Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.09.30 @ 00:18:45 Player: Runia Result: Destroyed by C-57 Dissector with Advanced Concussive RPG Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (223) 1115 Value Destroyed (9199) 9199 Prototype IDs (48) 960 Alien Tech Used (0) 0 Bonus (1606) 1606 TOTAL SCORE: 21180 Bonus ------- High Alert Combat Kills 862 Follower Combat Kills 224 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -80 Cogmind --------- Core Integrity 0/1600 Matter 90/300 Energy 91/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (10) ----- Enhanced Optical Array Improved Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Particle Charger Advanced Component Analysis Suite Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Advanced Heavy Siege Treads Myomer Leg Centrium Wheel Centrium Wheel Centrium Wheel > --- UTILITY ---------- High-capacity Storage Unit Enhanced Optical Array Terrain Scanner Advanced Terrain Scan Processor Advanced Target Analyzer Advanced Armor Integrity Analyzer Advanced Actuator Array Improved Transmission Jammer Experimental Thermal Defense Suite Advanced Shield Generator > --- WEAPON ----------- Lance Lance Force Lance Force Lance > --- INVENTORY -------- Light Particle Reactor Advanced Target Analyzer Advanced Particle Charger Experimental Thermal Defense Suite Improved Hacking Suite System Shield Improved System Shield Advanced Component Analysis Suite Heavy Wave Gun Cooled Proton Cannon Cooled Proton Cannon Compact HERF Cannon Enhanced Nova Cannon Advanced Micro-nuke Launcher Advanced Micro-nuke Launcher Improved Plasma Cutter Heavy Pick Lance Lance Lance [Rating: 183] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Reactor Antimatter Reactor Propulsion Centrium Wheel Treads Armored Treads Leg Improved Carbon-fiber Leg Wheel Centrium Wheel Hover Unit Combat Linear Gravjet Flight Unit Cooled VTOL Module Utility High-capacity Storage Unit Device Terrain Scanner Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Autogun Energy Gun Beamcaster Energy Cannon Heavy Disruptor Cannon Ballistic Gun Autogun Launcher Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Katana Piercing Weapon Force Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Dat Pro Fac Fac Upp Upp Res Res Acc Slots Evolved 18 | . . . . . 4 2 . 2 . . . . 2 2 . . 2 2 2 Power 2 | . . . . . . . . . . . . . . 1 . . . 1 . Propulsion 6 | . . . . . 1 1 . 1 . . . . 1 1 . . 1 . . Utility 8 | . . . . . 2 . . 1 . . . . 1 . . . 1 1 2 Weapon 2 | . . . . . 1 1 . . . . . . . . . . . . . Parts Attached 242 | . 8 10 3 3 25 27 16 9 2 1 . 4 . 14 13 5 30 37 35 Power 33 | . . 2 . 1 1 3 2 . . . . 1 . 3 . 1 4 9 6 Engine 9 | . . 2 . 1 1 3 1 . . . . 1 . . . . . . . Core 1 | . . . . . . . 1 . . . . . . . . . . . . Reactor 23 | . . . . . . . . . . . . . . 3 . 1 4 9 6 Propulsion 49 | . 2 . 2 . 7 9 4 2 . . . . . 3 1 . 9 5 5 Treads 25 | . 2 . 2 . 6 5 . . . . . . . 1 1 . 3 3 2 Leg 6 | . . . . . . 4 . . . . . . . . . . . 2 . Wheel 8 | . . . . . 1 . . . . . . . . . . . 6 . 1 Hover 4 | . . . . . . . . . . . . . . 2 . . . . 2 Flight 6 | . . . . . . . 4 2 . . . . . . . . . . . Utility 80 | . 3 2 . . 9 10 5 4 . . . 1 . 3 8 1 9 12 13 Device 37 | . 2 2 . . . 4 . 1 . . . . . . 5 1 5 9 8 Storage 7 | . 1 . . . 1 2 1 . . . . . . 1 . . 1 . . Processor 12 | . . . . . 2 . 2 1 . . . . . 1 1 . 2 . 3 Hackware 8 | . . . . . . 2 . 2 . . . 1 . . . . . 1 2 Protection 16 | . . . . . 6 2 2 . . . . . . 1 2 . 1 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 80 | . 3 6 1 2 8 5 5 3 2 1 . 2 . 5 4 3 8 11 11 Energy Gun 7 | . . . . . . . . . . . . . . . 3 . 3 . 1 Energy Cannon 6 | . . . . . . . . . . . . . . 1 . 1 1 1 2 Ballistic Gun 21 | . 2 4 . 2 6 4 3 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 21 | . 1 2 1 . 2 1 1 . 1 . . 1 . 3 1 1 . 4 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . 1 1 . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . Piercing Weapon 22 | . . . . . . . . 2 . 1 . 1 . 1 . 1 4 6 6 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . 1 . 3 1 . . . . . . 1 . 2 2 1 Corrupted Parts 1 | . . . . . . . . . . . . . . . 1 . . . . System Corruption 9 | . . . . . . . . . . . . . . . 9 . . . . Parts Lost 93 | . 1 2 . 1 2 14 4 . . . . 2 . 6 3 11 4 15 28 Power 16 | . . . . . . 1 1 . . . . 1 . . 1 1 1 5 5 Propulsion 23 | . . . . . . 3 1 . . . . . . 2 1 3 1 3 9 Utility 34 | . 1 1 . . 2 7 2 . . . . 1 . 2 . 2 1 5 10 Weapon 20 | . . 1 . 1 . 3 . . . . . . . 2 1 5 1 2 4 Highest Loss Streak 12 | . 1 1 . 1 1 11 2 . . . . 2 . 4 1 12 3 8 8 Average Slot Usage (%) 87 | . 97 97 100 100 99 88 72 86 93 99 100 97 82 75 76 57 82 86 72 Engine 4 | . 14 14 14 14 8 6 5 . . . . 1 5 1 . . . . . Reactor 4 | . . . . . . . . . . . . . . 8 9 3 5 12 8 Treads 14 | . 27 28 28 28 26 25 11 . . . . . . 4 7 3 1 7 5 Wheel 5 | . . . . . . . . . . . . . . . . . 27 18 6 Flight 4 | . . . . . . . 15 33 33 33 33 33 29 16 11 10 1 . . Device 7 | . 11 12 14 14 1 3 4 6 6 6 6 4 . . 5 5 6 5 17 Storage 7 | . 14 14 14 14 9 8 9 . . . . . . 2 5 5 3 4 3 Processor 8 | . . . . . 9 5 10 10 6 6 6 6 5 7 12 15 14 15 12 Hackware 1 | . . . . . . 6 . 7 13 13 13 13 17 11 . . . . . Protection 4 | . . . . . 16 3 2 6 6 6 6 6 5 5 6 1 2 3 . Energy Gun 1 | . . . . . . . . . . . . . . . 9 8 5 . . Energy Cannon 1 | . . . . . . . . . . . . . . 3 4 2 . . 2 Ballistic Gun 11 | . 27 27 27 28 26 21 3 . . . . . . . . . . . . Piercing Weapon 5 | . . . . . . . . 8 13 19 20 17 11 9 . 3 8 14 11 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 146 | 13 32 32 33 32 68 74 70 22 22 25 25 26 22 71 83 37 104 146 128 Greatest Support 103 | 20 40 40 40 40 60 80 60 27 27 27 27 27 27 75 103 6 96 80 48 Greatest Overweight (x) 12 | . . . . . 3 1 1 . . . . . . . 1 12 1 2 7 Average Overweight (x) . | . . . . . . . . . . . . . . . . 2 . 1 2 Largest Inventory Capacity 20 | . 15 15 15 15 20 20 20 5 5 5 5 5 5 10 10 10 20 20 20 Average Capacity 15 | . 13 15 15 15 17 20 12 5 5 5 5 5 5 7 10 9 19 20 18 Most Carried 20 | . 14 15 15 15 20 20 17 5 5 5 5 5 5 5 10 9 19 20 20 Average Carried 13 | . 10 14 14 14 16 17 8 4 5 4 5 4 5 4 8 6 10 17 15 Final Capacity 20 | 8 15 15 15 15 20 20 5 5 5 5 5 5 5 10 10 5 20 20 5 Final Carried 20 | 6 14 15 15 15 20 13 4 5 5 5 5 5 5 5 10 5 18 15 2 Class Distribution -------------------- 30% | Mutant 15% | Generator-Assassin 13% | Tank 7% | Skirmisher 5% | Generator-Mutant 4% | Hacker-Skirmisher 4% | Hacker-Sprinter 4% | Scavenger-Skirmisher 3% | Hacker-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Tank | -8/Materials Hacker-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Storage Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Hacker-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -3/Research Generator-Mutant | -2/Research Generator-Assassin | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Dat Pro Fac Fac Upp Upp Res Res Acc Matter Collected 5531 | 195 586 304 81 173 724 1600 43 161 55 . . . . 223 302 31 252 601 200 Remotely 829 | . 508 38 . . . 283 . . . . . . . . . . . . . Salvage Created 10091 | . 561 297 . 106 887 2195 . 421 194 . . 62 . 607 440 106 631 2604 980 Parts 547 | . 37 26 . 10 71 106 . 21 7 . . 4 . 20 8 3 51 134 49 Haulers Intercepted 11 | . 2 . . . 4 . . 1 . . . . . 1 1 . . 1 1 Recyclers Shooed 10 | . 3 . . . 1 3 . . . . . . . 2 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . . 8 1 . 6 . . 3 2 . . . Prevented 8 | . . . . . . . . . 2 . . . . . 6 . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Dat Pro Fac Fac Upp Upp Res Res Acc Combat Hostiles Destroyed 154 | . 9 10 . 2 13 40 . . 3 . . 5 . 8 5 2 7 33 17 Melee 40 | . . . . . . . . . . . . . . . . 1 7 23 9 Guns 58 | . 9 4 . 1 8 36 . . . . . . . . . . . . . Cannons 1 | . . . . . . . . . . . . . . . . . . . 1 AOE 50 | . . 6 . 1 5 4 . . 2 . . 5 . 7 3 1 . 10 6 Classes Destroyed 19 | . 6 2 . 2 3 4 . . . . . . . 1 . . . 1 . Worker 13 | . 2 . . 1 2 2 . 2 . . . . . 1 . . 1 2 . Builder 17 | . . 1 . . . 7 . . . . . . . 1 . . 1 6 1 Tunneler 3 | . . . . 1 1 . . . . . . . . . . . 1 . . Hauler 11 | . 2 . . . 4 . . 1 . . . . . 1 1 . . 1 1 Recycler 12 | . 1 . . . . 3 . 2 . . . . . 2 . . . 4 . Operator 5 | . . 1 . . . . . 2 . . . . . . . . . 2 . Watcher 8 | . 3 . . . 3 . . . . . . . . . . . 2 . . Swarmer 25 | . 3 3 . . 3 3 . . . . . 5 . 4 . . . 4 . Cutter 4 | . . . . . . 3 . . . . . . . . . . . . 1 Saboteur 1 | . . . . . . . . . . . . . . . . . . 1 . Grunt 56 | . 6 7 . 1 3 9 . . 3 . . . . 3 3 . . 15 6 Brawler 2 | . . . . . . . . . . . . . . 1 . . . . 1 Duelist 2 | . . . . 1 . . . . . . . . . . . . . . 1 Protector 1 | . . . . . . 1 . . . . . . . . . . . . . Sentry 13 | . . . . . 4 4 . . . . . . . . . . 1 2 2 Specialist 12 | . . . . . 2 8 . . . . . . . . . . . . 2 Hunter 11 | . . . . . . 5 . . . . . . . . 2 2 . 2 . Programmer 23 | . . . . . . 4 . . . . . . . . . . 6 9 4 Heavy 4 | . . . . . 1 3 . . . . . . . . . . . . . Best Kill Streak 30 | . 3 3 . 2 7 30 . 3 3 . . 5 . 7 3 2 4 11 9 Combat Bots Only 23 | . 3 3 . 2 4 23 . . 3 . . 5 . 4 3 2 4 7 8 Max Kills in Single Turn 5 | . 2 3 . 1 3 2 . 1 1 . . 3 . 3 2 1 1 5 4 Gunslinging 1 | . 1 . . . . 1 . . . . . . . . . . . . . Exploded 5 | . . 2 . 1 2 1 . . 1 . . 3 . 2 2 1 . 5 4 Melee 1 | . . . . . . . . . . . . . . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Dat Pro Fac Fac Upp Upp Res Res Acc Damage Taken 20735 | . 361 403 . 88 778 3531 890 19 317 20 . 204 . 696 1146 869 746 5132 5535 Core 3174 | . 41 32 . . 100 169 287 . 28 . . 106 . 73 85 80 95 471 1607 Absorbed by Shields 2394 | . . . . . . 76 . . . . . . . . . . 73 1702 543 Core Remaining (%) 78 | 100 . . . 70 81 . 34 . . . . 84 100 . . 79 92 67 . Volleys Fired 318 | . 48 30 . 7 41 93 2 . 5 . . 4 . 24 25 5 2 13 19 Largest 4 | . 2 2 . 2 3 4 1 . 1 . . 1 . 1 3 3 1 2 1 Hottest 279 | . 46 46 . 46 76 104 33 . 36 . . 33 . 110 279 274 94 120 94 Shots Fired 597 | . 96 53 . 13 114 206 2 . 5 . . 4 . 27 29 12 2 15 19 Gun 481 | . 96 46 . 12 110 201 . . . . . . . . 5 8 . 1 2 Cannon 48 | . . . . . . . . . . . . . . 15 17 3 2 2 9 Launcher 68 | . . 7 . 1 4 5 2 . 5 . . 4 . 12 7 1 . 12 8 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 465 | . 96 46 . 12 110 201 . . . . . . . . . . . . . Thermal 21 | . . . . . . . . . . . . . . . 5 11 . 3 2 Explosive 59 | . . 7 . 1 4 5 2 . . . . 4 . 8 7 1 . 12 8 Electromagnetic 52 | . . . . . . . . . 5 . . . . 19 17 . 2 . 9 Robot Hit Streak 15 | . 7 5 . 5 9 15 . . 5 . . 3 . 9 5 3 3 2 5 Robot Miss Streak 6 | . 5 4 . 2 3 6 . . 1 . . 1 . 2 3 1 . 2 4 Penetration Max 1 | . . . . . 1 1 . . . . . . . . . . . . . Secondary Targets 11 | . 3 . . . 1 7 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 1 . . . . . . . . . . . . . Shots Hit Robots 552 | . 57 30 . 5 70 157 . 13 4 . . 3 . 15 20 8 30 89 51 Core Hits 482 | . 25 15 . 6 37 135 . 7 10 . . 11 . 30 20 6 19 107 54 Critical Kills . | . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . . . . . . . . . Critical Strikes 30 | . . . . . 1 1 . 1 . . . . . . 1 1 2 15 8 Burn 1 | . . . . . . . . . . . . . . . . 1 . . . Destroy 2 | . . . . . 1 1 . . . . . . . . . . . . . Corrupt 2 | . . . . . . . . . . . . . . . 1 . . . 1 Puncture 25 | . . . . . . . . 1 . . . . . . . . 2 15 7 Melee Attacks 364 | . . . . . . . 9 27 . 1 . . . 14 . 1 56 142 114 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 19 | . . . . . . . 9 10 . . . . . . . . . . . Piercing 345 | . . . . . . . . 17 . 1 . . . 14 . 1 56 142 114 Sneak Attacks 27 | . . . . . . . . 6 . . . . . . . . 6 11 4 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 41 | . . . . . . . . 1 . . . . . . . . 4 21 15 Damage Inflicted 26993 | . 894 922 . 171 1694 6035 1 963 261 . . 283 . 1643 1257 299 1686 6748 4136 Guns 8221 | . 894 444 . 77 1175 5388 . . . . . . . . 96 118 . . 29 Cannons 1249 | . . . . . . . . . . . . . . 268 432 72 138 84 255 Explosions 8937 | . . 478 . 94 519 647 . . 261 . . 283 . 1375 729 83 . 2339 2129 Melee 8566 | . . . . . . . . 963 . . . . . . . 26 1548 4306 1723 Ramming 20 | . . . . . . . 1 . . . . . . . . . . 19 . Kinetic 7978 | . 894 444 . 77 1175 5388 . . . . . . . . . . . . . Thermal 561 | . . . . . . . . . . . . . . 78 180 190 . 84 29 Explosive 8342 | . . 478 . 94 519 647 . . . . . 283 . 1125 645 83 . 2339 2129 Electromagnetic 1526 | . . . . . . . . . 261 . . . . 440 432 . 138 . 255 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 230 | . . . . . . . . 230 . . . . . . . . . . . Piercing 8336 | . . . . . . . . 733 . . . . . . . 26 1548 4306 1723 Highest Corruption 14 | . . . . . 3 7 8 1 2 2 2 2 . 6 9 5 6 11 14 Average Corruption 5 | . . . . . 2 5 7 1 1 2 2 2 . 5 5 5 3 6 8 Corruption Purged 30 | . . . . . . . . . . . . . . . 10 . 10 . 10 Effects 138 | . . . . . 23 10 9 . 1 2 . 2 . 9 20 1 4 29 28 Message Errors 36 | . . . . . 6 5 . . . 2 . 1 . 3 3 . . 6 10 Matter Fused 40 | . . . . . 11 2 7 . . . . . . 1 4 . 1 7 7 Heat Flow Errors 16 | . . . . . . . 1 . . . . . . 1 4 . 1 5 4 Energy Discharges 19 | . . . . . 4 . 1 . 1 . . 1 . . 5 . 1 5 1 Data Loss (minor) 14 | . . . . . 1 . . . . . . . . . 4 1 1 4 3 Data Loss (major) 2 | . . . . . . . . . . . . . . 1 . . . . 1 Misfires 5 | . . . . . . 2 . . . . . . . 3 . . . . . Misdirections 3 | . . . . . . . . . . . . . . . . . . 1 2 Weapon Failures 3 | . . . . . 1 1 . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 1044 | . . 41 . . 49 38 . 127 . . . 39 . 10 9 9 307 222 193 Projectiles 88 | . . . . . . . . . . . . . . . . . 76 12 . Explosions 395 | . . 41 . . 49 38 . . . . . 39 . 10 9 9 . 147 53 Melee 561 | . . . . . . . . 127 . . . . . . . . 231 63 140 Knockbacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 735 | . . 76 . 23 30 229 . . 30 . . 67 . 144 19 47 . 9 61 Shots 21 | . . 2 . 1 1 5 . . 1 . . 3 . 4 2 1 . . 1 Rammed 2 | . . . . . . . 1 . . . . . . . . . . 1 . Targets Rammed 2 | . . . . . . . 1 . . . . . . . . . . 1 . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 421 | . 40 41 . 6 176 338 185 5 6 . . 4 1 204 320 311 151 283 421 Average Temperature 91 | . 10 14 . 4 56 87 37 5 6 . . 2 1 62 119 142 82 115 208 Received Heat Transfer 2303 | . 117 192 . . 180 339 282 9 87 9 . 18 . 120 69 . 9 686 186 Effects 9 | . . . . . . . . . . . . . . . . . . . 9 Shutdowns 6 | . . . . . . . . . . . . . . . . . . . 6 Interference 3 | . . . . . . . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 8 | . . . . . . . . . 1 . . . . 2 3 . 1 . 1 Combat Hostiles 5 | . . . . . . . . . 1 . . . . 1 2 . . . 1 Parts Fried 12 | . . . . . . . . . 3 . . . . 1 6 . . . 2 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . 1 . . . . . . . . . . . . . . . 2 . Heat Transferred 692 | . . . . . . . . . . . . . . 50 198 333 . 74 37 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . 2 . . . . 2 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Dat Pro Fac Fac Upp Upp Res Res Acc Peak Influence 804 | . 198 210 . 50 308 769 385 223 . . . . 69 285 . . 102 760 804 Initial 449 | . . . . . 19 10 298 119 . . . . 69 33 . . . 56 449 Average 210 | . 74 159 . 45 121 168 248 106 . . . . 69 103 . . 30 338 532 Maximum Alert Level 3 | . . 1 . . 1 3 1 1 . . . . . 1 . . . 3 3 Low Security (%) 64 | . 100 61 . 100 89 72 29 78 . . . . 100 93 . . 100 33 . Level 1 11 | . . 38 . . 10 3 70 21 . . . . . 6 . . . 15 17 Level 2 21 | . . . . . . 19 . . . . . . . . . . . 44 81 Level 3 1 | . . . . . . 4 . . . . . . . . . . . 6 1 Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 51 | . 2 . . . 2 16 4 3 . . . . 1 3 . . 3 8 9 Investigation 6 | . 1 . . . . 1 . 2 . . . . 1 . . . . 1 . Extermination 9 | . . . . . . 1 1 . . . . . . . . . 2 3 2 Reinforcement 23 | . 1 . . . 2 7 1 1 . . . . . 3 . . 1 3 4 Assault 5 | . . . . . . 2 2 . . . . . . . . . . 1 . Garrison 8 | . . . . . . 5 . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . . . . . . . 2 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Dat Pro Fac Fac Upp Upp Res Res Acc Distress Signals 14 | . . . . . 2 2 1 . . . . . . . . . . 6 3 Communications Jammed 24 | . . . . . . . . . . . . . . . . . . . 24 Distress Signals 24 | . . . . . . . . . . . . . . . . . . . 24 Times Spotted 307 | . 18 6 . 1 16 50 46 7 15 5 . 3 4 9 10 6 11 60 40 Peak Tracking Total 24 | . 4 2 . 1 5 12 24 4 11 5 . 2 4 4 5 4 3 8 9 Tactical Retreats 26 | . . . . . . 2 5 2 2 1 . . . . . . 1 6 7 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Dat Pro Fac Fac Upp Upp Res Res Acc Traps Triggered 9 | . 1 . . . 2 . . . . . . . 1 . . . 2 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Dat Pro Fac Fac Upp Upp Res Res Acc Machines Disabled 9 | . . . . . 1 . 1 1 . 1 . . . 2 . . . 2 1 Max in Single Turn 1 | . . . . . 1 . 1 1 . 1 . . . 1 . . . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Dat Pro Fac Fac Upp Upp Res Res Acc Machines Accessed 51 | . 5 . 2 . 7 5 6 6 . . 4 . 1 1 1 . 5 3 5 Terminals 36 | . 5 . . . 4 3 6 6 . . . . 1 1 . . 3 2 5 Fabricators 2 | . . . . . . 1 . . . . . . . . . . . 1 . Repair Stations 1 | . . . . . 1 . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . . . . . . . . . . 2 . . Total Hacks 137 | . 13 . 2 . 24 11 13 20 . . 24 . 2 3 1 . 7 7 10 Successful 78 | . 9 . 2 . 16 5 6 9 . . 24 . . . 1 . 1 3 2 Failed 59 | . 4 . . . 8 6 7 11 . . . . 2 3 . . 6 4 8 Catastrophic 18 | . . . . . 2 3 2 4 . . . . . . . . 3 1 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 38 | . 10 . 1 . 5 2 . 13 . . . . . . . . 2 4 1 Terminals 89 | . 13 . . . 13 5 13 20 . . . . 2 3 . . 5 5 10 Fabricators 6 | . . . . . . 4 . . . . . . . . . . . 2 . Repair Stations 7 | . . . . . 7 . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . 4 . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 2 . . . . . . . . . . 2 . . Terminal Hacks 52 | . 6 . 2 . 4 1 6 4 . . 24 . . . 1 . 1 2 1 Record 13 | . . . 1 . . . . . . . 11 . . . . . . . 1 Part Schematic 3 | . . . . . . . . . . . 3 . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . 7 . . . . . . . . Robot Analysis 2 | . 1 . . . 1 . . . . . . . . . . . . . . Prototype ID Bank 6 | . 1 . . . 2 . . . . . 3 . . . . . . . . Open Door 5 | . . . . . . . 4 . . . . . . . 1 . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . Terminal Index 3 | . 1 . . . . . . 1 . . . . . . . . . 1 . Alert Level 1 | . . . . . . . . 1 . . . . . . . . . . . Unreport Threat 7 | . 1 . . . . 1 2 1 . . . . . . . . 1 1 . Locate Traps 1 | . . . . . 1 . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . . . . . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . . . . . . Repair Station Hacks 6 | . . . . . 6 . . . . . . . . . . . . . . Scan Component 3 | . . . . . 3 . . . . . . . . . . . . . . Repair 3 | . . . . . 3 . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . 4 . . . . . . . . . . . . . . Insert Component 2 | . . . . . 2 . . . . . . . . . . . . . . Analyze 2 | . . . . . 2 . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 14 | . 3 . . . 2 2 . 5 . . . . . . . . . 1 1 Terminals 11 | . 3 . . . 2 . . 5 . . . . . . . . . . 1 Assimilate 3 | . 1 . . . . . . 2 . . . . . . . . . . . Botnet 8 | . 2 . . . 2 . . 3 . . . . . . . . . . 1 Fabricators 3 | . . . . . . 2 . . . . . . . . . . . 1 . Prioritize 1 | . . . . . . 1 . . . . . . . . . . . . . Haulers 2 | . . . . . . 1 . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 41 | . 5 . . . 7 4 4 6 . . . . 1 1 . . 5 3 5 Full Trace Events 4 | . . . . . . 1 . 2 . . . . . . . . . 1 . Feedback Events 1 | . . . . . . . . 1 . . . . . . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . 7 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . 1 . . . . . 3 . . . . . . . . Parts Built 1 | . . . . . . 1 . . . . . . . . . . . . . Matter 146 | . . . . . . 146 . . . . . . . . . . . . . Time 73 | . . . . . . 73 . . . . . . . . . . . . . Total Part Build Rating 3 | . . . . . . 3 . . . . . . . . . . . . . Parts Repaired 3 | . . . . . 3 . . . . . . . . . . . . . . Time 90 | . . . . . 90 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Dat Pro Fac Fac Upp Upp Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 1 . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Dat Pro Fac Fac Upp Upp Res Res Acc Total Allies 17 | . 1 1 . . . . 12 1 . . . 1 . . 1 . . . . Largest Group 7 | . 1 1 . . . . 7 1 . . . 1 . . 1 . . . . Highest-Rated Group 114 | . 10 31 . . . . 114 12 . . . 95 . . 49 . . . . Highest-Rated Ally 95 | . 10 31 . . . . 31 12 . . . 95 . . 49 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 82 | . . 9 . . . . 55 3 . . . 3 . . 12 . . . . Total Damage 1586 | . . 82 . . . . 891 28 . . . 90 . . 495 . . . . Kills 8 | . . . . . . . 5 . . . . 1 . . 2 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Dat Pro Fac Fac Upp Upp Res Res Acc Robot Analysis Total 2 | . 1 . . . 1 . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . . 2 1 . 1 . . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Dat Pro Fac Fac Upp Upp Res Res Acc Turns Passed 11538 | . 839 284 776 241 1828 1213 331 264 130 138 20 96 10 459 1038 48 1045 1340 1438 Spaces Moved 8006 | 1 422 121 480 136 734 529 488 744 435 554 81 340 39 308 387 15 794 716 682 Core 24 | . . . . . . . . . . . . . . . . 3 . . 21 Treads 2911 | . 414 121 480 136 653 470 56 . . . . . . 194 387 . . . . Legs 68 | 1 8 . . . . 59 . . . . . . . . . . . . . Wheels 2144 | . . . . . 81 . . . . . . . . . . . 784 716 563 Hover 98 | . . . . . . . . . . . . . . . . . . . 98 Flight 2761 | . . . . . . . 432 744 435 554 81 340 39 114 . 12 10 . . Fastest Speed 24 | 120 120 160 160 160 125 170 26 24 24 24 24 24 24 24 160 35 35 110 50 Average Speed 109 | 120 159 160 160 160 209 182 54 24 24 24 24 24 24 109 188 144 91 115 139 Slowest Speed 650 | 120 160 160 160 160 270 270 270 24 24 24 24 24 24 160 260 650 110 130 230 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 24 | . . . . . . . 17 7 . . . . . . . . . . . Cave-ins Triggered 4 | . . . . . . 1 . . . . . . . . . . . 2 1 Exploration Rate (%) 41 | 2 75 26 90 40 55 16 73 30 66 80 75 59 2 10 61 8 22 24 22 Regions Visited 19 Branch Regions 10 Pre-discovered Areas 5 | . . 1 1 . . . 1 . . . 1 . . . 1 . . . . Known Exits Taken 3 | . . . . . . . . 1 . . . . 1 . . . 1 . . Unknown Exits Taken 16 | 1 1 1 1 1 1 1 1 . 1 1 1 1 . 1 1 1 . 1 . Scrap Searched 9 | . . 1 . 1 . . . . 1 3 . 2 . . 1 . . . . Spaces Dug 84 | . . . . . . . 18 5 . . . . . 9 . . 13 13 26 Terrain Destroyed 592 | . . 64 . 9 27 52 28 5 . . . 51 . 38 28 15 13 146 116 Melee 72 | . . . . . . . 6 5 . . . . . 9 . . 13 13 26 Projectile 19 | . . . . . 1 15 . . . . . . . . . 3 . . . AOE 501 | . . 64 . 9 26 37 22 . . . . 51 . 29 28 12 . 133 90 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Dat Pro Fac Fac Upp Upp Res Res Acc Total 9815 | . 515 165 489 149 958 694 525 780 453 556 80 349 38 376 664 29 1012 985 998 Wait 754 | . 10 . . . 132 28 4 3 12 . . . . 7 223 1 109 79 146 Move 7944 | . 421 120 479 135 733 528 457 730 434 553 80 339 38 307 386 14 793 715 682 Hop 20 | . . . . . . . 14 6 . . . . . . . . . . . Pick Up 134 | . 18 2 2 2 13 9 8 6 . 1 . 1 . 5 10 . 24 16 17 Fast Attach 71 | . 2 1 . . 5 4 8 6 . . . . . 8 3 1 14 9 10 Attach 92 | . 4 1 . 1 6 14 7 3 . 1 . 2 . 3 2 4 13 16 15 Detach 15 | . . . . . 1 2 4 . . . . . . . . 1 2 4 1 Swap 79 | . 2 8 3 2 14 9 1 . 2 . . 2 . 3 8 . 3 12 10 Drop 103 | . 10 3 5 2 13 7 11 5 . . . 1 . 6 5 2 3 16 14 Fire 318 | . 48 30 . 7 41 93 2 . 5 . . 4 . 24 25 5 2 13 19 Melee 274 | . . . . . . . 9 20 . 1 . . . 13 . 1 49 104 77 Ram 1 | . . . . . . . . . . . . . . . . . . 1 . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 7 | . . . . . . . . . . . . . . . . . . . 7 Rewire 3 | . . . . . . . . 1 . . . . . . 2 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Storage -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x3 / Upp) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -2/Research -1/Access (discovered 1 exit: [Com]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Discovered new exit (range 4) 316 | -10/Materials | Build established: Mutant 503 | -10/Materials | Discovered new exit (range 8) 639 | -10/Materials | Discovered new exit (range 14) 840 | -10/Materials | Entered Mines 840 | -10/Mines | Accompanied by 1 ally 848 | -10/Mines | Escorted by a lone wolf Derelict 868 | -10/Mines | Learned location of Storage (-7) 975 | -10/Mines | Discovered new exit (range 12) 1117 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1117 | -10/Mines | Discovered new exit (range 5) 1124 | -10/Mines | Entered Exiles 1163 | -10/Exiles | Met 8R-AWN 1190 | -10/Exiles | Met EX-HEX 1252 | -10/Exiles | Met EX-DEC 1265 | -10/Exiles | Learned location of Zion (-7) 1302 | -10/Exiles | Met EX-BIN 1444 | -10/Exiles | Aligned with FarCom system 1446 | -10/Exiles | Given EX-Vault access code 1488 | -10/Exiles | Opened EX-Vault 1502 | -10/Exiles | Found XL Autogun Array 1537 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1634 | -10/Exiles | Visited The Gauntlet 1879 | -10/Exiles | Discovered new exit (range 14) 1900 | -10/Exiles | Left Exiles lab with XL Autogun Array 1900 | -10/Exiles | Entered Mines 2133 | -9/Mines | Discovered new exit (range 6) 2141 | -9/Mines | Entered Materials 2141 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2558 | -8/Materials | Discovered new exit (range 8) 2670 | -8/Materials | Repaired Rocket Launcher 2703 | -8/Materials | Repaired Autogun 2731 | -8/Materials | Repaired Ion Engine 2962 | -8/Materials | Discovered new exit (range 16) 3297 | -8/Materials | Build established: Tank 3969 | -8/Materials | Entered Factory 3969 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4221 | -7/Factory | Fabricated Hrd. Medium Armor Plating? 4503 | -7/Factory | Build established: Hacker-Skirmisher 4752 | -7/Factory | Cargo convoy interrupted 4753 | -7/Factory | Garrison activated, responded to threat 4853 | -7/Factory | Garrison activated, responded to threat 4870 | -7/Factory | Crushed by falling debris 4906 | -7/Factory | Lost 11 parts (1p2n5u3w) 4911 | -7/Factory | Destroyed 23 combat bots 5138 | -7/Factory | Discovered new exit (range 11) 5161 | -7/Factory | Garrison activated, responded to threat 5169 | -7/Factory | First assault squad dispatched 5182 | -7/Factory | Entered Storage 5261 | -7/Storage | Build established: Scavenger-Skirmisher 5335 | -7/Storage | Met a pair of Derelict thieves 5404 | -7/Storage | Learned location of Armory (-3) 5455 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 5460 | -7/Storage | Core integrity fell below 50% 5510 | -7/Storage | Discovered new exit (range 5) 5513 | -7/Storage | Entered Factory 5513 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5696 | -6/Factory | Identified exit to Lower Caves 5777 | -6/Factory | Entered Lower Caves 5799 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5805 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5809 | -6/Lower Caves | Encountered a Warlord checkpoint 5835 | -6/Lower Caves | Learned Factory stockpile data 5864 | -6/Lower Caves | Learned 8 Factory zone layouts 5905 | -6/Lower Caves | Discovered new exit (range 7) 5907 | -6/Lower Caves | Entered another Lower Caves area 5930 | -6/Lower Caves | Learned 4 Factory zone layouts 5989 | -6/Lower Caves | Build established: Hacker-Sprinter 6027 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 6039 | -6/Lower Caves | Discovered new exit (range 16) 6045 | -6/Lower Caves | Entered Data Miner 6045 | -6/Data Miner | Discovered new exit (range 6) 6049 | -6/Data Miner | Met Data Miner 6055 | -6/Data Miner | Learned location of Section 7 (-2) 6055 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6059 | -6/Data Miner | Received God Mode back door access code from Data Miner 6065 | -6/Data Miner | Entered Proximity Caves 6094 | -5/Proximity Caves | Escorted by Enhanced Grunt 6094 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6147 | -5/Proximity Caves | Learned Factory interactive machine intel 6149 | -5/Proximity Caves | Discovered new exit (range 14) 6161 | -5/Proximity Caves | Entered Factory 6161 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6162 | -5/Factory | Identified exit to Factory 6162 | -5/Factory | Identified exit to Upper Caves 6164 | -5/Factory | Loaded intel: 48 interactive machine locations 6171 | -5/Factory | Entered another Factory area 6171 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 6278 | -4/Factory | Lost 4 parts (2n2w) 6505 | -4/Factory | Build established: Hacker-Mutant 6625 | -4/Factory | Discovered new exit (range 4) 6630 | -4/Factory | Entered Upper Caves 6637 | -4/Upper Caves | Learned location of Testing (-3) 6650 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6862 | -4/Upper Caves | Learned 8 Research zone layouts 7218 | -4/Upper Caves | Build established: Mutant 7591 | -4/Upper Caves | Discovered new exit (range 17) 7668 | -4/Upper Caves | Entered another Upper Caves area 7712 | -4/Upper Caves | Discovered new exit (range 11) 7716 | -4/Upper Caves | Entered Research 7716 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7743 | -3/Research | Lost 12 parts (1p3n2u6w) 7915 | -3/Research | Found Fusion Bomb Launcher 7945 | -3/Research | Found Fusion Bomb Launcher 8049 | -3/Research | Lost 3 parts (1p1n1w) 8309 | -3/Research | Spotted B-86 Titan 8732 | -3/Research | Discovered new exit (range 22) 8761 | -3/Research | Identified exit to Research 8761 | -3/Research | Entered another Research area 8761 | -2/Research | Evolved 2 slots: Power x1, Utility x1 9037 | -2/Research | Build established: Generator-Mutant 9281 | -2/Research | Crushed by falling debris 9415 | -2/Research | Destroyed 7 combat bots 9546 | -2/Research | Crushed by falling debris 9578 | -2/Research | System corruption reached 10% 9650 | -2/Research | Lost 4 parts (1p1n1u1w) 9761 | -2/Research | First assault squad dispatched 9776 | -2/Research | Incoming assault squad redirected 9916 | -2/Research | Lost 8 parts (3p1n3u1w) 9999 | -2/Research | Found Prototype Launcher 10001 | -2/Research | Found Prototype Launcher 10003 | -2/Research | Found Prototype Device 10004 | -2/Research | Identified Exp. Thermal Defense Suite 10007 | -2/Research | Found Exp. Thermal Defense Suite 10009 | -2/Research | Identified Adv. Micro-nuke Launcher (x2) 10058 | -2/Research | Discovered new exit (range 14) 10101 | -2/Research | Entered Access 10101 | -1/Access | Evolved 2 slots: Utility x2 10204 | -1/Access | Build established: Generator-Assassin 10674 | -1/Access | Crushed by falling debris 10705 | -1/Access | Lost 3 parts (1n2u) 10723 | -1/Access | System corruption reached 10% 10750 | -1/Access | Lost 4 parts (1p2n1w) 10866 | -1/Access | Discovered new exit (range 13) 10876 | -1/Access | Garrison activated, responded to threat 10929 | -1/Access | Destroyed 8 combat bots 10973 | -1/Access | Lost 4 parts (3p1n) 11085 | -1/Access | Found Adv. Force Booster 11402 | -1/Access | Lost 8 parts (1p3n3u1w) 11502 | -1/Access | Core integrity fell below 50% 11524 | -1/Access | Core integrity fell below 20% 11539 | -1/Access | Destroyed by C-57 Dissector with Advanced Concussive RPG Last Messages --------------- Centrium Wheel destroyed. U-05 Engineer lays Concrete. Field strength at 56. Field strength at 50. U-05 Engineer lays Concrete. Field strength at 28. U-05 Engineer lays Concrete. Field strength at 22. U-05 Engineer lays Concrete. Field strength at 16. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Stasis field depleted. C-57 Dissector knocked back. C-57 Dissector destroyed. C-57 Dissector knocked back. Knocked back. U-05 Engineer lays Concrete. Cmb. Linear Gravjet severed. U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | [#| #####?########?###??????????????????????? | | [+%!#??##?############?#????????????????????? | | =#= ##?##?#???######????????????????????????? | | ! # #####?#######??#????????????????????????? | | # ##########?#?#??????????????????????????? | | = # #?######??#####?????????????????????????? | | # # ? ??#??????????????????????????? | | ####### #? ? ??? ?????????????????????????????? | | ?#????# + ? ?? ????????????????????????????????? | | ??###?# #? ???? ????????????????????????????????? | | ? #? ? ????????????????????????????????? | | ? ##???#??????????????????????????????????? | | ?#??### ???????????????????????????????????? | | ?###### #?###???????????????????????????????????? | | ####### #?##????????????????????????????????????? | | ! ## #???????????????????????????????????????? | | #" #???????????##########??????????????????? | | ## ###????###### " #??????????????????? | | # ###?### ## """ #??????????????????? | | ! # H ### *# """ #??????????????????? | | = " #??????????????????? | | [%! cc ##?????????????????? | | = #### c #?????????????????? | | # ####### | #?????????????????? | | / ] # #?????????????????? | | ## / ## @ #?????????????????? | | ###!%%" ####### #?????????????????? | | ##"##"## """ = ???????? ##?????????????????? | | ##?###/ %"""%*% ????????????????????????????? | | #????# % " !] ????????????????????????????? | | #????# % ????????????????????????????? | | #????# [ #?????????????????H??????????? | | #????########### #????????????????????????????? | | !##?????????????# #????????????????????????????? | | "#?????????????# #????????????????????????????? | | ##?????????????# #????????????????????????????? | | "#"#?????????????# #????????????????????????????? | | #?##?????????????# #????????????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????? #????????????????????????????? | | ?????????????????? ?????????????????????????????? | | ?????????????????? ?????????????????????????????? | | ?????????????????? ?????????????????????????????? | | ?????????????????? ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 65 Energy Capacity 690 Matter Stores 450 Matter Capacity 450 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 12 Cloak Strength 4 Power Amplification 30 Armor Coverage 600 Resistance: TH 30 Evasion (%) 65 Targeting Accuracy 8 Target Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 4 Force Boost 5 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Hrd. Medium Armor Plating | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolantLongswordField Manual? 0 Play Time 01:40:54 Cumulative 347.3 hours Start 2021.09.28 @ 23:55:34 End 2021.09.30 @ 00:18:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 370 Rogue 370 Adventurer 0 Explorer 0 Win Type - Total 7 Types 6/0/0/1/0/0/0/0/0 Lore% 79 Gallery% 90 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 94e98d11-886d-433d-ab9a-616051555f54