Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.21 @ 23:46:05

Player: jumpy

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (11)       2200
Robots Destroyed (170)     850
Value Destroyed (5277)     5277
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (825)                825
              TOTAL SCORE: 11972

 Bonus
-------
High Alert Combat Kills    357
Follower Combat Kills      268
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     125/125
System Corruption          2%
Temperature                Cool (0)
Movement                   Rolling (110) Ox2
Location                   -5/Factory

 Parts 
-------
>          --- POWER (1) --------
     Light Ion Engine
>          --- PROPULSION (4) ---
           Wheel
>          --- UTILITY (9) ------
  Enhanced Optical Array
  Improved Signal Interpreter
  Advanced Signal Interpreter
  Improved Medium Armor Plating
>          --- WEAPON (3) -------
     Heavy Laser
           Wave Gun
  Advanced Plasma Cannon
>          --- INVENTORY (5) ----
     Light Fission Core
     Heavy Laser
           Phase Cannon
           Mass Driver

 Peak State 
------------
>               --- POWER ------------
                Angular Momentum Engine
>               --- PROPULSION -------
                Wheel
                Wheel
        Compact Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
       Enhanced Optical Array
       Improved Signal Interpreter
                Transport Network Coupler
       Improved Targeting Computer
       Improved Targeting Computer
                Matter Filter
       Improved Medium Armor Plating
>               --- WEAPON -----------
       Improved Heavy Laser
  Hypervelocity Gauss Rifle
          Heavy Flak Cannon
>               --- INVENTORY --------
       Improved Ion Engine
                Deuterium Engine
                Wheel
        Compact Wheel
       Improved Light Armor Plating
          Heavy EM Shotgun
          Heavy EM Shotgun
                Gauss Cannon
     Long-range Missile Launcher
                Chainsword
[Rating: 49]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Backup Propulsion I
Utility                    Improved Targeting Computer
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Improved Heavy Laser
  Energy Cannon            Compact Ion Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Chainsword
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -9  -9  -8  -8  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Sto Mat Gar Mat Fac Fac Was Fac Fac 
Slots Evolved              10   | .   .   2   .   2   .   .   2   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   1   .   .   .   1   
  Utility                  7    | .   .   2   .   2   .   .   .   2   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             163  | 7   2   10  18  18  2   11  10  38  .   23  24  
  Power                    25   | 1   1   1   3   1   .   1   1   6   .   5   5   
    Engine                 20   | 1   1   1   2   1   .   1   1   6   .   5   1   
    Core                   5    | .   .   .   1   .   .   .   .   .   .   .   4   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               42   | 2   1   2   4   5   .   2   3   7   .   7   9   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    4    | 2   1   .   1   .   .   .   .   .   .   .   .   
    Wheel                  36   | .   .   2   3   5   .   2   3   7   .   5   9   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   2   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  35   | 2   .   3   3   6   1   3   3   6   .   5   3   
    Device                 12   | 1   .   1   1   2   .   1   1   1   .   4   .   
    Storage                4    | 1   .   1   .   .   .   .   1   .   .   .   1   
    Processor              11   | .   .   1   .   3   1   1   1   2   .   1   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             8    | .   .   .   2   1   .   1   .   3   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   61   | 2   .   4   8   6   1   5   3   19  .   6   7   
    Energy Gun             14   | 1   .   1   2   1   .   .   1   5   .   .   3   
    Energy Cannon          9    | .   .   .   3   .   1   .   1   2   .   1   1   
    Ballistic Gun          18   | 1   .   2   2   .   .   2   1   4   .   3   3   
    Ballistic Cannon       11   | .   .   .   .   3   .   3   .   5   .   .   .   
    Launcher               6    | .   .   1   1   2   .   .   .   2   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   2   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  14   | .   .   .   6   1   .   .   .   6   .   1   .   
Parts Lost                 76   | .   .   3   3   4   2   4   7   19  3   12  19  
  Power                    8    | .   .   1   .   .   .   1   1   1   .   1   3   
  Propulsion               28   | .   .   1   1   2   .   2   2   6   1   4   9   
  Utility                  20   | .   .   1   2   2   1   .   2   5   2   2   3   
  Weapon                   20   | .   .   .   .   .   1   1   2   7   .   5   4   
  Highest Loss Streak      9    | .   .   2   2   2   1   4   7   5   3   5   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   100 97  93  97  100 89  81  84  65  66  48  
  Engine                   7    | .   14  10  9   8   9   5   6   5   4   5   2   
  Wheel                    15   | .   .   18  18  17  18  16  15  17  14  9   9   
  Device                   4    | .   14  10  9   3   9   2   4   1   .   5   .   
  Storage                  8    | .   14  20  13  9   9   9   7   6   4   .   .   
  Processor                21   | .   .   11  11  23  36  33  25  26  20  23  15  
  Protection               5    | .   .   .   7   15  .   4   2   5   4   .   2   
  Energy Gun               3    | .   14  11  3   .   .   .   2   4   .   5   4   
  Energy Cannon            3    | .   .   .   7   4   7   .   4   1   .   2   3   
  Ballistic Gun            5    | .   14  10  10  3   .   6   7   2   9   2   2   
  Ballistic Cannon         3    | .   .   .   .   9   9   10  2   4   .   .   .   
Peak Build Rating          49   | 7   7   10  22  28  28  25  29  49  42  41  38  
  Average Rating           26   | 5   7   9   18  25  27  21  23  39  34  32  30  
  On Entrance              19   | .   7   7   9   22  21  25  24  29  42  13  35  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             81   | 14  14  36  45  55  40  42  74  81  69  30  28  
  Greatest Support         52   | 20  20  32  32  32  32  32  36  42  42  42  52  
  Greatest Overweight (x)  12   | 1   .   2   12  2   1   2   11  6   3   2   6   
  Average Overweight (x)   1    | .   .   .   1   1   1   .   1   1   .   .   1   
Largest Inventory Capacity 20   | 8   8   15  15  15  15  15  20  20  20  5   5   
  Average Capacity         14   | 7   8   14  15  15  15  15  17  20  16  5   5   
  Most Carried             15   | 4   8   7   13  15  11  10  10  14  12  5   5   
  Average Carried          8    | 2   6   4   10  13  10  8   7   9   10  4   3   
  Final Capacity           20   | 8   8   15  15  15  15  15  20  20  5   5   5   
  Final Carried            12   | 4   8   3   12  12  10  9   7   12  5   5   4   

 Class Distribution 
--------------------
 39% | Scavenger-Mutant
 30% | Mutant
 12% | Scavenger-Gunner
  6% | Scavenger-Skirmisher
  6% | Commander-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Mutant | -9/Storage
     Scavenger-Mutant | -8/Materials
 Scavenger-Skirmisher | -8/Garrison
     Scavenger-Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
     Scavenger-Mutant | -6/Factory
     Scavenger-Mutant | -6/Waste
     Scavenger-Mutant | -6/Factory
     Scavenger-Mutant | -5/Factory

 Resources                      | -11  -10  -9   -9   -8   -8   -8   -7   -6   -6   -6   -5   
-----------                Run  | Yrd  Mat  Mat  Sto  Mat  Gar  Mat  Fac  Fac  Was  Fac  Fac  
Matter Collected           3736 | 259  20   174  397  573  113  522  198  819  .    337  324  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6466 | 61   69   448  1430 1163 93   257  384  1393 .    519  649  
  Parts                    345  | 9    6    27   73   61   7    17   24   58   .    29   34   
Haulers Intercepted        7    | .    .    .    3    2    .    .    .    2    .    .    .    
Recyclers Shooed           10   | .    .    .    2    .    .    .    .    1    .    2    5    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -8  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Sto Mat Gar Mat Fac Fac Was Fac Fac 
Combat Hostiles Destroyed  111  | .   2   9   23  24  2   6   6   20  .   8   11  
  Melee                    10   | .   .   .   1   .   .   .   .   .   .   4   5   
  Guns                     46   | .   2   7   16  3   .   4   2   7   .   3   2   
  Cannons                  43   | .   .   .   5   14  2   2   4   11  .   1   4   
  AOE                      11   | .   .   2   1   7   .   .   .   1   .   .   .   
Classes Destroyed          16   | 1   1   4   5   3   .   .   1   1   .   .   .   
  Worker                   16   | .   .   .   2   1   .   1   3   6   .   2   1   
  Builder                  9    | .   .   .   .   3   .   1   1   1   .   2   1   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   .   .   3   2   .   .   .   2   .   .   .   
  Recycler                 12   | .   .   2   4   2   .   .   1   1   .   1   1   
  Mechanic                 2    | .   .   .   .   1   .   .   .   .   .   .   1   
  Operator                 2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Watcher                  8    | .   .   .   2   4   .   2   .   .   .   .   .   
  Swarmer                  28   | .   .   4   5   3   .   3   2   .   .   4   7   
  Grunt                    40   | .   2   1   9   12  .   1   1   11  .   .   3   
  Brawler                  1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Duelist                  4    | .   .   .   1   2   .   .   1   .   .   .   .   
  Protector                1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   22   | .   .   3   7   5   2   2   .   2   .   1   .   
  Hunter                   5    | .   .   .   .   2   .   .   1   1   .   1   .   
  Programmer               10   | .   .   .   .   .   .   .   1   6   .   2   1   
Best Kill Streak           10   | 3   2   5   5   10  2   4   3   4   .   6   6   
  Combat Bots Only         7    | .   2   3   5   7   2   3   3   3   .   5   5   
Max Kills in Single Turn   4    | 1   1   2   1   4   1   1   2   2   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   1   1   3   .   .   .   1   .   .   .   
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -8   -8   -7   -6   -6   -6   -5   
--------                   Run   | Yrd  Mat  Mat  Sto  Mat  Gar  Mat  Fac  Fac  Was  Fac  Fac  
Hostile Shots Fired        921   | .    13   44   89   115  24   48   61   175  3    167  182  
  Missed                   284   | .    3    11   26   37   8    14   15   54   .    56   60   
Damage Taken               10110 | .    110  492  701  1160 237  465  998  2165 149  1383 2250 
  Core                     2502  | .    10   124  174  152  87   98   236  213  60   335  1013 
  Absorbed by Shields      121   | .    .    .    121  .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   147   | .    .    .    .    100  .    .    .    .    .    47   .    
Core Remaining (%)         58    | 100  96   .    25   .    .    38   66   .    .    28   .    
Volleys Fired              463   | 4    8    22   80   89   6    33   28   105  5    35   48   
  Largest                  3     | 2    2    2    2    2    2    2    2    3    2    3    3    
  Hottest                  248   | 70   70   70   113  113  138  96   91   143  61   125  248  
Shots Fired                768   | 8    16   44   118  135  12   63   55   164  10   63   80   
  Gun                      415   | 8    16   42   87   20   .    26   28   86   10   47   45   
  Cannon                   332   | .    .    .    26   103  12   37   27   76   .    16   35   
  Launcher                 21    | .    .    2    5    12   .    .    .    2    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  451   | 4    8    20   60   98   6    63   36   91   10   29   26   
  Thermal                  283   | 4    8    22   52   25   6    .    19   59   .    34   54   
  Explosive                19    | .    .    2    5    12   .    .    .    .    .    .    .    
  Electromagnetic          15    | .    .    .    1    .    .    .    .    14   .    .    .    
  Robot Hit Streak         21    | 6    9    14   21   15   4    6    11   13   2    12   8    
  Robot Miss Streak        6     | .    1    3    2    6    3    4    2    4    2    3    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        1     | .    .    .    .    .    .    .    .    .    .    1    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    .    1    .    
Shots Hit Robots           553   | 6    14   33   79   92   5    33   35   130  5    54   67   
  Core Hits                319   | 5    4    20   46   59   3    14   19   103  1    22   23   
  Critical Kills           3     | .    .    .    1    .    .    .    .    2    .    .    .    
  Critical Parts Destroyed 6     | .    .    1    .    .    .    .    .    3    1    1    .    
  Critical Strikes         34    | .    3    1    6    8    .    2    .    8    2    2    2    
    Burn                   9     | .    3    .    5    .    .    .    .    1    .    .    .    
    Meltdown               1     | .    .    .    .    .    .    .    .    1    .    .    .    
    Destroy                9     | .    .    1    1    .    .    .    .    4    2    1    .    
    Blast                  12    | .    .    .    .    8    .    2    .    2    .    .    .    
    Impale                 3     | .    .    .    .    .    .    .    .    .    .    1    2    
Melee Attacks              32    | .    .    .    .    .    .    .    .    1    .    14   17   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1     | .    .    .    .    .    .    .    .    1    .    .    .    
  Piercing                 31    | .    .    .    .    .    .    .    .    .    .    14   17   
  Sneak Attacks            7     | .    .    .    .    .    .    .    .    1    .    4    2    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13972 | 70   147  595  1712 3139 143  680  648  3581 78   1437 1742 
  Guns                     5178  | 67   147  389  988  216  .    303  334  1266 78   725  665  
  Cannons                  6031  | .    .    .    386  1983 136  377  314  1889 .    293  653  
  Explosions               1804  | .    .    206  330  930  .    .    .    338  .    .    .    
  Melee                    908   | .    .    .    .    .    .    .    .    66   .    419  423  
  Ramming                  51    | 3    .    .    8    10   7    .    .    22   .    .    1    
  Kinetic                  6626  | 18   56   199  584  1735 82   680  464  1804 78   579  347  
  Thermal                  4432  | 49   91   190  780  464  54   .    184  1210 .    439  971  
  Explosive                1683  | .    .    133  330  930  .    .    .    290  .    .    .    
  Electromagnetic          272   | .    .    73   10   .    .    .    .    189  .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 66    | .    .    .    .    .    .    .    .    66   .    .    .    
  Piercing                 842   | .    .    .    .    .    .    .    .    .    .    419  423  
Highest Corruption         5     | .    5    .    .    .    .    2    1    2    2    5    2    
  Average Corruption       2     | .    4    .    .    .    .    2    1    1    2    3    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  34    | .    .    .    .    .    .    4    3    7    3    15   2    
    Message Errors         3     | .    .    .    .    .    .    .    .    2    .    1    .    
    Matter Fused           8     | .    .    .    .    .    .    2    1    .    .    5    .    
    Heat Flow Errors       4     | .    .    .    .    .    .    .    .    2    .    1    1    
    Energy Discharges      7     | .    .    .    .    .    .    2    2    1    1    1    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    2    .    .    
    Data Loss (minor)      6     | .    .    .    .    .    .    .    .    .    .    5    1    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    1    .    .    .    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    1    .    2    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            615   | .    .    .    22   75   7    39   33   104  .    160  175  
  Projectiles              200   | .    .    .    7    57   7    39   33   14   .    .    43   
  Explosions               123   | .    .    .    15   18   .    .    .    90   .    .    .    
  Melee                    292   | .    .    .    .    .    .    .    .    .    .    160  132  
Knockbacks                 42    | .    .    .    .    12   .    3    2    25   .    .    .    
  Impact                   1     | .    .    .    .    1    .    .    .    .    .    .    .    
  Kinetic                  40    | .    .    .    .    11   .    3    2    24   .    .    .    
  Secondary                1     | .    .    .    .    .    .    .    .    1    .    .    .    
Self-Inflicted Damage      469   | .    .    105  24   30   3    .    .    307  .    .    .    
  Shots                    11    | .    .    4    1    1    .    .    .    5    .    .    .    
  Rammed                   8     | .    .    .    2    1    1    .    .    3    .    .    1    
Targets Rammed             9     | 1    .    .    2    1    1    .    .    3    .    .    1    
  Kicked                   1     | 1    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        427   | 60   200  74   132  333  305  42   30   377  .    224  427  
  Average Temperature      78    | 25   104  26   42   95   119  17   10   93   .    37   139  
  Received Heat Transfer   2253  | .    60   114  300  441  189  171  90   576  .    84   228  
  Effects                  9     | .    .    .    .    5    1    .    .    1    .    .    2    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Bleed           3     | .    .    .    .    2    1    .    .    .    .    .    .    
    Interference           3     | .    .    .    .    3    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    1    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    1    .    .    .    
  Parts Melted             11    | .    2    .    3    .    .    .    .    2    .    2    2    
  Heat Transferred         8106  | 148  481  496  1776 629  74   .    333  1739 .    962  1468 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    2    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Sto Mat Gar Mat Fac Fac Was Fac Fac 
Peak Influence             828  | 15  59  425 576 828 674 631 298 485 149 214 183 
  Initial                  538  | .   9   24  98  243 538 323 198 74  149 93  58  
  Average                  257  | 4   35  225 327 475 598 444 185 183 143 95  105 
Maximum Alert Level        3    | .   .   2   2   3   2   2   1   2   .   1   .   
  Low Security (%)         45   | 100 100 28  26  .   .   .   59  53  100 98  100 
  Level 1                  29   | .   .   63  36  37  .   24  40  37  .   1   .   
  Level 2                  24   | .   .   7   37  55  100 75  .   9   .   .   .   
  Level 3                  .    | .   .   .   .   6   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          30   | .   1   1   5   5   .   .   1   8   .   3   6   
  Investigation            9    | .   1   .   2   2   .   .   .   3   .   1   .   
  Extermination            5    | .   .   .   .   .   .   .   .   3   .   1   1   
  Reinforcement            10   | .   .   1   2   1   .   .   1   2   .   1   2   
  Assault                  2    | .   .   .   1   1   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   1   .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         3    | .   .   .   .   .   .   .   .   2   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  -8  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Sto Mat Gar Mat Fac Fac Was Fac Fac 
Distress Signals           11   | .   .   1   2   3   .   1   .   2   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              217  | .   2   23  35  47  8   14  10  35  6   9   28  
  Peak Tracking Total      9    | .   2   7   5   7   3   3   3   3   6   5   9   
  Tactical Retreats        12   | .   .   1   .   3   .   3   1   1   .   .   3   

 Traps                          | -11 -10 -9  -9  -8  -8  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Sto Mat Gar Mat Fac Fac Was Fac Fac 
Traps Triggered            14   | .   4   .   2   1   .   1   2   1   .   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -8  -7  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Mat Sto Mat Gar Mat Fac Fac Was Fac Fac 
Machines Disabled          30   | .   .   3   6   6   .   2   .   12  .   1   .   
  Max in Single Turn       6    | .   .   3   1   1   .   1   .   6   .   1   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -8  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Sto Mat Gar Mat Fac Fac Was Fac Fac 
Machines Accessed          33   | .   1   3   7   6   1   2   1   6   .   5   1   
  Terminals                23   | .   1   3   6   4   1   1   1   3   .   2   1   
  Fabricators              3    | .   .   .   .   .   .   .   .   2   .   1   .   
  Repair Stations          3    | .   .   .   .   1   .   .   .   .   .   2   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   1   .   1   .   .   .   
  Garrison Access          2    | .   .   .   1   1   .   .   .   .   .   .   .   
Total Hacks                70   | .   1   5   11  18  3   3   1   16  .   11  1   
  Successful               26   | .   .   2   3   8   1   2   .   5   .   5   .   
  Failed                   44   | .   1   3   8   10  2   1   1   11  .   6   1   
    Catastrophic           14   | .   .   1   5   1   .   .   1   3   .   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   21   | .   1   3   4   5   .   1   1   3   .   3   .   
  Terminals                36   | .   1   5   8   7   3   1   1   4   .   5   1   
  Fabricators              8    | .   .   .   .   .   .   .   .   6   .   2   .   
  Repair Stations          14   | .   .   .   .   10  .   .   .   .   .   4   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   .   .   .   2   .   6   .   .   .   
  Garrison Access          4    | .   .   .   3   1   .   .   .   .   .   .   .   
Terminal Hacks             7    | .   .   2   2   1   1   .   .   .   .   1   .   
  Record                   1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   2   .   1   .   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   3   .   1   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       9    | .   .   .   .   6   .   .   .   .   .   3   .   
  Scan Component           5    | .   .   .   .   4   .   .   .   .   .   1   .   
  Repair                   3    | .   .   .   .   2   .   .   .   .   .   1   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   .   2   .   2   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   1   .   1   .   .   .   
  Analyze                  2    | .   .   .   .   .   .   1   .   1   .   .   .   
Garrison Access Hacks      2    | .   .   .   1   1   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   1   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   1   3   4   3   1   .   1   6   .   3   1   
  Full Trace Events        7    | .   .   .   1   2   .   .   .   3   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   1   .   1   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   76   | .   .   .   .   .   .   .   .   76  .   .   .   
  Total Part Build Rating  5    | .   .   .   .   .   .   .   .   5   .   .   .   
Parts Repaired             3    | .   .   .   .   2   .   .   .   .   .   1   .   
  Time                     126  | .   .   .   .   104 .   .   .   .   .   22  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   1   .   1   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   1   .   1   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   1   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -8  -7  -6  -6  -6  -5  
------------               Run  | Yrd Mat Mat Sto Mat Gar Mat Fac Fac Was Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -8  -7  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Mat Sto Mat Gar Mat Fac Fac Was Fac Fac 
Total Allies               12   | .   .   .   10  .   2   .   .   .   .   .   .   
  Largest Group            10   | .   .   .   10  .   2   2   .   .   .   .   .   
  Highest-Rated Group      88   | .   .   .   88  .   51  51  .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   16  .   31  31  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               77   | .   .   .   58  .   11  8   .   .   .   .   .   
  Total Damage             918  | .   .   .   540 .   238 140 .   .   .   .   .   
  Kills                    10   | .   .   .   6   .   3   1   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   1   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Sto Mat Gar Mat Fac Fac Was Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -8   -8   -7   -6   -6   -6   -5   
-------------              Run  | Yrd  Mat  Mat  Sto  Mat  Gar  Mat  Fac  Fac  Was  Fac  Fac  
Turns Passed               8464 | 131  230  408  1463 1305 132  533  621  2113 100  799  629  
Spaces Moved               5685 | 92   163  264  894  760  95   378  431  1475 103  681  349  
  Core                     103  | 11   .    .    11   .    .    .    5    .    47   19   10   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     298  | 81   163  43   11   .    .    .    .    .    .    .    .    
  Wheels                   4959 | .    .    221  872  760  95   378  426  1475 56   337  339  
  Hover                    325  | .    .    .    .    .    .    .    .    .    .    325  .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  115  115  105  115  90   101  101  50   50   50   
  Average Speed            111  | 113  120  116  126  115  115  108  110  114  82   84   103  
  Slowest Speed            650  | 120  120  190  650  130  115  130  600  170  145  156  350  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       35   | 6    35   30   82   62   16   34   12   32   80   26   12   
  Regions Visited          11
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    .    .    1    .    1    1    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          202  | .    .    17   29   54   .    16   .    71   .    2    13   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               65   | .    .    .    4    26   .    16   .    4    .    2    13   
  AOE                      137  | .    .    17   25   28   .    .    .    67   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -8   -8   -7   -6   -6   -6   -5   
---------                  Run  | Yrd  Mat  Mat  Sto  Mat  Gar  Mat  Fac  Fac  Was  Fac  Fac  
Total                      6980 | 107  186  323  1110 1049 105  433  517  1733 107  811  499  
  Wait                     493  | .    2    23   79   161  2    8    45   73   .    47   53   
  Move                     5676 | 91   162  263  893  759  95   377  430  1475 102  680  349  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  83   | 4    7    1    17   11   .    3    3    24   .    8    5    
  Fast Attach              63   | 7    .    1    5    4    .    3    5    9    .    13   16   
  Attach                   50   | .    .    5    1    5    2    3    5    18   .    6    5    
  Detach                   1    | .    .    .    .    .    .    .    .    1    .    .    .    
  Swap                     50   | .    2    4    12   9    .    5    .    11   .    4    3    
  Drop                     51   | .    5    4    12   9    .    1    1    13   .    4    2    
  Fire                     463  | 4    8    22   80   89   6    33   28   105  5    35   48   
  Melee                    32   | .    .    .    .    .    .    .    .    1    .    14   17   
  Ram                      7    | .    .    .    2    1    .    .    .    3    .    .    1    
  Kick                     1    | 1    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    8    .    .    .    .    .    .    .    .    
  Rewire                   2    | .    .    .    1    1    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage
-8/Materials
-8/Garrison
-8/Materials
-7/Factory
-6/Factory
-6/Waste
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
  132 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  356 | -10/Materials | Discovered new exit (range 6)
  362 | -10/Materials | Entered another Materials area
  362 | -9/Materials  | Evolved 2 slots: Utility x2
  747 | -9/Materials  | Discovered new exit (range 11)
  770 | -9/Materials  | Entered Storage
  967 | -9/Storage    | Core integrity fell below 50%
 1283 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 1548 | -9/Storage    | Build established: Commander-Mutant
 1615 | -9/Storage    | Lost 3 allies
 1970 | -9/Storage    | First assault squad dispatched
 2062 | -9/Storage    | Lost 3 allies
 2067 | -9/Storage    | Build established: Mutant
 2186 | -9/Storage    | Discovered new exit (range 16)
 2233 | -9/Storage    | Entered Materials
 2233 | -8/Materials  | Evolved 2 slots: Utility x2
 2620 | -8/Materials  | Build established: Scavenger-Mutant
 2676 | -8/Materials  | Repaired Cld. Ion Engine
 3147 | -8/Materials  | Repaired Broken Imp. Signal Interpreter
 3433 | -8/Materials  | First assault squad dispatched
 3457 | -8/Materials  | Garrison activated, responded to threat
 3500 | -8/Materials  | Destroyed 7 combat bots
 3536 | -8/Materials  | Identified exit to Garrison
 3538 | -8/Materials  | Entered Garrison
 3568 | -8/Garrison   | Rescued a captive Derelict
 3576 | -8/Garrison   | Rescued a captive Derelict
 3634 | -8/Garrison   | Triggered checkpoint
 3665 | -8/Garrison   | Discovered new exit (range 5)
 3669 | -8/Garrison   | Identified exit to Materials
 3670 | -8/Garrison   | Entered Materials
 3670 | -8/Materials  | Accompanied by 2 allies
 3878 | -8/Materials  | Core integrity fell below 50%
 3922 | -8/Materials  | Lost 4 parts (1p2n1w)
 4196 | -8/Materials  | Discovered new exit (range 8)
 4202 | -8/Materials  | Identified exit to Factory
 4203 | -8/Materials  | Entered Factory
 4203 | -7/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 4348 | -7/Factory    | Build established: Scavenger-Skirmisher
 4479 | -7/Factory    | Lost 7 parts (1p2n2u2w)
 4818 | -7/Factory    | Discovered new exit (range 5)
 4822 | -7/Factory    | Identified exit to Factory
 4824 | -7/Factory    | Entered another Factory area
 4824 | -6/Factory    | Evolved 2 slots: Utility x2
 4949 | -6/Factory    | Lost 3 parts (3w)
 5198 | -6/Factory    | Build established: Scavenger-Mutant
 5347 | -6/Factory    | Fabricated Com. Ion Cannon?
 5530 | -6/Factory    | Build established: Scavenger-Gunner
 6285 | -6/Factory    | Lost 5 parts (1p2n1u1w)
 6560 | -6/Factory    | Build established: Scavenger-Mutant
 6727 | -6/Factory    | Lost 3 parts (1u2w)
 6937 | -6/Factory    | Sucked down chute
 6937 | -6/Factory    | Entered Waste
 6947 | -6/Waste      | Spotted C-40 Crusher
 6947 | -6/Waste      | Spotted C-40 Crusher
 6962 | -6/Waste      | Spotted C-40 Crusher
 6970 | -6/Waste      | Spotted C-40 Crusher
 6995 | -6/Waste      | Spotted C-40 Crusher
 7005 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 7008 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 7009 | -6/Waste      | Spotted C-40 Crusher
 7014 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 7032 | -6/Waste      | Discovered new exit (range 10)
 7037 | -6/Waste      | Identified exit to Factory
 7037 | -6/Waste      | Entered Factory
 7045 | -6/Factory    | Lost 3 parts (1n2u)
 7374 | -6/Factory    | Core integrity fell below 50%
 7400 | -6/Factory    | Lost 5 parts (1p3n1w)
 7600 | -6/Factory    | Lost 3 parts (1n1u1w)
 7755 | -6/Factory    | Discovered new exit (range 22)
 7791 | -6/Factory    | Repaired Kinecellerator
 7804 | -6/Factory    | Identified exit to Factory
 7836 | -6/Factory    | Entered another Factory area
 7836 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 7898 | -5/Factory    | Core integrity fell below 50%
 7919 | -5/Factory    | Lost 7 parts (1p3n2u1w)
 8099 | -5/Factory    | Core integrity fell below 20%
 8148 | -5/Factory    | Lost 9 parts (1p4n1u3w)
 8161 | -5/Factory    | Garrison activated, responded to threat
 8339 | -5/Factory    | Spotted B-75 Beast
 8465 | -5/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
08302_ G-50 Soldier destroyed.
08307_ Acquired Hvy. Laser.
08368_ Acquired Wave Gun.
08370_ Dropped Wave Gun.
08378_ System corrupted: Component data lost.
08412_ Acquired Mass Driver.
08421_ Acquired Unknown Storage.
08421_ Identified Sml. Matter Pod.
08423_ Dropped Sml. Matter Pod.
08426_ W-25 Informer sends out distress signal.
08437_ S-27 Virus destroyed.
08443_ Acquired 20 matter.
08445_ R-10 Processor collects Sml. Matter Pod.
08446_ K-01 Serf pushes U-05 Engineer. <x8>
08452_ System corrupted: Heat flow error (+252).
08452_ K-01 Serf pushes U-05 Engineer. <x2>
08458_ W-25 Informer sends out distress signal.
08462_ S-27 Virus destroyed.
08465_ Penetrated by Slug.
08465_ Construction Platform disabled.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????#           ##################### |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          18
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             375
Evasion (%)                55
Targeting Accuracy         12
Target Analysis            5
Matter Filtering           30
Kinecelleration            30

 Item Schematics 
-----------------
 Com. Ion Cannon | -8/Materials | Scanalyzed
    Gauss Cannon | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Com. Ion Cannon | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RefineryMultinovaNanovents
  Manual?         0
Play Time         01:15:00
  Cumulative      40.0 hours
  Start           2025.04.21 @ 22:30:16
  End             2025.04.21 @ 23:46:05
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          127
  Rogue           127
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          34
Achievement%      29
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2312e8c5-e130-41e9-9395-81381f6ab608