Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.15 @ 20:23:51 Player: JuustuToug Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (253) 1265 Value Destroyed (12020) 12020 Prototype IDs (367) 7340 Alien Tech Used (4) 800 Bonus (28727) 28727 TOTAL SCORE: 60052 Bonus ------- High Alert Combat Kills 211 Follower Combat Kills 1476 Network Hubs Disabled 200 Met Imprinter 300 Met Zhirov 300 Built Enhanced Grunts 300 A7 Reached Mainframe 300 Met R17 at Cetus 500 Used Core Reset Matrix 3000 Met R17 at Research 2000 Acquired SGEMP 2000 Delivered SGEMP 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Zhirov Destroyed MAIN.C 3000 Win 3000 Friendly Fire -360 Cogmind --------- Core Integrity 604/1600 Matter 218/300 Energy 1197/1210 System Corruption 0% Temperature Cool (-194) Movement Walking (100) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- VC-Quantum Reactor > --- PROPULSION (5) --- HC-Armored Exoskeleton > --- UTILITY (13) ----- Armored Scrap Engine Advanced Cryofiber Web Coolant Network High-capacity Storage Unit Experimental Targeting Computer Experimental Core Analyzer Quantum Capacitor Experimental Powered Armor Graphene Brace Advanced Force Field > --- WEAPON (4) ------- Shotgun KE Rail Construct/C > --- INVENTORY (20) --- Particle Reactor High-density Centrium Leg Advanced Cryofiber Web Advanced Heat Sink Experimental Heat Sink Advanced Cooling System Experimental Matter Compressor (500) Experimental Matter Compressor (500) Long-range Sensor Array Matter Filter Advanced Reaction Control System Experimental EM Shield Advanced Force Field Advanced Point Defense System Terrabomb Advanced Micro-nuke Launcher Peak State ------------ > --- POWER ------------ VC-Quantum Reactor > --- PROPULSION ------- HC-Armored Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Cryofiber Web Coolant Network High-capacity Storage Unit Experimental Targeting Computer Experimental Core Analyzer Quantum Capacitor Experimental Powered Armor Graphene Brace Advanced Force Field > --- WEAPON ----------- Advanced Micro-nuke Launcher Shotgun KE Rail Construct/C > --- INVENTORY -------- High-density Centrium Leg High-density Centrium Leg Advanced Cryofiber Web Advanced Heat Sink Experimental Heat Sink Advanced Cooling System Experimental Matter Compressor Experimental Matter Compressor Long-range Sensor Array Matter Filter Advanced Reaction Control System Advanced Reaction Control System Experimental EM Shield Advanced Force Field Advanced Point Defense System Core Reset Matrix Terrabomb Multirail Graviton Cannon [Rating: 228] Favorites ----------- Power Constructs Engine Light Ion Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Constructs Treads Light Treads Leg Constructs Wheel Wheel Utility Armored Scrap Engine Device Armored Scrap Engine Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Experimental Powered Armor Artifact Phase Redirector Weapon Constructs Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Ballistic Cannon Constructs Launcher Advanced Micro-nuke Launcher Special Weapon Improved Remote Datajack Slashing Weapon Axe Build | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Slots Evolved 18 | . . . . 4 . . 4 . . . . 2 . . . . 2 . . . . 2 . 2 . 2 . Power 2 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Propulsion 3 | . . . . 2 . . . . . . . . . . . . 1 . . . . . . . . . . Utility 11 | . . . . 2 . . 2 . . . . 2 . . . . 1 . . . . 1 . 1 . 2 . Weapon 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . Parts Attached 180 | 7 13 5 . 14 14 6 7 1 . 6 3 4 2 2 1 1 11 3 1 2 1 9 5 4 15 3 40 Power 10 | 1 1 2 . 1 2 . . . . . . . . . . . . . . . . . . . . . 3 Engine 6 | 1 1 1 . 1 2 . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Propulsion 18 | 2 2 . . 6 5 3 . . . . . . . . . . . . . . . . . . . . . Treads 14 | 2 1 . . 5 4 2 . . . . . . . . . . . . . . . . . . . . . Leg 3 | . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 121 | 2 2 2 . 3 2 3 7 . . 5 . 3 2 2 1 1 10 3 1 2 1 9 5 4 14 3 34 Device 79 | 1 1 2 . 2 1 1 6 . . 1 . 3 2 . 1 1 7 3 . . 1 6 4 2 11 2 21 Storage 9 | 1 1 . . . 1 . . . . . . . . . . . . . . 1 . 1 . . . . 4 Processor 21 | . . . . . . . 1 . . 4 . . . . . . 2 . 1 . . 2 . . 2 1 8 Hackware 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . 2 1 . . Protection 7 | . . . . . . 2 . . . . . . . 2 . . 1 . . 1 . . . . . . 1 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Weapon 31 | 2 8 1 . 4 5 . . 1 . 1 3 1 . . . . 1 . . . . . . . 1 . 3 Energy Gun 6 | . 4 . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Energy Cannon 7 | . 2 . . 1 3 . . . . . . . . . . . . . . . . . . . . . 1 Ballistic Gun 7 | 2 2 . . 1 2 . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 8 | . . 1 . 1 . . . 1 . . 1 1 . . . . 1 . . . . . . . . . 2 Special Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 38 | . . . . 2 2 1 . . . 5 . . . 1 . . . . . 3 . 3 2 1 9 1 8 Parts Lost 34 | . 3 2 . . 2 1 . . . . . . . . . . 1 2 . . . 2 1 . 1 1 18 Power 5 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 3 Propulsion 4 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 Utility 21 | . . 1 . . 1 1 . . . . . . . . . . 1 1 . . . 2 1 . 1 1 11 Weapon 4 | . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 Highest Loss Streak 9 | . 2 2 . . 1 1 . . . . . . . . . . 1 1 . . . 1 1 . 1 1 9 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 15 | 2 11 14 14 13 14 11 12 14 14 15 14 14 14 14 14 14 14 13 14 14 15 14 18 18 18 17 17 Power . | . . 1 1 1 1 . . . . . . . . . . . . . . . . . 1 1 . . . Propulsion . | . 3 3 4 2 2 1 . . . . . . . . . . . . . . . . . . . . 1 Utility 10 | . 3 4 4 2 4 5 8 9 10 10 11 9 9 10 12 12 12 12 13 13 13 10 12 11 14 13 11 Weapon 3 | 1 3 5 5 7 7 3 3 4 3 3 3 4 5 3 2 2 1 1 1 1 1 2 3 2 . . 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 102 | . 5 3 . 4 9 7 6 . . 3 1 1 4 1 1 . . . . . . 6 7 1 3 3 37 Power 11 | . 1 . . 1 2 1 2 . . . . . . . . . . . . . . 1 1 . 1 . 1 Propulsion 15 | . 1 . . . 1 2 . . . . . . . . . . . . . . . 1 2 . . 2 6 Utility 35 | . . 3 . . 1 . 3 . . 2 . 1 2 . 1 . . . . . . 3 2 . . 1 16 Weapon 39 | . 3 . . 3 5 4 1 . . . 1 . 2 1 . . . . . . . 1 2 1 2 . 13 Tool/Special 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 63 | . 99 100 100 98 99 78 52 53 53 56 56 57 57 58 58 58 56 57 56 56 57 55 56 55 55 59 55 Engine 3 | . 13 11 14 9 9 8 2 5 6 6 6 5 3 . . . . 5 5 5 5 . . . . . . Reactor 2 | . . . . . . . . . . . . . . 3 5 5 2 . . . . 3 4 4 4 4 4 Treads 6 | . 26 28 28 32 34 22 . . . . . . 1 . 4 5 1 . . . . 1 . . . . 1 Leg 1 | . . . . 2 1 2 2 . . . . . . . . . 2 . . . . . 3 4 4 3 2 Hover 1 | . . . . . . . . . 1 6 6 5 . . . . 1 5 5 5 5 1 . . . . . Device 21 | . 13 14 14 17 17 14 19 20 20 17 13 22 23 29 29 32 23 25 25 25 26 21 21 17 18 23 24 Storage 6 | . 14 14 14 9 9 9 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 Processor 7 | . . . . . . . 5 6 6 8 13 11 10 . . . 9 10 10 10 10 13 14 13 14 16 10 Protection 1 | . . . . . . 5 . . . . . . . 4 5 2 3 . . . . . . . . . 2 Energy Cannon 2 | . 6 . . 3 9 5 2 . . . . . 1 3 5 5 2 5 2 . . 3 . . 1 4 3 Ballistic Gun 2 | . 7 26 28 13 9 7 . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . 3 6 6 6 6 5 3 1 . . 2 . 2 5 5 . 4 3 2 . . Peak Build Rating 228 | 7 10 13 11 25 29 46 63 68 70 88 91 101 105 117 115 119 123 122 120 123 121 163 173 167 201 207 228 Average Rating 116 | 5 7 11 11 21 26 33 55 65 67 73 86 94 97 110 112 115 117 114 119 120 120 139 164 162 178 202 197 On Entrance 89 | . 7 10 11 11 24 28 38 62 68 67 85 87 98 103 111 112 115 118 120 120 121 121 163 161 163 192 202 Avg Prop Armor Cover (%) 8 | . 12 . . 6 4 . . . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 159 | 11 32 32 30 41 41 54 35 34 34 43 45 51 70 70 74 86 94 84 84 80 79 111 125 112 139 157 159 Greatest Support 282 | 40 40 40 40 80 82 82 92 52 55 55 55 55 111 111 111 111 138 103 103 103 103 248 260 260 282 282 268 Greatest Overweight (x) 2 | . 2 . . . . 2 . . . . . . 1 . . . 1 . . . . . . . . . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 Average Capacity 16 | 7 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 Most Carried 20 | 4 15 15 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 15 15 20 20 19 20 20 20 Average Carried 15 | 2 11 14 14 13 14 11 12 14 14 14 14 14 14 14 14 14 14 13 14 14 15 14 19 18 19 18 17 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 Final Carried 20 | 4 15 14 14 15 15 8 14 15 15 15 15 15 14 14 14 15 15 14 14 15 15 20 19 18 20 20 16 Scrap Engine Consumption 390 | . . . . . . 34 15 2 8 3 2 . 39 19 7 9 30 3 2 4 . 39 6 4 30 22 112 Constructs Created 6 | . . . . . . 3 . . . . . . 1 . . . . . . . . . . . . . 2 Constructs Modified 164 | . . . . . . 5 8 2 2 1 1 . 17 8 4 4 14 1 1 1 . 19 3 2 16 10 45 Class Distribution -------------------- 46% | Construct 13% | Mutant 11% | Infiltrator-Construct 10% | Scavenger-Construct 7% | Scavenger-Mutant 4% | Scavenger-Tank 3% | Commander-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -8/Recycling Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Zion Construct | -5/Proximity Caves Construct | -5/Factory Construct | -5/Extension Construct | -5/Cetus Construct | -5/Archives Construct | -5/Hub_04(d) Construct | -4/Factory Construct | -4/Upper Caves Construct | -4/Upper Caves Construct | -4/Zhirov Construct | -3/Proximity Caves Construct | -3/Research Infiltrator-Construct | -3/Quarantine Hacker-Construct | -2/Research Construct | -2/Testing Infiltrator-Construct | -1/Access Scavenger-Construct | -1/Command Resources | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Matter Collected 10142 | 292 169 320 29 122 470 294 276 102 171 82 74 . 481 120 10 157 436 424 77 . . 535 526 23 850 884 3218 Remotely 115 | . . . . . . . . . . . . . . . . . . 115 . . . . . . . . . Salvage Created 17470 | 151 586 422 . 349 878 495 479 148 256 . 97 . 1640 287 211 654 880 294 782 . . 215 524 23 1115 1067 5917 Parts 919 | 14 37 43 . 23 46 30 16 9 7 . 3 . 79 11 10 43 35 16 5 . . 11 35 1 93 53 299 Haulers Intercepted 5 | . . . . 1 3 . 1 . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 8 | . 1 1 . . 1 . 2 . . . . 1 1 . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 36 | . . . 10 . . . . 4 1 2 8 . . . . . . 11 . . . . . . . . . Prevented 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Combat Hostiles Destroyed 187 | . 14 11 . 11 13 7 4 4 4 . 4 . 17 3 2 8 19 12 . . . 4 8 . 14 9 19 Melee 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Guns 16 | . 7 2 . . 6 . . . . . . . . 1 . . . . . . . . . . . . . Cannons 124 | . 6 . . 4 7 4 4 1 1 . . . 12 2 2 8 14 5 . . . 4 8 . 14 9 19 AOE 44 | . 1 9 . 6 . 2 . 3 3 . 4 . 5 . . . 5 6 . . . . . . . . . Classes Destroyed 21 | 2 5 1 . 2 1 1 1 1 2 . . . 1 1 . 1 . . . . . . . . 2 . . Worker 13 | . . 2 . . . . 1 . . . . . 1 . . 4 1 . . . . . . 1 . . 3 Builder 7 | . 1 1 . . . . . . . . . . . . . 1 2 . . . . . . . 2 . . Tunneler 9 | 3 . 2 . . . . . . . . . . 2 . . 2 . . . . . . . . . . . Hauler 5 | . . . . 1 3 . 1 . . . . . . . . . . . . . . . . . . . . Recycler 14 | 1 . 2 . . 1 1 1 . . . . . 6 . . . . . . . . . . . . 2 . Mechanic 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Operator 4 | . 1 . . . 1 . . . . . . . . . 1 1 . . . . . . . . . . . Watcher 11 | . 1 . . 1 . . 1 . . . . . . . . 1 . . . . . 1 2 . . 2 2 Swarmer 61 | . 3 5 . 7 3 . . 4 3 . 4 . 7 . . . 5 11 . . . 3 3 . . . 3 Grunt 38 | . 11 6 . 2 6 . . . . . . . 2 . . . 6 . . . . . 1 . . 4 . Duelist 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Sentry 21 | . . . . 2 4 1 2 . . . . . 6 . 2 1 1 1 . . . . . . . . 1 Hunter 6 | . . . . . . . . . . . . . . . . 2 2 . . . . . . . 2 . . Programmer 40 | . . . . . . . 2 . . . . . . . . 5 4 . . . . 1 4 . 9 5 10 Behemoth 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Cetus Guard 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Subdweller 6 | . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . Decomposer 5 | . . . . . . . . . 1 . . . . . . . . . 4 . . . . . . . . Packrat 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Samaritan 3 | . . . . . . . . 2 . . 1 . . . . . . . . . . . . . . . . Tinkerer 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Thug 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Best Kill Streak 8 | 4 3 7 . 6 6 3 2 4 3 . 4 . 8 2 2 6 5 5 . . . 3 3 1 3 6 6 Combat Bots Only 7 | . 3 3 . 6 4 3 1 4 3 . 4 . 7 2 2 2 5 5 . . . 3 3 . 3 4 5 Max Kills in Single Turn 6 | 1 2 2 . 4 1 1 1 3 2 . 3 . 3 1 1 6 3 2 1 . . 1 1 1 1 1 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 1 2 . 3 . 1 . 3 2 . 3 . 3 . . . 3 2 . . . . . . . . . Melee 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Hostile Shots Fired 1477 | . 68 24 10 39 72 13 43 5 3 . 3 . 33 28 9 98 166 56 . . 24 38 53 11 178 207 296 Missed 465 | . 16 12 5 14 14 3 23 4 2 . 1 . 10 15 3 17 58 18 . . 10 8 15 3 52 95 67 Intercepted 41 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 Hits 1012 | . 52 12 5 25 58 10 20 1 1 . 2 . 23 13 6 81 108 38 . . 14 30 38 8 126 112 229 Projectile 1012 | . 52 12 5 25 58 10 20 1 1 . 2 . 23 13 6 81 108 38 . . 14 30 38 8 126 112 229 AOE 19 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 18 Critical Strikes 55 | . . . . 3 4 . 1 . . . . . . 4 . 7 5 . . . . . 4 2 7 6 12 Actively Blocked 14 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 12 Part Disruptions 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Damage Taken 22832 | . 791 223 101 338 895 195 176 87 18 . 36 . 345 223 135 1640 2256 686 46 . 308 697 801 186 2734 2279 7636 Core 2219 | . 146 10 21 16 128 18 5 . . . 18 . 73 13 . 73 132 46 . . 23 98 236 24 258 257 624 Absorbed by Shields 1377 | . . . . . . . . . . . . . 233 147 42 204 51 . . . . . 48 . . 424 228 Reduced by Siege Mode 72 | . . . . . . . . . . . . . . . . 72 . . . . . . . . . . . Redirected to Core 139 | . . . . . . . . . . . . . . . . . . . . . . . 139 . . . . Ignored by Resistances 691 | . . . . . . . . . . . . . . . . . . . . . . . . . 180 . 511 Regen/Repaired (Parts) 9415 | . . . . . . 10 59 103 18 . . . 155 275 39 62 1527 225 . 189 . 690 18 169 1777 1328 2771 Core Remaining (%) 72 | 100 . . 29 . . 70 . . . . 97 . . . . 84 . . . . 82 . 74 . 80 . 37 Volleys Fired 1138 | 11 59 22 3 20 56 26 33 10 15 1 5 1 51 20 12 58 92 62 23 . 13 42 71 4 99 45 284 Largest 2 | 2 2 2 2 2 2 2 1 1 1 1 1 1 1 2 1 1 1 1 1 . 1 1 1 1 1 1 2 Hottest 382 | 40 120 46 46 98 100 100 142 142 206 206 206 206 206 207 175 132 255 382 382 . 382 168 157 286 286 168 168 Shots Fired 1298 | 22 118 31 6 35 112 38 33 10 15 1 5 1 51 30 12 58 92 61 21 . 12 42 69 4 99 45 275 Gun 214 | 22 71 18 6 15 56 16 . . . . . . . 10 . . . . . . . . . . . . . Cannon 1011 | . 47 . . 17 56 16 33 8 11 1 3 1 46 20 12 58 76 55 21 . 12 42 69 4 99 45 259 Launcher 73 | . . 13 . 3 . 6 . 2 4 . 2 . 5 . . . 16 6 . . . . . . . . 16 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 535 | 22 2 18 6 15 56 12 5 8 11 1 3 1 39 20 . . 39 . 15 . 12 1 69 3 88 . 89 Thermal 661 | . 113 . . 17 56 20 28 . . . . . 7 10 12 58 37 53 . . . 41 . . 11 45 153 Explosive 64 | . . 13 . 3 . . . 2 4 . 2 . 5 . . . 16 3 . . . . . . . . 16 Electromagnetic 38 | . 3 . . . . 6 . . . . . . . . . . . 5 6 . . . . 1 . . 17 Robot Hit Streak 27 | 4 8 5 3 5 12 22 21 9 10 . 2 2 19 8 20 21 9 3 4 . 3 5 4 1 8 7 27 Robot Miss Streak 6 | 2 5 2 1 3 4 2 1 3 3 . 3 1 4 4 . 3 3 3 1 . 1 3 4 1 6 2 6 Penetration Max 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . 2 Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 29 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 Shots Hit Robots 673 | 14 68 13 5 14 66 19 22 8 11 1 5 1 35 20 12 31 38 12 5 . 2 13 22 1 42 16 177 Core Hits 404 | 7 25 24 1 19 28 9 11 9 16 . 6 1 53 10 4 18 28 12 10 . . 4 9 . 16 11 73 Critical Kills 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Critical Parts Destroyed 11 | . . . . . 1 . . . . . . . . . 1 . . . . . . . 1 . . 2 6 Critical Strikes 21 | . . . 1 . 1 . . . . . . . . . 1 . . 1 . . . . 2 . . 2 13 Burn 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Destroy 17 | . . . 1 . 1 . . . . . . . . . 1 . . . . . . . 2 . . 2 10 Blast 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Melee Attacks 6 | . . . . . . . . . . 4 2 . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 6 | . . . . . . . . . . 4 2 . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 55355 | 108 1126 1089 78 659 1442 584 1116 542 718 86 406 51 2647 1106 645 2802 4884 1229 765 . 128 1168 1794 100 4063 3198 22821 Guns 1759 | 108 464 166 78 100 482 92 . . . . . . . 269 . . . . . . . . . . . . . Cannons 46523 | . 491 . . 250 953 202 1116 298 469 . 85 51 1999 837 645 2186 3023 739 396 . 128 1152 1794 75 4010 2967 22657 Explosions 6516 | . 156 898 . 306 . 281 . 244 249 . 238 . 622 . . 600 1861 490 369 . . . . . 49 153 . Melee 169 | . . . . . . . . . . 86 83 . . . . . . . . . . . . . . . . Ramming 388 | . 15 25 . 3 7 9 . . . . . . 26 . . 16 . . . . . 16 . 25 4 78 164 Kinetic 22977 | 108 15 166 78 100 482 71 298 298 469 . 85 51 1744 651 . . 1601 . 69 . 128 . 1794 75 3838 . 10856 Thermal 24663 | . 1056 91 . 250 953 223 818 . . . . . 255 455 645 2186 1965 770 369 . . 1152 . . 172 2967 10336 Explosive 4220 | . . 807 . 306 . . . 244 249 . 238 . 622 . . . 1318 234 . . . . . . 49 153 . Electromagnetic 2938 | . 40 . . . . 281 . . . . . . . . . 600 . 225 327 . . . . . . . 1465 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 169 | . . . . . . . . . . 86 83 . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 19 | . . . . . 1 1 1 2 2 2 . . . . . 6 10 10 10 10 10 1 6 . 17 2 19 Average Corruption 7 | . . . . . 1 1 1 1 2 2 . . . . . 4 3 10 10 10 10 1 3 . 15 2 14 Corruption Purged 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 387 | . . . . . 2 12 3 2 14 . . . . . . 16 18 28 22 11 13 8 27 . 46 5 160 Message Errors 84 | . . . . . . 2 1 . 4 . . . . . . 7 5 4 2 5 3 1 6 . 6 1 37 Matter Fused 100 | . . . . . . 4 1 1 7 . . . . . . 2 4 9 7 3 3 1 7 . 9 1 41 Heat Flow Errors 60 | . . . . . 1 1 . 1 2 . . . . . . 1 2 6 . . 1 1 5 . 11 . 28 Energy Discharges 45 | . . . . . 1 2 . . . . . . . . . 3 1 3 . 3 3 2 3 . 7 . 17 Parts Rejected 5 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . 1 1 1 Parts Fused 3 | . . . . . . . . . 1 . . . . . . . . . . . . 1 . . 1 . . Data Loss (minor) 45 | . . . . . . 3 1 . . . . . . . . 3 2 4 6 . 2 2 3 . 3 . 16 Data Loss (major) 20 | . . . . . . . . . . . . . . . . . 2 1 3 . . . 1 . 5 . 8 Alerts 9 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . 3 2 2 Weapon Failures 16 | . . . . . . . . . . . . . . . . . . 1 2 . 1 . 2 . . . 10 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 6378 | . 59 71 . 18 17 . 34 54 11 . . . 75 . 36 194 542 70 151 . . 227 228 45 602 429 3515 Projectiles 5975 | . . . . . 17 . 34 28 11 . . . 62 . 36 148 451 70 91 . . 227 228 35 593 429 3515 Explosions 393 | . 59 71 . 18 . . . 26 . . . . 13 . . 46 91 . 60 . . . . . 9 . . Melee 10 | . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . Knockbacks 72 | . . . . . . . . 3 1 . 2 2 11 . . . 11 . . . 1 . 9 . 18 . 14 Impact 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Kinetic 65 | . . . . . . . . 3 1 . 2 2 9 . . . 10 . . . 1 . 9 . 17 . 11 Secondary 6 | . . . . . . . . . . . . . 1 . . . 1 . . . . . . . 1 . 3 Self-Inflicted Damage 730 | . 188 66 . 15 . . . . 6 . . . 17 . . 94 107 28 47 . . . . . . 62 100 Shots 16 | . 3 2 . 1 . . . . 1 . . . 1 . . 1 2 1 1 . . . . . . 1 2 Rammed 18 | . 4 7 . 1 1 1 . . . . . . 1 . . 3 . . . . . . . . . . . Targets Rammed 39 | . 4 7 . 2 2 2 . . . . . . 1 . . 4 . . . . . 2 . 1 1 3 10 Kicked 18 | . . . . . . 1 . . . . . . . . . . . . . . . 2 . 1 1 3 10 Crushed 3 | . . . . 1 1 . . . . . . . . . . 1 . . . . . . . . . . . Highest Temperature 554 | . 271 21 . 45 398 290 271 206 268 172 233 155 303 189 204 171 500 469 320 . 482 205 302 238 554 256 330 Average Temperature 103 | . 88 7 . 16 48 49 87 86 110 95 121 81 113 67 89 65 115 146 164 . 181 76 90 84 139 85 134 Received Heat Transfer 2288 | . 324 72 24 180 531 33 42 . . . 9 . 29 12 14 84 238 45 . . 66 63 9 . 54 189 270 Effects 12 | . . . . . . . . . . . . . . . . . 3 . 2 . 2 . . 3 2 . . Shutdowns 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Interference 7 | . . . . . . . . . . . . . . . . . . . . . 2 . . 3 2 . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Damage (minor) 3 | . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . Siege Activations 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . Total Turns 42 | . . . . . . . . . . . . . . . . 42 . . . . . . . . . . . Longest Duration 14 | . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 8 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 7 Combat Hostiles 8 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 7 Parts Fried 40 | . . . . . . 1 . . . . . . 2 . . 2 . 1 . . . . . . . . 34 Impact Corruptions 6 | . . . . . . . . . . . . . 1 . . . . . 3 . . . . 1 . . 1 Robots Melted 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Parts Melted 18 | . 1 . . . 2 1 3 . . . . . 2 . . 2 2 2 . . . . . . . 1 2 Heat Transferred 11068 | . 2061 100 . 370 1443 333 850 . . . . . 148 296 . 1110 1181 700 250 . . . . . 37 592 1597 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . 1 . . . . 1 . . . . . . . . . . . 1 1 . . . . . . . . Alert | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Maximum Alert Level 3 | . . 1 . 1 1 . . . . . . . 3 2 1 2 2 . . . . . 1 1 2 1 1 Low Security (%) 76 | 100 100 75 . 76 83 100 100 . . . . 100 51 . 46 86 46 . . . . 100 69 91 39 . 99 Level 1 17 | . . 24 . 23 16 . . . . . . . 31 59 53 8 48 . . . . . 30 8 22 100 . Level 2 5 | . . . . . . . . . . . . . 13 40 . 4 5 . . . . . . . 38 . . Level 3 . | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 822 | 10 165 283 . 290 234 95 154 . . . . . 822 514 270 434 518 . . . . 96 331 216 475 340 203 Initial 455 | . . 35 . . 118 87 154 . . . . . . 455 116 52 206 . . . . . . 180 115 244 140 Average 147 | 1 91 126 . 72 167 12 34 . . . . . 207 389 202 162 245 . . . . 13 128 164 245 272 124 Influence Increases 9578 | 20 541 414 . 385 438 162 368 104 70 . 207 . 1404 321 184 826 868 275 . . . 225 708 176 896 384 602 Destroy 0b10 Robot/C 4200 | . 280 240 . 220 260 20 80 80 60 . 140 . 600 160 80 260 380 240 . . . 80 160 . 280 200 380 Destroy 0b10 Robot/NC 390 | 20 15 35 . 15 30 10 20 . . . . . 60 10 5 60 15 . . . . 5 10 5 10 20 45 Destroy Leader 740 | . 72 40 . 54 66 . 44 10 10 . 20 . 64 . . 76 70 20 . . . 22 24 . 40 34 74 Allied During Kill 829 | . . 12 . 7 . . . 14 . . 47 . 472 118 65 86 . . . . . . . . . 8 . Successful Hack 314 | . 32 . . 3 22 22 20 . . . . . . . . . 24 . . . . 2 40 54 95 . . Select Force Hacks 150 | . 30 . . . 30 90 . . . . . . . . . . . . . . . . . . . . . Disable Machine 885 | . 60 15 . . 15 . 45 . . . . . 45 15 30 90 90 . . . . 45 240 30 150 15 . Destroy Structure 1560 | . 37 72 . 26 15 20 9 . . . . . 118 18 4 254 274 . . . . 56 174 27 306 92 58 Advance Influence 150 | . . . . . . . 150 . . . . . . . . . . . . . . . . . . . . Partial Spotted 75 | . 15 . . 30 . . . . . . . . . . . . . . . . . . 15 . 15 . . Lose Combat Pursuer 285 | . . . . 30 . . . . . . . . 45 . . . 15 15 . . . 15 45 60 . 15 45 Influence Decreases 9526 | 20 450 432 73 103 494 375 381 104 70 . 207 . 591 844 324 554 776 579 210 . . 225 388 290 693 573 770 Entered New Map 1960 | . . 56 39 . 164 139 9 . . . . . . 358 174 98 216 191 40 . . . . 140 91 165 80 Time Decay 6678 | 20 420 356 34 103 310 226 368 104 70 . 187 . 371 326 150 416 550 368 170 . . 205 378 140 498 398 510 Lost Part 340 | . 30 20 . . 20 10 . . . . . . . . . . 10 20 . . . 20 10 . 10 10 180 Lost Ally 454 | . . . . . . . 4 . . . 20 . 220 160 . 40 . . . . . . . 10 . . . Purge Threat 94 | . . . . . . . . . . . . . . . . . . . . . . . . . 94 . . Squads Dispatched 43 | . 3 . . 1 3 . 3 . . . . . 2 . . 2 7 . . . . 4 5 1 5 2 5 Investigation 3 | . 1 . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . Extermination 22 | . . . . . . . 3 . . . . . . . . 2 5 . . . . . 3 1 3 2 3 Reinforcement 16 | . 2 . . 1 2 . . . . . . . 1 . . . 2 . . . . 4 2 . 1 . 1 Assault 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Distress Signals 25 | . 2 . . 4 1 . 1 . . . . . 1 2 . 2 . . . . . 8 . . 1 2 1 Communications Jammed 67 | . . . . . . . . . . . . . . . . 14 . . . . . . . 9 33 9 2 Distress Signals 38 | . . . . . . . . . . . . . . . . 14 . . . . . . . 9 4 9 2 Times Spotted 349 | . 26 13 2 19 18 7 6 4 2 . 4 . 38 10 5 23 29 12 . . 3 7 16 10 33 31 31 Peak Tracking Total 12 | . 3 5 2 7 4 3 2 2 3 . 4 . 5 5 1 4 6 5 . . 3 4 3 5 6 12 6 Tactical Retreats 26 | . . . . 1 . 1 . . . . . . 2 . . . 1 1 . . 1 1 3 1 3 3 8 ECM-based Alert Blocks 19 | . . . . . . . . . . . . . . . . . . . . . 3 . . . 4 4 8 Traps | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Traps Triggered 17 | . 1 . . . 2 . . 1 . . . . 3 . . . 3 . . . . 3 1 . . . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Machines Disabled 68 | . 4 1 . . 1 . 3 . . . . . 6 1 2 6 6 . . . . 3 16 2 11 1 5 Max in Single Turn 4 | . 4 1 . . 1 . 1 . . . . . 2 1 . 4 4 . . . . 1 3 1 1 1 2 Garrison Access 2 | . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Network Hub 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Machines Accessed 59 | . 7 . 2 3 4 10 6 . . . . . . . . . 2 . . 5 . 5 6 3 5 . 1 Terminals 34 | . 5 . . 1 3 5 4 . . . . . . . . . 1 . . . . 3 4 2 5 . 1 Fabricators 3 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . Repair Stations 3 | . 1 . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Recycling Units 5 | . 1 . . . 1 3 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . Garrison Access 3 | . . . . 1 . . . . . . . . . . . . . . . . . 1 1 . . . . Total Hacks 183 | . 26 . 3 12 13 30 16 . . . . . . . . . 10 . . 18 . 13 17 7 17 . 1 Successful 110 | . 16 . 3 8 10 23 6 . . . . . . . . . 5 . . 18 . 3 4 4 9 . 1 Failed 73 | . 10 . . 4 3 7 10 . . . . . . . . . 5 . . . . 10 13 3 8 . . Catastrophic 11 | . . . . . . 1 1 . . . . . . . . . 2 . . . . 3 4 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 107 | . 25 . . 3 12 19 9 . . . . . . 1 . . 5 . . . . 8 11 3 11 . . Terminals 127 | . 24 . . 7 12 20 12 . . . . . . . . . 8 . . . . 8 13 5 17 . 1 Fabricators 7 | . . . . . . . 3 . . . . . . . . . 2 . . . . . . 2 . . . Repair Stations 5 | . 1 . . . . . 1 . . . . . . . . . . . . . . . 3 . . . . Recycling Units 6 | . 1 . . . 1 4 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . 3 . . . . . . . . . . . . . . . . . 2 . . . . . Garrison Access 6 | . . . . 2 . . . . . . . . . . . . . . . . . 3 1 . . . . Terminal Hacks 58 | . 5 . 3 2 5 12 1 . . . . . . . . . 3 . . 18 . . 1 1 6 . 1 Record 11 | . . . 1 . . 4 . . . . . . . . . . . . . 6 . . . . . . . Part Schematic 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 13 | . 4 . . . 2 1 . . . . . . . . . . . . . 4 . . . . 2 . . Open Door 3 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 1 Level Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Branch Access Points 4 | . . . . 1 . . 1 . . . . . . . . . 1 . . . . . . 1 . . . Terminal Index 4 | . 1 . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . Unreport Threat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Dispatch Records 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Recall Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Registered Components 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Zone Layout 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . Release Object 3 | . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . Network Status 3 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Scan Component 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . 3 . . . . . . . . . . . . . . . . . 2 . . . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Analyze 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Retrieve Study 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . Seal Access 2 | . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . Unauthorized Hacks 41 | . 11 . . 2 5 11 4 . . . . . . . . . 1 . . . . . 2 2 3 . . Terminals 31 | . 9 . . 2 4 8 1 . . . . . . . . . . . . . . . 2 2 3 . . Assimilate 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 . . Botnet 14 | . 3 . . 1 2 3 . . . . . . . . . . . . . . . . 2 1 2 . . Operators 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Skim 12 | . 5 . . 1 1 5 . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . Liberate 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Haulers 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Mechanics 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 1 . . . 1 3 . . . . . . . . . . . . . . . . . . . . . Tunnel 5 | . 1 . . . 1 3 . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 40 | . 5 . . 2 3 6 5 . . . . . . . . . 2 . . . . 3 6 3 5 . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . . . . . . . 14 . . . . . . . . . 4 . 1 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Programmers 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 15 | . . . . . . . . . 3 . . . 11 . . . 1 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Total Allies 43 | . . 2 . . . . 4 . 3 2 . . 18 5 . . 1 . . . . . . 1 1 3 3 Largest Group 9 | . . 2 2 1 . . 3 2 3 5 4 2 9 9 4 3 1 . . . . . . 1 1 3 3 Highest-Rated Group 721 | . . 62 62 31 . . 87 58 87 152 118 60 379 721 447 288 56 . . . . . . 45 26 379 376 Highest-Rated Ally 159 | . . 31 31 31 . . 29 29 29 34 31 31 159 159 159 96 56 . . . . . . 45 26 135 132 Total Orders 19 | . . . . . . . . . . . . 2 7 1 . 6 3 . . . . . . . . . . STAY 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . RETURN 18 | . . . . . . . . . . . . 2 7 1 . 5 3 . . . . . . . . . . Ally Attacks 318 | . . 3 1 6 . . . 7 . . 17 . 147 65 20 40 . . . . . . . . . 8 4 Total Damage 7404 | . . 40 22 62 . . . 97 . . 248 . 3053 1658 591 1253 . . . . . . . . . 311 69 Kills 41 | . . 1 . 1 . . . 1 . . 4 . 16 7 2 8 . . . . . . . . . 1 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Active Infowar (turns) 23461 | 45 935 1012 417 486 682 173 985 467 948 1173 658 295 1794 734 315 1014 1595 846 608 305 366 1186 1314 293 1677 950 2188 Optics 11053 | . . . . . . . . . . . . . . . . . 1487 846 608 305 352 1186 1314 293 1655 950 2057 Sensors 16308 | . . . . . . . 981 466 948 1173 658 295 1794 734 315 1012 1345 802 608 297 286 696 1236 290 1393 847 132 Structural 3048 | . . . . . 474 173 . . . . . . . . . . . . . . . 411 1040 293 657 . . Seismic 6840 | 45 935 1012 417 486 208 . 787 3 866 799 . . . . 3 459 171 . . . . . . . . . 649 Machine Analysis 808 | . . . . . . . . . . . . . . . . . . . . . . 808 . . . . . Jamming 9712 | . . . . . . . . . . . . . . . . 583 1595 657 608 305 366 872 1314 281 1555 947 629 ECM 1534 | . . . . . . . . . . . . . . . . . . . . . 44 . . . 124 740 626 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 11 | . . 1 . . . . . 2 1 2 2 . . . . . . 2 1 . . . . . . . . Drone Launches 19 | . . . . . . . . . . . . 2 7 1 . 5 4 . . . . . . . . . . Drone Recoveries 18 | . . . . . . . . . . . . 2 7 1 . 5 3 . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Turns Passed 30008 | 145 1327 1017 417 486 691 1808 1125 471 948 1173 658 295 1794 734 315 1014 1595 846 608 305 366 1186 1314 293 1677 950 6450 Spaces Moved 17294 | 64 643 571 221 235 286 760 597 357 685 1016 478 218 861 235 132 389 750 491 400 147 250 1008 964 287 922 414 3913 Core 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 4982 | 63 561 571 221 235 286 535 . . . . . . 365 . 128 389 161 . . . . 377 121 . . 70 899 Legs 6316 | . . . . . . 225 208 . . . . . 118 . . . 261 . . . . 165 843 287 922 344 2943 Wheels 553 | . 82 . . . . . . . . . . . 232 235 4 . . . . . . . . . . . . Hover 4134 | . . . . . . . . . 123 1016 478 218 146 . . . 328 491 400 147 250 466 . . . . 71 Flight 1308 | . . . . . . . 389 357 562 . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 110 160 160 160 158 158 122 122 109 109 109 109 100 162 162 162 107 107 107 71 71 71 94 94 94 158 67 Average Speed 127 | 158 158 160 160 161 159 163 138 122 119 109 109 109 141 162 162 187 150 107 107 106 71 82 99 94 125 181 119 Slowest Speed 356 | 160 240 160 160 163 162 260 170 122 122 109 109 109 242 162 162 199 226 107 107 107 71 136 136 94 162 223 356 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Potential Cave-ins 12 | . . . . . . . . . . . . . . . . . 2 . 4 . . . 2 . 1 3 . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 53 | 3 89 98 9 30 51 99 10 51 74 84 63 7 84 71 88 52 21 64 60 61 51 43 89 12 67 13 66 Regions Visited 27 Branch Regions 19 Pre-discovered Areas 14 | . 1 1 . . 1 4 . 1 . 1 2 . . . . . . . . 3 . . . . . . . Known Exits Taken 20 | . . . . 1 . 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 . 1 . . . . . . . . 1 1 . . . . . . . . . . . . Scrap Searched 19 | . . 1 . . . . . 1 5 4 3 . . . . . . 3 2 . . . . . . . . Spaces Dug 374 | . . 13 . 9 3 6 8 11 17 . 18 . 1 . . 17 19 18 11 . 6 16 29 5 13 15 139 Terrain Destroyed 1719 | . 36 96 . 31 12 18 9 32 46 . 27 . 83 6 . 173 200 86 35 . 17 27 100 9 139 28 509 Melee 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Projectile 488 | . . . . 6 12 9 9 . . . . . 24 6 . 25 35 42 29 . 17 27 69 9 85 28 56 AOE 1229 | . 36 96 . 25 . 9 . 32 45 . 26 . 59 . . 148 165 44 6 . . . 31 . 54 . 453 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Total 24123 | 88 837 642 280 314 429 1301 859 382 798 1075 609 274 1388 563 223 610 1125 752 558 294 425 1335 1259 306 1343 568 5486 Wait 4583 | 1 73 17 56 6 33 474 182 10 76 34 113 43 297 292 75 143 219 182 128 135 160 227 179 7 252 83 1086 Move 17261 | 63 642 570 220 234 285 759 596 356 684 1015 477 217 860 234 131 388 749 490 399 146 249 1002 963 286 921 413 3912 Hop 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Pick Up 216 | 6 24 6 . 11 12 4 17 1 . 4 3 2 4 4 1 2 11 2 1 2 . 21 12 . 9 8 49 Fast Attach 106 | 5 3 . . 6 6 2 1 . . 5 2 1 2 1 . . 4 . 3 5 . 8 7 2 13 1 29 Attach 62 | 2 5 2 . 4 1 1 2 1 2 . 2 2 3 . . . 6 4 . . . 4 2 1 2 4 12 Detach 52 | . . . . 2 . 4 . 1 2 4 1 1 2 1 . . 2 2 1 . . 2 1 1 5 . 20 Swap 220 | . 14 12 . 11 11 7 18 3 3 2 . 4 13 4 2 14 27 9 1 1 3 4 8 2 24 8 15 Drop 259 | . 13 6 . 18 23 22 10 . . 6 4 3 4 7 2 1 11 1 2 5 . 21 16 2 17 3 62 Fire 1138 | 11 59 22 3 20 56 26 33 10 15 1 5 1 51 20 12 58 92 62 23 . 13 42 71 4 99 45 284 Melee 6 | . . . . . . . . . . 4 2 . . . . . . . . . . . . . . . . Ram 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 18 | . . . . . . 1 . . . . . . . . . . . . . . . 2 . 1 1 3 10 Crush 19 | . 2 7 . 2 2 1 . . . . . . 1 . . 4 . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 178 | . . . . . . . . . 16 . . . 151 . . . 4 . . . . . . . . . 7 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -8/Recycling -6/Factory (discovered 5 exits: Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: Fac x4 / *Ext) -5/Extension (discovered 3 exits: *Fac x2 / *Cet) -5/Cetus (discovered 2 exits: *Fac / [*Arc]) -5/Archives (discovered 3 exits: *Fac / *Hub x2) -5/Hub_04(d) (discovered 4 exits: *Fac x4) -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res / *Arm / *Qua) -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access (discovered 2 exits: Sur / *Com) -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 146 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 589 | -10/Materials | Discovered new exit (range 6) 646 | -10/Materials | Discovered new exit (range 3) 761 | -10/Materials | Core integrity fell below 50% 856 | -10/Materials | Discovered new exit (range 8) 1183 | -10/Materials | Discovered new exit (range 14) 1356 | -10/Materials | Discovered new exit (range 10) 1473 | -10/Materials | Entered Mines 1713 | -10/Mines | Escorted by a lone wolf Derelict 1899 | -10/Mines | Discovered new exit (range 10) 2252 | -10/Mines | Received a Mining Laser from a helpful Derelict 2254 | -10/Mines | Discovered new exit (range 10) 2473 | -10/Mines | Discovered new exit (range 6) 2490 | -10/Mines | Entered Subcaves 2490 | -10/Subcaves | Accompanied by 2 allies 2491 | -10/Subcaves | Approached by a straggling Scientist 2753 | -10/Subcaves | Released subatomizers from SUBCON Basin 2851 | -10/Subcaves | Shifting Twisted Machinery released Humpback 2891 | -10/Subcaves | Discovered new exit (range 7) 2907 | -10/Subcaves | Entered Materials 2907 | -8/Materials | Accompanied by 1 ally 2907 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3089 | -8/Materials | Identified exit to Storage 3393 | -8/Materials | Entered Storage 3574 | -8/Storage | Build established: Scavenger-Mutant 4006 | -8/Storage | Used back door to open Recycling access 4006 | -8/Storage | Discovered new exit (range 5) 4084 | -8/Storage | Entered Recycling 4085 | -8/Recycling | Met a Zionite searching for Scraptown 4386 | -8/Recycling | Identified exit to Factory 4466 | -8/Recycling | Learned Factory non-interactive machine intel 4535 | -8/Recycling | Learned 4 Lower Caves zone layouts 4540 | -8/Recycling | Learned Factory scanalyzer intel 4580 | -8/Recycling | Learned Storage stockpile data 4860 | -8/Recycling | Build established: Mutant 4990 | -8/Recycling | Found Prototype Device 4990 | -8/Recycling | Identified Scrap Engine 5541 | -8/Recycling | Build established: Construct 5892 | -8/Recycling | Entered Factory 5892 | -6/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 5893 | -6/Factory | Identified exit to Factory 5894 | -6/Factory | Loaded intel: 221 non-interactive machine locations 5895 | -6/Factory | Loaded intel: 4 scanalyzer locations 6334 | -6/Factory | Identified exit to Lower Caves 7017 | -6/Factory | Entered Lower Caves 7017 | -6/Lower Caves | Accompanied by 2 allies 7046 | -6/Lower Caves | Learned Factory terminal intel 7146 | -6/Lower Caves | Learned location of Zion (-6) 7415 | -6/Lower Caves | Discovered new exit (range 15) 7430 | -6/Lower Caves | Identified exit to Lower Caves 7488 | -6/Lower Caves | Entered another Lower Caves area 8067 | -6/Lower Caves | Discovered new exit (range 9) 8075 | -6/Lower Caves | Learned location of 1 exit from Factory 8082 | -6/Lower Caves | Identified exit to Zion 8436 | -6/Lower Caves | Entered Zion 8436 | -6/Zion | Accompanied by 3 allies 8470 | -6/Zion | System corruption cleaned by Quarantine Array 8483 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 8487 | -6/Zion | Discovered new exit (range 16) 8502 | -6/Zion | Identified exit to Proximity Caves 8711 | -6/Zion | Learned Factory emergency access door positions 8835 | -6/Zion | Learned Factory terminal intel 8975 | -6/Zion | Given the Hacking Drone Bay 8975 | -6/Zion | Found Prototype Device 8976 | -6/Zion | Identified Hacking Drone Bay 9003 | -6/Zion | Learned Factory repair station intel 9073 | -6/Zion | Met Imprinter 9153 | -6/Zion | Given A8's code to call for help 9241 | -6/Zion | Found Prototype Processor 9241 | -6/Zion | Identified Exp. Signal Interpreter 9244 | -6/Zion | Found Prototype Processor 9244 | -6/Zion | Identified Exp. Melee Analysis Suite 9248 | -6/Zion | Found Prototype Processor 9248 | -6/Zion | Identified Exp. Armor Integrity Analyzer 9251 | -6/Zion | Found Prototype Processor 9251 | -6/Zion | Identified Exp. Core Analyzer 9363 | -6/Zion | Gained Derelict followers 9609 | -6/Zion | Entered Proximity Caves 9609 | -5/Proximity Caves | Accompanied by 4 allies 10235 | -5/Proximity Caves | Discovered exit to Factory (range 6) 10267 | -5/Proximity Caves | Entered Factory 10267 | -5/Factory | Accompanied by 2 allies 10267 | -5/Factory | Evolved 2 slots: Utility x2 10268 | -5/Factory | Identified exit to Factory 10270 | -5/Factory | Loaded intel: 28 terminal locations 10271 | -5/Factory | Loaded intel: 6 repair station locations 10463 | -5/Factory | Discovered new exit (range 16) 10550 | -5/Factory | Identified exit to Extension 10562 | -5/Factory | Entered Extension 10562 | -5/Extension | Accompanied by 2 allies 10616 | -5/Extension | Identified exit to Cetus 10737 | -5/Extension | Rescued A7 10829 | -5/Extension | Rescued a captive Derelict 10829 | -5/Extension | Rescued a captive Derelict 10859 | -5/Extension | Rescued a captive Derelict 10860 | -5/Extension | Rescued a captive Derelict 10876 | -5/Extension | Rescued a captive Derelict 10896 | -5/Extension | Rescued a captive Derelict 11146 | -5/Extension | Spotted B-75 Beast 11153 | -5/Extension | Destroyed B-75 Beast 11168 | -5/Extension | Spotted B-75 Beast 11181 | -5/Extension | Destroyed B-75 Beast 11795 | -5/Extension | Build established: Commander-Construct 11880 | -5/Extension | Lost 3 allies 12175 | -5/Extension | Lost 3 allies 12277 | -5/Extension | Disrupted transfer network 12305 | -5/Extension | Destroyed 7 combat bots 12356 | -5/Extension | Entered Cetus 12356 | -5/Cetus | Accompanied by 8 allies (A7) 12361 | -5/Cetus | Acquired a Cetus Manufacturing Module code from A7 12374 | -5/Cetus | Spotted Cetus Guard 12379 | -5/Cetus | Spotted Cetus Guard 12390 | -5/Cetus | Destroyed Cetus Guard 12393 | -5/Cetus | Allies destroyed Cetus Guard 12393 | -5/Cetus | Spotted Cetus Guard 12394 | -5/Cetus | Spotted Cetus Guard 12402 | -5/Cetus | Allies destroyed Cetus Guard 12410 | -5/Cetus | Allies destroyed Cetus Guard 12428 | -5/Cetus | Lost 4 allies 12605 | -5/Cetus | Escorted A7 to Cetus Mainframe 12617 | -5/Cetus | Started Cetus Manufacturing Module 12636 | -5/Cetus | Discovered new exit (range 15) 12642 | -5/Cetus | Manufactured an Enhanced Grunt 12667 | -5/Cetus | Manufactured an Enhanced Grunt 12692 | -5/Cetus | Manufactured an Enhanced Grunt 12717 | -5/Cetus | Manufactured an Enhanced Grunt 12742 | -5/Cetus | Manufactured an Enhanced Grunt 12820 | -5/Cetus | Spotted Cetus Guard 12820 | -5/Cetus | Spotted Cetus Guard 12823 | -5/Cetus | Spotted Cetus Guard 12831 | -5/Cetus | Allies destroyed Cetus Guard 12831 | -5/Cetus | Spotted Cetus Guard 12833 | -5/Cetus | Allies destroyed Cetus Guard 12842 | -5/Cetus | Destroyed Cetus Guard 12846 | -5/Cetus | Destroyed Cetus Guard 12856 | -5/Cetus | Discovered exit to Factory (range 16) 12865 | -5/Cetus | Met Revision 17 12873 | -5/Cetus | Lost 5 allies 13090 | -5/Cetus | Entered Archives 13090 | -5/Archives | Accompanied by 4 allies (A7) 13095 | -5/Archives | Received a hacking code to weaken MAIN.C 13150 | -5/Archives | Build established: Construct 13163 | -5/Archives | Discovered exit to Factory (range 15) 13236 | -5/Archives | Discovered new exit (range 16) 13259 | -5/Archives | Discovered new exit (range 14) 13405 | -5/Archives | Entered Hub_04(d) 13405 | -5/Hub_04(d) | Accompanied by 3 allies 14158 | -5/Hub_04(d) | Discovered exit to Factory (range 9) 14371 | -5/Hub_04(d) | Network Hub disabled 14379 | -5/Hub_04(d) | Spotted Lightning 14395 | -5/Hub_04(d) | Spotted Lightning 14396 | -5/Hub_04(d) | Spotted Lightning 14419 | -5/Hub_04(d) | Entered Factory 14419 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14420 | -4/Factory | Loaded intel: 26 terminal locations 14793 | -4/Factory | Identified exit to Upper Caves 15954 | -4/Factory | System corruption reached 10% 16014 | -4/Factory | Entered Upper Caves 16016 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 16482 | -4/Upper Caves | Learned 8 Research zone layouts 16490 | -4/Upper Caves | Learned Research emergency access door positions 16751 | -4/Upper Caves | Discovered new exit (range 18) 16846 | -4/Upper Caves | Identified exit to Upper Caves 16860 | -4/Upper Caves | Entered another Upper Caves area 16901 | -4/Upper Caves | Spotted B-86 Titan 16933 | -4/Upper Caves | Discovered new exit (range 5) 16937 | -4/Upper Caves | Identified exit to Research 17071 | -4/Upper Caves | Learned Research terminal intel 17462 | -4/Upper Caves | Discovered new exit (range 5) 17465 | -4/Upper Caves | Identified exit to Zhirov 17468 | -4/Upper Caves | Entered Zhirov 17468 | -4/Zhirov | Discovered new exit (range 3) 17470 | -4/Zhirov | Identified exit to Proximity Caves 17488 | -4/Zhirov | Met Zhirov 17511 | -4/Zhirov | Learned location of Quarantine (-3) 17511 | -4/Zhirov | Learned location of Testing (-2) 17511 | -4/Zhirov | Learned location of Command (-1) 17518 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17536 | -4/Zhirov | Found Alien Artifact 17549 | -4/Zhirov | Found Alien Artifact 17549 | -4/Zhirov | Identified Integrated Dissipator 17549 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 17773 | -4/Zhirov | Entered Proximity Caves 17775 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18124 | -3/Proximity Caves | Discovered exit to Research (range 5) 18139 | -3/Proximity Caves | Entered Research 18139 | -3/Research | Evolved 2 slots: Power x1, Utility x1 18140 | -3/Research | Identified exit to Quarantine 18142 | -3/Research | Loaded intel: 24 terminal locations 18339 | -3/Research | Revision forces began assault on 0b10 18422 | -3/Research | Met up with Revision 17++ 18503 | -3/Research | Spotted B-86 Titan 18718 | -3/Research | Discovered new exit (range 21) 18822 | -3/Research | Identified exit to Research 18839 | -3/Research | Research terminal network offline 18912 | -3/Research | Spotted Striker 18932 | -3/Research | Discovered new exit (range 11) 18940 | -3/Research | Identified exit to Armory 18955 | -3/Research | Found Gamma Bomb Array 18971 | -3/Research | Found Exp. Core Analyzer 18980 | -3/Research | Lost 3 allies 19233 | -3/Research | Build established: Infiltrator-Construct 19325 | -3/Research | Entered Quarantine 19433 | -3/Quarantine | Found Fusion Bomb Launcher 19520 | -3/Quarantine | Found Alien Artifact 19520 | -3/Quarantine | Identified Phase Redirector 19613 | -3/Quarantine | Cryocooling Duct disabled 19628 | -3/Quarantine | Ambient heat levels rising (+20) 19628 | -3/Quarantine | Non-combat units ordered to evacuate 19807 | -3/Quarantine | Found Sigix Corpse 19816 | -3/Quarantine | Found Sigix Corpse 20220 | -3/Quarantine | Found Alien Energy Cannon 20431 | -3/Quarantine | Found Alien Artifact 20465 | -3/Quarantine | Spotted Alpha 7 20545 | -3/Quarantine | Found Alien Artifact 20637 | -3/Quarantine | Discovered exit to Research (range 4) 20639 | -3/Quarantine | Entered Research 20639 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 20804 | -2/Research | Identified exit to Testing 20804 | -2/Research | Watched by a mysterious "MATRIX" hacker. 20932 | -2/Research | Entered Testing 20980 | -2/Testing | Build established: Hacker-Construct 21197 | -2/Testing | Found Prototype Hackware 21197 | -2/Testing | Identified Ghost Barrier 21367 | -2/Testing | Found Prototype Device 21367 | -2/Testing | Identified Exp. EM Shield 21482 | -2/Testing | Build established: Infiltrator-Construct 21496 | -2/Testing | System corruption reached 10% 21683 | -2/Testing | Spotted Striker 21686 | -2/Testing | Spotted Striker 21776 | -2/Testing | Destroyed Striker 21800 | -2/Testing | Destroyed Striker 21859 | -2/Testing | Spotted Alpha 7 21903 | -2/Testing | Destroyed Alpha 7 21913 | -2/Testing | Found Prototype Processor 21913 | -2/Testing | Identified Exp. Targeting Computer 22004 | -2/Testing | Found Prototype Device 22007 | -2/Testing | Identified Exp. ECM Suite 22011 | -2/Testing | Found Prototype Processor 22011 | -2/Testing | Identified Exp. Target Analyzer 22061 | -2/Testing | Stole the SGEMP Prototype 22182 | -2/Testing | First assault squad dispatched 22207 | -2/Testing | Build established: Construct 22348 | -2/Testing | Discovered new exit (range 16) 22608 | -2/Testing | Identified exit to Access 22609 | -2/Testing | Entered Access 22609 | -1/Access | Evolved 2 slots: Utility x2 22610 | -1/Access | Delivered the SGEMP Prototype to Zhirov 22610 | -1/Access | Zhirov transferred Access data 22611 | -1/Access | Loaded intel: 115 machine locations 22611 | -1/Access | Loaded intel: 86 trap records 22611 | -1/Access | Identified exit to Surface 22611 | -1/Access | Discovered exit to Surface (range 155) 22611 | -1/Access | Identified exit to Command 22611 | -1/Access | Discovered exit to Command (range 108) 22642 | -1/Access | Found Quantum Capacitor 22675 | -1/Access | Zhirov warped through subspace 22840 | -1/Access | Energy Cycler disabled 22868 | -1/Access | Identified Transdimensional Reconstructor 22868 | -1/Access | Warped through subspace 23118 | -1/Access | Build established: Infiltrator-Construct 23559 | -1/Access | Entered Command 24136 | -1/Command | Spotted M Guard 24139 | -1/Command | Spotted M Guard 24139 | -1/Command | Spotted Combat Programmer 24151 | -1/Command | Spotted Combat Programmer 24254 | -1/Command | Destroyed Combat Programmer 24255 | -1/Command | Destroyed Combat Programmer 24301 | -1/Command | Crushed by falling debris 24343 | -1/Command | Core integrity fell below 50% 24349 | -1/Command | Destroyed M Guard 24369 | -1/Command | Lost 9 parts (2p1n6u) 24428 | -1/Command | Destroyed M Guard 24428 | -1/Command | All MAIN.C guards destroyed 24457 | -1/Command | Lost 4 parts (1n2u1w) 24508 | -1/Command | Found Thermal Barrier 24535 | -1/Command | Found Prototype Launcher 24535 | -1/Command | Identified Adv. Micro-nuke Launcher 24691 | -1/Command | System corruption reached 10% 24836 | -1/Command | Met MAIN.C 24944 | -1/Command | Destroyed MAIN.C Shell 24946 | -1/Command | MAIN.C activated Command garrisons 24951 | -1/Command | Zhirov arrived to use SGEMP to disable MAIN.C 24979 | -1/Command | Found Prototype Reactor 24979 | -1/Command | Identified Singularity Reactor 24981 | -1/Command | Lost 3 parts (1p1u1w) 25009 | -1/Command | Found Prototype Energy Cannon 25009 | -1/Command | Identified Hpw. Disruptor Cannon 25247 | -1/Command | Build established: Scavenger-Mutant 25766 | -1/Command | Identified Core Reset Matrix 25766 | -1/Command | Identified Terrabomb 25766 | -1/Command | Discovered exit to Surface (range 63) 25766 | -1/Command | Discovered exit to Surface (range 69) 25766 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 25777 | -1/Command | Found Exp. Powered Armor 26148 | -1/Command | Build established: Scavenger-Tank 26493 | -1/Command | Found Exp. Core Analyzer 26498 | -1/Command | Found Exp. Targeting Computer 26852 | -1/Command | Found Multirail 26857 | -1/Command | Found Multirail 27091 | -1/Command | Build established: Scavenger-Construct 27154 | -1/Command | Found Quantum Capacitor 27727 | -1/Command | Found Exp. System Purifier 28106 | -1/Command | Found Gamma Refractor 28287 | -1/Command | Phase Generator disabled 29994 | -1/Command | Used Core Reset Matrix 30009 | *** | Heading to fleet! Last Messages --------------- 29860_ The unstable cave ceiling collapses. 29901_ Acquired 34 matter. 29904_ Acquired 37 matter. 29905_ Acquired 25 matter. 29913_ Acquired 36 matter. 29950_ Discarded Enh. Optical Array. 29952_ Dropped Multirail. 29953_ Arm. Scrap Engine consumes Multirail. 29953_ Dropped Graviton Cannon. 29954_ Arm. Scrap Engine consumes Graviton Cannon. 29990_ Scrap Engine modifies Hvy. KE Quantum Construct/C: Critical +6/Blast, Shot Heat -16, Salvage -15, Projectiles +1 Renamed Shotgun KE Rail Construct/C. 29990_ Slug penetrates Reinforced Barrier. 29994_ Wiping memory... 29995_ CORE RESET [Achievement: Force of Scrap] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????+ #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# ###?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# @ #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????######?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 204 Coolant Potential 220 Energy Generation 107 Energy Capacity 1251 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 18 Terrain Scan Density 10 ECM Strength 3 Jamming Range 16 Additional Mass Support 20 Base Temperature (-) 200 Armor Coverage 450 Resistance: TH 50 Resistance: EM 75 Point Defense Rating 240 Phase Shifting 15 Evasion (%) 69 Targeting Accuracy 12 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 5 Matter Filtering 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Integrated Dissipator Phase Redirector Transdimensional Reconstructor Core Reset Matrix Achievements -------------- Bigger Is Better Force of Scrap Stay Cool Under Fire Challenges ------------ None Game ------ Seed VampiricConceptBuckler Manual? 0 Play Time 04:22:32 Cumulative 383.0 hours Start 2026.03.15 @ 15:45:10 End 2026.03.15 @ 20:23:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 238 Rogue 238 Adventurer 0 Explorer 0 Win Type 2 Total 15 Types 9/1/3/1/0/0/0/1/0/0 Lore% 93 Gallery% 80 Achievement% 70 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 746cfffd-a9ea-48f8-9e73-364221d2765e