Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.26 @ 23:03:02 Player: blerp Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (76) 380 Value Destroyed (2482) 2482 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (860) 860 TOTAL SCORE: 7842 Bonus ------- High Alert Combat Kills 19 Follower Combat Kills 520 Met Imprinter 300 Was Imprinted 300 Friendly Fire -279 Cogmind --------- Core Integrity 0/850 Matter 284/300 Energy 179/290 System Corruption 5% Temperature Cool (11) Location -6/Factory Parts ------- Power (1) Improved Deuterium Engine Propulsion (3) Gravmag System Gravmag System Utility (8) Improved Melee Analysis Suite Weapon (3) Axe Inventory (4) Advanced Heat Sink Medium Storage Unit Advanced Particle Charger Relay Coupler [Programmer] (88) Peak State ------------ Power Angular Momentum Engine Propulsion Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Utility Power Amplifier Heat Sink Medium Storage Unit Enhanced Optical Array Improved Sensor Array Long-range Terrain Scanner Advanced Targeting Computer Hacking Suite Weapon Heavy Riot Gun Gauss Rifle Advanced Assault Cannon Inventory Carbon-fiber Leg Weapon Cycler Relay Coupler [Programmer] Phasing AFG High-powered Shock Rifle Barrage Gun [Rating: 52] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Fission Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Hover Unit Gravmag System Flight Unit Cooled Cesium-ion Thruster Utility Heat Sink Device Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Gauss Rifle Energy Gun EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Slots Evolved 8 | . . . 2 . 2 2 . . . 2 Power . | . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 6 | . . . 2 . . 2 . . . 2 Weapon 1 | . . . . . 1 . . . . . Parts Attached 106 | 6 10 2 18 2 14 18 . 1 6 29 Power 12 | 1 1 . 2 . 1 2 . . 1 4 Engine 10 | 1 1 . 2 . 1 1 . . 1 3 Core 2 | . . . . . . 1 . . . 1 Reactor . | . . . . . . . . . . . Propulsion 22 | 2 5 . 3 . 3 1 . . 2 6 Treads 2 | 2 . . . . . . . . . . Leg 17 | . 5 . 3 . 3 1 . . 2 3 Wheel . | . . . . . . . . . . . Hover 2 | . . . . . . . . . . 2 Flight 1 | . . . . . . . . . . 1 Utility 33 | 1 2 1 4 . 4 6 . . 1 14 Device 20 | . 2 1 2 . 2 3 . . . 10 Storage 2 | 1 . . . . . 1 . . . . Processor 8 | . . . 1 . 2 1 . . 1 3 Hackware 2 | . . . . . . 1 . . . 1 Protection 1 | . . . 1 . . . . . . . Artifact . | . . . . . . . . . . . Weapon 39 | 2 2 1 9 2 6 9 . 1 2 5 Energy Gun 14 | . 2 . 4 . . 3 . 1 1 3 Energy Cannon 7 | . . . 3 1 2 1 . . . . Ballistic Gun 8 | 2 . . . . 2 3 . . . 1 Ballistic Cannon 1 | . . . . . . . . . 1 . Launcher 3 | . . 1 2 . . . . . . . Special Weapon 5 | . . . . 1 2 2 . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . 1 1 . . . 3 Parts Lost 40 | . . . 7 . 2 5 . . 3 23 Power 5 | . . . . . . 1 . . 1 3 Propulsion 9 | . . . 1 . 1 1 . . . 6 Utility 9 | . . . 1 . 1 . . . . 7 Weapon 17 | . . . 5 . . 3 . . 2 7 Highest Loss Streak 11 | . . . 4 . 1 3 . . 2 11 Average Slot Usage (%) 96 | . 99 99 91 100 96 98 100 100 99 85 Engine 8 | . 14 14 10 11 9 6 7 7 6 2 Leg 22 | . 27 28 21 22 27 23 23 23 23 12 Device 20 | . 13 13 19 33 21 22 23 23 23 18 Storage 8 | . 14 14 11 11 9 7 7 7 7 5 Processor 6 | . . . . . 3 6 7 7 7 16 Hackware 4 | . . . . . . 6 7 7 7 7 Energy Gun 12 | . 26 27 13 . . 2 15 15 12 9 Energy Cannon 3 | . . . 4 20 15 9 . . . . Ballistic Gun 4 | . 1 . . . 7 9 7 7 7 5 Naked Turns 15 | . . . . . . . . . . 15 Heaviest Build 41 | 10 16 16 26 21 28 35 33 33 40 41 Greatest Support 45 | 40 20 20 29 29 39 40 40 40 45 45 Greatest Overweight (x) 5 | . 5 . 1 . 1 . . . . 4 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 6 6 6 6 6 6 8 8 8 8 8 Average Capacity 7 | 5 6 6 6 6 6 7 8 8 8 7 Most Carried 8 | 4 6 6 6 6 6 8 7 8 8 8 Average Carried 6 | 2 5 5 5 5 5 7 7 7 7 5 Final Capacity 4 | . . . . . . . . . . 4 Final Carried 4 | . . . . . . . . . . 4 Class Distribution -------------------- 27% | Messiah-Skirmisher 23% | Mutant 20% | Scavenger-Skirmisher 12% | Scavenger-Gunner 10% | Scavenger-Mutant 3% | Messiah-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Zion Messiah-Skirmisher | -6/Proximity Caves Messiah-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Matter Collected 1677 | 163 167 60 215 30 110 338 27 3 106 458 Remotely . | . . . . . . . . . . . Salvage Created 3530 | . 593 . 903 154 278 479 . . 380 743 Parts 184 | . 29 . 56 10 18 25 . . 17 29 Haulers Intercepted 3 | . . . 1 . 1 1 . . . . Recyclers Shooed 2 | . . . 1 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . . 9 . Prevented 15 | . . . . . . . . . 15 . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Combat Hostiles Destroyed 60 | . 9 . 21 5 6 5 . . 8 6 Melee 1 | . . . . . . . . . . 1 Guns 30 | . 8 . 8 . 2 3 . . 7 2 Cannons 19 | . . . 6 5 4 2 . . . 2 AOE 7 | . . . 7 . . . . . . . Classes Destroyed 12 | . 3 . 6 . 1 1 . . . 1 Worker 1 | . . . . . . . . . . 1 Builder 1 | . . . 1 . . . . . . . Hauler 3 | . . . 1 . 1 1 . . . . Recycler 6 | . 2 . 1 . . 1 . . . 2 Watcher 4 | . 1 . . . 1 2 . . . . Swarmer 15 | . . . 5 3 3 . . . 4 . Grunt 25 | . 9 . 11 1 . . . . 2 2 Brawler 3 | . . . 1 1 . . . . . 1 Duelist 3 | . . . 1 . . . . . . 2 Sentry 7 | . . . 3 . 2 2 . . . . Hunter 5 | . . . . . 1 2 . . 2 . Programmer 2 | . . . . . . 1 . . . 1 Enhanced Grunt 1 | . . . . . . . . . . 1 Best Kill Streak 7 | . 5 . 7 3 3 3 . . 3 2 Combat Bots Only 5 | . 5 . 5 3 3 1 . . 3 1 Max Kills in Single Turn 3 | . 2 . 3 2 1 1 . . 1 1 Gunslinging 1 | . . . 1 . . . . . . . Exploded 2 | . . . 2 . . . . . . . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Damage Taken 5101 | . 321 . 849 93 409 584 . . 724 2121 Core 1264 | . 74 . 177 17 36 31 . . 65 864 Absorbed by Shields 51 | . . . . . . . . . . 51 Core Remaining (%) 80 | 100 . 70 . 51 93 . . . 86 . Volleys Fired 256 | . 25 24 67 14 28 38 . . 20 40 Largest 3 | . 2 2 2 2 3 3 . . 3 3 Hottest 243 | . 90 90 113 168 243 218 . . 138 138 Shots Fired 536 | . 50 47 108 27 67 95 . . 51 91 Gun 337 | . 50 46 60 . 13 43 . . 42 83 Cannon 170 | . . . 40 24 46 43 . . 9 8 Launcher 9 | . . 1 8 . . . . . . . Special 20 | . . . . 3 8 9 . . . . Kinetic 122 | . . . . . 13 39 . . 29 41 Thermal 177 | . . . 40 27 54 56 . . . . Explosive 9 | . . 1 8 . . . . . . . Electromagnetic 228 | . 50 46 60 . . . . . 22 50 Robot Hit Streak 12 | . 12 . 12 6 10 10 . . 11 10 Robot Miss Streak 5 | . 1 4 4 3 5 4 . . 3 4 Penetration Max 1 | . . . . . . . . . 1 . Secondary Targets 2 | . . . 2 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . Shots Hit Robots 309 | . 43 . 77 10 34 37 . . 35 73 Core Hits 142 | . 23 . 47 5 10 15 . . 14 28 Critical Hits 9 | . . . 3 . 5 . . . 1 . Critical Kills 3 | . . . . . 3 . . . . . Critical Parts Destroyed 6 | . . . 3 . 2 . . . 1 . Melee Attacks 2 | . . . . . . . . . . 2 Impact . | . . . . . . . . . . . Slashing 2 | . . . . . . . . . . 2 Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6629 | . 650 10 1861 208 715 879 . . 791 1515 Guns 3407 | . 610 10 615 . 107 426 . . 644 995 Cannons 1771 | . . . 533 208 584 287 . . 27 132 Explosions 1220 | . 40 . 710 . . 166 . . 120 184 Melee 158 | . . . . . . . . . . 158 Ramming 49 | . . . 3 . . . . . . 46 Kinetic 1221 | . . . . . 107 349 . . 295 470 Thermal 2319 | . 40 . 629 208 608 530 . . 120 184 Explosive 521 | . . . 521 . . . . . . . Electromagnetic 2361 | . 610 10 708 . . . . . 376 657 Impact . | . . . . . . . . . . . Slashing 158 | . . . . . . . . . . 158 Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . 1 1 . . . . . 5 Average Corruption 1 | . . . 1 1 . . . . . 2 Corruption Purged . | . . . . . . . . . . . Effects 5 | . . . 2 1 . . . . . 2 Message Errors 4 | . . . 1 1 . . . . . 2 Targeting Errors 1 | . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 280 | . . . 14 2 12 93 . . 48 111 Projectiles 22 | . . . 6 2 12 . . . 2 . Explosions 174 | . . . 8 . . 93 . . 46 27 Melee 84 | . . . . . . . . . . 84 Knockbacks 3 | . . . . . . . . . 1 2 Impact 1 | . . . . . . . . . . 1 Kinetic 2 | . . . . . . . . . 1 1 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 192 | . . . 13 . . . . . 106 73 Shots 4 | . . . 1 . . . . . 2 1 Rammed 11 | . . . . . . . . . . 11 Targets Rammed 12 | . . . 1 . . . . . . 11 Kicked 1 | . . . 1 . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 326 | . 60 . 81 162 212 326 . . 71 113 Average Temperature 54 | . 31 . 17 67 62 111 . . 32 28 Received Heat Transfer 1107 | . 186 . 312 12 54 90 . . 36 417 Siege Activations . | . . . . . . . . . . . Robots Corrupted 3 | . 1 . . . . . . . 1 1 Combat Hostiles 3 | . 1 . . . . . . . 1 1 Parts Fried 15 | . 4 . 3 . . . . . 5 3 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . . 2 . 1 . . . . . Heat Transferred 3499 | . 50 . 1112 370 1012 655 . . 100 200 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 8 | . 1 . 2 . . . . . 2 3 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Peak Influence 449 | . 204 103 449 309 291 209 . . . 245 Average Influence 132 | . 72 43 227 271 166 131 . . . 125 Maximum Alert Level 2 | . 1 . 2 1 1 1 . . . 1 Low Security (%) 76 | . . . . . . . . . . . Level 1 22 | . . . . . . . . . . . Level 2 1 | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 16 | . 2 . 4 . . 5 . . . 5 Investigation 5 | . 2 . . . . 1 . . . 2 Extermination 2 | . . . . . . 1 . . . 1 Reinforcement 9 | . . . 4 . . 3 . . . 2 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Distress Signals 12 | . 1 . 5 . 1 2 . . . 3 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 125 | . 15 4 40 6 11 9 . . 16 24 Peak Tracking Total 6 | . 5 3 6 3 4 2 . . 4 5 Tactical Retreats 23 | . 2 1 8 1 . 1 . . 4 6 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Traps Triggered 4 | . 1 . . . . 1 . . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Machines Disabled 16 | . . 1 3 1 2 8 . . . 1 Max in Single Turn 2 | . . 1 1 1 1 2 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Machines Accessed 23 | . 5 1 4 . 2 8 . 1 1 1 Terminals 14 | . 4 1 4 . 1 3 . . 1 . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 3 | . . . . . 1 2 . . . . Recycling Units 3 | . 1 . . . . 1 . . . 1 Scanalyzers 1 | . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 57 | . 17 2 9 . 5 16 . 4 3 1 Successful 33 | . 11 . 4 . 3 7 . 4 3 1 Failed 24 | . 6 2 5 . 2 9 . . . . Catastrophic 2 | . 1 . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 39 | . 14 1 7 . 3 2 . . 1 11 Terminals 36 | . 14 2 9 . 3 5 . . 3 . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 6 | . . . . . 2 4 . . . . Recycling Units 8 | . 3 . . . . 4 . . . 1 Scanalyzers 2 | . . . . . . 2 . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 11 | . 3 . 1 . . 1 . 4 2 . Record 2 | . . . . . . . . . 2 . Part Schematic 4 | . . . . . . . . 4 . . Branch Access Points 1 | . . . 1 . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . Registered Components 1 | . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . Network Status 1 | . . . . . . 1 . . . . Repair Station Hacks 3 | . . . . . 2 1 . . . . Scan Component 2 | . . . . . 1 1 . . . . Repair 1 | . . . . . 1 . . . . . Recycling Unit Hacks 5 | . 2 . . . . 3 . . . . Process 1 | . . . . . . 1 . . . . Report Inventory 1 | . 1 . . . . . . . . . Retrieve Matter 2 | . . . . . . 2 . . . . Retrieve Components 1 | . 1 . . . . . . . . . Scanalyzer 1 | . . . . . . 1 . . . . Insert Component 1 | . . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 35 | . 15 1 9 . 4 2 . . 2 2 Terminals 11 | . 6 . 3 . 1 . . . 1 . Assimilate 4 | . 2 . 1 . 1 . . . . . Botnet 4 | . 3 . 1 . . . . . . . Operators 3 | . 1 . 1 . . . . . 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 Tunnel 1 | . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 18 | . 4 1 4 . 2 7 . . . . Full Trace Events 3 | . 1 . . . 1 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . 4 . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . Time 51 | . . . . . 51 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 20 | . . . . . . 20 . . . . Retrieved Matter 20 | . . . . . . 20 . . . . Retrieved Components 1 | . 1 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Total Allies 12 | . . 3 . . . . . 4 . 5 Largest Group 4 | . . 3 2 . . . . 4 4 3 Highest-Rated Group 188 | . . 40 24 . . . . 149 149 188 Highest-Rated Ally 94 | . . 16 16 . . . . 39 39 94 Zionite Dispatches 1 | . . . . . . . . . . 1 Hacker 1 | . . . . . . . . . . 1 Total Orders 19 | . . 4 . . . . . . 15 . STAY 1 | . . . . . . . . . 1 . GOTO 12 | . . 2 . . . . . . 10 . ROAM 1 | . . . . . . . . . 1 . FOLLOW 4 | . . 2 . . . . . . 2 . EXPLORE 1 | . . . . . . . . . 1 . Ally Attacks 120 | . . 13 11 . . . . . 36 60 Total Damage 3359 | . . 81 49 . . . . . 797 2432 Kills 18 | . . 3 1 . . . . . 6 8 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . 1 1 . Drone Launches 2 | . . . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . 1 Emergency Access 1 | . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Turns Passed 6997 | 76 481 730 651 252 482 952 341 1236 713 1083 Spaces Moved 4481 | 48 286 513 331 148 237 611 280 978 437 612 Core 38 | 13 2 . . . . . . . . 23 Treads 35 | 35 . . . . . . . . . . Legs 4392 | . 284 513 331 148 237 611 280 978 437 573 Wheels . | . . . . . . . . . . . Hover 16 | . . . . . . . . . . 16 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 50 Average Speed 120 | 130 121 120 120 120 120 120 120 120 120 122 Slowest Speed 300 | 160 300 120 150 120 150 120 120 120 120 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 38 | 3 43 76 36 36 20 14 39 76 68 14 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 3 | . . 1 . . . . . 1 . 1 Known Exits Taken 2 | . . . 1 . . . . 1 . . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 1 . 1 . Scrap Searched 9 | . . 2 . 1 . . 1 1 4 . Spaces Dug 11 | . . . . 7 4 . . . . . Terrain Destroyed 121 | . 6 12 40 7 13 20 . . 17 6 Melee . | . . . . . . . . . . . Projectile 28 | . . . . 7 13 1 . . 7 . AOE 93 | . 6 12 40 . . 19 . . 10 6 Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Total 5569 | 60 374 580 471 188 363 756 285 1041 586 865 Wait 591 | . 25 39 44 24 74 63 6 59 113 144 Move 4471 | 47 285 512 330 147 236 610 279 977 436 612 Hop . | . . . . . . . . . . . Pick Up 60 | 7 11 1 5 1 4 15 . 2 4 10 Fast Attach 45 | 3 6 1 8 . 5 5 . 1 2 14 Attach 31 | 3 1 . 6 . 3 5 . . 3 10 Detach 11 | . 3 . 2 . 2 1 . . 1 2 Swap 30 | . 3 1 4 2 6 8 . . 1 5 Drop 46 | . 15 2 4 . 5 11 . 2 4 3 Fire 256 | . 25 24 67 14 28 38 . . 20 40 Melee 2 | . . . . . . . . . . 2 Ram 11 | . . . . . . . . . . 11 Kick 1 | . . . 1 . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . 8 Rewire 5 | . . . . . . . . . 1 4 Trap . | . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . 1 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 7) 477 | -10/Materials | Discovered new exit (range 6) 558 | -10/Materials | Entered Mines 586 | -10/Mines | Learned location of Zion (-7) 591 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 675 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 717 | -10/Mines | Discovered new exit (range 3) 1146 | -10/Mines | Build established: Scavenger-Mutant 1288 | -10/Mines | Entered Materials 1288 | -9/Materials | Accompanied by 2 allies 1288 | -9/Materials | Evolved 2 slots: Utility x2 1746 | -9/Materials | Build established: Mutant 1846 | -9/Materials | Lost 4 parts (1n1u2w) 1885 | -9/Materials | Discovered new exit (range 12) 1906 | -9/Materials | Identified exit to Mines 1939 | -9/Materials | Entered Mines 2111 | -9/Mines | Discovered new exit (range 5) 2191 | -9/Mines | Entered Materials 2191 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2358 | -8/Materials | Repaired Adv. Beam Cannon 2627 | -8/Materials | Discovered new exit (range 12) 2673 | -8/Materials | Entered Factory 2673 | -7/Factory | Evolved 2 slots: Utility x2 3248 | -7/Factory | Build established: Scavenger-Gunner 3256 | -7/Factory | Lost 3 parts (1n2w) 3420 | -7/Factory | Discovered new exit (range 6) 3625 | -7/Factory | Entered Lower Caves 3816 | -7/Lower Caves | Encountered a Warlord checkpoint 3878 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3884 | -7/Lower Caves | Build established: Scavenger-Skirmisher 3966 | -7/Lower Caves | Entered Zion 4322 | -7/Zion | Found Relay Coupler [Programmer] 4546 | -7/Zion | Found Prototype Device 4589 | -7/Zion | Identified exit to Proximity Caves 4754 | -7/Zion | Imprinted 4756 | -7/Zion | Declared Zion's savior 4835 | -7/Zion | Given A8's code to call for help 4837 | -7/Zion | Learned location of Recycling (-7) 5041 | -7/Zion | Build established: Messiah-Skirmisher 5202 | -7/Zion | Entered Proximity Caves 5202 | -6/Proximity Caves | Accompanied by 4 allies 5252 | -6/Proximity Caves | Learned Factory terminal intel 5906 | -6/Proximity Caves | Discovered new exit (range 9) 5915 | -6/Proximity Caves | Entered Factory 5915 | -6/Factory | Evolved 2 slots: Utility x2 5916 | -6/Factory | Loaded intel: 20 terminal locations 6096 | -6/Factory | Spotted B-75 Beast 6112 | -6/Factory | Zion Hacker squad teleported in 6209 | -6/Factory | Identified Phasing AFG 6229 | -6/Factory | Enhanced Grunt warped into view, answering call for help 6235 | -6/Factory | Lost 11 parts (1p4n3u3w) 6236 | -6/Factory | Enhanced Grunt warped into view, answering call for help 6276 | -6/Factory | Allies destroyed B-75 Beast 6380 | -6/Factory | Found Prototype Device 6518 | -6/Factory | Identified Exp. Thermal Shield 6603 | -6/Factory | Retrieved Zion intel report: Emergency Access 6838 | -6/Factory | Lost 3 parts (1p1n1w) 6959 | -6/Factory | Released all parts (5) 6961 | -6/Factory | Core integrity fell below 50% 6971 | -6/Factory | Core integrity fell below 20% 6989 | -6/Factory | Lost 7 parts (1p1n4u1w) 6998 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06974_ Acquired Imp. Melee Analysis Suite. 06975_ U-05 Engineer lays Concrete. 06976_ R-10 Processor collects Exp. Thermal Shield. 06977_ Acquired 10 matter. 06977_ U-05 Engineer lays Concrete. 06978_ Acquired Gravmag System. 06980_ R-10 Processor collects Cld. Cesium-ion Thruster. 06981_ Acquired Gravmag System. 06983_ Acquired Axe. 06985_ Acquired Imp. Deuterium Engine. 06985_ R-10 Processor collects Carbon-fiber Leg. 06987_ Acquired 3 matter. 06988_ R-10 Processor collects Core Shielding. 06992_ Sneak attack on K-01 Serf. 06992_ Destroyed Wheel. 06992_ Destroyed Lgt. Ion Engine. 06992_ Destroyed Wheel. 06992_ R-10 Processor collects Carbon-fiber Leg. 06995_ K-01 Serf destroyed. 06996_ Acquired 21 matter. Map ----- +----------------------------------------------------+ | ### # !] # | | ### # """ """ ! # | | ?## # """ """ ^ + | | ??# # """ """ ^ # | | #?# # / # "#########+### # | | ?## # % # # # # | | ### # = # "" # ####### | | ??# # ! # # #??#?## | | ### # % !% + # #????#? | | ### # % # # ##????? | | ??###+### %! # "" # ! #????#? | | #??## ### % # # #???#?? | | #???# ### % R%% % ###### ####?#? | | ##### ### ! %%%% u ####?###+########????? | | " %% # # ???????????##?## | | ! """ %% ####?????? ? ?? ???##? | | ##?#?? ?????????#????? | | ####### #??#??????? ????#????? | | %%#???#?###+####### ##g ####? ??????????????? | | %##?#? ? ? ? # ## g ####+#####+??????????? | | % #### """"?"??" ##### u ?? ?????? | | ##?? ??? ????## ?????????? | | % #?## """"???""?????# ?? ?????+ | | #### ? ?? ? ????# ???? ??? | | #?## """"""????????# ? ??????? | | ##?# ?? ? ?????#??###@############+??##???? ?? | | ##?? """"????"??? ?? ! ??? ?#? ??? ?????????? | | ##?#?? ? ? ??????? ??##?" ????????????? | | #### ?"""""??????# ???"?????????????? | | ##?#?? ? ???????# #??"?????? ??????? | | #?#??? ?????????# #??T?????????????? | | #?#?????#????????# #??"?????????????? | | ###?#?###?#?#??????# #??"?????????????? | | ###?###???##???????# #??"?????????????? | | ##????#?#??????????# #????????????????? | | ????##?????????????# #????????????????? | | #?##?#??#?#????????# #????????????????? | | #???#??????????????# #????????????????? | | ?#?#?##?#??????????#####+########????????????????? | | ????#????????????????????????????????????????????? | | #????#???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???#?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Coolant Potential 50 Energy Generation 20 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Range 24 Terrain Scan Density 85 Power Amplification 20 Additional Mass Support 6 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 53 Targeting Accuracy 8 Melee Accuracy 6 Recoil Reduction 2 Offensive Hacking 22 Item Schematics ----------------- Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places Challenges ------------ None Game ------ Seed RemoteAutogunMatter Manual? 0 Play Time 02:33:09 Cumulative 33.4 hours Start 2019.10.23 @ 19:20:03 End 2019.10.26 @ 23:03:02 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 12 Gallery% 26 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: acc538ed-5dad-4c04-9aef-0072124ba373