Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.10 @ 13:11:51 Player: Demo Result: Destroyed by as-91058 with Assembled Heavy Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (113) 565 Value Destroyed (3962) 3962 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (1629) 1629 TOTAL SCORE: 10616 Bonus ------- High Alert Combat Kills 79 Follower Combat Kills 50 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Cogmind --------- Core Integrity 0/850 Matter 138/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Hovering (206) Location -6/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Hovering Glidesys-Scrap Exoskeleton > --- UTILITY (6) ------ Armored Scrap Engine Makeshift Hacking Suite > --- WEAPON (2) ------- RU-N14's Throwing Claymores > --- INVENTORY (5) ---- Experimental Heat Sink Gravity Neutralizer Coil Gun Molecular Deconstructor Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Hovering Glidesys-Scrap Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Large Storage Unit Experimental Sensor Array Makeshift Hacking Suite > --- WEAPON ----------- Molecular Deconstructor > --- INVENTORY -------- Experimental Heat Sink Experimental Heat Sink Zionite Biocell Gravity Neutralizer 0b10 Decoder Chip [Generic] Improved Reaction Control System Authchip [Propulsion] Authchip [Propulsion] Cooled Particle Cannon Cooled Particle Cannon Coil Gun RU-N14's Throwing Claymores Chainsword [Rating: 93] Favorites ----------- Power Constructs Engine Makeshift Power Source Power Core Constructs Propulsion Constructs Treads Armored Treads Wheel Wheel Hover Unit Constructs Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Surveybot 24 Chip Hackware Makeshift Hacking Suite Protection Improved Light Armor Plating Weapon Cooled Particle Cannon Energy Gun EM Pulse Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Coil Gun Ballistic Cannon Advanced Assault Cannon Launcher Improved Proton Missile Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Heavy Flail Slashing Weapon Chainsword Build | -11 -10 -10 -10 -9 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Fac Low Low Zio Dee Slots Evolved 8 | . . . . . 6 2 . . . . Power . | . . . . . . . . . . . Propulsion 4 | . . . . . 3 1 . . . . Utility 4 | . . . . . 3 1 . . . . Weapon . | . . . . . . . . . . . Parts Attached 172 | 8 1 12 2 20 34 28 13 5 27 22 Power 13 | 1 . 3 . 2 1 2 2 . . 2 Engine 11 | 1 . 3 . 2 1 1 1 . . 2 Core 2 | . . . . . . 1 1 . . . Reactor . | . . . . . . . . . . . Propulsion 23 | 3 . 4 1 5 6 3 . . . 1 Treads 5 | 1 . . . 2 . 2 . . . . Leg . | . . . . . . . . . . . Wheel 17 | 2 . 4 1 3 6 1 . . . . Hover 1 | . . . . . . . . . . 1 Flight . | . . . . . . . . . . . Utility 50 | 2 1 1 . 3 5 12 7 3 7 9 Device 24 | 1 . 1 . 1 1 5 4 2 5 4 Storage 5 | 1 1 . . 1 1 . . . 1 . Processor 3 | . . . . . 1 1 . . . 1 Hackware 1 | . . . . . . . . . . 1 Protection 17 | . . . . 1 2 6 3 1 1 3 Artifact . | . . . . . . . . . . . Weapon 86 | 2 . 4 1 10 22 11 4 2 20 10 Energy Gun 6 | 2 . 1 . . 3 . . . . . Energy Cannon 20 | . . . . 4 4 5 2 1 3 1 Ballistic Gun 22 | . . . 1 1 8 1 1 . 9 1 Ballistic Cannon 3 | . . 1 . . 1 . 1 . . . Launcher 13 | . . 2 . 2 1 1 . 1 4 2 Special Weapon 10 | . . . . . . . . . 4 6 Impact Weapon 9 | . . . . 3 5 1 . . . . Slashing Weapon 3 | . . . . . . 3 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 15 | . . . . 1 6 2 . . 2 4 Corrupted Parts 1 | . . . . . . . . . . 1 System Corruption 7 | . . . . . . . . . . 7 Parts Lost 36 | . . 1 . 2 3 6 2 . 2 20 Power 3 | . . . . 1 . 1 . . . 1 Propulsion 10 | . . 1 . . 2 1 . . . 6 Utility 15 | . . . . 1 . 3 . . 1 10 Weapon 8 | . . . . . 1 1 2 . 1 3 Highest Loss Streak 7 | . . 1 . 2 1 3 1 . 1 7 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 65 | . 100 100 100 87 72 65 59 59 59 53 Engine 5 | . 14 14 14 13 7 4 3 . 3 4 Core 1 | . . . . . . 1 2 5 2 1 Treads 1 | . . . . . . 1 5 6 . . Leg 1 | . . . . . 3 4 . . 1 2 Wheel 6 | . 28 28 28 27 14 6 . . . . Hover 1 | . . . . . 2 . . . . 3 Flight 1 | . . . . . 1 . . . 3 . Device 16 | . 14 14 14 11 7 13 19 20 20 18 Storage 6 | . 14 14 14 7 7 6 6 6 6 6 Protection 4 | . . . . . 11 9 6 6 5 2 Energy Gun 1 | . 28 25 6 . . . . . . . Energy Cannon 5 | . . . . 12 6 8 11 3 5 3 Ballistic Gun 4 | . . . 7 9 4 1 1 6 3 5 Launcher 1 | . . . 14 1 . . . 2 1 . Peak Build Rating 93 | 7 8 9 11 29 63 73 81 82 83 93 Average Rating 63 | 5 7 8 10 16 55 65 77 80 75 80 On Entrance 39 | . 7 8 9 11 29 62 63 81 82 81 Naked Turns . | . . . . . . . . . . . Heaviest Build 56 | 15 30 31 29 29 50 51 56 56 55 46 Greatest Support 183 | 20 20 20 20 46 24 80 134 176 183 146 Greatest Overweight (x) 4 | 1 1 1 1 1 4 4 . . . . Average Overweight (x) . | . . 1 1 . 1 . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 10 15 15 15 15 15 14 Most Carried 15 | 8 14 15 15 15 15 15 15 15 15 15 Average Carried 13 | 1 10 14 14 9 13 14 14 14 13 13 Final Capacity 15 | 8 15 15 15 5 15 15 15 15 15 5 Final Carried 15 | 8 14 15 15 5 14 14 15 15 15 5 Scrap Engine Consumption 143 | . . . . 14 26 31 14 5 48 5 Constructs Created 5 | . . . . . 1 1 . 1 . 2 Constructs Modified 48 | . . . . . 8 6 5 1 22 6 Class Distribution -------------------- 54% | Construct 18% | Mutant 16% | Scavenger-Construct 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Scavenger-Mutant | -9/Recycling Mutant | -7/Factory Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Zion Construct | -6/Deep Caves Resources | -11 -10 -10 -10 -9 -7 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Sub Rec Fac Fac Low Low Zio Dee Matter Collected 4511 | 166 . 450 244 777 496 384 193 218 1205 378 Remotely . | . . . . . . . . . . . Salvage Created 6215 | 73 . 167 129 256 714 741 515 513 2438 669 Parts 391 | 19 . 8 14 16 37 52 21 20 185 19 Haulers Intercepted 2 | . . . . . 1 1 . . . . Recyclers Shooed 2 | . . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 42 | . . . 15 . . . 11 16 . . Prevented 2 | . . . . . . . . 2 . . Kills | -11 -10 -10 -10 -9 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Fac Low Low Zio Dee Combat Hostiles Destroyed 111 | . . 7 5 4 12 14 7 13 12 37 Guns 19 | . . 6 1 . 1 . . 3 4 4 Cannons 42 | . . 1 . 1 8 12 7 4 5 4 AOE 47 | . . . 4 3 3 1 . 6 2 28 Classes Destroyed 26 | 1 . 2 2 3 7 2 2 1 4 2 Worker 3 | . . 1 . . . 2 . . . . Builder 5 | . . . . . 3 2 . . . . Tunneler 5 | 4 . 1 . . . . . . . . Hauler 2 | . . . . . 1 1 . . . . Turret 2 | . . . 2 . . . . . . . Watcher 3 | . . . . . 2 1 . . . . Swarmer 12 | . . . . . 3 3 . 6 . . Saboteur 1 | . . . . . . 1 . . . . Grunt 17 | . . . . . 4 2 5 6 . . Duelist 1 | . . . . . . . . 1 . . Sentry 4 | . . . . 1 2 . 1 . . . Hunter 5 | . . . . . 1 4 . . . . Programmer 4 | . . . . . 2 2 . . . . Heavy 2 | . . . . . . 2 . . . . Subdweller 5 | . . . 5 . . . . . . . Scientist 2 | . . . . 2 . . . . . . Scrapper 3 | . . . . 3 . . . . . . Zionite 77 | . . . . . . . . . 77 . Z-Technician 5 | . . . . . . . . . . 5 Z-Light 5 | . . . . . . . . . . 5 Decomposer 1 | . . . . . . . 1 . . . Samaritan 1 | . . . . . . . 1 . . . Tinkerer 8 | . . . . . . . . . 8 . Assembled 38 | . . 7 . . . . . . . 31 Butcher 2 | . . . . . . . . . 2 . Marauder 2 | . . . . . . . . . 2 . Fireman 3 | . . . . . . . . . 3 . Mutant 6 | . . . . . . . 1 . 5 . Best Kill Streak 28 | 4 . 2 3 4 4 7 4 3 8 28 Combat Bots Only 28 | . . 2 3 3 3 3 4 3 2 28 Max Kills in Single Turn 12 | 1 . 1 1 1 2 1 1 2 3 12 Gunslinging . | . . . . . . . . . . . Exploded 11 | . . . 1 1 2 1 . 2 1 11 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -10 -9 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Sub Rec Fac Fac Low Low Zio Dee Hostile Shots Fired 916 | . . 28 15 21 64 201 64 60 302 161 Missed 338 | . . 10 9 4 21 61 23 16 149 45 Damage Taken 11747 | . . 278 124 331 533 3199 554 828 2295 3605 Core 1013 | . . 26 26 75 21 215 62 39 135 414 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 119 | . . . . . . . . . . 119 Ignored by Resistances 12 | . . . . . . . . . 12 . Regen/Repaired (Parts) 3767 | . . . . 5 69 294 663 486 1886 364 Core Remaining (%) 82 | 100 . . . 49 97 . . . . . Volleys Fired 595 | 9 . 33 31 18 34 51 25 33 303 58 Largest 2 | 2 . 2 2 2 2 2 2 2 2 2 Hottest 180 | 90 . 90 70 90 129 180 120 120 126 95 Shots Fired 893 | 18 . 58 34 25 65 96 48 60 412 77 Gun 280 | 18 . 39 3 3 29 7 11 29 111 30 Cannon 446 | . . 10 . 10 34 84 37 27 231 13 Launcher 126 | . . 9 31 12 2 5 . 4 53 10 Special 41 | . . . . . . . . . 17 24 Kinetic 262 | . . 10 . 6 33 39 23 29 111 11 Thermal 415 | 9 . 13 . 10 16 52 25 27 231 32 Explosive 89 | . . 9 31 9 2 5 . 4 14 15 Electromagnetic 96 | 9 . 26 3 . 14 . . . 39 5 Robot Hit Streak 22 | 5 . 4 13 14 22 15 16 7 18 5 Robot Miss Streak 7 | 2 . 3 . 1 6 3 4 3 7 2 Penetration Max 1 | . . . . . . . . 1 . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 507 | 10 . 25 12 15 46 68 31 35 233 32 Core Hits 307 | 5 . 15 21 10 24 27 11 20 115 59 Critical Kills 8 | . . . . . . 1 . . 6 1 Critical Parts Destroyed 2 | . . . . . . . . . 2 . Critical Strikes 10 | . . . . . . 1 . . 8 1 Meltdown 3 | . . . . . . 1 . . 1 1 Destroy 7 | . . . . . . . . . 7 . Melee Attacks 30 | . . . . 2 22 6 . . . . Impact 28 | . . . . 2 22 4 . . . . Slashing 2 | . . . . . . 2 . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . . . 1 . 1 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 22782 | 146 . 343 814 603 1375 2780 1177 1641 7861 6042 Guns 3261 | 146 . 247 34 37 308 83 109 440 1492 365 Cannons 9206 | . . 65 . 105 891 2115 1068 746 4026 190 Explosions 9758 | . . 31 780 377 176 481 . 455 2343 5115 Melee 184 | . . . . 84 . 100 . . . . Ramming 1 | . . . . . . 1 . . . . Kinetic 3656 | . . 65 . 193 392 670 325 440 1492 79 Thermal 9604 | 50 . 98 . 105 413 1528 852 746 4026 1786 Explosive 6759 | . . 31 780 221 176 481 . 455 1020 3595 Electromagnetic 2206 | 96 . 149 34 . 394 . . . 1323 210 Impact 184 | . . . . 84 . 100 . . . . Slashing 372 | . . . . . . . . . . 372 Piercing . | . . . . . . . . . . . Highest Corruption 9 | . 1 1 1 3 3 1 1 . . 9 Average Corruption 4 | . 1 1 1 2 2 1 1 . . 8 Corruption Purged 1 | . . . . . . . 1 . . . Corruption Blocked . | . . . . . . . . . . . Effects 117 | . 2 5 5 24 1 . 3 . . 77 Message Errors 30 | . . 3 . 7 . . 2 . . 18 Matter Fused 29 | . . 1 2 3 . . 1 . . 22 Heat Flow Errors 15 | . 1 . 1 3 1 . . . . 9 Energy Discharges 15 | . . . 1 2 . . . . . 12 Parts Fused 1 | . . . . . . . . . . 1 Data Loss (minor) 14 | . 1 . 1 4 . . . . . 8 Data Loss (major) 6 | . . 1 . 3 . . . . . 2 Misfires 6 | . . . . 1 . . . . . 5 Weapon Failures 1 | . . . . 1 . . . . . . Overload Shots 92 | . . . . . 2 29 12 17 32 . Effects 10 | . . . . . 1 6 2 . 1 . Energy Bleed 5 | . . . . . 1 3 1 . . . Heat Surge 5 | . . . . . . 3 1 . 1 . Overflow Damage 1188 | . . 12 . 83 15 103 141 50 311 473 Projectiles 555 | . . . . . 15 16 141 44 273 66 Explosions 504 | . . 12 . 14 . 27 . 6 38 407 Melee 129 | . . . . 69 . 60 . . . . Knockbacks 5 | . . . . . 2 1 2 . . . Impact . | . . . . . . . . . . . Kinetic 5 | . . . . . 2 1 2 . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 625 | . . 20 69 . . . . . 18 518 Shots 9 | . . 1 4 . . . . . 2 2 Rammed 1 | 1 . . . . . . . . . . Targets Rammed 2 | 1 . . . . . 1 . . . . Kicked 1 | . . . . . . 1 . . . . Crushed . | . . . . . . . . . . . Highest Temperature 304 | 210 172 240 196 279 304 268 198 198 280 241 Average Temperature 67 | 91 92 61 108 107 51 89 102 104 25 104 Received Heat Transfer 1812 | . . 40 36 168 102 39 132 331 287 677 Effects 2 | . . . . 2 . . . . . . Energy Bleed 2 | . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . . 1 . . . . 1 . Combat Hostiles . | . . . . . . . . . . . Parts Fried 11 | . . . . 1 2 2 . . 5 1 Impact Corruptions 3 | . . . . 2 . 1 . . . . Robots Melted 6 | . . . . . . 1 . . 4 1 Combat Hostiles 3 | . . . . . . 1 . . 1 1 Parts Melted 23 | . . . . 1 1 5 3 . 9 4 Heat Transferred 9665 | 148 . 296 . 186 507 1506 820 611 4916 675 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . 5 . Alert | -11 -10 -10 -10 -9 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Fac Low Low Zio Dee Peak Influence 699 | 20 43 63 . 282 699 416 . . . . Initial 533 | . 13 16 . 148 533 184 . . . . Average 225 | 8 20 27 . 81 443 256 . . . . Maximum Alert Level 2 | . . . . 1 2 2 . . . . Low Security (%) 47 | 100 100 100 . 78 . 30 . . . . Level 1 34 | . . . . 21 47 66 . . . . Level 2 18 | . . . . . 52 3 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 9 | . 2 . . . 2 5 . . . . Investigation 2 | . 2 . . . . . . . . . Extermination 4 | . . . . . 2 2 . . . . Reinforcement 3 | . . . . . . 3 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered 1 | . . . . . 1 . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . Stealth | -11 -10 -10 -10 -9 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Sub Rec Fac Fac Low Low Zio Dee Distress Signals 2 | . . 1 . 1 . . . . . . Communications Jammed 9 | . . . . . . 9 . . . . Distress Signals 9 | . . . . . . 9 . . . . Times Spotted 247 | . . 9 12 5 21 26 14 15 100 45 Peak Tracking Total 37 | . . 3 4 2 4 11 4 4 8 37 Tactical Retreats 32 | . . 2 4 . 1 . 3 5 17 . Traps | -11 -10 -10 -10 -9 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Fac Low Low Zio Dee Traps Triggered 3 | . . . . . 2 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . . Machines | -11 -10 -10 -10 -9 -7 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Sub Rec Fac Fac Low Low Zio Dee Machines Disabled 12 | . . . 3 . 1 1 2 . 4 1 Max in Single Turn 1 | . . . 1 . 1 1 1 . 1 1 Garrison Access 1 | . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Sub Rec Fac Fac Low Low Zio Dee Machines Accessed 29 | . 2 . . 13 10 . 1 2 1 . Terminals 13 | . 1 . . 6 6 . . . . . Fabricators 2 | . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 8 | . 1 . . 6 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 59 | . 3 . . 28 19 . 1 4 4 . Successful 33 | . 2 . . 17 5 . 1 4 4 . Failed 25 | . 1 . . 10 14 . . . . . Catastrophic 5 | . . . . 2 3 . . . . . Database Lockouts 1 | . . . . 1 . . . . . . Manual 35 | . 3 . . 21 8 . 1 . 2 . Terminals 33 | . 2 . . 17 14 . . . . . Fabricators 3 | . . . . . 3 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 11 | . 1 . . 9 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Terminal Hacks 18 | . . . . 7 2 . 1 4 4 . Record 3 | . . . . . . . . 3 . . Part Schematic 4 | . . . . . . . . . 4 . Robot Analysis 3 | . . . . 3 . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . Open Door 2 | . . . . . . . 1 1 . . Unreport Threat 1 | . . . . 1 . . . . . . Locate Traps 2 | . . . . . 2 . . . . . Release Object 2 | . . . . 2 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . 1 1 . . . . . Retrieve Components 2 | . . . . 1 1 . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 12 | . 2 . . 9 1 . . . . . Terminals 5 | . 1 . . 3 1 . . . . . Botnet 4 | . . . . 3 1 . . . . . Sabotage 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 7 | . 1 . . 6 . . . . . . Tunnel 7 | . 1 . . 6 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 14 | . . . . 6 8 . . . . . Full Trace Events 4 | . . . . 4 . . . . . . Feedback Events 2 | . . . . 2 . . . . . . Corruption 2 | . . . . 2 . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 19 | . . . . . . . . . 19 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 2 | . . . . 1 1 . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -7 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Sub Rec Fac Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 3 | . . . . . . . 3 . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Sub Rec Fac Fac Low Low Zio Dee Total Allies 3 | . . . . . . . 3 . . . Largest Group 3 | . . . . . . . 3 . . . Highest-Rated Group 93 | . . . . . . . 93 . . . Highest-Rated Ally 31 | . . . . . . . 31 . . . Total Orders . | . . . . . . . . . . . Ally Attacks 28 | . . . . . . . 28 . . . Total Damage 394 | . . . . . . . 394 . . . Kills 1 | . . . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . . . Intel | -11 -10 -10 -10 -9 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Fac Low Low Zio Dee Robot Analysis Total 3 | . . . . 3 . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . 2 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -7 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Sub Rec Fac Fac Low Low Zio Dee Turns Passed 14825 | 100 141 574 575 1175 1410 799 1283 959 4445 3364 Spaces Moved 9764 | 63 140 425 318 1124 1006 515 907 669 3117 1480 Core 4 | 4 . . . . . . . . . . Treads 1729 | . . . . 3 . . 807 669 241 9 Legs 1299 | . . . . . 5 128 48 . 509 609 Wheels 3527 | 59 140 425 318 1121 1001 347 18 . 98 . Hover 902 | . . . . . . 40 . . . 862 Flight 2303 | . . . . . . . 34 . 2269 . Fastest Speed 50 | 50 80 95 95 80 95 80 71 104 70 177 Average Speed 114 | 82 94 95 95 88 108 104 102 118 94 200 Slowest Speed 217 | 95 95 95 95 160 178 140 104 125 177 217 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . 2 . Cave-ins Triggered 1 | . . . . . . 1 . . . . Exploration Rate (%) 51 | 3 24 65 23 95 25 11 76 65 90 84 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 8 | . 1 . . 6 . . . 1 . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 16 | . . 1 . . . . 9 2 4 . Spaces Dug 33 | . . . 16 1 9 5 . 2 . . Terrain Destroyed 501 | . . 58 124 73 25 40 5 69 41 66 Melee 15 | . . . . 1 9 5 . . . . Projectile 59 | . . 2 . . 1 6 5 19 21 5 AOE 427 | . . 56 124 72 15 29 . 50 20 61 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Sub Rec Fac Fac Low Low Zio Dee Total 12495 | 89 149 540 559 1286 1231 670 1215 773 4187 1796 Wait 1639 | . . 56 197 72 77 36 231 61 699 210 Move 9751 | 63 139 424 317 1123 1005 514 906 668 3112 1480 Hop 2 | . . . . . . . . . 2 . Pick Up 118 | 8 7 5 5 26 25 10 6 2 14 10 Fast Attach 60 | 8 . . 1 6 17 9 7 1 4 7 Attach 52 | . . 1 . 7 6 6 3 1 14 14 Detach 33 | . . . . 3 5 5 . . 12 8 Swap 61 | . 1 11 1 7 12 13 3 3 9 1 Drop 131 | 1 2 10 7 22 28 19 12 4 18 8 Fire 595 | 9 . 33 31 18 34 51 25 33 303 58 Melee 30 | . . . . 2 22 6 . . . . Ram . | . . . . . . . . . . . Kick 1 | . . . . . . 1 . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 22 | . . . . . . . 22 . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -9/Recycling -7/Factory (discovered 2 exits: [*Fac x2]) -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 101 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 16) 242 | -10/Materials | Entered Mines 294 | -10/Mines | Discovered new exit (range 5) 324 | -10/Mines | Build established: Mutant 324 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 338 | -10/Mines | Learned location of 1 exit from Materials 383 | -10/Mines | Assembled infested the area 673 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 675 | -10/Mines | Found Prototype Device 778 | -10/Mines | Build established: Scavenger-Mutant 809 | -10/Mines | Discovered new exit (range 8) 816 | -10/Mines | Entered Subcaves 848 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1080 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 1083 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 1350 | -10/Subcaves | Discovered new exit (range 5) 1377 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1391 | -10/Subcaves | Entered Recycling 1452 | -9/Recycling | Scanned before Scraplab entrance 1919 | -9/Recycling | Entered Scraplab 1927 | -9/Recycling | Discovered new exit (range 3) 1983 | -9/Recycling | Angered Scraplab inhabitants 2135 | -9/Recycling | Found Prototype Device 2135 | -9/Recycling | Identified Scrap Engine 2306 | -9/Recycling | Build established: Mutant 2517 | -9/Recycling | Core integrity fell below 50% 2537 | -9/Recycling | Discovered new exit (range 16) 2566 | -9/Recycling | Entered Factory 2566 | -7/Factory | Evolved 6 slots: Propulsion x3, Utility x3 2567 | -7/Factory | Identified Exp. Sensor Array 2966 | -7/Factory | Search patrols dispatched 3270 | -7/Factory | Discovered new exit (range 14) 3930 | -7/Factory | Discovered new exit (range 7) 3976 | -7/Factory | Entered another Factory area 3976 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4366 | -6/Factory | Crushed by falling debris 4378 | -6/Factory | Lost 3 parts (2u1w) 4594 | -6/Factory | Build established: Construct 4627 | -6/Factory | Discovered new exit (range 7) 4748 | -6/Factory | Cargo convoy interrupted 4775 | -6/Factory | Entered Lower Caves 4867 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4968 | -6/Lower Caves | Learned 4 Factory zone layouts 5053 | -6/Lower Caves | Spotted B-75 Beast 5115 | -6/Lower Caves | Learned 4 Factory zone layouts 5679 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 5849 | -6/Lower Caves | Discovered new exit (range 10) 5945 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 5956 | -6/Lower Caves | Found Prototype Special Weapon 6058 | -6/Lower Caves | Entered another Lower Caves area 6486 | -6/Lower Caves | Learned location of Extension (-4) 6486 | -6/Lower Caves | Learned Research terminal intel 6559 | -6/Lower Caves | Encountered a Warlord checkpoint 6571 | -6/Lower Caves | Discovered new exit (range 11) 7017 | -6/Lower Caves | Entered Zion 7133 | -6/Zion | Discovered new exit (range 13) 7230 | -6/Zion | Received a hallucinogenic algorithm 7299 | -6/Zion | Attacked by Zionites 7299 | -6/Zion | Spotted IP-8ZA(B) 7299 | -6/Zion | Spotted PX-J23(B) 7400 | -6/Zion | Destroyed IP-8ZA(B) 7446 | -6/Zion | Destroyed PX-J23(B) 9136 | -6/Zion | Found Corrupted Prototype Special Weapon 9717 | -6/Zion | Found Prototype Special Weapon 9717 | -6/Zion | Identified RU-N14's Throwing Claymores (x2) 9720 | -6/Zion | Found RU-N14's Throwing Claymores 9728 | -6/Zion | Found RU-N14's Throwing Claymores 9870 | -6/Zion | Core integrity fell below 50% 10120 | -6/Zion | Identified Molecular Deconstructor 10292 | -6/Zion | Discovered new exit (range 4) 10292 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 10922 | -6/Zion | Build established: Scavenger-Construct 11462 | -6/Zion | Entered Deep Caves 11994 | -6/Deep Caves | Attacked by Z-Imprinter 12036 | -6/Deep Caves | Destroyed Z-Imprinter 12059 | -6/Deep Caves | Found Prototype Protection 12059 | -6/Deep Caves | Identified Zio. Weapon Casing 12064 | -6/Deep Caves | Lost 4 parts (1p1n1u1w) 12104 | -6/Deep Caves | Found Surveybot 24 Scanner 12107 | -6/Deep Caves | Found Surveybot 24 Chip 12617 | -6/Deep Caves | Z-Facility disabled 12667 | -6/Deep Caves | Lost 3 parts (1n2u) 12810 | -6/Deep Caves | Lost 4 parts (2u2w) 13079 | -6/Deep Caves | Build established: Construct 13326 | -6/Deep Caves | Discovered new exit (range 23) 13507 | -6/Deep Caves | Spotted AG-14313 14743 | -6/Deep Caves | Spotted AG-97189 14753 | -6/Deep Caves | Build established: Scavenger-Construct 14813 | -6/Deep Caves | Triggered Deep Caves wall 14813 | -6/Deep Caves | Spotted AS-77023 14813 | -6/Deep Caves | Spotted AS-13666 14814 | -6/Deep Caves | Core integrity fell below 20% 14826 | -6/Deep Caves | Destroyed by as-91058 with Assembled Heavy Rifle Last Messages --------------- 14823_ as-02269 destroyed. 14823_ as-51074 destroyed. 14823_ as-01320 destroyed. 14823_ Destroyed Asb. Heavy Rifle. 14824_ Hovering Glidesys-Scrap Exoskeleton destroyed. 14824_ Hovering Glidesys-Scrap Exoskeleton core remains intact and functional. 14824_ Hovering Glidesys-Scrap Exoskeleton destroyed. 14824_ Hovering Glidesys-Scrap Exoskeleton core remains intact and functional. 14825_ AG-14313: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 14825_ as-06357 destroyed. 14825_ as-24644 destroyed. 14825_ as-66597 destroyed. 14825_ R0-DVC(g) destroyed. 14825_ Mak. Power Source severed. 14826_ System corrupted: Matter fused (-8). Map ----- +----------------------------------------------------+ | | | | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????? ?????????????????####?? | | ?????????????????# ? ????????????????## ##? | | ?????????????? ? ??##????????????# ## | | ???????????? # ?? #????????????# | | ?????????? ?? #????????????## | | ??????????" #? #?????????????# | | ????????? ## #????????????## | | ????????" # #???????????## | | ????????" ???????????# | | ????????# ??????????## | | ?????????" ????##??#### | | ?????????" #????# ### | | ?????????" / ?????## # | | ?????????" #?###?# # | | ????????"" #?# #?# # | | ??????### [ [ ### ### # ## | | ???"""" a [ # ###### ## | | ??? a a]! ####????#### # | | ??" A @! ###???????## | | ??" = ]a/ #???????## | | ??" ###???????# | | ??" a ] ##????????# | | ??" #????????# | | ??? a =%[ #??????### | | ???"""" * ] ! ##?##### | | ??????### ## | | ????????"" a ] [= | | ?????????" | | ?????????" % ## | | ?????????" %= # # ## ##### | | ?????????" G *[ # ### #???# | | ????????# ** * ## #?# #???# | | ????????" * ####### ##### | | ????????" ###### | | ????????? | | ??????????" ** #### | | ????????? * * #??## | | ?????????" ###### ##??## | | ????????? #???# ##???# | | ?????????? ##???## ##????# | | ?????????? # # #?????###?????# | | ??????????? #### ## ## ##?????????????# | | ??????????? ?????# ?# ?###??????????????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Coolant Potential 65 Energy Generation 20 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 2010 Jamming Range 12 Armor Coverage 800 Resistance: EM 15 Weapon Shielding 100 Evasion (%) 61 Core Analysis 6 Recoil Reduction 6 Particle Charging 20 Offensive Hacking 11 Authchip Count 2 Item Schematics ----------------- Disruptor Cannon | -6/Zion | Archive Imp. Heavy Armor Plating | -6/Zion | Archive Centrium Wheel | -6/Zion | Archive System Guard | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Energy Well | -6/Zion | Archive Mass Driver | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Imp. Remote Shield | -6/Zion | Archive Lrn. Tractor Beam | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Wave Gun | -6/Zion | Archive Tiamat Missile Launcher | -6/Zion | Archive Riot Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Beamcaster | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Robot Schematics ------------------ H-66 Slayer | -6/Zion | Archive M-22 Extractor | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? Killing Spree Monster That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed PointCooledProcessor Manual? 0 Play Time 02:12:23 Cumulative 148.9 hours Start 2025.01.10 @ 10:37:57 End 2025.01.10 @ 13:11:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 176 Rogue 176 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 72 Achievement% 58 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6a651351-53ac-45b5-930b-b18c8dda4e9c