Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.28 @ 08:11:30 Player: UnifiBg Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (57) 285 Value Destroyed (1368) 1368 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4013 Bonus ------- None Cogmind --------- Core Integrity 700/700 Matter 2/300 Energy 275/275 System Corruption 0% Temperature Cool (0) Movement Treading (158) Location -7/Factory Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (5) --- Improved Treads Improved Treads Armored Treads Advanced Treads Gravmag System > --- UTILITY (5) ------ Large Storage Unit Visual Processing Unit Sensor Array Improved Sensor Array Targeting Computer > --- WEAPON (2) ------- Heavy Assault Rifle Flak Cannon > --- INVENTORY (15) --- Light Ion Engine Improved Ion Engine Light Nuclear Core Gravmag System Salvage Targeting Computer Hardened Medium Armor Plating Precision Shock Rifle Precision Beam Rifle Heavy Assault Rifle Heavy Assault Rifle Gauss Rifle Assault Cannon Rocket Launcher Mini Grenade Launcher Heavy Mace Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Treads Improved Treads Armored Treads Advanced Treads Gravmag System > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Sensor Array Improved Sensor Array Targeting Computer > --- WEAPON ----------- Precision Shock Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Light Nuclear Core Gravmag System Salvage Targeting Computer Hardened Medium Armor Plating Precision Beam Rifle Heavy Assault Rifle Heavy Assault Rifle High-powered Shotgun Assault Cannon Flak Cannon Rocket Launcher Mini Grenade Launcher Heavy Mace [Rating: 35] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Wheel Treads Light Treads Wheel Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Weapon Heavy Assault Rifle Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Special Weapon Mining Laser Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 3 | . . 1 1 1 Utility 3 | . . 1 1 1 Weapon . | . . . . . Parts Attached 101 | 9 17 29 42 4 Power 8 | 1 2 2 3 . Engine 8 | 1 2 2 3 . Core . | . . . . . Reactor . | . . . . . Propulsion 46 | 3 5 15 22 1 Treads 16 | . . 5 11 . Leg . | . . . . . Wheel 13 | 3 3 7 . . Hover 14 | . . 2 11 1 Flight 3 | . 2 1 . . Utility 13 | 2 4 3 3 1 Device 8 | 1 2 2 2 1 Storage 3 | 1 2 . . . Processor 2 | . . 1 1 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 34 | 3 6 9 14 2 Energy Gun 6 | 1 . 1 3 1 Energy Cannon . | . . . . . Ballistic Gun 20 | 2 4 8 6 . Ballistic Cannon 4 | . . . 3 1 Launcher . | . . . . . Special Weapon 2 | . 2 . . . Impact Weapon 2 | . . . 2 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 1 1 Parts Lost 10 | . 3 2 5 . Power 1 | . . . 1 . Propulsion 4 | . 1 1 2 . Utility 3 | . 1 1 1 . Weapon 2 | . 1 . 1 . Highest Loss Streak 3 | . 3 1 3 . To Critical Strikes 1 | . . . 1 . Average Slot Usage (%) 97 | . 99 98 96 94 Engine 9 | . 14 10 7 7 Treads 10 | . . 7 15 30 Wheel 15 | . 27 23 3 . Hover 6 | . . 1 16 3 Device 10 | . 13 11 8 12 Storage 10 | . 14 11 9 7 Processor 11 | . . 10 18 15 Energy Gun 5 | . . 7 7 . Ballistic Gun 13 | . 25 14 8 7 Ballistic Cannon 1 | . . . 2 6 Naked Turns . | . . . . . Heaviest Build 40 | 15 28 34 39 40 Greatest Support 92 | 26 20 60 92 88 Greatest Overweight (x) 5 | . 4 5 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 7 10 15 15 15 Most Carried 15 | 8 12 15 15 15 Average Carried 13 | 4 8 14 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 8 12 15 15 15 Class Distribution -------------------- 53% | Scavenger-Mutant 46% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1563 | 356 269 587 322 29 Remotely . | . . . . . Salvage Created 1753 | 198 269 662 595 29 Parts 125 | 19 20 55 30 1 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 42 | . 10 16 15 1 Guns 37 | . 9 16 12 . Cannons 5 | . 1 . 3 1 Classes Destroyed 10 | 3 3 2 2 . Worker 3 | 2 . 1 . . Tunneler 5 | 5 . . . . Recycler 3 | 1 1 . 1 . Watcher 4 | . 1 3 . . Swarmer 16 | . 6 4 6 . Grunt 16 | . 4 6 5 1 Brawler 1 | . . . 1 . Duelist 1 | . . 1 . . Sentry 7 | . . 5 2 . Hunter 1 | . . . 1 . Best Kill Streak 8 | 7 5 4 8 1 Combat Bots Only 8 | . 5 4 8 1 Max Kills in Single Turn 2 | 1 2 2 1 1 Gunslinging 1 | . 1 . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 227 | . 70 62 90 5 Missed 41 | . 8 15 17 1 Damage Taken 1795 | . 468 474 781 72 Core 306 | . 81 96 129 . Absorbed by Shields . | . . . . . Ignored by Resistances 535 | . 149 140 226 20 Regen/Repaired (Parts) 120 | . . 62 58 . Core Remaining (%) 79 | 100 67 76 76 . Volleys Fired 145 | 17 34 39 51 4 Largest 2 | 2 2 2 2 2 Hottest 120 | 60 120 88 88 67 Shots Fired 259 | 34 57 75 85 8 Gun 238 | 34 43 75 82 4 Cannon 7 | . . . 3 4 Launcher . | . . . . . Special 14 | . 14 . . . Kinetic 177 | 22 43 55 49 8 Thermal 82 | 12 14 20 36 . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 27 | 10 15 24 27 14 Robot Miss Streak 3 | 2 2 3 2 2 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 205 | 29 36 61 71 8 Core Hits 97 | 9 18 32 34 4 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 3 | . 1 2 . . Burn 2 | . . 2 . . Destroy 1 | . 1 . . . Melee Attacks 5 | . . . 5 . Impact 5 | . . . 5 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2996 | 344 492 1028 1022 110 Guns 2801 | 344 396 1028 968 65 Cannons 99 | . . . 54 45 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 2097 | 244 396 757 590 110 Thermal 899 | 100 96 271 432 . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 3 . 1 . Average Corruption 1 | . 2 . 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 4 | . 1 . 3 . Message Errors 2 | . 1 . 1 . Matter Fused 2 | . . . 2 . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 3 | . . . 1 2 Impact . | . . . . . Kinetic 3 | . . . 1 2 Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 235 | . 163 171 235 3 Average Temperature 59 | . 57 47 67 3 Received Heat Transfer 816 | . 150 171 468 27 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . . 3 . Heat Transferred 2238 | 225 200 777 1036 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 391 | 40 197 391 235 35 Initial 45 | . 22 45 16 . Average 89 | 13 92 134 62 19 Maximum Alert Level 1 | . . 1 1 . Low Security (%) 94 | 100 100 86 98 100 Level 1 5 | . . 13 1 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . . 4 1 1 Investigation 2 | . . 1 1 . Extermination 1 | . . . . 1 Reinforcement 3 | . . 3 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . . 3 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 70 | . 15 28 23 4 Peak Tracking Total 5 | . 5 5 5 4 Tactical Retreats 7 | . 1 3 2 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 9 | . 6 . 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 5 | . . 1 3 1 Terminals . | . . . . . Fabricators . | . . . . . Repair Stations 3 | . . 1 2 . Recycling Units . | . . . . . Scanalyzers 1 | . . . . 1 Garrison Access 1 | . . . 1 . Total Hacks 14 | . . 4 9 1 Successful 12 | . . 4 8 . Failed 2 | . . . 1 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations 10 | . . 4 6 . Recycling Units . | . . . . . Scanalyzers 1 | . . . . 1 Garrison Access 3 | . . . 3 . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks 10 | . . 4 6 . Scan Component 5 | . . 2 3 . Repair 5 | . . 2 3 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 2 | . . . 2 . Seal Access 1 | . . . 1 . Coupler Status 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . . 1 1 1 Full Trace Events 2 | . . 1 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 5 | . . 2 3 . Time 172 | . . 58 114 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3701 | 167 606 1407 1249 272 Spaces Moved 1795 | 107 299 579 653 157 Core 11 | 11 . . . . Treads 632 | . . 240 235 157 Legs . | . . . . . Wheels 936 | 96 296 326 218 . Hover 213 | . . 13 200 . Flight 3 | . 3 . . . Fastest Speed 50 | 50 80 86 72 158 Average Speed 131 | 78 86 155 132 158 Slowest Speed 370 | 100 365 370 250 158 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 7 38 57 38 3 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 14 | . 9 . 5 . Terrain Destroyed 15 | . 10 . 5 . Melee 5 | . . . 5 . Projectile 10 | . 10 . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2843 | 155 558 1016 943 171 Wait 655 | . 185 327 140 3 Move 1791 | 106 298 578 652 157 Hop . | . . . . . Pick Up 77 | 16 15 19 25 2 Fast Attach 27 | 5 . 9 12 1 Attach 21 | 2 3 7 8 1 Detach 1 | . . . 1 . Swap 53 | 2 14 13 22 2 Drop 68 | 7 9 24 27 1 Fire 145 | 17 34 39 51 4 Melee 5 | . . . 5 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 168 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 406 | -10/Materials | Discovered new exit (range 6) 532 | -10/Materials | Lost 3 parts (1n1u1w) 719 | -10/Materials | Discovered new exit (range 16) 774 | -10/Materials | Entered another Materials area 774 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1105 | -9/Materials | Build established: Scavenger-Mutant 2007 | -9/Materials | Discovered new exit (range 17) 2078 | -9/Materials | Repaired Wheel 2112 | -9/Materials | Repaired Imp. Ion Engine 2181 | -9/Materials | Entered another Materials area 2181 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2628 | -8/Materials | Repaired Gravmag System 2673 | -8/Materials | Repaired Gravmag System 2752 | -8/Materials | Lost 3 parts (1p1n1u) 2806 | -8/Materials | Destroyed 8 combat bots 3029 | -8/Materials | Repaired Sensor Array 3286 | -8/Materials | Build established: Mutant 3286 | -8/Materials | Discovered new exit (range 7) 3430 | -8/Materials | Entered Factory 3430 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3702 | -7/Factory | Self-destructed Last Messages --------------- LOCATION=UNKNOWN GOAL=ESCAPE 03513_ Acquired Imp. Sensor Array. 03517_ Connecting with Scanalyzer... 03517_ Current location identified: Factory 03532_ ALERT: All DSF locations entering lockdown mode. 03540_ G-47 Trooper knocked back. 03546_ G-47 Trooper destroyed. 03550_ Acquired 29 matter. 03567_ Acquired Prototype Energy Gun. 03568_ Identified Prc. Shock Rifle. 03582_ Dropped Hpw. Shotgun. 03583_ Acquired Gauss Rifle. 03629_ Triggered Proton Bomb Trap. 03629_ A bubble of electromagnetic force engulfs the area. 03629_ Door malfunctions. 03680_ ALERT: Rogue bot located, Programmers report to Factory Zone 2E. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????##########????????????????????????????????? | | ?????# !#????????????????????????????????? | | ?????# """ #????????????????????????????????? | | ?????# """ #????????????????????????????????? | | ?????# """ #????????????????????????????????? | | ?????# #????????????????????????????????? | | ?????# """ #????????????????????????????????? | | ?????#= """ #???????????????####?????????????? | | ?????# """ #?????????????? ??????????????? | | ?????# #?????????????? ??????????????? | | ?????######+###????????????? """??????????????? | | ????????# ###########??? """"?????????????? | | ????????# ## #?? """""????????????? | | ????????# + """ #?? """"""???????????? | | ????????# ## """ #? ????????????? | | ????????# ## """ #? """"?????????????? | | ########### #### ! # """"?????????????? | | # # #??# """@# ? """""????????????? | | # " " " " # #??# """ + """""????????????? | | # " " " " # #??# """ # ?? ????????? | | # " " " " # #??# # """"""" ""???????? | | # " " " " # ############# """"?????????????? | | # " " " " # """"""???????????? | | # " " " " # """""????????????? | | # " " " " / ?????????????? | | # " " " " # ?????????????? | | # " " " " # ????????????? | | # #####+######### ######???????????? | | # ## [ # #????????????????? | | # !## # #????????????????? | | # [ [ ## """ """ # #????????????????? | | # ## """ """ # #????????????????? | | # ## """ """ + #????????????????? | | ############ # #????????????????? | | ???????????# # #????????????????? | | ???????????# # #????????????????? | | ???????????# """ # #????????????????? | | ???????????# """S"" # #????????????????? | | ???????????# """""" # #????????????????? | | ???????????# # #????????????????? | | ???????????############## #????????????????? | | ????????????????????????# #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 45 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Excavator Challenges ------------ None Game ------ Seed UtilitySiegeKit Manual? 0 Play Time 00:50:48 Cumulative 17.2 hours Start 2024.06.28 @ 07:23:20 End 2024.06.28 @ 08:11:30 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 11 Rogue 0 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 24 Achievement% 16 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: abf0365c-63cb-48c4-9e41-1af03875e710