Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.27 @ 14:34:44

Player: Demise

Result: Destroyed by as-69710 with Assembled F-torch

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (14)      70
Value Destroyed (82)       82
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 952

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     500/500
Energy                     124/125
System Corruption          0%
Temperature                Cool (206)
Movement                   Hovering (80)
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
          Light Ion Engine
>               --- PROPULSION (2) ---
         Combat Airjet
>               --- UTILITY (2) ------
  High-capacity Matter Pod
                Seismic Analyzer
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (4) ----
         Medium Storage Unit
       Improved Terrain Scanner
                Mining Laser
                Signal Generator

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
         Combat Airjet
                VTOL Module
>               --- UTILITY ----------
  High-capacity Matter Pod
                Seismic Analyzer
>               --- WEAPON -----------
         Medium Laser
          Light Assault Rifle
>               --- INVENTORY --------
         Medium Storage Unit
       Improved Terrain Scanner
                Mining Laser
                Signal Generator
[Rating: 12]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 VTOL Module
  Wheel                    Compact Wheel
  Hover Unit               Combat Airjet
  Flight Unit              VTOL Module
Utility                    Seismic Analyzer
  Device                   Improved Terrain Scanner
  Storage                  High-capacity Matter Pod
  Processor                Seismic Analyzer
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             23   | 8   8   .   .   7   
  Power                    2    | 1   .   .   .   1   
    Engine                 2    | 1   .   .   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               6    | 3   2   .   .   1   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  3    | 3   .   .   .   .   
    Hover                  1    | .   .   .   .   1   
    Flight                 2    | .   2   .   .   .   
  Utility                  7    | 2   3   .   .   2   
    Device                 2    | 1   1   .   .   .   
    Storage                2    | .   .   .   .   2   
    Processor              1    | 1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   2   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   8    | 2   3   .   .   3   
    Energy Gun             3    | 1   1   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          2    | 1   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         2    | .   2   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 7    | .   .   .   .   7   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   .   .   2   
  Utility                  .    | .   .   .   .   .   
  Weapon                   4    | .   .   .   .   4   
  Highest Loss Streak      4    | .   .   .   .   4   
Average Slot Usage (%)     94   | .   100 100 100 81  
  Engine                   12   | .   14  14  14  9   
  Wheel                    4    | .   14  .   .   .   
  Hover                    1    | .   .   .   .   4   
  Flight                   20   | .   13  28  28  18  
  Device                   9    | .   11  14  14  2   
  Storage                  3    | .   .   .   .   11  
  Processor                14   | .   14  14  14  14  
  Energy Gun               4    | .   7   .   .   5   
  Ballistic Gun            11   | .   14  14  14  7   
  Special Weapon           8    | .   6   14  14  4   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             16   | 7   9   6   6   16  
  Greatest Support         32   | 32  26  10  10  22  
  Greatest Overweight (x)  2    | 1   1   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 4   4   4   4   8   
  Average Capacity         4    | 4   4   4   4   5   
  Most Carried             5    | 4   4   4   4   5   
  Average Carried          3    | 3   3   4   3   4   
  Final Capacity           4    | 4   4   4   4   4   
  Final Carried            4    | 2   4   4   4   4   

 Class Distribution 
--------------------
 95% | Mutant
  4% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           524  | 308 41  45  .   130 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            251  | 195 41  .   .   15  
  Parts                    22   | 19  .   .   .   3   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  5    | .   1   .   .   4   
  Guns                     2    | .   1   .   .   1   
  AOE                      3    | .   .   .   .   3   
Classes Destroyed          6    | 3   1   .   .   2   
  Worker                   2    | 2   .   .   .   .   
  Builder                  1    | .   .   .   .   1   
  Tunneler                 5    | 5   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   
  Grunt                    1    | .   1   .   .   .   
  Assembled                4    | .   .   .   .   4   
Best Kill Streak           4    | 3   1   .   .   4   
  Combat Bots Only         3    | .   1   .   .   3   
Max Kills in Single Turn   2    | 1   1   .   .   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Damage Taken               646  | .   77  9   .   560 
  Core                     251  | .   10  .   .   241 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              59   | 28  13  .   .   18  
  Largest                  2    | 2   2   .   .   2   
  Hottest                  100  | 70  100 .   .   70  
Shots Fired                98   | 56  19  .   .   23  
  Gun                      83   | 56  12  .   .   15  
  Cannon                   .    | .   .   .   .   .   
  Launcher                 8    | .   .   .   .   8   
  Special                  7    | .   7   .   .   .   
  Kinetic                  41   | 28  6   .   .   7   
  Thermal                  49   | 28  13  .   .   8   
  Explosive                8    | .   .   .   .   8   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         8    | 8   4   .   .   2   
  Robot Miss Streak        6    | 6   1   .   .   4   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           46   | 30  8   .   .   8   
  Core Hits                24   | 13  3   .   .   8   
  Critical Hits            1    | 1   .   .   .   .   
  Critical Kills           1    | 1   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           667  | 288 91  .   .   288 
  Guns                     435  | 288 91  .   .   56  
  Cannons                  .    | .   .   .   .   .   
  Explosions               232  | .   .   .   .   232 
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  151  | 92  40  .   .   19  
  Thermal                  284  | 196 51  .   .   37  
  Explosive                232  | .   .   .   .   232 
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            4    | .   .   .   .   4   
  Projectiles              .    | .   .   .   .   .   
  Explosions               4    | .   .   .   .   4   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      29   | .   .   .   .   29  
  Shots                    1    | .   .   .   .   1   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        220  | 150 216 .   .   220 
  Average Temperature      66   | 51  71  .   .   108 
  Received Heat Transfer   282  | .   42  .   .   240 
  Effects                  1    | .   .   .   .   1   
    Interference           1    | .   .   .   .   1   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             1    | 1   .   .   .   .   
  Heat Transferred         851  | 592 148 .   .   111 
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             78   | 40  78  45  .   25  
  Average Influence        25   | 19  47  31  .   6   
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              21   | .   7   6   .   8   
  Peak Tracking Total      5    | .   3   5   .   3   
  Tactical Retreats        2    | .   1   1   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          2    | .   2   .   .   .   
  Terminals                2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                6    | .   6   .   .   .   
  Successful               3    | .   3   .   .   .   
  Failed                   3    | .   3   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   5    | .   5   .   .   .   
  Terminals                6    | .   6   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         7    | .   7   .   .   .   
  Terminals                2    | .   2   .   .   .   
    Botnet                 2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   2   .   .   .   
  Full Trace Events        2    | .   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Scr Mat Min Exi Min 
Turns Passed               714  | 178 168 98  102 168 
Spaces Moved               892  | 94  133 264 272 129 
  Core                     23   | 11  .   .   .   12  
  Treads                   .    | .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   164  | 83  81  .   .   .   
  Hover                    34   | .   .   .   .   34  
  Flight                   671  | .   52  264 272 83  
  Fastest Speed            37   | 50  37  37  37  37  
  Average Speed            54   | 89  69  37  37  82  
  Slowest Speed            200  | 100 120 37  37  200 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            5    | .   .   5   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       39   | 4   29  65  64  36  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             3    | .   .   3   .   .   
Spaces Dug                 7    | .   7   .   .   .   
Terrain Destroyed          68   | .   7   .   .   61  
  Melee                    .    | .   .   .   .   .   
  Projectile               7    | .   7   .   .   .   
  AOE                      61   | .   .   .   .   61  

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      1012 | 140 174 258 273 167 
  Wait                     24   | .   14  .   .   10  
  Move                     878  | 93  132 253 271 129 
  Hop                      5    | .   .   5   .   .   
  Pick Up                  13   | 7   3   .   1   2   
  Fast Attach              11   | 6   2   .   .   3   
  Attach                   3    | 2   .   .   .   1   
  Detach                   .    | .   .   .   .   .   
  Swap                     9    | .   6   .   .   3   
  Drop                     10   | 4   4   .   1   1   
  Fire                     59   | 28  13  .   .   18  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 15)
  179 | -11/Scrapyard | Entered Materials
  331 | -10/Materials | Discovered new exit (range 7)
  347 | -10/Materials | Entered Mines
  443 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  443 | -10/Mines     | Discovered new exit (range 5)
  445 | -10/Mines     | Entered Exiles
  445 | -10/Exiles    | Found Exiles lab abandoned
  544 | -10/Exiles    | Discovered new exit (range 10)
  547 | -10/Exiles    | Entered Mines
  548 | -9/Mines      | Met a Derelict testing a Signal Generator
  551 | -9/Mines      | Found Signal Generator
  566 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  584 | -9/Mines      | Assembled infested the area
  591 | -9/Mines      | Build established: Mutant
  623 | -9/Mines      | Core integrity fell below 50%
  670 | -9/Mines      | Lost 4 parts (1p1n2w)
  698 | -9/Mines      | Core integrity fell below 20%
  715 | -9/Mines      | Destroyed by as-69710 with Assembled F-torch

 Last Messages 
---------------
00665_ as-91904 destroyed.
00666_ The unstable cave ceiling collapses. <x2>
00669_ Acquired Cmb. Airjet.
00670_ The unstable cave ceiling collapses. <x2>
00672_ Acquired 10 matter.
00674_ Acquired 6 matter.
00679_ Acquired Lgt. Ion Engine.
00680_ Acquired 1 matter.
00682_ The unstable cave ceiling collapses. <x2>
00684_ K-01 Serf collects debris.
00685_ Acquired 82 matter.
00688_ K-01 Serf collects debris.
00693_ The unstable cave ceiling collapses.
00697_ Acquired Lgt. Assault Rifle.
00698_ VTOL Module destroyed.
00709_ Overheating: System interference.
00709_ Med. Laser temporarily disabled.
00712_ Med. Laser destroyed.
00712_ Lgt. Assault Rifle destroyed.
00714_ Acquired 31 matter.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
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| ????##             ##?##          ???????????????? |
| ?????##          ###??#           ???????????????? |
| ????###         ##????          #????????????????? |
| ???###           #????  <      #?????????????????? |
| ??##        # #  ##???#       #??????????????????? |
| ??#         #  #  ###?#  %   #???????????????????? |
| ??#                 #?#  =  #????????????????????? |
| ??#           ##    #?#     #????????????????????? |
| ?###  #      ##    #### %aa ##???????????????????? |
| #######     #   #    #       #???????????????????? |
|   ####             #    *=*  #???????????????????? |
|     ##       ###  #     %@[ ##???????????????????? |
|      ##                  ####????????????????????? |
|      ##                  #???????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              470
Matter Capacity            500
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       60
Armor Coverage             150
Evasion (%)                62

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PrecisionTargetingCoupler
  Manual?         0
Play Time         00:16:51
  Cumulative      130.2 hours
  Start           2019.11.27 @ 14:21:34
  End             2019.11.27 @ 14:34:44
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          172
  Rogue           161
  Adventurer      11
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             44
Gallery%          58
Achievement%      40
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b9c7ea79-2624-48a7-9128-7732a9f3cc81