Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.26 @ 23:03:02

Player: blerp

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (76)      380
Value Destroyed (2482)     2482
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (860)                860
              TOTAL SCORE: 7842

 Bonus
-------
High Alert Combat Kills    19
Follower Combat Kills      520
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -279

 Cogmind 
---------
Core Integrity             0/850
Matter                     284/300
Energy                     179/290
System Corruption          5%
Temperature                Cool (11)
Location                   -6/Factory

 Parts 
-------
Power (1)
  Improved Deuterium Engine
Propulsion (3)
  Gravmag System
  Gravmag System
Utility (8)
  Improved Melee Analysis Suite
Weapon (3)
  Axe
Inventory (4)
  Advanced Heat Sink
  Medium Storage Unit
  Advanced Particle Charger
  Relay Coupler [Programmer] (88)

 Peak State 
------------
Power
  Angular Momentum Engine
Propulsion
  Carbon-fiber Leg
  Carbon-fiber Leg
  Carbon-fiber Leg
Utility
  Power Amplifier
  Heat Sink
  Medium Storage Unit
  Enhanced Optical Array
  Improved Sensor Array
  Long-range Terrain Scanner
  Advanced Targeting Computer
  Hacking Suite
Weapon
  Heavy Riot Gun
  Gauss Rifle
  Advanced Assault Cannon
Inventory
  Carbon-fiber Leg
  Weapon Cycler
  Relay Coupler [Programmer]
  Phasing AFG
  High-powered Shock Rifle
  Barrage Gun
[Rating: 52]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Fission Core
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Hover Unit               Gravmag System
  Flight Unit              Cooled Cesium-ion Thruster
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               EM Shotgun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac 
Slots Evolved              8    | .   .   .   2   .   2   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   .   .   
  Utility                  6    | .   .   .   2   .   .   2   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             106  | 6   10  2   18  2   14  18  .   1   6   29  
  Power                    12   | 1   1   .   2   .   1   2   .   .   1   4   
    Engine                 10   | 1   1   .   2   .   1   1   .   .   1   3   
    Core                   2    | .   .   .   .   .   .   1   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               22   | 2   5   .   3   .   3   1   .   .   2   6   
    Treads                 2    | 2   .   .   .   .   .   .   .   .   .   .   
    Leg                    17   | .   5   .   3   .   3   1   .   .   2   3   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   2   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Utility                  33   | 1   2   1   4   .   4   6   .   .   1   14  
    Device                 20   | .   2   1   2   .   2   3   .   .   .   10  
    Storage                2    | 1   .   .   .   .   .   1   .   .   .   .   
    Processor              8    | .   .   .   1   .   2   1   .   .   1   3   
    Hackware               2    | .   .   .   .   .   .   1   .   .   .   1   
    Protection             1    | .   .   .   1   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   39   | 2   2   1   9   2   6   9   .   1   2   5   
    Energy Gun             14   | .   2   .   4   .   .   3   .   1   1   3   
    Energy Cannon          7    | .   .   .   3   1   2   1   .   .   .   .   
    Ballistic Gun          8    | 2   .   .   .   .   2   3   .   .   .   1   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   1   .   
    Launcher               3    | .   .   1   2   .   .   .   .   .   .   .   
    Special Weapon         5    | .   .   .   .   1   2   2   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   1   .   1   1   .   .   .   3   
Parts Lost                 40   | .   .   .   7   .   2   5   .   .   3   23  
  Power                    5    | .   .   .   .   .   .   1   .   .   1   3   
  Propulsion               9    | .   .   .   1   .   1   1   .   .   .   6   
  Utility                  9    | .   .   .   1   .   1   .   .   .   .   7   
  Weapon                   17   | .   .   .   5   .   .   3   .   .   2   7   
  Highest Loss Streak      11   | .   .   .   4   .   1   3   .   .   2   11  
Average Slot Usage (%)     96   | .   99  99  91  100 96  98  100 100 99  85  
  Engine                   8    | .   14  14  10  11  9   6   7   7   6   2   
  Leg                      22   | .   27  28  21  22  27  23  23  23  23  12  
  Device                   20   | .   13  13  19  33  21  22  23  23  23  18  
  Storage                  8    | .   14  14  11  11  9   7   7   7   7   5   
  Processor                6    | .   .   .   .   .   3   6   7   7   7   16  
  Hackware                 4    | .   .   .   .   .   .   6   7   7   7   7   
  Energy Gun               12   | .   26  27  13  .   .   2   15  15  12  9   
  Energy Cannon            3    | .   .   .   4   20  15  9   .   .   .   .   
  Ballistic Gun            4    | .   1   .   .   .   7   9   7   7   7   5   
Naked Turns                15   | .   .   .   .   .   .   .   .   .   .   15  
Heaviest Build             41   | 10  16  16  26  21  28  35  33  33  40  41  
  Greatest Support         45   | 40  20  20  29  29  39  40  40  40  45  45  
  Greatest Overweight (x)  5    | .   5   .   1   .   1   .   .   .   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 6   6   6   6   6   6   8   8   8   8   8   
  Average Capacity         7    | 5   6   6   6   6   6   7   8   8   8   7   
  Most Carried             8    | 4   6   6   6   6   6   8   7   8   8   8   
  Average Carried          6    | 2   5   5   5   5   5   7   7   7   7   5   
  Final Capacity           4    | .   .   .   .   .   .   .   .   .   .   4   
  Final Carried            4    | .   .   .   .   .   .   .   .   .   .   4   

 Class Distribution 
--------------------
 27% | Messiah-Skirmisher
 23% | Mutant
 20% | Scavenger-Skirmisher
 12% | Scavenger-Gunner
 10% | Scavenger-Mutant
  3% | Messiah-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
     Scavenger-Gunner | -7/Factory
 Scavenger-Skirmisher | -7/Lower Caves
 Scavenger-Skirmisher | -7/Zion
   Messiah-Skirmisher | -6/Proximity Caves
   Messiah-Skirmisher | -6/Factory

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  
-----------                Run  | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac 
Matter Collected           1677 | 163 167 60  215 30  110 338 27  3   106 458 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3530 | .   593 .   903 154 278 479 .   .   380 743 
  Parts                    184  | .   29  .   56  10  18  25  .   .   17  29  
Haulers Intercepted        3    | .   .   .   1   .   1   1   .   .   .   .   
Recyclers Shooed           2    | .   .   .   1   .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      9    | .   .   .   .   .   .   .   .   .   9   .   
  Prevented                15   | .   .   .   .   .   .   .   .   .   15  .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac 
Combat Hostiles Destroyed  60   | .   9   .   21  5   6   5   .   .   8   6   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   
  Guns                     30   | .   8   .   8   .   2   3   .   .   7   2   
  Cannons                  19   | .   .   .   6   5   4   2   .   .   .   2   
  AOE                      7    | .   .   .   7   .   .   .   .   .   .   .   
Classes Destroyed          12   | .   3   .   6   .   1   1   .   .   .   1   
  Worker                   1    | .   .   .   .   .   .   .   .   .   .   1   
  Builder                  1    | .   .   .   1   .   .   .   .   .   .   .   
  Hauler                   3    | .   .   .   1   .   1   1   .   .   .   .   
  Recycler                 6    | .   2   .   1   .   .   1   .   .   .   2   
  Watcher                  4    | .   1   .   .   .   1   2   .   .   .   .   
  Swarmer                  15   | .   .   .   5   3   3   .   .   .   4   .   
  Grunt                    25   | .   9   .   11  1   .   .   .   .   2   2   
  Brawler                  3    | .   .   .   1   1   .   .   .   .   .   1   
  Duelist                  3    | .   .   .   1   .   .   .   .   .   .   2   
  Sentry                   7    | .   .   .   3   .   2   2   .   .   .   .   
  Hunter                   5    | .   .   .   .   .   1   2   .   .   2   .   
  Programmer               2    | .   .   .   .   .   .   1   .   .   .   1   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           7    | .   5   .   7   3   3   3   .   .   3   2   
  Combat Bots Only         5    | .   5   .   5   3   3   1   .   .   3   1   
Max Kills in Single Turn   3    | .   2   .   3   2   1   1   .   .   1   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Zio  Pro  Fac  
Damage Taken               5101 | .    321  .    849  93   409  584  .    .    724  2121 
  Core                     1264 | .    74   .    177  17   36   31   .    .    65   864  
  Absorbed by Shields      51   | .    .    .    .    .    .    .    .    .    .    51   
Core Remaining (%)         80   | 100  .    70   .    51   93   .    .    .    86   .    
Volleys Fired              256  | .    25   24   67   14   28   38   .    .    20   40   
  Largest                  3    | .    2    2    2    2    3    3    .    .    3    3    
  Hottest                  243  | .    90   90   113  168  243  218  .    .    138  138  
Shots Fired                536  | .    50   47   108  27   67   95   .    .    51   91   
  Gun                      337  | .    50   46   60   .    13   43   .    .    42   83   
  Cannon                   170  | .    .    .    40   24   46   43   .    .    9    8    
  Launcher                 9    | .    .    1    8    .    .    .    .    .    .    .    
  Special                  20   | .    .    .    .    3    8    9    .    .    .    .    
  Kinetic                  122  | .    .    .    .    .    13   39   .    .    29   41   
  Thermal                  177  | .    .    .    40   27   54   56   .    .    .    .    
  Explosive                9    | .    .    1    8    .    .    .    .    .    .    .    
  Electromagnetic          228  | .    50   46   60   .    .    .    .    .    22   50   
  Robot Hit Streak         12   | .    12   .    12   6    10   10   .    .    11   10   
  Robot Miss Streak        5    | .    1    4    4    3    5    4    .    .    3    4    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        2    | .    .    .    2    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           309  | .    43   .    77   10   34   37   .    .    35   73   
  Core Hits                142  | .    23   .    47   5    10   15   .    .    14   28   
  Critical Hits            9    | .    .    .    3    .    5    .    .    .    1    .    
  Critical Kills           3    | .    .    .    .    .    3    .    .    .    .    .    
  Critical Parts Destroyed 6    | .    .    .    3    .    2    .    .    .    1    .    
Melee Attacks              2    | .    .    .    .    .    .    .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2    | .    .    .    .    .    .    .    .    .    .    2    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6629 | .    650  10   1861 208  715  879  .    .    791  1515 
  Guns                     3407 | .    610  10   615  .    107  426  .    .    644  995  
  Cannons                  1771 | .    .    .    533  208  584  287  .    .    27   132  
  Explosions               1220 | .    40   .    710  .    .    166  .    .    120  184  
  Melee                    158  | .    .    .    .    .    .    .    .    .    .    158  
  Ramming                  49   | .    .    .    3    .    .    .    .    .    .    46   
  Kinetic                  1221 | .    .    .    .    .    107  349  .    .    295  470  
  Thermal                  2319 | .    40   .    629  208  608  530  .    .    120  184  
  Explosive                521  | .    .    .    521  .    .    .    .    .    .    .    
  Electromagnetic          2361 | .    610  10   708  .    .    .    .    .    376  657  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 158  | .    .    .    .    .    .    .    .    .    .    158  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    1    1    .    .    .    .    .    5    
  Average Corruption       1    | .    .    .    1    1    .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  5    | .    .    .    2    1    .    .    .    .    .    2    
    Message Errors         4    | .    .    .    1    1    .    .    .    .    .    2    
    Targeting Errors       1    | .    .    .    1    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            280  | .    .    .    14   2    12   93   .    .    48   111  
  Projectiles              22   | .    .    .    6    2    12   .    .    .    2    .    
  Explosions               174  | .    .    .    8    .    .    93   .    .    46   27   
  Melee                    84   | .    .    .    .    .    .    .    .    .    .    84   
Knockbacks                 3    | .    .    .    .    .    .    .    .    .    1    2    
  Impact                   1    | .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  2    | .    .    .    .    .    .    .    .    .    1    1    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      192  | .    .    .    13   .    .    .    .    .    106  73   
  Shots                    4    | .    .    .    1    .    .    .    .    .    2    1    
  Rammed                   11   | .    .    .    .    .    .    .    .    .    .    11   
Targets Rammed             12   | .    .    .    1    .    .    .    .    .    .    11   
  Kicked                   1    | .    .    .    1    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        326  | .    60   .    81   162  212  326  .    .    71   113  
  Average Temperature      54   | .    31   .    17   67   62   111  .    .    32   28   
  Received Heat Transfer   1107 | .    186  .    312  12   54   90   .    .    36   417  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3    | .    1    .    .    .    .    .    .    .    1    1    
  Combat Hostiles          3    | .    1    .    .    .    .    .    .    .    1    1    
  Parts Fried              15   | .    4    .    3    .    .    .    .    .    5    3    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    2    .    1    .    .    .    .    .    
  Heat Transferred         3499 | .    50   .    1112 370  1012 655  .    .    100  200  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      8    | .    1    .    2    .    .    .    .    .    2    3    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac 
Peak Influence             449  | .   204 103 449 309 291 209 .   .   .   245 
  Average Influence        132  | .   72  43  227 271 166 131 .   .   .   125 
Maximum Alert Level        2    | .   1   .   2   1   1   1   .   .   .   1   
  Low Security (%)         76   | .   .   .   .   .   .   .   .   .   .   .   
  Level 1                  22   | .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  1    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   2   .   4   .   .   5   .   .   .   5   
  Investigation            5    | .   2   .   .   .   .   1   .   .   .   2   
  Extermination            2    | .   .   .   .   .   .   1   .   .   .   1   
  Reinforcement            9    | .   .   .   4   .   .   3   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac 
Distress Signals           12   | .   1   .   5   .   1   2   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              125  | .   15  4   40  6   11  9   .   .   16  24  
  Peak Tracking Total      6    | .   5   3   6   3   4   2   .   .   4   5   
  Tactical Retreats        23   | .   2   1   8   1   .   1   .   .   4   6   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac 
Traps Triggered            4    | .   1   .   .   .   .   1   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   1   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac 
Machines Disabled          16   | .   .   1   3   1   2   8   .   .   .   1   
  Max in Single Turn       2    | .   .   1   1   1   1   2   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac 
Machines Accessed          23   | .   5   1   4   .   2   8   .   1   1   1   
  Terminals                14   | .   4   1   4   .   1   3   .   .   1   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   1   2   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   1   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                57   | .   17  2   9   .   5   16  .   4   3   1   
  Successful               33   | .   11  .   4   .   3   7   .   4   3   1   
  Failed                   24   | .   6   2   5   .   2   9   .   .   .   .   
    Catastrophic           2    | .   1   .   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   39   | .   14  1   7   .   3   2   .   .   1   11  
  Terminals                36   | .   14  2   9   .   3   5   .   .   3   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          6    | .   .   .   .   .   2   4   .   .   .   .   
  Recycling Units          8    | .   3   .   .   .   .   4   .   .   .   1   
  Scanalyzers              2    | .   .   .   .   .   .   2   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             11   | .   3   .   1   .   .   1   .   4   2   .   
  Record                   2    | .   .   .   .   .   .   .   .   .   2   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   4   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   1   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   2   1   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   1   1   .   .   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       5    | .   2   .   .   .   .   3   .   .   .   .   
  Process                  1    | .   .   .   .   .   .   1   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          2    | .   .   .   .   .   .   2   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         35   | .   15  1   9   .   4   2   .   .   2   2   
  Terminals                11   | .   6   .   3   .   1   .   .   .   1   .   
    Assimilate             4    | .   2   .   1   .   1   .   .   .   .   .   
    Botnet                 4    | .   3   .   1   .   .   .   .   .   .   .   
    Operators              3    | .   1   .   1   .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   1   
    Tunnel                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   4   1   4   .   2   7   .   .   .   .   
  Full Trace Events        3    | .   1   .   .   .   1   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   .   .   4   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   .   .   
  Time                     51   | .   .   .   .   .   51  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          20   | .   .   .   .   .   .   20  .   .   .   .   
  Retrieved Matter         20   | .   .   .   .   .   .   20  .   .   .   .   
  Retrieved Components     1    | .   1   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  
------------               Run  | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Zio  Pro  Fac  
Total Allies               12   | .    .    3    .    .    .    .    .    4    .    5    
  Largest Group            4    | .    .    3    2    .    .    .    .    4    4    3    
  Highest-Rated Group      188  | .    .    40   24   .    .    .    .    149  149  188  
  Highest-Rated Ally       94   | .    .    16   16   .    .    .    .    39   39   94   
Zionite Dispatches         1    | .    .    .    .    .    .    .    .    .    .    1    
  Hacker                   1    | .    .    .    .    .    .    .    .    .    .    1    
Total Orders               19   | .    .    4    .    .    .    .    .    .    15   .    
  STAY                     1    | .    .    .    .    .    .    .    .    .    1    .    
  GOTO                     12   | .    .    2    .    .    .    .    .    .    10   .    
  ROAM                     1    | .    .    .    .    .    .    .    .    .    1    .    
  FOLLOW                   4    | .    .    2    .    .    .    .    .    .    2    .    
  EXPLORE                  1    | .    .    .    .    .    .    .    .    .    1    .    
Ally Attacks               120  | .    .    13   11   .    .    .    .    .    36   60   
  Total Damage             3359 | .    .    81   49   .    .    .    .    .    797  2432 
  Kills                    18   | .    .    3    1    .    .    .    .    .    6    8    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   .   .   .   .   1   1   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   2   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     1    | .   .   .   .   .   .   .   .   .   .   1   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   1   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -6   
-------------              Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Zio  Pro  Fac  
Turns Passed               6997 | 76   481  730  651  252  482  952  341  1236 713  1083 
Spaces Moved               4481 | 48   286  513  331  148  237  611  280  978  437  612  
  Core                     38   | 13   2    .    .    .    .    .    .    .    .    23   
  Treads                   35   | 35   .    .    .    .    .    .    .    .    .    .    
  Legs                     4392 | .    284  513  331  148  237  611  280  978  437  573  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    16   | .    .    .    .    .    .    .    .    .    .    16   
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  120  120  120  120  50   
  Average Speed            120  | 130  121  120  120  120  120  120  120  120  120  122  
  Slowest Speed            300  | 160  300  120  150  120  150  120  120  120  120  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 3    43   76   36   36   20   14   39   76   68   14   
  Regions Visited          10
    Branch Regions         5
  Pre-discovered Areas     3    | .    .    1    .    .    .    .    .    1    .    1    
  Known Exits Taken        2    | .    .    .    1    .    .    .    .    1    .    .    
  Unknown Exits Taken      8    | 1    1    1    .    1    1    1    1    .    1    .    
Scrap Searched             9    | .    .    2    .    1    .    .    1    1    4    .    
Spaces Dug                 11   | .    .    .    .    7    4    .    .    .    .    .    
Terrain Destroyed          121  | .    6    12   40   7    13   20   .    .    17   6    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               28   | .    .    .    .    7    13   1    .    .    7    .    
  AOE                      93   | .    6    12   40   .    .    19   .    .    10   6    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -6   
---------                  Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Zio  Pro  Fac  
Total                      5569 | 60   374  580  471  188  363  756  285  1041 586  865  
  Wait                     591  | .    25   39   44   24   74   63   6    59   113  144  
  Move                     4471 | 47   285  512  330  147  236  610  279  977  436  612  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  60   | 7    11   1    5    1    4    15   .    2    4    10   
  Fast Attach              45   | 3    6    1    8    .    5    5    .    1    2    14   
  Attach                   31   | 3    1    .    6    .    3    5    .    .    3    10   
  Detach                   11   | .    3    .    2    .    2    1    .    .    1    2    
  Swap                     30   | .    3    1    4    2    6    8    .    .    1    5    
  Drop                     46   | .    15   2    4    .    5    11   .    2    4    3    
  Fire                     256  | .    25   24   67   14   28   38   .    .    20   40   
  Melee                    2    | .    .    .    .    .    .    .    .    .    .    2    
  Ram                      11   | .    .    .    .    .    .    .    .    .    .    11   
  Kick                     1    | .    .    .    1    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    .    .    .    .    .    .    8    
  Rewire                   5    | .    .    .    .    .    .    .    .    .    1    4    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1    | .    .    .    .    .    .    .    .    .    1    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory

 History 
---------
 Turn | Location           | Event
    5 | -11/Scrapyard      | Discovered new exit (range 15)
   77 | -11/Scrapyard      | Entered Materials
  313 | -10/Materials      | Build established: Mutant
  332 | -10/Materials      | Discovered new exit (range 7)
  477 | -10/Materials      | Discovered new exit (range 6)
  558 | -10/Materials      | Entered Mines
  586 | -10/Mines          | Learned location of Zion (-7)
  591 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  675 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  717 | -10/Mines          | Discovered new exit (range 3)
 1146 | -10/Mines          | Build established: Scavenger-Mutant
 1288 | -10/Mines          | Entered Materials
 1288 | -9/Materials       | Accompanied by 2 allies
 1288 | -9/Materials       | Evolved 2 slots: Utility x2
 1746 | -9/Materials       | Build established: Mutant
 1846 | -9/Materials       | Lost 4 parts (1n1u2w)
 1885 | -9/Materials       | Discovered new exit (range 12)
 1906 | -9/Materials       | Identified exit to Mines
 1939 | -9/Materials       | Entered Mines
 2111 | -9/Mines           | Discovered new exit (range 5)
 2191 | -9/Mines           | Entered Materials
 2191 | -8/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
 2358 | -8/Materials       | Repaired Adv. Beam Cannon
 2627 | -8/Materials       | Discovered new exit (range 12)
 2673 | -8/Materials       | Entered Factory
 2673 | -7/Factory         | Evolved 2 slots: Utility x2
 3248 | -7/Factory         | Build established: Scavenger-Gunner
 3256 | -7/Factory         | Lost 3 parts (1n2w)
 3420 | -7/Factory         | Discovered new exit (range 6)
 3625 | -7/Factory         | Entered Lower Caves
 3816 | -7/Lower Caves     | Encountered a Warlord checkpoint
 3878 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
 3884 | -7/Lower Caves     | Build established: Scavenger-Skirmisher
 3966 | -7/Lower Caves     | Entered Zion
 4322 | -7/Zion            | Found Relay Coupler [Programmer]
 4546 | -7/Zion            | Found Prototype Device
 4589 | -7/Zion            | Identified exit to Proximity Caves
 4754 | -7/Zion            | Imprinted
 4756 | -7/Zion            | Declared Zion's savior
 4835 | -7/Zion            | Given A8's code to call for help
 4837 | -7/Zion            | Learned location of Recycling (-7)
 5041 | -7/Zion            | Build established: Messiah-Skirmisher
 5202 | -7/Zion            | Entered Proximity Caves
 5202 | -6/Proximity Caves | Accompanied by 4 allies
 5252 | -6/Proximity Caves | Learned Factory terminal intel
 5906 | -6/Proximity Caves | Discovered new exit (range 9)
 5915 | -6/Proximity Caves | Entered Factory
 5915 | -6/Factory         | Evolved 2 slots: Utility x2
 5916 | -6/Factory         | Loaded intel: 20 terminal locations
 6096 | -6/Factory         | Spotted B-75 Beast
 6112 | -6/Factory         | Zion Hacker squad teleported in
 6209 | -6/Factory         | Identified Phasing AFG
 6229 | -6/Factory         | Enhanced Grunt warped into view, answering call for help
 6235 | -6/Factory         | Lost 11 parts (1p4n3u3w)
 6236 | -6/Factory         | Enhanced Grunt warped into view, answering call for help
 6276 | -6/Factory         | Allies destroyed B-75 Beast
 6380 | -6/Factory         | Found Prototype Device
 6518 | -6/Factory         | Identified Exp. Thermal Shield
 6603 | -6/Factory         | Retrieved Zion intel report: Emergency Access
 6838 | -6/Factory         | Lost 3 parts (1p1n1w)
 6959 | -6/Factory         | Released all parts (5)
 6961 | -6/Factory         | Core integrity fell below 50%
 6971 | -6/Factory         | Core integrity fell below 20%
 6989 | -6/Factory         | Lost 7 parts (1p1n4u1w)
 6998 | -6/Factory         | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
06974_ Acquired Imp. Melee Analysis Suite.
06975_ U-05 Engineer lays Concrete.
06976_ R-10 Processor collects Exp. Thermal Shield.
06977_ Acquired 10 matter.
06977_ U-05 Engineer lays Concrete.
06978_ Acquired Gravmag System.
06980_ R-10 Processor collects Cld. Cesium-ion Thruster.
06981_ Acquired Gravmag System.
06983_ Acquired Axe.
06985_ Acquired Imp. Deuterium Engine.
06985_ R-10 Processor collects Carbon-fiber Leg.
06987_ Acquired 3 matter.
06988_ R-10 Processor collects Core Shielding.
06992_ Sneak attack on K-01 Serf.
06992_ Destroyed Wheel.
06992_ Destroyed Lgt. Ion Engine.
06992_ Destroyed Wheel.
06992_ R-10 Processor collects Carbon-fiber Leg.
06995_ K-01 Serf destroyed.
06996_ Acquired 21 matter.

 Map 
-----
+----------------------------------------------------+
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| ???#?????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Coolant Potential          50
Energy Generation          20
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           13
Terrain Scan Range         24
Terrain Scan Density       85
Power Amplification        20
Additional Mass Support    6
Armor Coverage             225
Weapon Cycling             15
Evasion (%)                53
Targeting Accuracy         8
Melee Accuracy             6
Recoil Reduction           2
Offensive Hacking          22

 Item Schematics 
-----------------
      Riot Gun | -7/Zion | Free
  Battle Rifle | -7/Zion | Free
   Barrage Gun | -7/Zion | Free
 Battle Cannon | -7/Zion | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Help From High Places

 Challenges 
------------
None

 Game 
------
Seed              RemoteAutogunMatter
  Manual?         0
Play Time         02:33:09
  Cumulative      33.4 hours
  Start           2019.10.23 @ 19:20:03
  End             2019.10.26 @ 23:03:02
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           23
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             12
Gallery%          26
Achievement%      24
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: acc538ed-5dad-4c04-9aef-0072124ba373