Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.30 @ 20:04:59

Player: cabin

Result: Destroyed by as-74950 with Assembled Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (7)       35
Value Destroyed (226)      226
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1421

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     293/300
Energy                     80/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -9/Mines

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (3) ------
     Small Storage Unit
           Signal Interpreter
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (8) ----
     Light Ion Engine
  Improved Hover Unit
  Improved Flight Unit
           Datajack

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Small Storage Unit
           Visual Processing Unit
>          --- WEAPON -----------
           Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
           Ion Engine
     Light Ion Engine
     Light Ion Engine
  Improved Hover Unit
  Improved Flight Unit
           Signal Interpreter
     Light Assault Rifle
           Datajack
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    1    | .   .   1   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             18   | 8   1   5   4   
  Power                    6    | 2   .   2   2   
    Engine                 6    | 2   .   2   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               3    | 2   .   1   .   
    Treads                 3    | 2   .   1   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 1   1   1   1   
    Device                 1    | .   1   .   .   
    Storage                1    | 1   .   .   .   
    Processor              2    | .   .   1   1   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   5    | 3   .   1   1   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          5    | 3   .   1   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 11   | .   .   1   10  
  Power                    4    | .   .   .   4   
  Propulsion               2    | .   .   .   2   
  Utility                  2    | .   .   1   1   
  Weapon                   3    | .   .   .   3   
  Highest Loss Streak      10   | .   .   1   10  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     87   | .   93  83  68  
  Engine                   15   | .   14  18  16  
  Treads                   24   | .   28  22  13  
  Device                   7    | .   7   7   .   
  Storage                  12   | .   14  11  11  
  Processor                1    | .   .   2   11  
  Ballistic Gun            24   | .   28  22  16  
Peak Build Rating          12   | 6   7   12  12  
  Average Rating           7    | 4   6   8   9   
  On Entrance              6    | .   6   7   12  
Naked Turns                .    | .   .   .   .   
Heaviest Build             22   | 14  15  22  22  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  2    | .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 5   8   8   8   
  Most Carried             8    | 3   6   8   8   
  Average Carried          5    | 1   4   7   7   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 2   6   8   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Yrd Mat Mat Min 
Matter Collected           558  | 207 133 183 35  
  Remotely                 .    | .   .   .   .   
Salvage Created            321  | .   127 131 63  
  Parts                    18   | .   8   10  .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Combat Hostiles Destroyed  11   | .   3   3   5   
  Guns                     11   | .   3   3   5   
Classes Destroyed          4    | .   2   1   1   
  Worker                   1    | .   1   .   .   
  Grunt                    5    | .   3   2   .   
  Sentry                   1    | .   .   1   .   
  Assembled                5    | .   .   .   5   
Best Kill Streak           5    | .   3   2   5   
  Combat Bots Only         5    | .   2   2   5   
Max Kills in Single Turn   2    | .   2   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Min  
Hostile Shots Fired        150  | .    13   34   103  
  Missed                   37   | .    4    10   23   
Damage Taken               1511 | .    99   291  1121 
  Core                     434  | .    22   26   386  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         95   | 100  91   .    .    
Volleys Fired              50   | .    9    23   18   
  Largest                  2    | .    2    2    2    
  Hottest                  43   | .    40   40   43   
Shots Fired                88   | .    18   46   24   
  Gun                      88   | .    18   46   24   
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  88   | .    18   46   24   
  Thermal                  .    | .    .    .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         11   | .    8    11   5    
  Robot Miss Streak        4    | .    2    4    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    .    .    3    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           60   | .    13   30   17   
  Core Hits                23   | .    6    6    11   
  Critical Kills           1    | .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         1    | .    .    .    1    
    Destroy                1    | .    .    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           751  | .    181  372  198  
  Guns                     750  | .    180  372  198  
  Cannons                  .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  1    | .    1    .    .    
  Kinetic                  750  | .    180  372  198  
  Thermal                  .    | .    .    .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   1    | .    1    .    .    
Targets Rammed             1    | .    1    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        33   | .    .    4    33   
  Average Temperature      14   | .    .    4    15   
  Received Heat Transfer   429  | .    54   135  240  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         .    | .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Peak Influence             145  | .   70  145 56  
  Initial                  56   | .   .   29  56  
  Average                  47   | .   27  95  34  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   2   2   .   
  Investigation            4    | .   2   2   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              22   | .   5   7   10  
  Peak Tracking Total      9    | .   3   2   9   
  Tactical Retreats        1    | .   .   1   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Min 
Machines Disabled          1    | .   .   1   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Machines Accessed          6    | .   3   3   .   
  Terminals                4    | .   2   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                16   | .   8   8   .   
  Successful               10   | .   7   3   .   
  Failed                   6    | .   1   5   .   
    Catastrophic           1    | .   .   1   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   6    | .   1   5   .   
  Terminals                11   | .   5   6   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   3   .   .   
  Scanalyzers              2    | .   .   2   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             5    | .   4   1   .   
  Record                   1    | .   1   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Emergency Access Points  1    | .   1   .   .   
  Locate Traps             1    | .   .   1   .   
  Security Status          1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   
  Process                  1    | .   1   .   .   
  Retrieve Matter          1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 2    | .   .   2   .   
  Insert Component         1    | .   .   1   .   
  Analyze                  1    | .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   3   2   .   
  Full Trace Events        4    | .   2   2   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     1    | .   1   .   .   
Parts Scanalyzed           1    | .   .   1   .   
  Part Schematics Acquired 1    | .   .   1   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Yrd Mat Mat Min 
Turns Passed               1016 | 83  525 322 86  
Spaces Moved               517  | 48  289 153 27  
  Core                     11   | 5   .   .   6   
  Treads                   506  | 43  289 153 21  
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 160 100 
  Average Speed            158  | 148 160 160 148 
  Slowest Speed            160  | 160 160 160 160 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       19   | 4   44  19  9   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Total                      626  | 57  333 185 51  
  Wait                     32   | .   30  .   2   
  Move                     514  | 47  288 152 27  
  Hop                      .    | .   .   .   .   
  Pick Up                  7    | 1   4   2   .   
  Fast Attach              9    | 6   1   2   .   
  Attach                   5    | 1   .   .   4   
  Detach                   1    | 1   .   .   .   
  Swap                     4    | 1   .   3   .   
  Drop                     3    | .   .   3   .   
  Fire                     50   | .   9   23  18  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    1    | .   1   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   13 | -11/Scrapyard | Discovered new exit (range 16)
   84 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  587 | -10/Materials | Discovered new exit (range 15)
  609 | -10/Materials | Entered another Materials area
  609 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  881 | -9/Materials  | Discovered new exit (range 18)
  931 | -9/Materials  | Entered Mines
  940 | -9/Mines      | Assembled infested the area
  995 | -9/Mines      | Core integrity fell below 50%
 1012 | -9/Mines      | Core integrity fell below 20%
 1017 | -9/Mines      | Destroyed by as-74950 with Assembled Rifle

 Last Messages 
---------------
00979_ as-80025 destroyed.
00979_ Switching to secondary target: as-22362.
00981_ Lgt. Treads destroyed.
00982_ as-22362 destroyed.
00982_ Switching to secondary target: as-73188.
00983_ Acquired 15 matter.
00984_ as-87496 destroyed.
00984_ Assault Rifle destroyed.
00986_ Lgt. Treads destroyed.
00988_ Hvy. Assault Rifle destroyed.
00994_ Ion Engine destroyed.
00995_ as-73188 destroyed.
00998_ Ion Engine destroyed.
00999_ as-11867 suffers critical hit (Destroy).
00999_ as-11867 destroyed.
01007_ Lgt. Ion Engine destroyed.
01010_ Destroyed Asb. F-torch.
01011_ Lgt. Assault Rifle destroyed.
01015_ Acquired 10 matter. <x2>
01017_ Visual Processing Unit destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          17
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
 Imp. Flight Unit | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Safety First

 Challenges 
------------
None

 Game 
------
Seed              HoverTargetCompressor
  Manual?         0
Play Time         00:12:55
  Cumulative      19.8 hours
  Start           2025.01.30 @ 19:52:09
  End             2025.01.30 @ 20:04:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          55
  Rogue           54
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          26
Achievement%      20
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c6c37e90-4e5e-4af8-beea-244a2748d5cf