Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.21 @ 23:46:05 Player: jumpy Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (170) 850 Value Destroyed (5277) 5277 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (825) 825 TOTAL SCORE: 11972 Bonus ------- High Alert Combat Kills 357 Follower Combat Kills 268 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 125/125 System Corruption 2% Temperature Cool (0) Movement Rolling (110) Ox2 Location -5/Factory Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Wheel > --- UTILITY (9) ------ Enhanced Optical Array Improved Signal Interpreter Advanced Signal Interpreter Improved Medium Armor Plating > --- WEAPON (3) ------- Heavy Laser Wave Gun Advanced Plasma Cannon > --- INVENTORY (5) ---- Light Fission Core Heavy Laser Phase Cannon Mass Driver Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Wheel Wheel Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Enhanced Optical Array Improved Signal Interpreter Transport Network Coupler Improved Targeting Computer Improved Targeting Computer Matter Filter Improved Medium Armor Plating > --- WEAPON ----------- Improved Heavy Laser Hypervelocity Gauss Rifle Heavy Flak Cannon > --- INVENTORY -------- Improved Ion Engine Deuterium Engine Wheel Compact Wheel Improved Light Armor Plating Heavy EM Shotgun Heavy EM Shotgun Gauss Cannon Long-range Missile Launcher Chainsword [Rating: 49] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Hover Unit Backup Propulsion I Utility Improved Targeting Computer Device Seismic Detector Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Improved Heavy Laser Energy Cannon Compact Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Slashing Weapon Chainsword Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac Was Fac Fac Slots Evolved 10 | . . 2 . 2 . . 2 2 . . 2 Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . . . 1 . . . 1 Utility 7 | . . 2 . 2 . . . 2 . . 1 Weapon 1 | . . . . . . . 1 . . . . Parts Attached 163 | 7 2 10 18 18 2 11 10 38 . 23 24 Power 25 | 1 1 1 3 1 . 1 1 6 . 5 5 Engine 20 | 1 1 1 2 1 . 1 1 6 . 5 1 Core 5 | . . . 1 . . . . . . . 4 Reactor . | . . . . . . . . . . . . Propulsion 42 | 2 1 2 4 5 . 2 3 7 . 7 9 Treads . | . . . . . . . . . . . . Leg 4 | 2 1 . 1 . . . . . . . . Wheel 36 | . . 2 3 5 . 2 3 7 . 5 9 Hover 2 | . . . . . . . . . . 2 . Flight . | . . . . . . . . . . . . Utility 35 | 2 . 3 3 6 1 3 3 6 . 5 3 Device 12 | 1 . 1 1 2 . 1 1 1 . 4 . Storage 4 | 1 . 1 . . . . 1 . . . 1 Processor 11 | . . 1 . 3 1 1 1 2 . 1 1 Hackware . | . . . . . . . . . . . . Protection 8 | . . . 2 1 . 1 . 3 . . 1 Artifact . | . . . . . . . . . . . . Weapon 61 | 2 . 4 8 6 1 5 3 19 . 6 7 Energy Gun 14 | 1 . 1 2 1 . . 1 5 . . 3 Energy Cannon 9 | . . . 3 . 1 . 1 2 . 1 1 Ballistic Gun 18 | 1 . 2 2 . . 2 1 4 . 3 3 Ballistic Cannon 11 | . . . . 3 . 3 . 5 . . . Launcher 6 | . . 1 1 2 . . . 2 . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . Piercing Weapon 2 | . . . . . . . . . . 2 . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 6 1 . . . 6 . 1 . Parts Lost 76 | . . 3 3 4 2 4 7 19 3 12 19 Power 8 | . . 1 . . . 1 1 1 . 1 3 Propulsion 28 | . . 1 1 2 . 2 2 6 1 4 9 Utility 20 | . . 1 2 2 1 . 2 5 2 2 3 Weapon 20 | . . . . . 1 1 2 7 . 5 4 Highest Loss Streak 9 | . . 2 2 2 1 4 7 5 3 5 9 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 84 | . 100 97 93 97 100 89 81 84 65 66 48 Engine 7 | . 14 10 9 8 9 5 6 5 4 5 2 Wheel 15 | . . 18 18 17 18 16 15 17 14 9 9 Device 4 | . 14 10 9 3 9 2 4 1 . 5 . Storage 8 | . 14 20 13 9 9 9 7 6 4 . . Processor 21 | . . 11 11 23 36 33 25 26 20 23 15 Protection 5 | . . . 7 15 . 4 2 5 4 . 2 Energy Gun 3 | . 14 11 3 . . . 2 4 . 5 4 Energy Cannon 3 | . . . 7 4 7 . 4 1 . 2 3 Ballistic Gun 5 | . 14 10 10 3 . 6 7 2 9 2 2 Ballistic Cannon 3 | . . . . 9 9 10 2 4 . . . Peak Build Rating 49 | 7 7 10 22 28 28 25 29 49 42 41 38 Average Rating 26 | 5 7 9 18 25 27 21 23 39 34 32 30 On Entrance 19 | . 7 7 9 22 21 25 24 29 42 13 35 Naked Turns . | . . . . . . . . . . . . Heaviest Build 81 | 14 14 36 45 55 40 42 74 81 69 30 28 Greatest Support 52 | 20 20 32 32 32 32 32 36 42 42 42 52 Greatest Overweight (x) 12 | 1 . 2 12 2 1 2 11 6 3 2 6 Average Overweight (x) 1 | . . . 1 1 1 . 1 1 . . 1 Largest Inventory Capacity 20 | 8 8 15 15 15 15 15 20 20 20 5 5 Average Capacity 14 | 7 8 14 15 15 15 15 17 20 16 5 5 Most Carried 15 | 4 8 7 13 15 11 10 10 14 12 5 5 Average Carried 8 | 2 6 4 10 13 10 8 7 9 10 4 3 Final Capacity 20 | 8 8 15 15 15 15 15 20 20 5 5 5 Final Carried 12 | 4 8 3 12 12 10 9 7 12 5 5 4 Class Distribution -------------------- 39% | Scavenger-Mutant 30% | Mutant 12% | Scavenger-Gunner 6% | Scavenger-Skirmisher 6% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac Was Fac Fac Matter Collected 3736 | 259 20 174 397 573 113 522 198 819 . 337 324 Remotely . | . . . . . . . . . . . . Salvage Created 6466 | 61 69 448 1430 1163 93 257 384 1393 . 519 649 Parts 345 | 9 6 27 73 61 7 17 24 58 . 29 34 Haulers Intercepted 7 | . . . 3 2 . . . 2 . . . Recyclers Shooed 10 | . . . 2 . . . . 1 . 2 5 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac Was Fac Fac Combat Hostiles Destroyed 111 | . 2 9 23 24 2 6 6 20 . 8 11 Melee 10 | . . . 1 . . . . . . 4 5 Guns 46 | . 2 7 16 3 . 4 2 7 . 3 2 Cannons 43 | . . . 5 14 2 2 4 11 . 1 4 AOE 11 | . . 2 1 7 . . . 1 . . . Classes Destroyed 16 | 1 1 4 5 3 . . 1 1 . . . Worker 16 | . . . 2 1 . 1 3 6 . 2 1 Builder 9 | . . . . 3 . 1 1 1 . 2 1 Tunneler 3 | 3 . . . . . . . . . . . Hauler 7 | . . . 3 2 . . . 2 . . . Recycler 12 | . . 2 4 2 . . 1 1 . 1 1 Mechanic 2 | . . . . 1 . . . . . . 1 Operator 2 | . . . . . . . . 2 . . . Watcher 8 | . . . 2 4 . 2 . . . . . Swarmer 28 | . . 4 5 3 . 3 2 . . 4 7 Grunt 40 | . 2 1 9 12 . 1 1 11 . . 3 Brawler 1 | . . 1 . . . . . . . . . Duelist 4 | . . . 1 2 . . 1 . . . . Protector 1 | . . . 1 . . . . . . . . Sentry 22 | . . 3 7 5 2 2 . 2 . 1 . Hunter 5 | . . . . 2 . . 1 1 . 1 . Programmer 10 | . . . . . . . 1 6 . 2 1 Best Kill Streak 10 | 3 2 5 5 10 2 4 3 4 . 6 6 Combat Bots Only 7 | . 2 3 5 7 2 3 3 3 . 5 5 Max Kills in Single Turn 4 | 1 1 2 1 4 1 1 2 2 . 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . 1 1 3 . . . 1 . . . Melee 1 | . . . 1 . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac Was Fac Fac Hostile Shots Fired 921 | . 13 44 89 115 24 48 61 175 3 167 182 Missed 284 | . 3 11 26 37 8 14 15 54 . 56 60 Damage Taken 10110 | . 110 492 701 1160 237 465 998 2165 149 1383 2250 Core 2502 | . 10 124 174 152 87 98 236 213 60 335 1013 Absorbed by Shields 121 | . . . 121 . . . . . . . . Regen/Repaired (Parts) 147 | . . . . 100 . . . . . 47 . Core Remaining (%) 58 | 100 96 . 25 . . 38 66 . . 28 . Volleys Fired 463 | 4 8 22 80 89 6 33 28 105 5 35 48 Largest 3 | 2 2 2 2 2 2 2 2 3 2 3 3 Hottest 248 | 70 70 70 113 113 138 96 91 143 61 125 248 Shots Fired 768 | 8 16 44 118 135 12 63 55 164 10 63 80 Gun 415 | 8 16 42 87 20 . 26 28 86 10 47 45 Cannon 332 | . . . 26 103 12 37 27 76 . 16 35 Launcher 21 | . . 2 5 12 . . . 2 . . . Special . | . . . . . . . . . . . . Kinetic 451 | 4 8 20 60 98 6 63 36 91 10 29 26 Thermal 283 | 4 8 22 52 25 6 . 19 59 . 34 54 Explosive 19 | . . 2 5 12 . . . . . . . Electromagnetic 15 | . . . 1 . . . . 14 . . . Robot Hit Streak 21 | 6 9 14 21 15 4 6 11 13 2 12 8 Robot Miss Streak 6 | . 1 3 2 6 3 4 2 4 2 3 3 Penetration Max 1 | . . . . . . . . . . 1 . Secondary Targets 1 | . . . . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . . . . . 1 . Shots Hit Robots 553 | 6 14 33 79 92 5 33 35 130 5 54 67 Core Hits 319 | 5 4 20 46 59 3 14 19 103 1 22 23 Critical Kills 3 | . . . 1 . . . . 2 . . . Critical Parts Destroyed 6 | . . 1 . . . . . 3 1 1 . Critical Strikes 34 | . 3 1 6 8 . 2 . 8 2 2 2 Burn 9 | . 3 . 5 . . . . 1 . . . Meltdown 1 | . . . . . . . . 1 . . . Destroy 9 | . . 1 1 . . . . 4 2 1 . Blast 12 | . . . . 8 . 2 . 2 . . . Impale 3 | . . . . . . . . . . 1 2 Melee Attacks 32 | . . . . . . . . 1 . 14 17 Impact . | . . . . . . . . . . . . Slashing 1 | . . . . . . . . 1 . . . Piercing 31 | . . . . . . . . . . 14 17 Sneak Attacks 7 | . . . . . . . . 1 . 4 2 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 13972 | 70 147 595 1712 3139 143 680 648 3581 78 1437 1742 Guns 5178 | 67 147 389 988 216 . 303 334 1266 78 725 665 Cannons 6031 | . . . 386 1983 136 377 314 1889 . 293 653 Explosions 1804 | . . 206 330 930 . . . 338 . . . Melee 908 | . . . . . . . . 66 . 419 423 Ramming 51 | 3 . . 8 10 7 . . 22 . . 1 Kinetic 6626 | 18 56 199 584 1735 82 680 464 1804 78 579 347 Thermal 4432 | 49 91 190 780 464 54 . 184 1210 . 439 971 Explosive 1683 | . . 133 330 930 . . . 290 . . . Electromagnetic 272 | . . 73 10 . . . . 189 . . . Impact . | . . . . . . . . . . . . Slashing 66 | . . . . . . . . 66 . . . Piercing 842 | . . . . . . . . . . 419 423 Highest Corruption 5 | . 5 . . . . 2 1 2 2 5 2 Average Corruption 2 | . 4 . . . . 2 1 1 2 3 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 34 | . . . . . . 4 3 7 3 15 2 Message Errors 3 | . . . . . . . . 2 . 1 . Matter Fused 8 | . . . . . . 2 1 . . 5 . Heat Flow Errors 4 | . . . . . . . . 2 . 1 1 Energy Discharges 7 | . . . . . . 2 2 1 1 1 . Parts Rejected 2 | . . . . . . . . . 2 . . Data Loss (minor) 6 | . . . . . . . . . . 5 1 Data Loss (major) 1 | . . . . . . . . 1 . . . Weapon Failures 3 | . . . . . . . . 1 . 2 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 615 | . . . 22 75 7 39 33 104 . 160 175 Projectiles 200 | . . . 7 57 7 39 33 14 . . 43 Explosions 123 | . . . 15 18 . . . 90 . . . Melee 292 | . . . . . . . . . . 160 132 Knockbacks 42 | . . . . 12 . 3 2 25 . . . Impact 1 | . . . . 1 . . . . . . . Kinetic 40 | . . . . 11 . 3 2 24 . . . Secondary 1 | . . . . . . . . 1 . . . Self-Inflicted Damage 469 | . . 105 24 30 3 . . 307 . . . Shots 11 | . . 4 1 1 . . . 5 . . . Rammed 8 | . . . 2 1 1 . . 3 . . 1 Targets Rammed 9 | 1 . . 2 1 1 . . 3 . . 1 Kicked 1 | 1 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 427 | 60 200 74 132 333 305 42 30 377 . 224 427 Average Temperature 78 | 25 104 26 42 95 119 17 10 93 . 37 139 Received Heat Transfer 2253 | . 60 114 300 441 189 171 90 576 . 84 228 Effects 9 | . . . . 5 1 . . 1 . . 2 Shutdowns 1 | . . . . . . . . . . . 1 Energy Bleed 3 | . . . . 2 1 . . . . . . Interference 3 | . . . . 3 . . . . . . . Matter Decay 1 | . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . 1 . . . Parts Melted 11 | . 2 . 3 . . . . 2 . 2 2 Heat Transferred 8106 | 148 481 496 1776 629 74 . 333 1739 . 962 1468 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac Was Fac Fac Peak Influence 828 | 15 59 425 576 828 674 631 298 485 149 214 183 Initial 538 | . 9 24 98 243 538 323 198 74 149 93 58 Average 257 | 4 35 225 327 475 598 444 185 183 143 95 105 Maximum Alert Level 3 | . . 2 2 3 2 2 1 2 . 1 . Low Security (%) 45 | 100 100 28 26 . . . 59 53 100 98 100 Level 1 29 | . . 63 36 37 . 24 40 37 . 1 . Level 2 24 | . . 7 37 55 100 75 . 9 . . . Level 3 . | . . . . 6 . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 30 | . 1 1 5 5 . . 1 8 . 3 6 Investigation 9 | . 1 . 2 2 . . . 3 . 1 . Extermination 5 | . . . . . . . . 3 . 1 1 Reinforcement 10 | . . 1 2 1 . . 1 2 . 1 2 Assault 2 | . . . 1 1 . . . . . . . Garrison 4 | . . . . 1 . . . . . . 3 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced 3 | . . . . . . . . 2 . 1 . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac Was Fac Fac Distress Signals 11 | . . 1 2 3 . 1 . 2 . . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 217 | . 2 23 35 47 8 14 10 35 6 9 28 Peak Tracking Total 9 | . 2 7 5 7 3 3 3 3 6 5 9 Tactical Retreats 12 | . . 1 . 3 . 3 1 1 . . 3 Traps | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac Was Fac Fac Traps Triggered 14 | . 4 . 2 1 . 1 2 1 . 2 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac Was Fac Fac Machines Disabled 30 | . . 3 6 6 . 2 . 12 . 1 . Max in Single Turn 6 | . . 3 1 1 . 1 . 6 . 1 . Garrison Access 1 | . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac Was Fac Fac Machines Accessed 33 | . 1 3 7 6 1 2 1 6 . 5 1 Terminals 23 | . 1 3 6 4 1 1 1 3 . 2 1 Fabricators 3 | . . . . . . . . 2 . 1 . Repair Stations 3 | . . . . 1 . . . . . 2 . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . . . . 1 . 1 . . . Garrison Access 2 | . . . 1 1 . . . . . . . Total Hacks 70 | . 1 5 11 18 3 3 1 16 . 11 1 Successful 26 | . . 2 3 8 1 2 . 5 . 5 . Failed 44 | . 1 3 8 10 2 1 1 11 . 6 1 Catastrophic 14 | . . 1 5 1 . . 1 3 . 2 1 Database Lockouts . | . . . . . . . . . . . . Manual 21 | . 1 3 4 5 . 1 1 3 . 3 . Terminals 36 | . 1 5 8 7 3 1 1 4 . 5 1 Fabricators 8 | . . . . . . . . 6 . 2 . Repair Stations 14 | . . . . 10 . . . . . 4 . Recycling Units . | . . . . . . . . . . . . Scanalyzers 8 | . . . . . . 2 . 6 . . . Garrison Access 4 | . . . 3 1 . . . . . . . Terminal Hacks 7 | . . 2 2 1 1 . . . . 1 . Record 1 | . . . . . . . . . . 1 . Prototype ID Bank 1 | . . 1 . . . . . . . . . Open Door 3 | . . . 2 . 1 . . . . . . Repair Station Index 1 | . . . . 1 . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . 3 . 1 . Network Status 1 | . . . . . . . . . . 1 . Load Schematic 2 | . . . . . . . . 2 . . . Build 1 | . . . . . . . . 1 . . . Repair Station Hacks 9 | . . . . 6 . . . . . 3 . Scan Component 5 | . . . . 4 . . . . . 1 . Repair 3 | . . . . 2 . . . . . 1 . Refit 1 | . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 4 | . . . . . . 2 . 2 . . . Insert Component 2 | . . . . . . 1 . 1 . . . Analyze 2 | . . . . . . 1 . 1 . . . Garrison Access Hacks 2 | . . . 1 1 . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . Hacking Detections 23 | . 1 3 4 3 1 . 1 6 . 3 1 Full Trace Events 7 | . . . 1 2 . . . 3 . 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 1 . 1 . . . Parts Built 1 | . . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . . Time 76 | . . . . . . . . 76 . . . Total Part Build Rating 5 | . . . . . . . . 5 . . . Parts Repaired 3 | . . . . 2 . . . . . 1 . Time 126 | . . . . 104 . . . . . 22 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . 1 . 1 . . . Part Schematics Acquired 2 | . . . . . . 1 . 1 . . . Parts Damaged 1 | . . . . . . 1 . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac Was Fac Fac Total Allies 12 | . . . 10 . 2 . . . . . . Largest Group 10 | . . . 10 . 2 2 . . . . . Highest-Rated Group 88 | . . . 88 . 51 51 . . . . . Highest-Rated Ally 31 | . . . 16 . 31 31 . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 77 | . . . 58 . 11 8 . . . . . Total Damage 918 | . . . 540 . 238 140 . . . . . Kills 10 | . . . 6 . 3 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . 1 . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac Was Fac Fac Turns Passed 8464 | 131 230 408 1463 1305 132 533 621 2113 100 799 629 Spaces Moved 5685 | 92 163 264 894 760 95 378 431 1475 103 681 349 Core 103 | 11 . . 11 . . . 5 . 47 19 10 Treads . | . . . . . . . . . . . . Legs 298 | 81 163 43 11 . . . . . . . . Wheels 4959 | . . 221 872 760 95 378 426 1475 56 337 339 Hover 325 | . . . . . . . . . . 325 . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 115 115 105 115 90 101 101 50 50 50 Average Speed 111 | 113 120 116 126 115 115 108 110 114 82 84 103 Slowest Speed 650 | 120 120 190 650 130 115 130 600 170 145 156 350 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 35 | 6 35 30 82 62 16 34 12 32 80 26 12 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 4 | . . . . 1 . 1 1 . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 202 | . . 17 29 54 . 16 . 71 . 2 13 Melee . | . . . . . . . . . . . . Projectile 65 | . . . 4 26 . 16 . 4 . 2 13 AOE 137 | . . 17 25 28 . . . 67 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac Was Fac Fac Total 6980 | 107 186 323 1110 1049 105 433 517 1733 107 811 499 Wait 493 | . 2 23 79 161 2 8 45 73 . 47 53 Move 5676 | 91 162 263 893 759 95 377 430 1475 102 680 349 Hop . | . . . . . . . . . . . . Pick Up 83 | 4 7 1 17 11 . 3 3 24 . 8 5 Fast Attach 63 | 7 . 1 5 4 . 3 5 9 . 13 16 Attach 50 | . . 5 1 5 2 3 5 18 . 6 5 Detach 1 | . . . . . . . . 1 . . . Swap 50 | . 2 4 12 9 . 5 . 11 . 4 3 Drop 51 | . 5 4 12 9 . 1 1 13 . 4 2 Fire 463 | 4 8 22 80 89 6 33 28 105 5 35 48 Melee 32 | . . . . . . . . 1 . 14 17 Ram 7 | . . . 2 1 . . . 3 . . 1 Kick 1 | 1 . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 8 | . . . 8 . . . . . . . . Rewire 2 | . . . 1 1 . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -8/Garrison -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 132 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 6) 362 | -10/Materials | Entered another Materials area 362 | -9/Materials | Evolved 2 slots: Utility x2 747 | -9/Materials | Discovered new exit (range 11) 770 | -9/Materials | Entered Storage 967 | -9/Storage | Core integrity fell below 50% 1283 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1548 | -9/Storage | Build established: Commander-Mutant 1615 | -9/Storage | Lost 3 allies 1970 | -9/Storage | First assault squad dispatched 2062 | -9/Storage | Lost 3 allies 2067 | -9/Storage | Build established: Mutant 2186 | -9/Storage | Discovered new exit (range 16) 2233 | -9/Storage | Entered Materials 2233 | -8/Materials | Evolved 2 slots: Utility x2 2620 | -8/Materials | Build established: Scavenger-Mutant 2676 | -8/Materials | Repaired Cld. Ion Engine 3147 | -8/Materials | Repaired Broken Imp. Signal Interpreter 3433 | -8/Materials | First assault squad dispatched 3457 | -8/Materials | Garrison activated, responded to threat 3500 | -8/Materials | Destroyed 7 combat bots 3536 | -8/Materials | Identified exit to Garrison 3538 | -8/Materials | Entered Garrison 3568 | -8/Garrison | Rescued a captive Derelict 3576 | -8/Garrison | Rescued a captive Derelict 3634 | -8/Garrison | Triggered checkpoint 3665 | -8/Garrison | Discovered new exit (range 5) 3669 | -8/Garrison | Identified exit to Materials 3670 | -8/Garrison | Entered Materials 3670 | -8/Materials | Accompanied by 2 allies 3878 | -8/Materials | Core integrity fell below 50% 3922 | -8/Materials | Lost 4 parts (1p2n1w) 4196 | -8/Materials | Discovered new exit (range 8) 4202 | -8/Materials | Identified exit to Factory 4203 | -8/Materials | Entered Factory 4203 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4348 | -7/Factory | Build established: Scavenger-Skirmisher 4479 | -7/Factory | Lost 7 parts (1p2n2u2w) 4818 | -7/Factory | Discovered new exit (range 5) 4822 | -7/Factory | Identified exit to Factory 4824 | -7/Factory | Entered another Factory area 4824 | -6/Factory | Evolved 2 slots: Utility x2 4949 | -6/Factory | Lost 3 parts (3w) 5198 | -6/Factory | Build established: Scavenger-Mutant 5347 | -6/Factory | Fabricated Com. Ion Cannon? 5530 | -6/Factory | Build established: Scavenger-Gunner 6285 | -6/Factory | Lost 5 parts (1p2n1u1w) 6560 | -6/Factory | Build established: Scavenger-Mutant 6727 | -6/Factory | Lost 3 parts (1u2w) 6937 | -6/Factory | Sucked down chute 6937 | -6/Factory | Entered Waste 6947 | -6/Waste | Spotted C-40 Crusher 6947 | -6/Waste | Spotted C-40 Crusher 6962 | -6/Waste | Spotted C-40 Crusher 6970 | -6/Waste | Spotted C-40 Crusher 6995 | -6/Waste | Spotted C-40 Crusher 7005 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7008 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7009 | -6/Waste | Spotted C-40 Crusher 7014 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7032 | -6/Waste | Discovered new exit (range 10) 7037 | -6/Waste | Identified exit to Factory 7037 | -6/Waste | Entered Factory 7045 | -6/Factory | Lost 3 parts (1n2u) 7374 | -6/Factory | Core integrity fell below 50% 7400 | -6/Factory | Lost 5 parts (1p3n1w) 7600 | -6/Factory | Lost 3 parts (1n1u1w) 7755 | -6/Factory | Discovered new exit (range 22) 7791 | -6/Factory | Repaired Kinecellerator 7804 | -6/Factory | Identified exit to Factory 7836 | -6/Factory | Entered another Factory area 7836 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7898 | -5/Factory | Core integrity fell below 50% 7919 | -5/Factory | Lost 7 parts (1p3n2u1w) 8099 | -5/Factory | Core integrity fell below 20% 8148 | -5/Factory | Lost 9 parts (1p4n1u3w) 8161 | -5/Factory | Garrison activated, responded to threat 8339 | -5/Factory | Spotted B-75 Beast 8465 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 08302_ G-50 Soldier destroyed. 08307_ Acquired Hvy. Laser. 08368_ Acquired Wave Gun. 08370_ Dropped Wave Gun. 08378_ System corrupted: Component data lost. 08412_ Acquired Mass Driver. 08421_ Acquired Unknown Storage. 08421_ Identified Sml. Matter Pod. 08423_ Dropped Sml. Matter Pod. 08426_ W-25 Informer sends out distress signal. 08437_ S-27 Virus destroyed. 08443_ Acquired 20 matter. 08445_ R-10 Processor collects Sml. Matter Pod. 08446_ K-01 Serf pushes U-05 Engineer. 08452_ System corrupted: Heat flow error (+252). 08452_ K-01 Serf pushes U-05 Engineer. 08458_ W-25 Informer sends out distress signal. 08462_ S-27 Virus destroyed. 08465_ Penetrated by Slug. 08465_ Construction Platform disabled. Map ----- +----------------------------------------------------+ | ?????????????????# "" """ #???????????????????? | | ?????????????????# ##################### | | ?????????????????# ## / | | ?????????????????# ! ## # | | ?????????????????######+####### # | | ?????????????######### + # | | ?????????????# # ###### # ###### | | ?????????????# + #????# # ###### | | ?????????????# # #????# # + | | ?????????????# !# #????# # ###### "" | | ?????????????# # #????# # #????# "" | | ?????????????# # #????# # #????# """ | | ?????????????# ; #????# # #????# """ | | ?????????????# =# #????# # #????# """ | | ?????????????######### ###??# # #?#### | | ???????????????????# #??# # ??#""#[ | | ???????????????????# #######+### ###T"#####+ | | ???????????????????# ^ | | ???????????????????# R ^ | | ???????????????????# w ^ | | ???????????????????# #################+##### | | ???????????????????# #?????????????? ??? | | ????# ???????????##u ##???####????? #?? | | ????# ####### #?? #??? #?? | | ????# sRs # """" #? """"" ### | | ????# = s @/ """ # """"" ""# | | ????# Y % # """" # """ ""# | | ????#[ t #??""" ]# ""# | | ????# #????" # """"" T# | | ????# #############?????? # """"" ""# | | ????# ????????????????????????""" ""# | | ????### ?????????????????????????? ""# | | ??????# ??????????????????????????? ?# | | ??????# ?????????????????????????????########?### | | ??????+ ?????????????????????????????????????????? | | ??????#??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 55 Targeting Accuracy 12 Target Analysis 5 Matter Filtering 30 Kinecelleration 30 Item Schematics ----------------- Com. Ion Cannon | -8/Materials | Scanalyzed Gauss Cannon | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Com. Ion Cannon | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RefineryMultinovaNanovents Manual? 0 Play Time 01:15:00 Cumulative 40.0 hours Start 2025.04.21 @ 22:30:16 End 2025.04.21 @ 23:46:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 127 Rogue 127 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 34 Achievement% 29 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2312e8c5-e130-41e9-9395-81381f6ab608