Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.18 @ 00:37:57 Player: GiggleBox Result: Destroyed by Hotshot with Improved Heavy Laser Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (248) 1240 Value Destroyed (9114) 9114 Prototype IDs (16) 320 Alien Tech Used (2) 400 Bonus (770) 770 TOTAL SCORE: 18844 Bonus ------- High Alert Combat Kills 99 Follower Combat Kills 464 Entered DSFs 500 Friendly Fire -293 Cogmind --------- Core Integrity 0/1450 Matter 284/300 Energy 30/100 System Corruption 11% Temperature Cool (72) Movement Core (50) Location -2/Protoforge Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- Advanced Visual Processing Unit Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Target Analyzer Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Antigrav System Advanced Cooling System Improved Datajack Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Matter Drive > --- PROPULSION ------- Antigrav System Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Target Analyzer Advanced Transmission Jammer Advanced Phase Shifter Phase Redirector Improved System Guard > --- WEAPON ----------- HERF Cannon Enhanced Hardcell Cannon > --- INVENTORY -------- Improved Antigrav System Advanced Cooling System Hacking Suite Cooled Proton Cannon Improved Datajack [Rating: 156] Favorites ----------- Power Hybrid Deuterium Engine Engine Hybrid Deuterium Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Antigrav System Utility Advanced Targeting Computer Device Improved Cooling System Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Artifact Phase Redirector Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon HERF Cannon Ballistic Gun Assault Rifle Ballistic Cannon Enhanced Hardcell Cannon Launcher Gamma Bomb Array Impact Weapon Flail Slashing Weapon Power Sword Build | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Fac DSF Res Tes Res Qua Frg Slots Evolved 16 | . . . 2 2 2 2 . 2 2 . 2 . 2 . . Power 1 | . . . . . 1 . . . . . . . . . . Propulsion 4 | . . . 1 1 . . . . . . . . 2 . . Utility 10 | . . . 1 1 1 1 . 2 2 . 2 . . . . Weapon 1 | . . . . . . 1 . . . . . . . . . Parts Attached 202 | 7 10 2 20 34 13 17 8 21 . 7 8 5 47 2 1 Power 23 | 1 1 1 3 1 2 1 1 2 . 2 1 1 5 1 . Engine 11 | 1 1 1 3 1 2 1 1 . . . . . . . . Core 2 | . . . . . . . . 2 . . . . . . . Reactor 10 | . . . . . . . . . . 2 1 1 5 1 . Propulsion 69 | 2 4 . 7 16 3 8 3 6 . 3 1 . 16 . . Treads 1 | . . . . 1 . . . . . . . . . . . Leg 54 | 2 4 . 7 15 3 8 3 6 . 3 1 . 2 . . Wheel 2 | . . . . . . . . . . . . . 2 . . Hover 12 | . . . . . . . . . . . . . 12 . . Flight . | . . . . . . . . . . . . . . . . Utility 71 | 2 3 1 6 8 4 6 1 7 . 2 5 2 22 1 1 Device 36 | 1 2 1 2 2 3 3 1 3 . 2 3 1 12 . . Storage 7 | 1 1 . 1 1 . 1 . . . . 1 1 . . . Processor 18 | . . . 1 2 1 2 . 2 . . 1 . 9 . . Hackware 1 | . . . . . . . . . . . . . . . 1 Protection 8 | . . . 2 3 . . . 2 . . . . 1 . . Artifact 1 | . . . . . . . . . . . . . . 1 . Weapon 39 | 2 2 . 4 9 4 2 3 6 . . 1 2 4 . . Energy Gun 22 | 1 1 . 2 7 2 1 3 5 . . . . . . . Energy Cannon 3 | . . . . . . . . . . . 1 . 2 . . Ballistic Gun 2 | 1 1 . . . . . . . . . . . . . . Ballistic Cannon 4 | . . . . . . . . 1 . . . 1 2 . . Launcher 5 | . . . 1 2 1 . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . 1 . 1 . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . 4 . . . 3 . . . 2 2 2 . Parts Lost 101 | . . 2 9 1 2 5 4 17 . 4 19 3 17 2 16 Power 13 | . . 1 1 1 . . 1 2 . . 5 . . . 2 Propulsion 37 | . . . 6 . 1 2 . 7 . 3 5 . 7 . 6 Utility 33 | . . . 2 . 1 2 . 3 . 1 6 3 8 2 5 Weapon 18 | . . 1 . . . 1 3 5 . . 3 . 2 . 3 Highest Loss Streak 18 | . . 1 2 1 1 2 3 7 . 3 18 3 8 2 16 To Critical Strikes 3 | . . . . . . . . . . . . . 2 . 1 Average Backups 8 | 1 6 8 9 9 9 9 13 9 6 7 9 4 3 4 4 Power . | . 1 . . . . 1 2 . 1 1 1 . . . . Propulsion 1 | . 1 2 . 1 1 1 3 1 . . . . . 1 1 Utility 2 | . 1 3 2 2 1 3 4 3 1 2 2 2 . 1 1 Weapon 3 | . 2 3 4 5 5 3 4 3 4 4 3 2 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 25 | . . 1 5 5 2 3 2 . . . 5 . . . 2 Power 2 | . . . . 1 . . . . . . 1 . . . . Propulsion 4 | . . . . . . 1 1 . . . 1 . . . 1 Utility 8 | . . . 1 2 2 2 . . . . 1 . . . . Weapon 10 | . . 1 4 2 . . 1 . . . 2 . . . . Tool/Special 1 | . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 93 | . 100 98 99 99 99 99 98 91 99 96 84 25 54 91 79 Engine 9 | . 14 13 11 8 14 13 11 7 5 . . . . . . Reactor 1 | . . . . . . . . . . 9 7 . 5 8 8 Treads 1 | . . . . 1 7 2 . . . . . . . . . Leg 24 | . 28 28 32 34 23 23 26 21 21 20 17 . 3 . . Hover 1 | . . . . . . . . . . . . . 8 26 22 Device 11 | . 14 14 11 13 6 10 6 8 20 21 21 7 18 19 9 Storage 7 | . 14 14 11 9 7 6 6 5 5 5 4 . . . . Processor 12 | . . . . 4 15 19 26 22 21 21 18 18 10 27 26 Protection 4 | . . . 10 9 6 2 . 4 5 2 . . . . . Energy Gun 15 | . 14 24 21 17 14 19 19 12 15 14 12 . . . . Ballistic Gun 1 | . 14 3 . . . . . . . . . . . . . Peak Build Rating 156 | 7 9 9 16 35 47 65 69 81 84 99 116 53 146 156 133 Average Rating 49 | 5 7 8 14 30 45 58 64 69 83 91 97 39 94 141 119 On Entrance 51 | . 7 9 9 15 34 46 64 64 76 84 96 25 27 144 130 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 96 | 14 21 21 30 41 42 58 55 82 79 90 96 9 76 61 54 Greatest Support 85 | 20 20 20 30 68 55 80 85 85 76 81 81 3 72 70 70 Greatest Overweight (x) 14 | . 1 1 2 1 . . . 14 1 1 9 2 5 . 1 Average Overweight (x) . | . . . . . . . . . 1 . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 15 15 15 15 15 15 5 5 5 5 Average Capacity 11 | 7 9 10 10 10 10 11 15 15 15 15 14 5 5 5 5 Most Carried 15 | 2 10 10 10 10 10 14 15 15 8 13 13 5 5 5 4 Average Carried 9 | 1 6 8 9 9 9 9 13 9 6 9 11 4 3 4 3 Final Capacity 15 | 8 10 10 10 10 10 15 15 15 15 15 5 5 5 5 5 Final Carried 13 | 2 10 9 10 10 9 13 11 9 6 12 4 5 4 5 3 Class Distribution -------------------- 34% | Mutant 29% | Scavenger-Mutant 19% | Gunner 12% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -6/Extension Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/DSF Scavenger-Gunner | -3/Research Mutant | -3/Testing Mutant | -2/Research Scavenger-Scout | -2/Quarantine Scavenger-Mutant | -2/Protoforge Resources | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Fac DSF Res Tes Res Qua Frg Matter Collected 3557 | 241 245 67 321 454 192 212 131 468 . 239 35 . 948 4 . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 10478 | 22 531 45 1509 1640 1324 1495 731 1449 . 471 264 . 983 . 14 Parts 465 | 4 35 . 85 75 55 49 16 52 . 17 13 . 60 . 4 Haulers Intercepted 15 | . . . 4 3 . 2 1 3 . . . . 2 . . Recyclers Shooed 8 | . 1 . 3 1 . . 2 . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Fac DSF Res Tes Res Qua Frg Combat Hostiles Destroyed 176 | . 13 4 31 37 25 20 7 19 . 8 3 . 9 . . Guns 141 | . 13 4 23 34 22 18 4 12 . 8 3 . . . . Cannons 12 | . . . . . . . . 4 . . . . 8 . . AOE 10 | . . . 7 3 . . . . . . . . . . . Classes Destroyed 19 | 1 4 1 4 1 4 . 1 1 . 1 . . 1 . . Worker 14 | . . . . . 4 1 . 4 . . 1 . 3 . 1 Builder 2 | . . . . . . . . 1 . . . . 1 . . Tunneler 3 | 1 1 . 1 . . . . . . . . . . . . Hauler 15 | . . . 4 3 . 2 1 3 . . . . 2 . . Recycler 9 | . 1 . 2 1 2 2 1 . . . . . . . . Mechanic 1 | . . . . . 1 . . . . . . . . . . Operator 7 | . . . 1 2 2 . 1 1 . . . . . . . Watcher 23 | . 2 . 5 4 . 3 1 5 . . 2 . 1 . . Swarmer 30 | . 6 . 11 11 . . . . . 2 . . . . . Grunt 74 | . 7 . 11 17 14 9 1 9 . 3 . . 3 . . Brawler 3 | . . . 1 1 . 1 . . . . . . . . . Duelist 2 | . . . . . 1 . . 1 . . . . . . . Sentry 26 | . . . 8 7 4 2 3 2 . . . . . . . Specialist 3 | . . . . . . . . . . 3 . . . . . Hunter 6 | . . . . 1 2 2 1 . . . . . . . . Programmer 26 | . . . . . 4 6 . 7 . . 3 . 6 . . Behemoth 2 | . . . . . . . 2 . . . . . . . . Assembled 4 | . . 4 . . . . . . . . . . . . . Guerrilla 1 | . . . . . . . . . . . . . 1 . . Mutant 1 | . . . . . . . . . . . . . 1 . . Best Kill Streak 12 | 1 4 3 8 5 12 4 3 6 . 3 3 . 5 . 1 Combat Bots Only 6 | . 3 3 5 5 5 3 2 6 . 3 3 . 2 . . Max Kills in Single Turn 6 | 1 2 1 3 2 4 1 1 2 . 2 1 . 6 . 1 Gunslinging 1 | . 1 . 1 1 . . . . . 1 . . . . . Exploded 3 | . . . 3 1 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Fac DSF Res Tes Res Qua Frg Hostile Shots Fired 1424 | . 63 34 107 91 180 104 57 180 . 63 137 56 229 6 117 Missed 499 | . 21 9 28 23 83 35 19 48 . 19 53 26 93 2 40 Hits 925 | . 42 25 79 68 97 69 38 132 . 44 84 30 136 4 77 Melee 5 | . . 4 . . . . . 1 . . . . . . . Projectile 920 | . 42 21 79 68 97 69 38 131 . 44 84 30 136 4 77 AOE 1 | . . . . . . . . . . . 1 . . . . Critical Strikes 45 | . . . 3 2 4 . 1 11 . 2 5 4 11 . 2 Part Disruptions 1 | . . . . . . . . 1 . . . . . . . Damage Taken 16838 | . 426 419 992 905 1238 1114 712 2771 . 756 2119 584 2875 139 1788 Core 3685 | . 136 52 135 137 194 112 85 442 . 67 566 289 1004 49 417 Absorbed by Shields 238 | . . . . . . . . . . . . . 238 . . Redirected to Shielding 109 | . . . . . . . . . . . . . 109 . . Ignored by Resistances 131 | . . . . . . . . 7 . 124 . . . . . Regen/Repaired (Parts) 483 | . . . 69 70 205 139 . . . . . . . . . Core Remaining (%) 66 | 100 . 24 66 75 72 . 76 55 . 94 . 34 . . . Volleys Fired 527 | 10 46 17 106 86 56 41 22 63 . 10 16 . 49 4 1 Largest 3 | 2 2 2 2 2 2 3 3 3 . 3 3 . 1 1 1 Hottest 256 | 70 85 115 121 160 160 240 241 256 . 245 245 . 88 58 40 Shots Fired 1072 | 20 92 30 209 163 110 123 66 140 . 30 35 . 49 4 1 Gun 979 | 20 92 30 206 156 109 123 66 121 . 30 26 . . . . Cannon 78 | . . . . . . . . 19 . . 9 . 45 4 1 Launcher 15 | . . . 3 7 1 . . . . . . . 4 . . Special . | . . . . . . . . . . . . . . . . Kinetic 132 | 10 46 9 . . . . . 19 . . . . 44 4 . Thermal 923 | 10 46 21 206 156 109 123 66 121 . 30 35 . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 17 | . . . 3 7 1 . . . . . . . 5 . 1 Robot Hit Streak 48 | 4 12 4 17 15 25 20 24 48 . 30 13 . 7 2 . Robot Miss Streak 7 | 5 3 4 4 7 4 6 2 3 . 1 3 . 2 1 . Penetration Max 1 | . . . . . . . . 1 . . . . . . . Secondary Targets 25 | . 3 1 3 5 5 1 . 3 . 4 . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 1 . 1 . 1 . . . . . Shots Hit Robots 815 | 10 51 16 138 135 98 98 59 114 . 29 29 . 37 1 . Core Hits 609 | 3 24 10 58 104 96 100 50 87 . 26 15 . 35 . 1 Critical Kills 5 | . . . . . . . . 5 . . . . . . . Critical Parts Destroyed 8 | 1 . . . . . . . 3 . . . . 4 . . Critical Strikes 42 | 2 3 . 16 . . . 1 11 . 1 1 . 7 . . Burn 26 | 1 3 . 16 . . . 1 3 . 1 1 . . . . Destroy 13 | 1 . . . . . . . 8 . . . . 4 . . Blast 3 | . . . . . . . . . . . . . 3 . . Melee Attacks 11 | . . . 3 . 2 5 . . . 1 . . . . . Impact 5 | . . . 3 . 2 . . . . . . . . . . Slashing 6 | . . . . . . 5 . . . 1 . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 22588 | 116 702 252 2348 3214 3285 2726 1653 3441 . 799 1299 . 2687 46 20 Guns 17672 | 112 702 251 2073 2947 2609 2710 1615 3007 . 799 847 . . . . Cannons 2571 | . . . . . . . . 406 . . 446 . 1673 46 . Explosions 2160 | . . . 261 223 676 . . . . . . . 1000 . . Melee . | . . . . . . . . . . . . . . . . Ramming 185 | 4 . 1 14 44 . 16 38 28 . . 6 . 14 . 20 Kinetic 2467 | 50 261 71 . . . . . 406 . . . . 1633 46 . Thermal 17988 | 62 441 180 2181 2947 2609 2710 1615 3007 . 799 1293 . 144 . . Explosive 676 | . . . . . 676 . . . . . . . . . . Electromagnetic 1272 | . . . 153 223 . . . . . . . . 896 . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 18 | . . 3 . . 1 1 1 18 . . 1 4 9 . . Average Corruption 6 | . . 3 . . 1 1 1 10 . . 1 1 6 . . Corruption Purged 1 | . . . . . . . 1 . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 85 | . . 8 . . 3 1 6 56 . . . 1 10 . . Message Errors 25 | . . 1 . . . . 1 19 . . . . 4 . . Matter Fused 21 | . . . . . 2 1 2 13 . . . 1 2 . . Heat Flow Errors 13 | . . 2 . . . . 1 8 . . . . 2 . . Energy Discharges 6 | . . 1 . . . . 1 3 . . . . 1 . . Parts Rejected 3 | . . 2 . . . . . 1 . . . . . . . Data Loss (minor) 6 | . . 2 . . . . . 4 . . . . . . . Data Loss (major) 3 | . . . . . . . . 2 . . . . 1 . . Misfires 2 | . . . . . . . . 2 . . . . . . . Alerts 2 | . . . . . . . 1 1 . . . . . . . Misdirections 1 | . . . . . . . . 1 . . . . . . . Weapon Failures 3 | . . . . . 1 . . 2 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 261 | . . . 10 7 178 . . 10 . . . . 45 11 . Projectiles 66 | . . . . . . . . 10 . . . . 45 11 . Explosions 195 | . . . 10 7 178 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 13 | . . . . . . . . 2 . . . . 11 . . Impact . | . . . . . . . . . . . . . . . . Kinetic 12 | . . . . . . . . 2 . . . . 10 . . Secondary 1 | . . . . . . . . . . . . . 1 . . Self-Inflicted Damage 103 | . . . . . 83 . . . . . 3 . 7 . 10 Shots 1 | . . . . . 1 . . . . . . . . . . Rammed 4 | . . . . . . . . . . . 2 . 1 . 1 Targets Rammed 26 | 1 1 1 2 5 . 2 5 4 . . 2 . 2 . 1 Kicked 22 | 1 1 1 2 5 . 2 5 4 . . . . 1 . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 516 | 70 192 174 297 249 208 272 214 516 . 198 199 . 247 . . Average Temperature 67 | 30 51 65 60 49 59 80 56 107 . 80 69 . 105 . . Received Heat Transfer 3357 | . 120 36 411 414 471 297 87 630 . 168 240 96 198 9 180 Effects 2 | . . . . . . . . 2 . . . . . . . Shutdowns 1 | . . . . . . . . 1 . . . . . . . Short Circuit 1 | . . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . 2 . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . Parts Fried 2 | . . . . . . . . . . . . . 2 . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 13 | . . . 1 . 3 2 4 3 . . . . . . . Combat Hostiles 12 | . . . 1 . 3 2 3 3 . . . . . . . Parts Melted 89 | . 2 . 11 14 11 19 7 15 . 8 2 . . . . Heat Transferred 38930 | 259 1369 444 6577 6625 5800 5700 3506 5529 . 1507 1464 . 150 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 2 . . . . . . . . . 1 . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Fac DSF Res Tes Res Qua Frg Maximum Alert Level 2 | . . . 2 2 2 1 1 . . 1 . . . . . Low Security (%) 72 | 100 100 100 36 15 94 90 72 100 100 55 100 100 100 100 100 Level 1 23 | . . . 47 76 . 9 27 . . 44 . . . . . Level 2 3 | . . . 16 7 4 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . 1 . . . . . Peak Influence 487 | 5 122 10 424 424 487 260 390 134 19 217 121 45 178 89 50 Initial 236 | . . 7 . 169 119 236 125 70 19 . 121 . 8 86 4 Average 128 | . 39 . 200 278 105 94 189 45 7 129 27 1 53 64 6 Influence Increases 6492 | 5 343 10 1008 1109 944 669 743 629 . 257 105 45 527 33 65 Destroy 0b10 Robot/C 3680 | . 260 . 620 740 500 400 380 380 . 160 60 . 180 . . Destroy 0b10 Robot/NC 375 | 5 20 . 65 50 45 40 25 70 . . 15 . 35 . 5 Destroy Leader 922 | . 54 . 178 164 150 120 64 94 . 30 14 . 54 . . Allied During Kill 176 | . . . . . . . 176 . . . . . . . . Trap Triggered on 0b10 30 | . . 10 . . . . . . . 20 . . . . . Successful Hack 214 | . 9 . 12 50 26 56 21 24 . . 16 . . . . Disable Machine 375 | . . . 60 . 180 30 15 30 . . . . 30 30 . Destroy Structure 120 | . . . 13 . 43 8 2 16 . 2 . . 33 3 . Partial Spotted 15 | . . . . . . . . . . . . 15 . . . Lose Combat Pursuer 585 | . . . 60 105 . 15 60 15 . 45 . 30 195 . 60 Influence Decreases 6492 | 5 323 30 606 1248 723 897 855 732 41 40 322 30 388 178 74 Entered New Map 1041 | . . 13 . 233 144 248 131 74 22 . 96 . 7 68 5 Time Decay 4281 | 5 323 17 526 695 559 599 464 548 19 . 155 . 267 90 14 Lost Part 640 | . . . 80 10 20 50 40 110 . 40 71 30 114 20 55 Lost Ally 230 | . . . . 10 . . 220 . . . . . . . . Purge Threat 300 | . . . . 300 . . . . . . . . . . . Squads Dispatched 60 | . 2 . 3 5 10 8 3 5 . 1 3 2 14 2 2 Investigation 3 | . 1 . . 1 . 1 . . . . . . . . . Extermination 18 | . . . . . 3 5 . 4 . . 2 . 3 1 . Reinforcement 29 | . 1 . 3 4 2 1 3 1 . 1 . 2 8 1 2 Assault . | . . . . . . . . . . . . . . . . Garrison 10 | . . . . . 5 1 . . . . 1 . 3 . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . . . 1 . . Haulers Reinforced 2 | . . . . . . . . . . . . . 2 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Fac DSF Res Tes Res Qua Frg Distress Signals 24 | . 1 2 5 5 1 . 4 . . . 1 . 4 . 1 Communications Jammed 27 | . . . . . . . . . . . . . 27 . . Distress Signals 25 | . . . . . . . . . . . . . 25 . . Times Spotted 360 | . 21 12 53 61 29 25 23 28 . 10 9 14 48 3 24 Peak Tracking Total 20 | . 3 6 5 9 4 4 5 6 . 5 4 11 14 2 20 Tactical Retreats 24 | . . 1 2 4 . 1 3 1 . 3 . 1 7 . 1 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Fac DSF Res Tes Res Qua Frg Traps Triggered 19 | . 2 . 2 1 1 3 1 5 . . 2 . 2 . . Indirectly 1 | . . . . . 1 . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed 2 | . 2 . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused 3 | . . 1 . . . . . . . 2 . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 6 | . . 4 . . . . . . . 2 . . . . . Triggered 3 | . . 1 . . . . . . . 2 . . . . . Most Traps Carried 3 | . . . . . . . . . . 3 2 . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Fac DSF Res Tes Res Qua Frg Machines Disabled 25 | . . . 4 . 12 2 1 2 . . . . 2 2 . Max in Single Turn 6 | . . . 1 . 6 2 . 1 . . . . 1 1 . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Fac DSF Res Tes Res Qua Frg Machines Accessed 62 | . 3 . 10 12 8 12 6 4 1 . 3 1 . 1 1 Terminals 52 | . 3 . 9 11 7 8 6 3 1 . 1 1 . 1 1 Fabricators 2 | . . . . . . 1 . 1 . . . . . . . Repair Stations 7 | . . . 1 1 1 3 . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . . Total Hacks 145 | . 8 . 28 37 18 24 9 9 2 . 6 1 . 2 1 Successful 68 | . 5 . 13 20 6 14 5 3 1 . 1 . . . . Failed 77 | . 3 . 15 17 12 10 4 6 1 . 5 1 . 2 1 Catastrophic 12 | . 1 . . 2 2 3 2 1 . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 70 | . 5 . 12 25 9 10 2 6 . . . 1 . . . Terminals 120 | . 8 . 26 33 14 15 9 7 2 . 2 1 . 2 1 Fabricators 4 | . . . . . . 2 . 2 . . . . . . . Repair Stations 20 | . . . 2 4 4 7 . . . . 3 . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . . Terminal Hacks 23 | . 3 . 4 4 . 5 5 1 1 . . . . . . Record 1 | . . . . . . 1 . . . . . . . . . Robot Analysis 3 | . 1 . 1 . . . 1 . . . . . . . . Prototype ID Bank 3 | . . . 2 1 . . . . . . . . . . . Open Door 5 | . . . . . . 1 4 . . . . . . . . Open DSF 2 | . . . . . . 1 . . 1 . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . Alert Level 4 | . . . 1 1 . 1 . 1 . . . . . . . Unreport Threat 2 | . . . . 2 . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 14 | . . . 2 4 2 5 . . . . 1 . . . . Scan Component 7 | . . . 1 2 1 3 . . . . . . . . . Repair 6 | . . . 1 2 1 2 . . . . . . . . . Refit 1 | . . . . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 31 | . 2 . 7 12 4 4 . 2 . . . . . . . Terminals 31 | . 2 . 7 12 4 4 . 2 . . . . . . . Assimilate 2 | . . . . 2 . . . . . . . . . . . Botnet 7 | . 1 . 2 2 . 1 . 1 . . . . . . . Operators 3 | . 1 . . 1 . 1 . . . . . . . . . Skim 19 | . . . 5 7 4 2 . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . . . Hacking Detections 58 | . 2 . 10 12 8 10 5 4 1 . 3 1 . 1 1 Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 6 | . . . 1 2 1 2 . . . . . . . . . Time 221 | . . . 32 82 19 88 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Fac DSF Res Tes Res Qua Frg Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . 3 . . Programmers 3 | . . . . . . . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . 7 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Fac DSF Res Tes Res Qua Frg Total Allies 12 | . . . . 1 . . 11 . . . . . . . . Largest Group 7 | . . . . 1 . . 7 . . . . . . . . Highest-Rated Group 235 | . . . . 10 . . 235 . . . . . . . . Highest-Rated Ally 39 | . . . . 10 . . 39 . . . . . . . . Initial Warlord ECA Mod 42 | . . . . . . . . . . . 9 9 8 8 8 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 74 | . . . . . . . 74 . . . . . . . . Total Damage 1246 | . . . . . . . 1246 . . . . . . . . Kills 13 | . . . . . . . 13 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Fac DSF Res Tes Res Qua Frg Active Infowar (turns) 4053 | 24 928 . 15 . . 68 . 768 75 394 597 . 904 188 92 Optics 383 | . . . . . . . . . . . . . 103 188 92 Sensors 2468 | . . . . . . . . 632 75 394 597 . 614 156 . Seismic 967 | 24 928 . 15 . . . . . . . . . . . . Jamming 2310 | . . . . . . 68 . 136 74 394 581 . 898 159 . Robot Analysis Total 3 | . 1 . 1 . . . 1 . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Fac DSF Res Tes Res Qua Frg Turns Passed 16384 | 111 1092 498 2122 2890 1652 2160 1179 1974 75 394 670 135 1152 188 92 Spaces Moved 10276 | 61 522 226 1296 1451 1006 1335 696 1117 38 159 542 238 1040 367 182 Core 321 | 4 . . . . . . . 1 . . 11 238 67 . . Treads . | . . . . . . . . . . . . . . . . Legs 8777 | 57 522 226 1296 1451 1006 1335 696 1116 38 159 531 . 344 . . Wheels 20 | . . . . . . . . . . . . . 20 . . Hover 1158 | . . . . . . . . . . . . . 609 367 182 Flight . | . . . . . . . . . . . . . . . . Fastest Speed 40 | 50 120 120 120 112 126 120 120 120 195 107 50 50 40 40 40 Average Speed 118 | 115 160 187 120 118 126 125 120 149 195 144 109 50 80 40 44 Slowest Speed 750 | 120 190 190 260 190 130 130 120 750 195 195 500 150 360 40 120 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins 3 | . . . . . . . . . . . . . . . 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 6 67 42 94 92 31 25 58 34 2 51 17 30 26 41 10 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 4 | . . . 2 2 . . . . . . . . . . . Known Exits Taken 9 | . . 1 1 . . 1 . 1 1 . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 . . 1 1 . 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . Spaces Dug 7 | . . . 2 . 2 2 . . . 1 . . . . . Terrain Destroyed 81 | . . . 9 . 46 8 . 5 . 1 . . 11 1 . Melee 7 | . . . 2 . 2 2 . . . 1 . . . . . Projectile 13 | . . . . . . . . 5 . . . . 7 1 . AOE 61 | . . . 7 . 44 6 . . . . . . 4 . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Fac DSF Res Tes Res Qua Frg Total 13376 | 80 688 270 1644 2444 1248 1694 979 1275 40 293 586 252 1288 403 192 Wait 1944 | . 103 14 171 813 146 265 147 36 . 97 4 4 110 28 6 Move 10262 | 60 521 225 1295 1450 1005 1334 695 1116 37 158 542 237 1039 366 182 Hop . | . . . . . . . . . . . . . . . . Pick Up 88 | 2 3 2 15 14 8 12 4 9 . 8 3 1 6 1 . Fast Attach 97 | 7 . 2 6 4 3 2 . 19 . 5 6 4 38 1 . Attach 68 | . . 2 9 4 3 7 4 14 2 . 4 1 16 . 2 Detach 22 | . . . . 1 1 . . 3 . 1 4 2 9 1 . Swap 127 | . 10 1 21 33 12 15 8 11 . 5 . . 10 1 . Drop 110 | . 4 2 16 34 12 11 5 . 1 6 6 3 9 1 . Fire 527 | 10 46 17 106 86 56 41 22 63 . 10 16 . 49 4 1 Melee 11 | . . . 3 . 2 5 . . . 1 . . . . . Ram 3 | . . . . . . . . . . . 1 . 1 . 1 Kick 22 | 1 1 1 2 5 . 2 5 4 . . . . 1 . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . 2 . . . . . . . . Rewire 87 | . . . . . . . 87 . . . . . . . . Trap 6 | . . 4 . . . . . . . 2 . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / [*Min] / [*Sto x2]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory (discovered 6 exits: *Fac x2 / Low x2 / *Ext x2) -6/Extension -5/Factory -4/Factory -4/DSF -3/Research -3/Testing -2/Research -2/Quarantine (discovered 2 exits: *Sec / *Frg) -2/Protoforge (discovered 1 exit: *Acc) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 112 | -11/Scrapyard | Entered Materials 235 | -10/Materials | Discovered new exit (range 12) 316 | -10/Materials | Build established: Mutant 553 | -10/Materials | Discovered new exit (range 16) 831 | -10/Materials | Build established: Scavenger-Mutant 946 | -10/Materials | Discovered new exit (range 14) 1038 | -10/Materials | Core integrity fell below 50% 1204 | -10/Materials | Entered Mines 1205 | -10/Mines | Assembled infested the area 1210 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1598 | -10/Mines | Found a hidden stash of uninstalled traps 1664 | -10/Mines | Discovered new exit (range 12) 1681 | -10/Mines | Identified exit to Materials 1702 | -10/Mines | Entered Materials 1702 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2179 | -9/Materials | Discovered new exit (range 5) 2259 | -9/Materials | Repaired Particle Gun 2598 | -9/Materials | Discovered new exit (range 8) 2787 | -9/Materials | Discovered new exit (range 13) 2864 | -9/Materials | Discovered new exit (range 15) 3110 | -9/Materials | Discovered new exit (range 10) 3372 | -9/Materials | Identified exit to Materials 3426 | -9/Materials | Learned Storage emergency access door positions 3472 | -9/Materials | Loaded intel: 2 recycling unit locations 3510 | -9/Materials | Learned Storage non-interactive machine intel 3582 | -9/Materials | Loaded intel: 26 trap records 3824 | -9/Materials | Entered another Materials area 3824 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4482 | -8/Materials | Discovered new exit (range 11) 4686 | -8/Materials | Build established: Mutant 4916 | -8/Materials | Repaired Thermal Generator 4962 | -8/Materials | Repaired Gatling Laser 5481 | -8/Materials | Discovered new exit (range 12) 5778 | -8/Materials | Learned Factory trap positions 6304 | -8/Materials | Learned Storage terminal intel 6350 | -8/Materials | Learned 2 Storage zone layouts 6384 | -8/Materials | Learned location of 1 exit from Storage 6407 | -8/Materials | Learned location of Extension (-6) 6422 | -8/Materials | Learned location of Zion (-6) 6449 | -8/Materials | Learned location of 1 exit from Lower Caves 6484 | -8/Materials | Learned Factory scanalyzer intel 6531 | -8/Materials | Learned location of 1 exit from Storage 6714 | -8/Materials | Entered Factory 6714 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6715 | -7/Factory | Loaded intel: 116 trap records 6716 | -7/Factory | Loaded intel: 4 scanalyzer locations 7014 | -7/Factory | Garrison activated, responded to threat 7327 | -7/Factory | Repaired Hrd. Medium Armor Plating 7993 | -7/Factory | Discovered new exit (range 9) 8265 | -7/Factory | Garrison activated, responded to threat 8366 | -7/Factory | Entered another Factory area 8366 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8666 | -6/Factory | Build established: Gunner 8844 | -6/Factory | Identified exit to DSF 9230 | -6/Factory | Repaired Gatling Laser 9610 | -6/Factory | Discovered new exit (range 7) 10094 | -6/Factory | Repaired Imp. Cooling System 10114 | -6/Factory | Identified exit to Lower Caves 10114 | -6/Factory | Identified exit to Extension 10150 | -6/Factory | Garrison activated, responded to threat 10439 | -6/Factory | Discovered new exit (range 14) 10526 | -6/Factory | Entered Extension 10759 | -6/Extension | Rescued a captive Derelict 10984 | -6/Extension | Build established: Commander-Gunner 11033 | -6/Extension | Rescued a captive Derelict 11034 | -6/Extension | Rescued a captive Derelict 11101 | -6/Extension | Rescued a captive Derelict 11138 | -6/Extension | Spotted B-75 Beast 11156 | -6/Extension | Spotted B-75 Beast 11203 | -6/Extension | Lost 7 allies 11214 | -6/Extension | Lost 3 parts (1p2w) 11505 | -6/Extension | Build established: Scavenger-Gunner 11555 | -6/Extension | Destroyed B-75 Beast 11625 | -6/Extension | Destroyed B-75 Beast 11651 | -6/Extension | Disrupted transfer network 11660 | -6/Extension | Discovered new exit (range 3) 11705 | -6/Extension | Entered Factory 11705 | -5/Factory | Evolved 2 slots: Utility x2 12155 | -5/Factory | Lost 4 parts (2n2w) 12575 | -5/Factory | Lost 6 parts (1p3n2u) 12637 | -5/Factory | Build established: Gunner 12844 | -5/Factory | System corruption reached 10% 12893 | -5/Factory | Lost 7 parts (1p2n1u3w) 13122 | -5/Factory | Build established: Scavenger-Mutant 13578 | -5/Factory | Discovered new exit (range 15) 13675 | -5/Factory | Build established: Gunner 13677 | -5/Factory | Identified exit to Factory 13679 | -5/Factory | Entered another Factory area 13679 | -4/Factory | Evolved 2 slots: Utility x2 13752 | -4/Factory | Identified exit to DSF 13754 | -4/Factory | Entered DSF 13802 | -4/DSF | Additional patrols routed to DSF 13802 | -4/DSF | Discovered new exit (range 12) 13886 | -4/DSF | Identified exit to Research 13932 | -4/DSF | Lost 3 parts (2n1u) 13981 | -4/DSF | Sterilization system engaged 14001 | -4/DSF | Ambient heat levels rising (+10) 14005 | -4/DSF | Build established: Scavenger-Gunner 14016 | -4/DSF | Ambient heat levels rising (+10) 14031 | -4/DSF | Ambient heat levels rising (+10) 14046 | -4/DSF | Ambient heat levels rising (+10) 14061 | -4/DSF | Ambient heat levels rising (+10) 14076 | -4/DSF | Ambient heat levels rising (+10) 14091 | -4/DSF | Ambient heat levels rising (+10) 14106 | -4/DSF | Ambient heat levels rising (+10) 14121 | -4/DSF | Ambient heat levels rising (+10) 14136 | -4/DSF | Ambient heat levels rising (+10) 14148 | -4/DSF | Entered Research 14148 | -3/Research | Evolved 2 slots: Utility x2 14697 | -3/Research | Garrison activated, responded to threat 14707 | -3/Research | Spotted B-86 Titan 14811 | -3/Research | Discovered new exit (range 4) 14813 | -3/Research | Identified exit to Testing 14818 | -3/Research | Entered Testing 14845 | -3/Testing | Lost 18 parts (5p5n5u3w) 14873 | -3/Testing | Found Gamma Bomb Array 14943 | -3/Testing | Core integrity fell below 50% 14944 | -3/Testing | Discovered new exit (range 15) 14952 | -3/Testing | Identified exit to Research 14953 | -3/Testing | Entered Research 14953 | -2/Research | Evolved 2 slots: Propulsion x2 14977 | -2/Research | Lost 3 parts (3u) 15088 | -2/Research | Build established: Mutant 15527 | -2/Research | Cargo convoy interrupted 15578 | -2/Research | Core integrity fell below 50% 15609 | -2/Research | Lost 7 parts (1n6u) 15690 | -2/Research | Garrison activated, responded to threat 15691 | -2/Research | Spotted B-90 Cyclops 15700 | -2/Research | Lost 8 allies 15905 | -2/Research | Build established: Scavenger-Mutant 15950 | -2/Research | Lost 8 parts (5n2u1w) 16028 | -2/Research | Discovered new exit (range 19) 16105 | -2/Research | Identified exit to Quarantine 16105 | -2/Research | Entered Quarantine 16150 | -2/Quarantine | Found Alien Reactor 16150 | -2/Quarantine | Identified Matter Drive 16176 | -2/Quarantine | Found Alien Artifact 16176 | -2/Quarantine | Identified Phase Redirector 16255 | -2/Quarantine | Build established: Scavenger-Scout 16260 | -2/Quarantine | Spotted Fortress 16289 | -2/Quarantine | Discovered new exit (range 6) 16289 | -2/Quarantine | Discovered new exit (range 7) 16291 | -2/Quarantine | Identified exit to Section 7 16293 | -2/Quarantine | Identified exit to Protoforge 16293 | -2/Quarantine | Entered Protoforge 16298 | -2/Protoforge | Superfortress began startup sequence 16358 | -2/Protoforge | Discovered new exit (range 15) 16364 | -2/Protoforge | Identified exit to Access 16371 | -2/Protoforge | Spotted Hotshot 16371 | -2/Protoforge | Spotted Hotshot 16371 | -2/Protoforge | Spotted Hotshot 16371 | -2/Protoforge | Spotted Hotshot 16379 | -2/Protoforge | Core integrity fell below 20% 16385 | -2/Protoforge | Destroyed by Hotshot with Improved Heavy Laser Last Messages --------------- 16380_ Hotshot activates shielding mode. 16380_ Penetrated by Slug. 16380_ Imp. Antigrav System destroyed. 16380_ K-01 Serf destroyed. 16380_ Penetrated by Slug. 16380_ Enh. Hardcell Cannon destroyed. 16380_ K-01 Serf collects debris. 16381_ Critical hit (Destroy). 16381_ Matter Drive destroyed. 16382_ Slug penetrates W-44 Eye. 16382_ Adv. Signal Interpreter destroyed. 16382_ Adv. Heat Sink destroyed. 16383_ Penetrated by Slug. 16383_ Imp. Antigrav System destroyed. 16383_ Mic. Antimatter Reactor destroyed. 16383_ K-01 Serf collects debris. 16383_ Cld. Proton Cannon destroyed. 16385_ Imp. System Guard destroyed. 16385_ Critical hit (Burn: +37). 16385_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ???????????" ??????????????????????????????? | | ???????????? ??????????????????????????????? | | ???????????? ??????????????????????????????? | | ???????????? #?????????????????????????????? | | ????????????? #?????????????????????????????? | | ????????????? #?????????????????????????????? | | ????????????? +?????????????????????????????? | | ?????????????# #?????????????????????????????? | | ?????????????# #?????????????????????????????? | | ?????????#####+#########################+####? | | ?????????# h "" # #? | | ?????????# h """ # #? | | ?????????# " " # < +? | | ?????????# " " # #? | | ?????????# """ @###" ##"+"####" #? | | ?????????# """ w #?## # ?#" #? | | ?????????# """k ###" # ## ## | | ?????????# "" =*=h### # #" | | ?????????# "" "=ssh=! # """ ## | | ?????????# " "s=*;#"" # """ #" | | ?????????# *%[#### # """ ## | | ?????????# g = #??### ## """ ### # | | ?????????####g#g;##;###????# ## """ ##" # | | ????????????# g ####??????# ## ""? ### # | | ???????????? #?????????# ## ""? ##" # | | ??????????? #?????????# ## ????## # | | ????????? "" +?????????# ######????#" # | | ???????? """ #?????????# #?????????## # | | ???????# T" #?????????# #?????????#" # | | ???????# """ #???####### ############ # | | ???????# "" ??? | | ???????+ ??? | | ???????# ?? ??? | | ???????#? ??? ??? | | ?????????????######????#### #########" # | | ??????????????????????????# #??????? # # | | ??????????????????????????# #???????#" # | | ??????????????????????????# ####????## # | | ??????????????????????????# " ##???#" # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 139 Coolant Potential 100 Energy Generation 57 Energy Capacity 1500 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 18 Terrain Scan Density 210 Jamming Range 16 Power Amplification 40 Corruption Containment 24 Armor Coverage 600 Resistance: KI 30 Propulsion Shielding 66 Phase Shifting 15 Evasion (%) 82 Targeting Accuracy 32 Target Analysis 8 Core Analysis 6 Particle Charging 25 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Particle Gun | 8% | -9/Materials Thermal Generator | 28% | -8/Materials Gatling Laser | 38% | -8/Materials Hrd. Medium Armor Plating | 14% | -7/Factory Gatling Laser | 3% | -6/Factory Imp. Cooling System | 18% | -6/Factory Alien Tech Used ----------------- Matter Drive Phase Redirector Achievements -------------- Nope Challenges ------------ None Game ------ Seed TrapHeatShell Manual? 0 Play Time 02:17:05 Cumulative 101.6 hours Start 2025.05.17 @ 22:23:02 End 2025.05.18 @ 00:37:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 104 Rogue 104 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 54 Achievement% 47 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aca81f2e-259b-4376-b619-4e5eea933069