Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.25 @ 14:43:53 Player: octapi Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (18) 3600 Robots Destroyed (167) 835 Value Destroyed (7219) 7219 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (3895) 3895 TOTAL SCORE: 20229 Bonus ------- High Alert Combat Kills 1504 Follower Combat Kills 1319 Entered DSFs 500 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -328 Cogmind --------- Core Integrity 0/1450 Matter 271/300 Energy 99/100 System Corruption 27% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Heavy Siege Treads Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Quantum Reactor > --- PROPULSION ------- Heavy Treads Heavy Siege Treads > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System Advanced Cooling System Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Scout] Advanced Targeting Computer Weapon Cycler Advanced Transmission Jammer Heavy Reactive Plating Advanced Thermal Shield Z-Drone Bay > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon Power Maul > --- INVENTORY -------- Quantum Reactor Heavy Siege Treads Force Field Phasing AFG Gamma Rifle Variable Charge Gun Dispersion Rifle Enhanced Nova Cannon Heavy Gauss Cannon Smartbomb Launcher [Rating: 145] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Fission Core Reactor Zionite Light DM Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Improved Antigrav System Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Advanced Plasma Cannon Energy Gun Heavy EM Shotgun Energy Cannon Advanced Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Grenade Launcher Special Weapon Advanced Remote Datajack Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res DSF Res Slots Evolved 16 | . . 2 2 2 . . . . 2 . . . . 2 2 2 . 2 Power 1 | . . . . . . . . . . . . . . 1 . . . . Propulsion 2 | . . 1 1 . . . . . . . . . . . . . . . Utility 12 | . . 1 1 2 . . . . 1 . . . . 1 2 2 . 2 Weapon 1 | . . . . . . . . . 1 . . . . . . . . . Parts Attached 130 | . 8 17 6 7 5 3 . 2 13 . 8 4 1 15 19 . 4 18 Power 15 | . . 2 1 . 1 1 . . 1 . 1 . . 4 . . 1 3 Engine 5 | . . 2 1 . . 1 . . . . 1 . . . . . . . Core 5 | . . . . . 1 . . . 1 . . . . 3 . . . . Reactor 5 | . . . . . . . . . . . . . . 1 . . 1 3 Propulsion 29 | . 2 6 1 3 1 . . . 3 . 2 . 1 . 4 . . 6 Treads 16 | . . 2 1 1 1 . . . 3 . 2 . 1 . 4 . . 1 Leg . | . . . . . . . . . . . . . . . . . . . Wheel 8 | . 2 4 . 2 . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . . . . . 4 Flight 1 | . . . . . . . . . . . . . . . . . . 1 Utility 53 | . 2 3 2 4 2 1 . 1 7 . 1 3 . 9 10 . 2 6 Device 29 | . 1 1 . 3 1 . . 1 3 . 1 2 . 4 6 . 2 4 Storage 3 | . 1 . . . . . . . . . . . . 1 1 . . . Processor 8 | . . 1 . 1 1 . . . 1 . . . . 1 2 . . 1 Hackware 2 | . . . . . . . . . 2 . . . . . . . . . Protection 11 | . . 1 2 . . 1 . . 1 . . 1 . 3 1 . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 33 | . 4 6 2 . 1 1 . 1 2 . 4 1 . 2 5 . 1 3 Energy Gun 5 | . . 2 1 . . . . . . . . . . . 1 . . 1 Energy Cannon 6 | . . . . . . . . . . . 3 . . . 1 . 1 1 Ballistic Gun 11 | . 3 3 1 . 1 . . 1 2 . . . . . . . . . Ballistic Cannon 3 | . . . . . . . . . . . . . . 2 1 . . . Launcher 3 | . 1 . . . . . . . . . 1 . . . 1 . . . Special Weapon 3 | . . . . . . . . . . . . 1 . . 1 . . 1 Impact Weapon 2 | . . 1 . . . 1 . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . 2 1 . . . . . . . . 3 . 4 3 . . . Parts Lost 45 | . . 2 . 3 1 . . 1 1 . 9 . 1 . 5 . 1 21 Power 5 | . . . . . . . . . . . 1 . . . 1 . . 3 Propulsion 16 | . . 1 . 2 1 . . . . . 3 . 1 . 1 . . 7 Utility 18 | . . . . 1 . . . 1 1 . 2 . . . 2 . 1 10 Weapon 6 | . . 1 . . . . . . . . 3 . . . 1 . . 1 Highest Loss Streak 10 | . . 1 . 3 1 . . 1 1 . 9 . 1 . 3 . 1 10 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Backups 12 | 6 9 13 14 14 14 14 15 14 13 13 9 12 12 12 12 11 10 8 Power 1 | 1 1 1 1 1 1 . 1 1 1 1 . 2 2 1 1 2 1 . Propulsion 2 | 4 4 3 2 1 1 1 1 1 3 4 2 2 1 1 1 1 1 . Utility 5 | . 1 3 6 6 7 7 8 7 5 4 3 7 7 6 4 3 2 1 Weapon 3 | 1 2 5 5 5 4 5 5 4 3 4 2 1 2 2 4 5 5 5 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 43 | . 2 9 2 . . 3 . 1 8 . . 1 . 6 4 . 2 5 Power 6 | . . 2 . . . 1 . . 1 . . . . . . . 2 . Propulsion 9 | . . 2 . . . 1 . . 3 . . . . 2 . . . 1 Utility 17 | . 2 2 2 . . 1 . 1 2 . . . . 4 2 . . 1 Weapon 10 | . . 3 . . . . . . 2 . . 1 . . 1 . . 3 Tool/Special 1 | . . . . . . . . . . . . . . . 1 . . . Average Slot Usage (%) 92 | . 87 96 98 95 99 100 100 100 99 100 90 91 92 93 88 80 80 64 Engine 4 | . 14 11 9 7 2 1 7 7 . . 3 6 6 4 5 4 2 . Core 1 | . . . . . 4 5 . . 5 6 2 . . 5 1 . . . Treads 14 | . . 11 17 10 8 15 15 15 13 13 17 20 19 17 12 9 9 5 Wheel 7 | . 20 21 18 19 20 15 15 15 13 13 4 . . . . . . . Device 14 | . 2 7 . 10 7 7 7 12 3 13 17 20 20 17 22 23 26 23 Storage 6 | . 14 11 9 7 7 7 7 7 6 6 6 6 6 5 5 4 4 2 Processor 13 | . . 5 9 11 23 18 15 15 17 13 13 13 13 16 15 14 14 7 Hackware 2 | . . . . . . . . . 11 6 6 4 . . . . . . Protection 5 | . . 7 17 10 7 11 15 9 6 6 2 1 6 4 4 4 4 2 Energy Gun 1 | . . 3 8 7 1 . . . . . . . . . 3 4 . . Energy Cannon 5 | . . . . . . . . . . . 8 13 13 11 6 4 5 5 Ballistic Gun 5 | . 27 16 8 6 11 3 . 10 19 18 4 . . . . . . . Impact Weapon 1 | . . 1 . . . 3 7 1 . 1 1 4 3 2 . 4 1 2 Peak Build Rating 145 | 6 10 23 28 41 43 43 41 45 62 62 69 80 77 94 122 120 128 145 Average Rating 67 | 6 8 16 25 35 40 41 41 43 56 61 65 74 76 88 109 120 123 106 On Entrance 57 | 6 6 10 23 28 41 41 41 41 45 62 62 69 77 75 93 116 120 128 Avg Prop Armor Cover (%) 11 | . 6 8 11 8 8 14 14 14 12 12 12 . . . . . . 37 Naked Turns 44 | . . . . . . . . . . . . . . . . . . 44 Heaviest Build 130 | 10 30 41 53 55 51 54 50 52 49 49 56 63 66 80 116 108 123 130 Greatest Support 140 | 20 26 26 40 45 36 24 24 48 60 24 135 135 135 135 140 140 140 140 Greatest Overweight (x) 3 | . 1 3 2 2 2 2 2 2 2 2 2 . . . 1 . . 1 Average Overweight (x) . | . . 1 1 1 1 2 2 1 1 1 . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 12 Most Carried 15 | 6 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 14 15 Average Carried 14 | 6 9 13 14 14 14 14 15 14 14 14 10 14 14 14 14 14 12 10 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 13 15 15 15 15 15 15 15 15 15 11 15 14 15 15 14 14 3 Class Distribution -------------------- 61% | Mutant 14% | Tank 9% | Skirmisher 6% | Hacker-Gunner 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Hacker-Gunner | -6/Factory Skirmisher | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Tank | -5/Factory Tank | -4/Factory Mutant | -3/Research Mutant | -3/DSF Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res DSF Res Matter Collected 3898 | 200 111 418 189 150 214 40 . 155 492 28 207 60 97 377 711 . 85 364 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 7186 | . 145 580 454 208 133 56 . 157 815 . 301 . 342 619 2145 . 788 443 Parts 327 | . 11 45 19 10 13 4 . 3 39 . 10 . 12 33 85 . 24 19 Haulers Intercepted 6 | . 1 1 . . . . . . 2 . . . . . 2 . . . Recyclers Shooed 3 | . 1 . . . . . . . . . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 56 | . . . . . 12 9 . 3 . . 10 . 22 . . . . . Prevented 5 | . . . . . . . . 1 . . 1 . 3 . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res DSF Res Combat Hostiles Destroyed 137 | . 3 14 9 3 8 5 . 3 11 . 6 . 11 11 34 . 12 7 Guns 45 | . . 14 6 2 3 . . 3 11 . 1 . . . 5 . . . Cannons 48 | . . . . . . . . . . . 4 . 8 11 16 . 4 5 AOE 40 | . 3 . 3 . 5 5 . . . . 1 . 3 . 11 . 7 2 Classes Destroyed 18 | . 5 4 . 1 1 . . . 1 . . . . 1 2 . 2 1 Worker 8 | . 1 . . . . . . . 1 . . . . 1 5 . . . Builder 4 | . . 1 . . . . . . . . . . . . 3 . . . Tunneler 2 | . . . . . . . . . 1 . . . . . 1 . . . Hauler 6 | . 1 1 . . . . . . 2 . . . . . 2 . . . Recycler 5 | . . . . . . . . . . . . . . . 5 . . . Operator 2 | . 1 1 . . . . . . . . . . . . . . . . Watcher 2 | . 1 . . . . . . . . . . . . . . . . 1 Swarmer 49 | . 3 6 . . 7 5 . . 3 . . . 7 2 10 . 4 2 Grunt 44 | . . 3 6 . . . . 3 4 . 4 . 4 4 13 . 3 . Brawler 1 | . . . . . . . . . . . . . . . . . . 1 Duelist 3 | . . 1 1 . . . . . . . . . . . . . . 1 Sentry 13 | . . 4 2 2 . . . . 2 . . . . 2 . . . 1 Specialist 2 | . . . . . . . . . . . . . . . . . 2 . Hunter 8 | . . . . 1 . . . . 1 . 2 . . . 2 . 2 . Programmer 15 | . . . . . 1 . . . 1 . . . . 2 9 . . 2 Heavy 1 | . . . . . . . . . . . . . . . . . 1 . Behemoth 1 | . . . . . . . . . . . . . . 1 . . . . Fireman 1 | . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 9 | . 3 4 5 1 4 3 . 2 3 . 4 . 3 6 8 . 9 4 Combat Bots Only 9 | . 3 3 5 1 4 3 . 2 3 . 4 . 3 6 7 . 9 4 Max Kills in Single Turn 6 | . 3 2 2 1 3 2 . 1 2 . 1 . 3 2 4 . 6 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 6 | . 3 . 2 . 3 2 . . . . 1 . 3 . 4 . 6 2 Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res DSF Res Hostile Shots Fired 932 | . 1 88 23 105 35 8 . 40 58 . 88 . 21 38 122 . 109 196 Missed 301 | . 1 24 7 35 10 5 . 15 18 . 27 . 2 7 38 . 50 62 Hits 631 | . . 64 16 70 25 3 . 25 40 . 61 . 19 31 84 . 59 134 Melee 14 | . . 3 3 . . . . . . . . . . . . . . 8 Projectile 617 | . . 61 13 70 25 3 . 25 40 . 61 . 19 31 84 . 59 126 AOE 1 | . . . . . . . . . . . . . . . 1 . . . Critical Strikes 32 | . . 1 2 1 . . . 3 1 . 1 . 2 . 8 . 1 12 Part Disruptions 1 | . 1 . . . . . . . . . . . . . . . . . Damage Taken 11963 | . 5 741 374 481 280 89 . 481 558 . 1144 . 406 606 2055 . 635 4108 Core 2202 | . 1 162 . 45 57 . . 45 97 . 69 . 74 38 117 . 43 1454 Absorbed by Shields 36 | . . . . . . . . . . . . . . . . . . 36 Reduced by Siege Mode 83 | . . . . . . . . . . . . . . 28 55 . . . Ignored by Resistances 734 | . . . . 87 83 12 . . . . . . . . 115 . 425 12 Regen/Repaired (Parts) 448 | . . . 47 . . . . . 237 . . . . 164 . . . . Core Remaining (%) 87 | 100 99 59 100 . . . . 79 . . . . 71 96 89 . 96 . Volleys Fired 325 | . 12 46 26 13 11 5 . 12 29 1 17 . 15 26 67 . 25 20 Largest 3 | . 2 2 2 2 2 1 . 2 3 2 3 . 3 3 3 . 3 2 Hottest 259 | . 46 73 80 73 46 30 . 53 88 60 226 . 232 243 259 . 259 240 Shots Fired 703 | . 23 91 48 26 14 5 . 22 87 2 41 . 30 65 172 . 42 35 Gun 365 | . 22 91 45 26 8 . . 20 87 2 22 . . . 39 . 3 . Cannon 305 | . . . . . . . . . . . 17 . 26 65 128 . 37 32 Launcher 27 | . 1 . 3 . 6 5 . 2 . . 2 . 4 . 1 . 2 1 Special 6 | . . . . . . . . . . . . . . . 4 . . 2 Kinetic 337 | . 22 71 20 13 8 . . 20 87 2 22 . . 13 53 . 6 . Thermal 275 | . . . . . . . . . . . 17 . 26 52 114 . 34 32 Explosive 31 | . 1 . 3 . 6 5 . 2 . . 2 . 4 . 5 . 2 1 Electromagnetic 58 | . . 20 25 13 . . . . . . . . . . . . . . Robot Hit Streak 30 | . 4 18 9 30 5 1 . 8 23 . 8 . 15 21 12 . 5 14 Robot Miss Streak 5 | . 3 5 4 3 2 1 . 1 2 . 3 . 2 1 4 . 2 2 Penetration Max 1 | . . . . . . . . . 1 . . . . 1 . . . . Secondary Targets 2 | . . 1 . . . . . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . 1 . . . . . . . . . Shots Hit Robots 461 | . 12 63 34 20 7 1 . 16 65 . 25 . 21 47 102 . 25 23 Core Hits 290 | . 11 26 26 11 10 6 . 10 29 . 12 . 18 18 76 . 24 13 Critical Kills 5 | . . . . . . . . . 2 . . . . . 3 . . . Critical Parts Destroyed 6 | . . . . . . . . . 3 . . . . . 3 . . . Critical Strikes 17 | . . . . . . . . . 5 . . . . . 12 . . . Meltdown 1 | . . . . . . . . . . . . . . . 1 . . . Destroy 10 | . . . . . . . . . 5 . . . . . 5 . . . Blast 4 | . . . . . . . . . . . . . . . 4 . . . Sever 2 | . . . . . . . . . . . . . . . 2 . . . Melee Attacks 71 | . . 6 . 2 . 3 1 4 3 2 . 1 3 4 7 . 12 23 Impact 71 | . . 6 . 2 . 3 1 4 3 2 . 1 3 4 7 . 12 23 Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 19681 | . 409 1050 798 367 520 292 . 449 1393 . 969 . 1337 1838 6784 . 2227 1248 Guns 4926 | . 186 1017 528 367 91 . . 294 1393 . 264 . . . 759 . 27 . Cannons 7962 | . . . . . . . . . . . 299 . 661 1838 3112 . 1051 1001 Explosions 6585 | . 223 . 270 . 429 292 . 155 . . 406 . 676 . 2759 . 1149 226 Melee 33 | . . 33 . . . . . . . . . . . . . . . . Ramming 21 | . . . . . . . . . . . . . . . . . . 21 Kinetic 4862 | . 186 695 152 135 91 . . 294 1393 . 264 . . 302 1200 . 150 . Thermal 7466 | . . . 103 . . . . . . . 299 . 661 1536 2938 . 928 1001 Explosive 6100 | . 108 . 167 . 429 292 . 155 . . 406 . 676 . 2492 . 1149 226 Electromagnetic 1045 | . 115 322 376 232 . . . . . . . . . . . . . . Impact 33 | . . 33 . . . . . . . . . . . . . . . . Slashing 154 | . . . . . . . . . . . . . . . 154 . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 27 | . 3 . . . . . . . 1 . . . . 2 10 . . 27 Average Corruption 7 | . 1 . . . . . . . 1 . . . . 2 7 . . 13 Corruption Purged 5 | . . . . . . . . . 1 . . . . . 4 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 61 | . . . . . . . . . 2 . . . . 3 32 . . 24 Message Errors 12 | . . . . . . . . . 1 . . . . . 6 . . 5 Matter Fused 8 | . . . . . . . . . . . . . . . 3 . . 5 Heat Flow Errors 10 | . . . . . . . . . . . . . . 1 5 . . 4 Energy Discharges 11 | . . . . . . . . . 1 . . . . 1 8 . . 1 Data Loss (minor) 4 | . . . . . . . . . . . . . . . 3 . . 1 Data Loss (major) 2 | . . . . . . . . . . . . . . . 2 . . . Misfires 3 | . . . . . . . . . . . . . . . 2 . . 1 Alerts 2 | . . . . . . . . . . . . . . 1 . . . 1 Misdirections 6 | . . . . . . . . . . . . . . . . . . 6 Weapon Failures 3 | . . . . . . . . . . . . . . . 3 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 631 | . . . . . 19 . . 8 . . 42 . 78 38 327 . 72 47 Projectiles 297 | . . . . . . . . . . . 42 . 78 38 38 . 54 47 Explosions 334 | . . . . . 19 . . 8 . . . . . . 289 . 18 . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 5 | . . . . . . . . . . . . . . 1 4 . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 5 | . . . . . . . . . . . . . . 1 4 . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 439 | . 7 . 78 . . 52 . . . . 25 . . . 267 . . 10 Shots 9 | . 1 . 2 . . 2 . . . . 1 . . . 3 . . . Rammed 6 | . . . . . . . . . . . . . . . . . . 6 Targets Rammed 6 | . . . . . . . . . . . . . . . . . . 6 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 427 | . . 75 175 120 . . . 52 89 6 309 . 225 427 319 . 316 330 Average Temperature 75 | . . 25 62 41 . . . 16 23 4 121 . 72 147 87 . 105 104 Received Heat Transfer 2521 | . . 129 135 138 . . . 160 108 . 117 . 178 174 329 . 30 1023 Effects 3 | . . . . . . . . . . . 1 . . 2 . . . . Shutdowns 1 | . . . . . . . . . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . . . . . . 1 . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . 1 . . . . Siege Activations 6 | . . . . . . . . . . . . . . 3 3 . . . Total Turns 122 | . . . . . . . . . . . . . . 90 32 . . . Longest Duration 70 | . . . . . . . . . . . . . . 70 14 . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . . . . Parts Fried 5 | . . . 2 3 . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . . . . . . . . 2 . 2 . Combat Hostiles 3 | . . . . . . . . . . . . . . . 2 . 1 . Parts Melted 18 | . . . . . . . . . . . . . 2 2 8 . 2 4 Heat Transferred 8875 | . . . 50 . . . . . . . 450 . 1000 2000 3747 . 814 814 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res DSF Res Maximum Alert Level 5 | . . . . . . . . . 1 . . . . 1 5 3 3 2 Low Security (%) 62 | 100 100 100 100 100 . . . . 77 . . . . 96 15 . . . Level 1 5 | . . . . . . . . . 22 . . . . 3 . . . 17 Level 2 15 | . . . . . . . . . . . . . . . 23 . 55 82 Level 3 6 | . . . . . . . . . . . . . . . 14 100 44 . Level 4 6 | . . . . . . . . . . . . . . . 29 . . . Level 5 3 | . . . . . . . . . . . . . . . 16 . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . 1 . Peak Influence 1752 | . 73 160 160 62 . . . . 226 . . . . 206 1752 907 997 615 Initial 907 | . . 3 3 61 . . . . . . . . . 196 72 907 657 560 Average 358 | . 31 70 54 28 . . . . 105 . . . . 147 938 892 794 463 Influence Increases 6676 | . 120 498 372 144 190 165 . 85 461 . 140 . 664 519 2361 . 350 607 Destroy 0b10 Robot/C 3400 | . 60 280 180 60 160 100 . 60 220 . 120 . 380 300 1000 . 240 240 Destroy 0b10 Robot/NC 185 | . 20 15 . . . . . . 20 . . . . 10 100 . 10 10 Destroy Leader 668 | . 14 62 50 30 30 20 . 10 64 . 20 . 30 72 164 . 40 62 Allied During Kill 506 | . . . . . . . . . . . . . 254 32 180 . . 40 Successful Hack 193 | . 8 47 46 53 . . . . 30 . . . . 9 . . . . Disable Machine 600 | . 15 15 15 . . . . . 75 . . . . 60 420 . . . Destroy Structure 704 | . 3 4 36 1 . . . . 37 . . . . 36 452 . 60 75 Partial Spotted 15 | . . . . . . . . . 15 . . . . . . . . . Lose Combat Pursuer 405 | . . 75 45 . . 45 . 15 . . . . . . 45 . . 180 Influence Decreases 6061 | . 110 498 246 280 184 117 54 85 271 190 140 . 352 682 781 852 230 989 Entered New Map 1888 | . . 7 7 75 . 2 54 . . 71 . . . 116 77 822 220 437 Time Decay 3291 | . 110 329 239 175 184 115 . 75 261 119 50 . 282 486 534 30 . 302 Lost Part 430 | . . 20 . 30 . . . . 10 . 90 . 10 . 50 . 10 210 Lost Ally 310 | . . . . . . . . 10 . . . . 60 80 120 . . 40 Purge Threat 142 | . . 142 . . . . . . . . . . . . . . . . Squads Dispatched 30 | . . . 3 1 . . . . 4 . . . . 4 9 . 2 7 Investigation 4 | . . . 1 . . . . . 1 . . . . 1 . . . 1 Extermination 8 | . . . . . . . . . 1 . . . . 2 3 . . 2 Reinforcement 13 | . . . 2 1 . . . . 2 . . . . 1 3 . 2 2 Assault 5 | . . . . . . . . . . . . . . . 3 . . 2 Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . . . . . 2 . . 2 Construction Impeded 3 | . . . . . . . . . . . . . . 1 2 . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res DSF Res Distress Signals 16 | . . 1 5 . . . . . 1 . . . . 4 5 . . . Communications Jammed 5 | . . . . . . . . . . . . . . . 3 . . 2 Distress Signals 4 | . . . . . . . . . . . . . . . 2 . . 2 Times Spotted 227 | . 9 24 16 4 8 7 . 4 11 . 6 . 18 15 49 . 11 45 Peak Tracking Total 14 | . 3 5 6 2 4 4 . 3 3 . 4 . 5 4 11 . 8 14 Tactical Retreats 13 | . . 2 3 . . 1 . 1 . . . . . . 2 . . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res DSF Res Traps Triggered 9 | . 2 . 1 . . . . . . . . . . 1 1 . 1 3 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res DSF Res Machines Disabled 41 | . 1 1 1 . . . . . 5 . . . . 4 28 . 1 . Max in Single Turn 8 | . 1 1 1 . . . . . 2 . . . . 1 8 . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res DSF Res Machines Accessed 59 | . 3 12 9 10 . . 4 . 11 2 . 1 . 5 1 1 . . Terminals 39 | . 3 10 8 7 . . . . 8 1 . . . 1 . 1 . . Fabricators 6 | . . . . 2 . . . . 2 . . . . 2 . . . . Repair Stations 5 | . . . 1 . . . . . 1 . . . . 2 1 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . 2 . 1 . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Total Hacks 187 | . 10 41 32 20 . . 32 . 31 2 . 4 . 11 2 2 . . Successful 128 | . 6 25 22 8 . . 32 . 21 2 . 4 . 6 1 1 . . Failed 59 | . 4 16 10 12 . . . . 10 . . . . 5 1 1 . . Catastrophic 7 | . . 1 1 3 . . . . 2 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 84 | . 9 18 16 3 . . . . 8 . . . . 6 22 . . 2 Terminals 116 | . 10 37 28 15 . . . . 22 1 . . . 1 . 2 . . Fabricators 11 | . . . . 3 . . . . 5 . . . . 3 . . . . Repair Stations 17 | . . . 4 . . . . . 4 . . . . 7 2 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . 4 . 2 . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Terminal Hacks 86 | . 2 15 13 4 . . 32 . 12 2 . 4 . 1 . 1 . . Record 12 | . . . . . . . 11 . . 1 . . . . . . . . Part Schematic 16 | . . . . . . . 12 . . . . 4 . . . . . . Robot Schematic 6 | . . . . . . . 6 . . . . . . . . . . . Robot Analysis 2 | . 1 1 . . . . . . . . . . . . . . . . Prototype ID Bank 10 | . . 2 3 . . . 3 . 2 . . . . . . . . . Open Door 1 | . . . . . . . . . . 1 . . . . . . . . Open DSF 4 | . . . . 1 . . . . 1 . . . . 1 . 1 . . Level Access Points 1 | . . . . . . . . . 1 . . . . . . . . . Branch Access Points 5 | . . 1 2 1 . . . . 1 . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . 1 . . . . . . . . . . . . . . . . Garrison Index 1 | . . 1 . . . . . . . . . . . . . . . . Alert Level 3 | . . 2 . . . . . . 1 . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . . . . . . . Locate Traps 5 | . . 2 1 1 . . . . 1 . . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . . . . . . . Security Status 1 | . . . 1 . . . . . . . . . . . . . . . Patrol Status 1 | . . 1 . . . . . . . . . . . . . . . . Transport Status 2 | . . 1 1 . . . . . . . . . . . . . . . Reinforcement Status 1 | . . . . 1 . . . . . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . 1 . . . . . . . . . Hauler Manifests 5 | . 1 1 1 . . . . . 2 . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . 1 . . . . . . . . . Zone Layout 3 | . . 1 1 . . . . . 1 . . . . . . . . . Fabricator Hacks 6 | . . . . 1 . . . . 3 . . . . 2 . . . . Load Schematic 3 | . . . . . . . . . 2 . . . . 1 . . . . Build 3 | . . . . 1 . . . . 1 . . . . 1 . . . . Repair Station Hacks 12 | . . . 4 . . . . . 4 . . . . 3 1 . . . Scan Component 7 | . . . 2 . . . . . 2 . . . . 2 1 . . . Repair 5 | . . . 2 . . . . . 2 . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . 3 . 1 . . . . . . . . . . . . . . Retrieve Study 4 | . . 3 . 1 . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 20 | . 4 7 5 2 . . . . 2 . . . . . . . . . Terminals 20 | . 4 7 5 2 . . . . 2 . . . . . . . . . Track 3 | . 1 1 1 . . . . . . . . . . . . . . . Botnet 17 | . 3 6 4 2 . . . . 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . 1 1 . . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 48 | . 3 12 9 9 . . . . 11 . . . . 4 . . . . Full Trace Events 2 | . . . . . . . . . 1 . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . 6 . . . . 3 . . . . . . Robots Built 2 | . . . . 2 . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 81 | . . . . 81 . . . . . . . . . . . . . . Total Robot Build Rating 2 | . . . . 2 . . . . . . . . . . . . . . Part Schematics Acquired 28 | . . . . . . . 12 . . . . 16 . . . . . . Parts Built 4 | . . . . . . . . . 2 . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 212 | . . . . . . . . . 106 . . . . 106 . . . . Total Part Build Rating 24 | . . . . . . . . . 12 . . . . 12 . . . . Part Studies Acquired 4 | . . 3 . 1 . . . . . . . . . . . . . . Parts Repaired 5 | . . . 2 . . . . . 2 . . . . 1 . . . . Time 230 | . . . 98 . . . . . 88 . . . . 44 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res DSF Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res DSF Res Total Allies 24 | . . . . 2 . . . . . . . 10 . 3 7 . . 2 Largest Group 10 | . . . . 2 1 1 1 1 . . . 10 10 4 6 . . 2 Highest-Rated Group 325 | . . . . 20 10 10 10 10 . . . 325 325 210 296 . . 244 Highest-Rated Ally 122 | . . . . 10 10 10 10 10 . . . 41 41 70 103 . . 122 Zionite Dispatches 6 | . . . . . . . . . . . . . . 1 4 . . 1 Heavy 2 | . . . . . . . . . . . . . . . 1 . . 1 Light 1 | . . . . . . . . . . . . . . 1 . . . . Recon 1 | . . . . . . . . . . . . . . . 1 . . . Fire 1 | . . . . . . . . . . . . . . . 1 . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . 1 . . . Total Orders 11 | . . . . . . 4 . . . . . . . . 6 . . 1 FOLLOW 1 | . . . . . . 1 . . . . . . . . . . . . TUNNEL 3 | . . . . . . 3 . . . . . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . 1 . . . EXPLORE 5 | . . . . . . . . . . . . . . . 5 . . . RETURN 1 | . . . . . . . . . . . . . . . . . . 1 Ally Attacks 142 | . . . . . . . . . . . . . 53 24 56 . . 9 Total Damage 6022 | . . . . . . . . . . . . . 996 616 3372 . . 1038 Kills 41 | . . . . . . . . . . . . . 9 6 20 . . 6 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res DSF Res Active Infowar (turns) 12341 | . 45 739 660 400 645 604 123 508 784 405 755 2011 839 1269 1662 75 336 481 Sensors 9750 | . . . . . 643 604 123 508 121 405 755 2011 839 1196 1658 75 336 476 Structural 352 | . 45 307 . . . . . . . . . . . . . . . . Decoding 3274 | . . . . . . . . . . . . . . 1104 1662 75 336 97 T.N.C. 663 | . . . . . . . . . 663 . . . . . . . . . Machine Analysis 2366 | . . 432 660 400 645 229 . . . . . . . . . . . . Jamming 265 | . . . . . . . . . . . . . . . 104 . 1 160 Robot Analysis Total 2 | . 1 1 . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . 2 1 . 2 . 1 . 1 1 . . . . . Drone Launches 6 | . . . . . . . . . . . . . . . 5 . . 1 Drone Recoveries 5 | . . . . . . . . . . . . . . . 4 . . 1 Decoded 0b10 Intel 55 | . . . . . . . . . . . . . . 19 26 1 8 1 Traps 37 | . . . . . . . . . . . . . . 14 15 1 7 . Emergency Access 13 | . . . . . . . . . . . . . . 3 9 . . 1 Garrisons 4 | . . . . . . . . . . . . . . 2 2 . . . Exits 1 | . . . . . . . . . . . . . . . . . 1 . Zionite Intel Received 3 | . . . . . . . . . . . . . . 1 2 . . . Main Access 1 | . . . . . . . . . . . . . . 1 . . . . Emergency Access 1 | . . . . . . . . . . . . . . . 1 . . . Trap Installations 1 | . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res DSF Res Turns Passed 13298 | 6 323 906 660 400 645 604 123 508 1003 405 844 2011 839 1269 1662 75 336 679 Spaces Moved 8025 | 6 235 583 365 290 520 439 100 355 729 293 470 1222 478 617 712 44 124 443 Core 146 | . . . . . . . . . . . . . . . . . . 146 Treads 3731 | . . 11 1 6 . . . 1 10 . 319 1222 478 617 712 44 124 186 Legs 66 | 6 60 . . . . . . . . . . . . . . . . . Wheels 3971 | . 175 572 364 284 520 439 100 354 719 293 151 . . . . . . . Hover 111 | . . . . . . . . . . . . . . . . . . 111 Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 48 | 120 90 100 105 105 105 120 120 105 105 105 105 160 160 160 160 170 170 48 Average Speed 132 | 120 109 106 109 110 108 120 120 109 107 117 142 160 160 160 167 170 170 101 Slowest Speed 255 | 120 120 240 200 240 120 120 120 245 240 120 160 160 160 160 255 170 170 240 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Potential Cave-ins 25 | . . . . . . . . 2 . . . . . . . . 7 16 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 45 | 2 57 52 40 10 72 59 70 56 19 51 57 90 68 16 36 2 87 14 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 3 | . . . . . . 1 1 . . 1 . . . . . . . . Known Exits Taken 13 | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . . Scrap Searched 14 | . . . . . 2 1 . 3 . 2 3 3 . . . . . . Spaces Dug 63 | . . 3 . 1 . 3 1 4 2 2 . . 3 3 6 . 12 23 Terrain Destroyed 490 | . 3 3 35 1 50 30 1 10 37 2 27 . 18 13 181 . 37 42 Melee 63 | . . 3 . 1 . 3 1 4 2 2 . . 3 3 6 . 12 23 Projectile 77 | . . . . . . . . . 2 . 7 . 4 10 39 . 7 8 AOE 350 | . 3 . 35 . 50 27 . 6 33 . 20 . 11 . 136 . 18 11 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res DSF Res Total 9964 | 5 277 770 576 340 584 506 101 446 885 349 610 1274 517 839 1040 44 196 605 Wait 1095 | . 10 80 157 18 38 47 1 67 78 51 108 30 20 134 171 . 18 67 Move 8007 | 5 234 582 364 289 519 438 99 354 728 292 469 1221 477 616 711 43 123 443 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 110 | . 8 17 7 5 3 5 . 3 14 1 4 8 . 12 15 . 3 5 Fast Attach 60 | . 4 6 5 3 . 1 . . 1 . . 2 . 9 15 . 2 12 Attach 57 | . . 5 2 4 1 . . 1 3 . 7 1 1 2 15 1 3 11 Detach 15 | . 1 1 . 1 . . . . . . . . . 1 4 . 3 4 Swap 94 | . 4 9 7 2 9 2 . 2 14 1 5 6 1 14 15 . 3 . Drop 124 | . 4 18 8 3 3 5 . 3 15 1 . 5 . 21 20 . 4 14 Fire 325 | . 12 46 26 13 11 5 . 12 29 1 17 . 15 26 67 . 25 20 Melee 71 | . . 6 . 2 . 3 1 4 3 2 . 1 3 4 7 . 12 23 Ram 6 | . . . . . . . . . . . . . . . . . . 6 Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 5 exits: *Mat x2 / Min / *Sto x2) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 8 exits: *Fac x4 / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x4 / Upp) -4/Factory -3/Research -3/DSF -2/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 7 | -11/Scrapyard | Entered Materials 162 | -10/Materials | Discovered new exit (range 9) 306 | -10/Materials | Build established: Mutant 307 | -10/Materials | Discovered new exit (range 15) 330 | -10/Materials | Entered another Materials area 330 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 733 | -9/Materials | Discovered new exit (range 4) 863 | -9/Materials | Discovered new exit (range 8) 1150 | -9/Materials | Discovered new exit (range 15) 1172 | -9/Materials | Identified exit to Mines 1172 | -9/Materials | Identified exit to Storage 1236 | -9/Materials | Entered another Materials area 1236 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1443 | -8/Materials | Repaired Imp. Sensor Array 1506 | -8/Materials | Repaired Hvy. EM Shotgun 1878 | -8/Materials | Discovered new exit (range 3) 1896 | -8/Materials | Entered Factory 1896 | -7/Factory | Evolved 2 slots: Utility x2 2027 | -7/Factory | Identified exit to Lower Caves 2091 | -7/Factory | Lost 3 parts (2n1u) 2196 | -7/Factory | Fabricated T-07 Excavator? 2296 | -7/Factory | Entered Lower Caves 2296 | -7/Lower Caves | Accompanied by 1 ally 2374 | -7/Lower Caves | Learned 8 Factory zone layouts 2593 | -7/Lower Caves | Build established: Skirmisher 2672 | -7/Lower Caves | Learned Factory emergency access door positions 2910 | -7/Lower Caves | Discovered new exit (range 15) 2940 | -7/Lower Caves | Identified exit to Lower Caves 2941 | -7/Lower Caves | Entered another Lower Caves area 2941 | -7/Lower Caves | Accompanied by 1 ally 3255 | -7/Lower Caves | Learned location of Extension (-6) 3419 | -7/Lower Caves | Found DCF Scrap (13 items) 3464 | -7/Lower Caves | Build established: Mutant 3536 | -7/Lower Caves | Discovered new exit (range 5) 3539 | -7/Lower Caves | Identified exit to Data Miner 3545 | -7/Lower Caves | Entered Data Miner 3545 | -7/Data Miner | Accompanied by 1 ally 3545 | -7/Data Miner | Discovered new exit (range 6) 3551 | -7/Data Miner | Identified exit to Proximity Caves 3568 | -7/Data Miner | Met Data Miner 3591 | -7/Data Miner | Learned location of Section 7 (-2) 3591 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3636 | -7/Data Miner | Received God Mode back door access code from Data Miner 3668 | -7/Data Miner | Entered Proximity Caves 3668 | -6/Proximity Caves | Accompanied by 1 ally 3710 | -6/Proximity Caves | Learned 8 Factory zone layouts 4108 | -6/Proximity Caves | Identified exit to Factory 4176 | -6/Proximity Caves | Entered Factory 4176 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4177 | -6/Factory | Identified exit to Factory 4425 | -6/Factory | Identified exit to Lower Caves 4425 | -6/Factory | Identified exit to Extension 4442 | -6/Factory | Repaired Arm. Huge Wheel 4488 | -6/Factory | Repaired Med. Treads 4498 | -6/Factory | Build established: Hacker-Gunner 4783 | -6/Factory | Discovered exit to Factory (range 6) 5081 | -6/Factory | Fabricated Adv. Plasma Cannon (x2) 5179 | -6/Factory | Entered Lower Caves 5377 | -6/Lower Caves | Encountered a Warlord checkpoint 5378 | -6/Lower Caves | Build established: Skirmisher 5382 | -6/Lower Caves | Learned location of Zion (-6) 5570 | -6/Lower Caves | Discovered new exit (range 15) 5583 | -6/Lower Caves | Identified exit to Lower Caves 5584 | -6/Lower Caves | Entered another Lower Caves area 5660 | -6/Lower Caves | Discovered exit to Factory (range 15) 5798 | -6/Lower Caves | Build established: Mutant 5931 | -6/Lower Caves | Lost 9 parts (1p3n2u3w) 6197 | -6/Lower Caves | Discovered new exit (range 9) 6211 | -6/Lower Caves | Encountered a Warlord checkpoint 6211 | -6/Lower Caves | Identified exit to Zion 6378 | -6/Lower Caves | Found DRS Beacon 6428 | -6/Lower Caves | Entered Zion 6446 | -6/Zion | Given the Hacking Drone Bay 6446 | -6/Zion | Found Prototype Device 6447 | -6/Zion | Identified Hacking Drone Bay 6472 | -6/Zion | Found CR-A16's Pointy Stick 6727 | -6/Zion | Gained Derelict followers 6894 | -6/Zion | Found Prototype Device 6895 | -6/Zion | Identified Phasing AFG 6941 | -6/Zion | Given A8's code to call for help 7332 | -6/Zion | Received a visual enhancement algorithm 7623 | -6/Zion | Met Imprinter 7652 | -6/Zion | Imprinted 7655 | -6/Zion | Declared Zion's savior 8315 | -6/Zion | Found Prototype Special Weapon 8316 | -6/Zion | Identified RU-N14's Throwing Claymores 8323 | -6/Zion | Found RU-N14's Throwing Claymores 8357 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 8389 | -6/Zion | Discovered new exit (range 12) 8407 | -6/Zion | Identified exit to Proximity Caves 8439 | -6/Zion | Entered Proximity Caves 8439 | -5/Proximity Caves | Accompanied by 10 allies 8997 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9276 | -5/Proximity Caves | Build established: Tank 9278 | -5/Proximity Caves | Entered Factory 9278 | -5/Factory | Accompanied by 4 allies 9278 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9279 | -5/Factory | Identified exit to Upper Caves 9646 | -5/Factory | Repaired Imp. Medium Armor Plating 9756 | -5/Factory | Build established: Mutant 9976 | -5/Factory | Spotted B-75 Beast 10003 | -5/Factory | Destroyed B-75 Beast 10019 | -5/Factory | Fabricated Adv. Cooling System? 10278 | -5/Factory | Retrieved Zion intel report: Main Access 10278 | -5/Factory | Identified exit to Factory 10279 | -5/Factory | Zion Light squad teleported in 10285 | -5/Factory | Build established: Tank 10315 | -5/Factory | Found Hvy. Reactive Plating 10389 | -5/Factory | Found Prototype Protection 10389 | -5/Factory | Identified Zio. Weapon Casing 10547 | -5/Factory | Entered another Factory area 10547 | -4/Factory | Accompanied by 2 allies 10547 | -4/Factory | Evolved 2 slots: Utility x2 10689 | -4/Factory | Zion Fire squad teleported in 10879 | -4/Factory | Build established: Gunner 11103 | -4/Factory | P-70 Sage assimilated allied F3-5QB(i) 11133 | -4/Factory | Lost 4 allies 11166 | -4/Factory | Lost 3 parts (2u1w) 11176 | -4/Factory | System corruption reached 10% 11297 | -4/Factory | First assault squad dispatched 11326 | -4/Factory | Zion Heavy squad teleported in 11418 | -4/Factory | Zion Infowar Resupply teleported in 11432 | -4/Factory | Found Prototype Processor 11448 | -4/Factory | Spotted B-86 Titan 11455 | -4/Factory | Allies destroyed B-86 Titan 11513 | -4/Factory | Identified Exp. Terrain Scan Processor 11585 | -4/Factory | P-70 Sage assimilated allied AV-TGW(A) 11655 | -4/Factory | Retrieved Zion intel report: Emergency Access 11665 | -4/Factory | Destroyed 7 combat bots 11744 | -4/Factory | Build established: Tank 11762 | -4/Factory | Retrieved Zion intel report: Trap Installations 11763 | -4/Factory | Zion Recon squad teleported in 11823 | -4/Factory | Incoming assault squad redirected 12077 | -4/Factory | Incoming assault squad redirected 12099 | -4/Factory | Terminal network hard line cut 12102 | -4/Factory | Discovered new exit (range 31) 12184 | -4/Factory | Identified exit to Research 12209 | -4/Factory | Entered Research 12209 | -3/Research | Evolved 2 slots: Utility x2 12214 | -3/Research | Identified exit to DSF 12284 | -3/Research | Entered DSF 12313 | -3/DSF | Additional patrols routed to DSF 12499 | -3/DSF | Sterilization system engaged 12511 | -3/DSF | Destroyed 9 combat bots 12519 | -3/DSF | Ambient heat levels rising (+10) 12534 | -3/DSF | Ambient heat levels rising (+10) 12549 | -3/DSF | Ambient heat levels rising (+10) 12563 | -3/DSF | Identified exit to Research 12564 | -3/DSF | Ambient heat levels rising (+10) 12579 | -3/DSF | Ambient heat levels rising (+10) 12594 | -3/DSF | Ambient heat levels rising (+10) 12609 | -3/DSF | Ambient heat levels rising (+10) 12620 | -3/DSF | Entered Research 12620 | -2/Research | Evolved 2 slots: Utility x2 12717 | -2/Research | Crushed by falling debris 12748 | -2/Research | Lost 3 parts (3u) 12815 | -2/Research | Build established: Mutant 12870 | -2/Research | First assault squad dispatched 12953 | -2/Research | Found Launcher Loader 13097 | -2/Research | System corruption reached 10% 13113 | -2/Research | Incoming assault squad redirected 13133 | -2/Research | Zion Heavy squad teleported in 13149 | -2/Research | Lost 10 parts (2p3n5u) 13200 | -2/Research | Incoming assault squad redirected 13237 | -2/Research | Spotted B-90 Cyclops 13254 | -2/Research | Core integrity fell below 50% 13292 | -2/Research | Core integrity fell below 20% 13296 | -2/Research | Lost 6 parts (1p4n1w) 13299 | -2/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 13251_ Triggered Blade Trap. 13251_ Massive razor-sharp blades shoot up from within the floor. 13251_ Adv. Target Analyzer severed. 13251_ Adv. Signal Interpreter severed. 13251_ Critical hit (Meltdown: +370). 13251_ P-80 Master resets P-80 Master, system corruption cleaned. 13252_ Triggered Blade Trap. 13252_ Massive razor-sharp blades shoot up from within the floor. 13254_ B-90 Cyclops activates siege mode. 13265_ Smartbomb Launcher destroyed. 13278_ System corrupted: Energy discharge (-26). 13294_ Triggered Alarm Trap. 13294_ An alarm sounds. 13294_ ALERT: Alarm triggered, dispatching investigation squad. 13295_ System corrupted: Heat flow error (+148). 13295_ Slammed into S-43 Plague. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????#########????????????????????????? | | ????????????????# ????????????????????????? | | ????????????????# ????????????????????????? | | ????????????????# ????????????????????????? | | ????????????????# ????????????????????????? | | ????????????????# ??? #??????????????????? | | ????????????????# """" #??????????????????? | | ????????????????# """" #??????????????????? | | ????????????????# """" #??????????????????? | | ????????????????? """" ???????????????????? | | ??????????????????? ?????????????????????? | | ????????????????????? ???????????????????????? | | ?????????????##########+##########???????????????? | | ?????????????# s @ #?????????????? | | ?????????????# ss s #?????????????? | | ?????????????# #?????????????? | | ?????????????# ss #?????????????? | | ?????????????# #############+####?????????????? | | ?????????????# p #??????????????????????????????? | | ############## #??????????????????????????????? | | +??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | ###############??????????????????????????????? | | # ! #???????????????????????????????? | | # #???????????????????????????????? | | # #???????????????????????????????? | | # """ #???????????????????????????????? | | + """ #???????????????????????????????? | | # """ #???????????????????????????????? | | # """ ###################?????????????? | | #= """ """ / #?????????????? | | # "Y ############## #?????????????? | | # """ #????????????# ##### #???????? | | # #????????????# #???????? | | # #????????????# #???????? | | " ########################### #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 161 Energy Generation 47 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 9 Armor Coverage 1200 Resistance: KI 40 Weapon Shielding 100 Weapon Cycling 30 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 4 Particle Charging 20 Offensive Hacking 20 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Proton Cannon | -7/Data Miner | Free Hyp. Gauss Cannon | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Adv. Cryofiber Web | -7/Data Miner | Free Adv. Field Recycling Unit | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Antigrav System | -6/Zion | Archive Imp. System Shield | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Railgun | -6/Zion | Archive Antimatter Reactor | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Imp. Thermal Generator | -6/Zion | Archive Imp. Cryofiber Web | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Drone Bay | -6/Zion | Archive Riot Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Slug Cannon | -6/Zion | Free Enh. Flamer | -6/Zion | Free Robot Schematics ------------------ M-28 Smith | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free T-07 Excavator | -6/Zion | Archive M-22 Extractor | -6/Zion | Archive X-82 Rainmaker | -6/Zion | Archive Fabricated ------------ T-07 Excavator | x2 | -7/Factory | Preloaded Adv. Plasma Cannon | x2 | -6/Factory Adv. Cooling System | x2 | -5/Factory Repaired ---------- Imp. Sensor Array | 27% | -8/Materials Hvy. EM Shotgun | 61% | -8/Materials Arm. Huge Wheel | 52% | -6/Factory Med. Treads | 36% | -6/Factory Imp. Medium Armor Plating | 31% | -5/Factory Studied --------- Grenade Launcher | -9/Materials | Hacked Wheel | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Power Maul | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Construction Begets Destruction DATA ERROR: Steam Global Achievement% Decoder Ring Ew, Corruption Fancy Inventory For Emergencies Only Heavy Suspicion Hot Goods I Have A Map? Immobile And Lovin' It Item+ Organ Harvest Overwhelming Physics Hates This One Trick There's More Where That Came From Thread The Needle Around The Corner We Love MA Window Shopping Challenges ------------ None Game ------ Seed ZhirovMyomerTelecube Manual? 0 Play Time 02:58:45 Cumulative 207.0 hours Start 2025.10.24 @ 19:15:39 End 2025.10.25 @ 14:43:53 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 125 Rogue 125 Adventurer 0 Explorer 0 Win Type - Total 8 Types 7/0/1/0/0/0/0/0/0/0 Lore% 35 Gallery% 56 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e4ef85d0-6ae4-4eab-85b5-0ee596c86651