Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.12 @ 17:09:47 // Winter2019/RPGLIKE Player: Terminus Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (610) 3050 Value Destroyed (32581) 32581 Prototype IDs (80) 1600 Alien Tech Used (9) 1800 Bonus (38602) 38602 TOTAL SCORE: 88933 Bonus ------- High Alert Combat Kills 4446 Follower Combat Kills 2238 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Exposed GOLEM Chamber 500 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 374 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Destroyed A8 300 Destroyed A6 400 Win 3000 Friendly Fire -1056 Cogmind --------- Core Integrity 90/1000 Matter 270/300 Energy 3516/3520 System Corruption 0% Temperature Cool (2) Movement Walking (160) Ox2 Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Zero-point Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION (2) --- Enhanced Biometal Leg Enhanced Biometal Leg > --- UTILITY (16) ----- Experimental Power Amplifier Experimental Energy Well Experimental Energy Well Assembled Biocell Array Experimental Signal Interpreter Experimental Targeting Computer Experimental Targeting Computer Advanced Armor Integrity Analyzer Advanced Particle Accelerator Experimental Phase Shifter Assembled Alloy Armor Heavy Regenerative Plating AEGIS Remote Shield GOLEM Unit > --- WEAPON (3) ------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY (7) ---- Experimental Energy Well (1000) Experimental Energy Well (1000) Experimental Energy Well (1000) Experimental Targeting Computer EM Dispersion Field Hypervelocity Multirail Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Enhanced Biometal Leg Enhanced Biometal Leg > --- UTILITY ---------- Experimental Energy Well Assembled Biocell Array Experimental Signal Interpreter Assembled Combat Suite Experimental Targeting Computer Advanced Armor Integrity Analyzer Advanced Particle Accelerator Heavy Regenerative Plating EM Dispersion Field AEGIS Remote Shield System Mapper System Mapper Ghost Barrier GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Hypervelocity Multirail > --- INVENTORY -------- Experimental Power Amplifier Experimental Energy Well Experimental Targeting Computer Advanced Transmission Jammer Transdimensional Reconstructor Transdimensional Reconstructor Warp Gun [Rating: 218] Favorites ----------- Power Zero-point Reactor Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Zero-point Reactor Propulsion Enhanced Biometal Leg Leg Enhanced Biometal Leg Utility GOLEM Unit Device GOLEM Unit Storage Assembled Biocell Array Processor Experimental Signal Interpreter Hackware System Mapper Protection Assembled Alloy Armor Weapon Assembled Focal Cannon Energy Gun Warp Gun Energy Cannon Assembled Focal Cannon Ballistic Gun Hypervelocity Multirail Launcher Heavy Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Core Stripper Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 20 | 4 2 . 1 1 2 1 . . . 1 1 1 . . . 1 . . . . . 2 . . . 1 . . 1 . . 1 . . Power 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 15 | 2 2 . 1 1 2 . . . . 1 . 1 . . . 1 . . . . . 1 . . . 1 . . 1 . . 1 . . Weapon 2 | 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 196 | 5 4 5 3 10 15 18 . 6 1 11 . 9 . . . . 2 3 1 6 . 7 . . 13 1 . 22 2 11 19 7 12 3 Power 15 | 1 . 1 . . . 1 . 1 . 3 . . . . . . . . . . . 1 . . 2 . . 4 . . . . . 1 Engine 3 | 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 3 | . . . . . . . . 1 . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . Reactor 9 | . . . . . . . . . . 2 . . . . . . . . . . . . . . 2 . . 4 . . . . . 1 Propulsion 19 | 2 . 1 . . 2 1 . . . 1 . . . . . . . . . 2 . . . . 5 . . 2 2 . . 1 . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 19 | 2 . 1 . . 2 1 . . . 1 . . . . . . . . . 2 . . . . 5 . . 2 2 . . 1 . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 111 | . 3 2 2 7 9 2 . 1 1 2 . 9 . . . . 2 3 1 4 . 6 . . 6 1 . 9 . 9 14 6 10 2 Device 57 | . 3 . . 2 2 . . 1 . 2 . 2 . . . . 1 1 . 2 . 2 . . 2 1 . 4 . 7 10 6 7 2 Storage 8 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . 2 . 1 1 . 1 . Processor 13 | . . . . 1 3 . . . . . . 3 . . . . . 1 . . . . . . 1 . . 1 . 1 1 . 1 . Hackware 9 | . . 2 . . 1 . . . 1 . . . . . . . . . . . . 2 . . 1 . . 2 . . . . . . Protection 24 | . . . 2 4 3 2 . . . . . 4 . . . . 1 1 1 1 . 2 . . . . . . . . 2 . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 51 | 2 1 1 1 3 4 14 . 4 . 5 . . . . . . . . . . . . . . . . . 7 . 2 5 . 2 . Energy Gun 15 | 1 1 . . 1 . 5 . . . . . . . . . . . . . . . . . . . . . 4 . . 3 . . . Energy Cannon 16 | . . 1 1 2 2 4 . 2 . 3 . . . . . . . . . . . . . . . . . 1 . . . . . . Ballistic Gun 4 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 9 | . . . . . 2 2 . 2 . 2 . . . . . . . . . . . . . . . . . 1 . . . . . . Special Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Slashing Weapon 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 39 | . . . . 2 . 1 . . . 3 . 1 . . . . . . . 4 . 1 . . 8 . . 10 1 4 2 . 1 1 Parts Lost 2 | . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 2 | . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Average Slot Usage (%) 91 | . 79 98 92 98 93 96 100 100 100 91 87 88 88 88 88 88 89 89 88 89 89 89 90 90 89 90 90 90 94 94 91 91 91 90 Engine 2 | . 11 10 9 8 7 11 13 7 6 1 . . . . . . . . . . . . . . . . . . . . . . . . Reactor 6 | . . . . . . . . . . 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 9 9 10 13 13 13 12 12 11 Leg 10 | . 23 20 18 16 14 13 13 13 13 12 11 11 11 11 11 10 10 10 10 10 10 9 9 9 8 9 9 9 8 8 8 8 8 8 Device 20 | . 20 30 26 17 14 13 13 15 20 16 11 14 16 16 16 20 21 22 21 20 21 25 28 28 23 21 22 22 25 25 20 18 21 20 Storage 5 | . . . . . . . . . . 1 5 5 5 5 5 5 5 5 5 5 5 4 4 4 6 9 9 8 8 5 8 8 9 12 Processor 11 | . . . . 6 13 20 20 20 20 18 17 13 11 11 11 10 10 10 10 10 10 9 9 9 9 9 9 9 8 11 8 12 13 16 Hackware 11 | . . 18 18 16 17 13 13 13 13 12 11 11 11 11 11 10 10 10 10 10 10 9 9 9 11 13 13 13 13 13 13 12 7 . Protection 6 | . . . 3 15 11 11 13 10 6 6 5 8 11 11 11 10 10 8 9 10 10 8 4 4 4 4 4 4 4 4 3 4 4 8 Energy Gun 2 | . 20 10 2 3 7 5 . . . . . . . . . . . . . . . . . . . . . 3 4 4 3 4 1 . Energy Cannon 10 | . . 9 15 12 6 5 13 12 13 10 16 16 16 16 16 15 15 15 15 15 15 14 14 14 14 13 13 8 8 6 4 4 7 12 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 149 | 8 11 20 27 29 37 76 76 81 65 96 111 116 116 116 116 117 117 117 117 117 117 119 105 105 113 128 128 128 114 117 120 124 149 149 Greatest Support 70 | 20 20 25 25 25 30 35 35 35 35 60 60 70 70 60 60 60 60 60 60 60 60 70 70 70 70 55 55 60 60 60 60 60 70 60 Greatest Overweight (x) 3 | . . . 1 1 1 2 2 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 3 2 2 2 3 1 1 2 2 2 Average Overweight (x) 1 | . . . . . . 1 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 1 1 1 1 1 1 2 Largest Inventory Capacity 7 | 1 1 1 2 3 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 6 7 7 7 7 7 Average Capacity 5 | 1 1 1 1 2 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 6 7 7 7 7 Most Carried 7 | . . 1 1 3 4 5 5 5 5 5 5 5 5 5 5 4 4 4 5 5 5 5 5 5 5 5 5 6 6 7 7 7 7 7 Average Carried 5 | . . . 1 2 3 4 5 5 5 5 4 5 5 5 4 4 4 4 4 4 5 5 5 5 4 4 4 5 6 6 6 6 6 6 Final Capacity 7 | 1 1 1 2 3 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 6 7 7 7 7 7 Final Carried 7 | . . 1 1 3 4 5 5 5 5 5 5 5 5 5 4 4 4 4 4 5 5 5 5 5 5 4 5 6 6 7 7 7 7 6 Class Distribution -------------------- 30% | Wizard-Mutant 28% | Hacker-Golem 16% | Hacker-Mutant 8% | Scavenger-Mutant 5% | Wizard-Gunner 4% | Generator-Gunner 4% | Generator-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Hacker-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -7/Deep Caves Hacker-Golem | -6/Proximity Caves Hacker-Golem | -6/Factory Hacker-Golem | -6/Lower Caves Hacker-Golem | -6/Lower Caves Hacker-Golem | -6/Data Miner Hacker-Golem | -5/Proximity Caves Hacker-Golem | -5/Factory Hacker-Golem | -5/Upper Caves Hacker-Golem | -5/Upper Caves Hacker-Golem | -5/Zhirov Hacker-Golem | -4/Proximity Caves Hacker-Golem | -4/Factory Hacker-Golem | -4/Upper Caves Hacker-Golem | -4/Upper Caves Wizard-Gunner | -4/Warlord Wizard-Gunner | -3/Proximity Caves Wizard-Gunner | -3/Research Wizard-Mutant | -3/Testing Wizard-Mutant | -2/Research Wizard-Mutant | -2/Quarantine Wizard-Mutant | -2/Section 7 Wizard-Mutant | -1/Access Wizard-Mutant | -1/Command Generator-Gunner | -1/Access_0 Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 4384 | 250 56 50 30 113 191 49 216 72 110 288 102 90 . . . . 20 . 40 70 . 65 . . 130 10 . 225 53 126 534 407 1047 40 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 30058 | . 816 66 762 1282 480 352 213 105 . 521 410 1953 404 525 . 310 1063 . 269 428 347 1249 102 284 100 712 812 2716 2454 1532 1351 2412 5252 776 Parts 1670 | . 51 5 45 84 41 25 6 15 . 14 18 105 14 19 . 22 48 3 32 1 9 61 10 26 13 24 72 119 110 60 104 152 313 49 Haulers Intercepted 14 | . 1 . 1 3 1 1 . . . . . 1 . . . . . . . . . 2 . . . . . 2 . . 1 1 . . Recyclers Shooed 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 267 | . . . . . . . 6 16 . . 18 . 14 21 . 32 . 3 32 1 6 . 10 9 72 27 . . . . . . . . Prevented 23 | . . . . . . . . . . . . . . . . . . 2 . . . . . . 21 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 480 | . 22 1 12 20 14 11 4 10 . 13 12 31 8 11 . 8 7 4 9 . 2 17 5 8 2 12 13 27 48 14 19 40 67 9 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Guns 120 | . 22 . . . 5 2 . . . . . . . . . . . . . . . . . . . . . 3 9 5 7 31 36 . Cannons 324 | . . 1 12 19 6 3 4 . . 1 12 30 8 11 . 8 7 4 9 . 2 17 5 8 2 12 13 24 38 7 12 9 31 9 AOE 32 | . . . . 1 3 6 . 10 . 11 . 1 . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 27 | . 6 1 1 1 1 1 1 . . 3 . 1 1 1 . . . . 1 . . . . 1 1 . . . 2 1 1 . 2 . Worker 31 | . . . . 1 1 2 . . . . . 4 . . . . . . . . . . . . . . 1 12 . . . 3 7 . Builder 22 | . . 1 . 4 . . . . . . . 3 . . . . 3 . . . . 1 . . . . 3 3 . 2 . 2 . . Tunneler 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Hauler 14 | . 1 . 1 3 1 1 . . . . . 1 . . . . . . . . . 2 . . . . . 2 . . 1 1 . . Recycler 10 | . 1 . . . . . . . . . . 1 . . . . 4 . . . . 1 . . . . . 1 . 1 . . 1 . Minesweeper 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Operator 8 | . 1 . 1 1 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . Watcher 38 | . 2 . 2 1 2 . . . . . . 5 . . . . 1 . . . . 5 . . . . 2 2 1 2 3 5 5 . Swarmer 109 | . 9 . 3 3 2 7 . 10 . . 7 4 . 3 . 3 2 1 5 . . 5 4 4 . 1 . 1 15 . . 6 14 . Grunt 132 | . 13 1 3 11 3 . 3 . . . 3 14 5 6 . 4 2 2 . . . 3 . . 1 4 6 15 3 . 2 11 17 . Brawler 4 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 1 . . . . . . . Duelist 6 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . 2 2 . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 56 | . . . 6 7 6 1 . . . . . 7 . . . 1 2 1 1 . . 4 . . . 2 1 . 4 . . 9 4 . Demolisher 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Hunter 40 | . . . . . 3 . . . . . 2 2 2 . . . . . . . 2 2 . . . 2 . 4 5 5 . 4 7 . Programmer 76 | . . . . . . 3 . . . . . 4 . 1 . . 1 . 2 . . 3 1 . . . 5 7 5 8 12 8 16 . Behemoth 7 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . 2 . 2 . S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 6 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 5 Enhanced Hunter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Striker 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . Executioner 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 4 . . . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Z-Light 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . Assembled 7 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . 1 . Golem 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Thug 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 12 | . 7 1 6 4 5 4 4 6 . 5 4 4 3 6 . 3 11 3 5 . 2 5 4 3 2 8 6 5 7 5 4 8 12 3 Combat Bots Only 9 | . 6 1 4 3 4 4 4 6 . 5 4 4 3 6 . 3 2 3 5 . 2 5 4 3 2 8 5 4 7 5 4 5 9 3 Max Kills in Single Turn 4 | . 1 1 1 2 1 4 1 3 . 2 1 2 1 1 . 1 3 1 1 . 1 2 1 1 1 2 3 2 2 1 2 2 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . 1 1 4 . 3 . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed 4 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 2 Z-Imprinter (-7/Deep Caves) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 21897 | . 925 198 487 818 529 319 234 69 . 768 344 900 141 593 . 230 1233 59 321 . . 749 125 486 133 519 218 946 1708 1014 2027 1248 2749 1807 Core 15245 | . 751 159 381 521 322 190 152 45 . 550 245 663 97 424 . 172 826 38 219 . . 536 98 360 97 401 166 709 1320 777 1332 784 1717 1193 Absorbed by Shields 11737 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 126 231 1005 1788 1065 2096 1260 2424 1735 Redirected to Core 13176 | . 583 125 310 456 311 161 152 45 . 541 194 562 66 324 . 148 795 38 219 . . 431 83 304 97 311 148 657 1111 669 1189 652 1505 989 Core Remaining (%) 71 | 100 . 50 . 22 91 . . . . . 100 . . . . 75 . . . . 100 . . . . 100 . 67 . . 69 . . 9 Volleys Fired 1671 | . 73 7 38 63 48 22 11 12 . 45 22 75 15 32 . 16 26 14 18 5 10 55 10 20 3 19 35 128 117 77 142 132 317 64 Largest 3 | . 2 2 2 2 2 2 2 2 . 2 3 3 3 3 . 3 3 3 3 3 3 3 3 3 3 3 3 3 2 2 2 2 3 3 Hottest 200 | . 90 125 131 136 133 133 95 95 . 138 75 75 75 75 . 75 75 75 75 75 75 75 75 75 75 75 75 200 90 90 90 90 100 75 Shots Fired 3068 | . 146 14 75 124 84 38 22 16 . 61 58 203 37 88 . 34 50 44 38 15 30 124 18 54 9 57 95 212 199 98 157 167 511 190 Gun 632 | . 146 7 4 9 36 16 . . . . . . . . . . . . . . . . . . . . . 34 34 58 72 72 144 . Cannon 2385 | . . 7 71 115 42 19 22 8 . 41 58 203 37 88 . 34 50 44 38 15 30 124 18 54 9 57 95 178 165 40 79 95 359 190 Launcher 37 | . . . . . 6 3 . 8 . 20 . . . . . . . . . . . . . . . . . . . . . . . . Special 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . 8 . Kinetic 275 | . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 44 71 143 . Thermal 2666 | . 130 14 42 90 78 35 22 8 . 18 58 203 37 88 . 34 50 44 38 15 30 124 18 54 9 57 95 212 199 97 113 96 368 190 Explosive 37 | . . . . . 6 3 . 8 . 20 . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 90 | . . . 33 34 . . . . . 23 . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 71 | . 10 6 20 22 18 7 15 19 . 14 13 17 13 22 . 28 13 14 15 6 17 23 28 30 24 36 18 35 24 54 57 62 71 31 Robot Miss Streak 6 | . 4 1 2 2 2 2 1 1 . 1 2 2 1 2 . 2 2 2 1 1 . 2 . 2 . 1 2 2 3 1 6 2 2 2 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 2 . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 2029 | . 93 11 54 88 58 25 16 5 . 27 36 84 20 44 . 24 25 23 23 7 12 78 13 26 7 37 58 123 133 74 122 117 411 155 Core Hits 1175 | . 45 2 21 34 29 16 8 16 . 41 15 50 9 13 . 10 16 5 12 5 7 33 6 12 3 16 31 68 67 27 86 122 292 58 Critical Hits 349 | . . . . 4 5 1 . . . . . . . . . . . . . . . . . . . . . 4 2 7 61 77 188 . Critical Kills 95 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 1 1 11 36 43 . Critical Parts Destroyed 173 | . . . . 3 5 1 . . . . . . . . . . . . . . . . . . . . . 2 1 5 31 39 86 . Melee Attacks 14 | . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Kinetic 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 10 | . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 104788 | . 1054 176 1239 2103 1985 1257 469 863 . 2455 2097 6261 1398 2705 . 1365 1531 851 1595 719 712 4671 831 1381 325 2422 3623 7978 10273 4060 6089 4398 16296 11606 Guns 11348 | . 1054 76 51 104 788 331 . . . . . . . . . . . . . . . . . . . . . 852 1355 1931 1514 1109 2183 . Cannons 88433 | . . 100 1148 1885 512 292 469 115 . 693 2097 5727 1398 2705 . 1365 1531 851 1595 719 712 4671 831 1381 325 2422 3623 6874 8910 1974 4522 3289 14091 11606 Explosions 4553 | . . . 40 114 685 418 . 748 . 1762 . 534 . . . . . . . . . . . . . . . 252 . . . . . . Melee 371 | . . . . . . 216 . . . . . . . . . . . . . . . . . . . . . . . 155 . . . . Ramming 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . Kinetic 4142 | . 63 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166 663 1109 2141 . Thermal 94865 | . 991 176 616 1291 1300 623 469 115 . 271 2097 6261 1398 2705 . 1365 1531 851 1595 719 712 4671 831 1381 325 2422 3623 7891 10265 3894 5426 3289 14155 11606 Explosive 3778 | . . . . 78 685 418 . 748 . 1762 . . . . . . . . . . . . . . . . . 87 . . . . . . Electromagnetic 1779 | . . . 623 734 . . . . . 422 . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 216 | . . . . . . 216 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . 1 . 3 1 . . . . . . 1 1 2 2 2 5 5 1 1 1 1 1 1 1 . 2 3 4 6 . . . . Average Corruption 1 | . . 1 . 3 1 . . . . . . 1 1 1 2 2 1 4 1 1 1 1 1 1 1 . 1 2 3 3 . . . . Corruption Purged 15 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . 10 . . . . Effects 154 | . . 3 . 15 6 . . . . . . 6 2 6 2 8 2 13 1 1 . 8 3 3 1 . 1 35 26 12 . . . . Message Errors 44 | . . 2 . 5 3 . . . . . . 3 1 2 . . 1 1 1 1 . 2 3 1 . . 1 9 8 . . . . . Matter Fused 8 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 5 . . . . . Heat Flow Errors 20 | . . . . 6 . . . . . . . . . 1 1 1 . 1 . . . . . . . . . 4 4 2 . . . . Energy Discharges 24 | . . . . . 1 . . . . . . 3 . 1 1 4 . 2 . . . 1 . . . . . 7 3 1 . . . . Data Loss (minor) 29 | . . 1 . . 2 . . . . . . . 1 1 . 3 . 4 . . . 2 . 2 1 . . 7 3 2 . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Misfires 4 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 2 . . . . Targeting Errors 20 | . . . . 1 . . . . . . . . . . . . 1 2 . . . 2 . . . . . 7 2 5 . . . . Weapon Failures 4 | . . . . 1 . . . . . . . . . 1 . . . . . . . 1 . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 7518 | . . . 32 17 139 71 10 46 . 138 235 551 103 447 . 113 89 68 87 237 113 553 99 219 19 136 202 980 623 152 324 472 835 408 Projectiles 7015 | . . . 32 17 . . 10 41 . 96 235 418 103 447 . 113 89 68 87 237 113 553 99 219 19 136 202 907 623 112 324 472 835 408 Explosions 392 | . . . . . 139 . . 5 . 42 . 133 . . . . . . . . . . . . . . . 73 . . . . . . Melee 111 | . . . . . . 71 . . . . . . . . . . . . . . . . . . . . . . . 40 . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 269 | . . . 48 67 . 3 . . . . . 147 . . . . . . . . . . . . . . . . 4 . . . . . Shots 6 | . . . 1 1 . 1 . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Targets Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 251 | . 24 . . 233 . . . . . . 46 66 66 251 250 129 . 214 2 . . 6 . 20 13 . . 216 241 120 180 18 26 . Average Temperature 42 | . 8 . . 44 . . . . . . 19 16 22 40 130 32 . 109 2 . . 6 . 20 6 . . 85 116 83 67 13 9 . Received Heat Transfer 3155 | . 387 99 129 294 81 36 108 . . 225 21 123 30 207 . 57 48 9 33 . . 81 . 173 37 42 21 98 96 20 192 84 343 81 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 8 | . . . 3 . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 68 | . 10 1 2 . 5 1 . . . . . 5 . 2 . . 1 . 1 . . 2 . . . 1 9 4 8 4 5 2 5 . Heat Transferred 43892 | . 2747 370 975 2122 2072 814 592 148 . 219 900 2750 575 1075 . 575 650 325 600 237 300 1900 275 600 125 1050 1475 3661 4333 2278 2466 1175 4338 2170 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 1500 | . 333 46 368 360 429 498 . . . . . 557 . . . . 619 . . . . 703 . . . . 266 725 1197 784 325 542 1500 . Average Influence 300 | . 131 38 169 193 184 134 . . . . . 299 . . . . 272 . . . . 314 . . . . 111 222 739 278 91 216 658 . Maximum Alert Level 4 | . 1 . 1 1 2 2 . . . . . 2 . . . . 2 . . . . 3 . . . . 1 3 4 3 1 2 4 . Low Security (%) 46 | 100 66 100 52 52 63 87 . . . . . 33 . . . . 54 . . . . 47 . . . . 79 55 . 60 91 46 3 . Level 1 19 | . 33 . 47 47 29 6 . . . . . 31 . . . . 17 . . . . . . . . . 20 29 . 14 8 37 1 . Level 2 21 | . . . . . 6 5 . . . . . 35 . . . . 28 . . . . 51 . . . . . 8 50 11 . 15 45 . Level 3 7 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 6 44 14 . . 19 . Level 4 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . 29 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 78 | . 4 . 1 3 4 3 . . . . . 10 . . . . 3 . . . . 3 . . . 1 3 12 . 5 5 6 15 . Investigation 17 | . 3 . . . 1 . . . . . . 2 . . . . 1 . . . . . . . . . 1 5 . . . 3 1 . Extermination 33 | . . . . . . 3 . . . . . 3 . . . . 1 . . . . 2 . . . . 2 6 . 3 3 3 7 . Reinforcement 18 | . 1 . 1 2 3 . . . . . . 4 . . . . 1 . . . . 1 . . . . . 1 . 2 1 . 1 . Assault 8 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . 6 . Garrison 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . 3 . . . . . . . . . 1 . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 43 | . 1 . 1 2 6 . . . . . . 2 . . . . 2 . . . . 2 . . . . . . 3 . 1 1 22 . Communications Jammed 53 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 4 . 5 1 . 40 . Distress Signals 53 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 4 . 5 1 . 40 . Times Spotted 646 | . 28 2 21 34 40 12 4 5 . 17 12 31 3 11 . 12 22 3 8 . 2 23 5 8 13 11 18 40 59 20 27 45 78 32 Peak Tracking Total 12 | . 5 2 5 4 6 4 4 4 . 5 4 4 3 7 . 5 11 2 4 . 2 5 4 3 11 7 3 8 5 4 4 5 12 4 Tactical Retreats 38 | . . 1 2 4 4 . . . . . 1 . . 2 . . . 1 . . . 1 . . 1 2 2 3 5 . 1 2 6 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 19 | . 2 1 . 1 2 . . . . . . 6 . . . . 2 . . . . . . . . . . . . . 1 4 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 8 | . . . . . . . . . . . . . . . . . . 2 . . . . . . 5 . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 74 | . . . 2 4 5 4 . . . 3 . 23 . 1 . . 3 . . . . . . . . 2 1 9 . 4 4 1 6 2 Max in Single Turn 5 | . . . 1 2 1 1 . . . 1 . 5 . 1 . . 1 . . . . . . . . 1 1 1 . 1 1 1 2 1 Garrison Access 11 | . . . . 1 . . . . . . . 3 . . . . . . . . . 1 . . . . . 1 1 . 1 3 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 3 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 123 | . 9 1 3 14 1 8 . 1 . . . 15 1 1 4 . 3 1 . 4 . 3 2 . . . 2 13 . 5 5 15 12 . Terminals 88 | . 8 . 3 12 1 7 . . . . . 10 . 1 . . 3 . . . . 1 . . . . 2 9 . 5 4 10 12 . Fabricators 8 | . . . . . . 1 . . . . . 2 . . . . . . . . . 1 . . . . . 2 . . . 2 . . Repair Stations 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access 10 | . . . . 1 . . . . . . . 3 . . . . . . . . . 1 . . . . . 1 . . 1 3 . . Total Hacks 438 | . 29 1 10 43 6 39 . 1 . . . 50 1 6 30 . 8 1 . 17 . 5 3 . . . 7 53 . 19 21 50 38 . Successful 306 | . 16 1 8 36 5 25 . 1 . . . 30 1 4 30 . 3 1 . 17 . 2 3 . . . 3 38 . 13 17 31 21 . Failed 131 | . 13 . 2 7 1 14 . . . . . 20 . 2 . . 5 . . . . 3 . . . . 4 14 . 6 4 19 17 . Catastrophic 17 | . 3 . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . 2 . . . 4 5 . Database Lockouts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Manual 292 | . 23 . 9 30 6 22 . . 5 . . 35 . 3 . . 8 . . . . 3 . . 1 . 7 34 . 16 16 38 36 . Terminals 330 | . 28 . 10 40 6 32 . . . . . 39 . 6 . . 8 . . . . 3 . . . . 7 36 . 19 20 38 38 . Fabricators 34 | . . . . . . 7 . . . . . 8 . . . . . . . . . 1 . . . . . 12 . . . 6 . . Repair Stations 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Garrison Access 13 | . . . . 1 . . . . . . . 3 . . . . . . . . . 1 . . . . . 1 . . 1 6 . . Terminal Hacks 212 | . 12 1 5 24 4 15 . 1 . . . 19 1 4 30 . 3 1 . 17 . . 3 . . . 2 20 . 10 13 15 12 . Record 24 | . 1 . . 1 . . . . . . . . . 3 11 . . . . 5 . . 2 . . . . . . . . 1 . . Part Schematic 23 | . . . . 2 . 2 . . . . . 2 . . 8 . . . . 4 . . . . . . . 3 . . . 2 . . Robot Schematic 8 | . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . . . . . . 1 . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 11 | . 1 . . . . 1 . . . . . 1 . . 3 . . . . 4 . . . . . . . 1 . . . . . . Open Door 12 | . . 1 . 3 . . . 1 . . . 1 1 . . . . 1 . . . . 1 . . . . . . . 3 . . . Level Access Points 3 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access Points 7 | . 1 . 1 . . 1 . . . . . 1 . 1 . . 1 . . . . . . . . . 1 . . . . . . . Machine Index 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Terminal Index 9 | . 1 . . 1 . 1 . . . . . 1 . . . . 1 . . . . . . . . . 1 1 . 1 . . 1 . Fabricator Index 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Alert Level 29 | . 2 . 1 4 1 2 . . . . . 3 . . . . . . . . . . . . . . . 3 . 3 4 3 3 . Unreport Threat 32 | . 3 . . 5 1 1 . . . . . 4 . . . . . . . . . . . . . . . 3 . 4 2 7 2 . Recall Extermination 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recall Assault 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 33 | . 3 . 3 7 1 3 . . . . . 4 . . . . 1 . . . . . . . . . . 4 . 1 1 1 4 . Protovariant Controls 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabricator Hacks 18 | . . . . . . 3 . . . . . 3 . . . . . . . . . 1 . . . . . 7 . . . 4 . . Load Schematic 6 | . . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . 1 . . . 2 . . Build 12 | . . . . . . 2 . . . . . 1 . . . . . . . . . 1 . . . . . 6 . . . 2 . . Repair Station Hacks 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Insert Component 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Garrison Access Hacks 10 | . . . . 1 . . . . . . . 3 . . . . . . . . . 1 . . . . . 1 . . 1 3 . . Seal Access 10 | . . . . 1 . . . . . . . 3 . . . . . . . . . 1 . . . . . 1 . . 1 3 . . Unauthorized Hacks 145 | . 9 . 6 22 2 15 . . . . . 12 . . . . 3 . . . . 3 . . . . 3 17 . 6 7 22 18 . Terminals 51 | . 3 . 3 9 1 4 . . . . . 4 . . . . . . . . . . . . . . 1 4 . 3 3 7 9 . Assimilate 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 1 . Botnet 46 | . 3 . 3 9 1 4 . . . . . 4 . . . . . . . . . . . . . . 1 4 . 2 2 5 8 . Fabricators 10 | . . . . . . 3 . . . . . 1 . . . . . . . . . . . . . . . 4 . . . 2 . . Report 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Prioritize 5 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . 2 . . . 1 . . Siphon 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . Used 4 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . Hacking Detections 86 | . 7 . 3 8 1 7 . . . . . 12 . 1 . . 3 . . . . 2 . . . . 2 11 . 5 1 13 10 . Full Trace Events 16 | . 4 . . . . . . . . . . 2 . . . . 1 . . . . . . . . . 1 4 . . . 3 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . . 2 . 2 . . . . . 2 . . 8 . . . . 4 . . . . . . . 3 . . . 2 . . Parts Built 10 | . . . . . . 1 . . . . . 1 . . . . . . . . . 2 . . . . . 4 . . . 2 . . Matter 3034 | . . . . . . 252 . . . . . 285 . . . . . . . . . 256 . . . . . 1539 . . . 702 . . Time 690 | . . . . . . 134 . . . . . 152 . . . . . . . . . 64 . . . . . 216 . . . 124 . . Total Part Build Rating 74 | . . . . . . 4 . . . . . 5 . . . . . . . . . 16 . . . . . 35 . . . 14 . . Parts Repaired 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 26 | . . . . 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Programmers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Robots Rewired 9 | . . . . . . . . . . . . . . . . . . . . . . . . 2 5 1 . 1 . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 105 | . . . . 10 . . . . 2 . . . . . . 1 . . . . . . . 2 5 1 . 1 . . 7 2 66 8 Largest Group 41 | . . . . 10 7 . . . 2 2 . . . . . 1 1 . . . . . . 2 5 4 1 1 . . 7 1 41 8 Highest-Rated Group 1250 | . . . . 88 64 . . . 188 188 . . . . . 94 94 . . . . . . 75 260 200 56 143 . . 102 44 1250 113 Highest-Rated Ally 243 | . . . . 16 16 . . . 94 94 . . . . . 94 94 . . . . . . 46 60 56 56 143 . . 15 44 243 15 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 800 | . . . . 33 47 . . . . 33 . . . . . 12 12 . . . . . . . 16 24 3 9 . . 44 . 498 69 Total Damage 20631 | . . . . 295 471 . . . . 693 . . . . . 336 276 . . . . . . . 709 1237 53 547 . . 869 . 14144 1001 Kills 102 | . . . . 7 9 . . . . 6 . . . . . 5 3 . . . . . . . 9 2 . 7 . . 6 . 44 4 Allies Corrupted 5 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . 2 . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 5 | . . . . . . 1 . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 35733 | 34 904 508 528 1077 1099 1483 540 737 1257 1919 496 2645 466 669 130 404 342 582 590 301 514 1286 387 515 639 597 917 2897 1831 1328 1441 2396 3681 593 Spaces Moved 17571 | 30 464 241 283 526 630 739 271 389 807 742 203 1248 237 313 77 203 147 278 226 160 305 550 226 260 382 280 361 1441 984 669 737 1241 1700 221 Core 12 | 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 17559 | 18 464 241 283 526 630 739 271 389 807 742 203 1248 237 313 77 203 147 278 226 160 305 550 226 260 382 280 361 1441 984 669 737 1241 1700 221 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 150 185 155 155 155 170 170 170 170 170 170 170 170 170 150 150 150 150 150 140 175 175 130 130 130 130 130 130 160 Average Speed 150 | 92 120 120 122 142 131 171 185 175 155 160 170 170 170 170 170 170 170 170 170 161 150 150 150 150 146 175 175 142 130 130 130 143 150 160 Slowest Speed 210 | 120 120 120 150 150 150 185 185 185 155 170 170 170 170 170 170 170 170 170 170 170 150 150 150 150 210 175 175 175 190 130 130 160 160 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 47 | 3 86 45 35 83 63 28 61 53 85 69 43 33 53 61 68 46 9 48 49 60 52 16 37 41 48 52 14 91 27 64 45 30 63 17 Regions Visited 34 Branch Regions 24 Pre-discovered Areas 7 | . 1 . . . . . . . 1 . . . . 1 1 . . . . 3 . . . . . . . . . . . . . . Known Exits Taken 32 | . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 30 | . . 1 . . . . 3 7 3 . 1 . 3 1 . 1 . . 3 . 1 . 2 2 . 2 . . . . . . . . Spaces Dug 300 | . . . . . 22 14 . 14 . 37 6 40 . 21 . . 8 9 3 . 9 6 3 14 . . 16 29 6 . . 30 13 . Terrain Destroyed 1278 | . . 3 15 31 56 33 5 105 . 147 19 262 14 39 . 9 19 31 13 3 18 36 4 24 4 11 29 119 37 15 1 42 105 29 Melee 6 | . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 638 | . . 3 13 11 3 4 5 4 . 7 19 80 14 39 . 9 19 31 13 3 18 36 4 24 4 11 29 58 37 15 1 42 53 29 AOE 634 | . . . 2 20 53 23 . 101 . 140 . 182 . . . . . . . . . . . . . . . 61 . . . . 52 . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total 24018 | 34 667 445 389 731 815 895 288 427 813 1413 309 1617 272 381 77 235 199 355 403 191 339 913 259 342 455 345 574 2078 1336 1022 1050 1692 2340 317 Wait 3492 | . 98 189 64 97 63 83 1 16 6 573 62 217 16 12 . 10 14 37 135 5 14 259 17 27 11 13 167 433 146 221 64 232 182 8 Move 17536 | 29 463 240 282 525 629 738 270 388 806 741 202 1247 236 312 76 202 146 277 225 159 304 549 225 259 381 279 360 1440 983 668 736 1240 1699 220 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 41 | . . 1 . 4 2 5 . . . 2 1 . . . . . . . 1 3 . 1 . . 1 . 1 5 . 3 6 1 4 . Fast Attach 117 | 5 4 4 3 6 6 6 . 2 . 6 . 7 . . . . 2 . . 5 . 6 . . 13 . . 16 2 7 11 . 3 3 Attach 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 2 1 3 1 Detach 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . Swap 82 | . . 1 . 4 9 12 . 4 1 5 . 2 . . . . . 3 1 2 . 1 . . . . . 6 . 4 14 6 7 . Drop 166 | . 1 3 2 8 10 9 . 2 . 15 1 9 . . 1 . 4 . 4 6 . 8 . . 15 1 . 26 5 8 11 1 14 2 Fire 1671 | . 73 7 38 63 48 22 11 12 . 45 22 75 15 32 . 16 26 14 18 5 10 55 10 20 3 19 35 128 117 77 142 132 317 64 Melee 14 | . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . . 15 . . . . . . . . . . . . . . . . . . . . . . Rewire 45 | . . . . . . . . . . . . . . . . . . . . . . . . 16 20 6 . 3 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 826 | . 28 . . 24 48 10 6 3 . 26 21 45 5 25 . 7 7 24 19 6 11 34 7 20 11 26 11 21 82 29 63 79 109 19 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat / Min / *Sto) -9/Storage (discovered 2 exits: *Mat / [Rec]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x2 / *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 2 exits: *Sur / *Ac0) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x2) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 3 | -11/Scrapyard | Discovered new exit (range 15) 35 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Identified exit to Mines 317 | -10/Materials | Build established: Mutant 407 | -10/Materials | Discovered new exit (range 15) 438 | -10/Materials | Reached level 2 443 | -10/Materials | Core integrity fell below 50% 471 | -10/Materials | Upgraded with Utility slot (x1) 783 | -10/Materials | Build established: Scavenger-Mutant 816 | -10/Materials | Reached level 3 828 | -10/Materials | Discovered new exit (range 15) 843 | -10/Materials | Upgraded with Utility slot (x1) 900 | -10/Materials | Discovered new exit (range 16) 939 | -10/Materials | Entered Mines 955 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1034 | -10/Mines | Assembled infested the area 1259 | -10/Mines | Build established: Hacker-Mutant 1435 | -10/Mines | Discovered new exit (range 12) 1447 | -10/Mines | Entered Materials 1449 | -9/Materials | Reached level 4 1449 | -9/Materials | Upgraded with Utility slot (x1) 1578 | -9/Materials | Build established: Scavenger-Mutant 1615 | -9/Materials | Core integrity fell below 50% 1742 | -9/Materials | Discovered new exit (range 3) 1803 | -9/Materials | Reached level 5 1814 | -9/Materials | Core integrity fell below 20% 1866 | -9/Materials | Identified exit to Mines 1866 | -9/Materials | Identified exit to Storage 1975 | -9/Materials | Entered Storage 1977 | -9/Storage | Reached level 6 1981 | -9/Storage | Upgraded with Utility slot (x1) 2015 | -9/Storage | Repaired Lgt. Armor Plating 2201 | -9/Storage | Reached level 7 2378 | -9/Storage | Discovered new exit (range 10) 2450 | -9/Storage | Garrison activated, responded to threat 2572 | -9/Storage | Reached level 8 2770 | -9/Storage | Identified exit to Materials 2773 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3052 | -9/Storage | Entered Materials 3052 | -8/Materials | Accompanied by 7 allies 3053 | -8/Materials | Core integrity fell below 50% 3054 | -8/Materials | Reached level 9 3054 | -8/Materials | Upgraded with Utility slot (x1) 3070 | -8/Materials | Build established: Commander-Mutant 3107 | -8/Materials | Reached level 10 3212 | -8/Materials | Discovered new exit (range 11) 3323 | -8/Materials | Identified exit to Factory 3323 | -8/Materials | Reached level 11 3350 | -8/Materials | Upgraded with Utility slot (x1) 3457 | -8/Materials | Build established: Scavenger-Mutant 3821 | -8/Materials | Build established: Hacker-Mutant 4044 | -8/Materials | Reached level 12 4151 | -8/Materials | Entered Factory 4153 | -7/Factory | Reached level 13 4153 | -7/Factory | Upgraded with Power slot (x1) 4264 | -7/Factory | Identified exit to Lower Caves 4801 | -7/Factory | Build established: Scavenger-Mutant 5047 | -7/Factory | Reached level 14 5395 | -7/Factory | Build established: Hacker-Mutant 5465 | -7/Factory | Discovered new exit (range 13) 5539 | -7/Factory | Fabricated Cld. Particle Cannon (x1) 5554 | -7/Factory | Local fabrication network quarantined 5634 | -7/Factory | Entered Lower Caves 5761 | -7/Lower Caves | Encountered a Warlord checkpoint 6154 | -7/Lower Caves | Discovered new exit (range 13) 6172 | -7/Lower Caves | Identified exit to Lower Caves 6174 | -7/Lower Caves | Entered another Lower Caves area 6176 | -7/Lower Caves | Reached level 15 6860 | -7/Lower Caves | Discovered new exit (range 13) 6893 | -7/Lower Caves | Identified exit to Zion 6911 | -7/Lower Caves | Entered Zion 6956 | -7/Zion | Discovered new exit (range 15) 7410 | -7/Zion | Given A8's code to call for help 7441 | -7/Zion | Learned location of Warlord (-4) 7532 | -7/Zion | Learned Factory emergency access door positions 7660 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 8129 | -7/Zion | Enhanced Grunt warped into view, answering call for help 8131 | -7/Zion | Enhanced Grunt warped into view, answering call for help 8136 | -7/Zion | Opened final containment barrier to the Deep Caves 8157 | -7/Zion | Discovered new exit (range 5) 8160 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 8161 | -7/Zion | Identified exit to Deep Caves 8168 | -7/Zion | Entered Deep Caves 8168 | -7/Deep Caves | Accompanied by 2 allies 8295 | -7/Deep Caves | Attacked by Z-Imprinter 8314 | -7/Deep Caves | Reached level 16 8314 | -7/Deep Caves | Allies destroyed Z-Imprinter 8369 | -7/Deep Caves | Upgraded with Utility slot (x1) 8432 | -7/Deep Caves | Z-Facility disabled 8600 | -7/Deep Caves | Core integrity fell below 50% 8947 | -7/Deep Caves | Spotted as-63009 8956 | -7/Deep Caves | Destroyed as-63009 9086 | -7/Deep Caves | Exposed GOLEM chamber 9090 | -7/Deep Caves | Found GOLEM Unit 9839 | -7/Deep Caves | Build established: Hacker-Golem 10079 | -7/Deep Caves | Discovered new exit (range 6) 10086 | -7/Deep Caves | Identified exit to Proximity Caves 10087 | -7/Deep Caves | Entered Proximity Caves 10096 | -6/Proximity Caves | Reached level 17 10105 | -6/Proximity Caves | Upgraded with Weapon slot (x1) 10571 | -6/Proximity Caves | Discovered new exit (range 8) 10582 | -6/Proximity Caves | Identified exit to Factory 10583 | -6/Proximity Caves | Entered Factory 10585 | -6/Factory | Reached level 18 10985 | -6/Factory | Identified exit to Lower Caves 10985 | -6/Factory | Identified exit to Extension 11631 | -6/Factory | Found Prototype Processor 11631 | -6/Factory | Identified Exp. Terrain Scan Processor 11672 | -6/Factory | Discovered new exit (range 21) 11753 | -6/Factory | Reached level 19 11776 | -6/Factory | Upgraded with Utility slot (x1) 11887 | -6/Factory | Identified exit to Factory 12333 | -6/Factory | First assault squad dispatched 12344 | -6/Factory | Discovered exit to Factory (range 9) 13003 | -6/Factory | Fabricated Exp. Signal Interpreter (x1) 13228 | -6/Factory | Entered Lower Caves 13278 | -6/Lower Caves | Reached level 20 13684 | -6/Lower Caves | Discovered new exit (range 6) 13693 | -6/Lower Caves | Identified exit to Lower Caves 13694 | -6/Lower Caves | Entered another Lower Caves area 13774 | -6/Lower Caves | Attracted the attention of an 0b10 base 13807 | -6/Lower Caves | Learned location of Armory (-4) 13807 | -6/Lower Caves | Learned Armory security intel 13853 | -6/Lower Caves | Learned Factory stockpile data 13874 | -6/Lower Caves | Encountered a Warlord checkpoint 13919 | -6/Lower Caves | Discovered exit to Factory (range 6) 14303 | -6/Lower Caves | Spotted B-75 Beast 14307 | -6/Lower Caves | Discovered new exit (range 14) 14323 | -6/Lower Caves | Destroyed B-75 Beast 14362 | -6/Lower Caves | Identified exit to Data Miner 14363 | -6/Lower Caves | Entered Data Miner 14363 | -6/Data Miner | Discovered new exit (range 7) 14396 | -6/Data Miner | Met Data Miner 14429 | -6/Data Miner | Learned location of Section 7 (-2) 14429 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14451 | -6/Data Miner | Received God Mode back door access code from Data Miner 14490 | -6/Data Miner | Identified exit to Proximity Caves 14493 | -6/Data Miner | Entered Proximity Caves 14525 | -5/Proximity Caves | Reached level 21 14528 | -5/Proximity Caves | Upgraded with Utility slot (x1) 14609 | -5/Proximity Caves | Escorted by Enhanced Grunt 14882 | -5/Proximity Caves | Discovered exit to Factory (range 8) 14897 | -5/Proximity Caves | Entered Factory 14897 | -5/Factory | Accompanied by 1 ally 14899 | -5/Factory | Reached level 22 14983 | -5/Factory | Identified exit to Upper Caves 15012 | -5/Factory | Incoming investigation squad redirected 15223 | -5/Factory | Core integrity fell below 50% 15238 | -5/Factory | Core integrity fell below 20% 15239 | -5/Factory | Entered Upper Caves 15474 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15803 | -5/Upper Caves | Discovered new exit (range 10) 15804 | -5/Upper Caves | Encountered a Warlord checkpoint 15819 | -5/Upper Caves | Identified exit to Upper Caves 15821 | -5/Upper Caves | Entered another Upper Caves area 16022 | -5/Upper Caves | Learned Factory non-interactive machine intel 16178 | -5/Upper Caves | Spotted B-75 Beast 16195 | -5/Upper Caves | Destroyed B-75 Beast 16265 | -5/Upper Caves | Reached level 23 16349 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 16389 | -5/Upper Caves | Discovered new exit (range 9) 16401 | -5/Upper Caves | Identified exit to Zhirov 16411 | -5/Upper Caves | Entered Zhirov 16411 | -5/Zhirov | Discovered new exit (range 3) 16442 | -5/Zhirov | Met Zhirov 16473 | -5/Zhirov | Learned location of Quarantine (-2) 16473 | -5/Zhirov | Learned location of Testing (-3) 16473 | -5/Zhirov | Learned location of Command (-1) 16488 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 16515 | -5/Zhirov | Found Alien Artifact 16516 | -5/Zhirov | Identified Integrated Dissipator 16516 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 16538 | -5/Zhirov | Found Alien Artifact 16711 | -5/Zhirov | Identified exit to Proximity Caves 16712 | -5/Zhirov | Entered Proximity Caves 17206 | -4/Proximity Caves | Discovered new exit (range 12) 17219 | -4/Proximity Caves | Identified exit to Factory 17226 | -4/Proximity Caves | Entered Factory 17227 | -4/Factory | Loaded intel: 165 non-interactive machine locations 17228 | -4/Factory | Reached level 24 17229 | -4/Factory | Upgraded with Utility slot (x1) 17832 | -4/Factory | Local fabrication network quarantined 17833 | -4/Factory | Fabricated Adv. Force Field (x2) 18013 | -4/Factory | Discovered new exit (range 16) 18050 | -4/Factory | Found Prototype Hackware 18050 | -4/Factory | Identified Exp. Hacking Suite 18061 | -4/Factory | Identified exit to Upper Caves 18281 | -4/Factory | Reached level 25 18284 | -4/Factory | Upgraded with Power slot (x1) 18512 | -4/Factory | Entered Upper Caves 18748 | -4/Upper Caves | Learned location of 1 exit from Factory 18831 | -4/Upper Caves | Discovered new exit (range 15) 18897 | -4/Upper Caves | Identified exit to Upper Caves 18899 | -4/Upper Caves | Entered another Upper Caves area 19264 | -4/Upper Caves | Attacked by a faux Warlord 19398 | -4/Upper Caves | Discovered new exit (range 9) 19408 | -4/Upper Caves | Identified exit to Warlord 19414 | -4/Upper Caves | Entered Warlord 19414 | -4/Warlord | Accompanied by 2 allies 19468 | -4/Warlord | System corruption cleaned by Quarantine Array 19662 | -4/Warlord | Met Warlord 19681 | -4/Warlord | Opened Warlord's prototype stash 19687 | -4/Warlord | Warlord's base attacked by MAIN.C 19687 | -4/Warlord | Found Prototype Reactor 19687 | -4/Warlord | Identified Vortex Chain Reactor 19692 | -4/Warlord | Found Prototype Device 19692 | -4/Warlord | Identified Exp. Cloaking Device 19700 | -4/Warlord | Found Prototype Processor 19700 | -4/Warlord | Identified Exp. Core Analyzer 19708 | -4/Warlord | Found Prototype Device 19708 | -4/Warlord | Identified System Purifier 19715 | -4/Warlord | Found Prototype Hackware 19715 | -4/Warlord | Identified System Mapper 19943 | -4/Warlord | Warlord forces counterattacked 19977 | -4/Warlord | Build established: Wizard-Gunner 19993 | -4/Warlord | Spotted Executioner 19994 | -4/Warlord | Discovered new exit (range 15) 20005 | -4/Warlord | Destroyed Executioner 20008 | -4/Warlord | Reached level 26 20048 | -4/Warlord | Identified exit to Proximity Caves 20053 | -4/Warlord | Entered Proximity Caves 20053 | -3/Proximity Caves | Accompanied by 4 allies 20079 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 20116 | -3/Proximity Caves | Reached level 27 20138 | -3/Proximity Caves | Upgraded with Utility slot (x1) 20145 | -3/Proximity Caves | Destroyed 8 combat bots 20448 | -3/Proximity Caves | Spotted B-86 Titan 20464 | -3/Proximity Caves | Destroyed B-86 Titan 20635 | -3/Proximity Caves | Discovered new exit (range 9) 20647 | -3/Proximity Caves | Identified exit to Research 20650 | -3/Proximity Caves | Entered Research 20650 | -3/Research | Accompanied by 1 ally 20651 | -3/Research | Identified exit to Testing 20677 | -3/Research | Reached level 28 21374 | -3/Research | Incoming investigation squad redirected 21507 | -3/Research | Found Prototype Launcher 21567 | -3/Research | Entered Testing 21649 | -3/Testing | Found Prototype Energy Gun 21649 | -3/Testing | Identified Warp Gun 21651 | -3/Testing | Identified Tactical Quantum Warhead 21739 | -3/Testing | Found Prototype Energy Cannon 21739 | -3/Testing | Identified Potential Cannon 21849 | -3/Testing | Identified Transdimensional Reconstructor 21855 | -3/Testing | Found Prototype Processor 21861 | -3/Testing | Identified Spectral Analyzer 21885 | -3/Testing | Incoming investigation squad redirected 21953 | -3/Testing | Build established: Wizard-Mutant 21958 | -3/Testing | Found System Mapper 22035 | -3/Testing | Found Prototype Processor 22035 | -3/Testing | Identified Exp. Melee Analysis Suite 22256 | -3/Testing | Reached level 29 22605 | -3/Testing | Found Prototype Hackware 22605 | -3/Testing | Identified Ghost Barrier 22634 | -3/Testing | Discovered new exit (range 6) 22640 | -3/Testing | Identified exit to Research 22674 | -3/Testing | Spotted PG-XKJ2HS3IB2 22746 | -3/Testing | Central database locked down 22774 | -3/Testing | Incoming investigation squad redirected 22784 | -3/Testing | Found Prototype Energy Gun 22784 | -3/Testing | Identified Hyp. EM Gauss Rifle 23070 | -3/Testing | Found Prototype Device 23070 | -3/Testing | Identified Exp. Thermal Shield 23344 | -3/Testing | Crushed by falling debris 23385 | -3/Testing | Found Prototype Ballistic Gun 23386 | -3/Testing | Identified Hyp. Multirail 23662 | -3/Testing | Fabricated Zero-point Reactor (x1) 23720 | -3/Testing | Fabricated Zero-point Reactor (x1) 23788 | -3/Testing | Fabricated Zero-point Reactor (x1) 24139 | -3/Testing | Fabricated Imp. Particle Accelerator (x1) 24152 | -3/Testing | Local fabrication network quarantined 24464 | -3/Testing | Entered Research 24464 | -2/Research | Warlord forces began assault on 0b10 24466 | -2/Research | Reached level 30 24574 | -2/Research | Research machine network offline 24793 | -2/Research | Borebot progress halted 24868 | -2/Research | Reached level 31 24868 | -2/Research | Met up with Warlord 24873 | -2/Research | Upgraded with Utility slot (x1) 24916 | -2/Research | Discovered new exit (range 15) 24919 | -2/Research | Borebot progress halted 24991 | -2/Research | Borebot progress halted 24999 | -2/Research | Core integrity fell below 50% 25124 | -2/Research | Spotted Striker 25137 | -2/Research | Destroyed Striker 25208 | -2/Research | Spotted Executioner 25220 | -2/Research | Spotted Executioner 25227 | -2/Research | Destroyed Executioner 25305 | -2/Research | Spotted Executioner 25311 | -2/Research | Destroyed Executioner 25316 | -2/Research | Spotted Executioner 25350 | -2/Research | Spotted Striker 25352 | -2/Research | Destroyed Executioner 25364 | -2/Research | Destroyed Striker 25521 | -2/Research | Spotted Striker 25532 | -2/Research | Destroyed Executioner 25542 | -2/Research | Spotted Striker 25546 | -2/Research | Spotted Striker 25591 | -2/Research | Spotted Striker 25814 | -2/Research | Discovered new exit (range 10) 25925 | -2/Research | Spotted Striker 25926 | -2/Research | Spotted Striker 25933 | -2/Research | Spotted Striker 25934 | -2/Research | Spotted Striker 25942 | -2/Research | Destroyed Striker 25948 | -2/Research | Destroyed Striker 25951 | -2/Research | Reached level 32 26085 | -2/Research | Destroyed Striker 26167 | -2/Research | Spotted Striker 26189 | -2/Research | Destroyed Striker 26241 | -2/Research | Destroyed 7 combat bots 26255 | -2/Research | Destroyed Striker 26273 | -2/Research | Spotted Striker 26291 | -2/Research | Identified exit to Quarantine 26295 | -2/Research | Entered Quarantine 26784 | -2/Quarantine | Found Alien Artifact 26784 | -2/Quarantine | Identified Core Reset Matrix 26784 | -2/Quarantine | Used Core Reset Matrix 26788 | -2/Quarantine | Detected hypermatrix surge 26788 | -2/Quarantine | Sensed 13 artifacts in vicinity 26826 | -2/Quarantine | Discovered new exit (range 15) 26888 | -2/Quarantine | Identified exit to Access 26908 | -2/Quarantine | Found Subatomic Replicator 26949 | -2/Quarantine | Cryocooling Duct disabled 26964 | -2/Quarantine | Ambient heat levels rising (+20) 26964 | -2/Quarantine | Non-combat units ordered to evacuate 27254 | -2/Quarantine | Found Core Stripper 27348 | -2/Quarantine | Reached level 33 27476 | -2/Quarantine | Spotted Fortress 27496 | -2/Quarantine | Destroyed Fortress 27502 | -2/Quarantine | Found Prototype Device 27502 | -2/Quarantine | Identified Exp. Force Field 27505 | -2/Quarantine | Found Prototype Device 27505 | -2/Quarantine | Identified EM Dispersion Field 27511 | -2/Quarantine | Found Prototype Device 27511 | -2/Quarantine | Identified Thermal Barrier 27617 | -2/Quarantine | Discovered new exit (range 6) 27622 | -2/Quarantine | Identified exit to Section 7 27623 | -2/Quarantine | Entered Section 7 27624 | -2/Section 7 | Sensed 23 artifacts in vicinity 27646 | -2/Section 7 | Spotted S7 Guard 27692 | -2/Section 7 | Emitted hypermatrix ping 27692 | -2/Section 7 | Destroyed S7 Guard 27697 | -2/Section 7 | Assembled emerged from beneath the floor 27699 | -2/Section 7 | Found Prototype Protection 27699 | -2/Section 7 | Identified Hvy. Regenerative Plating 27707 | -2/Section 7 | Found Core Membrane 27707 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 27784 | -2/Section 7 | Spotted S7 Guard 27790 | -2/Section 7 | Found Core Regenerator 27791 | -2/Section 7 | Used Core Regenerator, restored core integrity (+250) 27802 | -2/Section 7 | Garrison activated, responded to threat 27812 | -2/Section 7 | Allies destroyed S7 Guard 27815 | -2/Section 7 | Spotted B-90 Cyclops 27834 | -2/Section 7 | Destroyed B-90 Cyclops 28024 | -2/Section 7 | Spotted S7 Guard 28040 | -2/Section 7 | Found Integrated Singularity Reactor 28074 | -2/Section 7 | Destroyed S7 Guard 28095 | -2/Section 7 | Used Subatomic Replicator to replicate Integrated Singularity Reactor 28096 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+2%) 28099 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+2%) 28309 | -2/Section 7 | Spotted B-99 Colossus 28389 | -2/Section 7 | Found LRC Insulator 28389 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 28399 | -2/Section 7 | Found LRC Insulator 28399 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 28401 | -2/Section 7 | Found LRC Insulator 28401 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 28498 | -2/Section 7 | Found Core Expander 28643 | -2/Section 7 | Destroyed B-99 Colossus 28792 | -2/Section 7 | Found Transdimensional Reconstructor 28861 | -2/Section 7 | Spotted Alpha 7 28988 | -2/Section 7 | Destroyed Alpha 7 29004 | -2/Section 7 | Found Prototype Processor 29005 | -2/Section 7 | Identified Exp. Targeting Computer 29064 | -2/Section 7 | Entered Access 29066 | -1/Access | Reached level 34 29236 | -1/Access | Incoming investigation squad redirected 29736 | -1/Access | Crushed by falling debris 29829 | -1/Access | Spotted B-99 Colossus 30165 | -1/Access | Incoming investigation squad redirected 30255 | -1/Access | Reached level 35 30263 | -1/Access | Upgraded with Utility slot (x1) 30377 | -1/Access | Discovered new exit (range 12) 30569 | -1/Access | Build established: Generator-Mutant 30627 | -1/Access | Fabricated Adv. Particle Accelerator (x1) 31268 | -1/Access | Fabricated Exp. Targeting Computer (x1) 31456 | -1/Access | Identified exit to Command 31460 | -1/Access | Entered Command 31576 | -1/Command | Phase Generator disabled 31620 | -1/Command | Reached level 36 31762 | -1/Command | Incoming investigation squad redirected 31842 | -1/Command | Build established: Wizard-Mutant 32260 | -1/Command | First assault squad dispatched 32285 | -1/Command | Incoming assault squad redirected 32408 | -1/Command | Destroyed 9 combat bots 32980 | -1/Command | Incoming assault squad redirected 33069 | -1/Command | Spotted M Guard 33069 | -1/Command | Spotted M Guard 33071 | -1/Command | Spotted Combat Programmer 33072 | -1/Command | Spotted Combat Programmer 33283 | -1/Command | Destroyed M Guard 33289 | -1/Command | Found Prototype Device 33289 | -1/Command | Identified AEGIS Remote Shield 33327 | -1/Command | Destroyed M Guard 33386 | -1/Command | Destroyed Combat Programmer 33386 | -1/Command | Destroyed all MAIN.C guards 33621 | -1/Command | Disengaged cave seal 33621 | -1/Command | Assembled emerged from the dark tunnel 33672 | -1/Command | Spotted B-99 Colossus 33699 | -1/Command | Destroyed B-99 Colossus 33825 | -1/Command | Disengaged cave seal 33825 | -1/Command | Assembled emerged from the dark tunnel 34015 | -1/Command | Incoming assault squad redirected 34016 | -1/Command | Incoming assault squad redirected 34046 | -1/Command | Found Exp. Targeting Computer 34060 | -1/Command | Incoming assault squad redirected 34068 | -1/Command | Reached level 37 34132 | -1/Command | Met MAIN.C 34135 | -1/Command | 0b10 Conduit disabled 34151 | -1/Command | Allies destroyed MAIN.C Shell 34153 | -1/Command | MAIN.C activated Command garrisons 34261 | -1/Command | Reached level 38 34261 | -1/Command | Destroyed MAIN.C 34337 | -1/Command | Spotted B-99 Colossus 34347 | -1/Command | Destroyed B-99 Colossus 34570 | -1/Command | Build established: Generator-Gunner 34821 | -1/Command | Discovered new exit (range 10) 34834 | -1/Command | Identified exit to Surface 35024 | -1/Command | Warped through subspace to slip node 35024 | -1/Command | Discovered new exit (range 4) 35123 | -1/Command | Identified exit to Access_0 35141 | -1/Command | Entered Access_0 35142 | -1/Access_0 | Architect warped through subspace 35142 | -1/Access_0 | Sensed 3 artifacts in vicinity 35171 | -1/Access_0 | Destroyed A8 35202 | -1/Access_0 | Architect warped through subspace 35249 | -1/Access_0 | Architect warped through subspace 35295 | -1/Access_0 | Architect warped through subspace 35339 | -1/Access_0 | Architect warped through subspace 35379 | -1/Access_0 | Architect warped through subspace 35389 | -1/Access_0 | Core integrity fell below 50% 35419 | -1/Access_0 | Architect warped through subspace 35449 | -1/Access_0 | Architect warped through subspace 35460 | -1/Access_0 | Emitted hypermatrix ping 35465 | -1/Access_0 | Assembled emerged from beneath the floor 35480 | -1/Access_0 | Architect warped through subspace 35497 | -1/Access_0 | Found Prototype Device 35497 | -1/Access_0 | Identified Exp. Phase Shifter 35506 | -1/Access_0 | Architect warped through subspace 35530 | -1/Access_0 | Architect warped through subspace 35556 | -1/Access_0 | Architect warped through subspace 35565 | -1/Access_0 | A6 warped into view 35582 | -1/Access_0 | Destroyed A6 35587 | -1/Access_0 | Architect warped through subspace 35603 | -1/Access_0 | Subspace Access Node disabled 35607 | -1/Access_0 | Architect warped through subspace 35628 | -1/Access_0 | Architect warped through subspace 35642 | -1/Access_0 | Architect warped through subspace 35655 | -1/Access_0 | Architect warped through subspace 35674 | -1/Access_0 | Subspace Access Node disabled 35677 | -1/Access_0 | Core integrity fell below 20% 35680 | -1/Access_0 | Architect warped through subspace 35691 | -1/Access_0 | Architect warped through subspace 35714 | -1/Access_0 | Warped through subspace to slip node 35714 | -1/Access_0 | Discovered exit to Surface (range 8) 35734 | *** | Heading to fleet! Last Messages --------------- 35627_ Destroyed Modified Quantum Sheargun. Architect warps through subspace. 35641_ Quantum Shear penetrates Wall. Architect warps through subspace. 35653_ Penetrated by Quantum Shear. Architect warps through subspace. 35674_ Subspace Access Node disabled. 35676_ Penetrated by Quantum Shear. 35678_ Quantum Shear penetrates Wall. Architect warps through subspace. 35690_ Penetrated by Quantum Shear. Architect warps through subspace. 35712_ Quantum Shear penetrates Wall. 35714_ Critical hit. 35714_ Adv. Particle Accelerator severed. 35714_ Warped through subspace, drawn to slip node. 35714_ EXIT=FOUND: SURFACE 35715_ GOLEM Unit beginning Asb. Nanovents integration. 35715_ Discarded Asb. Nanovents. 35716_ Acquired Adv. Particle Accelerator. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 123 Energy Generation 167 Energy Capacity 3520 Matter Stores 300 Matter Capacity 600 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Power Amplification 40 Additional Mass Support 10 Armor Coverage 700 Resistance: KI 30 Resistance: TH 15 Resistance: EX 15 Resistance: EM 100 Resistance: I 15 Resistance: S 15 Resistance: P 15 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 32 Core Analysis 8 Armor Integrity Analysis 66 Particle Charging 50 Offensive Hacking 61 Defensive Hacking 25 Item Schematics ----------------- Adv. Particle Accelerator | -1/Access | Hacked Exp. Targeting Computer | -1/Access | Hacked Robot Schematics ------------------ None Fabricated ------------ Cld. Particle Cannon | x1 | -7/Factory Exp. Signal Interpreter | x1 | -6/Factory Adv. Force Field | x2 | -4/Factory | Preloaded Zero-point Reactor | x1 | -3/Testing | Preloaded Zero-point Reactor | x1 | -3/Testing | Preloaded Zero-point Reactor | x1 | -3/Testing | Preloaded Imp. Particle Accelerator | x1 | -3/Testing Adv. Particle Accelerator | x1 | -1/Access Exp. Targeting Computer | x1 | -1/Access Alien Tech Used ----------------- Integrated Dissipator Core Reset Matrix Core Stripper Core Membrane Core Regenerator Subatomic Replicator Integrated Singularity Reactor LRC Insulator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Levels Raised 37 | . 2 . 2 3 4 2 . 1 . 1 1 2 1 . . 1 1 . 1 . . 2 . . 1 1 1 1 3 1 . 2 3 . XP Earned 59220 | 3000 3010 600 3405 4964 4673 3366 663 901 316 827 2076 3462 416 404 152 1610 1437 305 498 152 872 2097 371 325 824 1777 1622 1766 4010 1160 912 2538 4240 469 XP Spent 56365 | 2670 2900 . 2860 2815 7150 3225 . . . 2900 1100 3200 . . . 3500 255 . . . . 4600 . . . 4100 . 1700 4400 1750 . 4700 2540 . Upgrades 62 | 7 3 . 7 3 4 15 . . . 1 2 1 . . . 1 3 . . . . 2 . . . 1 . 3 1 1 . 1 6 . Power Slot 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion Slot 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility Slot 15 | 2 2 . 1 1 2 . . . . 1 . 1 . . . 1 . . . . . 1 . . . 1 . . 1 . . 1 . . Weapon Slot 2 | 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Core Integrity 8 | . . . 4 1 . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Heat Dissipation 8 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 4 . Energy Generation 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Inventory Capacity 7 | 1 . . 1 1 2 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Sensor Range 10 | . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ranged Accuracy 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hack Attack % 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hack Defense % 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . TH Damage % 4 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Protomatter Created 8817 | . 204 . 47 179 327 76 45 -3 . 150 142 565 181 174 . 152 56 178 133 42 132 406 111 143 73 317 396 245 756 262 444 1129 1550 205 Integrity Restored 17203 | . 612 . . 543 1004 228 135 -9 . 552 417 962 106 508 . 165 168 534 399 126 209 738 125 417 224 520 161 462 1690 639 1386 1663 2129 390 Core 14192 | . 612 . . 543 907 228 135 -9 . 552 348 581 82 323 . 165 168 534 399 126 61 536 98 337 120 401 121 424 1504 537 1161 1091 1717 390 Parts 3011 | . . . . . 97 . . . . . 69 381 24 185 . . . . . . 148 202 27 80 104 119 40 38 186 102 225 572 412 . Protomatter Decayed 17064 | . . 12 47 14 82 18 . 119 . 45 . 223 145 119 . 117 . . 68 . 60 48 42 88 573 339 371 194 4979 47 43 565 8648 58 Game ------ Seed TiamatSensorMaul Manual? 0 Play Time 03:40:31 Cumulative 1008.7 hours Start 2020.01.11 @ 22:01:33 End 2020.01.12 @ 17:09:47 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 323 Rogue 323 Adventurer 0 Explorer 0 Win Type 2 Total 74 Types 14/8/33/4/1/2/12 Lore% 97 Gallery% 95 Achievement% 84 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2260af20-3c19-4763-b359-d860e15de59e