Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.22 @ 10:28:33 Player: Tmvn Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (49) 245 Value Destroyed (1443) 1443 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (68) 68 TOTAL SCORE: 3596 Bonus ------- High Alert Combat Kills 68 Cogmind --------- Core Integrity 374/550 Matter 215/300 Energy 174/225 System Corruption 7% Temperature Cool (325) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Small Storage Unit Large Storage Unit Small Battery > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Shock Rifle Autogun Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Large Storage Unit Experimental Sensor Array Layered Light Armor Plating > --- WEAPON ----------- Autogun Mini Grenade Launcher > --- INVENTORY -------- Light Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Small Battery Shock Rifle Rocket Launcher Mini Grenade Launcher [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 51 | . 3 14 13 21 Power 9 | . 1 3 1 4 Engine 9 | . 1 3 1 4 Core . | . . . . . Reactor . | . . . . . Propulsion 18 | . . 5 4 9 Treads . | . . . . . Leg 18 | . . 5 4 9 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | . 2 . 3 2 Device 1 | . . . 1 . Storage 3 | . 1 . 1 1 Processor 1 | . . . 1 . Hackware . | . . . . . Protection 2 | . 1 . . 1 Artifact . | . . . . . Weapon 17 | . . 6 5 6 Energy Gun 6 | . . 3 2 1 Energy Cannon 2 | . . . . 2 Ballistic Gun 2 | . . 1 1 . Ballistic Cannon . | . . . . . Launcher 7 | . . 2 2 3 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Parts Lost 20 | . . 4 5 11 Power 4 | . . 1 1 2 Propulsion 4 | . . . 1 3 Utility 3 | . . 1 . 2 Weapon 9 | . . 2 3 4 Highest Loss Streak 6 | . . 2 3 6 Average Slot Usage (%) 96 | . 99 96 98 93 Engine 12 | . 14 14 10 8 Leg 28 | . 28 28 22 35 Device 3 | . . . 11 5 Storage 16 | . 14 14 22 18 Processor 2 | . . . 11 1 Protection 8 | . 13 10 . 6 Energy Gun 12 | . 28 13 6 2 Ballistic Gun 7 | . . 13 7 5 Launcher 3 | . . . 7 5 Naked Turns . | . . . . . Heaviest Build 38 | 10 29 28 29 38 Greatest Support 48 | 20 20 20 23 48 Greatest Overweight (x) 1 | . 1 1 1 1 Average Overweight (x) . | . . 1 1 . Largest Inventory Capacity 12 | 6 10 10 12 12 Average Capacity 10 | 6 9 10 11 12 Most Carried 12 | 6 7 10 9 12 Average Carried 7 | 6 5 8 6 7 Final Capacity 12 | 6 10 10 12 12 Final Carried 10 | 6 7 10 7 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 894 | 200 20 210 277 187 Remotely . | . . . . . Salvage Created 1503 | . 176 408 538 381 Parts 84 | . 5 19 40 20 Haulers Intercepted 2 | . . . 1 1 Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 39 | . 4 12 17 6 Guns 18 | . 2 11 3 2 Cannons 2 | . . . . 2 AOE 19 | . 2 1 14 2 Classes Destroyed 11 | . 1 3 5 2 Worker 1 | . . . . 1 Builder 1 | . . . 1 . Tunneler 2 | . . 2 . . Hauler 2 | . . . 1 1 Recycler 3 | . . . 1 2 Operator 1 | . . . 1 . Swarmer 7 | . . 3 4 . Grunt 27 | . 4 8 10 5 Sentry 3 | . . . 3 . Hunter 1 | . . . . 1 Assembled 1 | . . 1 . . Best Kill Streak 9 | . 2 6 9 6 Combat Bots Only 6 | . 2 4 6 4 Max Kills in Single Turn 4 | . 2 2 4 2 Gunslinging . | . . . . . Exploded 3 | . 2 1 3 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 3414 | . 141 897 611 1765 Core 487 | . . 126 185 176 Absorbed by Shields . | . . . . . Core Remaining (%) 67 | 100 . 49 53 . Volleys Fired 120 | . 10 61 26 23 Largest 2 | . 2 2 2 2 Hottest 118 | . 80 80 90 118 Shots Fired 212 | . 20 107 43 42 Gun 174 | . 20 105 28 21 Cannon 13 | . . . . 13 Launcher 25 | . . 2 15 8 Special . | . . . . . Kinetic 71 | . . 56 7 8 Thermal 90 | . 10 46 21 13 Explosive 25 | . . 2 15 8 Electromagnetic 26 | . 10 3 . 13 Robot Hit Streak 14 | . 7 9 14 8 Robot Miss Streak 5 | . 2 3 5 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 134 | . 12 67 29 26 Core Hits 92 | . 6 27 34 25 Critical Hits 2 | . . . . 2 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3828 | . 321 754 1472 1281 Guns 1326 | . 177 618 251 280 Cannons 164 | . . . . 164 Explosions 2338 | . 144 136 1221 837 Melee . | . . . . . Ramming . | . . . . . Kinetic 410 | . . 268 70 72 Thermal 879 | . 214 320 181 164 Explosive 2194 | . . 136 1221 837 Electromagnetic 345 | . 107 30 . 208 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . . . . 7 Average Corruption 7 | . . . . 7 Corruption Purged . | . . . . . Effects 7 | . . . . 7 Message Errors 2 | . . . . 2 Energy Discharges 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Data Loss (major) 1 | . . . . 1 Targeting Errors 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 13 | . . . . 13 Projectiles . | . . . . . Explosions 13 | . . . . 13 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 266 | . . 37 106 123 Shots 10 | . . 2 3 5 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 376 | . 210 150 118 376 Average Temperature 77 | . 77 56 41 136 Received Heat Transfer 1320 | . 78 261 207 774 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 1766 | . 250 725 495 296 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 590 | . 115 184 590 429 Initial 248 | . . 44 33 248 Average 182 | . 81 112 279 305 Maximum Alert Level 2 | . . . 2 2 Low Security (%) 64 | 100 100 100 36 . Level 1 22 | . . . 20 81 Level 2 12 | . . . 42 18 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . . . 3 1 Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 3 | . . . 2 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 4 | . 2 . 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 58 | . 6 15 24 13 Peak Tracking Total 7 | . 3 3 5 7 Tactical Retreats 4 | . . 2 . 2 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 9 | . . . 7 2 Max in Single Turn 4 | . . . 4 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 3 | . 1 . 1 1 Terminals 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 6 | . 2 . 2 2 Successful 3 | . . . 1 2 Failed 3 | . 2 . 1 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 4 | . 2 . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . . . 2 Garrison Access . | . . . . . Terminal Hacks 1 | . . . 1 . Hauler Manifests 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . . . 2 Insert Component 1 | . . . . 1 Analyze 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . 1 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 1523 | 5 334 530 314 340 Spaces Moved 784 | 5 202 232 154 191 Core . | . . . . . Treads . | . . . . . Legs 784 | 5 202 232 154 191 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 150 150 120 Average Speed 141 | 120 146 150 150 120 Slowest Speed 150 | 120 150 150 150 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 24 | 2 32 50 24 16 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 219 | . 4 16 139 60 Melee . | . . . . . Projectile . | . . . . . AOE 219 | . 4 16 139 60 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 994 | 4 221 319 193 257 Wait 13 | . . 4 . 9 Move 780 | 4 201 231 153 191 Hop . | . . . . . Pick Up 10 | . 3 2 . 5 Fast Attach 6 | . 1 . 1 4 Attach 24 | . . 5 8 11 Detach 8 | . . 2 1 5 Swap 21 | . 2 9 4 6 Drop 12 | . 4 5 . 3 Fire 120 | . 10 61 26 23 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 6 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Discovered new exit (range 8) 318 | -10/Materials | Build established: Mutant 340 | -10/Materials | Entered Mines 504 | -10/Mines | Excavation squad dispatched 504 | -10/Mines | A large section of the Mines collapsed 647 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 650 | -10/Mines | Found Prototype Device 754 | -10/Mines | Excavation squad dispatched 824 | -10/Mines | Core integrity fell below 50% 858 | -10/Mines | Discovered new exit (range 7) 870 | -10/Mines | Entered Materials 870 | -9/Materials | Evolved 2 slots: Utility x2 872 | -9/Materials | Identified Exp. Sensor Array 1079 | -9/Materials | Lost 3 parts (1n2w) 1111 | -9/Materials | Discovered new exit (range 16) 1184 | -9/Materials | Entered another Materials area 1184 | -8/Materials | Evolved 2 slots: Propulsion x2 1385 | -8/Materials | Crushed by falling debris 1416 | -8/Materials | Lost 5 parts (1p3n1u) 1524 | -8/Materials | Self-destructed Last Messages --------------- G-50 Soldier IFF system glitched. System corrupted: Imp. Grenade Launcher failed to launch. G-50 Soldier IFF system glitched. Imp. Grenade Launcher destroyed. G-47 Trooper destroyed. Destroyed Hvy. Laser. Lyr. Light Armor Plating destroyed. Destroyed Lyr. Light Armor Plating. System corrupted: Substantial component data lost. The unstable cave ceiling collapses. System corrupted: Adv. Beam Cannon targeting data glitched. R-06 Scavenger destroyed. Rocket Launcher destroyed. Adv. Beam Cannon destroyed. U-05 Engineer lays Concrete. Lgt. Ion Engine destroyed. Acquired Unknown Launcher. Identified Imp. Grenade Launcher. U-05 Engineer lays Concrete. Imp. Grenade Launcher destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ????????????????????????????###########????????### | | ????????????????????????????# #????????# " | | ????????????????????????????# """ """ #????????# " | | ????????????????????????????# """ """ #????????# " | | ????????????????????????????# """ """ #????????# | | #############???????????????# ########?# | | #???????????????# / #==!!!!#?# | | #???????????????# #==!! !#?# ! | | ??####### #???????????????# # #?# | | ????????# #???????????????####+###### ##### | | ????????# #????????????????# | | ????????# ################## | | ????????# # = #### ###########+####### | | ????????# # =## ## #?# /#?# | | ????????# #! = = # !*[ [ %*" #?# """ #?# | | ????????# # ![ = ]! = " #?# """ #?# | | ????????# / """ " % t !][ #?# """ #?# | | ????????# # """ """% @ g #?# #?# | | ????????# # """ """] % #?# #?#" | | ????????# # " #?########?#" | | ????????# ########### #??????????# | | ????????# #????????## g #??????????# | | ????????# #????????### !% ####+####??????????## | | ????????+ #??????????# *g #?????????????? | | ????????# ???????????# g #?????????????? | | ????????# ???????????# ^ """ #?????????????? | | ????????# "???????????##^^ #""" #?????????????? | | ????????# "???????????! #""" #?????????????? | | ????????# ??????????? # #?????????????? | | ????????# ??????????! ########?????????????? | | ????????? !?????????#! #????????????????????? | | ????????????????????#! #????????????????????? | | ????????????????????##!! #????????????????????? | | ?????????????????????#### #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 5 Item Schematics ----------------- Lgt. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoyStealthPit Manual? 0 Play Time 00:17:54 Cumulative 11.5 hours Start 2020.09.21 @ 19:15:31 End 2020.09.22 @ 10:28:33 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 23 Achievement% 21 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters BRIGHTNESS(90)|SATURATION(66) Filters BRIGHTNESS(90)|SATURATION(66) Steam 1 RUN: f90f04de-1ed2-41d9-97c4-4569d5f4b4aa