Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.08.07 @ 19:50:31 Player: Plexion Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (4) 2000 Regions Visited (17) 3400 Robots Destroyed (116) 580 Value Destroyed (4194) 4194 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1120) 1120 TOTAL SCORE: 11674 Bonus ------- Follower Combat Kills 220 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 219/300 Energy 98/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- 0b10 Decoder Chip [Generic] EM Shield Hacking Drone Bay (1/1) Neutron Cannon Gauss Rifle Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit 0b10 Decoder Chip [Scout] Improved Particle Charger Improved Phase Shifter Improved Light Armor Plating Makeshift Armor Plating > --- WEAPON ----------- Improved EM Pulse Cannon Power Sword > --- INVENTORY -------- Improved Cooling System Energy Well Improved Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Generic] Improved Weapon Shielding EM Shield Mobile Refinery Mk. CCLXVII Hacking Drone Bay Heavy Ion Cannon Heavy Assault Rifle Gauss Rifle Coil Gun Precision Grenade Launcher Scatter Rocket Array [Rating: 60] Favorites ----------- Power Micro Nuclear Core Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor 0b10 Decoder Chip [Scout] Protection Improved Light Armor Plating Weapon Heavy Ion Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Scatter Rocket Array Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 . . . 2 2 . . . . 2 . . . . Power 1 | . . . . . . . . . . . . . 1 . . . . Propulsion 3 | . . . . . . . 2 1 . . . . . . . . . Utility 4 | . . . 2 . . . . 1 . . . . 1 . . . . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 152 | 6 3 1 17 3 1 2 15 38 2 . 6 17 18 17 5 . 1 Power 10 | 1 . . 3 . . . . 2 . . . 1 2 . 1 . . Engine 6 | 1 . . 3 . . . . 1 . . . 1 . . . . . Core 2 | . . . . . . . . 1 . . . . . . 1 . . Reactor 2 | . . . . . . . . . . . . . 2 . . . . Propulsion 28 | 2 . . 3 1 . 1 6 7 . . . 3 1 1 3 . . Treads 9 | 2 . . 3 1 . 1 1 . . . . . . . 1 . . Leg 16 | . . . . . . . 5 6 . . . 3 1 1 . . . Wheel 3 | . . . . . . . . 1 . . . . . . 2 . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 52 | 1 1 1 6 . 1 . 4 9 1 . 5 6 8 8 . . 1 Device 22 | . . 1 1 . . . . 3 1 . 2 4 4 6 . . . Storage 2 | 1 1 . . . . . . . . . . . . . . . . Processor 3 | . . . 1 . . . . . . . . . 1 . . . 1 Hackware . | . . . . . . . . . . . . . . . . . . Protection 25 | . . . 4 . 1 . 4 6 . . 3 2 3 2 . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 62 | 2 2 . 5 2 . 1 5 20 1 . 1 7 7 8 1 . . Energy Gun 1 | . . . 1 . . . . . . . . . . . . . . Energy Cannon 11 | . . . . . . . . 1 1 . . 1 4 3 1 . . Ballistic Gun 19 | 2 . . 4 1 . . 4 6 . . . 2 . . . . . Ballistic Cannon 7 | . 2 . . . . . . 5 . . . . . . . . . Launcher 13 | . . . . 1 . 1 . 4 . . . 2 1 4 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 11 | . . . . . . . 1 4 . . 1 2 2 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 . . . . 3 . . 2 . 1 . . . . Parts Lost 35 | . . . 6 2 . 1 1 3 . . . 3 3 8 1 . 7 Power 5 | . . . 2 . . . . 1 . . . . . 1 . . 1 Propulsion 14 | . . . 1 1 . 1 . . . . . 3 2 3 . . 3 Utility 11 | . . . 1 1 . . 1 1 . . . . 1 3 1 . 2 Weapon 5 | . . . 2 . . . . 1 . . . . . 1 . . 1 Highest Loss Streak 5 | . . . 4 2 . 1 1 1 . . . 2 1 5 1 . 5 Average Slot Usage (%) 84 | . 85 98 89 87 100 100 99 94 92 92 92 87 80 58 60 80 49 Engine 4 | . 14 14 10 11 11 11 9 6 . . . 5 5 . . . . Core 2 | . . . . . . . . . 7 7 7 1 . . 2 6 2 Treads 5 | . 28 28 22 21 22 22 6 . . . . . . . 1 6 3 Leg 21 | . . . . . . . 29 37 38 38 38 33 23 9 6 6 3 Device 8 | . . 12 5 11 11 11 9 7 7 7 7 7 7 11 13 13 8 Storage 7 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 3 Processor 2 | . . . 3 . . . . . . . . . 5 6 6 6 6 Protection 13 | . . . 14 11 22 22 17 17 15 15 14 15 15 10 8 6 3 Energy Cannon 3 | . . . . . . . . . 5 7 7 5 6 4 4 6 3 Ballistic Gun 5 | . 24 . 14 22 22 16 16 9 1 . . 3 . . . . . Ballistic Cannon 1 | . 4 28 3 . . . . 3 . . . . . . . . . Launcher 1 | . . . . . . 5 . . . . . . . 3 6 6 3 Slashing Weapon 2 | . . . . . . . . 1 7 7 7 5 6 1 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 70 | 14 33 34 52 39 46 46 46 63 61 61 61 70 66 59 57 57 57 Greatest Support 84 | 40 40 40 40 40 40 40 52 77 77 77 77 84 71 53 28 20 20 Greatest Overweight (x) 5 | 4 . . 1 . 1 1 1 1 . . . 1 1 2 5 2 4 Average Overweight (x) . | . . . . . . 1 . . . . . . . 1 2 2 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 11 Most Carried 15 | 2 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 14 14 Average Carried 13 | 1 4 8 12 14 14 14 13 14 15 14 14 14 14 14 14 14 10 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 2 8 8 14 15 14 14 15 15 15 15 15 15 15 15 14 14 5 Class Distribution -------------------- 83% | Mutant 12% | Scavenger-Mutant 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Matter Collected 3758 | 190 196 84 514 80 . 48 346 753 262 5 72 246 155 329 318 . 160 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 4041 | . 223 97 757 95 . 65 576 883 269 . 66 214 254 350 121 . 71 Parts 220 | . 9 8 44 5 . 13 29 61 2 . 5 14 9 17 3 . 1 Haulers Intercepted 5 | . . . 3 . . . 1 1 . . . . . . . . . Recyclers Shooed 4 | . . 1 . . . . 2 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . . . . . 2 10 . 8 4 . 5 Prevented 3 | . . . . . . . . . . . . 3 . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 99 | . 5 2 15 3 . 8 8 22 . . 1 7 4 14 6 . 4 Guns 25 | . 2 . 9 1 . 1 5 7 . . . . . . . . . Cannons 26 | . 3 2 6 . . . . 7 . . 1 2 1 4 . . . AOE 44 | . . . . 2 . 7 3 8 . . . 4 . 10 6 . 4 Classes Destroyed 14 | . 2 1 6 . . 1 1 2 1 . . . . . . . . Builder 4 | . . . 1 . . . . 3 . . . . . . . . . Tunneler 2 | . . 1 1 . . . . . . . . . . . . . . Hauler 5 | . . . 3 . . . 1 1 . . . . . . . . . Recycler 3 | . . . . . . . 2 1 . . . . . . . . . Watcher 3 | . 1 . 2 . . . . . . . . . . . . . . Swarmer 27 | . . . 3 . . 7 . 9 . . . 4 . . 3 . 1 Grunt 40 | . 5 2 9 2 . . 3 6 . . . 1 1 5 3 . 3 Brawler 2 | . . . 1 . . . . 1 . . . . . . . . . Duelist 5 | . . . 1 1 . . 1 . . . . . . 2 . . . Sentry 10 | . . . 1 . . . 4 3 . . . . 1 1 . . . Hunter 7 | . . . . . . 1 . . . . 1 1 2 2 . . . Programmer 3 | . . . . . . . . 2 . . . 1 . . . . . Heavy 1 | . . . . . . . . 1 . . . . . . . . . Samaritan 1 | . . . . . . . . . 1 . . . . . . . . Thug 1 | . . . . . . . . . . . . . . 1 . . . Savage 3 | . . . . . . . . . . . . . . 3 . . . Best Kill Streak 13 | . 4 2 3 3 . 4 4 13 . . 1 3 2 4 3 . 3 Combat Bots Only 11 | . 3 2 3 3 . 4 4 11 . . 1 3 2 4 3 . 3 Max Kills in Single Turn 3 | . 2 1 2 2 . 3 2 3 1 . 1 2 1 3 3 . 2 Gunslinging 1 | . 1 . 1 . . . . 1 . . . . . . . . . Exploded 3 | . . . . 2 . 3 2 2 . . . 2 . 3 3 . 2 Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Damage Taken 8281 | . 320 84 980 233 . 362 349 2195 . 20 . 526 936 1227 143 . 906 Core 1288 | . 35 16 95 . . 52 82 82 . 20 . 45 75 277 49 . 460 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Core Remaining (%) 81 | 100 . 79 . . . 63 85 . . . . 79 . . . . . Volleys Fired 339 | . 16 8 74 6 . 14 18 83 19 9 2 22 30 29 3 . 6 Largest 2 | . 2 2 2 2 . 2 2 2 1 1 1 1 1 1 1 . 1 Hottest 96 | . 78 78 78 43 . 43 46 96 65 65 65 65 69 69 50 . 90 Shots Fired 516 | . 32 16 147 11 . 22 34 135 18 9 2 22 30 29 3 . 6 Gun 273 | . 22 . 119 10 . 16 32 74 . . . . . . . . . Cannon 200 | . 10 16 28 . . . . 53 18 9 2 15 30 17 . . 2 Launcher 43 | . . . . 1 . 6 2 8 . . . 7 . 12 3 . 4 Special . | . . . . . . . . . . . . . . . . . . Kinetic 336 | . 32 16 122 10 . 16 32 108 . . . . . . . . . Thermal 100 | . . . . . . . . 19 18 9 2 15 20 15 . . 2 Explosive 43 | . . . . 1 . 6 2 8 . . . 7 . 12 3 . 4 Electromagnetic 37 | . . . 25 . . . . . . . . . 10 2 . . . Robot Hit Streak 16 | . 16 3 9 5 . 6 8 16 7 . 9 10 10 5 . . 3 Robot Miss Streak 15 | . 3 2 7 2 . 1 2 5 2 . . 1 1 6 10 . 15 Penetration Max 1 | . . . . . . . . 1 . . . . . . . . . Secondary Targets 3 | . 1 . 1 . . . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . 1 . . . . . . . . . Shots Hit Robots 337 | . 25 9 86 7 . 15 28 100 10 . 3 13 23 16 . . 2 Core Hits 247 | . 8 4 29 5 . 11 21 47 3 . 3 8 5 59 19 . 25 Critical Kills 4 | . . . . . . . 1 2 . . . 1 . . . . . Critical Parts Destroyed 2 | . . . . . . . . 2 . . . . . . . . . Critical Strikes 15 | . . 1 2 . . . 2 9 . . . 1 . . . . . Meltdown 1 | . . . . . . . . . . . . 1 . . . . . Destroy 5 | . . . . . . . 1 4 . . . . . . . . . Blast 7 | . . 1 2 . . . . 4 . . . . . . . . . Sever 2 | . . . . . . . 1 1 . . . . . . . . . Melee Attacks 45 | . . . . . . . 5 13 9 10 5 1 1 1 . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 45 | . . . . . . . 5 13 9 10 5 1 1 1 . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . 1 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 12635 | . 382 186 1447 223 . 590 681 3197 543 . 90 876 609 2265 511 . 1035 Guns 3232 | . 261 . 1088 90 . 125 337 1331 . . . . . . . . . Cannons 3177 | . 121 186 359 . . . . 999 191 . 55 323 609 299 . . 35 Explosions 5351 | . . . . 133 . 465 164 559 . . . 553 . 1966 511 . 1000 Melee 869 | . . . . . . . 174 308 352 . 35 . . . . . . Ramming 6 | . . . . . . . 6 . . . . . . . . . . Kinetic 4281 | . 382 186 1254 90 . 125 337 1907 . . . . . . . . . Thermal 1671 | . . . . . . . . 423 191 . 55 323 376 268 . . 35 Explosive 5351 | . . . . 133 . 465 164 559 . . . 553 . 1966 511 . 1000 Electromagnetic 457 | . . . 193 . . . . . . . . . 233 31 . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 869 | . . . . . . . 174 308 352 . 35 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . 3 3 3 3 . . . . . 4 Average Corruption 2 | . . . . . . . . 1 3 3 3 . . . . . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 38 | . . . . . . . . 4 17 12 3 . . . . . 2 Message Errors 12 | . . . . . . . . 2 4 5 . . . . . . 1 Matter Fused 7 | . . . . . . . . . 5 . 2 . . . . . . Heat Flow Errors 4 | . . . . . . . . . 3 1 . . . . . . . Energy Discharges 8 | . . . . . . . . 1 3 3 . . . . . . 1 Data Loss (minor) 6 | . . . . . . . . 1 1 3 1 . . . . . . Weapon Failures 1 | . . . . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 389 | . . . . . . 10 . 92 159 . . 53 19 47 7 . 2 Projectiles 70 | . . . . . . . . 34 17 . . . 19 . . . . Explosions 134 | . . . . . . 10 . 15 . . . 53 . 47 7 . 2 Melee 185 | . . . . . . . . 43 142 . . . . . . . . Knockbacks 8 | . . 2 3 . . . . 3 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 8 | . . 2 3 . . . . 3 . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 687 | . . . . 38 . 83 18 67 . . . 30 . 323 61 . 67 Shots 27 | . . . . 1 . 2 1 3 . . . 1 . 13 3 . 3 Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . 1 . . . . . . . . . . Kicked 1 | . . . . . . . 1 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 294 | . 78 144 144 . . . . 12 283 245 68 294 102 74 . . 30 Average Temperature 78 | . 34 74 45 . . . . 9 104 101 37 112 46 25 . . 13 Received Heat Transfer 1650 | . 156 45 396 12 . . 108 444 . . . 54 54 207 27 . 147 Effects 5 | . . . . . . . . . 1 . . 4 . . . . . Energy Bleed 2 | . . . . . . . . . 1 . . 1 . . . . . Interference 3 | . . . . . . . . . . . . 3 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . 2 . . . . Combat Hostiles 2 | . . . . . . . . . . . . . 2 . . . . Parts Fried 5 | . . . 2 . . . . . . . . . 3 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . 1 1 . . . . Combat Hostiles 2 | . . . . . . . . . . . . 1 1 . . . . Parts Melted 9 | . . . . . . . . 1 1 . . 2 5 . . . . Heat Transferred 2208 | . . . . . . . . 555 259 . 74 407 518 370 . . 25 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Peak Influence 351 | . 132 121 351 109 . 271 331 310 . . . . 71 . . . . Initial 150 | . . 51 46 14 . . 105 150 . . . . 18 . . . . Average 117 | . 45 94 160 107 . 106 226 100 . . . . 36 . . . . Maximum Alert Level 1 | . . . 1 . . 1 1 1 . . . . . . . . . Low Security (%) 83 | 100 100 100 80 100 . 86 15 95 . . . . 100 . . . . Level 1 16 | . . . 19 . . 14 84 4 . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 11 | . 1 . 1 . . . . 8 . . . . 1 . . . . Investigation 2 | . . . . . . . . 2 . . . . . . . . . Extermination 3 | . . . . . . . . 3 . . . . . . . . . Reinforcement 6 | . 1 . 1 . . . . 3 . . . . 1 . . . . Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Distress Signals 5 | . 1 . 1 . . . . 3 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 175 | . 13 2 29 3 . 9 19 35 . 1 1 14 8 16 5 . 20 Peak Tracking Total 9 | . 6 2 6 1 . 4 5 5 . 1 1 4 3 4 3 . 9 Tactical Retreats 17 | . . . 1 . . 1 4 1 . 1 . 5 . 2 . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Traps Triggered . | . . . . . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . 6 . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Disabled 5 | . . . . 2 . 2 . 1 . . . . . . . . . Max in Single Turn 2 | . . . . 2 . 2 . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Accessed 26 | . . . 5 . 1 . 3 10 . . . 1 1 1 1 3 . Terminals 15 | . . . 4 . . . 3 7 . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . 1 . . . . 1 . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . . . 1 . . . . Total Hacks 75 | . . . 12 . 1 . 10 25 . . . 1 2 1 2 21 . Successful 42 | . . . 6 . 1 . 4 6 . . . 1 . 1 2 21 . Failed 33 | . . . 6 . . . 6 19 . . . . 2 . . . . Catastrophic 7 | . . . . . . . 1 5 . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 34 | . . . 8 . . . 8 8 . . . . 10 . . . . Terminals 42 | . . . 11 . . . 10 20 . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . 1 . . . . 2 . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . . . . . . Garrison Access 4 | . . . . . . . . 2 . . . . 2 . . . . Terminal Hacks 35 | . . . 3 . 1 . 2 4 . . . 1 . 1 2 21 . Record 9 | . . . . . 1 . . . . . . 1 . . 2 5 . Part Schematic 7 | . . . . . . . . . . . . . . . . 7 . Robot Schematic 6 | . . . . . . . . . . . . . . . . 6 . Robot Analysis 2 | . . . 1 . . . 1 . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . . . 3 . Open Door 1 | . . . . . . . . . . . . . . 1 . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . . . 2 . . . . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . . . . . . . . Zone Layout 2 | . . . . . . . 1 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 7 | . . . 3 . . . 2 2 . . . . . . . . . Terminals 7 | . . . 3 . . . 2 2 . . . . . . . . . Track 6 | . . . 3 . . . 1 2 . . . . . . . . . Disrupt 1 | . . . . . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 18 | . . . 5 . . . 2 9 . . . 1 1 . . . . Full Trace Events 2 | . . . . . . . . 2 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . . . 6 . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . . . . . . . . . . 7 . Parts Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total Allies 5 | . . . . . . . . . . . 4 . . . . . 1 Largest Group 4 | . . . . . . . . . . . 4 4 . . . . 1 Highest-Rated Group 154 | . . . . . . . . . . . 154 154 . . . . 95 Highest-Rated Ally 95 | . . . . . . . . . . . 39 39 . . . . 95 Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 26 | . . . . . . . . . . . . 15 . . . . 11 Total Damage 737 | . . . . . . . . . . . . 531 . . . . 206 Kills 6 | . . . . . . . . . . . . 3 . . . . 3 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Robot Analysis Total 2 | . . . 1 . . . 1 . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . . 1 1 . 1 . 1 1 . 1 Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 13 | . . . . . . . . . . . . . 13 . . . . Traps 11 | . . . . . . . . . . . . . 11 . . . . Emergency Access 2 | . . . . . . . . . . . . . 2 . . . . Zionite Intel Received 2 | . . . . . . . . . . . . . 2 . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . 1 . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Turns Passed 12401 | 68 209 154 1240 252 407 150 610 1915 815 753 1294 979 676 1228 1251 83 317 Spaces Moved 7458 | 38 93 81 487 144 158 42 345 1290 615 579 999 744 427 488 497 76 355 Core 251 | 19 . . . . . . . . . . . . . . . . 232 Treads 1084 | 19 93 81 487 144 158 42 5 . . . . . . . 55 . . Legs 5778 | . . . . . . . 340 1290 615 579 999 744 427 488 296 . . Wheels 345 | . . . . . . . . . . . . . . . 146 76 123 Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 260 120 120 122 122 122 120 120 120 110 110 50 Average Speed 146 | 153 160 160 199 160 258 260 142 121 122 122 122 121 124 231 241 110 73 Slowest Speed 360 | 250 160 160 260 160 260 260 260 203 122 122 122 200 200 280 360 110 140 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 3 25 17 50 43 53 15 31 40 80 56 87 86 14 65 73 68 54 Regions Visited 17 Branch Regions 12 Pre-discovered Areas 18 | . . . . . . . . . . . 2 . 15 . . 1 . Known Exits Taken 2 | . . . . . . . . 1 . . . . 1 . . . . Unknown Exits Taken 15 | 1 1 1 1 1 1 1 1 . 1 1 1 1 . 1 1 1 . Scrap Searched 28 | . . . . 1 . . . . 2 7 4 4 . 4 4 . 2 Spaces Dug 84 | . . . . . . 6 1 6 7 13 . . 1 50 . . . Terrain Destroyed 560 | . 1 1 . 4 . 57 13 48 13 18 . 55 3 168 84 . 95 Melee 25 | . . . . . . . 1 6 6 10 . . 1 1 . . . Projectile 35 | . 1 1 . . . . . 12 7 8 . 1 2 2 . . 1 AOE 500 | . . . . 4 . 57 12 30 . . . 54 . 165 84 . 94 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total 8352 | 45 121 89 613 154 158 61 425 1480 644 599 1069 791 546 545 537 75 400 Wait 216 | . 2 . 10 . . 3 24 11 . . 40 3 50 5 33 . 35 Move 7441 | 37 92 80 486 143 157 41 344 1289 614 578 998 743 426 487 496 75 355 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 63 | 2 6 . 12 2 . 1 5 14 . 1 8 1 7 2 . . 2 Fast Attach 49 | 6 1 1 10 . . . 3 12 . . 2 2 4 4 4 . . Attach 31 | . . . 5 1 1 1 2 6 . . 1 1 7 4 1 . 1 Detach 17 | . 1 . 5 . . . 2 2 . . . . 4 3 . . . Swap 73 | . 2 . 2 2 . 1 10 21 2 . 3 14 7 9 . . . Drop 77 | . 1 . 9 . . . 11 29 . 1 10 4 10 1 . . 1 Fire 339 | . 16 8 74 6 . 14 18 83 19 9 2 22 30 29 3 . 6 Melee 45 | . . . . . . . 5 13 9 10 5 1 1 1 . . . Ram . | . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . 1 . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 24 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 132 | -10/Materials | Discovered new exit (range 15) 278 | -10/Materials | Entered Mines 317 | -10/Mines | Discovered new exit (range 13) 320 | -10/Mines | Build established: Mutant 432 | -10/Mines | Entered Materials 432 | -9/Materials | Evolved 2 slots: Utility x2 531 | -9/Materials | Discovered new exit (range 13) 774 | -9/Materials | Lost 4 parts (1p1n1u1w) 887 | -9/Materials | Discovered new exit (range 11) 1040 | -9/Materials | Build established: Scavenger-Mutant 1380 | -9/Materials | Build established: Mutant 1399 | -9/Materials | Discovered new exit (range 9) 1672 | -9/Materials | Entered Mines 1690 | -9/Mines | Met a Derelict bent on vengeance 1916 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1918 | -9/Mines | Discovered new exit (range 5) 1924 | -9/Mines | Entered Exiles 1924 | -9/Exiles | Found Exiles lab abandoned 2300 | -9/Exiles | Discovered new exit (range 14) 2331 | -9/Exiles | Entered Mines 2456 | -8/Mines | Discovered new exit (range 8) 2481 | -8/Mines | Entered Materials 2481 | -8/Materials | Evolved 2 slots: Propulsion x2 2765 | -8/Materials | Discovered new exit (range 9) 3087 | -8/Materials | Discovered new exit (range 4) 3091 | -8/Materials | Entered Factory 3091 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3646 | -7/Factory | Destroyed 11 combat bots 4251 | -7/Factory | Discovered new exit (range 15) 4586 | -7/Factory | Identified exit to Lower Caves 4734 | -7/Factory | Discovered new exit (range 9) 5006 | -7/Factory | Entered Lower Caves 5447 | -7/Lower Caves | Discovered new exit (range 11) 5461 | -7/Lower Caves | Learned Factory terminal intel 5511 | -7/Lower Caves | Encountered a Warlord checkpoint 5821 | -7/Lower Caves | Entered another Lower Caves area 5902 | -7/Lower Caves | Learned Factory stockpile data 6160 | -7/Lower Caves | Spotted B-75 Beast 6372 | -7/Lower Caves | Discovered new exit (range 10) 6574 | -7/Lower Caves | Entered Zion 6596 | -7/Zion | Given the Hacking Drone Bay 6597 | -7/Zion | Found Prototype Device 6667 | -7/Zion | Discovered new exit (range 10) 6715 | -7/Zion | System corruption cleaned by Quarantine Array 7016 | -7/Zion | Learned location of Quarantine (-3) 7092 | -7/Zion | Identified Hacking Drone Bay 7209 | -7/Zion | Found Prototype Device 7209 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 7416 | -7/Zion | Imprinted 7418 | -7/Zion | Declared Zion's savior 7868 | -7/Zion | Entered Proximity Caves 7868 | -6/Proximity Caves | Accompanied by 4 allies 8293 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8467 | -6/Proximity Caves | Discovered new exit (range 15) 8847 | -6/Proximity Caves | Entered Factory 8847 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8848 | -6/Factory | Identified exit to Lower Caves 8850 | -6/Factory | Loaded intel: 19 terminal locations 9152 | -6/Factory | Build established: Derelict-Mutant 9167 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 9184 | -6/Factory | Found Prototype Launcher 9184 | -6/Factory | Identified Scatter Rocket Array 9338 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 9523 | -6/Factory | Entered Lower Caves 9624 | -6/Lower Caves | Build established: Scavenger-Mutant 9638 | -6/Lower Caves | Learned Factory stockpile data 9772 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9832 | -6/Lower Caves | Lost 5 parts (1p1n2u1w) 10070 | -6/Lower Caves | Build established: Mutant 10111 | -6/Lower Caves | Ambushed by wild Derelicts 10711 | -6/Lower Caves | Discovered new exit (range 4) 10751 | -6/Lower Caves | Entered another Lower Caves area 10891 | -6/Lower Caves | Discovered new exit (range 7) 10964 | -6/Lower Caves | Learned Factory emergency access door positions 11961 | -6/Lower Caves | Discovered new exit (range 15) 12002 | -6/Lower Caves | Entered Data Miner 12002 | -6/Data Miner | Discovered new exit (range 6) 12023 | -6/Data Miner | Met Data Miner 12050 | -6/Data Miner | Learned location of Section 7 (-3) 12060 | -6/Data Miner | Received God Mode back door access code from Data Miner 12085 | -6/Data Miner | Entered Proximity Caves 12148 | -5/Proximity Caves | Build established: Scavenger-Mutant 12224 | -5/Proximity Caves | Escorted by Enhanced Grunt 12282 | -5/Proximity Caves | Core integrity fell below 50% 12283 | -5/Proximity Caves | Released all parts (5) 12314 | -5/Proximity Caves | Lost 5 parts (2n2u1w) 12370 | -5/Proximity Caves | Spotted B-75 Beast 12382 | -5/Proximity Caves | Core integrity fell below 20% 12392 | -5/Proximity Caves | Learned Factory trap positions 12399 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12402 | -5/Proximity Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 12287_ Acquired Neutron Cannon. 12291_ Acquired 55 matter. 12300_ Searching scrap... 12300_ Found Imp. Maneuvering Thrusters. 12300_ Found Imp. Thermal Shield. 12300_ Found Enh. Gauss Cannon. 12300_ Found 38 Matter. 12301_ Acquired 38 matter. 12318_ Searching scrap... 12318_ Found Med. Matter Pod. 12318_ Found 15 Matter. 12319_ Acquired 15 matter. 12332_ J