Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.07 @ 22:07:02 Player: Flowthing Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (44) 220 Value Destroyed (834) 834 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2894 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 26/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Targeting Computer Heavy Missile Launcher Heavy Missile Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Sensor Array Signal Interpreter > --- WEAPON ----------- Heavy Missile Launcher Heavy Missile Launcher Remote Datajack Mining Laser > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Visual Processing Unit Sensor Array Signal Interpreter Targeting Computer Authchip [R/Combat] Authchip [Propulsion] Remote Datajack [Rating: 23] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Signal Interpreter Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher EMP Blaster Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 1 | . . . . 1 Weapon 2 | . . 2 . . Parts Attached 61 | 6 23 4 3 25 Power 8 | 1 2 1 . 4 Engine 7 | 1 2 1 . 3 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 10 | 2 5 . 1 2 Treads . | . . . . . Leg 6 | 2 2 . 1 1 Wheel . | . . . . . Hover . | . . . . . Flight 4 | . 3 . . 1 Utility 16 | 1 13 . . 2 Device 4 | . 2 . . 2 Storage 10 | 1 9 . . . Processor 2 | . 2 . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 27 | 2 3 3 2 17 Energy Gun 2 | 1 . . . 1 Energy Cannon 3 | . . . . 3 Ballistic Gun 5 | 1 3 1 . . Ballistic Cannon 4 | . . . . 4 Launcher 9 | . . 2 1 6 Special Weapon 4 | . . . 1 3 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 19 | . 6 1 4 8 Power 3 | . 1 . . 2 Propulsion 6 | . 2 . 1 3 Utility 1 | . 1 . . . Weapon 9 | . 2 1 3 3 Highest Loss Streak 5 | . 5 1 3 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 75 | . 92 89 71 45 Engine 10 | . 12 11 11 5 Leg 19 | . 22 22 21 9 Device 1 | . 1 . . 6 Storage 11 | . 16 11 11 6 Processor 9 | . 8 11 11 6 Energy Gun 2 | . 8 . . . Ballistic Gun 13 | . 18 31 5 . Launcher 2 | . . 2 4 2 Special Weapon 2 | . . . 6 4 Naked Turns 71 | . . . . 71 Heaviest Build 64 | 12 47 58 58 64 Greatest Support 20 | 20 20 20 20 20 Greatest Overweight (x) 18 | 3 15 2 2 18 Average Overweight (x) 1 | . 1 2 2 1 Largest Inventory Capacity 25 | 8 25 20 20 20 Average Capacity 17 | 7 15 20 20 15 Most Carried 20 | 2 8 11 12 20 Average Carried 8 | 1 5 7 10 12 Final Capacity 20 | 8 20 20 20 5 Final Carried 10 | 2 7 10 10 4 Class Distribution -------------------- 47% | Scavenger-Mutant 37% | Mutant 14% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 911 | 245 306 113 116 131 Remotely . | . . . . . Salvage Created 1054 | . 320 253 75 406 Parts 77 | . 33 18 . 26 Haulers Intercepted 3 | . 1 1 . 1 Recyclers Shooed 3 | . 1 1 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 30 | . 11 4 4 11 Guns 18 | . 11 3 3 1 Cannons 3 | . . . . 3 AOE 9 | . . 1 1 7 Classes Destroyed 9 | . 5 1 1 2 Worker 5 | . . . . 5 Builder 5 | . 1 . . 4 Tunneler 1 | . . . . 1 Hauler 3 | . 1 1 . 1 Watcher 4 | . 2 1 . 1 Swarmer 13 | . 9 . . 4 Grunt 11 | . 2 2 . 7 Sentry 2 | . . 2 . . Assembled 4 | . . . 4 . Best Kill Streak 12 | . 4 2 1 12 Combat Bots Only 5 | . 3 1 1 5 Max Kills in Single Turn 4 | . 1 2 1 4 Gunslinging . | . . . . . Exploded 3 | . . 1 1 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 2898 | . 842 145 394 1517 Core 864 | . 222 32 58 552 Absorbed by Shields . | . . . . . Core Remaining (%) 62 | 100 11 . 77 . Volleys Fired 125 | . 44 19 24 38 Largest 4 | . 2 4 2 2 Hottest 106 | . 60 106 40 102 Shots Fired 213 | . 84 56 32 41 Gun 172 | . 84 52 29 7 Cannon 24 | . . . . 24 Launcher 17 | . . 4 3 10 Special . | . . . . . Kinetic 156 | . 64 52 29 11 Thermal 20 | . 20 . . . Explosive 10 | . . . . 10 Electromagnetic 27 | . . 4 3 20 Robot Hit Streak 12 | . 12 10 4 6 Robot Miss Streak 3 | . 2 3 2 2 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 129 | . 52 31 19 27 Core Hits 78 | . 22 15 9 32 Critical Kills 1 | . . 1 . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . 1 . 1 Destroy 1 | . . 1 . . Blast 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3279 | . 543 441 191 2104 Guns 1180 | . 543 339 156 142 Cannons 397 | . . . . 397 Explosions 1702 | . . 102 35 1565 Melee . | . . . . . Ramming . | . . . . . Kinetic 1070 | . 412 339 156 163 Thermal 131 | . 131 . . . Explosive 1565 | . . . . 1565 Electromagnetic 513 | . . 102 35 376 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 57 | . . . . 57 Projectiles 25 | . . . . 25 Explosions 32 | . . . . 32 Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact . | . . . . . Kinetic 1 | . . . . 1 Secondary . | . . . . . Self-Inflicted Damage 53 | . . . 8 45 Shots 5 | . . . 2 3 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 84 | . 40 84 18 75 Average Temperature 22 | . 17 19 17 28 Received Heat Transfer 816 | . 24 69 120 603 Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles . | . . . . . Parts Fried 3 | . . . . 3 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 300 | . 300 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 334 | . 141 212 82 334 Initial 82 | . . 59 82 . Average 73 | . 65 109 37 117 Maximum Alert Level 1 | . . 1 . 1 Low Security (%) 93 | 100 100 98 100 70 Level 1 6 | . . 1 . 29 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . . 1 . 4 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 4 | . . 1 . 3 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 5 | . 1 2 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 52 | . 16 6 6 24 Peak Tracking Total 9 | . 4 4 2 9 Tactical Retreats 7 | . 1 . 2 4 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 4 | . . 1 . 3 Max in Single Turn 1 | . . 1 . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 2 | . . 2 . . Terminals 2 | . . 2 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 7 | . . 7 . . Successful 5 | . . 5 . . Failed 2 | . . 2 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 7 | . . 7 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . . 5 . . Record 3 | . . 3 . . Locate Traps 1 | . . 1 . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . 2 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 2306 | 108 721 382 593 502 Spaces Moved 956 | 68 298 123 207 260 Core 201 | 18 4 . . 179 Treads . | . . . . . Legs 700 | 50 239 123 207 81 Wheels . | . . . . . Hover . | . . . . . Flight 55 | . 55 . . . Fastest Speed 37 | 50 37 260 260 50 Average Speed 194 | 131 180 260 260 144 Slowest Speed 950 | 200 800 260 260 950 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 4 30 15 50 33 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 131 | . . 1 . 130 Melee . | . . . . . Projectile 3 | . . . . 3 AOE 128 | . . 1 . 127 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 1219 | 84 405 150 235 345 Wait 26 | 9 17 . . . Move 952 | 67 297 122 206 260 Hop . | . . . . . Pick Up 19 | 2 6 5 1 5 Fast Attach 29 | 6 14 . . 9 Attach 22 | . 3 3 2 14 Detach 22 | . 6 . 1 15 Swap 10 | . 6 1 1 2 Drop 14 | . 12 . . 2 Fire 125 | . 44 19 24 38 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 109 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 551 | -10/Materials | Core integrity fell below 50% 588 | -10/Materials | Lost 5 parts (1p2n2w) 597 | -10/Materials | Core integrity fell below 20% 769 | -10/Materials | Discovered new exit (range 5) 825 | -10/Materials | Identified exit to Materials 830 | -10/Materials | Entered another Materials area 830 | -9/Materials | Evolved 2 slots: Weapon x2 1126 | -9/Materials | Discovered new exit (range 7) 1135 | -9/Materials | Build established: Scavenger-Gunner 1194 | -9/Materials | Identified exit to Mines 1212 | -9/Materials | Entered Mines 1213 | -9/Mines | Assembled infested the area 1244 | -9/Mines | Learned Materials emergency access door positions 1415 | -9/Mines | Lost 3 parts (1n2w) 1476 | -9/Mines | Build established: Scavenger-Mutant 1787 | -9/Mines | Discovered new exit (range 8) 1802 | -9/Mines | Identified exit to Materials 1805 | -9/Mines | Entered Materials 1805 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2161 | -8/Materials | Released all parts (5) 2182 | -8/Materials | Core integrity fell below 50% 2182 | -8/Materials | Garrison activated, responded to threat 2221 | -8/Materials | Core integrity fell below 20% 2307 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02295_ K-01 Serf collects debris. 02295_ U-05 Engineer lays Concrete. 02298_ U-05 Engineer builds a Wall. 02298_ K-01 Serf collects debris. 02298_ U-05 Engineer lays Concrete. 02299_ K-01 Serf collects debris. 02299_ U-05 Engineer lays Concrete. 02300_ K-01 Serf destroyed. 02301_ R-06 Scavenger collects Lgt. Assault Rifle. 02301_ U-05 Engineer lays Concrete. 02303_ U-05 Engineer builds a Wall. 02303_ K-01 Serf collects debris. 02303_ U-05 Engineer lays Concrete. 02305_ R-06 Scavenger collects Wheel. 02305_ U-05 Engineer lays Concrete. 02305_ Hvy. Missile Launcher destroyed. 02306_ U-05 Engineer lays Concrete. 02307_ K-01 Serf suffers critical hit (Burn). 02307_ K-01 Serf collects debris. 02307_ U-05 Engineer lays Concrete. 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