Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.30 @ 16:59:36 Player: SunShine214 Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (11) 2200 Robots Destroyed (281) 1405 Value Destroyed (9453) 9453 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (1268) 1268 TOTAL SCORE: 18966 Bonus ------- High Alert Combat Kills 768 Entered DSFs 500 Cogmind --------- Core Integrity 0/1450 Matter 139/300 Energy 100/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Centrium Wheel Improved System Shield Gamma Rifle Enhanced Quantum Rifle Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Hovering Centrium-Gravjet Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Large Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Centrium Heavy Armor Plating Hacking Suite > --- WEAPON ----------- Gamma Rifle Gamma Rifle Neutron Missile Launcher Hpw. EM Gamma Construct/G Ionic Axe > --- INVENTORY -------- Improved Heavy Treads Improved Heavy Treads Improved Heavy Treads Impulse Thruster Array Advanced Cryofiber Web Advanced Heat Sink Layered Light Armor Plating Neutron Missile Launcher Plasma Cutter Improved Plasma Cutter [Rating: 152] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Constructs Treads Armored Treads Wheel Centrium Wheel Hover Unit Constructs Flight Unit Improved VTOL Module Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Constructs Ballistic Gun Assault Rifle Ballistic Cannon Enhanced Hardcell Cannon Launcher Improved Grenade Launcher Impact Weapon Power Maul Slashing Weapon Ionic Axe Build | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac DSF Res Res Slots Evolved 16 | . . 2 2 . . 4 2 2 . 2 2 Power 1 | . . . . . . . . 1 . . . Propulsion 3 | . . . 1 . . 1 . . . 1 . Utility 8 | . . 2 1 . . 2 1 1 . . 1 Weapon 4 | . . . . . . 1 1 . . 1 1 Parts Attached 126 | 7 11 17 19 24 4 10 10 . 2 12 10 Power 18 | 1 2 2 2 5 . 2 1 . . 2 1 Engine 11 | 1 1 2 2 4 . 1 . . . . . Core 4 | . 1 . . 1 . 1 1 . . . . Reactor 3 | . . . . . . . . . . 2 1 Propulsion 27 | 2 3 5 5 9 . . . . . 1 2 Treads 24 | 2 3 5 5 8 . . . . . 1 . Leg . | . . . . . . . . . . . . Wheel 2 | . . . . . . . . . . . 2 Hover . | . . . . . . . . . . . . Flight 1 | . . . . 1 . . . . . . . Utility 40 | 2 3 5 5 4 2 6 6 . 2 3 2 Device 12 | 1 . . . 1 1 3 3 . . 1 2 Storage 4 | 1 1 1 . . . 1 . . . . . Processor 5 | . . 1 1 1 . 1 1 . . . . Hackware 3 | . . . 1 . . 1 . . . 1 . Protection 16 | . 2 3 3 2 1 . 2 . 2 1 . Artifact . | . . . . . . . . . . . . Weapon 41 | 2 3 5 7 6 2 2 3 . . 6 5 Energy Gun 15 | 1 2 1 3 2 . . 2 . . 3 1 Energy Cannon 6 | . 1 3 . 1 . . . . . . 1 Ballistic Gun 4 | 1 . . 1 2 . . . . . . . Ballistic Cannon 3 | . . . . . . . . . . . 3 Launcher 8 | . . 1 2 1 1 . . . . 3 . Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . . 1 . . 1 . . . . . Slashing Weapon 3 | . . . . . 1 1 1 . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 23 | . 1 . 3 9 2 . 4 . . 2 2 Parts Lost 64 | . 4 3 4 7 . 7 2 . . 27 10 Power 11 | . 1 1 . 1 . 2 . . . 4 2 Propulsion 9 | . . 1 . 2 . . . . . 6 . Utility 20 | . 2 . 4 3 . . 1 . . 7 3 Weapon 24 | . 1 1 . 1 . 5 1 . . 10 5 Highest Loss Streak 10 | . 3 2 3 5 . 2 2 . . 10 4 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Backups 12 | . 9 14 14 14 13 13 13 13 11 9 3 Power . | . . . . . . . . . . . . Propulsion 5 | . 3 5 7 7 6 4 2 1 3 3 1 Utility 3 | . 3 3 1 1 2 6 7 9 5 3 1 Weapon 2 | . 1 3 5 4 3 1 1 1 . . . Tool/Special . | . . . . . . . . . . . . Unused Backups 64 | . 1 6 2 9 7 16 8 . 3 6 6 Power . | . . . . . . . . . . . . Propulsion 34 | . . . 1 7 7 8 5 . . 4 2 Utility 21 | . . 5 . . . 8 3 . 3 1 1 Weapon 7 | . 1 1 1 2 . . . . . . 2 Tool/Special 2 | . . . . . . . . . . 1 1 Average Slot Usage (%) 74 | . 99 96 80 89 84 68 58 63 64 54 11 Engine 5 | . 5 10 8 7 9 4 . . . . . Core 1 | . 8 . . . . . 4 5 5 . . Treads 12 | . 28 22 25 26 17 1 . . . 2 . Hover 1 | . . . . . . 4 3 . . . . Device 6 | . 10 . . 1 5 10 10 10 5 8 1 Storage 7 | . 14 11 9 9 9 6 5 5 5 3 . Processor 9 | . . 9 2 9 12 11 11 10 10 8 . Hackware 6 | . . . 1 9 9 7 11 10 10 4 1 Protection 5 | . 3 20 15 7 3 1 . . 5 2 . Energy Gun 6 | . 17 11 5 6 9 3 . 10 10 5 . Energy Cannon 3 | . 2 9 4 5 1 5 1 . . . . Ballistic Gun 1 | . 7 . 2 5 . 1 . . . . . Launcher 2 | . . . 5 . 6 . . . . 2 . Slashing Weapon 1 | . . . . . 1 4 3 5 5 2 . Peak Build Rating 152 | 7 16 23 26 37 50 82 91 91 105 152 53 Average Rating 51 | 5 11 20 20 32 42 71 76 91 99 113 29 On Entrance 45 | . 7 13 23 25 34 50 77 91 91 104 26 Avg Prop Armor Cover (%) 14 | . . . . . . . . . . . 14 Naked Turns 100 | . . . . . . . . . . . 100 Heaviest Build 95 | 12 41 55 63 47 39 52 43 43 77 95 45 Greatest Support 140 | 40 40 46 66 66 60 75 66 53 102 140 32 Greatest Overweight (x) 4 | . 1 1 1 2 3 . . . 1 1 4 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 Average Capacity 14 | 7 11 15 15 15 15 15 15 15 15 14 5 Most Carried 15 | 1 15 15 15 15 15 15 15 14 15 15 5 Average Carried 13 | . 9 14 14 14 13 14 14 14 14 12 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 1 15 15 15 15 15 15 14 14 15 5 5 Scrap Engine Consumption 145 | . . . . . 27 51 28 . 10 25 4 Constructs Created 12 | . . . . . 1 5 1 . . 3 2 Constructs Modified 44 | . . . . . 7 19 8 . 1 9 . Class Distribution -------------------- 58% | Mutant 10% | Construct 10% | Hacker-Scout 5% | Hacker-Construct 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Construct | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Mutant | -4/DSF Scavenger-Assassin | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -3 -2 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac DSF Res Res Matter Collected 4055 | 190 288 270 445 827 180 646 148 . 74 557 430 Remotely . | . . . . . . . . . . . . Salvage Created 12029 | 42 774 1116 1185 1230 1323 3520 477 . 259 1766 337 Parts 574 | 9 38 97 64 60 44 136 19 . 8 83 16 Haulers Intercepted 19 | . 2 2 2 5 . 6 1 . . 1 . Recyclers Shooed 11 | . 3 3 2 . 2 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac DSF Res Res Combat Hostiles Destroyed 174 | . 16 27 26 17 5 39 5 . 4 29 6 Melee 16 | . . . . 1 1 2 5 . 1 6 . Guns 51 | . 14 7 4 13 1 7 . . . 5 . Cannons 33 | . . 7 3 3 . 13 . . . 1 6 AOE 61 | . 1 13 19 . 3 10 . . 3 12 . Classes Destroyed 19 | 1 7 3 3 . 2 2 . . 1 . . Worker 22 | . 1 3 4 1 . 8 2 . . 3 . Builder 13 | . . 3 4 . . 5 . . . 1 . Tunneler 3 | 3 . . . . . . . . . . . Hauler 19 | . 2 2 2 5 . 6 1 . . 1 . Recycler 30 | . 1 3 2 3 13 7 . . . 1 . Mechanic 4 | . . . 2 . . . . . . 2 . Operator 6 | . . 1 2 . . 2 . . . 1 . Watcher 10 | . 1 2 2 . . 2 1 . . 2 . Swarmer 37 | . 6 12 . . . 14 . . . 5 . Grunt 73 | . 7 10 22 10 . 11 3 . 2 8 . Brawler 4 | . . . 2 . . 1 . . . 1 . Duelist 2 | . . . 1 1 . . . . . . . Sentry 23 | . . 5 1 6 2 5 . . . 1 3 Specialist 2 | . . . . . . . . . 2 . . Hunter 10 | . . . . . . 4 . . . 6 . Programmer 17 | . . . . . . 4 2 . . 8 3 Subdweller 3 | . 3 . . . . . . . . . . Scientist 2 | . . . . . 2 . . . . . . Scrapper 3 | . . . . . 3 . . . . . . Best Kill Streak 10 | 2 3 9 10 5 8 9 2 . 3 9 3 Combat Bots Only 9 | . 3 5 6 4 1 5 2 . 3 9 3 Max Kills in Single Turn 7 | 1 2 4 3 1 1 7 1 . 3 3 1 Gunslinging 1 | . 1 1 . . . . . . . . . Exploded 4 | . 1 4 3 . 1 4 . . 3 2 . Melee 1 | . . . . 1 1 1 1 . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac DSF Res Res Hostile Shots Fired 1723 | . 74 111 90 118 15 495 50 . 61 516 193 Missed 546 | . 21 39 20 29 5 179 18 . 22 158 55 Hits 1177 | . 53 72 70 89 10 316 32 . 39 358 138 Melee 11 | . . . 1 5 . . . . . 5 . Projectile 1166 | . 53 72 69 84 10 316 32 . 39 353 138 AOE 3 | . . 1 . . . . 1 . . 1 . Critical Strikes 69 | . . 2 7 5 . 9 . . 1 36 9 Part Disruptions 4 | . . . . . . . . . . 2 2 Damage Taken 23040 | . 779 929 1211 1469 319 4899 742 . 710 8566 3416 Core 3596 | . 68 80 112 128 11 648 101 . 23 960 1465 Absorbed by Shields . | . . . . . . . . . . . . Ignored by Resistances 217 | . . . . . . . . . 217 . . Regen/Repaired (Parts) 4539 | . . . . . 5 2115 970 . 295 1154 . Core Remaining (%) 67 | 100 72 80 . . 54 23 89 . 98 26 . Volleys Fired 528 | 6 51 49 53 80 32 146 9 . 1 58 43 Largest 4 | 2 2 2 2 2 2 3 1 . 3 4 2 Hottest 267 | 60 90 125 120 129 129 179 96 . 170 267 171 Shots Fired 924 | 11 97 94 93 152 57 245 9 . 3 112 51 Gun 515 | 11 97 39 43 111 32 99 . . 2 81 . Cannon 331 | . . 47 16 41 15 143 9 . . 9 51 Launcher 78 | . . 8 34 . 10 3 . . 1 22 . Special . | . . . . . . . . . . . . Kinetic 185 | 6 28 . 13 62 . 24 2 . . 11 39 Thermal 505 | 5 28 47 46 90 47 218 . . . 12 12 Explosive 78 | . . 8 34 . 10 3 . . 1 22 . Electromagnetic 156 | . 41 39 . . . . 7 . 2 67 . Robot Hit Streak 20 | 2 11 8 13 11 9 20 5 . 4 9 5 Robot Miss Streak 9 | 2 4 4 3 5 2 9 1 . 2 5 2 Penetration Max 2 | . . . . . . 2 . . . . . Secondary Targets 6 | . 3 3 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . Shots Hit Robots 689 | 4 70 66 52 96 38 210 25 . 3 92 33 Core Hits 473 | 3 40 64 79 43 24 110 7 . 16 77 10 Critical Kills 2 | . . . . . . 2 . . . . . Critical Parts Destroyed 4 | . 1 . . . . 3 . . . . . Critical Strikes 21 | . 1 . . 2 4 11 . . . 2 1 Burn 9 | . . . . 2 4 3 . . . . . Meltdown 2 | . . . . . . 2 . . . . . Destroy 2 | . 1 . . . . 1 . . . . . Blast 1 | . . . . . . . . . . . 1 Smash 2 | . . . . . . 2 . . . . . Sever 5 | . . . . . . 3 . . . 2 . Melee Attacks 175 | . . . 2 1 9 91 27 . 1 44 . Impact 13 | . . . 2 1 . 10 . . . . . Slashing 162 | . . . . . 9 81 27 . 1 44 . Piercing . | . . . . . . . . . . . . Sneak Attacks 27 | . . . . . 3 13 5 . 1 5 . Combat Hostiles 1 | . . . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 29038 | 51 1055 2477 3600 2013 1262 8302 1223 . 515 6992 1548 Guns 7266 | 51 1021 526 554 1560 400 1737 . . 26 1391 . Cannons 6357 | . . 708 252 430 184 3057 118 . . 96 1512 Explosions 10107 | . 24 1230 2788 . 475 1284 . . 410 3896 . Melee 5064 | . . . . . 195 2118 1105 . 79 1567 . Ramming 244 | . 10 13 6 23 8 106 . . . 42 36 Kinetic 3182 | 28 286 . 159 873 . 369 50 . . 140 1277 Thermal 8971 | 23 184 894 647 1117 584 4940 . . . 347 235 Explosive 9382 | . . 1044 2788 . 475 769 . . 410 3896 . Electromagnetic 2195 | . 575 526 . . . . 68 . 26 1000 . Impact 482 | . . . . . . 482 . . . . . Slashing 4582 | . . . . . 195 1636 1105 . 79 1567 . Piercing . | . . . . . . . . . . . . Highest Corruption 77 | . 1 . . . . 7 2 . . 77 20 Average Corruption 7 | . 1 . . . . 3 1 . . 28 6 Corruption Purged 5 | . . . . . . 5 . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 150 | . 5 . . . . 45 22 . . 67 11 Message Errors 39 | . 1 . . . . 11 8 . . 14 5 Matter Fused 31 | . 1 . . . . 12 5 . . 13 . Heat Flow Errors 18 | . 1 . . . . 8 4 . . 4 1 Energy Discharges 14 | . . . . . . 7 2 . . 5 . Parts Rejected 2 | . . . . . . . . . . 2 . Parts Fused 1 | . . . . . . 1 . . . . . Data Loss (minor) 13 | . 2 . . . . 3 3 . . 4 1 Data Loss (major) 3 | . . . . . . 1 . . . 2 . Misfires 4 | . . . . . . . . . . 3 1 Alerts 2 | . . . . . . 1 . . . . 1 Misdirections 17 | . . . . . . . . . . 15 2 Weapon Failures 6 | . . . . . . 1 . . . 5 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 1363 | . . 22 71 . 23 665 219 . . 344 19 Projectiles 101 | . . 15 . . . 67 . . . . 19 Explosions 289 | . . 7 71 . 23 95 . . . 93 . Melee 973 | . . . . . . 503 219 . . 251 . Knockbacks 7 | . . . . 1 . 2 . . . 1 3 Impact 4 | . . . . 1 . 2 . . . 1 . Kinetic 3 | . . . . . . . . . . . 3 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 774 | . . 158 124 . 5 299 . . 42 131 15 Shots 26 | . . 5 4 . 2 9 . . 3 3 . Rammed 37 | . 5 4 1 7 2 5 . . . 5 8 Targets Rammed 40 | . 5 4 2 9 2 5 . . . 5 8 Kicked . | . . . . . . . . . . . . Crushed 3 | . . . 1 2 . . . . . . . Highest Temperature 469 | . 180 416 456 422 409 278 249 . 6 469 315 Average Temperature 116 | . 39 127 109 142 108 44 88 . 4 178 172 Received Heat Transfer 3905 | . 216 255 693 783 174 1008 117 . 114 338 207 Effects 32 | . . . 9 8 4 1 . . . 10 . Shutdowns 6 | . . . 2 . 1 . . . . 3 . Energy Bleed 5 | . . . 1 3 . 1 . . . . . Interference 11 | . . . 1 3 3 . . . . 4 . Matter Decay 2 | . . . . 1 . . . . . 1 . Short Circuit 3 | . . . 1 1 . . . . . 1 . Damage (minor) 1 | . . . . . . . . . . 1 . Damage (major) 4 | . . . 4 . . . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . Robots Corrupted 9 | . 1 . . . . 4 . . . 4 . Combat Hostiles 7 | . 1 . . . . 2 . . . 4 . Parts Fried 26 | . 8 1 . . . 10 . . . 7 . Impact Corruptions 7 | . . . . . . 7 . . . . . Robots Melted 6 | . . . . . . 6 . . . . . Combat Hostiles 5 | . . . . . . 5 . . . . . Parts Melted 27 | . . 2 . 3 2 20 . . . . . Heat Transferred 13452 | 50 375 1260 1147 2220 1333 6512 . . . 370 185 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | . 1 3 . . . 1 . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac DSF Res Res Maximum Alert Level 3 | . . 2 3 1 . 2 1 . . 3 2 Low Security (%) 58 | 100 100 80 1 7 100 20 95 100 100 11 4 Level 1 25 | . . 10 34 92 . 43 4 . . 24 92 Level 2 12 | . . 8 60 . . 35 . . . 25 2 Level 3 3 | . . . 3 . . . . . . 38 . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 896 | 10 137 494 703 312 99 666 231 21 153 896 407 Initial 407 | . . . 208 249 99 200 231 21 7 85 407 Average 182 | . 49 106 462 245 6 325 35 19 29 547 283 Influence Increases 6828 | 15 393 926 884 549 268 1703 207 . 146 1384 353 Destroy 0b10 Robot/C 3360 | . 260 540 520 340 40 780 100 . 80 580 120 Destroy 0b10 Robot/NC 535 | 15 25 70 90 45 65 150 20 . . 55 . Destroy Leader 764 | . 76 128 108 90 . 172 24 . . 116 50 Successful Hack 149 | . 15 20 8 25 33 22 14 . . 12 . Disable Machine 480 | . . 15 15 45 90 180 30 . . 90 15 Destroy Structure 905 | . 2 78 128 4 40 139 4 . 36 426 48 Advance Influence 200 | . . . . . . 200 . . . . . Partial Spotted 30 | . . . . . . . 15 . . . 15 Lose Combat Pursuer 405 | . 15 75 15 . . 60 . . 30 105 105 Influence Decreases 6510 | 15 393 432 786 887 522 1229 637 33 4 812 760 Entered New Map 1440 | . . . 286 343 155 . 243 23 4 68 318 Time Decay 3802 | 15 353 402 310 474 333 709 380 10 . 474 342 Lost Part 634 | . 40 30 40 70 . 70 14 . . 270 100 Purge Threat 634 | . . . 150 . 34 450 . . . . . Squads Dispatched 46 | . 2 4 7 1 . 11 5 . 1 11 4 Investigation 9 | . 2 2 1 1 . . 1 . . 2 . Extermination 15 | . . . . . . 6 3 . . 3 3 Reinforcement 17 | . . 1 5 . . 3 1 . 1 5 1 Assault 4 | . . 1 1 . . 1 . . . 1 . Garrison 1 | . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 5 | . . . 2 . . 1 . . . 2 . Haulers Reinforced 3 | . . . . . . 1 1 . . 1 . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac DSF Res Res Distress Signals 16 | . 1 2 3 5 1 1 1 . . 2 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 274 | . 27 36 38 23 3 65 9 . 7 50 16 Peak Tracking Total 8 | . 5 5 6 4 2 7 3 . 6 8 8 Tactical Retreats 19 | . 2 4 1 . . 2 . . 2 5 3 Traps | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac DSF Res Res Traps Triggered 13 | . 3 1 . 3 . 4 1 . 1 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -3 -2 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac DSF Res Res Machines Disabled 32 | . . 1 1 3 6 12 2 . . 6 1 Max in Single Turn 4 | . . 1 1 1 1 4 1 . . 2 1 Garrison Access 2 | . . . . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac DSF Res Res Machines Accessed 61 | . 5 9 3 7 12 9 7 1 . 7 1 Terminals 39 | . 4 5 3 7 6 3 4 1 . 5 1 Fabricators 3 | . . . . . . 3 . . . . . Repair Stations 2 | . . . . . . 1 1 . . . . Recycling Units 11 | . 1 2 . . 5 1 1 . . 1 . Scanalyzers 2 | . . 2 . . . . . . . . . Garrison Access 3 | . . . . . . 1 1 . . 1 . Total Hacks 136 | . 12 16 7 23 27 17 13 1 . 17 3 Successful 59 | . 4 6 2 12 17 8 6 1 . 2 1 Failed 77 | . 8 10 5 11 10 9 7 . . 15 2 Catastrophic 19 | . 3 5 2 . 3 1 3 . . 1 1 Database Lockouts . | . . . . . . . . . . . . Manual 33 | . 2 5 4 3 7 5 2 . . 5 . Terminals 97 | . 10 7 7 23 19 8 8 1 . 11 3 Fabricators 3 | . . . . . . 3 . . . . . Repair Stations 5 | . . . . . . 3 2 . . . . Recycling Units 19 | . 2 4 . . 6 2 2 . . 3 . Scanalyzers 5 | . . 5 . . . . . . . . . Garrison Access 5 | . . . . . . 1 1 . . 3 . Terminal Hacks 42 | . 4 3 2 12 12 3 2 1 . 2 1 Record 2 | . . . . . 1 . . . . . 1 Part Schematic 8 | . . . . 3 4 . 1 . . . . Prototype ID Bank 2 | . . . . 2 . . . . . . . Open Door 3 | . . . . 3 . . . . . . . Open DSF 1 | . . . . . . . . 1 . . . Level Access Points 1 | . . . . . . . . . . 1 . Branch Access Points 5 | . 1 1 1 2 . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . Unreport Threat 6 | . . . 1 . 2 3 . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . . Hauler Manifests 5 | . 2 1 . 2 . . . . . . . Registered Components 2 | . . . . . 1 . . . . 1 . Zone Layout 2 | . . 1 . . 1 . . . . . . Release Object 2 | . . . . . 2 . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . . Load Schematic 1 | . . . . . . 1 . . . . . Build 1 | . . . . . . 1 . . . . . Repair Station Hacks 3 | . . . . . . 1 2 . . . . Scan Component 2 | . . . . . . 1 1 . . . . Repair 1 | . . . . . . . 1 . . . . Recycling Unit Hacks 6 | . . . . . 4 1 1 . . . . Retrieve Components 6 | . . . . . 4 1 1 . . . . Scanalyzer 3 | . . 3 . . . . . . . . . Retrieve Study 3 | . . 3 . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 1 . . . . Seal Access 2 | . . . . . . 1 1 . . . . Unauthorized Hacks 1 | . . . . . 1 . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . Recyclers 1 | . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 46 | . 5 7 3 5 6 7 5 . . 7 1 Full Trace Events 11 | . 1 1 1 1 4 . 1 . . 2 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . 3 4 . 1 . . . . Parts Built 2 | . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . Time 53 | . . . . . . 53 . . . . . Total Part Build Rating 12 | . . . . . . 12 . . . . . Part Studies Acquired 3 | . . 3 . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . Time 62 | . . . . . . . 62 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 30 | . . . . . 26 1 3 . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -3 -2 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac DSF Res Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac DSF Res Res Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . 1 . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac DSF Res Res Active Infowar (turns) 13649 | 24 853 1374 205 1192 3606 3163 1903 22 146 1161 . Optics 12772 | . . 1374 205 1192 3606 3163 1903 22 146 1161 . Sensors 3722 | . . . . . . 1181 1612 22 18 889 . Seismic 877 | 24 853 . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -3 -2 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac DSF Res Res Turns Passed 15630 | 153 1134 1610 691 1209 3618 3163 1903 22 146 1219 762 Spaces Moved 7689 | 81 520 590 268 521 1160 2042 1015 20 75 859 538 Core 323 | 4 . . . . . . . . . 88 231 Treads 4093 | 77 520 590 268 521 1160 497 23 . 12 425 . Legs . | . . . . . . . . . . . . Wheels 346 | . . . . . . . . . . 138 208 Hover 2508 | . . . . . . 1545 792 . . 72 99 Flight 419 | . . . . . . . 200 20 63 136 . Fastest Speed 50 | 50 160 160 160 160 165 80 115 115 66 50 50 Average Speed 137 | 154 171 231 164 168 190 101 115 115 168 97 87 Slowest Speed 343 | 160 240 240 200 330 343 194 115 115 202 221 250 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . 1 . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . Exploration Rate (%) 41 | 4 79 55 29 55 92 36 28 1 78 25 13 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 6 | . . . 1 1 . 1 1 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 26 | . . . 1 . . 21 1 . . 3 . Terrain Destroyed 847 | . 2 82 164 . 91 159 1 . 25 308 15 Melee 25 | . . . 1 . . 20 1 . . 3 . Projectile 46 | . . 6 4 . 4 17 . . . . 15 AOE 776 | . 2 76 159 . 87 122 . . 25 305 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac DSF Res Res Total 11565 | 94 665 743 424 716 2502 2754 1708 19 91 1071 778 Wait 2682 | . 58 47 50 22 1269 395 609 . 2 68 162 Move 7676 | 80 519 589 267 520 1159 2041 1014 19 74 856 538 Hop 1 | . . . . . . . . . . 1 . Pick Up 124 | 1 15 15 8 21 9 25 15 . 3 6 6 Fast Attach 65 | 7 2 1 5 11 1 9 7 . 1 12 9 Attach 33 | . 2 4 2 3 . 8 4 . 2 5 3 Detach 19 | . . . 1 . 4 3 3 . 2 3 3 Swap 81 | . 8 16 21 24 3 6 3 . . . . Drop 141 | . 5 18 13 25 14 25 17 . 5 13 6 Fire 528 | 6 51 49 53 80 32 146 9 . 1 58 43 Melee 175 | . . . 2 1 9 91 27 . 1 44 . Ram 18 | . . . . . . 5 . . . 5 8 Kick . | . . . . . . . . . . . . Crush 22 | . 5 4 2 9 2 . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory -5/Factory -4/Factory -4/DSF -3/Research (discovered 3 exits: *Res x3) -2/Research History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 154 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 372 | -10/Materials | Identified exit to Mines 634 | -10/Materials | Discovered new exit (range 9) 788 | -10/Materials | Discovered new exit (range 4) 854 | -10/Materials | Derelicts attacked the area 1104 | -10/Materials | Lost 3 parts (1p1u1w) 1288 | -10/Materials | Entered another Materials area 1288 | -9/Materials | Evolved 2 slots: Utility x2 1413 | -9/Materials | Build established: Scavenger-Mutant 1726 | -9/Materials | Build established: Mutant 1882 | -9/Materials | Identified exit to Mines 2609 | -9/Materials | Discovered new exit (range 11) 2884 | -9/Materials | Discovered new exit (range 6) 2888 | -9/Materials | First assault squad dispatched 2898 | -9/Materials | Entered another Materials area 2898 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3186 | -8/Materials | Lost 3 parts (3u) 3288 | -8/Materials | Identified exit to Storage 3298 | -8/Materials | First assault squad dispatched 3509 | -8/Materials | Discovered new exit (range 20) 3589 | -8/Materials | Entered Storage 3917 | -8/Storage | Identified exit to Recycling 3939 | -8/Storage | Found Prototype Launcher 3939 | -8/Storage | Identified Scatter Rocket Array 4361 | -8/Storage | Discovered new exit (range 17) 4459 | -8/Storage | Lost 5 parts (1p1n2u1w) 4654 | -8/Storage | Met 01-MTF 4742 | -8/Storage | Used back door to open Recycling access 4798 | -8/Storage | Entered Recycling 4798 | -8/Recycling | Accompanied by 1 ally (01-MTF) 4799 | -8/Recycling | Joined Warlord attack on 0b10 via Recycling 5354 | -8/Recycling | Discovered new exit (range 11) 5842 | -8/Recycling | Scanned before Scraplab entrance 5900 | -8/Recycling | Entered Scraplab 5914 | -8/Recycling | Discovered new exit (range 4) 5959 | -8/Recycling | Angered Scraplab inhabitants 6307 | -8/Recycling | Found Prototype Device 6307 | -8/Recycling | Identified Scrap Engine 8416 | -8/Recycling | Entered Factory 8416 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 8522 | -6/Factory | Garrison activated, responded to threat 8584 | -6/Factory | Lost 9 allies 8848 | -6/Factory | Found Hvy. Reactive Plating 8876 | -6/Factory | Build established: Scavenger-Mutant 8943 | -6/Factory | Fabricated Tesla Rifle (x2) 9150 | -6/Factory | Discovered new exit (range 5) 9571 | -6/Factory | Build established: Construct 9917 | -6/Factory | Identified exit to Factory 10866 | -6/Factory | First assault squad dispatched 11002 | -6/Factory | Build established: Hacker-Construct 11002 | -6/Factory | Core integrity fell below 50% 11579 | -6/Factory | Entered another Factory area 11579 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 11664 | -5/Factory | Noticed a derelict Sapper rigging charges 11889 | -5/Factory | Build established: Hacker-Scout 12571 | -5/Factory | Repaired Adv. Cryofiber Web 12698 | -5/Factory | Discovered new exit (range 19) 12807 | -5/Factory | Identified exit to Factory 13482 | -5/Factory | Entered another Factory area 13482 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 13504 | -4/Factory | Identified exit to DSF 13504 | -4/Factory | Entered DSF 13555 | -4/DSF | Additional patrols routed to DSF 13618 | -4/DSF | Discovered new exit (range 20) 13649 | -4/DSF | Identified exit to Research 13650 | -4/DSF | Entered Research 13650 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 13853 | -3/Research | Identified exit to Research 13937 | -3/Research | System corruption reached 10% 14003 | -3/Research | Lost 6 parts (1p1n2u2w) 14025 | -3/Research | Found Prototype Protection 14025 | -3/Research | Identified Centrium Heavy Armor Plating 14150 | -3/Research | First assault squad dispatched 14441 | -3/Research | Crushed by falling debris 14442 | -3/Research | Destroyed 9 combat bots 14616 | -3/Research | System corruption reached 30% 14815 | -3/Research | Core integrity fell below 50% 14842 | -3/Research | Lost 10 parts (2p5n2u1w) 14869 | -3/Research | Entered another Research area 14869 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 14883 | -2/Research | Build established: Mutant 15246 | -2/Research | Lost 3 parts (1p1u1w) 15520 | -2/Research | System corruption reached 10% 15538 | -2/Research | Core integrity fell below 50% 15566 | -2/Research | Lost 4 parts (1u3w) 15604 | -2/Research | Core integrity fell below 20% 15631 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 15537_ Destabilizing: Core damaged (-58). 15543_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 15549_ FQ 0H6&ILSE WNVYHUL&TEBNK QDNU75F 15606_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 15613_ Acquired Enh. Hardcell Cannon. 15619_ P-80 Master knocked back. 15625_ P-80 Master resets P-80 Master, system corruption cleaned. 15625_ P-80 Master destroyed. 15626_ Enh. Hardcell Cannon destroyed. 15628_ Acquired 56 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????######???????????? | | ????????????????????????????????#!! #???????????? | | ###########################?????#!! #???????????? | | # #?????# #???????????? | | # ####### #???????????? | | # + #???????????? | | + # #???????????? | | # ########### #[ #???????????? | | # #?? ## # #???????????? | | # #?! ## # #???????????? | | # #? 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Reactive Plating | -8/Storage | Hacked Imp. Shield Generator | -8/Storage | Hacked Hvy. Plasma Cannon | -8/Storage | Hacked Imp. Weapon Shielding | -8/Recycling | Hacked Adv. Terrain Scanner | -8/Recycling | Hacked Hvy. Flail | -8/Recycling | Hacked Lgt. Angular Momentum Engine | -8/Recycling | Hacked Hvy. Gauss Cannon | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Tesla Rifle | x2 | -6/Factory | Preloaded Repaired ---------- Adv. Cryofiber Web | 41% | -5/Factory Studied --------- VTOL Module | -9/Materials | Hacked Imp. Treads | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StructuralDirectedBiocell Manual? 0 Play Time 01:43:22 Cumulative 207.4 hours Start 2026.08.30 @ 15:17:47 End 2026.08.30 @ 16:59:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 321 Rogue 321 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 61 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3c6cae11-d7b5-4c13-afc0-3bd4ff0a22bf