Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.02 @ 16:40:40

Player: Exp. Geonium Core

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (21)      105
Value Destroyed (336)      336
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-174)               -174
              TOTAL SCORE: 667

 Bonus
-------
Friendly Fire              -174

 Cogmind 
---------
Core Integrity             0/250
Matter                     164/300
Energy                     85/100
System Corruption          0%
Temperature                Cool (31)
Movement                   Core (750) Ox14
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
        Compact Wheel
>               --- UTILITY (2) ------
  High-capacity Storage Unit
                Salvage Targeting Computer
>               --- WEAPON (2) -------
         Medium Laser
           Mini Grenade Launcher
>               --- INVENTORY (20) ---
       Improved Ion Engine
          Light Treads
          Light Treads
          Light Treads
          Light Treads
   Experimental Sensor Array
                Transport Network Coupler
                Salvage Targeting Computer
                Hacking Suite
          Light Assault Rifle
           Mini Grenade Launcher
           Mini Grenade Launcher
                Datajack
                Datajack
                Mining Laser
                Explosive Trap
                Explosive Trap
                Explosive Trap

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
          Light Treads
        Compact Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
                Salvage Targeting Computer
>               --- WEAPON -----------
           Mini Grenade Launcher
           Mini Grenade Launcher
>               --- INVENTORY --------
       Improved Ion Engine
          Light Treads
          Light Treads
          Light Treads
          Light Treads
                Transport Network Coupler
                Salvage Targeting Computer
                Hacking Suite
         Medium Laser
          Light Assault Rifle
          Light Assault Rifle
           Mini Grenade Launcher
                Datajack
                Datajack
                Mining Laser
[Rating: 12]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Salvage Targeting Computer
  Storage                  High-capacity Storage Unit
  Processor                Salvage Targeting Computer
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             25   | .   20  5   
  Power                    4    | .   4   .   
    Engine                 4    | .   4   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | .   6   .   
    Treads                 5    | .   5   .   
    Leg                    .    | .   .   .   
    Wheel                  1    | .   1   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | .   3   .   
    Device                 .    | .   .   .   
    Storage                2    | .   2   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   12   | .   7   5   
    Energy Gun             2    | .   1   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | .   3   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               5    | .   2   3   
    Special Weapon         1    | .   1   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 4    | .   1   3   
  Power                    2    | .   1   1   
  Propulsion               1    | .   .   1   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      3    | .   1   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     97   | .   96  99  
  Engine                   12   | .   11  13  
  Treads                   23   | .   25  14  
  Wheel                    4    | .   1   14  
  Storage                  14   | .   14  14  
  Processor                13   | .   12  14  
  Energy Gun               12   | .   12  11  
  Ballistic Gun            12   | .   11  14  
  Launcher                 2    | .   3   1   
Naked Turns                .    | .   .   .   
Heaviest Build             50   | 11  50  46  
  Greatest Support         40   | 20  40  16  
  Greatest Overweight (x)  16   | .   16  2   
  Average Overweight (x)   1    | .   .   2   
Largest Inventory Capacity 20   | .   20  20  
  Average Capacity         18   | .   18  20  
  Most Carried             19   | .   16  19  
  Average Carried          12   | .   11  17  
  Final Capacity           20   | 8   20  20  
  Final Carried            18   | 6   15  18  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Jun Mat Min 
Matter Collected           566  | 200 330 36  
  Remotely                 .    | .   .   .   
Salvage Created            586  | .   557 29  
  Parts                    42   | .   40  2   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           3    | .   3   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Combat Hostiles Destroyed  23   | .   11  12  
  Guns                     5    | .   5   .   
  AOE                      18   | .   6   12  
Classes Destroyed          10   | .   8   2   
  Worker                   1    | .   1   .   
  Tunneler                 1    | .   1   .   
  Hauler                   2    | .   2   .   
  Recycler                 2    | .   2   .   
  Operator                 2    | .   2   .   
  Watcher                  1    | .   1   .   
  Swarmer                  5    | .   5   .   
  Grunt                    6    | .   6   .   
  Zionite                  1    | .   .   1   
  Assembled                12   | .   .   12  
Best Kill Streak           12   | .   7   12  
  Combat Bots Only         12   | .   3   12  
Max Kills in Single Turn   5    | .   3   5   
  Gunslinging              .    | .   .   .   
  Exploded                 5    | .   3   5   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Jun  Mat  Min  
Damage Taken               875  | .    344  531  
  Core                     250  | .    47   203  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              57   | .    47   10   
  Largest                  2    | .    2    2    
  Hottest                  100  | .    100  80   
Shots Fired                99   | .    79   20   
  Gun                      73   | .    65   8    
  Cannon                   .    | .    .    .    
  Launcher                 23   | .    11   12   
  Special                  3    | .    3    .    
  Kinetic                  42   | .    39   3    
  Thermal                  34   | .    29   5    
  Explosive                23   | .    11   12   
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         6    | .    6    2    
  Robot Miss Streak        4    | .    4    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           44   | .    40   4    
  Core Hits                66   | .    34   32   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         1    | .    1    .    
    Burn                   1    | .    1    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2439 | .    1131 1308 
  Guns                     422  | .    368  54   
  Cannons                  .    | .    .    .    
  Explosions               2016 | .    762  1254 
  Melee                    .    | .    .    .    
  Ramming                  1    | .    1    .    
  Kinetic                  173  | .    158  15   
  Thermal                  249  | .    210  39   
  Explosive                2016 | .    762  1254 
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            25   | .    6    19   
  Projectiles              .    | .    .    .    
  Explosions               25   | .    6    19   
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      153  | .    65   88   
  Shots                    5    | .    2    3    
  Rammed                   1    | .    1    .    
Targets Rammed             1    | .    1    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        77   | .    77   65   
  Average Temperature      28   | .    29   25   
  Received Heat Transfer   170  | .    108  62   
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             2    | .    2    .    
  Heat Transferred         814  | .    703  111  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Peak Influence             194  | .   194 89  
  Initial                  54   | .   .   54  
  Average                  64   | .   60  76  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | .   100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   4   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              48   | .   29  19  
  Peak Tracking Total      9    | .   5   9   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   
Most Traps Carried         3    | .   .   3   

 Machines                       | -11 -10 -10 
----------                 Run  | Jun Mat Min 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Machines Accessed          6    | .   6   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                15   | .   15  .   
  Successful               9    | .   9   .   
  Failed                   6    | .   6   .   
    Catastrophic           3    | .   3   .   
  Database Lockouts        .    | .   .   .   
  Manual                   13   | .   13  .   
  Terminals                13   | .   13  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             4    | .   4   .   
  Part Schematic           1    | .   1   .   
  Robot Schematic          1    | .   1   .   
  Terminal Index           1    | .   1   .   
  Registered Components    1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         5    | .   5   .   
  Terminals                3    | .   3   .   
    Track                  1    | .   1   .   
    Botnet                 1    | .   1   .   
    Operators              1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
    Tunnel                 2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   4   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  1    | .   1   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   1    | .   1   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Jun Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Jun Mat Min 
Total Allies               2    | .   .   2   
  Largest Group            2    | .   .   2   
  Highest-Rated Group      45   | .   .   45  
  Highest-Rated Ally       31   | .   .   31  
Total Orders               .    | .   .   .   
Ally Attacks               9    | .   .   9   
  Total Damage             126  | .   .   126 
  Kills                    4    | .   .   4   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Jun  Mat  Min  
Turns Passed               1987 | .    1547 440  
Spaces Moved               960  | 1    662  297  
  Core                     1    | .    1    .    
  Treads                   547  | .    547  .    
  Legs                     25   | 1    24   .    
  Wheels                   387  | .    90   297  
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            120  | 120  120  130  
  Average Speed            181  | 120  204  130  
  Slowest Speed            850  | 120  850  130  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       49   | 2    86   61   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     3    | .    2    1    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 3    | .    3    .    
Terrain Destroyed          106  | .    46   60   
  Melee                    .    | .    .    .    
  Projectile               3    | .    3    .    
  AOE                      103  | .    43   60   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Total                      1104 | .   773 331 
  Wait                     39   | .   24  15  
  Move                     958  | .   661 297 
  Hop                      .    | .   .   .   
  Pick Up                  18   | .   14  4   
  Fast Attach              4    | .   4   .   
  Attach                   5    | .   4   1   
  Detach                   .    | .   .   .   
  Swap                     16   | .   12  4   
  Drop                     6    | .   6   .   
  Fire                     57   | .   47  10  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    1    | .   1   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2])
-10/Mines (discovered 1 exit: [*Exi])

 History 
---------
 Turn | Location      | Event
    1 | -11/Junkyard  | Discovered new exit (range 0)
    1 | -11/Junkyard  | Entered Materials
  327 | -10/Materials | Build established: Mutant
  365 | -10/Materials | Discovered new exit (range 16)
  475 | -10/Materials | Discovered new exit (range 16)
  669 | -10/Materials | Discovered new exit (range 5)
 1048 | -10/Materials | Discovered new exit (range 15)
 1548 | -10/Materials | Entered Mines
 1564 | -10/Mines     | Met a Derelict bent on vengeance
 1588 | -10/Mines     | Assembled infested the area
 1634 | -10/Mines     | Destroyed 12 combat bots
 1708 | -10/Mines     | Found a hidden stash of uninstalled traps
 1767 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1767 | -10/Mines     | Discovered new exit (range 5)
 1803 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1806 | -10/Mines     | Found Prototype Device
 1933 | -10/Mines     | Learned location of Zion (-7)
 1974 | -10/Mines     | Core integrity fell below 50%
 1980 | -10/Mines     | Core integrity fell below 20%
 1988 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
  note attached: "Everyone keeps telling us we should avoid high-traffic
  areas because that's where patrols are more likely to show up, but that
  doesn't do us much good if we can't spot those areas until they're on
  top of us... With this we can! Deliver it to Megawrench for repairs then
  we'll never be afraid of an ambush while sneaking around Materials
  again, ha."
01806_ Acquired Prototype Device.
01812_ T-07 Excavator is excavating. <x2>
01912_ Acquired 21 matter.
01913_ K-01 Serf collects debris. <x2>
01924_ Acquired 15 matter.
01933_ Acquired derelict log, extracted data.
World map updated: -7/Zion.
01973_ Lgt. Ion Engine destroyed.
01973_ D-53 Grenadier destroyed.
01975_ LK-LBW(g) destroyed.
01981_ The unstable cave ceiling collapses.
01981_ Lgt. Assault Rifle destroyed.
01983_ Lgt. Treads destroyed.
01984_ The unstable cave ceiling collapses. <x3>

 Map 
-----
+----------------------------------------------------+
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|  ######      ##????????????????????????????        |
|               ##???????????????????????????        |
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|   ##???????##  #???????????????????????????        |
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| #    #?????????????????????????????????????        |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2
Salvage Targeting          1

 Item Schematics 
-----------------
 Huge Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
 M-13 Machinist | -10/Materials | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShadingCompositeDerivative
  Manual?         0
Play Time         00:18:20
  Cumulative      369.5 hours
  Start           2023.04.02 @ 15:08:00
  End             2023.04.02 @ 16:40:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          413
  Rogue           413
  Adventurer      0
  Explorer        0
Win Type          -
  Total           11
  Types           8/0/2/1/0/0/0/0/0
Lore%             81
Gallery%          89
Achievement%      79
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 77768fbd-710e-4105-9f6e-f8bce3d50b1f