Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.25 @ 21:12:34 Player: Plexion Result: Destroyed by Enhanced Programmer with Enhanced Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (508) 2540 Value Destroyed (24621) 24621 Prototype IDs (405) 8100 Alien Tech Used (12) 2400 Bonus (28694) 28694 TOTAL SCORE: 77855 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4092 Follower Combat Kills 1996 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2878 Pursued by Intercept 1000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Friendly Fire -7572 Cogmind --------- Core Integrity 0/1600 Matter 217/300 Energy 99/100 System Corruption 12% Temperature Cool (0) +ITN Movement Core (50) Location -1/Access_0 Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (10) ----- Advanced Coolant Injector Experimental Core Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Zionite Supercomposite Leg Experimental Weapon Cycler Improved Potential Cannon Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Reinforced Quantum Reactor Zero-point Reactor Vortex Chain Reactor > --- PROPULSION ------- High-density Centrium Leg Experimental Biometal Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg > --- UTILITY ---------- Experimental Cooling System Huge Storage Unit Experimental Targeting Computer Experimental Core Analyzer Particle Accelerator Experimental Weapon Cycler Experimental Reaction Control System Layered Heavy Armor Plating Experimental System Purifier > --- WEAPON ----------- Zionite Alpha Cannon Zionite Alpha Cannon Zionite Alpha Cannon Zionite Alpha Cannon Mk. II Zionite Alpha Cannon Mk. II > --- INVENTORY -------- High-capacity Storage Unit Zionite Biocell Array Zionite Biocell Array Long-range Terrain Scanner Improved Armor Integrity Analyzer Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Zionite Shade Carapace Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Transdimensional Reconstructor Microwarp Drive Vortex Shotgun Enhanced Nova Cannon Improved Potential Cannon Enhanced Hardcell Cannon Perforator Advanced Remote Datajack [Rating: 262] Favorites ----------- Power Reinforced Quantum Reactor Engine Improved Ion Engine Power Core Enhanced Nuclear Core Reactor Reinforced Quantum Reactor Propulsion Enhanced Flexi-carbon Leg Treads Light Treads Leg Enhanced Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Aerolev Unit Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Experimental Core Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Artifact Spacefold Activator Weapon XL Autogun Subcomponent Energy Gun Cooled Plasma Rifle Energy Cannon Zionite Alpha Cannon Ballistic Gun XL Autogun Subcomponent Ballistic Cannon Enhanced Hardcell Cannon Launcher Mini Grenade Launcher Special Weapon Advanced Remote Datajack Slashing Weapon Makeshift Axe Piercing Weapon Plasma Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 . 2 . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . Propulsion 5 | . . . 1 . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . Utility 8 | . . . 1 . . . 1 . 1 . . . 1 . . . . . . . . . 1 . . . . 1 . 1 . . 1 . . Weapon 2 | . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Attached 291 | 7 4 2 25 6 14 1 18 15 14 6 6 . 5 . 1 1 1 14 . 1 10 1 2 . 2 . 2 10 4 23 13 9 14 53 7 Power 44 | 1 . 1 2 1 1 . 1 1 2 . . . . . . . . 2 . . 1 . 1 . . . 1 3 2 5 4 2 3 9 1 Engine 7 | 1 . 1 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Core 7 | . . . 1 . . . . 1 2 . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . Reactor 30 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . 1 3 2 4 4 2 2 9 1 Propulsion 68 | 2 . 1 8 2 2 . 11 8 . 3 2 . . . . . . 5 . . . . . . . . . 1 1 6 3 1 3 9 . Treads 33 | 2 . 1 6 1 2 . 8 8 . 2 . . . . . . . . . . . . . . . . . . . . . . 3 . . Leg 28 | . . . . . . . . . . . 2 . . . . . . 5 . . . . . . . . . 1 1 6 3 1 . 9 . Wheel 6 | . . . 2 1 . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 99 | 2 2 . 4 2 5 1 3 2 9 1 2 . . . 1 1 . 6 . 1 3 1 . . 2 . . 3 . 8 2 4 3 25 6 Device 47 | 1 1 . . . 2 1 1 1 3 . 1 . . . 1 1 . 4 . . 2 . . . 2 . . 3 . 6 1 2 2 10 2 Storage 7 | 1 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Processor 8 | . . . 1 1 . . . . 2 . . . . . . . . 1 . . . . . . . . . . . 1 . . . 2 . Hackware 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Protection 33 | . . . 1 1 3 . 2 1 3 1 1 . . . . . . 1 . 1 1 1 . . . . . . . 1 . . . 11 4 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Weapon 80 | 2 2 . 11 1 6 . 3 4 3 2 2 . 5 . . . 1 1 . . 6 . 1 . . . 1 3 1 4 4 2 5 10 . Energy Gun 16 | . . . 4 . . . . . . 1 . . . . . . . . . . 2 . . . . . . 2 . 2 1 1 1 2 . Energy Cannon 13 | . . . 1 . . . . . . . . . . . . . . 1 . . 2 . . . . . . . . . 2 . 2 5 . Ballistic Gun 29 | 2 2 . 4 . 5 . 2 3 2 1 2 . 2 . . . . . . . . . . . . . 1 . . 2 . 1 . . . Ballistic Cannon 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 2 . . Launcher 8 | . . . 2 1 . . . 1 . . . . 2 . . . 1 . . . 1 . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Piercing Weapon 4 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 46 | . . . 4 . 4 . 2 2 3 . 2 . 1 . 1 . . . . . 4 . . . . 1 . . 3 2 5 6 3 3 . Corrupted Parts 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . System Corruption 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 . Parts Lost 78 | . . 2 3 . 6 . 3 1 1 5 . . . . . . . 1 . . 1 . . . . . 1 . . 14 1 11 2 4 22 Power 18 | . . 1 1 . 1 . 1 . 1 . . . . . . . . 1 . . . . . . . . 1 . . 2 . 2 1 3 3 Propulsion 14 | . . 1 1 . 2 . . . . 3 . . . . . . . . . . . . . . . . . . . 2 . 2 . . 3 Utility 28 | . . . 1 . 2 . 1 1 . 1 . . . . . . . . . . . . . . . . . . . 4 1 4 . 1 12 Weapon 18 | . . . . . 1 . 1 . . 1 . . . . . . . . . . 1 . . . . . . . . 6 . 3 1 . 4 Highest Loss Streak 11 | . . 2 2 . 5 . 2 1 1 2 . . . . . . . 1 . . 1 . . . . . 1 . . 8 1 3 1 3 11 To Critical Strikes 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Average Backups 21 | 2 10 14 15 24 22 22 23 23 23 23 23 24 23 24 23 23 24 21 21 23 23 24 23 24 24 23 24 23 24 23 23 20 18 19 16 Power . | . 1 . . 1 . . . 1 . . . . . 1 1 1 1 . . . . 1 1 1 1 1 1 1 . 1 1 . . . . Propulsion 4 | 1 2 2 3 7 7 7 6 7 7 6 5 6 6 6 6 5 7 2 2 2 2 3 2 2 2 2 2 2 2 2 3 . 1 1 1 Utility 9 | . 2 4 3 7 5 8 9 8 7 7 8 9 8 9 8 8 8 10 11 12 11 11 12 13 13 12 12 10 9 8 10 11 10 11 9 Weapon 7 | . 4 7 7 7 8 7 6 6 7 9 9 9 8 8 8 8 8 8 8 9 8 8 8 8 8 7 7 9 10 9 7 6 4 4 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 65 | . . . 9 2 14 1 1 2 3 . 1 . . . . 6 . . . 1 2 . 1 . . . . 2 1 . 7 1 3 5 3 Power 6 | . . . . . 3 . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . Propulsion 15 | . . . 2 . . . . 1 . . . . . . . 4 . . . . . . . . . . . . . . 5 . . 2 1 Utility 29 | . . . . 1 10 1 1 . 3 . . . . . . 1 . . . 1 2 . 1 . . . . 1 . . . . 2 3 2 Weapon 12 | . . . 7 1 1 . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . Tool/Special 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . 1 . . Average Slot Usage (%) 93 | . 98 99 96 99 99 100 99 98 97 96 91 92 92 93 93 93 93 96 100 100 99 100 99 100 99 83 99 99 95 91 90 84 68 83 75 Engine 2 | . 14 13 1 8 11 11 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 3 | . . . 8 2 . . . 8 6 7 7 7 6 6 6 6 6 5 11 11 9 5 5 5 5 5 5 3 . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . . 3 . . 1 5 5 5 5 5 4 9 9 9 13 12 7 12 9 Treads 12 | . 28 27 29 23 29 22 23 36 30 25 15 15 13 13 13 13 13 1 . . . . . . . . . . . . . . 6 4 . Leg 11 | . . . . . . . . . . . 1 . . . . . . 24 29 29 29 29 31 31 30 31 31 28 27 29 29 28 9 11 14 Wheel 2 | . . . 2 9 3 11 12 . . 1 6 7 6 6 6 6 6 . . . . . . . . . . . . . . . . . . Device 10 | . 12 14 9 9 3 9 10 7 4 5 3 2 6 12 12 11 13 10 10 11 11 10 10 10 10 7 10 14 17 17 12 13 12 15 11 Storage 6 | . 14 14 11 11 11 11 9 9 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 3 3 Processor 9 | . . . 8 11 11 11 9 9 8 15 15 15 13 13 13 13 13 11 11 11 11 11 10 10 10 10 10 9 9 12 13 10 7 6 6 Protection 6 | . . . 2 1 7 1 7 9 9 8 10 12 13 6 6 7 6 5 5 5 5 5 9 10 10 10 10 8 5 2 4 2 2 6 13 Energy Gun 1 | . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . 4 9 8 5 3 . 1 . Energy Cannon 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . 4 11 10 Ballistic Gun 12 | . 28 28 18 21 19 11 10 10 19 21 21 23 23 25 23 22 25 20 23 20 17 17 15 15 15 2 16 10 5 1 2 . 1 . . Slashing Weapon 1 | . . . . . 2 11 6 6 3 . . . . . . . . . . . . . . . . . . . . 3 3 3 . . . Peak Build Rating 262 | 7 12 13 18 18 38 38 42 44 62 64 86 70 83 83 88 94 94 115 112 112 129 129 145 140 146 147 147 162 186 210 222 238 227 262 261 Average Rating 117 | 5 9 11 15 16 24 26 34 38 52 61 68 69 78 81 80 87 93 104 107 108 116 126 139 140 140 122 141 155 163 196 213 216 188 242 232 On Entrance 99 | . 7 9 11 17 17 38 25 37 44 59 64 70 70 81 81 79 94 89 109 108 109 129 126 140 140 139 147 142 156 186 204 212 170 218 257 Avg Prop Armor Cover (%) 11 | . . . 11 17 18 20 18 . . 13 12 10 9 10 11 8 11 11 . . . . . . . . . . . . . 4 1 1 15 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 288 | 13 30 30 111 97 103 103 114 111 115 112 116 116 122 122 122 121 116 137 134 132 149 155 156 149 170 160 164 181 180 194 202 208 230 288 200 Greatest Support 250 | 40 40 40 60 60 60 10 80 86 86 92 60 28 28 28 28 48 28 140 140 140 140 142 172 172 172 172 172 172 169 205 209 202 250 250 202 Greatest Overweight (x) 10 | . . . 1 9 10 10 9 1 1 3 4 4 4 4 4 4 4 4 . . 1 1 . . 1 . . 1 1 1 . 1 1 5 . Average Overweight (x) 1 | . . . . 8 3 9 5 1 1 1 3 3 4 4 3 2 4 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 20 Average Capacity 24 | 7 13 15 16 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 19 Most Carried 25 | 4 15 15 21 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 20 Average Carried 23 | 2 10 14 15 24 22 22 24 24 23 24 24 25 24 25 24 24 25 22 23 24 24 24 24 25 25 24 24 24 24 23 24 23 23 23 17 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 20 5 Final Carried 25 | 4 15 14 21 25 25 22 25 25 25 25 25 25 25 25 25 25 25 22 25 25 25 25 25 25 25 25 25 25 25 24 25 23 25 20 5 Class Distribution -------------------- 32% | Scavenger-Mutant 19% | Scavenger-Gunner 17% | Scavenger-Tank 7% | Generator-Tank 7% | Mutant 6% | Messiah-Gunner 4% | Messiah-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Tank | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Warlord Scavenger-Gunner | -4/Proximity Caves Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Tank | -3/Proximity Caves Scavenger-Tank | -3/Research Scavenger-Tank | -3/Quarantine Scavenger-Mutant | -2/Research Scavenger-Mutant | -2/Testing Scavenger-Mutant | -2/Section 7 Generator-Tank | -1/Access Generator-Tank | -1/Command Messiah-Tank | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 16420 | 229 339 294 1012 188 1222 90 875 667 407 565 177 69 620 59 175 254 48 576 279 94 716 207 . 87 424 . 526 610 355 1007 498 989 492 1343 927 Remotely 133 | . . . . . . . . . . . . . . . . . . 133 . . . . . . . . . . . . . . . . . Salvage Created 25646 | 49 398 154 1379 142 657 96 1827 1190 556 530 . 186 542 29 141 427 . 689 218 147 774 169 . 70 349 . 527 1137 593 4877 1416 2685 816 1445 1431 Parts 1369 | 10 28 7 101 9 82 8 114 72 29 20 . 5 29 . 7 27 . 29 19 8 20 5 . 2 16 . 29 66 45 198 61 128 49 69 77 Haulers Intercepted 20 | . 1 . 4 . . . 4 4 1 . . . 1 . . . . . . . . . . . . . . 2 1 1 . . 1 . . Recyclers Shooed 7 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 2 . . 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 108 | . . . . . . . . . . 21 . 8 . . 5 . . . 16 6 . 11 . 2 12 . 27 . . . . . . . . Prevented 10 | . . . . . . . . . . . . 1 . . . . . . 3 . . . . . 6 . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 380 | . 10 6 30 6 6 6 34 25 13 12 . 3 5 . 3 4 2 7 2 . 28 5 . . 10 . 8 15 5 48 16 38 9 5 19 Melee 86 | . . . . . . 3 15 8 . . . . . . . . . . . . . . . . . . . . . 29 14 17 . . . Guns 159 | . 10 6 17 1 2 . 5 7 8 12 . 3 5 . 1 4 . 7 2 . . 2 . . 5 . 6 15 5 18 1 11 4 2 . Cannons 37 | . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . 6 4 2 17 AOE 94 | . . . 13 5 4 3 14 10 5 . . . . . 2 . 2 . . . 19 3 . . 5 . 2 . . . 1 4 . . 2 Classes Destroyed 31 | 1 4 1 6 . 3 . 1 2 1 1 . . 1 1 . . 1 . 2 . 2 . . . . . . . . . . . . 4 . Worker 33 | . . . 3 . . 1 7 10 . . . . . . . . . . . . . . . . . . . 4 2 1 2 1 2 . . Builder 21 | . . . 4 . . . 3 . 1 . . . 2 . . . . . . . . . . . . . . 2 3 2 . 2 2 . . Tunneler 8 | 3 . . . 1 . 1 1 . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hauler 19 | . 1 . 4 . . . 4 4 1 . . . 1 . . . . . . . . . . . . . . 1 1 1 . . 1 . . Recycler 14 | . . . 2 . . . 1 . 1 . . . . . . . . 2 . . . . . . . . . . . 6 . . 1 1 . Mechanic 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Operator 5 | . 1 . 1 . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Drone 4 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 2 . . . . . . . . Turret 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 6 | . . . 1 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Swarmer 70 | . 3 1 11 4 . 6 7 4 6 5 . . . . . . . . . . 5 3 . . 7 . . 8 . . . . . . . Saboteur 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 . . Grunt 136 | . 7 4 13 2 . . 20 12 5 3 . 3 1 . 3 . . 6 . . 12 2 . . 1 . 4 2 3 9 11 12 . 1 . Brawler 6 | . . . . . . . . . . 2 . . 1 . . . . . . . 2 . . . . . . . . . . . . 1 . Duelist 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Protector 3 | . . . . . . . . 1 . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Sentry 37 | . . . 6 . . . 6 7 1 1 . . . . . . . . 1 . . . . . 1 . 1 1 . 8 . 3 1 . . Demolisher 6 | . . 1 . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Specialist 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . 1 . . . Hunter 21 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 2 2 7 2 6 . . . Programmer 36 | . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . 2 . 15 3 7 7 . . Heavy 3 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Behemoth 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . . . . . . . . Enhanced Grunt 11 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . 7 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Enhanced Programmer 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Tracker 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 4 . . . Combat Programmer 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 4 . 1 . Zionite 8 | . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z-Courier 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-Heavy 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Z-EX 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Decomposer 3 | . . . . . . . . . . . . . . . 2 . . . 1 . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Tinkerer 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Assembled 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Martyr 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fireman 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Commander 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 18 | 3 3 3 7 4 3 3 9 11 5 3 . 3 2 . 3 2 2 7 1 . 18 3 . . 4 . 4 9 5 7 8 9 5 2 4 Combat Bots Only 18 | . 2 3 4 4 3 3 4 10 5 3 . 3 2 . 3 2 2 6 1 . 18 3 . . 4 . 4 4 3 6 7 9 2 2 4 Max Kills in Single Turn 5 | 1 1 1 5 2 2 2 5 5 2 2 . 1 2 1 2 1 1 2 1 1 5 2 . . 2 . 1 3 2 2 1 2 3 2 2 Gunslinging 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . 3 2 2 2 3 5 2 . . . . . 2 . 1 . . . 5 2 . . 2 . 1 . . . 1 2 . . 1 Melee 1 | . . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . Uniques/NPCs Destroyed 10 | . . . . . 4 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 3 8R-AWN (-9/Exiles) EX-BIN (-9/Exiles) EX-DEC (-9/Exiles) EX-HEX (-9/Exiles) Data Miner (-6/Data Miner) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Hostile Shots Fired 2750 | . 28 18 69 9 56 16 151 81 57 75 . 2 12 . 16 4 . 23 7 6 24 10 . . 35 . 64 66 57 438 134 420 94 13 765 Missed 895 | . 6 3 28 1 4 7 43 14 17 23 . 2 2 . 3 . . 6 2 3 7 6 . . 10 . 22 21 14 105 39 164 31 3 309 Intercepted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Hits 1855 | . 22 15 41 8 52 9 108 67 40 52 . . 10 . 13 4 . 17 5 3 17 4 . . 25 . 42 45 43 333 95 256 63 10 456 Melee 11 | . . . . . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Projectile 1844 | . 22 15 41 8 52 9 108 67 40 43 . . 10 . 13 4 . 17 5 3 17 4 . . 25 . 42 45 43 333 95 255 63 10 455 AOE 14 | . . 6 . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . 1 . Critical Strikes 142 | . 1 1 2 . 20 . 12 2 2 4 . . . . . . . 1 . 2 . . . . 1 . 4 1 1 23 8 17 5 1 34 Actively Blocked 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . . 3 1 2 Part Disruptions 13 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 4 . 3 . 2 2 Damage Taken 29468 | . 265 388 547 71 961 66 1410 1010 619 1047 . 12 171 . 288 184 51 546 129 88 614 132 48 . 297 . 446 372 308 4166 824 4450 1539 971 7448 Core 4212 | . 55 43 73 15 101 32 172 52 70 160 . 12 . . . . . 100 23 18 86 11 . . 14 . 28 67 14 341 46 790 344 290 1255 Absorbed by Shields 10842 | . . . . . . . 444 . . . . . . . . . . . . . . . . . 181 . 401 326 330 3026 787 1818 . . 3529 Redirected to Shielding 469 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78 391 Ignored by Resistances 6759 | . . . . . . . 125 . 63 50 . . . . . . . . . . . . . . 151 . 117 231 191 483 615 398 . 34 4301 Regen/Repaired (Parts) 3442 | . . . 127 . . . . . . . 929 . . . . . . . . . 221 . . . . . . . . 1122 210 833 . . . Core Remaining (%) 69 | 100 . 60 . . . 44 . 59 . . . 65 . . . . 100 . . . . 76 . . . . 96 . 86 . . 4 . . . Volleys Fired 1054 | 6 29 12 85 11 126 2 43 69 27 25 . 4 15 3 6 12 2 23 7 12 62 9 . . 16 . 31 34 27 65 14 63 31 63 120 Largest 5 | 2 2 2 2 2 2 1 2 2 3 3 . 3 4 4 4 4 1 4 4 4 1 4 . . 4 . 4 4 4 4 4 2 5 5 5 Hottest 480 | 40 46 46 90 46 53 30 53 63 76 138 . 94 122 119 119 116 39 114 114 171 90 111 . . 111 . 90 125 145 153 137 105 407 480 440 Shots Fired 2282 | 12 58 24 162 18 159 2 73 95 73 75 . 12 60 12 18 36 2 80 28 15 63 30 . . 51 . 96 122 78 209 31 93 53 132 310 Gun 1673 | 12 58 24 154 14 137 . 61 87 69 75 . 12 60 12 16 36 . 76 28 10 1 21 . . 39 . 93 122 78 209 31 86 19 17 16 Cannon 521 | . . . . . . . . . . . . . . . . . . 4 . 5 56 7 . . 9 . . . . . . 7 34 110 289 Launcher 78 | . . . 8 4 22 2 12 8 4 . . . . . 2 . 2 . . . 6 2 . . 3 . 3 . . . . . . . . Special 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 5 Kinetic 1398 | 12 58 24 142 14 137 . 61 87 69 66 . 12 60 12 16 36 . 76 28 10 32 28 . . 48 . 93 82 34 64 10 25 26 22 14 Thermal 340 | . . . . . . . . . . 9 . . . . . . . 4 . 5 5 . . . . . . 40 44 145 15 17 10 24 22 Explosive 72 | . . . 8 4 22 2 12 8 4 . . . . . 2 . 2 . . . . 2 . . 3 . 3 . . . . . . . . Electromagnetic 42 | . . . 12 . . . . . . . . . . . . . . . . . 20 . . . . . . . . . . 2 8 . . Entropic 99 | . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . 6 49 5 17 16 Phasic 321 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 64 253 Robot Hit Streak 24 | 4 7 10 16 5 13 3 9 12 16 7 . 5 7 6 10 10 . 8 10 2 7 3 . . 11 . 12 8 12 22 7 24 6 15 11 Robot Miss Streak 16 | 1 3 2 2 2 7 . 3 4 3 3 . 1 2 2 1 3 . 4 1 2 3 4 . . 3 . 3 4 2 5 5 6 2 5 16 Penetration Max 2 | . . . . . 1 . . . . . . . 1 . . . . 1 . . 1 . . . . . . 1 . 2 . 2 1 1 1 Secondary Targets 25 | . . 1 1 . . . . 1 2 7 . . 2 . . . . 2 . . . . . . 1 . 1 3 . 1 . 3 . . . Max Gunslinging Chain 1 | . . 1 1 . . . . 1 1 1 . . 1 . . . . 1 . . . . . . 1 . 1 1 . 1 . 1 . . . Shots Hit Robots 1701 | 8 40 21 118 10 96 13 106 96 49 54 . 9 39 8 12 23 . 47 20 4 35 12 1 2 36 . 59 80 42 206 54 118 31 74 178 Core Hits 986 | 3 21 13 64 11 35 6 75 71 30 23 . 5 15 2 10 10 2 25 10 4 35 9 . 1 17 . 26 47 21 100 23 86 18 60 108 Critical Kills 46 | . . . . . 4 . . . . 2 . . . . . 4 . . . 2 6 . . . . . . . 2 2 . 6 3 6 9 Critical Parts Destroyed 66 | . . . . . 9 . 1 . . . . . . . . . . . 1 1 8 1 . . . . . . 1 1 1 10 6 12 14 Critical Strikes 170 | . . . . . 14 3 4 2 . 2 . . 1 . . 6 . . 1 3 14 1 . . 3 . 2 4 5 16 6 20 9 28 26 Burn 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 4 . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Destroy 119 | . . . . . 13 . 1 . . 2 . . . . . 5 . . 1 3 14 1 . . 3 . 2 . 3 3 . 12 9 22 25 Sever 27 | . . . . . 1 3 3 2 . . . . . . . . . . . . . . . . . . . . . 9 5 4 . . . Impale 7 | . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . 1 . . . . . 4 . Detonate 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 . 1 1 Melee Attacks 609 | . . . . . 11 13 87 63 5 . . . 13 . 14 38 . 13 . . . . 4 2 2 . 2 14 13 114 80 100 . 21 . Thermal 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 474 | . . . . . 11 13 87 63 5 . . . 1 . . . . . . . . . . . . . . . . 114 80 100 . . . Piercing 132 | . . . . . . . . . . . . . 12 . 14 38 . 13 . . . . 4 2 2 . 2 14 13 . . . . 18 . Sneak Attacks 86 | . . . . . 4 2 15 12 2 . . . 3 . 1 1 . 1 . . . . 1 1 . . . 5 2 8 4 3 . 21 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 80506 | 101 550 309 2972 605 2219 613 4737 4401 1447 1090 . 226 992 179 576 474 209 1059 424 102 5629 482 90 152 1344 . 1544 2477 1204 11119 4388 8861 1601 4257 14073 Guns 25598 | 101 546 309 1770 155 1466 . 723 939 748 1089 . 226 834 179 181 415 . 989 424 102 25 157 . . 641 . 1351 1953 1001 3818 355 2627 650 937 887 Cannons 14754 | . . . . . . . . . . . . . . . . . . . . . 924 56 . . 129 . . . . . . 91 929 2006 10619 Explosions 15390 | . . . 1164 450 260 171 1373 1602 552 . . . . . 333 . 209 . . . 4680 269 . . 574 . 193 . . . 206 700 . 87 2567 Melee 24446 | . . . . . 493 442 2633 1827 147 . . . 158 . 62 59 . 70 . . . . 90 152 . . . 516 195 7146 3804 5425 . 1227 . Ramming 318 | . 4 . 38 . . . 8 33 . 1 . . . . . . . . . . . . . . . . . 8 8 155 23 18 22 . . Kinetic 18256 | 101 546 309 1568 155 1466 . 723 939 748 867 . 226 834 179 181 415 . 989 424 102 394 213 . . 770 . 1351 1217 450 1171 126 559 668 418 147 Thermal 11116 | . . . . 106 . . . . 130 222 . . . . . . . . . . . . . . . . . 736 551 2647 285 933 247 398 4861 Explosive 6914 | . . . 1164 344 260 171 1373 1602 422 . . . . . 333 . 209 . . . . 269 . . 574 . 193 . . . . . . . . Electromagnetic 923 | . . . 202 . . . . . . . . . . . . . . . . . 555 . . . . . . . . . . . 166 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 21917 | . . . . . 493 442 2633 1827 147 . . . . . . . . . . . . . . . . . . . . 7146 3804 5425 . . . Piercing 2529 | . . . . . . . . . . . . . 158 . 62 59 . 70 . . . . 90 152 . . . 516 195 . . . . 1227 . Entropic 8904 | . . . . . . . . . . . . . . . . . . . . . 4680 . . . . . . . . . 150 1926 324 937 887 Phasic 9629 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 174 1277 8178 Highest Corruption 51 | . . . . . . . . . 1 1 1 . . . . . . . . . 1 1 1 1 1 1 1 . 2 23 32 51 6 12 11 Average Corruption 10 | . . . . . . . . . 1 1 1 . . . . . . . . . 1 1 1 1 1 1 1 . 2 12 25 38 3 6 1 Corruption Purged 35 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 34 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 328 | . . . . . . . . . . 14 . . . . . . . . . . 4 2 . 2 9 1 7 . 9 65 57 102 15 34 7 Message Errors 77 | . . . . . . . . . . 2 . . . . . . . . . . 1 . . . 2 . 2 . 1 11 15 29 5 8 1 Matter Fused 67 | . . . . . . . . . . 4 . . . . . . . . . . . . . 1 5 1 2 . 5 16 10 16 1 4 2 Heat Flow Errors 31 | . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 . 2 . 1 9 6 7 . 3 . Energy Discharges 36 | . . . . . . . . . . 4 . . . . . . . . . . . 1 . . . . . . . 6 9 10 3 3 . Parts Rejected 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 1 . 1 Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Data Loss (minor) 51 | . . . . . . . . . . . . . . . . . . . . . 2 1 . 1 1 . 1 . . 13 5 18 3 5 1 Data Loss (major) 8 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . 1 1 . 3 . Misfires 12 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 3 2 3 1 1 1 Alerts 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 4 1 1 . Misdirections 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 3 . . . Weapon Failures 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 . 10 . 6 1 Overload Shots 31 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 16 6 2 . . . Overflow Damage 3664 | . . . 99 . 15 76 247 118 125 . . . 4 . . . 8 . . . 253 1 20 . 14 . 6 254 28 1109 538 221 34 311 183 Projectiles 278 | . . . . . . . . . . . . . . . . . . . . . 55 . . . . . . . . . . . 34 85 104 Explosions 614 | . . . 98 . 15 23 41 15 78 . . . . . . . 8 . . . 198 1 . . 14 . 6 . . . . 38 . . 79 Melee 2772 | . . . 1 . . 53 206 103 47 . . . 4 . . . . . . . . . 20 . . . . 254 28 1109 538 183 . 226 . Knockbacks 15 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 3 2 8 Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Kinetic 14 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 2 2 8 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 735 | . . . 31 . . . 200 72 77 . . . . . 34 . 51 . . . . 33 . . 26 . 22 . . . . 37 . . 152 Shots 24 | . . . 1 . . . 8 3 2 . . . . . 2 . 1 . . . . 1 . . 1 . 1 . . . . 1 . . 3 Rammed 10 | . 1 . 3 . . . 1 2 . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . . Targets Rammed 18 | . 1 . 3 . . . 1 2 . 1 . . . . . . . . . . . . . . . . . 1 1 4 1 1 2 . . Kicked 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 4 1 1 . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 440 | . 22 8 440 12 27 . 36 103 149 248 . 86 247 165 229 217 12 171 183 147 222 4 . . 166 . 226 3 183 278 261 296 253 253 199 Average Temperature 82 | . 14 8 109 7 10 . 9 32 47 91 . 51 65 87 87 85 12 51 69 66 86 2 . . 57 . 106 2 59 112 89 89 92 113 105 Received Heat Transfer 3359 | . 156 90 222 15 . . 600 387 234 177 . . . . 111 . . 90 12 . 18 24 . . 8 . 251 36 50 355 160 240 63 36 24 Thermoelectric Energy+ 1576 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87 1231 258 Effects 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Interference 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Matter Decay 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Turns 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . Longest Duration 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Parts Fried 11 | . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 7 . Impact Corruptions 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . Robots Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Parts Melted 25 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 4 1 17 . 1 1 . . Heat Transferred 11795 | . . . . 100 . . . . 100 475 . . . . . . . . . . . . . . . . . 1609 1120 4509 250 750 185 252 2445 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Maximum Alert Level 5 | . . . 2 1 . . 2 2 1 . . . . . . . . 1 . . . . . . . . . 1 . 3 3 4 3 5 . Low Security (%) 39 | 100 100 100 88 89 . 100 58 23 35 . . . 100 . . . . 94 . . . . 100 . . . . 48 100 32 . . . . . Level 1 11 | . . . 7 10 . . 24 41 64 . . . . . . . . 5 . . . . . . . . . 51 . 14 . . . . . Level 2 9 | . . . 4 . . . 16 34 . . . . . . . . . . . . . . . . . . . . . 23 70 8 . . . Level 3 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 29 34 100 2 . Level 4 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 . 1 . Level 5 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1677 | 10 130 67 446 272 . 74 678 558 304 . . . 122 . . . . 271 . . . . 4 . . . . 351 184 954 933 1476 896 1677 . Initial 876 | . . 16 21 173 . . 25 280 248 . . . 49 . . . . 150 . . . . . . . . . 150 184 75 536 517 876 527 . Average 328 | 1 74 8 89 63 . 15 187 326 203 . . . 51 . . . . 113 . . . . . . . . . 216 126 439 673 1117 798 1077 . Influence Increases 16053 | 15 299 144 935 214 . 184 1127 888 420 308 . 227 319 . 70 20 10 547 67 . 545 110 6 6 342 . 150 631 212 1572 817 1629 346 2610 1283 Destroy 0b10 Robot/C 7940 | . 200 120 600 120 . 120 680 540 260 260 . 140 180 . 60 20 . 220 40 . 520 100 . . 260 . 120 300 100 960 320 760 180 760 . Destroy 0b10 Robot/NC 645 | 15 10 . 80 5 . 10 105 80 20 . . . 20 . . . 10 10 . . 10 . . 5 . . 10 45 30 55 15 25 30 55 . Destroy Leader 1636 | . 52 20 130 20 . 10 166 128 52 30 . 20 32 . 10 . . 40 10 . . 10 . . 40 . 20 52 22 302 50 232 52 136 . Allied During Kill 1135 | . . 4 . . . . . 8 . 18 . 67 38 . . . . 24 2 . . . . 1 27 . . . . . . . . 946 . Successful Hack 45 | . 7 . 7 . . . 9 15 7 . . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 690 | . . . 15 30 . . 15 75 45 . . . 15 . . . . 30 . . . . . . . . . . 30 . 105 165 15 90 60 Destroy Structure 2747 | . . . 58 39 . 14 92 42 36 . . . 19 . . . . 28 . . . . 6 . . . . 24 30 120 87 267 39 623 1223 Advance Influence 300 | . . . . . . . . . . . . . . . . . . 150 . . . . . . . . . 150 . . . . . . . Partial Spotted 45 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 15 15 . . Lose Combat Pursuer 870 | . 30 . 45 . . 30 60 . . . . . 15 . . . . 45 15 . 15 . . . 15 . . 60 . 135 225 165 15 . . Influence Decreases 14990 | 15 256 132 544 660 . 118 529 1005 779 496 . 149 351 46 70 20 10 284 330 . 182 473 6 6 326 16 150 302 407 752 850 1088 984 1167 2487 Entered New Map 5829 | . . 27 34 273 . . 41 384 299 71 . . 29 18 . . . . 98 . . 363 . . . 16 . . 145 59 418 404 586 297 2267 Time Decay 7623 | 15 256 105 510 387 . 118 458 571 470 385 . 129 274 28 70 20 10 254 192 . 172 110 6 6 286 . 140 302 262 553 422 574 368 170 . Lost Part 660 | . . . . . . . 30 10 10 40 . . . . . . . 10 . . 10 . . . . . 10 . . 140 10 110 20 40 220 Lost Ally 878 | . . . . . . . . 40 . . . 20 48 . . . . 20 40 . . . . . 40 . . . . . . . 10 660 . Squads Dispatched 68 | . 2 . 3 . . . 6 3 5 . . . 3 . . . . 4 . . . . . . . . . 1 2 15 3 16 4 1 . Investigation 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Extermination 17 | . . . . . . . . . 1 . . . 1 . . . . 1 . . . . . . . . . 1 1 5 1 4 2 . . Reinforcement 21 | . 2 . 2 . . . 6 1 1 . . . 2 . . . . 1 . . . . . . . . . . 1 2 . 3 . . . Assault 9 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 4 2 1 . Garrison 14 | . . . . . . . . . 3 . . . . . . . . 2 . . . . . . . . . . . 6 . 3 . . . Intercept 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . 1 . . . 3 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Haulers Reinforced 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 41 | . . . 4 . . . 3 4 1 . . . . . . . . 1 . . . . . . . . . 2 . 2 . 4 . 20 . Communications Jammed 70 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 5 14 35 . . 11 3 . Distress Signals 67 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 14 35 . . 11 3 . Times Spotted 689 | . 17 10 43 6 24 8 47 40 14 14 . 7 9 . 3 4 2 20 3 4 72 8 . . 14 . 8 24 12 93 33 62 23 15 50 Peak Tracking Total 17 | . 3 17 5 4 9 4 5 10 5 7 . 4 4 . 3 2 2 5 1 3 14 4 . . 5 . 4 5 5 12 11 12 8 4 6 Tactical Retreats 54 | . 2 1 3 . 9 2 3 . . . . . 1 . . . . 1 1 . 1 . . . 1 . . 2 . 8 9 6 1 . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 8 | . . . 1 . . . . . 1 . . . . . . . . 2 . . . . . . . . . . 3 . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 71 | . . . 1 2 17 . 1 5 3 . . . 1 1 . . . 2 . 2 1 . . . . . . . 2 . 10 12 1 6 4 Max in Single Turn 3 | . . . 1 2 2 . 1 1 3 . . . 1 1 . . . . . 1 1 . . . . . . . 1 . 1 1 1 1 1 Garrison Access 3 | . . . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 49 | . 1 . 3 1 2 . 8 9 6 . . . 1 . 2 3 . . . 2 1 . 1 . . 4 . . 1 . 1 1 2 . . Terminals 20 | . 1 . 1 . . . 6 8 3 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Fabricators 3 | . . . . . . . . . 1 . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Scanalyzers 5 | . . . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Garrison Access 4 | . . . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Total Hacks 123 | . 2 . 5 1 2 . 17 17 12 . . . 2 . 13 22 . . . 6 1 . 1 . . 13 . . 2 . 1 3 3 . . Successful 92 | . 1 . 4 1 2 . 12 10 4 . . . . . 13 22 . . . 6 1 . 1 . . 13 . . 1 . . . 1 . . Failed 31 | . 1 . 1 . . . 5 7 8 . . . 2 . . . . . . . . . . . . . . . 1 . 1 3 2 . . Catastrophic 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 82 | . 2 . 1 . 1 . 12 9 5 . . . 6 . . . . 3 . . 1 . 6 . . . . 7 6 17 2 . 2 2 . Terminals 42 | . 2 . 2 . . . 12 16 7 . . . . . . . . . . . . . . . . . . . . . . 3 . . . Fabricators 4 | . . . . . . . . . 1 . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Scanalyzers 11 | . . . 1 . . . 4 . 2 . . . . . . . . . . . . . . . . . . . 2 . . . 2 . . Garrison Access 5 | . . . . . . . 1 1 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Terminal Hacks 66 | . 1 . 1 1 2 . 1 3 2 . . . . . 13 22 . . . 6 1 . . . . 13 . . . . . . . . . Record 29 | . . . . . 1 . . . . . . . . . 12 6 . . . 5 . . . . . 5 . . . . . . . . . Part Schematic 14 | . 1 . . . . . . . . . . . . . . 9 . . . . . . . . . 4 . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . 4 . . . . . . . . . Open Door 6 | . . . . 1 . . . 2 . . . . . . 1 . . . . 1 1 . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . Network Status 2 | . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Insert Component 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Analyze 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Study 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 3 | . . . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 13 | . . . 1 . . . 6 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals 13 | . . . 1 . . . 6 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Skim 10 | . . . . . . . 5 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 23 | . . . 2 . . . 6 5 4 . . . 1 . . . . . . . . . . . . . . . 1 . 1 1 2 . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 13 | . . . . . . . . . . . . . 5 . . 4 . . . . . . . . . . . . . 4 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 29 | . 1 . . . . . 1 . . . . . . . . 9 . . . . . . . . . 4 . . 14 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 26 | . . . 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Robot Hacks Applied 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . parse_system 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Manual 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total Allies 76 | . . 5 . . . . . 2 . 2 4 . 1 . . . . 3 . . . . 3 . . . . 3 . . . . 1 52 . Largest Group 35 | . . 5 1 . . . . 2 . 2 5 5 4 . . . . 3 2 . . . 3 3 2 . . 2 . . . . 1 35 . Highest-Rated Group 3417 | . . 83 12 . . . . 62 . 36 175 175 156 . . . . 153 102 . . . 189 189 162 . . 56 . . . . 27 3417 . Highest-Rated Ally 269 | . . 31 12 . . . . 31 . 20 41 41 41 . . . . 51 51 . . . 81 81 81 . . 34 . . . . 27 269 . Zionite Dispatches 8 | . . . . . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . 3 . . . . 1 . . Hacker 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Thermal Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Explosive Resupply 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 43 | . . . . . . . . . . . . . 1 . . . . 6 . . . . 7 . . . . 6 . 17 1 1 1 3 . FOLLOW 10 | . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . 6 . . . . . DROP 7 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 4 . . . . 1 . . EXPLORE 11 | . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . 7 . . . . . RETURN 15 | . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . 2 . 4 1 1 . 3 . Ally Attacks 551 | . . 27 . . . . . 19 . 25 . 18 27 . . . . 21 5 . . . . . 15 . . . . . . . . 394 . Total Damage 26239 | . . 249 . . . . . 395 . 300 . 315 749 . . . . 592 149 . . . . . 765 . . . . . . . . 22725 . Kills 81 | . . 5 . . . . . 3 . 1 . 4 4 . . . . 4 . . . . . . 3 . . . . . . . . 57 . Allies Corrupted 12 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Allies Melted 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Active Infowar (turns) 33704 | 35 482 746 1280 1332 1001 613 848 1482 1190 1515 1876 669 761 682 1005 520 299 546 781 1020 1140 472 334 683 767 181 1026 676 571 2052 1031 1754 845 3489 . Optics 25883 | . . . . . . . . . 1188 1515 1876 669 761 682 1005 520 299 546 781 1020 1140 472 334 683 767 181 1026 676 571 2052 1031 1754 845 3489 . Sensors 1236 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 395 841 . . Seismic 23242 | 35 482 746 1280 1332 1001 613 848 1482 759 1312 998 240 457 677 956 93 . 398 729 1020 598 416 334 683 581 92 783 493 434 796 552 999 842 181 . Jamming 7136 | . . . . . . . . . . . . . . . . . . 363 781 1020 614 . . . . . . 540 571 1360 . 863 841 183 . Robot Analysis Total 154 | . . . . . . . . . . . . . . . . 154 . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 18 | . . 1 . 1 . . . . . 1 2 1 . . 2 . . . 2 2 . 1 . 2 3 . . . . . . . . . . Drone Launches 17 | . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . 3 . 5 1 1 . 3 . Drone Recoveries 17 | . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . 3 . 5 1 1 . 3 . Zionite Intel Received 6 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 4 . . . . . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Unaware Schematics 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 43400 | 129 638 874 1799 1591 3310 719 2026 1730 1190 1515 1876 669 761 682 1005 520 299 546 781 1020 1140 472 334 683 767 181 1026 676 571 2052 1031 1754 845 7392 796 Spaces Moved 21373 | 63 291 423 735 555 1223 315 860 564 456 685 1181 420 386 419 614 169 183 260 603 786 643 358 211 565 565 141 647 314 295 987 598 892 454 3121 391 Core 32 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 Treads 5379 | 60 291 423 690 68 778 . 42 564 456 487 . . . . . 66 . . . . . . . . . . . . . . . . 229 1225 . Legs 10118 | . . . . . . . . . . . 108 . . . . . . 228 603 786 643 358 211 565 565 141 647 314 295 987 598 676 150 1881 362 Wheels 5538 | . . . 45 487 445 315 818 . . 198 1073 420 386 419 614 103 183 32 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 90 215 215 215 145 202 221 145 145 145 160 160 145 145 160 120 120 120 120 120 120 120 120 120 120 120 120 112 112 113 160 108 50 Average Speed 160 | 154 160 160 163 218 231 215 176 209 221 200 154 154 160 160 154 203 160 124 120 120 123 121 120 120 120 120 120 131 122 115 113 144 170 186 115 Slowest Speed 470 | 160 160 160 240 320 320 230 225 221 221 225 190 160 160 160 160 285 160 160 120 120 190 190 120 120 190 120 120 190 190 186 115 186 186 470 140 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . 1 . 1 . Spacefolds 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 3 4 . Microwarps 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 2 . . Exploration Rate (%) 61 | 3 52 95 76 99 89 92 71 76 16 86 89 65 11 74 78 82 53 12 82 78 81 60 9 81 86 63 90 13 60 47 64 58 17 68 31 Regions Visited 35 Branch Regions 25 Pre-discovered Areas 41 | . . . . 1 1 . . 4 . . 2 . . . . 26 . . 1 1 . . . 1 1 3 . . . . . . . . . Known Exits Taken 12 | . . 1 . . . . . 1 1 . . 1 1 1 . . 1 1 . . . . 1 . 1 . . 1 . . . 1 . . . Unknown Exits Taken 23 | 1 1 . 1 1 1 1 1 . . 1 1 . . . 1 1 . . 1 1 1 1 . 1 . 1 1 . 1 1 1 . 1 1 . Scrap Searched 36 | . . 2 . 2 . 1 . . . 4 4 2 . 1 3 . 1 . 4 2 . 4 . 2 3 . 1 . . . . . . . . Spaces Dug 171 | . . . . . . . 7 8 3 . . . 6 . 7 . . 8 . 3 4 . 3 . 2 . 2 9 14 31 17 23 3 11 10 Terrain Destroyed 1275 | . . . 58 52 97 19 112 39 34 2 . 1 10 . 38 4 38 14 . 4 86 16 3 . 39 . 51 9 16 34 38 105 12 52 292 Melee 111 | . . . . . . . 7 6 3 . . . 6 . 7 . . 7 . . . . 3 . 2 . 2 9 9 22 14 14 . . . Projectile 326 | . . . . . 17 . . 2 . 2 . 1 4 . 3 4 . 7 . 4 4 . . . 1 . 1 . 7 12 17 57 12 50 121 AOE 821 | . . . 58 52 79 19 105 30 31 . . . . . 28 . 38 . . . 82 16 . . 36 . 48 . . . 7 32 . . 160 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total 28357 | 79 399 592 1166 916 1580 338 1206 973 584 774 1235 432 478 425 644 276 187 413 643 848 933 378 284 567 620 153 848 494 448 1555 844 1273 535 4615 622 Wait 4004 | . 50 147 239 325 116 1 117 226 42 10 24 7 39 . 2 33 . 73 27 37 172 4 57 1 22 . 151 88 74 287 68 309 62 1174 20 Move 21062 | 62 290 422 734 554 1222 314 859 563 455 684 1176 419 385 418 613 168 182 259 602 785 642 357 210 564 564 140 646 313 294 986 597 700 383 3109 391 Hop 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 281 | 4 11 1 24 8 37 . 17 5 9 3 3 . 5 . 2 8 . 3 2 4 15 1 3 . . 1 1 5 5 14 13 11 8 44 14 Fast Attach 167 | 7 . . 5 1 4 . 5 3 4 3 5 . 2 . . 1 . 6 . . 5 . . . 1 5 1 2 6 9 13 16 19 37 7 Attach 158 | . 1 2 7 1 8 . 7 1 6 2 2 . 2 . 1 1 . 7 . . 5 . 2 . . . 1 1 3 20 4 15 8 21 30 Detach 97 | . 1 . 7 2 6 . 1 . 5 . 3 . . . 1 . . . . . 2 . . . . 1 1 . 2 8 4 12 4 20 17 Swap 479 | . 15 8 39 9 11 6 45 23 21 10 10 2 10 4 4 6 3 26 5 6 10 6 6 . 15 1 12 27 14 38 20 26 2 37 2 Drop 374 | . 1 . 23 5 39 2 24 18 8 3 10 . 7 . 1 9 . 3 . 4 20 1 2 . . 5 2 9 9 10 30 20 16 72 21 Fire 1054 | 6 29 12 85 11 126 2 43 69 27 25 . 4 15 3 6 12 2 23 7 12 62 9 . . 16 . 31 34 27 65 14 63 31 63 120 Melee 609 | . . . . . 11 13 87 63 5 . . . 13 . 14 38 . 13 . . . . 4 2 2 . 2 14 13 114 80 100 . 21 . Ram 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 4 1 1 . . . Crush 9 | . 1 . 3 . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . . Escape Stasis 7 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 5 . Rewire 45 | . . . . . . . . . . 33 . . . . . . . . . . . . . . . . . . . . . . . 12 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves (discovered 2 exits: *Low / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Low x2 / *Ext) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res / *Arm / *Qua x2) -3/Quarantine -2/Research (discovered 4 exits: *Acc x3 / *Tes) -2/Testing (discovered 2 exits: *Sec / [*Frg]) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 98 | -11/Scrapyard | Discovered new exit (range 14) 130 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 565 | -10/Materials | Discovered new exit (range 9) 713 | -10/Materials | Discovered new exit (range 7) 768 | -10/Materials | Entered Mines 831 | -10/Mines | Discovered new exit (range 12) 1021 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1101 | -10/Mines | Assembled infested the area 1103 | -10/Mines | Identified exit to Materials 1106 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1642 | -10/Mines | Entered Materials 1642 | -9/Materials | Accompanied by 1 ally 1642 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2156 | -9/Materials | Discovered new exit (range 4) 2233 | -9/Materials | Build established: Scavenger-Mutant 2513 | -9/Materials | Discovered new exit (range 16) 2730 | -9/Materials | Repaired Lgt. Treads 2901 | -9/Materials | Discovered new exit (range 11) 3441 | -9/Materials | Entered Mines 3502 | -9/Mines | Discovered new exit (range 12) 3548 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3642 | -9/Mines | Discovered new exit (range 10) 3664 | -9/Mines | Learned location of Storage (-8) 3806 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3996 | -9/Mines | Learned Materials trap positions 4112 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4205 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4205 | -9/Mines | Discovered new exit (range 5) 4502 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 5032 | -9/Mines | Entered Exiles 5084 | -9/Exiles | Met 8R-AWN 5118 | -9/Exiles | Met EX-HEX 5200 | -9/Exiles | Met EX-DEC 5239 | -9/Exiles | Learned location of Zion (-7) 5301 | -9/Exiles | Discovered new exit (range 10) 5617 | -9/Exiles | Met EX-BIN 5647 | -9/Exiles | Aligned with FarCom system 5649 | -9/Exiles | Given EX-Vault access code 5698 | -9/Exiles | Opened EX-Vault 5711 | -9/Exiles | Found XL Autogun Array 5755 | -9/Exiles | Warned to stay clear of 0b10 Research branches 7046 | -9/Exiles | Attacked by the Exiles 7190 | -9/Exiles | Destroyed 8R-AWN 7200 | -9/Exiles | Found Prototype Ballistic Gun 7208 | -9/Exiles | Found Prototype Device 7214 | -9/Exiles | Identified AS-neutralizer No. 17b 7218 | -9/Exiles | Lost 5 parts (1p1n2u1w) 7231 | -9/Exiles | Identified 8R-AWN's Boregun 7668 | -9/Exiles | Destroyed EX-BIN 7810 | -9/Exiles | Destroyed EX-DEC 7900 | -9/Exiles | Destroyed EX-HEX 7978 | -9/Exiles | Found Prototype Processor 8150 | -9/Exiles | Found Prototype Processor 8255 | -9/Exiles | Found Prototype Protection 8342 | -9/Exiles | Entered Mines 9005 | -8/Mines | Core integrity fell below 50% 9042 | -8/Mines | Discovered new exit (range 10) 9061 | -8/Mines | Entered Materials 9061 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 9062 | -8/Materials | Loaded intel: 13 trap records 9606 | -8/Materials | Discovered new exit (range 9) 10329 | -8/Materials | Discovered new exit (range 13) 10710 | -8/Materials | Discovered new exit (range 16) 11075 | -8/Materials | Discovered new exit (range 14) 11087 | -8/Materials | Entered Storage 12098 | -8/Storage | Identified exit to Factory 12127 | -8/Storage | Met a pair of Derelict thieves 12168 | -8/Storage | Learned location of Lower Caves (-7) 12247 | -8/Storage | Destroyed 10 combat bots 12274 | -8/Storage | Identified exit to Recycling 12354 | -8/Storage | Learned Factory emergency access door positions 12384 | -8/Storage | Learned location of Recycling (-8) 12424 | -8/Storage | Learned location of Lower Caves (-7) 12429 | -8/Storage | Build established: Mutant 12476 | -8/Storage | Learned Factory emergency access door positions 12536 | -8/Storage | Learned location of 2 exits from Lower Caves 12817 | -8/Storage | Entered Factory 12817 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 13238 | -7/Factory | Garrison activated, responded to threat 13620 | -7/Factory | Identified exit to Lower Caves 13728 | -7/Factory | Identified Exp. Core Analyzer 14007 | -7/Factory | Entered Lower Caves 14008 | -7/Lower Caves | Identified exit to Lower Caves 14068 | -7/Lower Caves | Learned Factory emergency access door positions 14087 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 14320 | -7/Lower Caves | Spotted B-75 Beast 14336 | -7/Lower Caves | Allies destroyed B-75 Beast 14470 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 14653 | -7/Lower Caves | Build established: Scavenger-Gunner 14853 | -7/Lower Caves | Encountered a Warlord checkpoint 15522 | -7/Lower Caves | Entered Zion 15522 | -7/Zion | Accompanied by 1 ally 15579 | -7/Zion | System corruption cleaned by Quarantine Array 15673 | -7/Zion | Given the Hacking Drone Bay 15674 | -7/Zion | Found Prototype Device 15703 | -7/Zion | Discovered new exit (range 9) 15901 | -7/Zion | Learned location of Warlord (-5) 16136 | -7/Zion | Met Imprinter 16194 | -7/Zion | Learned location of 1 exit from Factory 16328 | -7/Zion | Learned Factory stockpile data 16520 | -7/Zion | Identified Hacking Drone Bay 16723 | -7/Zion | Visited the Megawrench Repair Shop 16723 | -7/Zion | Megawrench repaired 12 parts 16909 | -7/Zion | Build established: Scavenger-Tank 16913 | -7/Zion | Imprinted 16916 | -7/Zion | Declared Zion's savior 17398 | -7/Zion | Entered Proximity Caves 17398 | -6/Proximity Caves | Accompanied by 5 allies 17399 | -6/Proximity Caves | Identified exit to Factory 17443 | -6/Proximity Caves | Spotted B-75 Beast 17867 | -6/Proximity Caves | Learned Factory terminal intel 18067 | -6/Proximity Caves | Entered Factory 18067 | -6/Factory | Accompanied by 4 allies 18067 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 18068 | -6/Factory | Identified exit to Extension 18069 | -6/Factory | Identified exit to Lower Caves 18072 | -6/Factory | Loaded intel: 28 terminal locations 18285 | -6/Factory | Discovered exit to Lower Caves (range 6) 18576 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 18577 | -6/Factory | Zion Explosive Resupply teleported in 18828 | -6/Factory | Entered Lower Caves 18829 | -6/Lower Caves | Encountered a Warlord checkpoint 18829 | -6/Lower Caves | Identified exit to Lower Caves 19117 | -6/Lower Caves | Build established: Scavenger-Gunner 19510 | -6/Lower Caves | Entered another Lower Caves area 19713 | -6/Lower Caves | Spotted B-75 Beast 19764 | -6/Lower Caves | Learned location of 1 exit from Factory 19787 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 20462 | -6/Lower Caves | Discovered new exit (range 4) 20515 | -6/Lower Caves | Entered Data Miner 20515 | -6/Data Miner | Discovered new exit (range 6) 20537 | -6/Data Miner | Met Data Miner 20573 | -6/Data Miner | Learned location of Section 7 (-2) 20573 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 20595 | -6/Data Miner | Received God Mode back door access code from Data Miner 20615 | -6/Data Miner | Destroyed Data Miner 20618 | -6/Data Miner | Interfaced with the Data Conduit 20618 | -6/Data Miner | Identified Exp. Targeting Computer 20736 | -6/Data Miner | Found Exp. Thermal Shield 20924 | -6/Data Miner | Build established: Scavenger-Tank 21035 | -6/Data Miner | Entered Proximity Caves 21036 | -5/Proximity Caves | Identified exit to Factory 21038 | -5/Proximity Caves | Spotter reported a threat 21334 | -5/Proximity Caves | Entered Factory 21334 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 21335 | -5/Factory | Identified exit to Upper Caves 21337 | -5/Factory | Loaded intel: 271 machine locations 21666 | -5/Factory | Garrison activated, responded to threat 21679 | -5/Factory | Build established: Scavenger-Gunner 21842 | -5/Factory | Zion Hacker squad teleported in 21867 | -5/Factory | Garrison activated, responded to threat 21880 | -5/Factory | Entered Upper Caves 21880 | -5/Upper Caves | Accompanied by 2 allies 21888 | -5/Upper Caves | Spotted B-75 Beast 21912 | -5/Upper Caves | Destroyed B-75 Beast 21966 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 22033 | -5/Upper Caves | Encountered a Warlord checkpoint 22255 | -5/Upper Caves | Discovered new exit (range 5) 22661 | -5/Upper Caves | Entered another Upper Caves area 22746 | -5/Upper Caves | Discovered new exit (range 10) 22861 | -5/Upper Caves | Entered an active Warlord outpost 22879 | -5/Upper Caves | Learned 8 Factory zone layouts 22879 | -5/Upper Caves | Learned Factory stockpile data 22879 | -5/Upper Caves | Learned Armory stockpile data 23021 | -5/Upper Caves | P-70 Sage assimilated allied 52-YCQ(h) 23027 | -5/Upper Caves | P-70 Sage assimilated allied NM-OBB(g) 23240 | -5/Upper Caves | Destroyed MA-77I(g) 23497 | -5/Upper Caves | Discovered new exit (range 12) 23567 | -5/Upper Caves | Learned Factory terminal intel 23681 | -5/Upper Caves | Entered Warlord 24057 | -5/Warlord | Opened Warlord's prototype stash 24064 | -5/Warlord | Found Thermal Barrier 24074 | -5/Warlord | Found Vortex Chain Reactor 24119 | -5/Warlord | Visited the Vortex Lab 24132 | -5/Warlord | Found Prototype Energy Gun 24132 | -5/Warlord | Identified Vortex Shotgun 24135 | -5/Warlord | Warlord's base attacked by MAIN.C 24137 | -5/Warlord | Found Prototype Energy Cannon 24137 | -5/Warlord | Identified Vortex Driver 24142 | -5/Warlord | Found Prototype Energy Gun 24142 | -5/Warlord | Identified Vortex Rail 24149 | -5/Warlord | Found Vortex Shotgun 24157 | -5/Warlord | Found Prototype Launcher 24165 | -5/Warlord | Found Vortex Rail 24375 | -5/Warlord | Identified Vortex Catalyst Activator 24411 | -5/Warlord | Lost 3 allies 24423 | -5/Warlord | Destroyed 18 combat bots 24485 | -5/Warlord | Warlord forces counterattacked 24558 | -5/Warlord | Lost 3 allies 24561 | -5/Warlord | Spotted Executioner 24601 | -5/Warlord | Found Exp. Core Analyzer 24603 | -5/Warlord | Spotted Striker 24635 | -5/Warlord | Spotted Executioner 24635 | -5/Warlord | Spotted Striker 24688 | -5/Warlord | Lost 5 allies 24735 | -5/Warlord | Spotted Striker 24735 | -5/Warlord | Spotted Striker 24775 | -5/Warlord | Lost 4 allies 24807 | -5/Warlord | Discovered new exit (range 14) 24810 | -5/Warlord | Warlord base infiltrated, sounded retreat 24821 | -5/Warlord | Entered Proximity Caves 24928 | -4/Proximity Caves | Learned Research trap positions 25105 | -4/Proximity Caves | Discovered new exit (range 6) 25293 | -4/Proximity Caves | Entered Factory 25293 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 25294 | -4/Factory | Identified exit to Upper Caves 25296 | -4/Factory | Loaded intel: 241 machine locations 25297 | -4/Factory | Loaded intel: 26 terminal locations 25425 | -4/Factory | Zion Defense Resupply teleported in 25488 | -4/Factory | Zion Hacker squad teleported in 25603 | -4/Factory | Build established: Scavenger-Tank 25627 | -4/Factory | Entered Upper Caves 25627 | -4/Upper Caves | Accompanied by 3 allies 25938 | -4/Upper Caves | Entered a destroyed Warlord outpost 25999 | -4/Upper Caves | Encountered a Warlord checkpoint 26010 | -4/Upper Caves | Learned Research terminal intel 26291 | -4/Upper Caves | Discovered new exit (range 11) 26310 | -4/Upper Caves | Entered another Upper Caves area 26310 | -4/Upper Caves | Accompanied by 2 allies 26404 | -4/Upper Caves | Discovered new exit (range 10) 26677 | -4/Upper Caves | Identified exit to Zhirov 26715 | -4/Upper Caves | Learned Research trap positions 26794 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 26929 | -4/Upper Caves | Spotted B-86 Titan 26950 | -4/Upper Caves | Destroyed B-86 Titan 27077 | -4/Upper Caves | Entered Zhirov 27077 | -4/Zhirov | Discovered new exit (range 4) 27107 | -4/Zhirov | Met Zhirov 27147 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 27171 | -4/Zhirov | Found Alien Artifact 27171 | -4/Zhirov | Identified Integrated Dissipator 27171 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 27187 | -4/Zhirov | Found Alien Artifact 27258 | -4/Zhirov | Entered Proximity Caves 27328 | -3/Proximity Caves | Spotter reported a threat 27581 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 27990 | -3/Proximity Caves | Spotted B-86 Titan 28083 | -3/Proximity Caves | Destroyed B-86 Titan 28264 | -3/Proximity Caves | Discovered new exit (range 9) 28284 | -3/Proximity Caves | Entered Research 28284 | -3/Research | Evolved 2 slots: Power x1, Utility x1 28285 | -3/Research | Loaded intel: 97 trap records 28286 | -3/Research | Loaded intel: 113 machine locations 28287 | -3/Research | Loaded intel: 21 terminal locations 28289 | -3/Research | Discovered new exit (range 8) 28423 | -3/Research | Zion Thermal Resupply teleported in 28703 | -3/Research | Zion Thermal Resupply teleported in 28758 | -3/Research | Identified exit to Armory 28758 | -3/Research | Identified exit to Quarantine 28811 | -3/Research | Zion Melee Resupply teleported in 28905 | -3/Research | Discovered new exit (range 8) 28960 | -3/Research | Entered Quarantine 28961 | -3/Quarantine | Loaded intel: 67 machine locations 29043 | -3/Quarantine | Found Alien Artifact 29043 | -3/Quarantine | Identified Dimensional Node Initializer 29043 | -3/Quarantine | Initialized slip node 29048 | -3/Quarantine | Found Dimensional Node Initializer 29055 | -3/Quarantine | Found Alien Artifact 29146 | -3/Quarantine | Identified Transdimensional Reconstructor (x2) 29146 | -3/Quarantine | Warped through subspace to slip node 29148 | -3/Quarantine | Found Alien Artifact 29156 | -3/Quarantine | Found Alien Artifact 29430 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 29437 | -3/Quarantine | Discovered new exit (range 22) 29493 | -3/Quarantine | Identified Core Reset Matrix 29521 | -3/Quarantine | Found Alien Slashing Weapon 29521 | -3/Quarantine | Identified Sigix Broadsword 29531 | -3/Quarantine | Entered Research 29531 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 29532 | -2/Research | Loaded intel: 82 trap records 29533 | -2/Research | Loaded intel: 111 machine locations 29710 | -2/Research | Retrieved Zion intel report: Main Access 29710 | -2/Research | Identified exit to Access 29814 | -2/Research | Build established: Scavenger-Mutant 29851 | -2/Research | Retrieved Zion intel report: Component Stockpiles 29921 | -2/Research | Retrieved Zion intel report: Unaware Schematics 30096 | -2/Research | Intercept squad dispatched 30120 | -2/Research | Spotted Tracker 30121 | -2/Research | Spotted Tracker 30133 | -2/Research | Destroyed Tracker 30140 | -2/Research | Destroyed Tracker 30152 | -2/Research | Spotted Combat Programmer 30164 | -2/Research | Destroyed Combat Programmer 30175 | -2/Research | Spotted Combat Programmer 30195 | -2/Research | System corruption reached 10% 30197 | -2/Research | Destroyed Combat Programmer 30363 | -2/Research | Spotted B-90 Cyclops 30364 | -2/Research | Warped through subspace 30658 | -2/Research | Retrieved Zion intel report: Emergency Access 30668 | -2/Research | Spotted B-90 Cyclops 30718 | -2/Research | Spotted B-90 Cyclops 30828 | -2/Research | Identified Hpw. Transdimensional Reconstructor 30828 | -2/Research | Warped through subspace 30857 | -2/Research | Intercept squad dispatched 30871 | -2/Research | Spotted Tracker 30872 | -2/Research | Spotted Tracker 30877 | -2/Research | Spotted Combat Programmer 30879 | -2/Research | Garrison activated, responded to threat 30881 | -2/Research | Destroyed Tracker 30896 | -2/Research | Destroyed Tracker 30905 | -2/Research | Spotted Combat Programmer 30910 | -2/Research | Destroyed Combat Programmer 30919 | -2/Research | Destroyed Combat Programmer 30939 | -2/Research | Lost 8 parts (2p2n2u2w) 30941 | -2/Research | Found Exp. Phase Shifter 31101 | -2/Research | Terminal network hard line cut 31199 | -2/Research | Garrison activated, responded to threat 31327 | -2/Research | Found Centrium Heavy Armor Plating 31332 | -2/Research | Found Fusion Bomb Launcher 31339 | -2/Research | Spotted B-90 Cyclops 31581 | -2/Research | Discovered new exit (range 2) 31583 | -2/Research | Entered Testing 31584 | -2/Testing | Loaded intel: 87 machine locations 31707 | -2/Testing | Found Prototype Energy Gun 31707 | -2/Testing | Identified Tachyon Dispersion Ray 31792 | -2/Testing | Found Prototype Hackware 31792 | -2/Testing | Identified System Mapper 31893 | -2/Testing | Found Prototype Ballistic Cannon 31894 | -2/Testing | Identified Perforator 32072 | -2/Testing | Found Femtoactuators 32104 | -2/Testing | Found Prototype Energy Cannon 32104 | -2/Testing | Identified Potential Cannon 32107 | -2/Testing | Found Prototype Energy Cannon 32107 | -2/Testing | Identified Imp. Potential Cannon 32295 | -2/Testing | System corruption reached 30% 32365 | -2/Testing | Destroyed 7 combat bots 32528 | -2/Testing | Spotted Fortress 32608 | -2/Testing | Discovered new exit (range 5) 32608 | -2/Testing | Discovered new exit (range 6) 32614 | -2/Testing | Entered Section 7 32615 | -2/Section 7 | Loaded intel: 133 machine locations 32626 | -2/Section 7 | Spotted S7 Guard 32651 | -2/Section 7 | Found Alien Artifact 32700 | -2/Section 7 | Garrison activated, responded to threat 32860 | -2/Section 7 | Destroyed 9 combat bots 33002 | -2/Section 7 | Found Alien Artifact 33002 | -2/Section 7 | Identified Spacefold Activator 33140 | -2/Section 7 | Found Alien Artifact 33140 | -2/Section 7 | Identified Integrated Reactor 33140 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 33286 | -2/Section 7 | Found Alien Artifact 33328 | -2/Section 7 | Intercept squad dispatched 33354 | -2/Section 7 | Spotted Tracker 33354 | -2/Section 7 | Spotted Tracker 33364 | -2/Section 7 | Destroyed Tracker 33374 | -2/Section 7 | Destroyed Tracker 33381 | -2/Section 7 | Spotted Combat Programmer 33382 | -2/Section 7 | Spotted Combat Programmer 33394 | -2/Section 7 | Destroyed Combat Programmer 33405 | -2/Section 7 | Destroyed Combat Programmer 33428 | -2/Section 7 | Destroyed 7 combat bots 33484 | -2/Section 7 | Core integrity fell below 50% 33562 | -2/Section 7 | Discovered exit to Access (range 14) 33591 | -2/Section 7 | Initialized slip node 33614 | -2/Section 7 | First assault squad dispatched 33683 | -2/Section 7 | Identified Microwarp Drive 33937 | -2/Section 7 | Spotted B-99 Colossus 34026 | -2/Section 7 | Found Alien Artifact 34026 | -2/Section 7 | Identified LRC Inertial Stabilizer 34026 | -2/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 34073 | -2/Section 7 | Terminal network hard line cut 34085 | -2/Section 7 | Found Alien Artifact 34085 | -2/Section 7 | Identified Core Expander 34085 | -2/Section 7 | Installed Core Expander, added new Weapon slot 34096 | -2/Section 7 | Intercept squad dispatched 34109 | -2/Section 7 | Spotted Tracker 34111 | -2/Section 7 | Spotted Tracker 34116 | -2/Section 7 | Destroyed Tracker 34122 | -2/Section 7 | Destroyed Tracker 34155 | -2/Section 7 | Spotted Combat Programmer 34160 | -2/Section 7 | Spotted Combat Programmer 34170 | -2/Section 7 | Destroyed Combat Programmer 34177 | -2/Section 7 | Destroyed Combat Programmer 34288 | -2/Section 7 | Core integrity fell below 20% 34308 | -2/Section 7 | Found Transdimensional Reconstructor 34311 | -2/Section 7 | Found Transdimensional Reconstructor 34311 | -2/Section 7 | Warped through subspace to slip node 34317 | -2/Section 7 | Lost 3 parts (1u2w) 34335 | -2/Section 7 | Spotted S7 Guard 34357 | -2/Section 7 | Found Alien Artifact 34368 | -2/Section 7 | Entered Access 34368 | -1/Access | Evolved 2 slots: Power x1, Utility x1 34368 | -1/Access | Identified Integrated Thermoelectric Network 34368 | -1/Access | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 34369 | -1/Access | Loaded intel: 126 machine locations 34453 | -1/Access | Spotted B-99 Colossus 34612 | -1/Access | Identified Core Regenerator 34618 | -1/Access | First assault squad dispatched 34642 | -1/Access | Build established: Generator-Mutant 34808 | -1/Access | Spotted B-99 Colossus 35086 | -1/Access | Zion Zionite Resupply teleported in 35099 | -1/Access | Found Prototype Energy Cannon 35099 | -1/Access | Identified Zio. Alpha Cannon 35202 | -1/Access | Discovered new exit (range 8) 35213 | -1/Access | Entered Command 35214 | -1/Command | Loaded intel: 72 machine locations 35234 | -1/Command | Disengaged cave seal 35234 | -1/Command | Zionites emerged from the dark tunnel 35269 | -1/Command | Disengaged cave seal 35413 | -1/Command | Spotted M Guard 35413 | -1/Command | Spotted M Guard 35416 | -1/Command | Spotted Combat Programmer 35417 | -1/Command | Spotted Combat Programmer 35440 | -1/Command | Allies destroyed Combat Programmer 35444 | -1/Command | Allies destroyed M Guard 35449 | -1/Command | Destroyed Combat Programmer 35454 | -1/Command | Found Prototype Protection 35454 | -1/Command | Identified Zio. Weapon Casing 35456 | -1/Command | Allies destroyed M Guard 35456 | -1/Command | All MAIN.C guards destroyed 35461 | -1/Command | System corruption reached 10% 35463 | -1/Command | First assault squad dispatched 35470 | -1/Command | Lost 8 allies 35551 | -1/Command | Met MAIN.C 35556 | -1/Command | High security lockdown imminent 35558 | -1/Command | 0b10 Conduit disabled 35561 | -1/Command | Allies destroyed MAIN.C Shell 35563 | -1/Command | MAIN.C activated Command garrisons 35577 | -1/Command | Destroyed MAIN.C 35579 | -1/Command | Build established: Generator-Tank 35599 | -1/Command | Discovered new exit (range 35) 35599 | -1/Command | Discovered new exit (range 98) 35599 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 35702 | -1/Command | Phase Generator disabled 35734 | -1/Command | Found Exp. System Purifier 37167 | -1/Command | Used Core Regenerator, restored core integrity (+400) 38087 | -1/Command | Lost 4 allies 38168 | -1/Command | Lost 3 parts (3p) 38291 | -1/Command | Murdered Z-Experimental 38297 | -1/Command | Murdered Z-Experimental 38308 | -1/Command | Murdered Z-Experimental 38317 | -1/Command | Found Corrupted Zio. Alpha Cannon Mk. II 38324 | -1/Command | Found Corrupted Zio. Alpha Cannon 38327 | -1/Command | Found Corrupted Zio. Alpha Cannon 38331 | -1/Command | Found Corrupted Zio. Alpha Cannon 38334 | -1/Command | Murdered 3 allies 38440 | -1/Command | Found Corrupted Exp. Weapon Cycler 38504 | -1/Command | Found Zio. Shade Armor 38513 | -1/Command | Found Zio. Weapon Casing 38522 | -1/Command | Found Zio. Shade Armor 38619 | -1/Command | Build established: Messiah-Tank 38641 | -1/Command | Found Zio. Alpha Cannon Mk. II 38645 | -1/Command | Found Zio. Shade Armor 38649 | -1/Command | Found Zio. Shade Armor 38656 | -1/Command | Found Zio. Shade Carapace 38773 | -1/Command | Found Exp. Targeting Computer 39053 | -1/Command | Build established: Messiah-Gunner 39068 | -1/Command | Found Zero-point Reactor 39073 | -1/Command | Found Vortex Chain Reactor 39091 | -1/Command | Found Gamma Refractor 39508 | -1/Command | Found Zio. Weapon Casing 39900 | -1/Command | Found Zio. Weapon Casing 40442 | -1/Command | Found Prototype Protection 40442 | -1/Command | Identified Zio. Heavy Carapace 41492 | -1/Command | Found Zio. Weapon Casing 42059 | -1/Command | Build established: Messiah-Tank 42579 | -1/Command | Warped through subspace to slip node 42579 | -1/Command | Discovered new exit (range 5) 42605 | -1/Command | Entered Access_0 42606 | -1/Access_0 | Loaded intel: 64 machine locations 42608 | -1/Access_0 | Met Architect 42613 | -1/Access_0 | Architect warped through subspace 42616 | -1/Access_0 | Hacked A8 with code downloaded from Data Conduit 42619 | -1/Access_0 | Destroyed A8 42657 | -1/Access_0 | Architect warped through subspace 42695 | -1/Access_0 | Spotted Enhanced Programmer 42698 | -1/Access_0 | Destroyed Enhanced Programmer 42703 | -1/Access_0 | Architect warped through subspace 42733 | -1/Access_0 | Architect warped through subspace 42749 | -1/Access_0 | Subspace Access Node disabled 42764 | -1/Access_0 | Architect warped through subspace 42775 | -1/Access_0 | Found Exp. Weapon Cycler 42810 | -1/Access_0 | Architect warped through subspace 42840 | -1/Access_0 | Architect warped through subspace 42881 | -1/Access_0 | Architect warped through subspace 42917 | -1/Access_0 | Architect warped through subspace 42918 | -1/Access_0 | Subspace Access Node disabled 42958 | -1/Access_0 | Architect warped through subspace 42965 | -1/Access_0 | A6 warped into view 42967 | -1/Access_0 | Hacked A6 with code downloaded from Data Conduit 42970 | -1/Access_0 | Destroyed A6 42984 | -1/Access_0 | Architect warped through subspace 43004 | -1/Access_0 | Architect warped through subspace 43025 | -1/Access_0 | Architect warped through subspace 43036 | -1/Access_0 | Spotted Enhanced Programmer 43041 | -1/Access_0 | Destroyed Enhanced Programmer 43054 | -1/Access_0 | Architect warped through subspace 43067 | -1/Access_0 | Architect warped through subspace 43073 | -1/Access_0 | Subspace Access Node disabled 43088 | -1/Access_0 | Architect warped through subspace 43111 | -1/Access_0 | Architect warped through subspace 43123 | -1/Access_0 | Architect warped through subspace 43177 | -1/Access_0 | Spotted Enhanced Programmer 43179 | -1/Access_0 | Destroyed Enhanced Programmer 43201 | -1/Access_0 | Spotted Enhanced Programmer 43225 | -1/Access_0 | Destroyed Enhanced Programmer 43235 | -1/Access_0 | Architect warped through subspace 43251 | -1/Access_0 | A5 warped into view 43253 | -1/Access_0 | Hacked A5 with code downloaded from Data Conduit 43256 | -1/Access_0 | Destroyed A5 43256 | -1/Access_0 | Core integrity fell below 50% 43321 | -1/Access_0 | Subspace Access Node disabled 43325 | -1/Access_0 | Lost 5 parts (2p3u) 43356 | -1/Access_0 | Spotted Enhanced Programmer 43363 | -1/Access_0 | Core integrity fell below 20% 43365 | -1/Access_0 | Spotted Enhanced Programmer 43400 | -1/Access_0 | Spotted Enhanced Programmer 43401 | -1/Access_0 | Destroyed by Enhanced Programmer with Enhanced Gamma Rifle Last Messages --------------- 43376_ Hds. Centrium Leg destroyed. 43380_ Penetrated by Quantum Shear. 43383_ Quantum Shear penetrates Wall. 43383_ Penetrated by Quantum Shear. 43383_ Adv. Force Field destroyed. 43383_ Dropped Hcp. Storage Unit. 43383_ Dropped Centrium Light Armor Plating. 43384_ Dropped Exp. Weapon Cycler. 43385_ Dropped Perforator. 43385_ Quantum Shear penetrates Wall. 43385_ Dropped Hds. Centrium Leg. 43386_ Acquired Adv. Remote Datajack. 43388_ Penetrated by Quantum Shear. 43391_ System corrupted: Hvy. Armored Exoskeleton rejected. 43391_ Exp. Targeting Computer destroyed. 43392_ Acquired 104 matter. 43392_ Penetrated by Quantum Shear. 43395_ Quantum Shear penetrates Earth. 43398_ Acquired 66 matter. 43401_ Penetrated by Quantum Shear. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????? ?????????????? | | ??????????????????????????????????? ??????????##?? | | ??????????????????????????????????? ##???????##"## | | ??????????????????????????????????? # #?????## ? | | ???????????????????????#??????????? ## #????# ? | | ???????????????????????# ?????????? #?# #???? ? | | ???????????????????????# ????????? #??# #???? #? | | ???????????????????????# ######### #???# #???#"## | | ???????????????????????# # # # ?????# #??# # | | ???????????????????????# # # ####???# ### # | | ???????????????????# ??# ## #???##"" | | ???????????????????# ?# ##??#" | | ???????????????##### ?# # ##= | | ??????????????? ## ""! =" | | ??????????????? 0 ##" ###"" " | | ??????????????? ;;##?####?## | | ?????????????????# "" ;#?????????# | | ??????????????????# #"] ;;##????????# # " " | | ????"?????"???????#### ?##" !;#######???# ## " " | | ??""?"""""?""????##### ##"; ;#;;;;;#### #?# " " | | ??"???????? "#####;;;; ;## ;## ## " " | | ?????????? ;;; ; ; # # " | | ?????????? p ;; ; ; ; ## " | | ??"?????????"??##;;;;;; @ %;; ;# " | | ??""?"""""?""???# ; ;; % ! | | ????"?????"?????#### ; [ % % ! | | ????????????????? ; = ! ; % | | ????????????????##### ##[! ; | | ????????????????????###;; ; """" " | | ????????????#????????# ; ; %""" "" " | | ????????????# ???# ;;;;%""% "# | | ?????????????# ## ; # " "# | | ????????????## ; # # "#" "" | | ????????""# ;## ######" "" | | ???????"" #" = ! =% ;###?????#" " | | ????????"? # # ;#??????##" | | ???????""?????# # ##??????# " | | ???????""???? # ###### #???????# | | ??????????# ##"" #???? #???????# " | | ???????????##" #?## #???# ##???????# """" | | ????????????## ??? ???# #?????????# ## # | | ?????????????##????# ## ??? ??????????# ###### | | ??????????????????? ?## ???? ?????????##"#?###? | | ??????????????????# ???#??????????????## ### ## | | ??????????????????# #??????????????????#" """ | | ??????????????????# ?????????????????###" """ | | ??????????????????# ?????????????????# "" " | | ??????????????????# ?????????????????#" "" ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Coolant Potential 100 Energy Generation 117 Energy Capacity 1425 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 16 Power Amplification 40 Armor Coverage 900 Resistance: KI 30 Resistance: TH 50 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Weapon Shielding 100 Point Defense Rating 320 Weapon Cycling 30 Melee Speed Boost 50 Phase Shifting 20 Evasion (%) 75 Targeting Accuracy 12 Core Analysis 8 Recoil Reduction 6 Energy Filtering 30 Particle Charging 30 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Cmb. Antigrav System | -8/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Hvy. Proton Missile Launcher | -6/Data Miner | Free Hvy. Siege Treads | -6/Data Miner | Free Lrn. Sensor Array | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Impulse Thruster Array | -6/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Biometal Medium Treads | -3/Quarantine | Z-intel Remote Datajack | -3/Quarantine | Z-intel Imp. Fusion Compressor | -3/Quarantine | Z-intel Huge Storage Unit | -3/Quarantine | Z-intel Drone Bay | -3/Quarantine | Z-intel Com. Matter Pod | -3/Quarantine | Z-intel Imp. Targeting Computer | -3/Quarantine | Z-intel Imp. Particle Charger | -3/Quarantine | Z-intel Adv. VSS Leg | -3/Quarantine | Z-intel Imp. Arc Projector | -3/Quarantine | Z-intel Adv. Recalibrator | -3/Quarantine | Z-intel Matter Compressor | -3/Quarantine | Z-intel Imp. Focal Shield | -3/Quarantine | Z-intel Adv. Focal Shield | -3/Quarantine | Z-intel Robot Schematics ------------------ R-06 Scavenger | -6/Factory | Z-intel T-07 Excavator | -6/Factory | Z-intel L-41 Fighter | -6/Factory | Z-intel W-25 Informer | -6/Factory | Z-intel X-62 Marksman | -6/Factory | Z-intel S-27 Virus | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free C-35 Carver | -6/Data Miner | Free A-15 Conveyor | -2/Research | Z-intel G-67 Veteran | -2/Research | Z-intel E-15 Imp | -2/Research | Z-intel A-27 Freighter | -2/Research | Z-intel Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 9% | -9/Materials Studied --------- Lgt. Treads | -8/Materials | Hacked Arm. Treads | -8/Materials | Hacked Alien Tech Used ----------------- Integrated Dissipator Dimensional Node Initializer Transdimensional Reconstructor Sigix Broadsword High-powered Transdimensional Reconstructor Spacefold Activator Integrated Reactor Microwarp Drive LRC Inertial Stabilizer Core Expander Integrated Thermoelectric Network Core Regenerator Achievements -------------- None Challenges ------------ None Game ------ Seed LegElectronAccelerator Manual? 0 Play Time 06:37:16 Cumulative 1001.6 hours Start 2026.10.22 @ 21:10:46 End 2026.10.25 @ 21:12:34 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 891 Rogue 804 Adventurer 87 Explorer 0 Win Type - Total 67 Types 12/9/33/2/1/1/5/1/1/2 Lore% 97 Gallery% 90 Achievement% 74 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0be0cb83-e132-4fd5-9c18-a91779b57ad9