Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.14 @ 09:55:12 Player: RecursiveCharlatan Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (62) 310 Value Destroyed (2153) 2153 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (604) 604 TOTAL SCORE: 6927 Bonus ------- Follower Combat Kills 410 Entered Garrisons 200 Friendly Fire -6 Cogmind --------- Core Integrity 0/850 Matter 234/300 Energy 67/100 System Corruption 4% Temperature Cool (0) Movement Walking (120) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (6) ------ Scrap Engine > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Matter Compressor (250) Weapon Cycler Reflective Plating Remote Datajack Mining Laser Peak State ------------ > --- POWER ------------ Fusion-Nuclear Reactor > --- PROPULSION ------- Cargo Legs Treaded VSS-Titanium Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Huge Storage Unit Reactive Plating Force Field Hacking Suite > --- WEAPON ----------- Ion Cannon Flak Gun Flak Gun Directed Construct/G > --- INVENTORY -------- Ion Engine Spiked Treads Improved Heat Sink Advanced Heat Sink Matter Compressor Improved Sensor Array Advanced Signal Interpreter Seismic Detector Weapon Cycler ECM Suite Core Shielding Light Armor Plating Hardened Medium Armor Plating Reflective Plating Hacking Suite Hacking Suite V3-11A's Pendant Ion Cannon Rocket Launcher Rocket Launcher Remote Datajack Remote Datajack Mining Laser Heavy Hammer [Rating: 87] Favorites ----------- Power Ion Engine Engine Ion Engine Reactor Constructs Propulsion Light Treads Treads Light Treads Leg Cargo Legs Utility Huge Storage Unit Device V3-11A's Pendant Storage Huge Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Reflective Plating Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Build | -11 -10 -10 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Slots Evolved 8 | . . . 4 . . 4 . Power . | . . . . . . . . Propulsion 2 | . . . 1 . . 1 . Utility 4 | . . . 3 . . 1 . Weapon 2 | . . . . . . 2 . Parts Attached 56 | 7 13 3 4 9 1 6 13 Power 3 | 1 2 . . . . . . Engine 3 | 1 2 . . . . . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 11 | 2 3 . 1 2 . . 3 Treads 4 | . 3 . 1 . . . . Leg 7 | 2 . . . 2 . . 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 22 | 2 4 1 . 5 1 3 6 Device 7 | 1 1 1 . 1 1 2 . Storage 3 | 1 2 . . . . . . Processor 1 | . . . . . . . 1 Hackware 4 | . . . . 2 . . 2 Protection 7 | . 1 . . 2 . 1 3 Artifact . | . . . . . . . . Weapon 20 | 2 4 2 3 2 . 3 4 Energy Gun 4 | . 2 . . . . 1 1 Energy Cannon 2 | . . . . . . 1 1 Ballistic Gun 8 | 1 1 1 . 2 . 1 2 Ballistic Cannon 1 | . . . 1 . . . . Launcher 2 | . . 1 1 . . . . Special Weapon 1 | 1 . . . . . . . Impact Weapon 2 | . 1 . 1 . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 1 . 1 1 . . Corrupted Parts 1 | . . . . . . . 1 System Corruption 3 | . . . . . . . 3 Parts Lost 40 | . 6 1 . 2 . 4 27 Power 4 | . 2 . . . . . 2 Propulsion 9 | . 2 . . 1 . . 6 Utility 13 | . . . . 1 . 2 10 Weapon 14 | . 2 1 . . . 2 9 Highest Loss Streak 23 | . 3 1 . 1 . 2 23 To Critical Strikes . | . . . . . . . . Average Backups 17 | 4 12 15 18 22 23 23 17 Power . | . . . . . . . . Propulsion 4 | 1 2 4 5 7 6 3 . Utility 7 | . 3 5 6 8 9 12 10 Weapon 5 | 2 5 5 7 7 7 5 3 Tool/Special . | . . . . . . . . Unused Backups 17 | . 2 . . 1 . 5 9 Power . | . . . . . . . . Propulsion 5 | . . . . . . 4 1 Utility 8 | . 1 . . . . 1 6 Weapon 2 | . 1 . . 1 . . . Tool/Special 2 | . . . . . . . 2 Average Slot Usage (%) 86 | . 91 100 72 73 81 77 55 Engine 8 | . 8 14 9 7 7 2 . Treads 14 | . 23 28 27 1 . . 1 Leg 6 | . 4 . . 14 14 11 7 Device 11 | . 7 11 9 10 12 16 11 Storage 10 | . 14 14 9 7 7 5 4 Hackware 4 | . . . . 9 15 8 4 Protection 4 | . 6 2 . 5 7 5 6 Energy Gun 2 | . 11 1 . . . . 3 Ballistic Gun 11 | . 14 15 7 7 9 9 4 Ballistic Cannon 1 | . . . 3 4 . 3 . Special Weapon 3 | . . 9 4 . . . . Impact Weapon 1 | . . . . 2 5 3 1 Peak Build Rating 87 | 6 11 14 18 45 64 85 87 Average Rating 31 | 4 8 11 15 40 57 78 58 On Entrance 29 | . 6 10 13 18 45 64 82 Avg Prop Armor Cover (%) 6 | . . . . . . . 6 Naked Turns . | . . . . . . . . Heaviest Build 125 | 12 91 91 94 97 97 123 125 Greatest Support 73 | 20 40 40 60 72 72 73 73 Greatest Overweight (x) 6 | 1 4 2 1 2 1 1 6 Average Overweight (x) 1 | . . 2 1 1 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 Average Capacity 23 | 7 17 25 25 25 25 25 18 Most Carried 25 | 6 19 18 22 25 25 25 25 Average Carried 18 | 4 12 15 19 22 23 23 17 Final Capacity 25 | 8 25 25 25 25 25 25 5 Final Carried 25 | 6 15 18 22 22 25 25 5 Scrap Engine Consumption 28 | . . . . . 10 14 4 Constructs Created 3 | . . . . . 1 2 . Constructs Modified 6 | . . . . . . 4 2 Class Distribution -------------------- 60% | Mutant 17% | Commander-Mutant 10% | Commander-Tank 5% | Hacker-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -8/Storage Commander-Mutant | -8/Recycling Commander-Tank | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -10 -8 -8 -8 -6 -6 ----------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Matter Collected 1915 | 312 211 88 78 424 30 537 235 Remotely . | . . . . . . . . Salvage Created 2417 | 201 548 56 . 644 . 627 341 Parts 116 | 15 27 4 . 42 . 18 10 Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed 3 | 2 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 11 | . . 11 . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Combat Hostiles Destroyed 51 | . 14 3 . 16 . 12 6 Melee 3 | . 1 . . 1 . . 1 Guns 33 | . 13 2 . 6 . 8 4 Cannons 11 | . . . . 8 . 3 . AOE 1 | . . 1 . . . . . Classes Destroyed 13 | 3 4 1 . 2 . 1 2 Worker 3 | 1 1 . . . . 1 . Tunneler 4 | 4 . . . . . . . Hauler 1 | . 1 . . . . . . Recycler 2 | 1 1 . . . . . . Operator 1 | . 1 . . . . . . Swarmer 11 | . 6 2 . 3 . . . Grunt 21 | . 8 . . 5 . 6 2 Brawler 1 | . . . . 1 . . . Duelist 1 | . . . . . . . 1 Sentry 13 | . . . . 7 . 4 2 Specialist 1 | . . . . . . . 1 Programmer 2 | . . . . . . 2 . Subdweller 1 | . . 1 . . . . . Best Kill Streak 5 | 4 4 2 . 5 . 5 2 Combat Bots Only 5 | . 4 2 . 5 . 4 2 Max Kills in Single Turn 2 | 1 1 1 . 2 . 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . 1 . . . . . Melee 1 | . 1 . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Hostile Shots Fired 681 | . 103 11 . 68 2 204 293 Missed 204 | . 24 2 . 22 . 74 82 Hits 477 | . 79 9 . 46 2 130 211 Melee 9 | . . . . . . . 9 Projectile 468 | . 79 9 . 46 2 130 202 AOE 1 | . . . . . . 1 . Critical Strikes 23 | . 1 . . 5 . 2 15 Damage Taken 6944 | . 900 187 52 671 38 1413 3683 Core 1222 | . 208 41 20 98 . 128 727 Absorbed by Shields 106 | . . . . . . 21 85 Redirected to Shielding 84 | . 8 10 . . . . 66 Ignored by Resistances 191 | . . . . 4 5 54 128 Regen/Repaired (Parts) 160 | . 17 . . . 5 55 83 Core Remaining (%) 59 | 100 . . . . 78 . . Volleys Fired 273 | 42 70 30 5 35 . 37 54 Largest 3 | 1 2 2 2 2 . 3 3 Hottest 143 | 20 85 100 53 58 . 143 143 Shots Fired 451 | 42 127 33 10 70 . 99 70 Gun 340 | 42 127 9 5 42 . 62 53 Cannon 85 | . . . 5 28 . 37 15 Launcher 3 | . . 1 . . . . 2 Special 23 | . . 23 . . . . . Kinetic 270 | 42 68 7 10 70 . 36 37 Thermal 169 | . 54 25 . . . 59 31 Explosive 3 | . . 1 . . . . 2 Electromagnetic 9 | . 5 . . . . 4 . Robot Hit Streak 16 | 7 16 6 3 14 . 13 8 Robot Miss Streak 4 | 2 3 1 2 3 . 4 4 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 1 . . 1 . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . Shots Hit Robots 313 | 27 87 6 6 54 . 76 57 Core Hits 147 | 11 32 5 2 23 . 47 27 Critical Kills 2 | . . . . . . . 2 Critical Parts Destroyed 4 | . . . . . . 2 2 Critical Strikes 11 | . 2 . 1 1 . 3 4 Burn 2 | . 2 . . . . . . Meltdown 1 | . . . . . . . 1 Destroy 3 | . . . . . . 2 1 Blast 2 | . . . 1 1 . . . Corrupt 1 | . . . . . . 1 . Smash 2 | . . . . . . . 2 Melee Attacks 27 | . 7 . 1 8 1 1 9 Impact 27 | . 7 . 1 8 1 1 9 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5812 | 214 1147 111 107 1054 . 1900 1279 Guns 3478 | 214 1004 64 18 448 . 1040 690 Cannons 1425 | . . . 89 438 . 669 229 Explosions 418 | . 64 47 . . . 183 124 Melee 478 | . 74 . . 168 . . 236 Ramming 13 | . 5 . . . . 8 . Kinetic 2831 | 214 434 46 107 886 . 658 486 Thermal 2181 | . 566 18 . . . 1164 433 Explosive 171 | . . 47 . . . . 124 Electromagnetic 138 | . 68 . . . . 70 . Impact 478 | . 74 . . 168 . . 236 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . . 1 4 Average Corruption 1 | . . . . . . 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 8 | . . . . . . 1 7 Message Errors 2 | . . . . . . . 2 Matter Fused 2 | . . . . . . 1 1 Energy Discharges 2 | . . . . . . . 2 Parts Rejected 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 147 | . 45 . . . . . 102 Projectiles . | . . . . . . . . Explosions 45 | . 45 . . . . . . Melee 102 | . . . . . . . 102 Knockbacks 9 | . . . 1 4 . 3 1 Impact 2 | . . . . . . 1 1 Kinetic 7 | . . . 1 4 . 2 . Secondary . | . . . . . . . . Self-Inflicted Damage 54 | . 54 . . . . . . Shots 1 | . 1 . . . . . . Rammed 1 | . 1 . . . . . . Targets Rammed 2 | . 1 . . . . 1 . Kicked 1 | . . . . . . 1 . Crushed . | . . . . . . . . Highest Temperature 304 | . 304 . 9 3 . 81 114 Average Temperature 73 | . 100 . 9 2 . 28 36 Received Heat Transfer 2489 | . 381 54 24 324 12 523 1171 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Fried 1 | . . . . 1 . . . Impact Corruptions 4 | . . . . 1 . . 3 Robots Melted 2 | . . . . . . 1 1 Combat Hostiles 2 | . . . . . . 1 1 Parts Melted 7 | . 2 . . . . 4 1 Heat Transferred 4347 | . 1382 37 . . . 2129 799 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 1 . . . . 1 . Alert | -11 -10 -10 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Maximum Alert Level 1 | . . . . . . 1 1 Low Security (%) 98 | 100 100 . 100 100 100 95 93 Level 1 1 | . . . . . . 4 6 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 238 | 10 138 . 43 132 43 229 238 Initial 158 | . . . 1 . 43 . 158 Average 49 | 1 38 . 11 50 3 75 170 Influence Increases 2253 | 30 472 78 129 544 49 732 219 Destroy 0b10 Robot/C 1260 | . 280 60 80 320 20 380 120 Destroy 0b10 Robot/NC 65 | 30 20 . 10 . . 5 . Destroy Leader 284 | . 62 . 12 100 . 90 20 Allied During Kill 223 | . . 3 11 21 20 168 . Successful Hack 127 | . 43 . . 54 8 22 . Disable Machine 90 | . 30 . 15 30 . 15 . Destroy Structure 39 | . 7 . 1 4 1 7 19 Lose Combat Pursuer 165 | . 30 15 . 15 . 45 60 Influence Decreases 2146 | 30 472 75 132 431 162 505 339 Entered New Map 141 | . . . 2 . 70 . 69 Time Decay 1439 | 30 417 37 76 421 92 366 . Lost Part 355 | . 55 . . 10 . 20 270 Lost Ally 211 | . . 38 54 . . 119 . Squads Dispatched 10 | . 2 . . . . 8 . Investigation 2 | . 1 . . . . 1 . Extermination 2 | . . . . . . 2 . Reinforcement 4 | . 1 . . . . 3 . Assault . | . . . . . . . . Garrison 2 | . . . . . . 2 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Distress Signals 5 | . 2 . 1 1 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 106 | . 30 8 4 21 6 25 12 Peak Tracking Total 9 | . 7 2 3 4 1 3 9 Tactical Retreats 10 | . 1 1 . 1 . 3 4 Traps | -11 -10 -10 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Traps Triggered 4 | . 1 . . 1 . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -8 -8 -8 -6 -6 ---------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Machines Disabled 8 | . 2 2 1 2 . 1 . Max in Single Turn 1 | . 1 1 1 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Machines Accessed 26 | . 6 2 . 7 6 4 1 Terminals 20 | . 5 . . 7 5 2 1 Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . 1 . Garrison Access 1 | . . . . . . 1 . Total Hacks 74 | . 17 5 . 22 17 12 1 Successful 52 | . 11 5 . 16 11 8 1 Failed 22 | . 6 . . 6 6 4 . Catastrophic 2 | . . . . 1 1 . . Database Lockouts . | . . . . . . . . Manual 39 | . 14 . . 10 12 3 . Terminals 58 | . 14 . . 22 15 6 1 Fabricators . | . . . . . . . . Repair Stations 3 | . 3 . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 4 | . . . . . . 4 . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 21 | . 1 5 . 8 5 1 1 Record 4 | . . 4 . . . . . Part Schematic 4 | . . . . 3 1 . . Prototype ID Bank 1 | . . . . 1 . . . Open Door 1 | . . . . 1 . . . Terminal Index 3 | . 1 . . 1 1 . . Alert Level 1 | . . . . 1 . . . Hauler Manifests 1 | . . . . 1 . . . Zone Layout 2 | . . . . . 1 1 . Garrison Registry 1 | . . . . . . . 1 Proto ID Catalog 1 | . . 1 . . . . . Release Object 2 | . . . . . 2 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . Scan Component 1 | . 1 . . . . . . Repair 1 | . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . . . . . 4 . Insert Component 1 | . . . . . . 1 . Analyze 3 | . . . . . . 3 . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 24 | . 8 . . 8 6 2 . Terminals 24 | . 8 . . 8 6 2 . Botnet 5 | . 2 . . 2 1 . . Operators 2 | . 1 . . 1 . . . Skim 17 | . 5 . . 5 5 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 18 | . 5 . . 5 5 3 . Full Trace Events 1 | . . . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . . . 3 1 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 1 | . 1 . . . . . . Time 13 | . 13 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -6 -6 ------------ Run | Yrd Mat Sub Mat Sto Rec Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Total Allies 23 | . . 7 . 10 6 . . Largest Group 16 | . . 4 3 10 16 16 . Highest-Rated Group 287 | . . 76 57 173 287 287 . Highest-Rated Ally 29 | . . 19 19 29 29 29 . Total Orders 1 | . . . . . . 1 . STAY 1 | . . . . . . 1 . Ally Attacks 157 | . . 13 50 2 18 74 . Total Damage 1990 | . . 133 740 33 272 812 . Kills 19 | . . 1 6 . 2 10 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Active Infowar (turns) 1345 | 15 555 489 . . . 286 . Seismic 1345 | 15 555 489 . . . 286 . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -8 -8 -8 -6 -6 ------------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Turns Passed 10022 | 181 1594 3610 270 1337 1268 1263 499 Spaces Moved 3678 | 78 614 1038 97 514 620 559 158 Core 11 | 9 . . . . . . 2 Treads 1631 | . 471 1038 97 18 . . 7 Legs 2036 | 69 143 . . 496 620 559 149 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 320 246 200 183 183 120 Average Speed 232 | 115 212 320 246 203 195 183 194 Slowest Speed 560 | 120 480 320 246 340 200 183 560 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 48 | 4 94 76 12 74 94 13 24 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 9 | . 1 3 . 3 2 . . Known Exits Taken 5 | . 1 . 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . Scrap Searched 2 | . . 2 . . . . . Spaces Dug 6 | . . 3 . 1 1 1 . Terrain Destroyed 33 | . 4 17 . 4 1 3 4 Melee 3 | . . . . 1 1 1 . Projectile 10 | . . 7 . 3 . . . AOE 20 | . 4 10 . . . 2 4 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Total 4662 | 132 773 1247 118 727 675 721 269 Wait 505 | . 44 166 7 136 48 90 14 Move 3672 | 77 613 1037 96 513 619 559 158 Hop . | . . . . . . . . Pick Up 48 | 5 18 2 4 8 3 8 . Fast Attach 34 | 7 3 1 1 6 1 4 11 Attach 27 | . 6 2 1 2 . 5 11 Detach 15 | 1 . 2 1 3 . 5 3 Swap 29 | . 6 7 2 8 2 2 2 Drop 25 | . 5 . . 8 1 9 2 Fire 273 | 42 70 30 5 35 . 37 54 Melee 27 | . 7 . 1 8 1 1 9 Ram . | . . . . . . . . Kick 1 | . . . . . . 1 . Crush 1 | . 1 . . . . . . Escape Stasis 5 | . . . . . . . 5 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub) -10/Subcaves (discovered 2 exits: [*Mat] / Rec) -8/Materials -8/Storage (discovered 2 exits: Fac / *Rec) -8/Recycling -6/Factory (discovered 4 exits: Fac x2 / Low / Gar) -6/Garrison (discovered 3 exits: [Fac x3]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 182 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 363 | -10/Materials | Discovered new exit (range 15) 538 | -10/Materials | Discovered new exit (range 10) 591 | -10/Materials | Repaired Seismic Detector 732 | -10/Materials | Core integrity fell below 50% 826 | -10/Materials | Discovered new exit (range 7) 1118 | -10/Materials | Discovered new exit (range 15) 1262 | -10/Materials | Learned location of 1 exit from Storage 1318 | -10/Materials | Discovered new exit (range 15) 1338 | -10/Materials | Learned location of Storage (-8) 1400 | -10/Materials | Core integrity fell below 20% 1404 | -10/Materials | Learned 4 Subcaves zone layouts 1412 | -10/Materials | Lost 3 parts (1p1n1w) 1462 | -10/Materials | Identified exit to Subcaves 1462 | -10/Materials | Learned location of 1 exit from Materials 1510 | -10/Materials | Learned Storage stockpile data 1547 | -10/Materials | Learned 2 Storage zone layouts 1592 | -10/Materials | Loaded intel: 5 trap records 1648 | -10/Materials | Learned 2 Mines zone layouts 1776 | -10/Materials | Entered Subcaves 2190 | -10/Subcaves | Ambushed by Subdweller buried in earth 2491 | -10/Subcaves | Shifting Twisted Machinery released Flamer 2497 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 2777 | -10/Subcaves | Build established: Scavenger-Mutant 2822 | -10/Subcaves | Visited triangular shrine 2842 | -10/Subcaves | Found Prototype Device 2842 | -10/Subcaves | Identified V3-11A's Pendant 2847 | -10/Subcaves | Befriended Subdweller 3022 | -10/Subcaves | Befriended Subdweller 3148 | -10/Subcaves | Build established: Mutant 3181 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 3247 | -10/Subcaves | Befriended Subdweller 3247 | -10/Subcaves | Befriended Subdweller 3273 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 3676 | -10/Subcaves | Visited 4L-MR0's lab 3714 | -10/Subcaves | Found Prototype Leg 3731 | -10/Subcaves | Identified Cargo Legs 4176 | -10/Subcaves | Visited Clippyterm 4186 | -10/Subcaves | Identified exit to Recycling 4186 | -10/Subcaves | Learned location of Extension (-5) 4289 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 4524 | -10/Subcaves | Learned location of Zion (-6) 4524 | -10/Subcaves | Met a Zionite searching for "candidates" 4690 | -10/Subcaves | Lost 5 allies 4763 | -10/Subcaves | Approached by friendly Subdweller 4847 | -10/Subcaves | Befriended Subdweller 4847 | -10/Subcaves | Befriended Subdweller 5326 | -10/Subcaves | Discovered new exit (range 15) 5386 | -10/Subcaves | Entered Materials 5386 | -8/Materials | Accompanied by 3 allies 5386 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 5387 | -8/Materials | Identified exit to Storage 5656 | -8/Materials | Entered Storage 5717 | -8/Storage | Attached Cargo Legs, gained temporary slots: Utility x2 6515 | -8/Storage | Build established: Hacker-Mutant 6754 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6764 | -8/Storage | Identified exit to Factory 6807 | -8/Storage | Learned Factory emergency access door positions 6841 | -8/Storage | Learned location of Recycling (-8) 6885 | -8/Storage | Learned location of 1 exit from Storage 6900 | -8/Storage | Learned location of 1 exit from Storage 6926 | -8/Storage | Learned location of Lower Caves (-7) 6931 | -8/Storage | Used back door to open Recycling access 6960 | -8/Storage | Learned Factory stockpile data 6993 | -8/Storage | Entered Recycling 6993 | -8/Recycling | Accompanied by 10 allies 6994 | -8/Recycling | Identified exit to Factory 7052 | -8/Recycling | Build established: Commander-Mutant 7058 | -8/Recycling | Befriended Subdweller 7068 | -8/Recycling | Befriended Subdweller 7128 | -8/Recycling | Befriended Subdweller 7133 | -8/Recycling | Befriended Subdweller 7293 | -8/Recycling | Befriended Subdweller 7353 | -8/Recycling | Found Prototype Device 7353 | -8/Recycling | Identified Scrap Engine 7357 | -8/Recycling | Entered Scraplab 7578 | -8/Recycling | Befriended Subdweller 7624 | -8/Recycling | Learned Storage security intel 7676 | -8/Recycling | Learned Factory security intel 7716 | -8/Recycling | Learned location of 2 exits from Lower Caves 7771 | -8/Recycling | Learned 2 Lower Caves zone layouts 7785 | -8/Recycling | Learned location of 1 exit from Storage 7789 | -8/Recycling | Learned location of 3 exits from Factory 7801 | -8/Recycling | Learned location of 1 exit from Storage 7896 | -8/Recycling | Learned location of 1 exit from Recycling 8261 | -8/Recycling | Entered Factory 8261 | -6/Factory | Accompanied by 16 allies 8261 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 8262 | -6/Factory | Identified exit to Factory 8262 | -6/Factory | Identified exit to Lower Caves 8561 | -6/Factory | Build established: Commander-Tank 8655 | -6/Factory | Lost 4 allies 9376 | -6/Factory | Garrison activated, responded to threat 9504 | -6/Factory | Spotted B-75 Beast 9524 | -6/Factory | Identified exit to Garrison 9524 | -6/Factory | Entered Garrison 9576 | -6/Garrison | Triggered checkpoint 9707 | -6/Garrison | Discovered new exit (range 64) 9707 | -6/Garrison | Discovered new exit (range 68) 9707 | -6/Garrison | Discovered new exit (range 27) 9764 | -6/Garrison | Triggered checkpoint 9828 | -6/Garrison | Core integrity fell below 50% 9930 | -6/Garrison | Core integrity fell below 20% 9980 | -6/Garrison | Lost 23 parts (2p5n8u8w) 10023 | -6/Garrison | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 09980_ Slug penetrates Wall. 09982_ Acquired 4 matter. 09983_ Penetrated by Slug. 09983_ Carbon-fiber Leg destroyed. 09985_ Acquired 3 matter. 09986_ Destroyed Targeting Computer. 09986_ Penetrated by Slug. 09990_ System corrupted: Minigun jammed. 09993_ Penetrated by Slug. 09996_ Critical hit (Destroy). 09996_ Reactive Plating destroyed. 10000_ Penetrated by Slug. 10006_ Arm. Scrap Engine destroyed. 10006_ Scrap Engine core remains intact and functional. 10006_ Penetrated by Slug. 10023_ System corrupted: Energy discharge (-33). 10023_ Slug penetrates Reinforced Barrier. 10023_ Penetrated by Slug. 10023_ Minigun destroyed. Map ----- +----------------------------------------------------+ | ######++####?# #?????????????????????# #???# # | | #!!!!!!!# ### #?????????????????????# #???# # | | + + ## #?????????????????????# #???# T | | # ^ ^ # ### #?????????????????????# #???# # | | ## ###?# #?????????????????????# #???# # | | ?##### ##???# #?????????????????????# #???# # | | ######++###### ############??????????# #???#^^^# | | + #??????????# #???#^^^# | | + #??????????# #???# # | | # #####"""## #### #### #??????????# #???#^^^# | | """""#??# ## #??# #??# #??????????# #???#^^^# | | ######??##+### #??# #??# #???????#### ##### + | | ?????????# #?# #??# #??# #???????# + + | | ?????????# #?# #??# #??# #######?# ######## # | | ?????????# #?# #??# #??# ## #?# #??????# # | | ?????????# ### ####+####;+##""""###+######## # | | ?????????# + ^^ # | | ??############ ^ ^ ^ # | | ?## ^ # | | ?#"""""################## ## ## ########### | | ?#######??????????????### ## ## ###???????? | | ??????????????????????# " #???????? | | ??????????????????????# " #???????? | | ??????????????????????# " #???????? | | ??????????????????????# " #???????? | | ??????????????????????###@ # ## ###???????? | | ???????????????##########h ## ## ########### | | ???????????????# | | ???????????????# | | ???????????????# ####### | | ???????????????# #?????#! ## ##++####+#### | | ???????????????# #?????#!! ## ## #??# #??# | | ???????????????# #######%] ######## #??# #??# | | ???????????????# ! ! !% =!#??????# #??# #??# | | ???????????????# ####### ! #??????# #??# #??# | | ???????????????# #?????#^^ #??????# #??# #??# | | ???????????????# #?????#| ^#??????# #### #### | | ################++####### ^^#??????# + | | ^ #??????# + | | ^ #??????############ | | #?????????????????# | | ################ #######+# #?????????????????# | | ???????????????#%!###???# # #?????????????????# | | ???????????????# % ##### # #?????????????????# | | ???????????????# + # #?????????????????# | | ???????????????# ####### #?????????????????# | | ???????????????# ###????## #?????????????????# | | ???????????????# #??????#" #?????????????????# | | ???????????????# #??????#T #?????????????????# | | ???????????????# ###????#""#?????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 17 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 10 Core Shielding 20 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Adv. Visual Processing Unit | -8/Storage | Hacked Hyp. Gauss Rifle | -8/Storage | Hacked Phase Cannon | -8/Storage | Hacked Shock Rifle | -8/Recycling | Hacked Ion Cannon | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Seismic Detector | 15% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TripodCobblerArmor Manual? 0 Play Time 00:49:53 Cumulative 138.1 hours Start 2026.03.14 @ 09:08:59 End 2026.03.14 @ 09:55:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 265 Rogue 265 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 58 Gallery% 58 Achievement% 44 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 57772c7b-0c31-4e2b-9274-973d25f0d754