Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.20 @ 13:57:22 Player: Waste Result: Destroyed by EQ-050 with Improved Matter Neutralizer Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (267) 1335 Value Destroyed (15389) 15389 Prototype IDs (53) 1060 Alien Tech Used (0) 0 Bonus (19153) 19153 TOTAL SCORE: 45837 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1478 Follower Combat Kills 1923 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Invited to Help at Command 2000 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Friendly Fire -48 Cogmind --------- Core Integrity 0/1600 Matter 272/300 Energy 21/100 System Corruption 37% Temperature Critical (582) Movement Walking (90) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Experimental Biometal Leg > --- UTILITY (13) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Potential Cannon Peak State ------------ > --- POWER ------------ Reinforced Fission Core Particle Reactor Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Huge Storage Unit Improved Targeting Computer Heavy Armor Plating Centrium Medium Armor Plating Wardrone Bay > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon Null Cannon > --- INVENTORY -------- Quantum Reactor Biometal Heavy Treads Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Experimental Energy Well Experimental Sensor Array Advanced Terrain Scanner Centrium Light Armor Plating Experimental Hardlight Generator Long-range Tractor Beam HERF Cannon Improved Potential Cannon Improved KE Penetrator Hypervelocity Multirail Heavy Hardcell Cannon Compact Linear Accelerator Micro-nuke Launcher [Rating: 245] Favorites ----------- Power Neutrino Core Engine Ion Engine Power Core Neutrino Core Reactor Vortex Chain Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Experimental Sensor Array Storage Huge Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Force Rifle Energy Gun Force Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Compact Linear Accelerator Launcher Heavy Rocket Launcher Impact Weapon Impact Mace Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Res Res Tes Acc Com Slots Evolved 18 | . . . . . 4 2 . . . . 2 2 . . . . 2 2 2 . 2 . Power 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 . Propulsion 4 | . . . . . 2 . . . . . . . . . . . . 2 . . . . Utility 11 | . . . . . 2 2 . . . . 2 1 . . . . 1 . 2 . 1 . Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Parts Attached 488 | 1 24 5 . 5 23 12 6 1 . 13 61 63 7 11 9 10 81 15 9 47 26 59 Power 24 | . 3 . . 1 2 1 . . . 1 3 1 . 1 . . 3 . . 3 2 3 Engine 8 | . 3 . . 1 1 1 . . . . 2 . . . . . . . . . . . Core 9 | . . . . . 1 . . . . 1 1 1 . 1 . . 2 . . 1 . 1 Reactor 7 | . . . . . . . . . . . . . . . . . 1 . . 2 2 2 Propulsion 68 | . 9 . . 3 7 2 . 1 . 2 8 8 2 1 1 . 12 2 4 . 1 5 Treads 60 | . 5 . . 3 7 2 . 1 . 2 8 8 2 1 1 . 12 2 4 . 1 1 Leg 7 | . 3 . . . . . . . . . . . . . . . . . . . . 4 Wheel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 278 | . 2 3 . 1 7 8 4 . . 7 40 34 4 7 5 9 53 10 4 33 19 28 Device 207 | . . 3 . . 2 2 3 . . 5 32 24 4 6 3 7 49 8 3 23 12 21 Storage 12 | . 1 . . 1 . 1 . . . . . 1 . . . . . . . 6 1 1 Processor 14 | . 1 . . . 2 1 . . . . 2 1 . . 1 . 1 . . . 4 1 Hackware 4 | . . . . . . 2 . . . . . 1 . . . 1 . . . . . . Protection 41 | . . . . . 3 2 1 . . 2 6 7 . 1 1 1 3 2 1 4 2 5 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 118 | 1 10 2 . . 7 1 2 . . 3 10 20 1 2 3 1 13 3 1 11 4 23 Energy Gun 12 | . . . . . 2 . . . . . 2 4 . . 1 . 3 . . . . . Energy Cannon 47 | . 8 . . . 2 . 1 . . 2 2 1 . 1 1 . 4 3 . 6 2 14 Ballistic Gun 23 | 1 2 2 . . 3 . . . . . 1 6 . . . . 1 . . 2 2 3 Ballistic Cannon 15 | . . . . . . . . . . . 3 . . 1 . . 2 . 1 3 . 5 Launcher 14 | . . . . . . 1 1 . . 1 2 3 1 . . 1 3 . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 7 | . . . . . . . . . . . . 6 . . 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 33 | . 1 1 . . 1 . . . . . 3 2 . . 1 1 4 . 2 9 . 8 Corrupted Parts 4 | . . . . . . . . . . . . . . . . . . . . . . 4 System Corruption 19 | . . . . . . . . . . . . . . . . . . . . . . 19 Parts Lost 76 | . . . . . 3 3 . . . 4 5 3 2 4 1 1 12 . . 5 4 29 Power 8 | . . . . . . . . . . 1 . . . 1 . . . . . 1 1 4 Propulsion 20 | . . . . . 1 2 . . . 1 2 1 2 . 1 . 2 . . . 1 7 Utility 36 | . . . . . 2 1 . . . 2 2 1 . 2 . 1 7 . . 4 2 12 Weapon 12 | . . . . . . . . . . . 1 1 . 1 . . 3 . . . . 6 Highest Loss Streak 16 | . . . . . 2 2 . . . 2 2 1 1 3 1 1 4 . . 3 4 16 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 88 99 100 100 99 99 100 100 100 96 95 99 99 98 97 96 77 70 84 79 85 57 Engine 3 | . 13 14 14 14 6 2 7 7 7 5 2 . . . . . . . . . . . Core 3 | . . . . . 2 4 . . . 1 3 4 5 4 5 5 8 . . 1 4 1 Reactor 1 | . . . . . . . . . . . . . . . . . . 4 4 3 7 9 Treads 21 | . 5 28 28 28 35 29 30 30 30 29 25 22 22 23 22 23 14 15 20 13 11 8 Device 14 | . . 13 14 14 14 5 6 7 7 6 13 11 17 21 16 13 15 22 29 28 26 17 Storage 6 | . 14 14 14 14 9 7 7 7 7 7 6 5 5 5 5 5 5 4 4 5 4 3 Processor 8 | . 7 . . . 8 15 15 15 15 7 12 11 11 11 8 5 5 4 4 2 14 6 Hackware 4 | . . . . . . 13 15 15 15 11 6 5 5 5 5 5 . . . . . . Protection 7 | . . . . . 3 3 . . . 6 8 16 11 5 13 17 9 9 8 10 4 1 Energy Gun 2 | . . . . . 4 . . . . . 4 4 5 5 4 5 5 2 . . . . Energy Cannon 5 | . 12 21 . . 2 . 7 7 7 8 3 . 5 2 4 5 4 4 12 7 4 5 Ballistic Gun 4 | . 14 6 28 28 11 14 6 . . . . 7 5 2 . . . . . . 4 1 Ballistic Cannon 1 | . . . . . . . . . . . 2 . . 4 . . 3 . . 4 3 . Launcher 1 | . . . . . . . . 7 7 5 . . . . . 4 1 . . . . . Naked Turns 6 | . . . . . . . . . . . . . . . . . . . . . . 6 Heaviest Build 250 | 10 53 54 52 92 100 98 97 97 97 116 120 134 128 130 135 152 187 184 186 199 195 250 Greatest Support 210 | 20 40 40 40 40 80 80 80 80 80 80 82 92 89 91 91 91 140 179 210 210 210 210 Greatest Overweight (x) 3 | . 3 1 1 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 Average Overweight (x) . | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 . . . . Largest Inventory Capacity 25 | 8 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 8 16 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 23 Most Carried 25 | 6 20 20 20 21 25 25 25 25 25 25 25 25 24 23 25 25 25 25 25 25 25 25 Average Carried 23 | 6 14 19 20 20 22 24 24 24 25 22 24 24 23 21 24 24 24 23 24 24 23 18 Final Capacity 25 | 8 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 6 19 20 20 21 24 25 25 25 25 22 25 24 23 22 25 25 22 23 25 23 24 2 Class Distribution -------------------- 21% | Scavenger-Mutant 14% | Scavenger-Tank 14% | Mutant 14% | Scavenger-Skirmisher 10% | Tank 6% | Skirmisher 5% | Scavenger-Gunner 5% | Hacker-Mutant 5% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Mutant | -5/Warlord Tank | -4/Proximity Caves Tank | -4/Factory Mutant | -3/Research Scavenger-Tank | -2/Research Tank | -2/Testing Scavenger-Gunner | -1/Access Scavenger-Gunner | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Res Res Tes Acc Com Matter Collected 9977 | 200 491 111 . 264 408 195 113 39 . 162 947 1876 163 241 . 162 1910 190 87 1093 624 701 Remotely 2812 | . . . . . . . . . . . . 254 . 101 . 60 468 . 87 1045 590 207 Salvage Created 12960 | . 544 309 . 227 1074 236 41 . . 335 1508 1818 138 194 . 120 1659 278 . 1263 2252 964 Parts 566 | . 50 10 . 22 58 16 3 . . 12 81 64 3 7 . 7 60 6 . 56 102 9 Haulers Intercepted 10 | . 2 . . . 4 1 . . . . . 2 . . . . . . . . 1 . Recyclers Shooed 13 | . 4 . . . 1 . . . . . 5 . . . . . 1 . . 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . 3 . . 8 . . 3 2 . 7 . . . . . . Prevented 4 | . . . . . . . . . . . . . . 2 . 2 . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Res Res Tes Acc Com Combat Hostiles Destroyed 213 | . 14 11 . 5 13 4 1 . . 7 27 26 2 5 . 4 35 2 . 24 22 11 Guns 86 | . 10 6 . 5 10 4 1 . . . 7 16 . 1 . . 8 . . . 18 . Cannons 85 | . 4 5 . . 2 . . . . 2 16 4 2 1 . 2 15 1 . 21 4 6 AOE 29 | . . . . . . . . . . 5 3 6 . 3 . 2 9 . . . . 1 Classes Destroyed 19 | . 4 2 . 3 2 . 1 . . 1 . 2 . . . 1 . . . 2 . 1 Worker 12 | . . . . 1 1 . . . . . 5 1 . . . . 2 . . . 1 1 Builder 14 | . . . . . 4 . . . . . 1 4 . . . . 2 . . 1 2 . Tunneler 2 | . . 1 . . . . . . . . 1 . . . . . . . . . . . Hauler 10 | . 2 . . . 4 1 . . . . . 2 . . . . . . . . 1 . Recycler 10 | . . . . 1 3 . . . . . 1 1 . . . . . 1 . 1 2 . Mechanic 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Drone 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Watcher 12 | . 1 . . . 4 1 . . . . 1 1 . . . . . . . 1 3 . Swarmer 23 | . 6 . . 3 4 . . . . . 6 . . . . . 4 . . . . . Grunt 79 | . 8 4 . . 4 3 . . . 5 6 12 1 3 . 2 13 . . 6 12 . Brawler 6 | . . . . . . . . . . 1 . 1 . 1 . . 2 . . . 1 . Duelist 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Sentry 25 | . . . . 2 3 . . . . 1 6 5 . . . . 1 2 . 3 2 . Hunter 12 | . . . . . 2 1 . . . . 2 . 1 . . . 4 . . . 2 . Programmer 45 | . . . . . . . 1 . . . 7 7 . 1 . 1 11 . . 12 5 . Enhanced Q-Series 10 | . . . . . . . . . . . . . . . . . . . . . . 10 Striker 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Assembled 7 | . . 7 . . . . . . . . . . . . . . . . . . . . Best Kill Streak 9 | . 4 3 . 3 8 4 1 . . 3 5 9 1 4 . 2 8 2 . 5 9 6 Combat Bots Only 9 | . 4 3 . 2 4 3 1 . . 3 3 4 1 4 . 2 6 1 . 5 9 6 Max Kills in Single Turn 6 | . 1 1 . 1 2 1 1 . . 2 3 6 1 1 . 1 3 1 . 1 3 1 Gunslinging 1 | . . . . . 1 . . . . . . 1 . . . . . . . . . . Exploded 3 | . . . . . . . . . . 2 2 2 . 1 . 1 3 . . . . 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Res Res Tes Acc Com Hostile Shots Fired 1874 | . 46 22 . 37 78 44 12 . . 60 211 151 21 19 16 16 404 10 1 248 167 311 Missed 512 | . 15 6 . 11 30 12 . . . 18 65 41 4 6 9 5 106 4 1 51 35 93 Damage Taken 28081 | . 326 278 . 292 578 519 182 . . 624 1748 2253 309 441 179 237 6779 134 . 3226 2370 7606 Core 2831 | . 62 100 . 8 52 17 32 . . 22 76 151 18 36 85 . 385 . . 181 70 1536 Absorbed by Shields 1562 | . . . . . . . . . . . . . . . . . . 51 . 911 340 260 Reduced by Siege Mode 1205 | . . . . . . . . . . . . . . . . . 159 . . 354 230 462 Ignored by Resistances 821 | . . . . . . . . . . . . . . . . . . 26 . 372 225 198 Regen/Repaired (Parts) 800 | . . . . . . . . . . . 23 . . . 247 . 530 . . . . . Core Remaining (%) 80 | 100 . . . 32 90 . . . . 89 91 . . . . 71 66 100 . 87 . . Volleys Fired 812 | . 44 23 . 20 62 23 5 . . 31 103 71 16 10 6 10 116 4 5 107 74 82 Largest 3 | . 2 2 . 2 2 2 2 . . 2 2 3 3 3 1 2 3 3 3 3 2 3 Hottest 370 | . 136 136 . 46 124 46 91 . . 158 170 203 203 218 90 170 239 300 300 280 240 370 Shots Fired 1524 | . 88 46 . 40 123 46 10 . . 36 168 198 34 19 6 14 247 12 7 205 84 141 Gun 690 | . 69 24 . 40 101 46 5 . . . 66 162 17 10 . 3 76 . . 7 57 7 Cannon 789 | . 19 22 . . 22 . 5 . . 32 99 24 17 5 6 3 158 12 7 198 27 133 Launcher 45 | . . . . . . . . . . 4 3 12 . 4 . 8 13 . . . . 1 Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 666 | . 69 24 . 40 50 46 5 . . . 58 109 9 7 . . 71 . . 92 57 29 Thermal 809 | . 19 22 . . 73 . 5 . . 32 107 73 25 8 6 6 163 12 7 113 27 111 Explosive 45 | . . . . . . . . . . 4 3 12 . 4 . 8 13 . . . . 1 Electromagnetic 4 | . . . . . . . . . . . . 4 . . . . . . . . . . Robot Hit Streak 31 | . 11 9 . 15 12 14 7 . . 10 20 27 7 11 . 5 26 11 12 18 30 31 Robot Miss Streak 6 | . 6 3 . 4 2 2 1 . . 1 4 5 3 2 . 2 4 . . 3 3 3 Penetration Max 1 | . . . . . . . . . . . 1 . . . . . . . . 1 1 1 Secondary Targets 4 | . . . . . 2 . . . . . . 2 . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . 1 . . . . . . . . . . Shots Hit Robots 997 | . 52 27 . 24 89 36 8 . . 19 96 138 17 14 . 6 142 9 1 145 68 106 Core Hits 498 | . 25 19 . 9 37 13 2 . . 14 51 72 5 12 . 8 76 7 1 54 66 27 Critical Kills 41 | . . . . . . . . . . . 2 3 . . . . 3 2 . 3 24 4 Critical Parts Destroyed 53 | . . . . . . . . . . . 1 3 . 1 . . . . . . 42 6 Critical Strikes 133 | . . . . . 5 . . . . . 9 7 . 1 . . 13 2 . 9 74 13 Burn 8 | . . . . . 5 . . . . . . . . . . . 3 . . . . . Meltdown 11 | . . . . . . . . . . . . . . . . . 2 2 . 3 . 4 Destroy 95 | . . . . . . . . . . . 3 7 . 1 . . 2 . . . 74 8 Blast 19 | . . . . . . . . . . . 6 . . . . . 6 . . 6 . 1 Melee Attacks 20 | . . . . . . . . . . . . 15 . . 5 . . . . . . . Impact 20 | . . . . . . . . . . . . 15 . . 5 . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 39400 | . 779 552 . 392 1568 485 162 5 . 810 3518 5886 453 925 . 685 6836 355 59 5840 1821 8269 Guns 10065 | . 535 218 . 387 1233 485 85 . . . 1188 3044 211 158 . 25 1411 . . 93 871 121 Cannons 21321 | . 229 331 . . 307 . 77 . . 338 1567 534 242 150 . 80 3174 353 35 5734 634 7536 Explosions 7670 | . . . . . . . . . . 472 674 2232 . 617 . 580 2167 . . . 316 612 Melee 70 | . . . . . . . . . . . . 70 . . . . . . . . . . Ramming 274 | . 15 3 . 5 28 . . 5 . . 89 6 . . . . 84 2 24 13 . . Kinetic 11413 | . 535 218 . 387 603 485 85 . . . 931 1944 115 88 . . 1591 . . 2534 871 1026 Thermal 20477 | . 229 331 . . 937 . 77 . . 338 1824 1526 338 220 . 105 2994 353 35 3293 634 7243 Explosive 6742 | . . . . . . . . . . 472 674 2232 . 617 . 580 2167 . . . . . Electromagnetic 424 | . . . . . . . . . . . . 108 . . . . . . . . 316 . Impact 70 | . . . . . . . . . . . . 70 . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 37 | . . . . . . . . . . . 4 8 8 9 9 2 19 . . 22 3 37 Average Corruption 7 | . . . . . . . . . . . 2 4 8 8 9 2 14 . . 12 1 11 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 28 | . . . . . . . . . . . . . . . . . . . 28 . . . Effects 381 | . . . . . . . . . . . 54 48 30 18 2 8 119 . . 49 7 46 Message Errors 102 | . . . . . . . . . . . 21 10 5 4 1 3 28 . . 9 5 16 Matter Fused 88 | . . . . . . . . . . . 11 17 9 7 . . 26 . . 13 1 4 Heat Flow Errors 33 | . . . . . . . . . . . 6 3 2 2 . 1 10 . . 4 1 4 Energy Discharges 36 | . . . . . . . . . . . 5 6 4 1 . 2 10 . . 5 . 3 Parts Rejected 6 | . . . . . . . . . . . . . . . . . 3 . . 2 . 1 Parts Fused 5 | . . . . . . . . . . . . . 1 . . . 3 . . . . 1 Data Loss (minor) 53 | . . . . . . . . . . . 8 7 2 2 1 . 21 . . 6 . 6 Data Loss (major) 13 | . . . . . . . . . . . 1 1 3 1 . . 1 . . 3 . 3 Misfires 13 | . . . . . . . . . . . . 2 3 . . 2 5 . . . . 1 Alerts 12 | . . . . . . . . . . . 2 1 . 1 . . 5 . . 2 . 1 Misdirections 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Weapon Failures 18 | . . . . . . . . . . . . 1 1 . . . 5 . . 5 . 6 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1552 | . . . . . . . . . . 20 236 266 . 43 . . 170 . . 322 83 412 Projectiles 1126 | . . . . . . . . . . 20 103 78 . 6 . . 157 . . 322 28 412 Explosions 386 | . . . . . . . . . . . 133 148 . 37 . . 13 . . . 55 . Melee 40 | . . . . . . . . . . . . 40 . . . . . . . . . . Knockbacks 48 | . . . . . . . . . . . 3 2 . . . . 10 . . 29 . 4 Impact 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Kinetic 46 | . . . . . . . . . . . 3 1 . . . . 10 . . 28 . 4 Secondary 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Self-Inflicted Damage 549 | . . . . . . . . . . 110 . . . 156 . 27 144 . . . 33 79 Shots 15 | . . . . . . . . . . 2 . . . 4 . 1 5 . . . 1 2 Rammed 34 | . 2 1 . 1 3 . . 1 . . 15 1 . . . . 7 1 1 1 . . Targets Rammed 43 | . 8 1 . 1 4 . . 1 . . 17 1 . . . . 7 1 1 1 . . Kicked 6 | . 6 . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . . . . 1 . . . . . 2 . . . . . . . . . . . Highest Temperature 577 | . 231 330 . 16 455 33 45 . . 276 241 303 236 161 206 230 404 282 132 414 50 577 Average Temperature 100 | . 59 118 . 10 69 19 23 . . 92 64 59 89 82 135 65 108 116 66 175 50 135 Received Heat Transfer 4064 | . 144 66 . 72 198 198 . . . 225 318 447 27 54 . 75 937 12 . 138 202 951 Effects 21 | . . . . . 4 . . . . . . 1 . . . . 6 . . 6 . 4 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 9 | . . . . . 1 . . . . . . 1 . . . . 4 . . 2 . 1 Interference 4 | . . . . . . . . . . . . . . . . . . . . 2 . 2 Matter Decay 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Damage (minor) 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . . Damage (major) 3 | . . . . . 3 . . . . . . . . . . . . . . . . . Siege Activations 31 | . . . . . . . . . . . . . . . . . 8 1 . 8 8 6 Total Turns 1174 | . . . . . . . . . . . . . . . . . 118 10 . 276 131 639 Longest Duration 527 | . . . . . . . . . . . . . . . . . 27 10 . 80 36 527 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 7 | . . . . . . . . . . . . 2 . . . . . . . 2 1 2 Impact Corruptions 5 | . . . . . . . . . . . . 2 . . . . 1 . 1 1 . . Robots Melted 14 | . . . . . 1 . . . . . 1 . . . . . 3 2 . 3 . 4 Combat Hostiles 13 | . . . . . 1 . . . . . 1 . . . . . 3 1 . 3 . 4 Parts Melted 56 | . . 1 . . 12 . 1 . . 1 8 7 . . . . 11 3 . 8 1 3 Heat Transferred 20780 | . 407 592 . . 2294 . 111 . . 594 2702 1961 407 259 . 111 4077 370 37 3145 444 3269 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Res Res Tes Acc Com Peak Influence 1768 | . 209 109 . 70 262 110 . . . . 628 917 . . . . 1768 1184 678 366 825 490 Initial 1100 | . . 4 . . . 13 . . . . . 298 . . . . 150 1100 666 121 219 432 Average 290 | . 52 41 . 27 108 37 . . . . 194 409 . . . . 544 1115 465 255 478 174 Maximum Alert Level 5 | . 1 . . . 1 . . . . . 2 3 . . . . 5 4 2 1 3 2 Low Security (%) 49 | 100 92 100 . 100 90 100 . . . . 66 7 . . . . 19 . . 31 . 73 Level 1 22 | . 7 . . . 9 . . . . . 11 47 . . . . 24 . 39 68 43 . Level 2 21 | . . . . . . . . . . . 21 32 . . . . 33 . 60 . 45 26 Level 3 2 | . . . . . . . . . . . . 11 . . . . 4 . . . 11 . Level 4 3 | . . . . . . . . . . . . . . . . . 12 100 . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . 4 . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 71 | . 2 . . . . 2 . . . . 12 11 . . . . 24 2 1 8 8 1 Investigation 4 | . . . . . . 1 . . . . 1 1 . . . . . . . 1 . . Extermination 25 | . . . . . . . . . . . 7 4 . . . . 8 1 . 3 2 . Reinforcement 19 | . 2 . . . . 1 . . . . 3 1 . . . . 5 . 1 3 2 1 Assault 9 | . . . . . . . . . . . . 2 . . . . 5 1 . . 1 . Garrison 14 | . . . . . . . . . . . 1 3 . . . . 6 . . 1 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . 1 . . . . . 2 . . . 1 . Haulers Reinforced 3 | . . . . . . . . . . . . 1 . . . . 1 . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Res Res Tes Acc Com Distress Signals 23 | . 3 . . . 1 1 . . . . 2 . . . . . . . 8 2 . 6 Communications Jammed 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Distress Signals 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Times Spotted 390 | . 27 11 . 5 22 9 1 . . 7 42 39 3 6 16 3 98 2 2 29 32 36 Peak Tracking Total 17 | . 5 2 . 3 4 3 1 . . 3 4 5 2 4 17 2 15 2 1 5 9 8 Tactical Retreats 13 | . 3 . . . . . . . . . 3 1 1 . . . 2 . . . 2 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Res Res Tes Acc Com Traps Triggered 11 | . 4 . . . 1 1 . . . . . 1 . . 1 . . 1 . 1 1 . Indirectly 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 18 | . . . . . . 1 . . . . . . . . 14 2 . . . . 1 . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Res Res Tes Acc Com Machines Disabled 35 | . 1 . . . . . . . . . 6 8 . . . . 11 . . 7 2 . Max in Single Turn 4 | . 1 . . . . . . . . . 4 2 . . . . 1 . . 1 1 . Garrison Access 5 | . . . . . 1 1 . . . . . 1 . . . . . . 2 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Res Res Tes Acc Com Machines Accessed 48 | . 5 . . . 8 3 . 1 3 . 8 5 . . 2 . 8 1 1 2 1 . Terminals 24 | . 5 . . . 6 1 . . . . 4 2 . . . . 4 1 . 1 . . Fabricators 6 | . . . . . . 1 . . . . 1 3 . . . . 1 . . . . . Repair Stations 4 | . . . . . . . . . . . 2 . . . . . 2 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . . . . . . . . . . . . . . 1 . . Garrison Access 6 | . . . . . 1 1 . . . . 1 . . . . . 1 . 1 . 1 . Total Hacks 121 | . 11 . . . 17 9 . 1 26 . 18 9 . . 5 . 17 1 1 5 1 . Successful 63 | . 5 . . . 7 3 . 1 26 . 7 4 . . 5 . 4 . 1 . . . Failed 57 | . 5 . . . 10 6 . . . . 11 5 . . . . 13 1 . 5 1 . Catastrophic 16 | . 2 . . . . 1 . . . . 3 4 . . . . 4 1 . . 1 . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Manual 38 | . 5 . . . 11 2 . . . . 5 3 . . 1 . 6 . . 5 . . Terminals 47 | . 11 . . . 12 2 . . . . 9 2 . . . . 8 1 . 2 . . Fabricators 13 | . . . . . . 2 . . . . 2 7 . . . . 2 . . . . . Repair Stations 9 | . . . . . . . . . . . 4 . . . . . 5 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . 4 . . . . . . . . . . . . . . 3 . . Garrison Access 13 | . . . . . 1 5 . . . . 3 . . . . . 2 . 1 . 1 . Terminal Hacks 39 | . 5 . . . 2 . . 1 26 . . . . . 5 . . . . . . . Record 6 | . . . . . . . . . 6 . . . . . . . . . . . . . Part Schematic 11 | . . . . . 1 . . . 10 . . . . . . . . . . . . . Robot Schematic 7 | . . . . . . . . . 7 . . . . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 8 | . 1 . . . . . . . 3 . . . . . 4 . . . . . . . Open Door 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 9 | . . . . . . 2 . . . . 2 4 . . . . 1 . . . . . Network Status 3 | . . . . . . . . . . . . 2 . . . . 1 . . . . . Load Schematic 3 | . . . . . . 1 . . . . 1 1 . . . . . . . . . . Build 3 | . . . . . . 1 . . . . 1 1 . . . . . . . . . . Repair Station Hacks 5 | . . . . . . . . . . . 3 . . . . . 2 . . . . . Scan Component 3 | . . . . . . . . . . . 2 . . . . . 1 . . . . . Repair 2 | . . . . . . . . . . . 1 . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 1 . . . . . . . . . . . . 1 . . . Seal Access 3 | . . . . . 1 1 . . . . . . . . . . . . 1 . . . Unauthorized Hacks 5 | . . . . . 2 . . . . . 2 . . . . . 1 . . . . . Terminals 5 | . . . . . 2 . . . . . 2 . . . . . 1 . . . . . Botnet 5 | . . . . . 2 . . . . . 2 . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 39 | . 5 . . . 6 3 . . . . 8 5 . . . . 8 1 . 2 1 . Full Trace Events 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 7 . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . . . . 2 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time 76 | . . . . . . . . . . . . 76 . . . . . . . . . . Total Robot Build Rating 10 | . . . . . . . . . . . . 10 . . . . . . . . . . Part Schematics Acquired 12 | . . . . . 2 . . . 10 . . . . . . . . . . . . . Parts Built 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time 186 | . . . . . . 17 . . . . 169 . . . . . . . . . . . Total Part Build Rating 7 | . . . . . . 1 . . . . 6 . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . 1 . . . . . 1 . . . . . Time 130 | . . . . . . . . . . . 108 . . . . . 22 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Res Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . 1 . 3 . . . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . 3 . . . Programmers 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Res Res Tes Acc Com Total Allies 5 | . . . . 3 . . . . . . . 2 . . . . . . . . . . Largest Group 3 | . . . . 3 3 . . . . . . 2 . . . . . . . . . . Highest-Rated Group 82 | . . . . 40 40 . . . . . . 82 . . . . . . . . . . Highest-Rated Ally 41 | . . . . 16 16 . . . . . . 41 . . . . . . . . . . Total Orders 24 | . . . . . . . . . . . . . . . . . 24 . . . . . RETURN 24 | . . . . . . . . . . . . . . . . . 24 . . . . . Ally Attacks 184 | . . . . . 28 . . . . . . 18 . . . . 132 . . . . 6 Total Damage 10139 | . . . . . 172 . . . . . . 650 . . . . 8279 . . . . 1038 Kills 46 | . . . . . . . . . . . . 4 . . . . 42 . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Allies Melted 5 | . . . . . . . . . . . . . . . 1 . . . . . . 4 Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Res Res Tes Acc Com Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 2 . . 1 1 . 2 . . . 1 . . . . . . . . Drone Launches 35 | . . . . . . . . . . . . . . . . . 34 . . . . 1 Drone Recoveries 32 | . . . . . . . . . . . . . . . . . 32 . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Res Res Tes Acc Com Turns Passed 28168 | 3 1450 909 108 994 1617 911 1198 693 202 1360 3633 2553 807 642 1241 1185 3553 277 1328 1436 941 1127 Spaces Moved 10235 | 1 713 343 46 382 564 322 422 285 85 529 1236 879 307 241 487 352 1199 94 565 640 336 207 Core 42 | . . . . . . . . . . . . . . . . . . . . . . 42 Treads 9586 | . 118 343 46 382 564 322 422 285 85 529 1236 879 307 241 487 352 1199 94 565 640 336 154 Legs 415 | 1 403 . . . . . . . . . . . . . . . . . . . . 11 Wheels 192 | . 192 . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 240 240 240 240 240 240 240 240 240 236 236 240 245 245 245 160 235 153 153 153 50 Average Speed 224 | 120 169 240 240 242 240 240 240 240 240 240 239 236 242 245 245 245 240 235 225 153 153 147 Slowest Speed 320 | 120 260 240 240 320 240 240 240 240 240 240 240 240 245 245 246 245 245 237 239 153 237 233 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 2 93 71 10 88 58 8 61 50 70 69 34 27 44 51 68 54 37 3 16 62 12 11 Regions Visited 22 Branch Regions 13 Pre-discovered Areas 4 | . . 1 . 1 . . 1 . 1 . . . . . . . . . . . . . Known Exits Taken 16 | . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . Scrap Searched 14 | . . 1 . 3 . . 2 3 . . . . 1 2 . 2 . . . . . . Spaces Dug 98 | . . . . . . . . . . 7 19 15 2 . 3 1 24 . 5 6 10 6 Terrain Destroyed 629 | . . . . . . . . . . 71 89 96 13 36 7 92 136 2 5 40 26 16 Melee 15 | . . . . . . . . . . . . 14 . . 1 . . . . . . . Projectile 224 | . . . . . . . . . . 14 38 15 13 . 6 1 59 2 5 40 15 16 AOE 379 | . . . . . . . . . . 57 51 67 . 36 . 91 77 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Res Res Tes Acc Com Total 13994 | 2 861 387 45 423 713 414 597 297 84 580 1710 1176 341 275 525 660 1662 142 617 913 672 898 Wait 2019 | 1 32 10 . 4 24 44 161 3 . 6 248 110 11 10 1 286 205 18 15 93 227 510 Move 10213 | . 712 342 45 381 563 321 421 284 84 528 1235 878 306 240 486 351 1198 93 564 639 335 207 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 151 | . 21 2 . 5 18 9 2 3 . 1 18 11 1 2 5 . 22 6 8 5 3 9 Fast Attach 108 | . 17 3 . . 6 2 . . . . 7 7 . 1 1 1 12 4 6 18 5 18 Attach 118 | . 4 . . 1 7 4 . 1 . 4 7 5 2 5 5 2 16 9 2 5 7 32 Detach 44 | . 2 . . . 2 . . . . . 2 1 . 2 3 2 5 . . 3 5 17 Swap 262 | 1 3 2 . 4 10 6 6 . . 9 47 51 5 5 3 7 53 2 1 24 14 9 Drop 204 | . 18 4 . 7 17 5 2 5 . 1 26 26 . . 10 1 28 5 15 18 2 14 Fire 812 | . 44 23 . 20 62 23 5 . . 31 103 71 16 10 6 10 116 4 5 107 74 82 Melee 20 | . . . . . . . . . . . . 15 . . 5 . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick 6 | . 6 . . . . . . . . . . . . . . . . . . . . . Crush 37 | . 2 1 . 1 4 . . 1 . . 17 1 . . . . 7 1 1 1 . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / [*Exi]) -10/Exiles -9/Mines -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -3/Research -2/Research (discovered 2 exits: *Acc / *Tes) -2/Testing -1/Access -1/Command (discovered 2 exits: Sur x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 27 | -10/Materials | Discovered new exit (range 6) 287 | -10/Materials | Discovered new exit (range 15) 314 | -10/Materials | Build established: Mutant 314 | -10/Materials | Central database locked down 507 | -10/Materials | Discovered new exit (range 3) 835 | -10/Materials | Discovered new exit (range 11) 1454 | -10/Materials | Entered Mines 1463 | -10/Mines | Met a Derelict bent on vengeance 1581 | -10/Mines | Discovered new exit (range 12) 1821 | -10/Mines | Discovered new exit (range 5) 1822 | -10/Mines | Assembled infested the area 1866 | -10/Mines | Learned location of Zion (-6) 2156 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2169 | -10/Mines | Core integrity fell below 50% 2175 | -10/Mines | Found Prototype Device 2175 | -10/Mines | Identified Exp. Sensor Array 2351 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2354 | -10/Mines | Discovered new exit (range 5) 2363 | -10/Mines | Entered Exiles 2423 | -10/Exiles | Met 8R-AWN 2440 | -10/Exiles | Discovered new exit (range 15) 2471 | -10/Exiles | Entered Mines 2851 | -9/Mines | Build established: Scavenger-Mutant 3123 | -9/Mines | Learned location of Storage (-8) 3179 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3231 | -9/Mines | Learned location of 1 exit from Materials 3299 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3416 | -9/Mines | Discovered new exit (range 15) 3465 | -9/Mines | Entered Materials 3465 | -8/Materials | Accompanied by 3 allies 3465 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3466 | -8/Materials | Identified exit to Storage 4304 | -8/Materials | Discovered new exit (range 9) 4395 | -8/Materials | Discovered exit to Storage (range 8) 5026 | -8/Materials | Discovered new exit (range 11) 5082 | -8/Materials | Entered Factory 5082 | -7/Factory | Evolved 2 slots: Utility x2 5299 | -7/Factory | Discovered new exit (range 6) 5308 | -7/Factory | Identified exit to Lower Caves 5504 | -7/Factory | Fabricated Huge Storage Unit (x1) 5932 | -7/Factory | Cargo convoy interrupted 5993 | -7/Factory | Entered Lower Caves 6105 | -7/Lower Caves | Encountered a Warlord checkpoint 7139 | -7/Lower Caves | Discovered new exit (range 8) 7156 | -7/Lower Caves | Identified exit to Lower Caves 7191 | -7/Lower Caves | Entered another Lower Caves area 7215 | -7/Lower Caves | Encountered a Warlord checkpoint 7231 | -7/Lower Caves | Discovered new exit (range 11) 7514 | -7/Lower Caves | Learned Factory terminal intel 7530 | -7/Lower Caves | Found Prototype Device 7747 | -7/Lower Caves | Discovered new exit (range 10) 7776 | -7/Lower Caves | Identified exit to Data Miner 7836 | -7/Lower Caves | Build established: Hacker-Mutant 7884 | -7/Lower Caves | Entered Data Miner 7884 | -7/Data Miner | Discovered new exit (range 6) 7930 | -7/Data Miner | Met Data Miner 7997 | -7/Data Miner | Learned location of Section 7 (-3) 7997 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8019 | -7/Data Miner | Received God Mode back door access code from Data Miner 8079 | -7/Data Miner | Identified exit to Proximity Caves 8086 | -7/Data Miner | Entered Proximity Caves 8888 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9177 | -6/Proximity Caves | Discovered new exit (range 13) 9208 | -6/Proximity Caves | Build established: Mutant 9268 | -6/Proximity Caves | Learned Factory trap positions 9443 | -6/Proximity Caves | Identified exit to Factory 9446 | -6/Proximity Caves | Entered Factory 9446 | -6/Factory | Evolved 2 slots: Utility x2 9447 | -6/Factory | Loaded intel: 97 trap records 9448 | -6/Factory | Loaded intel: 26 terminal locations 9764 | -6/Factory | Build established: Scavenger-Skirmisher 10402 | -6/Factory | Repaired Exp. Sensor Array? 10743 | -6/Factory | Fabricated Combat Drone Bay? 11171 | -6/Factory | Build established: Skirmisher 11221 | -6/Factory | Garrison activated, responded to threat 11628 | -6/Factory | Build established: Scavenger-Skirmisher 12999 | -6/Factory | Discovered new exit (range 20) 13046 | -6/Factory | Identified exit to Factory 13079 | -6/Factory | Entered another Factory area 13079 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 13659 | -5/Factory | Build established: Scavenger-Tank 14152 | -5/Factory | Fabricated H-66 Slayer? 14323 | -5/Factory | Discovered new exit (range 7) 14371 | -5/Factory | Identified exit to Factory 14588 | -5/Factory | Discovered exit to Factory (range 5) 14804 | -5/Factory | Build established: Scavenger-Assassin 15179 | -5/Factory | First assault squad dispatched 15377 | -5/Factory | Spotted B-75 Beast 15599 | -5/Factory | Discovered new exit (range 14) 15630 | -5/Factory | Identified exit to Upper Caves 15632 | -5/Factory | Entered Upper Caves 15960 | -5/Upper Caves | Build established: Scavenger-Skirmisher 16427 | -5/Upper Caves | Discovered new exit (range 5) 16435 | -5/Upper Caves | Identified exit to Upper Caves 16439 | -5/Upper Caves | Entered another Upper Caves area 16450 | -5/Upper Caves | Learned Factory garrison access intel 16501 | -5/Upper Caves | Lost 3 parts (1p2u) 17061 | -5/Upper Caves | Discovered new exit (range 8) 17075 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 17079 | -5/Upper Caves | Identified exit to Warlord 17081 | -5/Upper Caves | Entered Warlord 17166 | -5/Warlord | System corruption cleaned by Quarantine Array 17546 | -5/Warlord | Build established: Scavenger-Assassin 17552 | -5/Warlord | Found Prototype Device 17800 | -5/Warlord | Met Warlord 17812 | -5/Warlord | Warlord's base attacked by MAIN.C 17822 | -5/Warlord | Opened Warlord's prototype stash 17857 | -5/Warlord | Found Prototype Processor 17857 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 17870 | -5/Warlord | Found Prototype Hackware 17885 | -5/Warlord | Found Prototype Reactor 18130 | -5/Warlord | Lost 5 allies 18133 | -5/Warlord | Build established: Scavenger-Mutant 18162 | -5/Warlord | Warlord forces counterattacked 18244 | -5/Warlord | Opened side exit 18305 | -5/Warlord | Discovered new exit (range 9) 18312 | -5/Warlord | Spotted Striker 18316 | -5/Warlord | Spotted B-86 Titan 18318 | -5/Warlord | Spotted B-75 Beast 18319 | -5/Warlord | Identified exit to Proximity Caves 18322 | -5/Warlord | Entered Proximity Caves 18614 | -4/Proximity Caves | Identified System Mapper 18910 | -4/Proximity Caves | Spotter reported a threat 19126 | -4/Proximity Caves | Build established: Tank 19444 | -4/Proximity Caves | Discovered exit to Factory (range 14) 19507 | -4/Proximity Caves | Entered Factory 19507 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 19508 | -4/Factory | Loaded intel: 3 garrison access locations 19947 | -4/Factory | Build established: Skirmisher 20105 | -4/Factory | System corruption reached 10% 20606 | -4/Factory | Build established: Scavenger-Tank 20897 | -4/Factory | Repaired Hrd. Heavy Armor Plating 21207 | -4/Factory | Build established: Tank 21753 | -4/Factory | Build established: Skirmisher 22007 | -4/Factory | First assault squad dispatched 22208 | -4/Factory | Noticed a derelict Sapper rigging charges 22395 | -4/Factory | Garrison activated, responded to threat 22437 | -4/Factory | Identified Vortex Chain Reactor 22439 | -4/Factory | Identified Wardrone Bay 22742 | -4/Factory | Garrison activated, responded to threat 22751 | -4/Factory | Discovered new exit (range 14) 22791 | -4/Factory | Identified exit to Research 22914 | -4/Factory | High security lockdown imminent 22927 | -4/Factory | Spotted B-86 Titan 22947 | -4/Factory | Allies destroyed B-86 Titan 22994 | -4/Factory | High security lockdown engaged 23011 | -4/Factory | Build established: Gunner 23060 | -4/Factory | Entered Research 23060 | -3/Research | Evolved 2 slots: Propulsion x2 23085 | -3/Research | Lost 4 parts (2n2w) 23258 | -3/Research | Discovered new exit (range 9) 23295 | -3/Research | Identified exit to Research 23337 | -3/Research | First assault squad dispatched 23337 | -3/Research | Entered another Research area 23337 | -2/Research | Warlord forces began assault on 0b10 23337 | -2/Research | Evolved 2 slots: Utility x2 23398 | -2/Research | Discovered new exit (range 10) 23417 | -2/Research | Identified exit to Access 23447 | -2/Research | Research machine network offline 23582 | -2/Research | Build established: Scavenger-Tank 23646 | -2/Research | Met up with Warlord 23873 | -2/Research | Borebot progress halted 24124 | -2/Research | Borebot progress halted 24552 | -2/Research | Borebot progress halted 24580 | -2/Research | Warlord invited to help at Command 24616 | -2/Research | Discovered new exit (range 19) 24650 | -2/Research | Identified exit to Testing 24664 | -2/Research | Spotted Striker 24665 | -2/Research | Entered Testing 24815 | -2/Testing | Build established: Tank 24815 | -2/Testing | Garrison activated, responded to threat 24890 | -2/Testing | Found Prototype Device 24890 | -2/Testing | Identified Exp. Hardlight Generator 24940 | -2/Testing | Found Prototype Energy Cannon 24940 | -2/Testing | Identified Null Cannon 25031 | -2/Testing | Found Prototype Ballistic Gun 25031 | -2/Testing | Identified Hyp. Multirail 25106 | -2/Testing | Spotted Striker 25107 | -2/Testing | Spotted Striker 25111 | -2/Testing | Spotted Alpha 7 25121 | -2/Testing | Destroyed Striker 25136 | -2/Testing | Destroyed Striker 25182 | -2/Testing | Destroyed Alpha 7 25236 | -2/Testing | System corruption reached 10% 25272 | -2/Testing | Found Prototype Energy Cannon 25272 | -2/Testing | Identified Imp. Potential Cannon 25745 | -2/Testing | Lost 3 parts (1p2u) 25816 | -2/Testing | Build established: Scavenger-Tank 25993 | -2/Testing | Discovered exit to Access (range 10) 26101 | -2/Testing | Entered Access 26101 | -1/Access | Evolved 2 slots: Power x1, Utility x1 26422 | -1/Access | Build established: Scavenger-Gunner 26525 | -1/Access | Garrison activated, responded to threat 26560 | -1/Access | Destroyed 9 combat bots 26589 | -1/Access | Lost 4 parts (1p1n2u) 26888 | -1/Access | First assault squad dispatched 26923 | -1/Access | Discovered new exit (range 7) 26932 | -1/Access | Identified exit to Command 27042 | -1/Access | Entered Command 27174 | -1/Command | Spotted Combat Programmer 27282 | -1/Command | Met MAIN.C 27283 | -1/Command | 0b10 Conduit disabled 27330 | -1/Command | System corruption reached 10% 27333 | -1/Command | Destroyed MAIN.C Shell 27336 | -1/Command | MAIN.C activated Command garrisons 27337 | -1/Command | Surrendered to MAIN.C 27337 | -1/Command | Loaded intel: 64 machine locations 27337 | -1/Command | Loaded intel: 109 trap records 27337 | -1/Command | Identified exit to Surface 27337 | -1/Command | Discovered exit to Surface (range 85) 27337 | -1/Command | Discovered exit to Surface (range 42) 27363 | -1/Command | Lost 5 parts (2n3u) 27805 | -1/Command | MAIN.C activated Command garrisons 27844 | -1/Command | Unknown forces attacked Command 27844 | -1/Command | Spotted EQ-002 27844 | -1/Command | Spotted EQ-005 27844 | -1/Command | Spotted EQ-000 27844 | -1/Command | Spotted EQ-007 27844 | -1/Command | Spotted EQ-003 27844 | -1/Command | Spotted EQ-001 27844 | -1/Command | Spotted EQ-006 27858 | -1/Command | Destroyed EQ-000 27861 | -1/Command | Destroyed EQ-002 27866 | -1/Command | Spotted EQ-004 27866 | -1/Command | Destroyed EQ-005 27869 | -1/Command | Destroyed EQ-007 27876 | -1/Command | Destroyed EQ-006 27891 | -1/Command | Destroyed EQ-004 27900 | -1/Command | Lost 4 allies 27935 | -1/Command | Spotted EQ-022 27935 | -1/Command | Spotted EQ-019 27935 | -1/Command | Spotted EQ-020 27935 | -1/Command | Spotted EQ-021 27935 | -1/Command | Spotted EQ-018 27946 | -1/Command | Spotted EQ-037 27956 | -1/Command | Destroyed EQ-022 27963 | -1/Command | Destroyed EQ-037 27989 | -1/Command | Found Prototype Device 27989 | -1/Command | Identified Exp. Shock Absorption System 27999 | -1/Command | Spotted EQ-032 28027 | -1/Command | Destroyed EQ-032 28046 | -1/Command | Spotted EQ-026 28048 | -1/Command | Spotted EQ-029 28051 | -1/Command | Spotted EQ-039 28051 | -1/Command | Spotted EQ-038 28051 | -1/Command | Spotted EQ-056 28051 | -1/Command | Spotted EQ-041 28051 | -1/Command | Spotted EQ-040 28051 | -1/Command | Spotted EQ-042 28076 | -1/Command | Destroyed EQ-041 28086 | -1/Command | Core integrity fell below 50% 28093 | -1/Command | Lost 5 allies 28103 | -1/Command | Released all parts (8) 28105 | -1/Command | Core integrity fell below 20% 28131 | -1/Command | Lost 16 parts (3p2n8u3w) 28133 | -1/Command | System corruption reached 30% 28143 | -1/Command | Spotted EQ-054 28146 | -1/Command | Spotted EQ-057 28148 | -1/Command | Spotted EQ-049 28150 | -1/Command | Spotted EQ-050 28158 | -1/Command | Spotted EQ-062 28158 | -1/Command | Spotted EQ-061 28158 | -1/Command | Spotted EQ-060 28161 | -1/Command | Spotted EQ-073 28164 | -1/Command | Spotted EQ-045 28169 | -1/Command | Destroyed by EQ-050 with Improved Matter Neutralizer Last Messages --------------- 28164_ Slug penetrates EQ-061. 28164_ EQ-054 destroyed. 28164_ Slug penetrates EQ-062. 28164_ Slug penetrates EQ-049. 28165_ Executioner destroyed. 28165_ Slug penetrates EQ-049. 28165_ Penetrated by Slug. 28165_ Gamma Bomb intercepted. 28166_ Critical hit (Meltdown: +380). 28167_ The unstable cave ceiling collapses. 28167_ System corrupted: Imp. KE Penetrator jammed. 28167_ Slug penetrates EQ-049. 28167_ EQ-049 suffers critical hit (Destroy). 28167_ Slug penetrates Reinforced Barrier. 28168_ System corrupted: Imp. KE Penetrator rejected. 28168_ Centrium Medium Armor Plating destroyed. 28168_ EQ-073 shuts down. 28169_ Overheating: System interference. 28169_ Enh. Nova Cannon temporarily disabled. 28169_ Enh. Nova Cannon destroyed. Map ----- +----------------------------------------------------+ | ## #?????????????????????????????????#?#?#????? | | ## #?????????????#???????????????????#?#?#????? | | ## #?????????????????????????????????#?#?#????? | | ## #?????????????????????????????????#?#?#????? | | ## #?????????????????????????????????#?#?#????? | | + #?????????????????????????????????#?#?#????? | | ## #?????????????????????????????????#?#?#????? | | ## #??###########################????#?#?#????? | | ## #??#?????????????????????????#????#?#?#????? | | ### #??#?#######################?#????#?#?#????? | | ??# #??#?#""""" " " != ################# | | ??# #??#?#"" % #?#?????????????? | | ??# #??#?#""""" ################# | | ??# #??#?#"""" " " " % Q % | | ?## ##?#?#" =!= | | ?# !#?#?#"" !%[ | | ?# T" #?#?#" ] ################# | | ?# "" #?#?# [* Q %# #?????????????? | | ?# #?#?#!!!!! !!*################ | | ## #?#?# !%![ # #????#?#?#????? | | ### ##?#?# ! ! #?#????#?#?#????? | | #?# #?### 7!%= #?#????#?#?#????? | | #?# #?# # M ! % #?#????#?#?#????? | | ### #?# # % %#?#????#?#?#????? | | * ####% ]!! #?#????#?#?#????? | | = Q% %* @ ]!! %#?#????#?#?#????? | | =%*!!% QQ !Q!] #?#????#?#?#????? | | ! % %Q ! #?#????#?#?#????? | | """#%###"# #?#????#?#?#????? | | #??#???# # #?#????#?#?#????? | | #??????### " " #?#????#?#?#????? | | #??????#?#######################?#????#?#?#????? | | #??????#?????????????????????????#????#?#?#????? | | #??????###########################????#?#?#????? | | !#?????????????????????????????????????#?#?#????? | | #?????????????????????????????????????#?#?#????? | | #?????????????????????????????????????#?#?#????? | | #?????????????????????????????????????#?#?#????? | | ###?????????????????????????????????????#?#?#????? | | ????????????????????????????????????????#?#?#????? | | ????????????????????????????????????????#?#?#????? | | ????????????????????????????????????????#?#?#????? | | ????????????????????????????????????????#?#?#????? | | ????????????????????????????????????????#?#?#????? | | ????????????????????????????????????????#?#?#????? | | ????????????????????????????????????????#?#?#????? | | ######??????????????????????????????????#?#?#????? | | # #??????????????????????????????????#?#?#????? | | #??????????????????????????????????#?#?#????? | | #??????????????????????????????????#?#?#????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 185 Energy Generation 63 Energy Capacity 1300 Matter Stores 550 Matter Capacity 550 Sight Range 23 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 14 EM Shielding 4 Armor Coverage 2400 Resistance: KI 25 Resistance: EX 75 Phase Shifting 10 Evasion (%) 56 Targeting Accuracy 18 Recoil Reduction 6 Particle Charging 30 Offensive Hacking 32 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Huge Storage Unit | -8/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Weapon Shielding | -7/Data Miner | Free Shock Maul | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Adv. Trap Extractor | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Adv. Melee Analysis Suite | -7/Data Miner | Free Imp. Shock Absorption System | -7/Data Miner | Free Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Fabricated ------------ Huge Storage Unit | x1 | -7/Factory Combat Drone Bay | x1 | -6/Factory H-66 Slayer | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SalvageHelicalStabilizer Manual? 0 Play Time 03:01:07 Cumulative 232.7 hours Start 2024.05.19 @ 19:14:09 End 2024.05.20 @ 13:57:22 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 291 Rogue 291 Adventurer 0 Explorer 0 Win Type - Total 8 Types 4/1/0/1/1/0/0/1/0 Lore% 72 Gallery% 80 Achievement% 69 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 55b8609f-2369-4583-bf10-d7dbdece586f