Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.21 @ 13:41:36 Player: anthonyiye Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (117) 585 Value Destroyed (2940) 2940 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (516) 516 TOTAL SCORE: 7721 Bonus ------- High Alert Combat Kills 187 Follower Combat Kills 355 Friendly Fire -26 Cogmind --------- Core Integrity 0/850 Matter 260/300 Energy 39/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter Hacking Suite Hacking Suite System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Visual Processing Unit Peak State ------------ > --- POWER ------------ Compressor-Deuterium Core > --- PROPULSION ------- Aluminum-Airjet Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Huge Storage Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Laser Construct/C Cycling EM Pulse Construct/C Rapid Thermic Plasma Construct/C > --- INVENTORY -------- Machine Analyzer Visual Processing Unit Improved Signal Interpreter Improved Signal Interpreter Hacking Suite Hacking Suite Hacking Suite Hacking Suite System Shield Spear SUBCON Basin [Rating: 84] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Constructs Wheel Compact Wheel Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Improved EM Shotgun Energy Cannon Constructs Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Slots Evolved 8 | . . 2 . 2 . . 4 Power 1 | . . . . . . . 1 Propulsion 2 | . . . . 1 . . 1 Utility 4 | . . 2 . 1 . . 1 Weapon 1 | . . . . . . . 1 Parts Attached 87 | 7 12 21 4 19 14 1 9 Power 10 | 1 1 2 1 2 3 . . Engine 5 | 1 1 2 1 . . . . Core 5 | . . . . 2 3 . . Reactor . | . . . . . . . . Propulsion 19 | 2 2 5 2 5 3 . . Treads 3 | . . . . . 3 . . Leg . | . . . . . . . . Wheel 16 | 2 2 5 2 5 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 38 | 2 8 7 . 6 5 1 9 Device 14 | 1 3 2 . 3 3 1 1 Storage 3 | 1 2 . . . . . . Processor 6 | . . 1 . 2 . . 3 Hackware 5 | . . . . . . . 5 Protection 10 | . 3 4 . 1 2 . . Artifact . | . . . . . . . . Weapon 20 | 2 1 7 1 6 3 . . Energy Gun 8 | . 1 4 1 2 . . . Energy Cannon . | . . . . . . . . Ballistic Gun 10 | 2 . 3 . 3 2 . . Ballistic Cannon 1 | . . . . . 1 . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . 1 . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 1 . 2 . 1 . Corrupted Parts 1 | . . . . 1 . . . System Corruption 2 | . . . . 2 . . . Parts Lost 42 | . 6 8 4 8 3 . 13 Power 7 | . 1 2 1 1 . . 2 Propulsion 15 | . 2 4 2 4 . . 3 Utility 13 | . 3 1 . 2 2 . 5 Weapon 7 | . . 1 1 1 1 . 3 Highest Loss Streak 4 | . 3 2 4 3 2 . 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 90 | . 98 99 97 96 99 87 49 Engine 3 | . 13 10 10 1 . 3 1 Core 5 | . . . . 7 8 5 4 Treads 13 | . . . . . 26 19 . Wheel 7 | . 27 21 20 26 . . 1 Device 14 | . 5 12 11 12 15 18 11 Storage 9 | . 14 11 11 9 9 9 5 Processor 8 | . . 11 11 13 9 9 5 Protection 7 | . 8 9 11 7 11 4 . Energy Gun 4 | . 12 10 20 2 . 3 4 Energy Cannon 1 | . . . . . . 1 7 Ballistic Gun 10 | . 15 11 . 15 13 8 . Ballistic Cannon 2 | . . . . . 4 4 . Peak Build Rating 84 | 7 12 19 19 31 41 68 84 Average Rating 38 | 6 9 14 18 27 39 51 65 On Entrance 23 | . 7 11 19 19 31 41 62 Naked Turns 10 | . . . . . . . 10 Heaviest Build 109 | 11 92 98 98 102 109 109 108 Greatest Support 107 | 26 32 26 32 48 60 75 107 Greatest Overweight (x) 9 | 2 5 9 9 2 5 6 1 Average Overweight (x) 1 | . 1 3 3 1 1 1 . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 Average Capacity 24 | 7 23 25 25 25 25 25 22 Most Carried 25 | 8 25 25 25 25 25 25 25 Average Carried 23 | 5 16 24 23 24 24 24 22 Final Capacity 25 | 8 25 25 25 25 25 25 5 Final Carried 25 | 8 22 25 21 22 25 25 1 Scrap Engine Consumption 107 | . . . . . . 68 39 Constructs Created 5 | . . . . . . 4 1 Constructs Modified 35 | . . . . . . 20 15 Class Distribution -------------------- 32% | Commander-Mutant 29% | Mutant 17% | Scavenger-Mutant 16% | Commander-Construct Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Commander-Mutant | -8/Recycling Commander-Construct | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -6 ----------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Matter Collected 2642 | 294 196 450 128 586 727 211 50 Remotely . | . . . . . . . . Salvage Created 4487 | 90 568 989 148 1180 836 620 56 Parts 301 | 8 40 91 4 78 53 25 2 Haulers Intercepted 3 | . . 1 . 1 1 . . Recyclers Shooed 3 | . 1 . . . 1 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Combat Hostiles Destroyed 74 | . 12 25 6 19 11 . 1 Guns 69 | . 12 22 6 18 10 . 1 Cannons 1 | . . . . . 1 . . AOE 4 | . . 3 . 1 . . . Classes Destroyed 14 | 3 5 3 2 1 . . . Worker 7 | 1 . . . 3 3 . . Builder 7 | . . 1 . 1 2 3 . Tunneler 3 | 1 . 1 1 . . . . Hauler 3 | . . 1 . 1 1 . . Recycler 12 | 1 . . . 1 2 8 . Mechanic 1 | . 1 . . . . . . Operator 7 | . 1 3 . 1 2 . . Watcher 8 | . 3 2 . 3 . . . Swarmer 18 | . 2 11 . 3 2 . . Grunt 36 | . 10 8 . 11 6 . 1 Sentry 12 | . . 6 . 3 3 . . Demolisher 1 | . . . 1 . . . . Hunter 2 | . . . . 2 . . . Assembled 5 | . . . 5 . . . . Best Kill Streak 8 | 2 3 5 5 4 8 4 1 Combat Bots Only 5 | . 3 4 5 3 5 . 1 Max Kills in Single Turn 3 | 1 2 2 2 2 3 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . . 2 . 1 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Hostile Shots Fired 645 | . 51 127 15 89 53 . 310 Missed 160 | . 9 33 1 19 15 . 83 Damage Taken 7880 | . 578 1089 355 1061 683 20 4094 Core 1512 | . 128 189 27 215 88 . 865 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 471 | . . . . . . 10 461 Core Remaining (%) 59 | 100 48 . 46 . . 44 . Volleys Fired 327 | 12 48 80 13 75 52 15 32 Largest 3 | 2 2 2 2 2 2 2 3 Hottest 178 | 40 85 90 90 90 69 126 178 Shots Fired 647 | 24 96 160 25 151 104 30 57 Gun 592 | 24 96 160 25 151 95 24 17 Cannon 55 | . . . . . 9 6 40 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 457 | 24 59 101 . 137 104 15 17 Thermal 118 | . 37 43 . . . 9 29 Explosive . | . . . . . . . . Electromagnetic 72 | . . 16 25 14 . 6 11 Robot Hit Streak 13 | 4 7 11 5 13 12 12 7 Robot Miss Streak 5 | 3 5 3 4 4 4 1 5 Penetration Max 1 | . . . . 1 1 . . Secondary Targets 8 | . . 3 . 3 2 . . Max Gunslinging Chain 1 | . . 1 . 1 1 . . Shots Hit Robots 403 | 15 56 103 21 94 63 21 30 Core Hits 217 | 7 35 43 15 53 36 22 6 Critical Kills 3 | . . 1 . 2 . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 8 | . 1 4 . 2 . . 1 Burn 3 | . 1 2 . . . . . Destroy 4 | . . 2 . 2 . . . Corrupt 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6948 | 116 634 1638 273 1891 1347 424 625 Guns 5856 | 116 632 1469 273 1775 1170 272 149 Cannons 793 | . . . . . 169 152 472 Explosions 285 | . . 169 . 116 . . . Melee . | . . . . . . . . Ramming 14 | . 2 . . . 8 . 4 Kinetic 4566 | 116 312 877 . 1601 1339 172 149 Thermal 1556 | . 320 627 . 116 . 100 393 Explosive . | . . . . . . . . Electromagnetic 812 | . . 134 273 174 . 152 79 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . . . . 2 3 3 9 Average Corruption 2 | . . . . 2 2 3 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 133 | . . . . 11 42 68 12 Message Errors 37 | . . . . 2 12 21 2 Matter Fused 28 | . . . . 2 4 20 2 Heat Flow Errors 28 | . . . . 3 9 14 2 Energy Discharges 11 | . . . . 2 6 2 1 Parts Rejected 1 | . . . . . 1 . . Data Loss (minor) 19 | . . . . 1 7 10 1 Data Loss (major) 1 | . . . . . 1 . . Misfires 3 | . . . . 1 2 . . Alerts 4 | . . . . . . 1 3 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 36 | . . 23 . . 3 . 10 Projectiles 13 | . . . . . 3 . 10 Explosions 23 | . . 23 . . . . . Melee . | . . . . . . . . Knockbacks 3 | . . . . . 3 . . Impact . | . . . . . . . . Kinetic 3 | . . . . . 3 . . Secondary . | . . . . . . . . Self-Inflicted Damage 57 | . 1 . . 56 . . . Shots 1 | . . . . 1 . . . Rammed 2 | . 1 . . . 1 . . Targets Rammed 9 | . 1 . . . 1 . 7 Kicked 7 | . . . . . . . 7 Crushed . | . . . . . . . . Highest Temperature 641 | . 403 108 224 244 237 312 641 Average Temperature 88 | . 93 24 95 76 59 97 209 Received Heat Transfer 1872 | . 336 276 80 378 282 . 520 Effects 14 | . 1 . . . . 3 10 Shutdowns 2 | . . . . . . . 2 Energy Bleed 3 | . . . . . . . 3 Interference 4 | . . . . . . 3 1 Matter Decay 1 | . 1 . . . . . . Short Circuit 1 | . . . . . . . 1 Damage (minor) 2 | . . . . . . . 2 Damage (major) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . 1 . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . 1 4 . . . 1 . Heat Transferred 3660 | . 851 1656 . 100 . 703 350 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . 2 . 1 . . . Alert | -11 -10 -9 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Peak Influence 630 | 15 304 591 235 630 459 116 117 Initial 232 | . 9 114 230 68 232 7 59 Average 138 | 9 152 346 196 397 158 11 53 Maximum Alert Level 2 | . 1 2 1 2 2 . . Low Security (%) 72 | 100 72 18 57 11 68 100 100 Level 1 18 | . 27 42 42 37 27 . . Level 2 9 | . . 39 . 50 4 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 18 | . 2 4 . 4 6 . 2 Investigation 3 | . 1 1 . . . . 1 Extermination 1 | . . . . . . . 1 Reinforcement 10 | . 1 3 . 3 3 . . Assault . | . . . . . . . . Garrison 4 | . . . . 1 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Distress Signals 10 | . 2 1 . 1 5 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 160 | . 21 37 8 33 43 4 14 Peak Tracking Total 8 | . 5 5 2 4 7 2 8 Tactical Retreats 9 | . 3 2 . 1 1 . 2 Traps | -11 -10 -9 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Traps Triggered 9 | . 1 2 . . 5 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -6 ---------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Machines Disabled 13 | . 1 3 . 6 2 . 1 Max in Single Turn 2 | . 1 2 . 1 1 . 1 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Machines Accessed 33 | . 5 6 . 6 4 8 4 Terminals 26 | . 5 6 . 5 3 5 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . 1 . 1 . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . 1 . 2 Total Hacks 93 | . 13 15 . 9 12 37 7 Successful 48 | . 3 6 . 4 4 29 2 Failed 45 | . 10 9 . 5 8 8 5 Catastrophic 10 | . 3 . . 1 1 2 3 Database Lockouts . | . . . . . . . . Manual 42 | . 12 9 . 7 4 8 2 Terminals 59 | . 13 15 . 8 10 10 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . 1 . 1 . Scanalyzers . | . . . . . . . . Garrison Access 6 | . . . . . 2 . 4 Terminal Hacks 45 | . 3 6 . 3 4 28 1 Record 24 | . . . . . . 24 . Prototype ID Bank 2 | . 1 1 . . . . . Branch Access Points 4 | . . 1 . 1 1 1 . Terminal Index 6 | . 1 1 . 1 1 1 1 Alert Level 4 | . 1 1 . 1 1 . . Hauler Manifests 1 | . . 1 . . . . . Zone Layout 2 | . . 1 . . 1 . . Release Object 2 | . . . . . . 2 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . Report Inventory 1 | . . . . . . 1 . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 Seal Access 1 | . . . . . . . 1 Unauthorized Hacks 1 | . . . . 1 . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . 1 . . . Reject 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 27 | . 5 6 . 4 4 4 4 Full Trace Events 3 | . 1 . . . . 1 1 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -6 ------------ Run | Yrd Mat Mat Min Mat Sto Rec Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 2 | . . . . . . . 2 Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Total Allies 13 | . . . 3 . 10 . . Largest Group 10 | . . . 3 . 10 10 8 Highest-Rated Group 173 | . . . 40 . 173 173 141 Highest-Rated Ally 29 | . . . 16 . 29 29 29 Total Orders . | . . . . . . . . Ally Attacks 98 | . . . 3 . . 46 49 Total Damage 1342 | . . . 28 . . 735 579 Kills 15 | . . . 1 . . 8 6 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 3 | . . . . . 3 . . Drone Recoveries 2 | . . . . . 2 . . Exploration | -11 -10 -9 -9 -8 -8 -8 -6 ------------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Turns Passed 10306 | 243 718 1108 325 903 2678 3501 830 Spaces Moved 4658 | 109 441 568 187 459 1015 1412 467 Core 27 | 6 . . . . . . 21 Treads 2318 | . . . . . 950 1303 65 Legs 226 | . . . . . . . 226 Wheels 2079 | 103 441 568 187 459 65 109 147 Hover 8 | . . . . . . . 8 Flight . | . . . . . . . . Fastest Speed 50 | 50 90 135 130 115 116 175 50 Average Speed 190 | 92 120 135 141 126 241 243 154 Slowest Speed 570 | 150 175 215 215 130 570 413 175 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 50 | 5 62 48 48 46 94 91 13 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched 3 | . . . 3 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 9 | . . 5 . 3 . . 1 Melee . | . . . . . . . . Projectile 1 | . . . . . . . 1 AOE 8 | . . 5 . 3 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Total 5604 | 229 542 776 223 666 1166 1471 531 Wait 337 | 90 15 54 20 83 47 14 14 Move 4651 | 108 440 567 186 458 1014 1411 467 Hop . | . . . . . . . . Pick Up 86 | 10 18 26 . 15 14 3 . Fast Attach 42 | 7 4 8 . 7 10 1 5 Attach 36 | . 6 9 4 10 3 . 4 Detach 17 | . 4 3 . 5 4 . 1 Swap 9 | . 2 4 . 2 1 . . Drop 84 | 2 4 25 . 11 16 25 1 Fire 327 | 12 48 80 13 75 52 15 32 Melee . | . . . . . . . . Ram 1 | . 1 . . . . . . Kick 7 | . . . . . . . 7 Crush 1 | . . . . . 1 . . Escape Stasis 4 | . . . . . 4 . . Rewire 2 | . . . . . . 2 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling -6/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 244 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 592 | -10/Materials | Discovered new exit (range 14) 656 | -10/Materials | Lost 3 parts (1p1n1u) 894 | -10/Materials | Core integrity fell below 50% 941 | -10/Materials | Discovered new exit (range 7) 943 | -10/Materials | Discovered new exit (range 14) 962 | -10/Materials | Entered another Materials area 962 | -9/Materials | Evolved 2 slots: Utility x2 1196 | -9/Materials | Build established: Scavenger-Mutant 1484 | -9/Materials | Discovered new exit (range 16) 1613 | -9/Materials | Identified exit to Mines 2070 | -9/Materials | Entered Mines 2146 | -9/Mines | Assembled infested the area 2151 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2179 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2227 | -9/Mines | Core integrity fell below 50% 2239 | -9/Mines | Lost 4 allies 2259 | -9/Mines | Lost 4 parts (1p2n1w) 2383 | -9/Mines | Discovered new exit (range 9) 2393 | -9/Mines | Identified exit to Materials 2395 | -9/Mines | Entered Materials 2395 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2555 | -8/Materials | Build established: Mutant 2860 | -8/Materials | Build established: Scavenger-Mutant 3062 | -8/Materials | Discovered new exit (range 15) 3096 | -8/Materials | Identified exit to Storage 3268 | -8/Materials | Garrison activated, responded to threat 3280 | -8/Materials | Lost 3 parts (3n) 3298 | -8/Materials | Entered Storage 3316 | -8/Storage | Met 01-MTF 3677 | -8/Storage | Build established: Mutant 4203 | -8/Storage | Identified exit to Recycling 4394 | -8/Storage | Core integrity fell below 50% 4406 | -8/Storage | Garrison activated, responded to threat 4826 | -8/Storage | Discovered new exit (range 16) 4836 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4951 | -8/Storage | Identified exit to Factory 5138 | -8/Storage | Build established: Commander-Mutant 5976 | -8/Storage | Entered Recycling 5976 | -8/Recycling | Accompanied by 13 allies (01-MTF) 5977 | -8/Recycling | Met a Zionite searching for Scraptown 6131 | -8/Recycling | Scanned before Scraplab entrance 6169 | -8/Recycling | Entered Scraplab 7276 | -8/Recycling | Discovered new exit (range 16) 7329 | -8/Recycling | Identified exit to Factory 7679 | -8/Recycling | Angered Scraplab inhabitants 7683 | -8/Recycling | Found Prototype Device 7683 | -8/Recycling | Identified Scrap Engine 8036 | -8/Recycling | Found SUBCON Basin 8474 | -8/Recycling | Build established: Commander-Construct 9477 | -8/Recycling | Entered Factory 9477 | -6/Factory | Accompanied by 8 allies 9477 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 9922 | -6/Factory | Lost 5 allies 10037 | -6/Factory | Lost 3 allies 10079 | -6/Factory | Lost 4 parts (1n1u2w) 10127 | -6/Factory | Core integrity fell below 50% 10253 | -6/Factory | Core integrity fell below 20% 10293 | -6/Factory | Released all parts (4) 10307 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 10276_ Kicked G-67 Veteran. 10276_ Penetrated by Slug. 10278_ Kicked G-67 Veteran. 10279_ Kicked G-67 Veteran out of the way. 10280_ Aluminum-Airjet Exoskeleton destroyed. 10280_ Aluminum-Airjet Exoskeleton core remains intact and functional. 10281_ Kicked G-67 Veteran. 10284_ Kicked G-67 Veteran out of the way. 10285_ Slug penetrates Subcomponent Replicator. 10285_ Scrap Engine destroyed. 10286_ Machine Analyzer destroyed. 10290_ Critical hit (Burn: +50). 10292_ G-50 Soldier suffers critical hit (Destroy). 10293_ Released Hacking Suite. 10293_ Released Imp. Signal Interpreter. 10293_ Released Hacking Suite. 10293_ Released Aluminum-Airjet Exoskeleton. 10303_ Connecting with Terminal... 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"""" #R #??????????????????? | | ?????????????????# """" #u #??????????????????? | | ?????????????????# """" + #??????????????????? | | ?????????????????# """" # #??????????????????? | | ?????????????????# # #??????????????????? | | ?????????????????######## k ##?????????????????? | | ???????????????????????# #?????????????????? | | ?????????????????####### #?????????????????? | | ?????????? @"" #?????????????????? | | ?????????? k R T +?????????????????? | | ?????????? #?????????????????? | | ???????????##########+## #?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????#########?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 51 Energy Capacity 670 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT Challenges ------------ None Game ------ Seed ShrapnelSalvagingCasing Manual? 0 Play Time 01:17:50 Cumulative 44.6 hours Start 2025.04.20 @ 21:37:26 End 2025.04.21 @ 13:41:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 36 Achievement% 36 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ff582c58-dc24-4ab7-b3a6-4a7220f9d4a5