Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.04 @ 15:04:05 Player: Jazzer Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (51) 255 Value Destroyed (1646) 1646 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (506) 506 TOTAL SCORE: 7047 Bonus ------- Follower Combat Kills 206 Aligned with FarCom 300 Cogmind --------- Core Integrity 442/1000 Matter 286/300 Energy 100/100 System Corruption 25% Temperature Cool (0) Movement Core (500) Ox9 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Large Storage Unit > --- WEAPON (3) ------- Heavy Flail Powered Hammer Powered Hammer > --- INVENTORY (15) --- Light Deuterium Engine Transmission Jammer Improved Transmission Jammer Improved Shield Generator Pulse Rifle Guided Plasma Cannon Heavy Battle Rifle Mini Grenade Launcher Heavy Flail Heavy Flail Peak State ------------ > --- POWER ------------ Deuterium Engine Cold Fusion Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Field Propulsion Drive > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Seismic Detector Core Analyzer Actuator Array > --- WEAPON ----------- Powered Hammer Powered Hammer Powered Hammer > --- INVENTORY -------- Ion Engine Light Deuterium Engine Transmission Jammer Improved Transmission Jammer Improved Shield Generator Pulse Rifle Guided Plasma Cannon Heavy Battle Rifle Mini Grenade Launcher Heavy Flail Heavy Flail Heavy Flail [Rating: 59] Favorites ----------- Power Cold Fusion Reactor Engine Ion Engine Reactor Cold Fusion Reactor Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Field Propulsion Drive Utility Large Storage Unit Device Actuator Array Storage Large Storage Unit Processor Targeting Computer Protection Medium Reflective Plating Weapon Powered Hammer Energy Gun Medium Laser Ballistic Gun Heavy Battle Rifle Impact Weapon Powered Hammer Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . . . . 4 2 2 2 Power 1 | . . . . . . . . 1 Propulsion 4 | . . . . . 2 1 1 . Utility 4 | . . . . . 1 1 1 1 Weapon 1 | . . . . . 1 . . . Parts Attached 72 | 7 14 2 1 4 19 4 6 15 Power 11 | 1 2 . . . 2 1 1 4 Engine 10 | 1 2 . . . 2 1 . 4 Core . | . . . . . . . . . Reactor 1 | . . . . . . . 1 . Propulsion 21 | 2 6 . 1 . 3 1 3 5 Treads . | . . . . . . . . . Leg 20 | 2 6 . 1 . 3 1 3 4 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . . . . . . 1 Utility 22 | 2 2 1 . 2 6 2 2 5 Device 15 | 1 1 1 . 1 4 2 1 4 Storage 3 | 1 1 . . . 1 . . . Processor 2 | . . . . 1 . . . 1 Hackware . | . . . . . . . . . Protection 2 | . . . . . 1 . 1 . Artifact . | . . . . . . . . . Weapon 18 | 2 4 1 . 2 8 . . 1 Energy Gun 7 | 2 3 . . 1 1 . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 3 | . 1 1 . 1 . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 8 | . . . . . 7 . . 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . 1 . Corrupted Parts 5 | . 2 . . . . . . 3 System Corruption 27 | . 2 . . . . . . 25 Parts Lost 26 | . 3 . . . 2 1 5 15 Power 4 | . . . . . . . . 4 Propulsion 12 | . 1 . . . 1 1 3 6 Utility 8 | . . . . . 1 . 2 5 Weapon 2 | . 2 . . . . . . . Highest Loss Streak 10 | . 2 . . . 1 1 2 10 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 88 | . 99 100 74 100 97 86 79 75 Engine 8 | . 14 14 14 14 9 7 . 5 Reactor 1 | . . . . . . . 5 2 Leg 26 | . 28 28 28 28 33 27 20 21 Device 13 | . 14 14 14 4 12 11 18 13 Storage 9 | . 14 14 14 14 9 7 6 5 Processor 1 | . . . . 9 4 . . 4 Protection 2 | . . . . . . 7 5 . Energy Gun 7 | . 26 23 1 14 6 . . . Ballistic Gun 1 | . . 4 1 14 2 . . . Impact Weapon 13 | . . . . . 17 23 20 16 Naked Turns . | . . . . . . . . . Heaviest Build 56 | 14 20 20 20 20 49 51 55 56 Greatest Support 94 | 20 20 20 20 20 40 49 59 94 Greatest Overweight (x) 9 | 1 . . . . 1 1 2 9 Average Overweight (x) . | . . . . . . 1 . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 15 15 Average Capacity 13 | 7 9 10 10 10 13 15 15 15 Most Carried 15 | 6 10 10 10 9 15 15 15 15 Average Carried 11 | 4 8 9 9 8 11 13 14 11 Final Capacity 15 | 8 10 10 10 10 15 15 15 15 Final Carried 14 | 6 10 10 10 8 14 14 14 10 Class Distribution -------------------- 46% | Gladiator 43% | Scavenger-Mutant 6% | Mutant 4% | Scavenger-Gladiator Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Gladiator | -7/Factory Gladiator | -6/Factory Gladiator | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Matter Collected 909 | 235 170 26 . 63 220 32 88 75 Remotely . | . . . . . . . . . Salvage Created 2436 | 18 561 6 . 92 558 46 955 200 Parts 76 | 3 39 . . 1 10 . 18 5 Haulers Intercepted 4 | . 1 . . . 2 . 1 . Recyclers Shooed 2 | 1 . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 34 | . 11 1 . . 10 1 7 4 Melee 6 | . . . . . 1 1 3 1 Guns 13 | . 11 1 . . 1 . . . Classes Destroyed 13 | 1 6 . . . 2 2 1 1 Worker 1 | . . . . . . 1 . . Builder 2 | . . . . . . . 2 . Tunneler 1 | 1 . . . . . . . . Hauler 4 | . 1 . . . 2 . 1 . Recycler 6 | . 1 . . 1 . . 4 . Operator 1 | . 1 . . . . . . . Watcher 2 | . 2 . . . . . . . Swarmer 4 | . 3 1 . . . . . . Grunt 19 | . 8 . . . 5 . 4 2 Duelist 1 | . . . . . . . . 1 Sentry 4 | . . . . . 4 . . . Hunter 3 | . . . . . 1 . 1 1 Programmer 3 | . . . . . . 1 2 . Best Kill Streak 7 | 1 3 1 . 1 3 1 7 2 Combat Bots Only 4 | . 3 1 . . 3 1 4 2 Max Kills in Single Turn 2 | 1 2 1 . 1 1 1 1 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Hostile Shots Fired 433 | . 64 16 . 1 58 15 60 219 Missed 164 | . 21 8 . . 17 3 22 93 Damage Taken 4174 | . 564 71 . 7 714 178 624 2016 Core 946 | . 63 28 . . 219 32 46 558 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 52 | . . . . . 6 . 46 . Core Remaining (%) 82 | 100 . . . 63 60 95 94 . Volleys Fired 74 | 5 58 1 . 3 7 . . . Largest 2 | 1 2 2 . 2 2 . . . Hottest 100 | 40 100 100 . 83 83 . . . Shots Fired 135 | 5 109 2 . 6 13 . . . Gun 135 | 5 109 2 . 6 13 . . . Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 12 | . 3 . . 3 6 . . . Thermal 105 | 5 88 2 . 3 7 . . . Explosive . | . . . . . . . . . Electromagnetic 18 | . 18 . . . . . . . Robot Hit Streak 14 | 2 14 1 . 3 5 . . . Robot Miss Streak 3 | 2 3 1 . 1 1 . . . Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 182 | 2 79 1 . 5 38 10 30 17 Core Hits 49 | 1 32 1 . 1 6 1 4 3 Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed 18 | . . . . . 9 1 5 3 Critical Strikes 25 | . 3 1 . . 11 1 6 3 Burn 4 | . 3 1 . . . . . . Destroy 1 | . . . . . 1 . . . Smash 20 | . . . . . 10 1 6 3 Melee Attacks 169 | . . . . . 45 20 57 47 Impact 169 | . . . . . 45 20 57 47 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 10 | . . . . . 2 1 7 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 26 | . . . . . 9 4 10 3 Damage Inflicted 5779 | 26 1006 17 . 99 1289 569 1900 873 Guns 1255 | 22 982 13 . 99 139 . . . Cannons . | . . . . . . . . . Explosions 121 | . . . . . . . . 121 Melee 4334 | . . . . . 1150 569 1863 752 Ramming 69 | 4 24 4 . . . . 37 . Kinetic 194 | . 19 . . 74 101 . . . Thermal 887 | 22 789 13 . 25 38 . . . Explosive 121 | . . . . . . . . 121 Electromagnetic 174 | . 174 . . . . . . . Impact 4334 | . . . . . 1150 569 1863 752 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 25 | . 2 2 2 2 . 4 9 25 Average Corruption 6 | . 1 2 2 2 . 3 5 22 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 55 | . 10 4 2 . . 3 20 16 Message Errors 15 | . 2 2 . . . . 7 4 Matter Fused 13 | . 3 2 . . . 1 6 1 Heat Flow Errors 5 | . 1 . 1 . . . . 3 Energy Discharges 7 | . 2 . . . . . 2 3 Parts Rejected 2 | . . . . . . . . 2 Data Loss (minor) 8 | . 1 . 1 . . 2 4 . Data Loss (major) 4 | . 1 . . . . . 1 2 Alerts 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 1617 | . . . . . 400 208 877 132 Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 1617 | . . . . . 400 208 877 132 Knockbacks 30 | . . . . . 6 3 12 9 Impact 30 | . . . . . 6 3 12 9 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 90 | . . . . . . . . 90 Shots 1 | . . . . . . . . 1 Rammed . | . . . . . . . . . Targets Rammed 8 | 1 3 1 . . . . 3 . Kicked 8 | 1 3 1 . . . . 3 . Crushed . | . . . . . . . . . Highest Temperature 291 | . 291 . 209 42 12 . . 167 Average Temperature 77 | . 84 . 108 18 8 . . 61 Received Heat Transfer 1437 | . 327 . . . 261 . 126 723 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 31 | . 1 . . . 11 . 17 2 Impact Corruptions 60 | . . . . . 15 10 29 6 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . 3 1 . . . . . . Heat Transferred 2721 | 50 2375 111 . 74 111 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Peak Influence 250 | 5 226 182 . 109 250 70 183 236 Initial 89 | . 3 5 . . 42 70 21 89 Average 69 | . 92 85 . 36 93 39 44 93 Maximum Alert Level 1 | . 1 . . . 1 . . 1 Low Security (%) 95 | 100 91 100 . 100 90 100 100 86 Level 1 4 | . 8 . . . 9 . . 13 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . 4 . . . 1 2 1 2 Investigation 2 | . 2 . . . . . . . Extermination 3 | . . . . . . 2 1 . Reinforcement 4 | . 2 . . . 1 . . 1 Assault . | . . . . . . . . . Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Distress Signals 1 | . . . . . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 80 | . 20 7 . 3 22 2 10 16 Peak Tracking Total 7 | . 3 3 . 4 4 1 4 7 Tactical Retreats 6 | . 2 1 . . 2 . . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 4 | . . . . . 1 . 3 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 2 | . . . . . . 1 . 1 Max in Single Turn 1 | . . . . . . 1 . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 17 | . 5 . 2 . 6 2 1 1 Terminals 14 | . 5 . . . 5 2 1 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access . | . . . . . . . . . Total Hacks 62 | . 23 . 2 . 24 4 4 5 Successful 29 | . 11 . 2 . 11 2 1 2 Failed 32 | . 11 . . . 13 2 3 3 Catastrophic 4 | . . . . . 3 1 . . Database Lockouts 1 | . 1 . . . . . . . Manual 39 | . 16 . 1 . 11 2 4 5 Terminals 58 | . 23 . . . 22 4 4 5 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 18 | . 7 . 2 . 7 1 . 1 Record 1 | . . . 1 . . . . . Robot Analysis 2 | . 1 . . . 1 . . . Prototype ID Bank 1 | . . . . . 1 . . . Terminal Index 2 | . . . . . 1 . . 1 Alert Level 1 | . 1 . . . . . . . Unreport Threat 1 | . . . . . 1 . . . Locate Traps 6 | . 4 . . . 2 . . . Hauler Manifests 1 | . . . . . . 1 . . Zone Layout 2 | . 1 . . . 1 . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . Insert Component 1 | . . . . . 1 . . . Analyze 1 | . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 9 | . 4 . . . 2 1 1 1 Terminals 9 | . 4 . . . 2 1 1 1 Track 1 | . 1 . . . . . . . Botnet 7 | . 2 . . . 2 1 1 1 Disrupt 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 5 . . . 5 2 1 1 Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Total Allies 6 | . . 3 . 3 . . . . Largest Group 3 | . . 3 . 3 3 . . . Highest-Rated Group 73 | . . 73 . 40 40 . . . Highest-Rated Ally 31 | . . 31 . 16 16 . . . Total Orders . | . . . . . . . . . Ally Attacks 83 | . . 39 . 20 24 . . . Total Damage 870 | . . 402 . 249 219 . . . Kills 16 | . . 7 . 4 5 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Robot Analysis Total 2 | . 1 . . . 1 . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Turns Passed 6017 | 100 859 507 259 196 1158 1037 1155 746 Spaces Moved 3579 | 62 520 400 211 143 670 520 582 471 Core 8 | 7 . . . . . . . 1 Treads . | . . . . . . . . . Legs 3571 | 55 520 400 211 143 670 520 582 470 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 190 120 120 Average Speed 143 | 118 120 120 120 120 140 190 176 123 Slowest Speed 500 | 190 120 120 120 120 190 190 260 500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 42 | 5 94 79 60 36 58 17 23 14 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . 2 . 1 . . . . Spaces Dug 22 | . . . . . 1 1 9 11 Terrain Destroyed 35 | . . . . . 1 1 9 24 Melee 22 | . . . . . 1 1 9 11 Projectile . | . . . . . . . . . AOE 13 | . . . . . . . . 13 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Total 4100 | 80 650 426 220 160 815 548 633 568 Wait 187 | . 31 19 . 11 72 . 7 47 Move 3572 | 62 519 399 210 142 669 519 581 471 Hop . | . . . . . . . . . Pick Up 38 | 6 11 2 2 . 9 7 . 1 Fast Attach 28 | 7 2 . . . 6 . 5 8 Attach 19 | . 3 . . 2 5 2 1 6 Detach 7 | . 1 . 2 . 3 . 1 . Swap 25 | . 9 2 1 2 8 2 . 1 Drop 31 | . 13 2 5 . 5 6 . . Fire 74 | 5 58 1 . 3 7 . . . Melee 112 | . . . . . 31 12 35 34 Ram . | . . . . . . . . . Kick 7 | . 3 1 . . . . 3 . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 101 | -11/Scrapyard | Entered Materials 403 | -10/Materials | Discovered new exit (range 9) 428 | -10/Materials | Discovered new exit (range 15) 552 | -10/Materials | Central database locked down 590 | -10/Materials | Build established: Scavenger-Mutant 631 | -10/Materials | Discovered new exit (range 5) 722 | -10/Materials | Discovered new exit (range 7) 896 | -10/Materials | Discovered new exit (range 7) 960 | -10/Materials | Entered Mines 1058 | -10/Mines | Discovered new exit (range 6) 1138 | -10/Mines | Received a Mining Laser from a helpful Derelict 1210 | -10/Mines | Learned location of Recycling (-9) 1295 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1313 | -10/Mines | Discovered new exit (range 11) 1430 | -10/Mines | Assembled infested the area 1442 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1442 | -10/Mines | Discovered new exit (range 5) 1467 | -10/Mines | Entered Exiles 1500 | -10/Exiles | Met 8R-AWN 1521 | -10/Exiles | Met EX-HEX 1555 | -10/Exiles | Met EX-BIN 1568 | -10/Exiles | Aligned with FarCom system 1569 | -10/Exiles | Given EX-Vault access code 1597 | -10/Exiles | Opened EX-Vault 1605 | -10/Exiles | Found Gui. Plasma Cannon 1635 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1671 | -10/Exiles | Met EX-DEC 1676 | -10/Exiles | Learned location of Zion (-7) 1716 | -10/Exiles | Discovered new exit (range 10) 1726 | -10/Exiles | Left Exiles lab with Gui. Plasma Cannon 1726 | -10/Exiles | Entered Mines 1754 | -9/Mines | Learned Materials security intel 1780 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1832 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1841 | -9/Mines | Discovered new exit (range 5) 1922 | -9/Mines | Entered Materials 1922 | -8/Materials | Accompanied by 3 allies 1922 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 2577 | -8/Materials | Discovered new exit (range 10) 2872 | -8/Materials | Discovered new exit (range 3) 3080 | -8/Materials | Entered Factory 3080 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3128 | -7/Factory | Build established: Gladiator 3988 | -7/Factory | Discovered new exit (range 15) 4117 | -7/Factory | Entered another Factory area 4117 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5267 | -6/Factory | Discovered new exit (range 5) 5272 | -6/Factory | Entered another Factory area 5272 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5621 | -5/Factory | System corruption reached 10% 5639 | -5/Factory | Lost 3 parts (2p1u) 5916 | -5/Factory | Build established: Scavenger-Mutant 5923 | -5/Factory | Garrison activated, responded to threat 6004 | -5/Factory | Lost 10 parts (2p5n3u) 6018 | -5/Factory | Core integrity fell below 50% 6018 | -5/Factory | Self-destructed Last Messages --------------- 05929_ ALERT: Cargo convoy en route, clear transfer corridor. 05934_ Imp. Deuterium Engine destroyed. 05935_ Powered Hammer follow-up attack on X-77 Beamer. 05941_ Carbon-fiber Leg destroyed. 05941_ X-77 Beamer IFF system glitched. 05941_ Penetrated by Slug. 05943_ Force Field destroyed. 05952_ System corrupted: Substantial component data lost. 05973_ Ion Engine destroyed. 05973_ Carbon-fiber Leg destroyed. 05977_ System corrupted: Adv. Weight Redist. System rejected. 05986_ Slug penetrates Wall. 05989_ Penetrated by Slug. 05991_ X-77 Beamer misfires. 06003_ System corrupted: Heat flow error (+125). 06011_ Slug penetrates G-50 Soldier. 06011_ G-50 Soldier destroyed. 06013_ Flexi-carbon Leg destroyed. 06014_ Slug penetrates Wall. 06017_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????##+##+########???????????????? | | ???????????????????+ #???????????????? | | ???????????????????# ! #???????????????? | | ???????????????????# @ #???????????????? | | ???????????????????# #???????????????? | | ???????????????????# #???????????????? | | ???????????????????# #???????????????? | | ???????????????????# #???????????????? | | ???????????????????# w ! #???????????????? | | ??????????????#????# #???????????????? | | ??????????????# ???# #???????????????? | | ?????????###### ##?# #???????????????? | | ?????????# # !x #???????????????? | | ?????????# ###Y########## ###???????????? | | ?????????# x = ??????????? | | ?????????# Y ??????????? | | ?????????+ ??????????? | | ?????????# ^ ??????????? | | ?????????# ??????????? | | ?????????# ###/#############+???????????? | | ?????????# # #?????????????????????? | | ?????????### #?# ! #?????????????????????? | | ???????????# ??# #?????????????????????? | | ???????????# ???# ! #?????????????????????? | | ???????????# ????# """" #?????????????????????? | | ?????????? ????+ """" #?????????????????????? | | ???????????# ?????# """" #?????????????????????? | | ???????????????????# """" #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 26 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 225 Resistance: TH 15 Resistance: EX 50 Evasion (%) 59 Targeting Accuracy 5 Core Analysis 6 Item Schematics ----------------- Hvy. Mace | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Batter Up Deadly Force Challenges ------------ None Game ------ Seed OpticalMultitargetingLance Manual? 0 Play Time 01:01:13 Cumulative 308.1 hours Start 2024.07.04 @ 14:02:31 End 2024.07.04 @ 15:04:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 183 Rogue 183 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 64 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 74ec4d05-0343-4288-b7e4-a23a03da1927