Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.05 @ 11:30:23 Player: btmk16 Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (110) 550 Value Destroyed (3655) 3655 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (2749) 2749 TOTAL SCORE: 12154 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 127 Aligned with FarCom 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Cogmind --------- Core Integrity 0/850 Matter 259/300 Energy 665/1700 System Corruption 4% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Assembled Alloy Leg > --- UTILITY (9) ------ Zionite Biocell Assembled Biocell Array Experimental Terrain Scan Processor Advanced Targeting Computer GOLEM Unit > --- WEAPON (2) ------- Power Maul > --- INVENTORY (5) ---- Improved VTOL Module GOLEM Unit GOLEM Unit Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys I > --- UTILITY ---------- Zionite Biocell Enhanced Optical Array Improved Sensor Array Experimental Terrain Scan Processor 0b10 Decoder Chip [Looter] Advanced Targeting Computer Advanced Targeting Computer Experimental Target Analyzer Zionite Weapon Casing > --- WEAPON ----------- Zionite Laser-S Power Maul > --- INVENTORY -------- Improved VTOL Module Improved EM Pulse Cannon Improved EM Pulse Cannon RU-N14's Throwing Claymores RU-N14's Throwing Claymores [Rating: 88] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Zionite Light DM Reactor Propulsion Wheel Treads Light Treads Leg Zionite Composite Leg I Wheel Wheel Hover Unit Zionite Glidesys I Flight Unit Improved VTOL Module Utility Advanced Targeting Computer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon YOLO Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Power Maul Slashing Weapon Makeshift Axe Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Slots Evolved 8 | . . . . . 4 2 2 . . . . . Power 1 | . . . . . . . 1 . . . . . Propulsion . | . . . . . . . . . . . . . Utility 7 | . . . . . 4 2 1 . . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 138 | 9 2 9 . 7 23 38 10 5 . 7 28 . Power 12 | 1 . 1 . 1 3 1 1 . . . 4 . Engine 6 | 1 . 1 . 1 2 1 . . . . . . Core 2 | . . . . . 1 . 1 . . . . . Reactor 4 | . . . . . . . . . . . 4 . Propulsion 26 | 4 . 2 . . 2 14 1 . . . 3 . Treads 6 | 2 . . . . 1 3 . . . . . . Leg 1 | . . . . . . . . . . . 1 . Wheel 14 | 2 . 2 . . 1 9 . . . . . . Hover 2 | . . . . . . . . . . . 2 . Flight 3 | . . . . . . 2 1 . . . . . Utility 48 | 2 2 1 . . 11 11 6 4 . 6 5 . Device 13 | 1 1 . . . 4 3 2 1 . . 1 . Storage 5 | 1 1 . . . 1 1 . . . . 1 . Processor 18 | . . . . . . 5 4 3 . 6 . . Hackware 2 | . . . . . . 2 . . . . . . Protection 10 | . . 1 . . 6 . . . . . 3 . Artifact . | . . . . . . . . . . . . . Weapon 52 | 2 . 5 . 6 7 12 2 1 . 1 16 . Energy Gun 4 | 1 . 1 . . 1 . . . . . 1 . Energy Cannon 9 | . . . . . . 2 1 . . . 6 . Ballistic Gun 17 | 1 . 2 . 4 5 5 . . . . . . Ballistic Cannon 2 | . . 1 . . . 1 . . . . . . Launcher 9 | . . 1 . 2 1 4 . 1 . . . . Special Weapon 6 | . . . . . . . . . . . 6 . Impact Weapon 4 | . . . . . . . 1 . . . 3 . Slashing Weapon 1 | . . . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . . . 1 1 . . 3 8 . Parts Lost 47 | . . 5 . . 7 22 1 1 . . 9 2 Power 4 | . . 1 . . . 2 . . . . 1 . Propulsion 11 | . . 2 . . 2 6 . . . . 1 . Utility 23 | . . 1 . . 4 8 1 1 . . 6 2 Weapon 9 | . . 1 . . 1 6 . . . . 1 . Highest Loss Streak 8 | . . 2 . . 2 8 1 1 . . 3 2 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 100 99 100 100 94 84 55 73 86 85 81 61 Engine 6 | . 14 14 14 14 8 5 . . . . . . Reactor 1 | . . . . . . . . . . . 7 . Treads 4 | . 28 11 . . 4 2 . . . . . . Wheel 9 | . . 15 28 28 11 9 . . . . . . Hover 1 | . . . . . . . . . . . 6 3 Flight 1 | . . . . . . . 13 13 13 13 1 . Device 9 | . 14 10 . . 12 12 4 . 6 6 6 12 Storage 10 | . 14 14 14 14 15 9 1 . . . 5 13 Processor 13 | . . . . . . 12 27 46 53 52 36 20 Hackware 2 | . . . . . . 9 . . . . . . Protection 8 | . . 3 14 14 22 8 . . . . 3 . Energy Gun 2 | . 14 10 . . . . . . . . . . Ballistic Gun 9 | . 14 14 14 13 16 9 . . . . . . Ballistic Cannon 2 | . . 3 14 14 1 . . . . . . . Impact Weapon 1 | . . . . . . . 2 6 6 6 4 6 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 79 | 14 49 52 52 57 79 78 10 10 10 10 37 7 Greatest Support 56 | 40 40 40 26 26 26 56 10 10 10 10 28 14 Greatest Overweight (x) 24 | . 1 4 1 2 22 24 . . . . 2 2 Average Overweight (x) 1 | . . 3 1 1 4 3 . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 5 5 5 5 5 5 Average Capacity 14 | 7 14 20 20 20 20 19 5 5 5 5 5 5 Most Carried 20 | 6 13 16 20 20 20 20 5 5 5 5 5 5 Average Carried 13 | 4 8 14 17 20 19 17 4 4 5 4 4 5 Final Capacity 20 | 8 20 20 20 20 20 5 5 5 5 5 5 5 Final Carried 20 | 6 13 16 20 20 20 5 5 5 5 5 5 5 Class Distribution -------------------- 59% | Mutant 24% | Scavenger-Mutant 6% | Sprinter 3% | Scout 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Sprinter | -6/Factory Sprinter | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Zion Mutant | -6/Deep Caves Golem | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Matter Collected 2737 | 317 89 131 . 225 529 835 20 121 15 119 336 . Remotely . | . . . . . . . . . . . . . Salvage Created 3856 | 124 246 318 . 159 820 1199 20 49 . 61 807 53 Parts 204 | 4 17 18 . 19 61 71 2 . . . 11 1 Haulers Intercepted 3 | . . . . . 2 1 . . . . . . Recyclers Shooed 3 | . . 1 . . 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 97 | . 7 6 . 10 18 30 . . . . 25 1 Guns 35 | . 7 4 . . 16 8 . . . . . . Cannons 13 | . . . . 4 . 3 . . . . 6 . AOE 42 | . . 2 . 6 2 18 . . . . 14 . Classes Destroyed 16 | 3 2 . . 2 3 2 . 1 . . 3 . Worker 5 | 1 1 . . . 2 1 . . . . . . Builder 8 | . . . . 1 1 6 . . . . . . Tunneler 4 | 1 . 2 . 1 . . . . . . . . Hauler 3 | . . . . . 2 1 . . . . . . Recycler 3 | 1 . 1 . . . 1 . . . . . . Operator 4 | . . . . . 2 1 1 . . . . . Swarmer 29 | . 3 2 . 7 6 11 . . . . . . Grunt 30 | . 4 4 . 2 8 12 . . . . . . Brawler 1 | . . . . 1 . . . . . . . . Sentry 7 | . . . . . 4 3 . . . . . . Hunter 2 | . . . . . . 1 . . . . . 1 Programmer 3 | . . . . . . 3 . . . . . . Z-Light 8 | . . . . . . . . . . . 8 . Samaritan 1 | . . . . . . . . 1 . . . . Assembled 11 | . . . . . . . . . . . 11 . Golem 5 | . . . . . . . . . . . 5 . Best Kill Streak 8 | 2 4 2 . 4 5 8 1 . . . 6 1 Combat Bots Only 7 | . 3 2 . 4 4 7 . . . . 6 1 Max Kills in Single Turn 4 | 1 1 2 . 2 3 4 1 1 . . 2 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . 2 . 2 2 3 . . . . 2 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Damage Taken 6510 | . 415 398 . 202 880 2226 369 100 . . 1797 123 Core 1511 | . 74 25 . 49 115 393 253 31 . . 538 33 Absorbed by Shields 80 | . . . . . 80 . . . . . . . Redirected to Shielding 155 | . . . . . . . . . . . 155 . Regen/Repaired (Parts) 15 | . . . . . . . . . . 15 . . Core Remaining (%) 58 | 100 . . . 40 79 16 . . . . . . Volleys Fired 291 | 9 23 27 . 22 68 101 . . . . 41 . Largest 2 | 2 2 2 . 2 2 2 . . . . 2 . Hottest 138 | 60 60 85 . 68 85 100 . . . . 138 . Shots Fired 511 | 17 46 51 . 40 135 163 . . . . 59 . Gun 379 | 17 46 46 . 15 128 127 . . . . . . Cannon 83 | . . 4 . 18 6 17 . . . . 38 . Launcher 28 | . . 1 . 7 1 19 . . . . . . Special 21 | . . . . . . . . . . . 21 . Kinetic 356 | 9 23 30 . 33 128 133 . . . . . . Thermal 68 | 8 23 20 . . 6 11 . . . . . . Explosive 41 | . . 1 . 7 1 11 . . . . 21 . Electromagnetic 46 | . . . . . . 8 . . . . 38 . Robot Hit Streak 20 | 3 9 10 . 5 15 20 . . . . 19 . Robot Miss Streak 4 | 1 2 1 . 3 4 3 . . . . 1 . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 3 | . . 1 . . 2 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . . . . . Shots Hit Robots 355 | 11 31 40 . 20 87 111 1 1 . 1 51 1 Core Hits 201 | 4 14 14 . 15 46 65 1 . . . 42 . Critical Kills 3 | . . . . . 2 . 1 . . . . . Critical Parts Destroyed 3 | . . 1 . . . 1 . 1 . . . . Critical Strikes 13 | . . 3 . . 3 2 1 1 . . 3 . Burn 3 | . . 2 . . 1 . . . . . . . Destroy 4 | . . 1 . . 2 1 . . . . . . Blast 1 | . . . . . . 1 . . . . . . Corrupt 1 | . . . . . . . . . . . 1 . Smash 2 | . . . . . . . 1 1 . . . . Sever 2 | . . . . . . . . . . . 2 . Melee Attacks 36 | . . . . . . . 14 4 . 6 9 3 Impact 36 | . . . . . . . 14 4 . 6 9 3 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . 1 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 11985 | 137 377 629 . 751 1364 4197 78 141 . 71 4191 49 Guns 3564 | 137 377 404 . 61 1116 1469 . . . . . . Cannons 1761 | . . 50 . 183 80 693 . . . . 755 . Explosions 5619 | . . 175 . 507 167 2035 . . . . 2735 . Melee 339 | . . . . . . . 78 141 . 71 . 49 Ramming 1 | . . . . . 1 . . . . . . . Kinetic 3519 | 82 202 215 . 244 1136 1640 . . . . . . Thermal 1859 | 55 175 239 . . 60 1203 . . . . 127 . Explosive 4586 | . . 175 . 507 167 1129 . . . . 2608 . Electromagnetic 980 | . . . . . . 225 . . . . 755 . Impact 339 | . . . . . . . 78 141 . 71 . 49 Slashing 701 | . . . . . . . . . . . 701 . Piercing . | . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . 1 1 1 1 1 4 4 Average Corruption 1 | . . . . . . 1 1 1 1 1 4 4 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 25 | . . . . . . 17 1 . . . 4 3 Message Errors 7 | . . . . . . 5 . . . . 1 1 Matter Fused 4 | . . . . . . 3 . . . . 1 . Heat Flow Errors 3 | . . . . . . 2 1 . . . . . Energy Discharges 5 | . . . . . . 2 . . . . 2 1 Parts Rejected 1 | . . . . . . 1 . . . . . . Data Loss (minor) 2 | . . . . . . 2 . . . . . . Data Loss (major) 2 | . . . . . . 1 . . . . . 1 Alerts 1 | . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 729 | . . 21 . 21 . 216 . 141 . 52 239 39 Projectiles 119 | . . . . 4 . 94 . . . . 21 . Explosions 378 | . . 21 . 17 . 122 . . . . 218 . Melee 232 | . . . . . . . . 141 . 52 . 39 Knockbacks 6 | . . . . 1 4 . . . . . . 1 Impact 1 | . . . . . . . . . . . . 1 Kinetic 5 | . . . . 1 4 . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 340 | . . . . 32 . 308 . . . . . . Shots 9 | . . . . 1 . 8 . . . . . . Rammed 1 | . . . . . 1 . . . . . . . Targets Rammed 1 | . . . . . 1 . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 421 | . 81 41 . 74 285 180 238 . . 401 421 . Average Temperature 115 | . 33 14 . 27 145 31 119 . . 215 190 . Received Heat Transfer 1694 | . 180 201 . 48 406 510 42 9 . . 298 . Effects 1 | . . . . . 1 . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . 1 . . . . 5 . Combat Hostiles 6 | . . . . . . 1 . . . . 5 . Parts Fried 1 | . . . . . . 1 . . . . . . Impact Corruptions 14 | . . . . . . . . 9 . 4 . 1 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | . . 1 . . . 1 . . . . . . Heat Transferred 2618 | 125 400 681 . . 222 1090 . . . . 100 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Peak Influence 433 | 15 160 125 . 189 234 433 411 . . . . . Initial 212 | . 9 62 . . 35 82 212 . . . . . Average 124 | 3 78 43 . 84 115 187 283 . . . . . Maximum Alert Level 2 | . . . . . 1 2 2 . . . . . Low Security (%) 79 | 100 100 100 . 100 88 59 . . . . . . Level 1 18 | . . . . . 11 35 94 . . . . . Level 2 1 | . . . . . . 4 5 . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 14 | . 1 . . . 3 8 2 . . . . . Investigation . | . . . . . . . . . . . . . Extermination 4 | . . . . . . 4 . . . . . . Reinforcement 10 | . 1 . . . 3 4 2 . . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 2 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Distress Signals 5 | . 1 . . . 1 . 3 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 160 | . 12 8 . 16 27 41 16 7 . . 31 2 Peak Tracking Total 8 | . 3 3 . 4 5 6 8 8 . . 6 2 Tactical Retreats 17 | . 1 1 . 2 1 4 4 2 . . 2 . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Traps Triggered 1 | . . . . . . 1 . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Machines Disabled 9 | . . . . 1 2 5 . . . . 1 . Max in Single Turn 1 | . . . . 1 1 1 . . . . 1 . Garrison Access 1 | . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Machines Accessed 19 | . 4 1 2 . 2 4 5 . 1 . . . Terminals 14 | . 4 1 . . 2 3 4 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 1 . . . . . Total Hacks 39 | . 7 4 2 . 6 9 10 . 1 . . . Successful 13 | . 3 1 2 . 2 3 1 . 1 . . . Failed 26 | . 4 3 . . 4 6 9 . . . . . Catastrophic 4 | . 1 . . . 1 1 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 25 | . 7 4 1 . 2 6 5 . . . . . Terminals 31 | . 7 4 . . 6 6 8 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 5 | . . . . . . 3 2 . . . . . Terminal Hacks 9 | . 2 1 2 . 2 1 . . 1 . . . Record 1 | . . . 1 . . . . . . . . . Part Schematic 1 | . . . . . . 1 . . . . . . Robot Analysis 3 | . 2 1 . . . . . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . Open Door 1 | . . . . . . . . . 1 . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . Unauthorized Hacks 3 | . 1 . . . . 1 1 . . . . . Terminals 3 | . 1 . . . . 1 1 . . . . . Track 1 | . . . . . . . 1 . . . . . Botnet 2 | . 1 . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 16 | . 4 1 . . 2 4 5 . . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Total Allies 3 | . . 3 . . . . . . . . . . Largest Group 3 | . . 3 3 3 . . . . . . . . Highest-Rated Group 40 | . . 40 40 40 . . . . . . . . Highest-Rated Ally 16 | . . 16 16 16 . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 42 | . . 8 . 34 . . . . . . . . Total Damage 495 | . . 69 . 426 . . . . . . . . Kills 5 | . . 1 . 4 . . . . . . . . Allies Corrupted 1 | . . . . 1 . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Robot Analysis Total 3 | . 2 1 . . . . . . . . . . Derelict Logs Recovered 8 | . . 2 . 3 . . . 1 1 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Turns Passed 10579 | 180 759 1406 257 919 1748 2311 479 137 66 316 1890 111 Spaces Moved 8011 | 94 338 947 237 692 579 1485 838 315 207 825 1433 21 Core 24 | 1 . . . . 1 4 . . . . 16 2 Treads 464 | 72 338 43 . . . 11 . . . . . . Legs 445 | . . . . . . . . . . . 445 . Wheels 3682 | 21 . 904 237 692 578 1250 . . . . . . Hover 706 | . . . . . . . . . . . 687 19 Flight 2690 | . . . . . . 220 838 315 207 825 285 . Fastest Speed 32 | 50 160 105 105 105 120 32 32 32 32 32 32 60 Average Speed 98 | 145 196 135 105 112 159 125 32 32 32 32 90 66 Slowest Speed 1250 | 160 240 320 105 120 1150 1250 32 32 32 32 210 150 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 16 | . . . . . . 1 15 . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . . . Exploration Rate (%) 54 | 6 59 99 62 101 40 37 22 65 36 86 85 4 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 6 | . . 1 1 2 . . . 1 . 1 . . Known Exits Taken 6 | . . . . . 1 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . . 1 . Scrap Searched 9 | . . 1 . 2 . . . 3 1 2 . . Spaces Dug 59 | . . . . 25 8 . 13 3 . 3 6 1 Terrain Destroyed 371 | . . 9 . 81 8 121 13 3 . 3 132 1 Melee 26 | . . . . . . . 13 3 . 3 6 1 Projectile 4 | . . . . . . 3 . . . . 1 . AOE 341 | . . 9 . 81 8 118 . . . . 125 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Total 10105 | 116 387 1025 245 792 1287 1774 1003 341 206 865 1949 115 Wait 1526 | . 19 37 6 69 592 114 150 17 . 15 417 90 Move 7969 | 93 337 946 236 691 578 1482 809 314 206 824 1432 21 Hop 14 | . . . . . . 1 13 . . . . . Pick Up 49 | 5 5 6 3 . 9 15 1 . . 3 2 . Fast Attach 63 | 7 1 . . . 9 14 9 4 . 7 12 . Attach 36 | . . 5 . . 2 17 1 1 . . 10 . Detach 27 | . 1 . . . . 9 1 1 . 6 9 . Swap 39 | 2 1 4 . 7 12 7 . . . . 6 . Drop 54 | . . . . 3 16 14 5 . . 4 11 1 Fire 291 | 9 23 27 . 22 68 101 . . . . 41 . Melee 36 | . . . . . . . 14 4 . 6 9 3 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 1 | . . . . . 1 . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / *Pro) -6/Deep Caves -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 15) 181 | -11/Junkyard | Entered Materials 318 | -10/Materials | Build established: Mutant 383 | -10/Materials | Discovered new exit (range 13) 665 | -10/Materials | Discovered new exit (range 15) 918 | -10/Materials | Discovered new exit (range 9) 940 | -10/Materials | Entered Mines 1268 | -10/Mines | Discovered new exit (range 10) 1669 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1669 | -10/Mines | Discovered new exit (range 5) 1956 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1981 | -10/Mines | Learned Materials terminal intel 2148 | -10/Mines | Learned location of Mines (-9) 2161 | -10/Mines | Discovered new exit (range 6) 2346 | -10/Mines | Entered Exiles 2346 | -10/Exiles | Accompanied by 3 allies 2362 | -10/Exiles | Discovered new exit (range 15) 2375 | -10/Exiles | Met 8R-AWN 2391 | -10/Exiles | Met EX-HEX 2423 | -10/Exiles | Met EX-BIN 2436 | -10/Exiles | Aligned with FarCom system 2437 | -10/Exiles | Given EX-Vault access code 2462 | -10/Exiles | Opened EX-Vault 2468 | -10/Exiles | Found YOLO Cannon 2491 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2521 | -10/Exiles | Met EX-DEC 2528 | -10/Exiles | Learned location of Zion (-6) 2589 | -10/Exiles | Discovered new exit (range 10) 2603 | -10/Exiles | Left Exiles lab with YOLO Cannon 2603 | -10/Exiles | Entered Mines 2603 | -9/Mines | Accompanied by 3 allies 2617 | -9/Mines | Learned 4 Materials zone layouts 2629 | -9/Mines | Discovered new exit (range 15) 2703 | -9/Mines | Found a hidden stash of uninstalled traps 2744 | -9/Mines | Learned 4 Materials zone layouts 3075 | -9/Mines | Learned location of Recycling (-9) 3135 | -9/Mines | Learned location of Storage (-9) 3140 | -9/Mines | Core integrity fell below 50% 3503 | -9/Mines | Discovered new exit (range 7) 3522 | -9/Mines | Entered Materials 3522 | -8/Materials | Evolved 4 slots: Utility x4 3523 | -8/Materials | Identified exit to Factory 3524 | -8/Materials | Loaded intel: 12 terminal locations 4249 | -8/Materials | Build established: Scavenger-Mutant 5270 | -8/Materials | Entered Factory 5270 | -7/Factory | Evolved 2 slots: Utility x2 5444 | -7/Factory | Destroyed 7 combat bots 6668 | -7/Factory | Lost 8 parts (2n4u2w) 6824 | -7/Factory | Lost 5 parts (1p1n3w) 6934 | -7/Factory | Discovered new exit (range 12) 6948 | -7/Factory | Identified exit to Factory 7199 | -7/Factory | Build established: Mutant 7443 | -7/Factory | Core integrity fell below 50% 7446 | -7/Factory | Core integrity fell below 20% 7473 | -7/Factory | Lost 6 parts (1n4u1w) 7581 | -7/Factory | Entered another Factory area 7581 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7689 | -6/Factory | Spotted B-75 Beast 7783 | -6/Factory | Build established: Sprinter 7886 | -6/Factory | Crushed by falling debris 7989 | -6/Factory | Discovered new exit (range 17) 8060 | -6/Factory | Identified exit to Lower Caves 8060 | -6/Factory | Entered Lower Caves 8139 | -6/Lower Caves | Ambushed by wild Derelicts 8139 | -6/Lower Caves | Encountered a Warlord checkpoint 8161 | -6/Lower Caves | Discovered new exit (range 8) 8163 | -6/Lower Caves | Identified exit to Lower Caves 8197 | -6/Lower Caves | Entered another Lower Caves area 8232 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 8256 | -6/Lower Caves | Encountered a Warlord checkpoint 8257 | -6/Lower Caves | Discovered new exit (range 20) 8263 | -6/Lower Caves | Identified exit to Zion 8263 | -6/Lower Caves | Entered Zion 8288 | -6/Zion | Learned location of Warlord (-5) 8309 | -6/Zion | Discovered new exit (range 19) 8316 | -6/Zion | Identified exit to Proximity Caves 8327 | -6/Zion | System corruption cleaned by Quarantine Array 8378 | -6/Zion | Given the Hacking Drone Bay 8417 | -6/Zion | Found Prototype Processor 8417 | -6/Zion | Identified Exp. Signal Interpreter 8436 | -6/Zion | Found Prototype Processor 8436 | -6/Zion | Identified Exp. Target Analyzer 8438 | -6/Zion | Found Prototype Processor 8438 | -6/Zion | Identified Exp. Terrain Scan Processor 8487 | -6/Zion | Found Prototype Special Weapon 8489 | -6/Zion | Found Prototype Special Weapon 8490 | -6/Zion | Found Prototype Special Weapon 8536 | -6/Zion | Rebuked by Imprinter 8577 | -6/Zion | Discovered new exit (range 5) 8578 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 8578 | -6/Zion | Identified exit to Deep Caves 8579 | -6/Zion | Entered Deep Caves 8616 | -6/Deep Caves | Identified RU-N14's Throwing Claymores (x3) 8663 | -6/Deep Caves | Attacked by Z-Imprinter 8671 | -6/Deep Caves | Destroyed Z-Imprinter 8762 | -6/Deep Caves | Core integrity fell below 50% 8828 | -6/Deep Caves | Found Prototype Protection 8828 | -6/Deep Caves | Identified Zio. Weapon Casing 8832 | -6/Deep Caves | Found Zio. Weapon Casing 8946 | -6/Deep Caves | Build established: Mutant 8963 | -6/Deep Caves | Discovered new exit (range 7) 9079 | -6/Deep Caves | Spotted as-59117 9099 | -6/Deep Caves | Destroyed as-59117 9531 | -6/Deep Caves | Found Prototype Protection 9531 | -6/Deep Caves | Identified Zio. Heavy Carapace 9636 | -6/Deep Caves | Exposed GOLEM chamber 9637 | -6/Deep Caves | Triggered Deep Caves wall 10298 | -6/Deep Caves | Spotted as-28836 10308 | -6/Deep Caves | Core integrity fell below 20% 10310 | -6/Deep Caves | Destroyed as-28836 10372 | -6/Deep Caves | Spotted as-11316 10384 | -6/Deep Caves | Destroyed as-11316 10404 | -6/Deep Caves | Found GOLEM Unit 10410 | -6/Deep Caves | Found GOLEM Unit 10414 | -6/Deep Caves | Lost 3 parts (2u1w) 10415 | -6/Deep Caves | Found GOLEM Unit 10469 | -6/Deep Caves | Entered Proximity Caves 10470 | -5/Proximity Caves | Identified exit to Factory 10580 | -5/Proximity Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 10452_ Dropped Zio. Composite Leg I. 10462_ System corrupted: Energy discharge (-238). LOCATION=UNKNOWN GOAL=ESCAPE Loading 1 Proximity Caves exit... 10484_ Asb. Biocell Array integration complete. 10485_ GOLEM Unit beginning Asb. Alloy Leg integration. 10485_ System corrupted: Energy discharge (-259). 10526_ Dropped Zio. Glidesys I. 10546_ System corrupted: Substantial component data lost. 10565_ 8#OJTVLIEAUPMVBORKMN3EMDG >M YSEX PA4N=8 10574_ Slug penetrates Wall. 10576_ Destroyed Targeting Computer. 10576_ H-66 Slayer system corrupted by crushing effect. 10576_ H-66 Slayer knocked back. 10577_ H-66 Slayer system terminally corrupted. 10577_ Imp. Sensor Array destroyed. 10580_ Penetrated by Slug. 10580_ Exp. Target Analyzer destroyed. 10580_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ?????????????????????????? ?????????????? | | ????????????????????????? ?????????????? | | ????????????????????????? ?????????????? | | ?????????????????????????# ?????????????? | | ?????????????????????????# ?????????????? | | ?????????????????????????# ?????????????? | | ?????????????????????????# ?????????????? | | ??????????????????###????# #????????????? | | ????????????????###=#????? ###??????????? | | ???????????????## ##??## #??????????? | | ???????????????# @ ## #??????????? | | ???????????????# h =% #? #???????????? | | ???????????????# ####?# #???????????? | | ???????????????# ####????# #####???????? | | ???????????????# ##?###### ##??????? | | ???????????????# ### #??????? | | ???????????????# ###??????? | | ???????????????# ## ###????????? | | ???????????????# ### #??????????? | | ???????????????# ###?# #?????????? | | ???????????????## ##???## #?????????? | | ????????????????### ##?????## ##?????????? | | ??????????????????###???????####??????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 27 Energy Capacity 1700 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 1135 Armor Coverage 1200 Weapon Shielding 100 Evasion (%) 71 Targeting Accuracy 24 Melee Accuracy 5 Target Analysis 10 Recoil Reduction 2 Energy Filtering 30 Offensive Hacking 20 Item Schematics ----------------- EM Pulse Cannon | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LongswordTrackerArchive Manual? 0 Play Time 01:12:12 Cumulative 619.0 hours Start 2023.04.04 @ 15:45:02 End 2023.04.05 @ 11:30:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 636 Rogue 635 Adventurer 0 Explorer 1 Win Type - Total 30 Types 21/0/6/3/0/0/0/0/0 Lore% 84 Gallery% 92 Achievement% 78 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 17101188-d962-45f8-81a4-29bd49fdf078