Cogmind - Beta 14 --- EXPLORER MODE // 2024.09.22 @ 14:28:41 Player: JustYourOrdinaryPerson Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (23) 115 Value Destroyed (915) 915 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1227) 1227 TOTAL SCORE: 6397 Bonus ------- Follower Combat Kills 1045 Met Imprinter 300 Was Imprinted 300 Friendly Fire -418 Cogmind --------- Core Integrity 0/1000 Matter 245/300 Energy 100/100 System Corruption 8% Temperature Cool (9) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Visual Processing Unit > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Flexi-carbon Leg Targeting Computer Advanced Melee Analysis Suite Hacking Drone Bay Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine Zionite Light DM Reactor > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Advanced Sensor Array Targeting Computer Improved Propulsion Shielding Improved Shock Absorption System > --- WEAPON ----------- Variable Charge Gun Beam Cannon Barrage Gun Magnetic Acceleration Cannon Mass Driver Phasing Sabre > --- INVENTORY -------- Improved Deuterium Engine Flexi-carbon Leg Armored Leg Seismic Detector Targeting Computer Advanced Melee Analysis Suite Core Analyzer Relay Coupler [Programmer] Hacking Drone Bay Proton Missile Launcher [Rating: 80] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Nuclear Core Reactor Zionite Light DM Reactor Propulsion Armored Leg Leg Armored Leg Utility Medium Storage Unit Device Phasing AFG Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Barrage Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Proton Missile Launcher Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Slots Evolved 11 | . 1 2 . . . 6 2 . Power 2 | . . 1 . . . . 1 . Propulsion 1 | . . . . . . 1 . . Utility 4 | . 1 . . . . 3 . . Weapon 4 | . . 1 . . . 2 1 . Parts Attached 52 | 8 3 3 . 5 11 8 14 . Power 10 | 2 . 2 . 1 3 1 1 . Engine 8 | 2 . 2 . . 3 1 . . Core 1 | . . . . 1 . . . . Reactor 1 | . . . . . . . 1 . Propulsion 13 | 2 . . . 3 3 1 4 . Treads . | . . . . . . . . . Leg 13 | 2 . . . 3 3 1 4 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 11 | 2 1 . . 1 . 3 4 . Device 5 | . . . . 1 . 1 3 . Storage 1 | 1 . . . . . . . . Processor 2 | 1 . . . . . 1 . . Hackware . | . . . . . . . . . Protection 3 | . 1 . . . . 1 1 . Artifact . | . . . . . . . . . Weapon 18 | 2 2 1 . . 5 3 5 . Energy Gun 3 | 1 . . . . 1 . 1 . Energy Cannon 2 | . 1 . . . . 1 . . Ballistic Gun 4 | 1 1 1 . . 1 . . . Ballistic Cannon 3 | . . . . . . 1 2 . Launcher 3 | . . . . . 1 1 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . . . . 2 . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . 1 . Parts Lost 18 | . . . . . 1 1 2 14 Power 4 | . . . . . 1 . . 3 Propulsion 2 | . . . . . . . . 2 Utility 7 | . . . . . . 1 2 4 Weapon 5 | . . . . . . . . 5 Highest Loss Streak 13 | . . . . . 1 1 1 13 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 94 | . 100 98 100 100 92 96 96 58 Engine 11 | . 12 19 20 12 9 12 11 6 Core 2 | . . . . 7 4 . . . Leg 18 | . 25 20 20 20 20 17 16 9 Device 7 | . . . . 7 10 10 10 5 Storage 8 | . 12 10 10 10 10 6 5 4 Processor 10 | . 12 10 10 10 10 11 11 8 Protection 4 | . 12 10 10 2 . 5 4 . Energy Gun 7 | . 12 10 10 10 9 6 5 2 Energy Cannon 6 | . 3 10 10 10 3 5 5 2 Ballistic Gun 7 | . 8 9 10 10 9 6 5 2 Ballistic Cannon 3 | . . . . . . . 10 6 Launcher 1 | . . . . . . 5 2 . Slashing Weapon 2 | . . . . . 5 5 2 3 Peak Build Rating 80 | 7 8 11 12 34 48 62 80 77 Average Rating 43 | 4 8 10 11 28 39 60 75 48 On Entrance 28 | . 7 8 11 12 34 48 58 77 Naked Turns . | . . . . . . . . . Heaviest Build 96 | 18 23 32 32 51 66 81 96 83 Greatest Support 56 | 20 20 20 20 40 40 56 56 36 Greatest Overweight (x) 4 | 4 1 1 1 1 2 1 2 4 Average Overweight (x) 1 | 1 1 1 1 . 1 1 1 2 Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 9 10 10 10 10 10 10 10 9 Most Carried 10 | 3 8 8 8 10 10 10 10 9 Average Carried 8 | 1 4 6 7 9 9 6 9 8 Final Capacity 10 | 10 10 10 10 10 10 10 10 5 Final Carried 10 | 3 8 7 8 10 9 6 9 5 Class Distribution -------------------- 34% | Hacker-Gunner 19% | Hacker-Mutant 19% | Scavenger-Executioner 12% | Scavenger-Skirmisher 8% | Hacker-Executioner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -9/Mines Hacker-Gunner | -7/Zion Hacker-Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Executioner | -5/Factory Scavenger-Executioner | -5/Upper Caves Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Matter Collected 1356 | 256 71 57 . 60 132 259 521 . Remotely . | . . . . . . . . . Salvage Created 987 | . 37 151 . . 118 455 176 50 Parts 46 | . 4 12 . . 2 21 5 2 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Combat Hostiles Destroyed 17 | . 1 4 . . 3 3 5 1 Melee 2 | . . . . . 2 . . . Guns 5 | . 1 2 . . 1 . 1 . Cannons 9 | . . 2 . . . 2 4 1 AOE 1 | . . . . . . 1 . . Classes Destroyed 8 | . 2 1 . . 1 3 1 . Builder 1 | . . . . . . 1 . . Recycler 1 | . . . . . . 1 . . Watcher 2 | . 1 . . . . 1 . . Swarmer 5 | . 1 2 . . 1 . 1 . Grunt 5 | . . . . . 2 2 . 1 Sentry 4 | . . 2 . . . 2 . . Programmer 4 | . . . . . . . 4 . Behemoth 1 | . . . . . . 1 . . Best Kill Streak 5 | . 1 3 . . 2 5 2 1 Combat Bots Only 3 | . 1 3 . . 2 2 2 1 Max Kills in Single Turn 2 | . 1 1 . . 1 2 1 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . 1 . . Melee 1 | . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Hostile Shots Fired 344 | . 6 17 . . 34 19 28 240 Missed 109 | . 2 5 . . 9 7 10 76 Damage Taken 3112 | . 19 86 . . 379 397 280 1951 Core 1260 | . . 9 . . 62 189 33 967 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 62 | . . . . . . . 62 . Ignored by Resistances 1908 | . 13 55 . . 225 134 337 1144 Core Remaining (%) 89 | 100 100 . . . 82 77 . . Volleys Fired 70 | . 30 9 . . 8 10 10 3 Largest 6 | . 2 3 . . 3 5 6 5 Hottest 312 | . 60 120 . . 136 240 312 273 Shots Fired 200 | . 53 27 . . 24 44 40 12 Gun 124 | . 53 18 . . 16 19 13 5 Cannon 63 | . . 9 . . 5 16 26 7 Launcher 13 | . . . . . 3 9 1 . Special . | . . . . . . . . . Kinetic 88 | . 23 9 . . 8 16 23 9 Thermal 55 | . . 9 . . 8 19 16 3 Explosive . | . . . . . . . . . Electromagnetic 57 | . 30 9 . . 8 9 1 . Robot Hit Streak 17 | . 3 12 . . 15 17 6 4 Robot Miss Streak 4 | . 4 1 . . 1 3 4 2 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 103 | . 5 18 . . 16 31 25 8 Core Hits 50 | . 2 6 . . 6 21 12 3 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 1 | . . . . . . . . 1 Blast 1 | . . . . . . . . 1 Melee Attacks 5 | . . . . . 4 . 1 . Impact . | . . . . . . . . . Slashing 5 | . . . . . 4 . 1 . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2603 | . 64 256 . . 429 1042 630 182 Guns 727 | . 64 133 . . 97 251 133 49 Cannons 958 | . . 123 . . 71 228 403 133 Explosions 700 | . . . . . 92 563 45 . Melee 218 | . . . . . 169 . 49 . Ramming . | . . . . . . . . . Kinetic 817 | . . 68 . . 50 219 351 129 Thermal 892 | . . 123 . . 71 460 185 53 Explosive . | . . . . . . . . . Electromagnetic 676 | . 64 65 . . 139 363 45 . Impact . | . . . . . . . . . Slashing 218 | . . . . . 169 . 49 . Piercing . | . . . . . . . . . Highest Corruption 8 | . . . . . . . 7 8 Average Corruption 6 | . . . . . . . 5 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 46 | . . . . . . . 31 15 Message Errors 17 | . . . . . . . 12 5 Matter Fused 8 | . . . . . . . 6 2 Heat Flow Errors 5 | . . . . . . . 4 1 Energy Discharges 5 | . . . . . . . 3 2 Parts Rejected 2 | . . . . . . . . 2 Data Loss (minor) 6 | . . . . . . . 4 2 Data Loss (major) 2 | . . . . . . . 1 1 Alerts 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 38 | . . . . . 30 5 . 3 Projectiles 3 | . . . . . . . . 3 Explosions 5 | . . . . . . 5 . . Melee 30 | . . . . . 30 . . . Knockbacks 7 | . . . . . . 3 3 1 Impact . | . . . . . . . . . Kinetic 7 | . . . . . . 3 3 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 31 | . . . . . . 31 . . Shots 3 | . . . . . . 3 . . Rammed 3 | . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . 3 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 851 | . 265 303 . . 348 851 682 532 Average Temperature 203 | . 114 126 . . 146 333 209 266 Received Heat Transfer 1789 | . . 36 . . 202 54 12 1485 Effects 103 | . 1 . . . 4 29 59 10 Shutdowns 26 | . . . . . 1 10 13 2 Energy Bleed 8 | . . . . . . 3 5 . Interference 34 | . 1 . . . 2 4 21 6 Matter Decay 7 | . . . . . . 2 4 1 Short Circuit 4 | . . . . . 1 . 3 . Damage (minor) 10 | . . . . . . 5 4 1 Damage (major) 13 | . . . . . . 4 9 . Damage (core) 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . 1 1 . . Heat Transferred 1619 | . . 259 . . 148 768 333 111 Parts Sabotaged 4 | . . . . . 4 . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . . . 3 . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Peak Influence 323 | . 33 154 42 . . 150 323 . Initial 54 | . . 6 42 . . 15 54 . Average 57 | . 16 94 42 . . 25 97 . Maximum Alert Level 1 | . . . . . . . 1 . Low Security (%) 92 | 100 100 100 100 . . 100 82 . Level 1 7 | . . . . . . . 17 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . . . . . 1 1 4 . Investigation . | . . . . . . . . . Extermination 3 | . . . . . . . 3 . Reinforcement 2 | . . . . . . 1 1 . Assault 1 | . . . . . 1 . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . 1 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Distress Signals . | . . . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 64 | . 4 4 . . 15 7 20 14 Peak Tracking Total 13 | . 3 3 . . 6 3 3 13 Tactical Retreats 1 | . . . . . . . . 1 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Traps Triggered 4 | . . . . . . . 4 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 12 | . 12 . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Machines Disabled 11 | . . 1 . . . 1 6 3 Max in Single Turn 1 | . . 1 . . . 1 . 1 Garrison Access 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Machines Accessed 9 | . 5 2 . 1 . 1 . . Terminals 7 | . 5 2 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 20 | . 9 5 . 3 . 3 . . Successful 12 | . 6 2 . 3 . 1 . . Failed 8 | . 3 3 . . . 2 . . Catastrophic 2 | . . 1 . . . 1 . . Database Lockouts . | . . . . . . . . . Manual 25 | . 2 5 . . . 4 14 . Terminals 14 | . 9 5 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . . 3 . . Terminal Hacks 11 | . 6 2 . 3 . . . . Part Schematic 3 | . . . . 3 . . . . Emergency Access Points 1 | . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . Reprogram Traps 2 | . 2 . . . . . . . Zone Layout 4 | . 2 2 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . Seal Access 1 | . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . 2 2 . . . 2 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . Allies Hacked 1 | . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Total Allies 20 | . . . . 4 2 3 11 . Largest Group 9 | . . . . 4 4 3 9 4 Highest-Rated Group 603 | . . . . 156 156 220 603 301 Highest-Rated Ally 96 | . . . . 41 41 96 96 91 Zionite Dispatches 5 | . . . . . . 1 4 . Heavy 1 | . . . . . . . 1 . Light 2 | . . . . . . . 2 . Fire 1 | . . . . . . . 1 . Offense Resupply 1 | . . . . . . 1 . . Total Orders 3 | . . . . . . . 3 . FOLLOW 1 | . . . . . . . 1 . DROP 1 | . . . . . . . 1 . PICKUP 1 | . . . . . . . 1 . Ally Attacks 166 | . . . . . 58 11 77 20 Total Damage 5129 | . . . . . 1361 576 2591 601 Kills 38 | . . . . . 9 4 19 6 Allies Corrupted 1 | . . . . . . . 1 . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 2 . . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Turns Passed 6663 | 77 747 187 209 1662 698 992 1645 446 Spaces Moved 3016 | 44 347 82 107 793 315 417 733 178 Core 74 | 16 . . . . . . . 58 Treads . | . . . . . . . . . Legs 2942 | 28 347 82 107 793 315 417 733 120 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 190 190 190 140 130 190 190 120 Average Speed 202 | 145 190 190 190 206 204 190 209 234 Slowest Speed 280 | 250 190 190 190 210 280 190 260 260 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 4 48 7 36 74 49 7 24 29 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 7 | 1 1 1 . 1 1 1 1 . Unknown Exits Taken 1 | . . . 1 . . . . . Scrap Searched 3 | . . . . 2 1 . . . Spaces Dug 2 | . . . . . . 2 . . Terrain Destroyed 23 | . . . . . . 15 8 . Melee . | . . . . . . . . . Projectile 8 | . . . . . . . 8 . AOE 15 | . . . . . . 15 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Total 3402 | 53 385 93 113 818 342 589 812 197 Wait 227 | . 1 . 6 6 . 154 47 13 Move 3008 | 43 346 81 106 792 314 416 732 178 Hop . | . . . . . . . . . Pick Up 18 | 2 5 . 1 7 . 1 2 . Fast Attach 18 | 7 . . . . 4 1 6 . Attach 10 | . 1 2 . . 1 5 1 . Detach . | . . . . . . . . . Swap 24 | 1 2 1 . 5 6 2 7 . Drop 17 | . . . . 8 3 . 6 . Fire 70 | . 30 9 . . 8 10 10 3 Melee 5 | . . . . . 4 . 1 . Ram 3 | . . . . . . . . 3 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 2 | . . . . . 2 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves History --------- Turn | Location | Event 35 | -11/Scrapyard | Identified exit to Materials 35 | -11/Scrapyard | Discovered exit to Materials (range 15) 78 | -11/Scrapyard | Entered Materials 78 | -10/Materials | Evolved 1 slot: Utility x1 308 | -10/Materials | Build established: Hacker-Mutant 662 | -10/Materials | Identified exit to Materials 662 | -10/Materials | Discovered exit to Materials (range 5) 825 | -10/Materials | Entered another Materials area 825 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 957 | -9/Materials | Identified exit to Mines 957 | -9/Materials | Discovered exit to Mines (range 10) 1012 | -9/Materials | Entered Mines 1020 | -9/Mines | Identified exit to Materials 1020 | -9/Mines | Discovered exit to Materials (range 9) 1027 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1140 | -9/Mines | Build established: Hacker-Gunner 1209 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1221 | -9/Mines | Entered Zion 1288 | -7/Zion | Identified exit to Proximity Caves 1288 | -7/Zion | Discovered exit to Proximity Caves (range 10) 1337 | -7/Zion | Given A8's code to call for help 1617 | -7/Zion | Found Prototype Device 1619 | -7/Zion | Identified Phasing AFG 1878 | -7/Zion | Found Relay Coupler [Programmer] 2097 | -7/Zion | Learned Factory terminal intel 2240 | -7/Zion | Met Imprinter 2280 | -7/Zion | Imprinted 2282 | -7/Zion | Declared Zion's savior 2615 | -7/Zion | Given the Hacking Drone Bay 2616 | -7/Zion | Found Prototype Device 2883 | -7/Zion | Entered Proximity Caves 2883 | -6/Proximity Caves | Accompanied by 4 allies 2970 | -6/Proximity Caves | Learned Factory machine intel 3133 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3308 | -6/Proximity Caves | Learned Factory terminal intel 3566 | -6/Proximity Caves | Identified exit to Factory 3566 | -6/Proximity Caves | Discovered exit to Factory (range 6) 3581 | -6/Proximity Caves | Entered Factory 3581 | -6/Factory | Accompanied by 2 allies 3581 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x3, Weapon x2 3582 | -6/Factory | Loaded intel: 253 machine locations 3583 | -6/Factory | Loaded intel: 27 terminal locations 3924 | -6/Factory | Build established: Scavenger-Skirmisher 4424 | -6/Factory | Spotted B-75 Beast 4444 | -6/Factory | Destroyed B-75 Beast 4493 | -6/Factory | Identified exit to Factory 4493 | -6/Factory | Discovered exit to Factory (range 11) 4511 | -6/Factory | Zion Offense Resupply teleported in 4561 | -6/Factory | Enhanced Grunt warped into view, answering call for help 4567 | -6/Factory | Enhanced Grunt warped into view, answering call for help 4573 | -6/Factory | Entered another Factory area 4573 | -5/Factory | Accompanied by 3 allies 4573 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 4574 | -5/Factory | Loaded intel: 26 terminal locations 4921 | -5/Factory | Zion Light squad teleported in 5039 | -5/Factory | Build established: Hacker-Executioner 5105 | -5/Factory | Zion Heavy squad teleported in 5482 | -5/Factory | Zion Fire squad teleported in 5577 | -5/Factory | Build established: Scavenger-Executioner 5908 | -5/Factory | Lost 3 allies 6073 | -5/Factory | Zion Light squad teleported in 6164 | -5/Factory | Identified exit to Upper Caves 6164 | -5/Factory | Discovered exit to Upper Caves (range 17) 6218 | -5/Factory | Entered Upper Caves 6218 | -5/Upper Caves | Accompanied by 4 allies 6438 | -5/Upper Caves | Attracted the attention of an 0b10 base 6497 | -5/Upper Caves | Lost 4 allies 6554 | -5/Upper Caves | Lost 13 parts (3p2n3u5w) 6568 | -5/Upper Caves | Core integrity fell below 50% 6626 | -5/Upper Caves | Core integrity fell below 20% 6664 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06490_ System corrupted: Substantial component data lost. 06506_ Magnetic Acceleration Cannon destroyed. 06507_ Critical hit (Burn: +37). 06510_ H%C ESK7SI6F&%ASOSL/MHKJP1O/9BZPD ,C 06523_ Broken Zio. Light DM Reactor destroyed. 06527_ Critical hit (Burn: +37). 06528_ System corrupted: Arm. Leg rejected. 06532_ Critical hit (Burn: +37). 06541_ G-50 Soldier suffers critical hit (Burn). 06546_ System corrupted: Heat flow error (+125). 06561_ System corrupted: Phasing Sabre rejected. 06593_ Slammed into G-50 Soldier. 06597_ Destabilizing: System corrupted (+1). 06601_ Critical hit (Burn: +37). 06607_ System corrupted: Matter fused (-5). 06612_ Critical hit (Burn: +37). 06635_ System corrupted: Matter fused (-7). 06658_ Med. Storage Unit destroyed. 06659_ System corrupted: Energy discharge (-23). Map ----- +----------------------------------------------------+ | ?????????????????????###??? ????????#### | | ????????????????????## ??? ???????????# ### ### | | ????????????????????# #?? ???????????# #??? #?? | | ????????????????????? ## ???????????# #??????? | | ????????????###??????? ??????????## #??????? | | ????????????? ??????? #??????# ?## #??????? | | ?????????????? ??????? #?????### # #??????? | | ??????????######"++####?# #?????# ### #??????? | | ??????????"" """ T"""# #?????# ##### | | ??????????? = ""# ##???## | | ????????????? %%$ "# ##??# ##### #?? | | ?????????######= % "# ##?# #????????? | | ?????????# "# #### ### #????????? | | ?????????+ % # ### ### #????????? | | ?????????? " # # #????????? | | ?????????? "" = + ## ########????????? | | ?????????????# " %!+ ### ##???????????????? | | ?????????# " *=!! # #?####????????????????? | | ?????????# %=!%! # #?????#####???????????? | | ?????????? [%%!=""# ####?## ###?????##??? | | ?????????? ==!"??# #?# #???## ##?? | | ?????????# # * ???# #?# #??### #?? | | ?????????######;;######## #??# #### #??? | | ?????????? ##?# #???? | | ?????????? ! ### #???? | | ?????????? ###### @! gg ##### ##??? | | ??????????? ??????# ##! gg #?### #??? | | ??????????? ???????####?#### ##g ### #??? | | ???????????????????????????## ### ## ##?? | | ????????????????????????????#####?# ## # #?? | | ??????????????????????????????????# # ## ##?? | | ??????????????????????????????????### # ####=#?? | | ???????????????????????????????????## ##?# #?? | | ??????????????????????????????????## ##??####?? | | ????????????????????????????????### ##???????? | | ???????????????????????????????## # ####????? | | ???????????????????????????????# / #????? | | ???????????????????????????????# # #????? | | ?????????????????????###?######## ##### #????? | | ?????????????????????# ### ## # # ###?? #????? | | ????????????????????## #??? #????? | | ????????????????????# ## # # % #????? | | ????????????????????### ######## #???? | | ??????????????????????## #??????### #??? | | ???????????????????????# # #?????????# = ?#??? | | ???????????????????????# #?????????# ???? | | ???????????????????????## ## #??????????# ???? | | ????????????????????????####?###???????????? ???? | | ?????????????????????????????????????????????#???? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 49 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 85 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places Challenges ------------ None Game ------ Seed ChipMiniActivator Manual? 0 Play Time 00:57:46 Cumulative 15.6 hours Start 2024.09.21 @ 23:45:04 End 2024.09.22 @ 14:28:41 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 29 Rogue 2 Adventurer 0 Explorer 27 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 22 Achievement% 22 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Proggy Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 3d0a3d51-a30b-433e-858c-4e7114c4858a