Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.29 @ 20:11:46 Player: welikiq Result: Destroyed by X-67 Chaingunner with Heavy Machine Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (123) 615 Value Destroyed (3205) 3205 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (284) 284 TOTAL SCORE: 6724 Bonus ------- High Alert Combat Kills 284 Cogmind --------- Core Integrity 0/700 Matter 167/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (200) Ox3 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Light Deuterium Engine Improved Sensor Array Seismic Detector Particle Charger Improved Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Particle Charger > --- WEAPON ----------- Gatling Laser Improved EM Pulse Cannon > --- INVENTORY -------- Deuterium Engine Light Deuterium Engine Improved Cooling System Seismic Detector Hardened Medium Armor Plating EM Pulse Cannon Improved Datajack [Rating: 41] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Mini Grenade Launcher Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . 1 . . 1 Utility 3 | . . 1 . 1 1 Weapon . | . . . . . . Parts Attached 86 | 7 3 25 1 38 12 Power 17 | 1 1 4 . 9 2 Engine 14 | 1 1 4 . 7 1 Core 3 | . . . . 2 1 Reactor . | . . . . . . Propulsion 20 | 2 . 8 . 8 2 Treads . | . . . . . . Leg 20 | 2 . 8 . 8 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 24 | 2 1 6 . 11 4 Device 11 | 1 . 2 . 6 2 Storage 2 | 1 . 1 . . . Processor 5 | . . 2 . 3 . Hackware 2 | . . . . . 2 Protection 4 | . 1 1 . 2 . Artifact . | . . . . . . Weapon 25 | 2 1 7 1 10 4 Energy Gun 8 | 1 . 1 . 5 1 Energy Cannon 8 | . 1 . 1 4 2 Ballistic Gun 3 | 1 . 2 . . . Ballistic Cannon . | . . . . . . Launcher 3 | . . 2 . 1 . Special Weapon 2 | . . 2 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 4 | . . 2 . 2 . Corrupted Parts 1 | . . . . . 1 System Corruption 6 | . . . . . 6 Parts Lost 36 | . . 10 . 10 16 Power 7 | . . 1 . 2 4 Propulsion 13 | . . 4 . 3 6 Utility 6 | . . 2 . 2 2 Weapon 10 | . . 3 . 3 4 Highest Loss Streak 13 | . . 2 . 4 13 To Critical Strikes . | . . . . . . Average Backups 8 | . 5 7 9 9 7 Power 1 | . 1 2 3 1 1 Propulsion 1 | . . 2 2 1 . Utility 3 | . 3 2 3 4 3 Weapon . | . . . 1 1 . Tool/Special . | . . . . . . Unused Backups 9 | . . 3 1 5 . Power 6 | . . 2 1 3 . Propulsion . | . . . . . . Utility 1 | . . . . 1 . Weapon 1 | . . 1 . . . Tool/Special 1 | . . . . 1 . Average Slot Usage (%) 96 | . 100 96 100 97 95 Engine 11 | . 14 10 11 11 11 Core 1 | . . . . 5 1 Leg 28 | . 28 30 33 25 27 Device 7 | . 13 3 . 8 13 Storage 10 | . 14 11 11 8 7 Processor 15 | . . 17 22 18 15 Energy Gun 4 | . . 7 8 1 1 Energy Cannon 8 | . 13 2 2 14 13 Ballistic Gun 2 | . 13 2 . . . Launcher 4 | . . 8 11 1 . Peak Build Rating 41 | 7 7 15 15 33 41 Average Rating 19 | 5 6 14 15 25 35 On Entrance 12 | . 7 7 15 15 33 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 51 | 14 18 25 23 46 51 Greatest Support 55 | 20 20 30 30 40 55 Greatest Overweight (x) 3 | 3 . 2 . 3 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 9 | 7 8 9 10 9 10 Most Carried 10 | 1 8 9 10 10 9 Average Carried 8 | . 5 7 9 9 7 Final Capacity 10 | 8 8 10 10 10 10 Final Carried 10 | 1 8 9 10 10 5 Class Distribution -------------------- 55% | Mutant 44% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 2627 | 292 89 967 147 932 200 Remotely . | . . . . . . Salvage Created 3611 | 99 174 1425 . 1307 606 Parts 227 | 7 11 108 . 72 29 Haulers Intercepted 12 | . . 6 . 6 . Recyclers Shooed 6 | 1 1 2 . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 78 | . 5 44 . 18 11 Guns 14 | . 4 9 . . 1 Cannons 26 | . 1 9 . 8 8 AOE 38 | . . 26 . 10 2 Classes Destroyed 17 | 2 3 7 . 2 3 Worker 5 | . . 2 . 3 . Builder 6 | . . 2 . 4 . Tunneler 3 | 2 . 1 . . . Hauler 12 | . . 6 . 6 . Recycler 7 | 1 . 1 . 3 2 Mechanic 1 | . . . . 1 . Operator 3 | . . 1 . 2 . Watcher 8 | . 2 3 . 2 1 Swarmer 20 | . 3 14 . . 3 Grunt 38 | . 2 20 . 13 3 Brawler 2 | . . 2 . . . Duelist 1 | . . . . . 1 Protector 1 | . . 1 . . . Sentry 12 | . . 7 . 4 1 Specialist 1 | . . . . . 1 Programmer 2 | . . . . . 2 Heavy 1 | . . . . 1 . Best Kill Streak 11 | 3 3 7 . 11 5 Combat Bots Only 5 | . 3 5 . 4 4 Max Kills in Single Turn 4 | 1 2 3 . 4 3 Gunslinging . | . . . . . . Exploded 2 | . . 2 . 2 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 502 | . 24 179 . 109 190 Missed 146 | . 5 54 . 27 60 Hits 356 | . 19 125 . 82 130 Melee 2 | . . . . . 2 Projectile 354 | . 19 125 . 82 128 Critical Strikes 13 | . . 4 . 5 4 Part Disruptions 1 | . . . . . 1 Damage Taken 5751 | . 281 1565 . 1628 2277 Core 1346 | . 42 290 . 292 722 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 431 | . . 139 . 292 . Core Remaining (%) 64 | 100 83 . 27 46 . Volleys Fired 246 | 10 20 110 . 74 32 Largest 2 | 2 2 2 . 2 2 Hottest 149 | 60 80 123 . 138 149 Shots Fired 415 | 20 36 182 . 115 62 Gun 111 | 20 20 61 . 5 5 Cannon 220 | . 16 62 . 85 57 Launcher 75 | . . 50 . 25 . Special 9 | . . 9 . . . Kinetic 72 | 10 20 42 . . . Thermal 186 | 10 16 90 . 44 26 Explosive 75 | . . 50 . 25 . Electromagnetic 82 | . . . . 46 36 Robot Hit Streak 21 | 4 12 13 . 21 13 Robot Miss Streak 4 | 1 3 3 . 4 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 251 | 13 22 102 . 76 38 Core Hits 186 | 3 10 83 . 69 21 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . 3 . . 1 Burn 3 | . . 3 . . . Corrupt 1 | . . . . . 1 Melee Attacks 3 | . . . . . 3 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9527 | 176 360 4247 . 3425 1319 Guns 1021 | 170 196 552 . 30 73 Cannons 2963 | . 156 647 . 1414 746 Explosions 5443 | . . 3035 . 1911 497 Melee . | . . . . . . Ramming 100 | 6 8 13 . 70 3 Kinetic 638 | 80 196 362 . . . Thermal 2763 | 90 156 837 . 811 869 Explosive 4779 | . . 3035 . 1744 . Electromagnetic 1247 | . . . . 800 447 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 11 | . . . . 7 11 Average Corruption 4 | . . . . 5 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 9 | . . . . 5 4 Message Errors 1 | . . . . 1 . Matter Fused 3 | . . . . 1 2 Heat Flow Errors 1 | . . . . 1 . Parts Fused 1 | . . . . . 1 Data Loss (minor) 2 | . . . . 1 1 Alerts 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 389 | . . 65 . 91 233 Projectiles 75 | . . . . 44 31 Explosions 314 | . . 65 . 47 202 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 426 | . . 210 . 26 190 Shots 15 | . . 10 . 2 3 Rammed . | . . . . . . Targets Rammed 20 | 1 3 4 . 10 2 Kicked 20 | 1 3 4 . 10 2 Crushed . | . . . . . . Highest Temperature 840 | . 333 162 . 840 443 Average Temperature 111 | . 133 44 . 149 138 Received Heat Transfer 1302 | . 90 474 . 711 27 Effects 33 | . 1 . . 31 1 Shutdowns 10 | . . . . 9 1 Energy Bleed 1 | . . . . 1 . Interference 6 | . 1 . . 5 . Matter Decay 2 | . . . . 2 . Short Circuit 1 | . . . . 1 . Damage (minor) 6 | . . . . 6 . Damage (major) 7 | . . . . 7 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 7 | . . . . 5 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . 1 . 1 1 Heat Transferred 4816 | 200 333 2040 . 1199 1044 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . . 1 2 Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level 3 | . . 3 1 1 . Low Security (%) 52 | 100 100 21 . 69 100 Level 1 11 | . . 2 100 30 . Level 2 3 | . . 6 . . . Level 3 33 | . . 69 . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 910 | 5 95 910 307 297 187 Initial 307 | . . 8 307 84 116 Average 338 | 1 25 608 263 123 42 Influence Increases 3059 | 15 164 1615 . 796 469 Destroy 0b10 Robot/C 1540 | . 100 860 . 360 220 Destroy 0b10 Robot/NC 230 | 15 10 85 . 105 15 Destroy Leader 390 | . 24 208 . 106 52 Successful Hack 47 | . . 29 . 15 3 Disable Machine 210 | . 15 90 . 60 45 Destroy Structure 432 | . . 283 . 105 44 Partial Spotted 30 | . . 15 . 15 . Lose Combat Pursuer 180 | . 15 45 . 30 90 Influence Decreases 2970 | 15 143 846 573 756 637 Entered New Map 770 | . . 13 483 133 141 Time Decay 1860 | 15 143 733 90 533 346 Lost Part 340 | . . 100 . 90 150 Squads Dispatched 19 | . 1 7 . 6 5 Investigation 4 | . . 4 . . . Extermination 4 | . . . . . 4 Reinforcement 10 | . 1 2 . 6 1 Assault 1 | . . 1 . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . 1 . 1 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 9 | . 1 3 . 4 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 121 | . 12 53 1 28 27 Peak Tracking Total 8 | . 4 5 . 4 8 Tactical Retreats 9 | . 1 3 . 2 3 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 8 | . 1 . . 6 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 14 | . 1 6 . 4 3 Max in Single Turn 2 | . 1 2 . 1 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 21 | . 1 11 . 8 1 Terminals 13 | . 1 6 . 5 1 Fabricators . | . . . . . . Repair Stations 3 | . . 2 . 1 . Recycling Units 2 | . . 1 . 1 . Scanalyzers 3 | . . 2 . 1 . Garrison Access . | . . . . . . Total Hacks 50 | . 1 26 . 22 1 Successful 30 | . . 13 . 16 1 Failed 19 | . 1 13 . 5 . Catastrophic 1 | . . 1 . . . Database Lockouts 1 | . . . . 1 . Manual 7 | . . 4 . 3 . Terminals 27 | . 1 14 . 11 1 Fabricators . | . . . . . . Repair Stations 11 | . . 5 . 6 . Recycling Units 4 | . . 1 . 3 . Scanalyzers 8 | . . 6 . 2 . Garrison Access . | . . . . . . Terminal Hacks 14 | . . 4 . 9 1 Record 2 | . . 1 . 1 . Robot Analysis 2 | . . . . 2 . Prototype ID Bank 1 | . . . . 1 . Open DSF 1 | . . . . . 1 Alert Level 8 | . . 3 . 5 . Fabricator Hacks . | . . . . . . Repair Station Hacks 9 | . . 4 . 5 . Scan Component 5 | . . 2 . 3 . Repair 4 | . . 2 . 2 . Recycling Unit Hacks 2 | . . 1 . 1 . Report Inventory 1 | . . 1 . . . Retrieve Components 1 | . . . . 1 . Scanalyzer 5 | . . 4 . 1 . Retrieve Study 5 | . . 4 . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . . 9 . 2 . Full Trace Events 6 | . . 6 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 5 | . . 4 . 1 . Parts Repaired 4 | . . 2 . 2 . Time 104 | . . 52 . 52 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . . . 10 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat 1 | . . . . . 1 Combat . | . . . . . . Robot Hacks Applied 1 | . . . . . 1 find_chute 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 4711 | 12 670 914 . 2029 1086 Sensors 2504 | . . 131 . 1310 1063 Traps 719 | . . . . 719 . Seismic 2671 | 12 670 914 . . 1075 Robot Analysis Total 2 | . . . . 2 . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 9561 | 108 721 4561 191 2749 1231 Spaces Moved 4144 | 48 389 1430 180 1415 682 Core 9 | 9 . . . . . Treads . | . . . . . . Legs 4135 | 39 389 1430 180 1415 682 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 105 105 105 116 Average Speed 132 | 137 120 117 105 157 127 Slowest Speed 315 | 200 120 260 105 315 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 46 | 4 63 80 38 83 13 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 1 | . . . 1 . . Spaces Dug 21 | . . 20 . 1 . Terrain Destroyed 531 | . . 357 . 121 53 Melee . | . . . . . . Projectile 7 | . . . . 7 . AOE 524 | . . 357 . 114 53 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 7727 | 66 605 4105 183 1800 968 Wait 3063 | . 181 2491 . 179 212 Move 4140 | 48 388 1429 179 1414 682 Hop . | . . . . . . Pick Up 46 | 1 7 15 2 20 1 Fast Attach 28 | 7 . 8 . 9 4 Attach 18 | . 1 6 . 7 4 Detach . | . . . . . . Swap 123 | . 4 29 1 62 27 Drop 41 | . 1 13 1 25 1 Fire 246 | 10 20 110 . 74 32 Melee 3 | . . . . . 3 Ram . | . . . . . . Kick 19 | . 3 4 . 10 2 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 109 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 554 | -10/Materials | Discovered new exit (range 16) 779 | -10/Materials | Discovered new exit (range 15) 830 | -10/Materials | Entered another Materials area 830 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1362 | -9/Materials | Repaired Beam Cannon 1720 | -9/Materials | Build established: Scavenger-Mutant 1997 | -9/Materials | Core integrity fell below 50% 2012 | -9/Materials | Discovered new exit (range 16) 2217 | -9/Materials | Identified exit to Materials 2321 | -9/Materials | Repaired Aluminum Leg+ 2430 | -9/Materials | First assault squad dispatched 5359 | -9/Materials | Discovered new exit (range 8) 5366 | -9/Materials | Identified exit to Mines 5391 | -9/Materials | Entered Mines 5400 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5407 | -9/Mines | Discovered exit to Materials (range 6) 5407 | -9/Mines | Identified exit to Zion 5478 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 5521 | -9/Mines | Assembled infested the area 5582 | -9/Mines | Entered Materials 5582 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 5790 | -8/Materials | Met 7R-MNS 5841 | -8/Materials | Build established: Mutant 6087 | -8/Materials | Repaired Aluminum Leg+ 6511 | -8/Materials | Lost 4 parts (2n1u1w) 6680 | -8/Materials | Discovered new exit (range 3) 6686 | -8/Materials | Identified exit to Factory 6785 | -8/Materials | Build established: Scavenger-Mutant 6985 | -8/Materials | Repaired Med. Storage Unit 7119 | -8/Materials | Build established: Mutant 7363 | -8/Materials | Central database locked down 7481 | -8/Materials | Discovered exit to Factory (range 14) 7508 | -8/Materials | Lost 4 parts (2p1u1w) 7919 | -8/Materials | Core integrity fell below 50% 8256 | -8/Materials | Discovered exit to Factory (range 16) 8331 | -8/Materials | Entered Factory 8331 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8332 | -7/Factory | Caught up to 7R-MNS 9514 | -7/Factory | Cargo convoy interrupted 9551 | -7/Factory | Core integrity fell below 50% 9557 | -7/Factory | Core integrity fell below 20% 9557 | -7/Factory | System corruption reached 10% 9562 | -7/Factory | Destroyed by X-67 Chaingunner with Heavy Machine Gun Last Messages --------------- 09549_ Corrupted Hpw. Shotgun crushed. 09550_ System corrupted: Matter fused (-6). 09550_ U-05 Engineer lays Concrete. 09550_ Penetrated by Slug. 09550_ Imp. Cooling System destroyed. 09551_ U-05 Engineer lays Concrete. 09551_ U-05 Engineer builds a Wall. 09551_ U-05 Engineer lays Concrete. 09552_ P-60 Hacker resets I-36 Angel, system corruption cleaned. 09552_ Mic. Nuclear Core destroyed. 09552_ U-05 Engineer builds a Wall. 09553_ Penetrated by Slug. 09554_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 4F. 09556_ U-05 Engineer lays Concrete. 09556_ U-05 Engineer builds a Wall. 09556_ Penetrated by Slug. 09557_ U-05 Engineer lays Concrete. 09559_ U-05 Engineer builds a Wall. 09560_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ????????????????# !??????????# ! """ """ # | | ??????"?????????? ?????????# """ """ # """ | | ??"" """?????????? ?????????# # """ | | ??"" """ ?????????? ????????# """ """ # """ | | ??? ?????????? ???????# """ """ # | | ?????""" ##########+####???# """ """ # """ | | ???? """ %% #???# # """ | | ??T" """ #???# # """ | | ??"" #???# # | | ###############+######+## | | | | ###### ########"#+############### | | ?????????# ??#" ##???????????# | | ?????????#??##" ############## | | ????????????# " # ! # | | ????????????# " u # # ######## | | ????????????# " # "" # #??????? | | ????????????# " + "" # # | | ?????????????#" u#p """ + + | | ?????????????#" ! # """ # # | | ??????????????# =u; !! """ # #?? | | ??????????????#"" !";; ! # #? ] | | ??????????????## =[ ;i # #?? | | ???????????????## "=! #x # #? | | ????????????????##"%" ##hp # #?? ? | | ????????????? ####=@ # #?? ? | | ?????????? #??############## #???? ?* | | ??????????? #???????????????# #?????? | | ?????????? #???????????????# #??????? | | ?????????# #???????????????# #??????? | | ?????????# """ #????############ #??????? | | ?????????# """ #??????? | | ?????????# """ " /??????? | | ?????????# ?? "%" #??????? | | ????????? ??? " #??????? | | ????????## ????? #??????? | | ?????????? ??????" ############+#####+###??????? | | ?????????????????" ?????????????????? #????????? | | ?????????????????? ?????????????????? #????????? | | ?????????????????? ?????????????????? #????????? | | ????????????????????????????????????????#????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 29 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Beam Cannon | 10% | -9/Materials Aluminum Leg | 45% | -9/Materials Aluminum Leg | 17% | -8/Materials Med. Storage Unit | 12% | -8/Materials Studied --------- Aluminum Leg | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Beam Cannon | -9/Materials | Hacked Mni. Grenade Launcher | -9/Materials | Hacked Nuclear Core | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Construction Begets Destruction Jackpot Challenges ------------ None Game ------ Seed ArmorImpactProcessor Manual? 0 Play Time 01:32:19 Cumulative 16.7 hours Start 2025.10.29 @ 18:38:44 End 2025.10.29 @ 20:11:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 38x25 Zoom Use 40% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc08816c-557e-400a-a7a7-197c25944401