Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.20 @ 17:02:19 // AFD2020/Player2 Player: Pogmind Result: Destroyed by Player 2 with Beamcaster Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (88) 440 Value Destroyed (3052) 3052 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1517) 1517 TOTAL SCORE: 6889 Bonus ------- High Alert Combat Kills 549 Follower Combat Kills 1315 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -1047 Cogmind --------- Core Integrity 0/400 Matter 299/300 Energy 275/280 System Corruption 0% Temperature Cool (9) Movement Treading (245) Ox1 Location -9/Recycling Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Light Treads Armored Treads > --- UTILITY (3) ------ Armored Scrap Engine High-capacity Storage Unit > --- WEAPON (2) ------- Shotgun Thermic Construct/C > --- INVENTORY (20) --- Light Treads Armored Treads Armored Treads High-capacity Matter Pod (200) Hardened Light Armor Plating Hardened Light Armor Plating Relay Coupler [NC] (29) Relay Coupler [NC] (24) Relay Coupler [Grunt] (26) Relay Coupler [Hunter] (17) Relay Coupler [Heavy] (14) Bomb Drone Bay Ion Burst Cannon Rocket Launcher Remote Datajack Plasma Cutter Hammer Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- Armored Scrap Engine High-capacity Storage Unit > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Armored Treads Armored Treads High-capacity Matter Pod Hardened Light Armor Plating Hardened Light Armor Plating Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Hunter] Relay Coupler [Heavy] Bomb Drone Bay Ion Burst Cannon Improved Light Cannon Rocket Launcher Remote Datajack Plasma Cutter Hammer [Rating: 36] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -9 -9 ------- Run | Jun Mat Min Mat Sto Gar Rec Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 95 | 6 10 2 39 17 17 4 Power 6 | 1 1 . 3 1 . . Engine 6 | 1 1 . 3 1 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 21 | 2 1 1 10 3 3 1 Treads 21 | 2 1 1 10 3 3 1 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | 1 2 . 6 2 4 1 Device 2 | . 1 . . . . 1 Storage 3 | 1 1 . 1 . . . Processor . | . . . . . . . Hackware 2 | . . . . . 2 . Protection 9 | . . . 5 2 2 . Artifact . | . . . . . . . Weapon 52 | 2 6 1 20 11 10 2 Energy Gun 13 | 2 4 1 5 1 . . Energy Cannon 2 | . . . 1 1 . . Ballistic Gun 5 | . 2 . 3 . . . Ballistic Cannon 19 | . . . 7 5 6 1 Launcher 6 | . . . 4 . 2 . Special Weapon 1 | . . . . 1 . . Impact Weapon 6 | . . . . 3 2 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . . 5 2 . . Parts Lost 3 | . . . 3 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 2 | . . . 2 . . . Highest Loss Streak 2 | . . . 2 . . . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 98 100 97 99 100 82 Engine 11 | . 13 14 11 11 11 11 Treads 31 | . 28 28 32 33 33 30 Device 5 | . 12 14 3 . . 10 Storage 11 | . 14 14 11 11 11 11 Hackware 2 | . . . . . 15 . Protection 10 | . . . 17 22 6 . Energy Gun 7 | . 25 28 5 . . . Ballistic Cannon 13 | . . . 14 21 18 18 Naked Turns . | . . . . . . . Heaviest Build 66 | 12 30 30 64 66 66 66 Greatest Support 63 | 40 40 40 60 60 63 63 Greatest Overweight (x) 1 | . . . 1 1 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 Average Capacity 17 | 6 12 15 16 20 20 20 Most Carried 20 | 4 15 15 20 20 20 20 Average Carried 16 | 2 9 14 15 19 19 18 Final Capacity 20 | 8 15 15 20 20 20 20 Final Carried 20 | 4 15 15 20 20 20 18 Scrap Engine Consumption 14 | . . . . . . 14 Constructs Created 1 | . . . . . . 1 Constructs Modified 3 | . . . . . . 3 Class Distribution -------------------- 51% | Mutant 23% | Scavenger-Mutant 12% | Bothacker-Mutant 9% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Hacker-Mutant | -9/Garrison Bothacker-Mutant | -9/Recycling Resources | -11 -10 -10 -9 -9 -9 -9 ----------- Run | Jun Mat Min Mat Sto Gar Rec Matter Collected 2386 | 216 304 71 780 442 461 112 Remotely . | . . . . . . . Salvage Created 2656 | . 385 298 819 582 508 64 Parts 164 | . 30 13 46 47 27 1 Haulers Intercepted 7 | . 1 . 4 2 . . Recyclers Shooed 4 | . . 2 1 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 ------- Run | Jun Mat Min Mat Sto Gar Rec Combat Hostiles Destroyed 63 | . 5 4 25 11 16 2 Guns 15 | . 5 3 7 . . . Cannons 31 | . . . 8 11 10 2 AOE 16 | . . 1 10 . 5 . Classes Destroyed 13 | . 7 1 3 . 2 . Worker 7 | . 3 . 2 2 . . Tunneler 2 | . . 1 . 1 . . Hauler 7 | . 1 . 4 2 . . Recycler 4 | . 1 3 . . . . Operator 3 | . 2 . . 1 . . Watcher 2 | . 1 . . 1 . . Swarmer 14 | . 4 4 6 . . . Grunt 34 | . 1 . 14 6 12 1 Brawler 2 | . . . 2 . . . Protector 1 | . . . 1 . . . Sentry 10 | . . . 2 5 2 1 Hunter 1 | . . . . . 1 . Programmer 1 | . . . . . 1 . Best Kill Streak 7 | . 5 2 4 3 7 1 Combat Bots Only 7 | . 3 2 4 2 7 1 Max Kills in Single Turn 4 | . 2 2 4 2 1 1 Gunslinging 1 | . 1 1 . . . . Exploded 4 | . . 1 4 . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -------- Run | Jun Mat Min Mat Sto Gar Rec Damage Taken 2041 | . 191 46 748 248 693 115 Core 193 | . 36 37 27 17 56 20 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 56 | . . . . 56 . . Core Remaining (%) 59 | 100 . 19 . . . . Volleys Fired 198 | 3 28 10 64 39 44 10 Largest 2 | 2 2 2 2 2 2 2 Hottest 80 | 80 80 80 80 78 78 78 Shots Fired 357 | 6 56 20 123 69 64 19 Gun 133 | 6 56 20 51 . . . Cannon 214 | . . . 68 68 59 19 Launcher 9 | . . . 4 . 5 . Special 1 | . . . . 1 . . Kinetic 222 | . 8 . 69 68 59 18 Thermal 3 | . . . 1 1 . 1 Explosive 9 | . . . 4 . 5 . Electromagnetic 123 | 6 48 20 49 . . . Robot Hit Streak 15 | 2 6 6 8 13 10 15 Robot Miss Streak 5 | 1 4 2 5 4 3 3 Penetration Max . | . . . . . . . Secondary Targets 3 | . 1 1 1 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 196 | 4 28 13 64 40 35 12 Core Hits 115 | . 18 10 40 19 24 4 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . . . . 3 1 . Blast 4 | . . . . 3 1 . Melee Attacks 35 | . . . . 4 30 1 Impact 35 | . . . . 4 30 1 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5547 | 80 675 398 2021 961 1120 292 Guns 1139 | 52 487 185 415 . . . Cannons 2598 | . . . 821 925 574 278 Explosions 1525 | 28 179 142 742 . 434 . Melee 112 | . . . . . 112 . Ramming 162 | . 9 71 43 25 . 14 Kinetic 2678 | . 78 . 836 925 574 265 Thermal 461 | 28 179 142 88 11 . 13 Explosive 1106 | . . . 672 . 434 . Electromagnetic 1028 | 52 409 185 382 . . . Impact 112 | . . . . . 112 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 59 | . . 17 . 7 26 9 Projectiles 42 | . . . . 7 26 9 Explosions 17 | . . 17 . . . . Melee . | . . . . . . . Knockbacks 15 | . . . 2 4 7 2 Impact 2 | . . . 1 . 1 . Kinetic 12 | . . . 1 4 5 2 Secondary 1 | . . . . . 1 . Self-Inflicted Damage 142 | . 46 37 35 . 24 . Shots 5 | . 2 1 1 . 1 . Rammed 26 | . 1 11 6 6 . 2 Targets Rammed 30 | . 1 13 7 7 . 2 Kicked . | . . . . . . . Crushed 4 | . . 2 1 1 . . Highest Temperature 343 | 54 96 84 343 111 198 117 Average Temperature 44 | 29 32 29 53 31 57 37 Received Heat Transfer 678 | . 48 . 231 96 240 63 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . 1 . . . 1 . Impact Corruptions 1 | . . . . . 1 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . 1 . Heat Transferred 741 | 50 362 124 159 9 . 37 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 8 | 1 4 1 2 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 ------- Run | Jun Mat Min Mat Sto Gar Rec Peak Influence 1775 | . 298 242 806 678 1775 804 Initial 778 | . . 18 1 339 399 778 Average 460 | . 133 72 515 467 1200 201 Maximum Alert Level 5 | . 1 1 3 2 5 3 Low Security (%) 31 | 100 74 99 10 . . 59 Level 1 17 | . 25 . 17 18 2 34 Level 2 33 | . . . 54 81 12 . Level 3 8 | . . . 17 . 17 5 Level 4 7 | . . . . . 52 . Level 5 2 | . . . . . 14 . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . 2 . 7 5 . . Investigation 6 | . . . 3 3 . . Extermination . | . . . . . . . Reinforcement 6 | . 2 . 3 1 . . Assault 2 | . . . 1 1 . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 --------- Run | Jun Mat Min Mat Sto Gar Rec Distress Signals 5 | . 3 . . 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 142 | . 17 6 53 31 32 3 Peak Tracking Total 7 | . 4 3 5 5 7 1 Tactical Retreats 2 | . . . . 1 1 . Traps | -11 -10 -10 -9 -9 -9 -9 ------- Run | Jun Mat Min Mat Sto Gar Rec Traps Triggered 5 | . . . . . 5 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 ---------- Run | Jun Mat Min Mat Sto Gar Rec Machines Disabled 14 | . 1 1 2 6 4 . Max in Single Turn 1 | . 1 1 1 1 1 . Garrison Relay 4 | . . . . . 4 . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 --------- Run | Jun Mat Min Mat Sto Gar Rec Machines Accessed 43 | . 6 1 11 14 4 7 Terminals 35 | . 6 . 9 10 4 6 Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units 5 | . . . 2 2 . 1 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 114 | . 18 1 33 38 8 16 Successful 51 | . 8 1 13 18 3 8 Failed 63 | . 10 . 20 20 5 8 Catastrophic 15 | . 1 . 5 5 2 2 Database Lockouts . | . . . . . . . Manual 75 | . 17 . 24 23 4 7 Terminals 98 | . 18 . 30 29 8 13 Fabricators . | . . . . . . . Repair Stations 4 | . . . . 4 . . Recycling Units 10 | . . . 3 4 . 3 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 31 | . 4 1 7 10 3 6 Part Schematic 7 | . . . 1 5 . 1 Robot Schematic 1 | . 1 . . . . . Robot Analysis 3 | . 2 . . 1 . . Prototype ID Bank 1 | . . . . . . 1 Open Door 4 | . . 1 . 2 1 . Branch Access Points 1 | . . . 1 . . . Emergency Access Points 2 | . . . . . 1 1 Terminal Index 1 | . . . 1 . . . Alert Level 1 | . . . 1 . . . Unreport Threat 6 | . . . 1 2 . 3 Locate Traps 1 | . 1 . . . . . Transport Status 1 | . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . Security Stations 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . . 3 . . Scan Component 2 | . . . . 2 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks 16 | . 4 . 6 4 . 2 Terminals 12 | . 4 . 4 2 . 2 Assimilate 1 | . . . 1 . . . Botnet 9 | . 3 . 2 2 . 2 Operators 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . . . 2 2 . . Tunnel 4 | . . . 2 2 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 37 | . 6 . 9 11 4 7 Full Trace Events 6 | . . . 2 2 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . 1 . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 7 | . . . 1 5 . 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 32 | . . . . 32 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 ------------ Run | Jun Mat Min Mat Sto Gar Rec Used RIF Installer 1 | . . . . . 1 . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 18 | . . . . . 18 . Machine Destruction 18 | . . . . . 18 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 11 | . . . . . 3 8 Allies Hacked 1 | . . . . . 1 . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -------- Run | Jun Mat Min Mat Sto Gar Rec Total Allies 13 | . 1 . . . 4 8 Largest Group 9 | . 1 1 1 1 5 9 Highest-Rated Group 170 | . 59 59 68 71 115 170 Highest-Rated Ally 72 | . 59 59 68 71 72 72 Total Orders 3 | . . . . . . 3 ROAM 1 | . . . . . . 1 FOLLOW 2 | . . . . . . 2 Ally Attacks 211 | . 38 9 58 42 56 8 Total Damage 4541 | . 397 71 1503 1131 1041 398 Kills 70 | . 11 2 22 17 16 2 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 ------- Run | Jun Mat Min Mat Sto Gar Rec Robot Analysis Total 3 | . 2 . . 1 . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 ------------- Run | Jun Mat Min Mat Sto Gar Rec Turns Passed 10466 | 108 1457 955 3076 2003 1455 1412 Spaces Moved 4990 | 53 813 556 1532 750 675 611 Core 2 | 2 . . . . . . Treads 4988 | 51 813 556 1532 750 675 611 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 Average Speed 180 | 155 160 160 175 239 178 174 Slowest Speed 245 | 160 160 160 240 240 240 245 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 83 | 5 98 99 97 95 96 95 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 4 | . . . 2 2 . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 34 | . . . 22 3 8 1 Terrain Destroyed 112 | . 12 20 51 6 21 2 Melee 8 | . . . . 3 4 1 Projectile 5 | . . . 1 3 . 1 AOE 99 | . 12 20 50 . 17 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 --------- Run | Jun Mat Min Mat Sto Gar Rec Total 6007 | 71 914 596 1806 869 814 937 Wait 359 | 4 33 6 97 35 8 176 Move 4984 | 52 812 555 1531 749 674 611 Hop . | . . . . . . . Pick Up 67 | 6 19 4 26 5 7 . Fast Attach 27 | 4 2 1 15 4 . 1 Attach 17 | 2 2 . 5 3 4 1 Detach 8 | . 1 . 1 . 2 4 Swap 51 | . 6 1 19 10 13 2 Drop 82 | . 10 6 41 11 7 7 Fire 198 | 3 28 10 64 39 44 10 Melee 35 | . . . . 4 30 1 Ram . | . . . . . . . Kick . | . . . . . . . Crush 30 | . 1 13 7 7 . 2 Escape Stasis 11 | . . . . 2 9 . Rewire 138 | . . . . . 16 122 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 7 exits: [*Mat x3] / *Min x2 / *Sto x2) -9/Storage (discovered 3 exits: [*Mat] / *Rec / Gar) -9/Garrison (discovered 3 exits: *Rec x3) -9/Recycling (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 16 | -11/Junkyard | Discovered new exit (range 16) 109 | -11/Junkyard | Entered Materials 309 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 14) 377 | -10/Materials | Core integrity fell below 50% 442 | -10/Materials | Discovered new exit (range 15) 644 | -10/Materials | Discovered new exit (range 12) 971 | -10/Materials | Discovered new exit (range 15) 1032 | -10/Materials | Discovered new exit (range 16) 1566 | -10/Materials | Entered Mines 1613 | -10/Mines | Core integrity fell below 20% 1708 | -10/Mines | Discovered new exit (range 7) 1948 | -10/Mines | Learned Materials trap positions 2003 | -10/Mines | Found the Drone Emporium 2017 | -10/Mines | Found Prototype Device 2053 | -10/Mines | Discovered new exit (range 8) 2304 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2521 | -10/Mines | Entered Materials 2521 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2522 | -9/Materials | Loaded intel: 18 trap records 2838 | -9/Materials | Discovered new exit (range 6) 2926 | -9/Materials | Discovered new exit (range 13) 3046 | -9/Materials | Discovered new exit (range 15) 3234 | -9/Materials | Discovered new exit (range 15) 3510 | -9/Materials | Discovered new exit (range 11) 3898 | -9/Materials | Discovered new exit (range 7) 4430 | -9/Materials | Discovered new exit (range 13) 4961 | -9/Materials | Build established: Scavenger-Mutant 5321 | -9/Materials | First assault squad dispatched 5568 | -9/Materials | Identified exit to Mines 5568 | -9/Materials | Identified exit to Storage 5597 | -9/Materials | Entered Storage 6121 | -9/Storage | Used back door to open Recycling access 6121 | -9/Storage | Discovered new exit (range 5) 6965 | -9/Storage | Identified exit to Garrison 7366 | -9/Storage | Repaired Hrd. Light Armor Plating 7396 | -9/Storage | Discovered new exit (range 9) 7454 | -9/Storage | Build established: Mutant 7597 | -9/Storage | First assault squad dispatched 7600 | -9/Storage | Entered Garrison 7636 | -9/Garrison | Triggered checkpoint 7665 | -9/Garrison | Garrison Relay disabled 7812 | -9/Garrison | Triggered checkpoint 7826 | -9/Garrison | Core integrity fell below 50% 7852 | -9/Garrison | Destroyed 7 combat bots 7866 | -9/Garrison | Core integrity fell below 20% 7941 | -9/Garrison | Rescued a captive Derelict 7966 | -9/Garrison | Triggered checkpoint 8030 | -9/Garrison | Triggered checkpoint 8054 | -9/Garrison | Garrison Relay disabled 8078 | -9/Garrison | Triggered checkpoint 8228 | -9/Garrison | Build established: Hacker-Mutant 8326 | -9/Garrison | Garrison Relay disabled 8384 | -9/Garrison | Discovered new exit (range 15) 8587 | -9/Garrison | Discovered new exit (range 15) 8727 | -9/Garrison | Learned Recycling security intel 8754 | -9/Garrison | Installed Relay Interface Framework 8804 | -9/Garrison | Discovered new exit (range 5) 8834 | -9/Garrison | Triggered checkpoint 8893 | -9/Garrison | Garrison Relay disabled 9055 | -9/Garrison | Entered Recycling 9078 | -9/Recycling | Found Scrap Engine 9258 | -9/Recycling | Build established: Bothacker-Mutant 9863 | -9/Recycling | Discovered new exit (range 7) 10467 | -9/Recycling | Destroyed by Player 2 with Beamcaster Last Messages --------------- 10137_ Arm. Scrap Engine constructs Burst Energy Construct/G. Player 2: "Wow, I just noticed how fast I am, and how SLOW you are..." 10168_ Scrap Engine modifies Burst Energy Construct/G: Max Damage +1, Energy Cost -6, Projectiles +1, Max Integrity -35, Min Damage +1 Renamed Flak Kinetic Construct/C. 10168_ Dropped Imp. Light Cannon. 10169_ Arm. Scrap Engine consumes Imp. Light Cannon. 10169_ Dropped Imp. Light Cannon. 10170_ Arm. Scrap Engine consumes Imp. Light Cannon. 10276_ Scrap Engine modifies Flak Kinetic Construct/C: Max Integrity +44, Max Damage +1, Projectiles -2 Renamed Shotgun Laser Construct/C. 10319_ Arm. Scrap Engine consumes Med. Laser. 10374_ Scrap Engine modifies Shotgun Laser Construct/C: Min Damage +1, Shot Heat -12, Critical +2/Burn Renamed Shotgun Thermic Construct/C. 10382_ Slammed into U-05 Engineer. 10467_ Arm. Scrap Engine consumes Particle Gun. 10467_ D-53 Grenadier knocked back. Map ----- +----------------------------------------------------+ | #???? 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Armor Plating | -9/Storage | Hacked Signal Interpreter | -9/Storage | Hacked Seismic Detector | -9/Storage | Hacked Cargo Storage Unit | -9/Storage | Hacked Huge Storage Unit | -9/Storage | Hacked Arm. Treads | -9/Recycling | Hacked Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -9 -9 -9 -9 ---------- Run | Jun Mat Min Mat Sto Gar Rec Slots Evolved 2 | . . 2 . . . . Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 1 | . . 1 . . . . Weapon . | . . . . . . . Parts Attached 59 | . 20 6 16 9 7 1 Parts Lost 5 | . . 1 1 . 3 . Damage Taken 1942 | . 356 145 262 504 675 . Core 423 | . 98 30 12 127 156 . Player 2/Cogmind (%) 68 | . 73 44 30 88 73 . Absorbed by Shields . | . . . . . . . Damage Inflicted 4283 | . 397 71 1503 1131 815 366 Player 2/Cogmind (%) 43 | . 37 15 42 54 42 55 Combat Hostiles Destroyed 47 | . 7 2 16 11 9 2 Player 2/Cogmind (%) 42 | . 58 33 39 50 36 50 Game ------ Seed TiamatHypercooledDatajack Manual? 0 Play Time 01:08:44 Cumulative 703.3 hours Start 2023.05.20 @ 11:39:15 End 2023.05.20 @ 17:02:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 80 Rogue 65 Adventurer 5 Explorer 10 Win Type - Total 27 Types 6/7/6/0/3/1/3/0/1 Lore% 90 Gallery% 96 Achievement% 85 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d7b28f96-3f15-4156-a1a3-0d7c91e7c164