Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 19:34:55

Player: OldWhovian

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (57)      285
Value Destroyed (1451)     1451
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (658)                658
              TOTAL SCORE: 5134

 Bonus
-------
High Alert Combat Kills    116
Follower Combat Kills      42
Entered Garrisons          200
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Garrison

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (3) ---
                   (None)
>              --- UTILITY (4) ------
               Targeting Computer
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (5) ----
               Carbon-fiber Leg
      Improved Heat Sink
               Superbattery (1500)
               Weight Redist. System
  Experimental Sensor Array

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
               Aluminum Leg
               Aluminum Leg
               Titanium Leg
>              --- UTILITY ----------
        Medium Storage Unit
               Weight Redist. System
  Experimental Sensor Array
               Targeting Computer
>              --- WEAPON -----------
         Heavy Particle Gun
         Heavy Particle Gun
               Gauss Rifle
>              --- INVENTORY --------
               Carbon-fiber Leg
      Improved Heat Sink
               Superbattery
[Rating: 34]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Targeting Computer
  Device                   Weight Redist. System
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Heavy Particle Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Slots Evolved              4    | .   .   .   .   .   4   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   
  Utility                  2    | .   .   .   .   .   2   .   
  Weapon                   1    | .   .   .   .   .   1   .   
Parts Attached             27   | 6   2   1   1   .   17  .   
  Power                    5    | 1   .   1   .   .   3   .   
    Engine                 2    | 1   .   1   .   .   .   .   
    Core                   3    | .   .   .   .   .   3   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               7    | 2   .   .   .   .   5   .   
    Treads                 4    | 2   .   .   .   .   2   .   
    Leg                    3    | .   .   .   .   .   3   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  6    | 1   1   .   1   .   3   .   
    Device                 2    | .   .   .   .   .   2   .   
    Storage                2    | 1   .   .   1   .   .   .   
    Processor              1    | .   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   9    | 2   1   .   .   .   6   .   
    Energy Gun             4    | .   .   .   .   .   4   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          3    | 2   .   .   .   .   1   .   
    Ballistic Cannon       1    | .   .   .   .   .   1   .   
    Launcher               1    | .   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   2   .   
Parts Lost                 19   | .   .   .   .   .   18  1   
  Power                    3    | .   .   .   .   .   3   .   
  Propulsion               7    | .   .   .   .   .   7   .   
  Utility                  1    | .   .   .   .   .   1   .   
  Weapon                   8    | .   .   .   .   .   7   1   
  Highest Loss Streak      7    | .   .   .   .   .   7   1   
  To Critical Strikes      1    | .   .   .   .   .   1   .   
Average Slot Usage (%)     93   | .   97  100 100 100 83  18  
  Engine                   11   | .   14  14  14  14  5   .   
  Treads                   24   | .   28  28  28  28  16  .   
  Device                   2    | .   .   .   .   .   10  .   
  Storage                  12   | .   14  14  14  14  8   .   
  Processor                12   | .   11  14  14  14  9   9   
  Energy Gun               1    | .   .   .   .   .   8   .   
  Ballistic Gun            13   | .   21  14  14  14  4   9   
  Launcher                 10   | .   6   14  14  14  6   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             32   | 13  15  15  18  18  32  4   
  Greatest Support         68   | 40  40  40  40  40  68  3   
  Greatest Overweight (x)  3    | 3   .   .   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  10  10  5   
  Average Capacity         8    | 7   8   8   9   10  9   5   
  Most Carried             10   | 4   8   8   9   9   10  5   
  Average Carried          7    | 2   6   7   8   9   7   5   
  Final Capacity           10   | 8   8   8   10  10  5   5   
  Final Carried            9    | 4   8   8   9   9   5   5   

 Class Distribution 
--------------------
 82% | Mutant
 15% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -10/Exiles
     Mutant | -9/Mines
 Skirmisher | -8/Materials
     Mutant | -8/Garrison

 Resources                      | -11 -10 -10 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat Gar 
Matter Collected           1377 | 223 324 134 .   24  672 .   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1496 | 20  381 146 .   .   949 .   
  Parts                    101  | 2   27  10  .   .   62  .   
Haulers Intercepted        2    | .   1   .   .   .   1   .   
Recyclers Shooed           2    | .   .   1   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Combat Hostiles Destroyed  39   | .   5   10  .   .   24  .   
  Guns                     18   | .   5   1   .   .   12  .   
  Cannons                  2    | .   .   .   .   .   2   .   
  AOE                      18   | .   .   9   .   .   9   .   
Classes Destroyed          10   | 1   5   1   .   .   3   .   
  Worker                   7    | .   2   1   .   .   4   .   
  Builder                  6    | .   2   .   .   .   4   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   
  Hauler                   2    | .   1   .   .   .   1   .   
  Recycler                 1    | .   1   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   
  Swarmer                  12   | .   .   6   .   .   6   .   
  Grunt                    22   | .   5   4   .   .   13  .   
  Sentry                   2    | .   .   .   .   .   2   .   
  Hunter                   3    | .   .   .   .   .   3   .   
Best Kill Streak           12   | 1   3   6   .   .   12  .   
  Combat Bots Only         6    | .   2   5   .   .   6   .   
Max Kills in Single Turn   3    | 1   2   3   .   .   3   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   .   2   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  
Hostile Shots Fired        309  | .    31   12   .    .    243  23   
  Missed                   96   | .    8    3    .    .    72   13   
Damage Taken               2817 | .    260  119  .    .    2313 125  
  Core                     610  | .    50   .    .    .    479  81   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         90   | 100  .    .    .    80   .    .    
Volleys Fired              131  | 3    39   16   .    .    73   .    
  Largest                  3    | 2    2    2    .    .    3    .    
  Hottest                  150  | 40   50   50   .    .    150  .    
Shots Fired                272  | 6    78   25   .    .    163  .    
  Gun                      198  | 6    67   16   .    .    109  .    
  Cannon                   26   | .    .    .    .    .    26   .    
  Launcher                 48   | .    11   9    .    .    28   .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  144  | 6    67   16   .    .    55   .    
  Thermal                  80   | .    .    .    .    .    80   .    
  Explosive                48   | .    11   9    .    .    28   .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         22   | 1    22   4    .    .    11   .    
  Robot Miss Streak        8    | 2    1    1    .    .    8    .    
  Penetration Max          1    | .    .    .    .    .    1    .    
  Secondary Targets        2    | .    1    .    .    .    1    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    .    
Shots Hit Robots           133  | 2    48   5    .    .    78   .    
  Core Hits                105  | 1    25   17   .    .    62   .    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3923 | 34   738  634  .    .    2517 .    
  Guns                     1908 | 34   508  106  .    .    1260 .    
  Cannons                  146  | .    .    .    .    .    146  .    
  Explosions               1865 | .    230  528  .    .    1107 .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  4    | .    .    .    .    .    4    .    
  Kinetic                  1004 | 34   508  106  .    .    356  .    
  Thermal                  1050 | .    .    .    .    .    1050 .    
  Explosive                1865 | .    230  528  .    .    1107 .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            3    | .    1    2    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               3    | .    1    2    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    .    2    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    2    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      62   | .    .    .    .    .    62   .    
  Shots                    4    | .    .    .    .    .    4    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    .    1    .    
  Kicked                   1    | .    .    .    .    .    1    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        451  | .    12   5    .    .    451  .    
  Average Temperature      155  | .    7    3    .    .    171  .    
  Received Heat Transfer   1053 | .    153  45   .    .    819  36   
  Effects                  11   | .    .    .    .    .    11   .    
    Energy Bleed           2    | .    .    .    .    .    2    .    
    Interference           3    | .    .    .    .    .    3    .    
    Matter Decay           4    | .    .    .    .    .    4    .    
    Short Circuit          1    | .    .    .    .    .    1    .    
    Damage (minor)         1    | .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    
  Parts Melted             3    | .    .    .    .    .    3    .    
  Heat Transferred         2146 | .    .    .    .    .    2146 .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Peak Influence             575  | 5   109 293 .   .   575 316 
  Initial                  256  | .   3   39  .   .   .   256 
  Average                  155  | 2   57  219 .   .   294 271 
Maximum Alert Level        2    | .   .   1   .   .   2   1   
  Low Security (%)         64   | 100 100 44  .   100 28  .   
  Level 1                  27   | .   .   55  .   .   43  100 
  Level 2                  8    | .   .   .   .   .   28  .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          7    | .   .   .   .   .   7   .   
  Investigation            1    | .   .   .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            6    | .   .   .   .   .   6   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   3   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar 
Distress Signals           7    | .   1   .   .   .   6   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              76   | .   13  7   .   .   46  10  
  Peak Tracking Total      10   | .   4   3   .   .   7   10  
  Tactical Retreats        3    | .   .   .   .   .   2   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Traps Triggered            1    | .   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar 
Machines Disabled          6    | .   3   2   .   .   1   .   
  Max in Single Turn       1    | .   1   1   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar 
Machines Accessed          6    | .   2   .   2   .   2   .   
  Terminals                3    | .   2   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                15   | .   6   .   3   .   6   .   
  Successful               9    | .   3   .   3   .   3   .   
  Failed                   6    | .   3   .   .   .   3   .   
    Catastrophic           1    | .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   2   .   .   .   
  Terminals                10   | .   6   .   .   .   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   
Terminal Hacks             8    | .   3   .   3   .   2   .   
  Record                   2    | .   .   .   2   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         4    | .   2   .   .   .   2   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  
------------               Run  | Yrd Mat Min Exi Min Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat Gar 
Total Allies               5    | .   .   5   .   .   .   .   
  Largest Group            5    | .   .   5   5   3   3   .   
  Highest-Rated Group      83   | .   .   83  83  40  40  .   
  Highest-Rated Ally       31   | .   .   31  31  16  16  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               22   | .   .   4   .   .   18  .   
  Total Damage             216  | .   .   42  .   .   174 .   
  Kills                    2    | .   .   .   .   .   2   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   3   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -8  
-------------              Run  | Yrd Mat Min Exi Min Mat Gar 
Turns Passed               3827 | 132 719 686 812 530 872 76  
Spaces Moved               2144 | 71  372 401 504 332 387 77  
  Core                     105  | 8   .   .   .   .   20  77  
  Treads                   1943 | 63  372 401 504 332 271 .   
  Legs                     96   | .   .   .   .   .   96  .   
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 160 100 50  
  Average Speed            155  | 152 160 160 160 160 146 98  
  Slowest Speed            225  | 200 160 160 160 160 225 100 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       44   | 4   55  80  72  52  30  21  
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   1   .   .   .   
  Known Exits Taken        2    | .   .   1   .   .   1   .   
  Unknown Exits Taken      4    | 1   1   .   1   1   .   .   
Scrap Searched             3    | .   .   1   .   2   .   .   
Spaces Dug                 14   | .   .   8   .   .   6   .   
Terrain Destroyed          230  | .   46  56  .   .   128 .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               1    | .   .   .   .   .   1   .   
  AOE                      229  | .   46  56  .   .   127 .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar 
Total                      2409 | 89  425 421 511 331 555 77  
  Wait                     53   | .   2   .   .   .   51  .   
  Move                     2138 | 70  371 400 503 331 386 77  
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  41   | 10  8   2   4   .   17  .   
  Fast Attach              .    | .   .   .   .   .   .   .   
  Attach                   23   | 6   1   .   .   .   16  .   
  Detach                   2    | .   .   .   .   .   2   .   
  Swap                     4    | .   1   1   1   .   1   .   
  Drop                     16   | .   3   2   3   .   8   .   
  Fire                     131  | 3   39  16  .   .   73  .   
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     1    | .   .   .   .   .   1   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 2 exits: Fac / Gar)
-8/Garrison

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 16)
  133 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  472 | -10/Materials | Discovered new exit (range 15)
  650 | -10/Materials | Discovered new exit (range 15)
  852 | -10/Materials | Entered Mines
  852 | -10/Mines     | Discovered new exit (range 15)
  919 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  924 | -10/Mines     | Found Prototype Device
  963 | -10/Mines     | Identified exit to Exiles
 1046 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1488 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1524 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1538 | -10/Mines     | Entered Exiles
 1538 | -10/Exiles    | Accompanied by 5 allies
 1568 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
 1577 | -10/Exiles    | Discovered new exit (range 15)
 1610 | -10/Exiles    | Met 8R-AWN
 1663 | -10/Exiles    | Met EX-HEX
 1821 | -10/Exiles    | Met EX-DEC
 1954 | -10/Exiles    | Met EX-BIN
 1989 | -10/Exiles    | Aligned with FarCom system
 1991 | -10/Exiles    | Given EX-Vault access code
 2077 | -10/Exiles    | Opened EX-Vault
 2093 | -10/Exiles    | Found Superbattery
 2161 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2261 | -10/Exiles    | Learned location of Zion (-6)
 2321 | -10/Exiles    | Discovered new exit (range 14)
 2350 | -10/Exiles    | Left Exiles lab with Superbattery
 2350 | -10/Exiles    | Entered Mines
 2350 | -9/Mines      | Accompanied by 3 allies
 2376 | -9/Mines      | Learned Materials stockpile data
 2586 | -9/Mines      | Discovered new exit (range 6)
 2669 | -9/Mines      | Learned 2 Materials zone layouts
 2880 | -9/Mines      | Entered Materials
 2880 | -8/Materials  | Accompanied by 3 allies
 2880 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 2881 | -8/Materials  | Identified exit to Factory
 3089 | -8/Materials  | Lost 3 allies
 3181 | -8/Materials  | Build established: Skirmisher
 3283 | -8/Materials  | Lost 3 parts (1n2w)
 3533 | -8/Materials  | Identified Exp. Sensor Array
 3602 | -8/Materials  | Lost 7 parts (1p2n1u3w)
 3641 | -8/Materials  | Core integrity fell below 50%
 3736 | -8/Materials  | Core integrity fell below 20%
 3751 | -8/Materials  | Identified exit to Garrison
 3752 | -8/Materials  | Entered Garrison
 3763 | -8/Garrison   | Lost 3 parts (1p1n1w)
 3828 | -8/Garrison   | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
Penetrated by Slug.
Kicked U-05 Engineer.
ALERT: Construction progress impeded, dispatching reinforcements to local
  area.
Titanium Leg destroyed.
Penetrated by Slug.
Connecting with Garrison Access...
>>Unlock
Access door unlocked.
EXIT=UNLOCKED: GARRISON
Connecting with Garrison Access... <x2>
LOCATION=GARRISON
GOAL=ESCAPE
Receiving FarCom transmissions...
ALERT: Dispatching investigation squad to Materials.
Garrison Door activated.
C-30 ARC bursts open, deploying its payload.
S-10 Pest unfolds itself. <x3>
S-10 Pest destroyed.
Gauss Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
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| ????????????#  ??#   =?#  #???????#  #???????????? |
| ????????????#   ##  *%##  ##??????#  #???????????? |
| ????????????#         s    ########  #???????????? |
| ????????????#          s             #???????????? |
| ????????????#         ^              #???????????? |
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| ???????????g"              sC#???????????????????? |
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| ???????????????              ????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             225
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Remodeling

 Challenges 
------------
None

 Game 
------
Seed              ReactiveCloakingTerminator
  Manual?         0
Play Time         00:33:55
  Cumulative      10.5 hours
  Start           2024.04.02 @ 19:00:31
  End             2024.04.02 @ 19:34:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          12
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              36/Smallcaps
Map View          38x25
Zoom Use          86%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ca64934b-1d56-4253-b9f6-12d28bf54ebb