Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.06 @ 21:34:23 Player: Zach Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (61) 305 Value Destroyed (1915) 1915 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (750) 750 TOTAL SCORE: 5990 Bonus ------- High Alert Combat Kills 550 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 285/300 Energy 160/160 System Corruption 5% Temperature Cool (9) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (3) -------- Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Reflective Plating Hacking Suite System Shield > --- WEAPON (4) ------- Chainsword > --- INVENTORY (4) ---- Gravmag System Reflective Plating Component Analysis Suite Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Hacking Suite Improved Reclamation Unit > --- WEAPON ----------- Hammer Mining Claw Chainsword Chainsword > --- INVENTORY -------- Aluminum Leg Aluminum Leg Improved Heat Sink Seismic Analyzer Targeting Computer Improved Medium Armor Plating System Shield Component Analysis Suite High-powered Tractor Beam [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -9 -9 -7 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Slots Evolved 6 | . . . 2 . . . 4 Power 2 | . . . 1 . . . 1 Propulsion . | . . . . . . . . Utility 2 | . . . . . . . 2 Weapon 2 | . . . 1 . . . 1 Parts Attached 109 | 8 19 2 . 10 17 6 47 Power 27 | 1 6 1 . 4 5 2 8 Engine 21 | 1 5 1 . 4 5 2 3 Core 6 | . 1 . . . . . 5 Reactor . | . . . . . . . . Propulsion 31 | 2 3 1 . 3 5 1 16 Treads . | . . . . . . . . Leg 28 | 2 3 1 . 3 3 1 15 Wheel . | . . . . . . . . Hover 2 | . . . . . 1 . 1 Flight 1 | . . . . . 1 . . Utility 17 | 3 2 . . . . . 12 Device 6 | 1 . . . . . . 5 Storage 4 | 2 2 . . . . . . Processor 1 | . . . . . . . 1 Hackware 3 | . . . . . . . 3 Protection 3 | . . . . . . . 3 Artifact . | . . . . . . . . Weapon 34 | 2 8 . . 3 7 3 11 Energy Gun 15 | 2 4 . . . 4 1 4 Energy Cannon 2 | . . . . . . 1 1 Ballistic Gun 7 | . 1 . . 2 1 1 2 Ballistic Cannon . | . . . . . . . . Launcher 3 | . 2 . . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon 6 | . 1 . . . 2 . 3 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 43 | . 1 . . 5 9 . 28 Power 13 | . . . . 1 3 . 9 Propulsion 9 | . . . . 2 2 . 5 Utility 5 | . . . . . . . 5 Weapon 16 | . 1 . . 2 4 . 9 Highest Loss Streak 6 | . 1 . . 5 6 . 6 Average Slot Usage (%) 85 | . 94 100 77 75 83 93 73 Engine 10 | . 8 14 11 20 17 16 3 Core 1 | . 1 . . . . . 4 Leg 18 | . 27 28 22 8 13 22 12 Device 1 | . . . . . . . 3 Storage 19 | . 28 28 22 22 22 22 7 Processor 2 | . . . . . . . 6 Hackware 2 | . . . . . . . 7 Energy Gun 10 | . 19 14 11 3 9 19 3 Ballistic Gun 3 | . . . . 7 6 5 4 Launcher 4 | . 6 14 11 13 1 . . Slashing Weapon 5 | . 1 . . . 9 2 9 Naked Turns . | . . . . . . . . Heaviest Build 61 | 14 41 43 43 50 46 45 61 Greatest Support 33 | 20 20 20 20 20 20 20 33 Greatest Overweight (x) 14 | 2 3 2 2 14 14 2 11 Average Overweight (x) 1 | . . 2 2 5 3 1 1 Largest Inventory Capacity 16 | 8 16 16 16 16 16 16 16 Average Capacity 13 | 6 12 16 16 16 16 16 10 Most Carried 16 | 3 10 15 15 16 15 15 15 Average Carried 9 | 1 6 12 15 14 10 10 8 Final Capacity 16 | 8 16 16 16 16 16 16 4 Final Carried 15 | 3 7 15 15 12 15 10 4 Class Distribution -------------------- 47% | Mutant 27% | Scavenger-Mutant 9% | Scavenger-Gunner 5% | Scavenger-Skirmisher 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Scavenger-Gunner | -9/Recycling Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -7 ----------- Run | Scr Mat Min Mat Sto Gar Rec Fac Matter Collected 1462 | 251 178 70 . 41 323 56 543 Remotely 112 | 112 . . . . . . . Salvage Created 2151 | 64 286 123 . 78 335 57 1208 Parts 117 | 3 17 6 . 12 17 12 50 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . . . 2 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -7 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Combat Hostiles Destroyed 51 | . 9 2 . 5 9 4 22 Melee 16 | . . . . . 4 . 12 Guns 24 | . 6 1 . 1 3 4 9 Cannons 1 | . . . . . . . 1 AOE 10 | . 3 1 . 4 2 . . Classes Destroyed 10 | 1 3 1 . 1 . 2 2 Worker 2 | . . 1 . . . . 1 Builder 1 | . . . . . . 1 . Recycler 4 | 1 . 1 . 1 . . 1 Drone 4 | . . . . . . 4 . Watcher 3 | . 2 . . . . . 1 Swarmer 7 | . 3 . . 4 . . . Grunt 36 | . 6 2 . . 9 . 19 Sentry 1 | . . . . 1 . . . Hunter 1 | . . . . . . . 1 Programmer 2 | . . . . . . . 2 Best Kill Streak 5 | 1 4 4 . 5 3 2 3 Combat Bots Only 5 | . 3 2 . 5 3 2 2 Max Kills in Single Turn 4 | 1 3 2 . 4 2 1 1 Gunslinging . | . . . . . . . . Exploded 3 | . 1 1 . 3 2 . . Melee 1 | . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -7 -------- Run | Scr Mat Min Mat Sto Gar Rec Fac Damage Taken 5024 | . 335 259 . 236 1071 . 3123 Core 1116 | . 21 63 . 22 309 . 701 Absorbed by Shields 49 | . . . . . 49 . . Core Remaining (%) 61 | 100 . 66 . . . 17 . Volleys Fired 123 | 1 23 7 . 13 23 14 42 Largest 4 | 2 2 2 . 3 3 3 4 Hottest 188 | 80 80 95 . 128 100 140 188 Shots Fired 248 | 2 40 12 . 17 46 32 99 Gun 201 | 2 36 7 . 11 40 18 87 Cannon 26 | . . . . . . 14 12 Launcher 21 | . 4 5 . 6 6 . . Special . | . . . . . . . . Kinetic 80 | . 5 . . 9 15 . 51 Thermal 134 | 1 20 7 . 2 25 32 47 Explosive 21 | . 4 5 . 6 6 . . Electromagnetic 13 | 1 11 . . . . . 1 Robot Hit Streak 14 | 1 14 8 . 11 5 3 9 Robot Miss Streak 12 | . 2 1 . 2 2 12 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets 4 | . . . . . 1 . 3 Max Gunslinging Chain 1 | . . . . . 1 . 1 Shots Hit Robots 182 | 1 30 9 . 7 25 6 104 Core Hits 109 | 1 23 6 . 13 18 5 43 Critical Hits 3 | . . . . . 1 . 2 Critical Kills 2 | . . . . . 1 . 1 Critical Parts Destroyed 1 | . . . . . . . 1 Melee Attacks 71 | . . . . . 14 . 57 Impact 2 | . . . . . . . 2 Slashing 69 | . . . . . 14 . 55 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 5 | . . . . . . . 5 Damage Inflicted 4486 | 15 562 287 . 339 593 78 2612 Guns 1770 | 15 337 91 . 55 153 43 1076 Cannons 180 | . . . . . . 35 145 Explosions 960 | . 225 196 . 284 255 . . Melee 1576 | . . . . . 185 . 1391 Ramming . | . . . . . . . . Kinetic 792 | . 33 . . 42 74 . 643 Thermal 991 | . 172 91 . 13 79 78 558 Explosive 960 | . 225 196 . 284 255 . . Electromagnetic 167 | 15 132 . . . . . 20 Impact 31 | . . . . . . . 31 Slashing 1545 | . . . . . 185 . 1360 Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . . . 5 Average Corruption 3 | . . . . . . . 3 Corruption Purged . | . . . . . . . . Effects 11 | . . . . . . . 11 Message Errors 2 | . . . . . . . 2 Matter Fused 1 | . . . . . . . 1 Parts Rejected 2 | . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . 1 Data Loss (major) 1 | . . . . . . . 1 Targeting Errors 4 | . . . . . . . 4 Overload Shots . | . . . . . . . . Overflow Damage 54 | . . . . 15 22 . 17 Projectiles . | . . . . . . . . Explosions 37 | . . . . 15 22 . . Melee 17 | . . . . . . . 17 Knockbacks 1 | . . . . . . . 1 Impact 1 | . . . . . . . 1 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 245 | . . 47 . 121 77 . . Shots 9 | . . 2 . 4 3 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 432 | 18 87 130 . 81 198 200 432 Average Temperature 94 | 12 30 52 . 28 76 74 149 Received Heat Transfer 2353 | . 186 117 . 9 538 . 1503 Effects 7 | . . . . . . . 7 Shutdowns 5 | . . . . . . . 5 Short Circuit 1 | . . . . . . . 1 Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . . 1 Heat Transferred 2126 | . 400 222 . 37 175 174 1118 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -7 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Peak Influence 1115 | 5 225 147 . 105 363 226 1115 Initial 994 | . 3 87 . . 68 163 994 Average 408 | 1 73 85 . 69 222 176 993 Maximum Alert Level 4 | . 1 . . . 1 1 4 Low Security (%) 54 | 100 87 100 100 100 46 80 . Level 1 12 | . 12 . . . 53 19 . Level 2 . | . . . . . . . . Level 3 32 | . . . . . . . 99 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 1 . . 2 . . 11 Investigation 8 | . . . . 1 . . 7 Extermination 3 | . . . . . . . 3 Reinforcement 1 | . 1 . . . . . . Assault 1 | . . . . . . . 1 Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -7 --------- Run | Scr Mat Min Mat Sto Gar Rec Fac Distress Signals 2 | . 2 . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 94 | . 16 2 . 5 17 16 38 Peak Tracking Total 7 | . 3 2 . 5 4 5 7 Tactical Retreats 13 | . 1 . . . 5 . 7 Traps | -11 -10 -10 -9 -9 -9 -9 -7 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Traps Triggered 12 | . 2 . . 2 7 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -7 ---------- Run | Scr Mat Min Mat Sto Gar Rec Fac Machines Disabled 2 | . 1 . . 1 . . . Max in Single Turn 1 | . 1 . . 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -7 --------- Run | Scr Mat Min Mat Sto Gar Rec Fac Machines Accessed 15 | . 4 . 1 1 . 2 7 Terminals 6 | . 1 . 1 . . 1 3 Fabricators 1 | . . . . . . . 1 Repair Stations 1 | . 1 . . . . . . Recycling Units 4 | . 2 . . . . 1 1 Scanalyzers 2 | . . . . . . . 2 Garrison Access 1 | . . . . 1 . . . Total Hacks 67 | . 18 . 3 3 . 9 34 Successful 48 | . 14 . 1 1 . 6 26 Failed 19 | . 4 . 2 2 . 3 8 Catastrophic 2 | . . . 1 . . . 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 22 | . 5 . 3 . . 4 10 Fabricators 4 | . . . . . . . 4 Repair Stations 3 | . 3 . . . . . . Recycling Units 21 | . 10 . . . . 5 6 Scanalyzers 14 | . . . . . . . 14 Garrison Access 3 | . . . . 3 . . . Terminal Hacks 11 | . 3 . 1 . . 1 6 Record 7 | . 3 . . . . . 4 Robot Analysis 1 | . . . . . . 1 . Prototype ID Bank 2 | . . . 1 . . . 1 Extermination Status 1 | . . . . . . . 1 Fabricator Hacks 3 | . . . . . . . 3 Network Status 2 | . . . . . . . 2 Load Schematic 1 | . . . . . . . 1 Repair Station Hacks 3 | . 3 . . . . . . Scan Component 2 | . 2 . . . . . . Repair 1 | . 1 . . . . . . Recycling Unit Hacks 18 | . 8 . . . . 5 5 Recycle Component 8 | . 3 . . . . 3 2 Process 8 | . 3 . . . . 2 3 Report Inventory 1 | . 1 . . . . . . Retrieve Matter 1 | . 1 . . . . . . Scanalyzer 12 | . . . . . . . 12 Insert Component 6 | . . . . . . . 6 Analyze 6 | . . . . . . . 6 Garrison Access Hacks 1 | . . . . 1 . . . Unlock Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 4 . 1 1 . 2 7 Full Trace Events 14 | . 3 . 1 1 . 2 7 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . . . . . . 5 Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . 1 . . . . . . Time 38 | . 38 . . . . . . Parts Recycled 8 | . 3 . . . . 3 2 Recycled Matter 165 | . 154 . . . . 11 . Retrieved Matter 122 | . 122 . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 6 | . . . . . . . 6 Part Schematics Acquired 5 | . . . . . . . 5 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -7 ------------ Run | Scr Mat Min Mat Sto Gar Rec Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -7 -------- Run | Scr Mat Min Mat Sto Gar Rec Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -7 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Robot Analysis Total 1 | . . . . . . 1 . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -7 ------------- Run | Scr Mat Min Mat Sto Gar Rec Fac Turns Passed 4023 | 73 737 597 83 198 667 343 1325 Spaces Moved 1831 | 47 413 317 47 44 204 172 587 Core 60 | 10 . . . 12 16 . 22 Treads . | . . . . . . . . Legs 1766 | 37 413 317 47 32 183 172 565 Wheels . | . . . . . . . . Hover 5 | . . . . . 5 . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 180 180 180 150 150 120 Average Speed 171 | 118 142 180 180 329 230 168 160 Slowest Speed 750 | 150 210 180 180 750 750 180 600 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 5 56 69 5 9 45 28 16 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 1 | . . . . . . . 1 Terrain Destroyed 120 | . 20 3 . 31 65 . 1 Melee . | . . . . . . . . Projectile 1 | . . . . . . . 1 AOE 119 | . 20 3 . 31 65 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -7 --------- Run | Scr Mat Min Mat Sto Gar Rec Fac Total 2375 | 58 519 331 46 82 328 202 809 Wait 90 | . 45 . . . 10 . 35 Move 1825 | 46 412 316 46 44 203 171 587 Hop . | . . . . . . . . Pick Up 80 | 3 14 6 . 3 14 5 35 Fast Attach 20 | 7 2 . . 3 3 . 5 Attach 45 | . 5 . . 4 4 2 30 Detach . | . . . . . . . . Swap 44 | 1 12 2 . 3 10 4 12 Drop 34 | . 6 . . 2 8 6 12 Fire 123 | 1 23 7 . 13 23 14 42 Melee 65 | . . . . . 14 . 51 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 49 | . . . . 10 39 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Storage -9/Garrison -9/Recycling -7/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 12) 306 | -10/Materials | Build established: Mutant 585 | -10/Materials | Repaired Lgt. Nuclear Core? 782 | -10/Materials | Discovered new exit (range 15) 811 | -10/Materials | Entered Mines 1116 | -10/Mines | Learned Materials security intel 1224 | -10/Mines | Discovered new exit (range 12) 1243 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1408 | -10/Mines | Entered Materials 1408 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1468 | -9/Materials | Discovered new exit (range 6) 1491 | -9/Materials | Entered Storage 1535 | -9/Storage | Garrison activated, responded to threat 1591 | -9/Storage | Lost 5 parts (1p2n2w) 1689 | -9/Storage | Identified exit to Garrison 1689 | -9/Storage | Entered Garrison 1788 | -9/Garrison | Triggered checkpoint 1846 | -9/Garrison | Lost 6 parts (2p2n2w) 1872 | -9/Garrison | Core integrity fell below 50% 2010 | -9/Garrison | Triggered checkpoint 2033 | -9/Garrison | Core integrity fell below 20% 2162 | -9/Garrison | Triggered checkpoint 2234 | -9/Garrison | Build established: Scavenger-Mutant 2327 | -9/Garrison | Discovered new exit (range 13) 2356 | -9/Garrison | Entered Recycling 2424 | -9/Recycling | Spotter reported a threat 2424 | -9/Recycling | Spotter reported a threat 2442 | -9/Recycling | Spotter reported a threat 2447 | -9/Recycling | Spotter reported a threat 2449 | -9/Recycling | Spotter reported a threat 2477 | -9/Recycling | Spotter reported a threat 2522 | -9/Recycling | Spotter reported a threat 2538 | -9/Recycling | Spotter reported a threat 2538 | -9/Recycling | Spotter reported a threat 2541 | -9/Recycling | Spotter reported a threat 2549 | -9/Recycling | Spotter reported a threat 2575 | -9/Recycling | Spotter reported a threat 2579 | -9/Recycling | Spotter reported a threat 2595 | -9/Recycling | Spotter reported a threat 2602 | -9/Recycling | Spotter reported a threat 2628 | -9/Recycling | Spotter reported a threat 2632 | -9/Recycling | Spotter reported a threat 2648 | -9/Recycling | Spotter reported a threat 2666 | -9/Recycling | Discovered new exit (range 16) 2699 | -9/Recycling | Entered Factory 2699 | -7/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 2722 | -7/Factory | Build established: Scavenger-Gunner 2874 | -7/Factory | Lost 6 parts (3p3w) 3253 | -7/Factory | Lost 6 parts (1p1n1u3w) 3601 | -7/Factory | Lost 3 parts (2p1n) 3760 | -7/Factory | Core integrity fell below 50% 3811 | -7/Factory | Lost 3 parts (2n1w) 3853 | -7/Factory | Core integrity fell below 20% 3899 | -7/Factory | First assault squad dispatched 3973 | -7/Factory | Lost 3 parts (1p1n1u) 4024 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03949_ ALERT: Rogue bot located, Programmers report to Factory Zone 3F. 03951_ G-47 Trooper destroyed. 03953_ CHDOKUQPE7T>MCY ZQBO=2G5H>KB 03954_ R-06 Scavenger collects Particle Gun. 03957_ R-06 Scavenger collects Aluminum Leg. 03960_ C-30 ARC bursts open, deploying its payload. 03960_ G-50 Soldier unfolds itself. 03960_ G-47 Trooper unfolds itself. 03960_ B-48 Gladiator unfolds itself. 03960_ I-36 Angel unfolds itself. 03961_ Acquired 10 matter. 03961_ R-06 Scavenger collects Seismic Analyzer. 03962_ Acquired 10 matter. 03996_ Acquired Reflective Plating. 03998_ System corrupted: Substantial component data lost. 03999_ Acquired Reflective Plating. 04001_ Discarded Adv. Visual Processing Unit. 04007_ Acquired Unknown Device. 04023_ Imp. Medium Armor Plating destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #########????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | %#????????????????????????????????????????? | | #?????????????##########?????????????????? | | ######????????# i@ g #?????????????????? | | + #????????#gb""" #?????????????????? | | #### #????????# """ #?????????????????? | | #??# #????????# """ #?????????????????? | | #??# #????????# #?????????????????? | | % #??# #????????# g #?????????????????? | | ##+#########+########## !! #?????????????????? | | ?#%#????# % ! # p #?????????????????? | | ?# #????# # #?????????????????? | | ?# #????# """% """ #! """ #?????????????????? | | ?# #????# """""%""""" # """ #?????????????????? | | ?# #????# """"" """"" # """ #?????????????????? | | ## #????# % # #?????????????????? | | /????# """ # """ #?????????????????? | | ? #????# """"" ""# """ #?????????????????? | | ? #????# """"" T"# """ #?????????????????? | | ?# ?????# ""# #?????????????????? | | ?# ?????# # #?????????????????? | | ?# ###########/#########/##########??????????????? | | ?# ?????? | | ?# ?????? | | # ?????? | | + ^ ??????? | | # ??????? | | ?# ???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 32 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 375 Resistance: TH 10 Reclamation Efficiency 15 Evasion (%) 40 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Aluminum Leg | -7/Factory | Scanalyzed Mining Claw | -7/Factory | Scanalyzed Hammer | -7/Factory | Scanalyzed Seismic Analyzer | -7/Factory | Scanalyzed Adv. Visual Processing Unit | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Tourist \\IAMDERELICT Challenges ------------ None Game ------ Seed TitaniumFlyingThrower Manual? 0 Play Time 01:28:03 Cumulative 28.4 hours Start 2022.02.06 @ 20:01:02 End 2022.02.06 @ 21:34:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 21 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 13e2b85a-af6b-4dc8-ae2c-c6f9650da6ac