Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.04 @ 15:04:05

Player: Jazzer

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (51)      255
Value Destroyed (1646)     1646
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (506)                506
              TOTAL SCORE: 7047

 Bonus
-------
Follower Combat Kills      206
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             442/1000
Matter                     286/300
Energy                     100/100
System Corruption          25%
Temperature                Cool (0)
Movement                   Core (500) Ox9
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (6) ------
     Large Storage Unit
>          --- WEAPON (3) -------
     Heavy Flail
           Powered Hammer
           Powered Hammer
>          --- INVENTORY (15) ---
     Light Deuterium Engine
           Transmission Jammer
  Improved Transmission Jammer
  Improved Shield Generator
           Pulse Rifle
    Guided Plasma Cannon
     Heavy Battle Rifle
      Mini Grenade Launcher
     Heavy Flail
     Heavy Flail

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
           Cold Fusion Reactor
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
           Field Propulsion Drive
>          --- UTILITY ----------
     Large Storage Unit
  Advanced Weight Redist. System
           Seismic Detector
           Core Analyzer
           Actuator Array
>          --- WEAPON -----------
           Powered Hammer
           Powered Hammer
           Powered Hammer
>          --- INVENTORY --------
           Ion Engine
     Light Deuterium Engine
           Transmission Jammer
  Improved Transmission Jammer
  Improved Shield Generator
           Pulse Rifle
    Guided Plasma Cannon
     Heavy Battle Rifle
      Mini Grenade Launcher
     Heavy Flail
     Heavy Flail
     Heavy Flail
[Rating: 59]

 Favorites 
-----------
Power                      Cold Fusion Reactor
  Engine                   Ion Engine
  Reactor                  Cold Fusion Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Field Propulsion Drive
Utility                    Large Storage Unit
  Device                   Actuator Array
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Medium Reflective Plating
Weapon                     Powered Hammer
  Energy Gun               Medium Laser
  Ballistic Gun            Heavy Battle Rifle
  Impact Weapon            Powered Hammer

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac 
Slots Evolved              10   | .   .   .   .   .   4   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   .   .   .   2   1   1   .   
  Utility                  4    | .   .   .   .   .   1   1   1   1   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   
Parts Attached             72   | 7   14  2   1   4   19  4   6   15  
  Power                    11   | 1   2   .   .   .   2   1   1   4   
    Engine                 10   | 1   2   .   .   .   2   1   .   4   
    Core                   .    | .   .   .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   1   .   
  Propulsion               21   | 2   6   .   1   .   3   1   3   5   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    20   | 2   6   .   1   .   3   1   3   4   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   1   
  Utility                  22   | 2   2   1   .   2   6   2   2   5   
    Device                 15   | 1   1   1   .   1   4   2   1   4   
    Storage                3    | 1   1   .   .   .   1   .   .   .   
    Processor              2    | .   .   .   .   1   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   1   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   18   | 2   4   1   .   2   8   .   .   1   
    Energy Gun             7    | 2   3   .   .   1   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          3    | .   1   1   .   1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          8    | .   .   .   .   .   7   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   1   .   1   .   
  Corrupted Parts          5    | .   2   .   .   .   .   .   .   3   
    System Corruption      27   | .   2   .   .   .   .   .   .   25  
Parts Lost                 26   | .   3   .   .   .   2   1   5   15  
  Power                    4    | .   .   .   .   .   .   .   .   4   
  Propulsion               12   | .   1   .   .   .   1   1   3   6   
  Utility                  8    | .   .   .   .   .   1   .   2   5   
  Weapon                   2    | .   2   .   .   .   .   .   .   .   
  Highest Loss Streak      10   | .   2   .   .   .   1   1   2   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   99  100 74  100 97  86  79  75  
  Engine                   8    | .   14  14  14  14  9   7   .   5   
  Reactor                  1    | .   .   .   .   .   .   .   5   2   
  Leg                      26   | .   28  28  28  28  33  27  20  21  
  Device                   13   | .   14  14  14  4   12  11  18  13  
  Storage                  9    | .   14  14  14  14  9   7   6   5   
  Processor                1    | .   .   .   .   9   4   .   .   4   
  Protection               2    | .   .   .   .   .   .   7   5   .   
  Energy Gun               7    | .   26  23  1   14  6   .   .   .   
  Ballistic Gun            1    | .   .   4   1   14  2   .   .   .   
  Impact Weapon            13   | .   .   .   .   .   17  23  20  16  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             56   | 14  20  20  20  20  49  51  55  56  
  Greatest Support         94   | 20  20  20  20  20  40  49  59  94  
  Greatest Overweight (x)  9    | 1   .   .   .   .   1   1   2   9   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   .   
Largest Inventory Capacity 15   | 8   10  10  10  10  15  15  15  15  
  Average Capacity         13   | 7   9   10  10  10  13  15  15  15  
  Most Carried             15   | 6   10  10  10  9   15  15  15  15  
  Average Carried          11   | 4   8   9   9   8   11  13  14  11  
  Final Capacity           15   | 8   10  10  10  10  15  15  15  15  
  Final Carried            14   | 6   10  10  10  8   14  14  14  10  

 Class Distribution 
--------------------
 46% | Gladiator
 43% | Scavenger-Mutant
  6% | Mutant
  4% | Scavenger-Gladiator

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
        Gladiator | -7/Factory
        Gladiator | -6/Factory
        Gladiator | -5/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  -5  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac 
Matter Collected           909  | 235 170 26  .   63  220 32  88  75  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            2436 | 18  561 6   .   92  558 46  955 200 
  Parts                    76   | 3   39  .   .   1   10  .   18  5   
Haulers Intercepted        4    | .   1   .   .   .   2   .   1   .   
Recyclers Shooed           2    | 1   .   .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac 
Combat Hostiles Destroyed  34   | .   11  1   .   .   10  1   7   4   
  Melee                    6    | .   .   .   .   .   1   1   3   1   
  Guns                     13   | .   11  1   .   .   1   .   .   .   
Classes Destroyed          13   | 1   6   .   .   .   2   2   1   1   
  Worker                   1    | .   .   .   .   .   .   1   .   .   
  Builder                  2    | .   .   .   .   .   .   .   2   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   1   .   .   .   2   .   1   .   
  Recycler                 6    | .   1   .   .   1   .   .   4   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   
  Watcher                  2    | .   2   .   .   .   .   .   .   .   
  Swarmer                  4    | .   3   1   .   .   .   .   .   .   
  Grunt                    19   | .   8   .   .   .   5   .   4   2   
  Duelist                  1    | .   .   .   .   .   .   .   .   1   
  Sentry                   4    | .   .   .   .   .   4   .   .   .   
  Hunter                   3    | .   .   .   .   .   1   .   1   1   
  Programmer               3    | .   .   .   .   .   .   1   2   .   
Best Kill Streak           7    | 1   3   1   .   1   3   1   7   2   
  Combat Bots Only         4    | .   3   1   .   .   3   1   4   2   
Max Kills in Single Turn   2    | 1   2   1   .   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   -5   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  
Hostile Shots Fired        433  | .    64   16   .    1    58   15   60   219  
  Missed                   164  | .    21   8    .    .    17   3    22   93   
Damage Taken               4174 | .    564  71   .    7    714  178  624  2016 
  Core                     946  | .    63   28   .    .    219  32   46   558  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   52   | .    .    .    .    .    6    .    46   .    
Core Remaining (%)         82   | 100  .    .    .    63   60   95   94   .    
Volleys Fired              74   | 5    58   1    .    3    7    .    .    .    
  Largest                  2    | 1    2    2    .    2    2    .    .    .    
  Hottest                  100  | 40   100  100  .    83   83   .    .    .    
Shots Fired                135  | 5    109  2    .    6    13   .    .    .    
  Gun                      135  | 5    109  2    .    6    13   .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  12   | .    3    .    .    3    6    .    .    .    
  Thermal                  105  | 5    88   2    .    3    7    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          18   | .    18   .    .    .    .    .    .    .    
  Robot Hit Streak         14   | 2    14   1    .    3    5    .    .    .    
  Robot Miss Streak        3    | 2    3    1    .    1    1    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    
Shots Hit Robots           182  | 2    79   1    .    5    38   10   30   17   
  Core Hits                49   | 1    32   1    .    1    6    1    4    3    
  Critical Kills           1    | .    .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 18   | .    .    .    .    .    9    1    5    3    
  Critical Strikes         25   | .    3    1    .    .    11   1    6    3    
    Burn                   4    | .    3    1    .    .    .    .    .    .    
    Destroy                1    | .    .    .    .    .    1    .    .    .    
    Smash                  20   | .    .    .    .    .    10   1    6    3    
Melee Attacks              169  | .    .    .    .    .    45   20   57   47   
  Impact                   169  | .    .    .    .    .    45   20   57   47   
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            10   | .    .    .    .    .    2    1    7    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        26   | .    .    .    .    .    9    4    10   3    
Damage Inflicted           5779 | 26   1006 17   .    99   1289 569  1900 873  
  Guns                     1255 | 22   982  13   .    99   139  .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    
  Explosions               121  | .    .    .    .    .    .    .    .    121  
  Melee                    4334 | .    .    .    .    .    1150 569  1863 752  
  Ramming                  69   | 4    24   4    .    .    .    .    37   .    
  Kinetic                  194  | .    19   .    .    74   101  .    .    .    
  Thermal                  887  | 22   789  13   .    25   38   .    .    .    
  Explosive                121  | .    .    .    .    .    .    .    .    121  
  Electromagnetic          174  | .    174  .    .    .    .    .    .    .    
  Impact                   4334 | .    .    .    .    .    1150 569  1863 752  
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         25   | .    2    2    2    2    .    4    9    25   
  Average Corruption       6    | .    1    2    2    2    .    3    5    22   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  55   | .    10   4    2    .    .    3    20   16   
    Message Errors         15   | .    2    2    .    .    .    .    7    4    
    Matter Fused           13   | .    3    2    .    .    .    1    6    1    
    Heat Flow Errors       5    | .    1    .    1    .    .    .    .    3    
    Energy Discharges      7    | .    2    .    .    .    .    .    2    3    
    Parts Rejected         2    | .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      8    | .    1    .    1    .    .    2    4    .    
    Data Loss (major)      4    | .    1    .    .    .    .    .    1    2    
    Alerts                 1    | .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            1617 | .    .    .    .    .    400  208  877  132  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    1617 | .    .    .    .    .    400  208  877  132  
Knockbacks                 30   | .    .    .    .    .    6    3    12   9    
  Impact                   30   | .    .    .    .    .    6    3    12   9    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      90   | .    .    .    .    .    .    .    .    90   
  Shots                    1    | .    .    .    .    .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             8    | 1    3    1    .    .    .    .    3    .    
  Kicked                   8    | 1    3    1    .    .    .    .    3    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        291  | .    291  .    209  42   12   .    .    167  
  Average Temperature      77   | .    84   .    108  18   8    .    .    61   
  Received Heat Transfer   1437 | .    327  .    .    .    261  .    126  723  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              31   | .    1    .    .    .    11   .    17   2    
  Impact Corruptions       60   | .    .    .    .    .    15   10   29   6    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    3    1    .    .    .    .    .    .    
  Heat Transferred         2721 | 50   2375 111  .    74   111  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac 
Peak Influence             250  | 5   226 182 .   109 250 70  183 236 
  Initial                  89   | .   3   5   .   .   42  70  21  89  
  Average                  69   | .   92  85  .   36  93  39  44  93  
Maximum Alert Level        1    | .   1   .   .   .   1   .   .   1   
  Low Security (%)         95   | 100 91  100 .   100 90  100 100 86  
  Level 1                  4    | .   8   .   .   .   9   .   .   13  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   4   .   .   .   1   2   1   2   
  Investigation            2    | .   2   .   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   2   1   .   
  Reinforcement            4    | .   2   .   .   .   1   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac 
Distress Signals           1    | .   .   .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              80   | .   20  7   .   3   22  2   10  16  
  Peak Tracking Total      7    | .   3   3   .   4   4   1   4   7   
  Tactical Retreats        6    | .   2   1   .   .   2   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac 
Traps Triggered            4    | .   .   .   .   .   1   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -5  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac 
Machines Disabled          2    | .   .   .   .   .   .   1   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac 
Machines Accessed          17   | .   5   .   2   .   6   2   1   1   
  Terminals                14   | .   5   .   .   .   5   2   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                62   | .   23  .   2   .   24  4   4   5   
  Successful               29   | .   11  .   2   .   11  2   1   2   
  Failed                   32   | .   11  .   .   .   13  2   3   3   
    Catastrophic           4    | .   .   .   .   .   3   1   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   
  Manual                   39   | .   16  .   1   .   11  2   4   5   
  Terminals                58   | .   23  .   .   .   22  4   4   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             18   | .   7   .   2   .   7   1   .   1   
  Record                   1    | .   .   .   1   .   .   .   .   .   
  Robot Analysis           2    | .   1   .   .   .   1   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   .   .   
  Terminal Index           2    | .   .   .   .   .   1   .   .   1   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   
  Locate Traps             6    | .   4   .   .   .   2   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   1   .   .   
  Zone Layout              2    | .   1   .   .   .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   4   .   .   .   2   1   1   1   
  Terminals                9    | .   4   .   .   .   2   1   1   1   
    Track                  1    | .   1   .   .   .   .   .   .   .   
    Botnet                 7    | .   2   .   .   .   2   1   1   1   
    Disrupt                1    | .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   5   .   .   .   5   2   1   1   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -5  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -5  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac 
Total Allies               6    | .   .   3   .   3   .   .   .   .   
  Largest Group            3    | .   .   3   .   3   3   .   .   .   
  Highest-Rated Group      73   | .   .   73  .   40  40  .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   16  16  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               83   | .   .   39  .   20  24  .   .   .   
  Total Damage             870  | .   .   402 .   249 219 .   .   .   
  Kills                    16   | .   .   7   .   4   5   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac 
Robot Analysis Total       2    | .   1   .   .   .   1   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -5   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  
Turns Passed               6017 | 100  859  507  259  196  1158 1037 1155 746  
Spaces Moved               3579 | 62   520  400  211  143  670  520  582  471  
  Core                     8    | 7    .    .    .    .    .    .    .    1    
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     3571 | 55   520  400  211  143  670  520  582  470  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  190  120  120  
  Average Speed            143  | 118  120  120  120  120  140  190  176  123  
  Slowest Speed            500  | 190  120  120  120  120  190  190  260  500  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       42   | 5    94   79   60   36   58   17   23   14   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    1    1    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    1    1    .    
Scrap Searched             3    | .    .    2    .    1    .    .    .    .    
Spaces Dug                 22   | .    .    .    .    .    1    1    9    11   
Terrain Destroyed          35   | .    .    .    .    .    1    1    9    24   
  Melee                    22   | .    .    .    .    .    1    1    9    11   
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      13   | .    .    .    .    .    .    .    .    13   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac 
Total                      4100 | 80  650 426 220 160 815 548 633 568 
  Wait                     187  | .   31  19  .   11  72  .   7   47  
  Move                     3572 | 62  519 399 210 142 669 519 581 471 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  38   | 6   11  2   2   .   9   7   .   1   
  Fast Attach              28   | 7   2   .   .   .   6   .   5   8   
  Attach                   19   | .   3   .   .   2   5   2   1   6   
  Detach                   7    | .   1   .   2   .   3   .   1   .   
  Swap                     25   | .   9   2   1   2   8   2   .   1   
  Drop                     31   | .   13  2   5   .   5   6   .   .   
  Fire                     74   | 5   58  1   .   3   7   .   .   .   
  Melee                    112  | .   .   .   .   .   31  12  35  34  
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     7    | .   3   1   .   .   .   .   3   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 15)
  101 | -11/Scrapyard | Entered Materials
  403 | -10/Materials | Discovered new exit (range 9)
  428 | -10/Materials | Discovered new exit (range 15)
  552 | -10/Materials | Central database locked down
  590 | -10/Materials | Build established: Scavenger-Mutant
  631 | -10/Materials | Discovered new exit (range 5)
  722 | -10/Materials | Discovered new exit (range 7)
  896 | -10/Materials | Discovered new exit (range 7)
  960 | -10/Materials | Entered Mines
 1058 | -10/Mines     | Discovered new exit (range 6)
 1138 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1210 | -10/Mines     | Learned location of Recycling (-9)
 1295 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1313 | -10/Mines     | Discovered new exit (range 11)
 1430 | -10/Mines     | Assembled infested the area
 1442 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1442 | -10/Mines     | Discovered new exit (range 5)
 1467 | -10/Mines     | Entered Exiles
 1500 | -10/Exiles    | Met 8R-AWN
 1521 | -10/Exiles    | Met EX-HEX
 1555 | -10/Exiles    | Met EX-BIN
 1568 | -10/Exiles    | Aligned with FarCom system
 1569 | -10/Exiles    | Given EX-Vault access code
 1597 | -10/Exiles    | Opened EX-Vault
 1605 | -10/Exiles    | Found Gui. Plasma Cannon
 1635 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1671 | -10/Exiles    | Met EX-DEC
 1676 | -10/Exiles    | Learned location of Zion (-7)
 1716 | -10/Exiles    | Discovered new exit (range 10)
 1726 | -10/Exiles    | Left Exiles lab with Gui. Plasma Cannon
 1726 | -10/Exiles    | Entered Mines
 1754 | -9/Mines      | Learned Materials security intel
 1780 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1832 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 1841 | -9/Mines      | Discovered new exit (range 5)
 1922 | -9/Mines      | Entered Materials
 1922 | -8/Materials  | Accompanied by 3 allies
 1922 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1
 2577 | -8/Materials  | Discovered new exit (range 10)
 2872 | -8/Materials  | Discovered new exit (range 3)
 3080 | -8/Materials  | Entered Factory
 3080 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3128 | -7/Factory    | Build established: Gladiator
 3988 | -7/Factory    | Discovered new exit (range 15)
 4117 | -7/Factory    | Entered another Factory area
 4117 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5267 | -6/Factory    | Discovered new exit (range 5)
 5272 | -6/Factory    | Entered another Factory area
 5272 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 5621 | -5/Factory    | System corruption reached 10%
 5639 | -5/Factory    | Lost 3 parts (2p1u)
 5916 | -5/Factory    | Build established: Scavenger-Mutant
 5923 | -5/Factory    | Garrison activated, responded to threat
 6004 | -5/Factory    | Lost 10 parts (2p5n3u)
 6018 | -5/Factory    | Core integrity fell below 50%
 6018 | -5/Factory    | Self-destructed

 Last Messages 
---------------
05929_ ALERT: Cargo convoy en route, clear transfer corridor.
05934_ Imp. Deuterium Engine destroyed.
05935_ Powered Hammer follow-up attack on X-77 Beamer.
05941_ Carbon-fiber Leg destroyed.
05941_ X-77 Beamer IFF system glitched.
05941_ Penetrated by Slug.
05943_ Force Field destroyed.
05952_ System corrupted: Substantial component data lost.
05973_ Ion Engine destroyed.
05973_ Carbon-fiber Leg destroyed.
05977_ System corrupted: Adv. Weight Redist. System rejected.
05986_ Slug penetrates Wall.
05989_ Penetrated by Slug.
05991_ X-77 Beamer misfires.
06003_ System corrupted: Heat flow error (+125).
06011_ Slug penetrates G-50 Soldier.
06011_ G-50 Soldier destroyed.
06013_ Flexi-carbon Leg destroyed.
06014_ Slug penetrates Wall.
06017_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          26
Energy Capacity            440
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              12
Additional Mass Support    9
Armor Coverage             225
Resistance: TH             15
Resistance: EX             50
Evasion (%)                59
Targeting Accuracy         5
Core Analysis              6

 Item Schematics 
-----------------
 Hvy. Mace | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Batter Up
Deadly Force

 Challenges 
------------
None

 Game 
------
Seed              OpticalMultitargetingLance
  Manual?         0
Play Time         01:01:13
  Cumulative      308.1 hours
  Start           2024.07.04 @ 14:02:31
  End             2024.07.04 @ 15:04:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          183
  Rogue           183
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             54
Gallery%          64
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 74ec4d05-0343-4288-b7e4-a23a03da1927