Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.10 @ 14:08:00 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (51) 255 Value Destroyed (1599) 1599 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4634 Bonus ------- None Cogmind --------- Core Integrity 635/700 Matter 300/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Walking (125) Location -7/Storage Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Weapon Cycler Improved Utility Shielding Heavy Armor Plating > --- WEAPON (2) ------- Enhanced Autogun Enhanced Autogun > --- INVENTORY (15) --- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Heat Sink Improved Sensor Array Hardlight Generator Heavy Laser Heavy Laser Gatling Laser Gatling Laser Gatling Laser Gatling Laser EM Pulse Cannon EM Pulse Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Weapon Cycler Improved Utility Shielding Heavy Armor Plating > --- WEAPON ----------- Gatling Laser Enhanced Autogun > --- INVENTORY -------- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Heat Sink Improved Sensor Array Hardlight Generator Heavy Laser Heavy Laser Gatling Laser Gatling Laser Gatling Laser EM Pulse Cannon EM Pulse Cannon Enhanced Autogun Rocket Launcher [Rating: 47] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Heavy Armor Plating Weapon Assault Rifle Energy Gun Field Laser Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . . 1 1 . . Utility 4 | . . . 1 1 2 . Weapon . | . . . . . . . Parts Attached 66 | 7 3 2 7 41 6 . Power 6 | 1 . 1 1 3 . . Engine 4 | 1 . 1 . 2 . . Core 2 | . . . 1 1 . . Reactor . | . . . . . . . Propulsion 23 | 2 2 . 2 17 . . Treads 2 | 2 . . . . . . Leg 21 | . 2 . 2 17 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 2 1 1 3 7 3 . Device 10 | 1 . . 2 5 2 . Storage 3 | 1 1 . 1 . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 4 | . . 1 . 2 1 . Artifact . | . . . . . . . Weapon 20 | 2 . . 1 14 3 . Energy Gun 8 | . . . . 7 1 . Energy Cannon . | . . . . . . . Ballistic Gun 11 | 2 . . 1 7 1 . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . Parts Lost 7 | . . . . 7 . . Power 1 | . . . . 1 . . Propulsion 3 | . . . . 3 . . Utility 3 | . . . . 3 . . Weapon . | . . . . . . . Highest Loss Streak 4 | . . . . 4 . . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 100 99 99 91 89 . Engine 7 | . 14 14 1 6 7 . Core 2 | . . . 9 2 . . Treads 1 | . 14 . . . . . Leg 31 | . 13 28 33 35 30 . Device 12 | . 14 9 10 13 12 . Storage 10 | . 14 14 11 9 7 . Protection 7 | . . 3 11 6 15 . Energy Gun 3 | . . . . 6 3 . Ballistic Gun 15 | . 28 28 22 10 10 . Naked Turns . | . . . . . . . Heaviest Build 58 | 14 29 31 36 50 58 . Greatest Support 80 | 40 40 20 30 80 70 . Greatest Overweight (x) 1 | . 1 1 1 1 . . Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 . Average Capacity 14 | 6 8 15 15 15 15 . Most Carried 15 | 4 8 12 15 15 15 . Average Carried 12 | 2 7 9 12 14 14 . Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 4 8 11 14 15 15 15 Class Distribution -------------------- 84% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Sto Matter Collected 1571 | 270 68 51 116 761 305 . Remotely 169 | 70 68 31 . . . . Salvage Created 2318 | 97 99 34 192 1507 389 . Parts 120 | 3 4 7 12 75 19 . Haulers Intercepted 6 | . . . . 4 2 . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Combat Hostiles Destroyed 39 | . 2 3 4 24 6 . Guns 38 | . 2 3 4 24 5 . AOE 1 | . . . . . 1 . Classes Destroyed 9 | 1 1 1 1 4 1 . Worker 1 | . . . . 1 . . Hauler 6 | . . . . 4 2 . Recycler 5 | 1 . . . 3 1 . Swarmer 7 | . . 3 . 4 . . Grunt 23 | . 2 . 3 13 5 . Brawler 1 | . . . . 1 . . Duelist 1 | . . . . . 1 . Sentry 5 | . . . 1 4 . . Hunter 2 | . . . . 2 . . Best Kill Streak 6 | 1 1 3 3 6 4 . Combat Bots Only 4 | . 1 3 3 4 3 . Max Kills in Single Turn 2 | 1 1 1 1 2 1 . Gunslinging . | . . . . . . . Exploded 1 | . . . . . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Sto Damage Taken 2042 | . 110 58 198 1461 215 . Core 329 | . 22 29 42 171 65 . Absorbed by Shields 76 | . . . . 76 . . Redirected to Shielding 72 | . . . 28 24 20 . Regen/Repaired (Parts) 114 | . . . . 114 . . Core Remaining (%) 84 | 100 . 79 89 68 . . Volleys Fired 157 | 2 10 6 19 98 22 . Largest 2 | 2 2 2 2 2 2 . Hottest 160 | 40 40 40 40 160 105 . Shots Fired 307 | 4 20 12 38 192 41 . Gun 304 | 4 20 12 38 192 38 . Cannon . | . . . . . . . Launcher 3 | . . . . . 3 . Special . | . . . . . . . Kinetic 233 | 4 20 12 38 127 32 . Thermal 63 | . . . . 57 6 . Explosive 3 | . . . . . 3 . Electromagnetic 8 | . . . . 8 . . Robot Hit Streak 19 | 3 7 5 13 19 14 . Robot Miss Streak 7 | 1 2 3 7 6 2 . Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . 1 1 . Max Gunslinging Chain 1 | . . . . 1 1 . Shots Hit Robots 221 | 3 13 7 27 141 30 . Core Hits 109 | 2 5 4 10 68 20 . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . . . 2 . . Burn 2 | . . . . 2 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3557 | 35 143 79 291 2146 863 . Guns 3220 | 35 143 72 291 2103 576 . Cannons . | . . . . . . . Explosions 285 | . . . . . 285 . Melee . | . . . . . . . Ramming 52 | . . 7 . 43 2 . Kinetic 2176 | 35 143 72 291 1201 434 . Thermal 956 | . . . . 814 142 . Explosive 285 | . . . . . 285 . Electromagnetic 88 | . . . . 88 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . 3 . . Average Corruption 3 | . . . . 3 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 28 | . . . . 28 . . Message Errors 3 | . . . . 3 . . Matter Fused 7 | . . . . 7 . . Heat Flow Errors 9 | . . . . 9 . . Energy Discharges 2 | . . . . 2 . . Parts Rejected 1 | . . . . 1 . . Data Loss (minor) 3 | . . . . 3 . . Alerts 2 | . . . . 2 . . Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 1 | . . . . 1 . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 1 | . . . . 1 . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 28 | . . . . . 28 . Shots 1 | . . . . . 1 . Rammed . | . . . . . . . Targets Rammed 8 | . . 2 . 5 1 . Kicked 8 | . . 2 . 5 1 . Crushed . | . . . . . . . Highest Temperature 306 | . 12 9 9 306 73 . Average Temperature 69 | . 7 9 6 84 24 . Received Heat Transfer 995 | . 63 9 87 728 108 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . 1 . . Impact Corruptions 2 | . . . . 2 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . . . . 7 . . Heat Transferred 2283 | . . . . 1958 325 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Peak Influence 382 | 5 118 145 181 382 377 . Initial 173 | . 3 45 56 76 173 170 Average 168 | 1 52 106 130 195 285 . Maximum Alert Level 1 | . . . . 1 1 . Low Security (%) 66 | 100 100 100 100 54 10 . Level 1 33 | . . . . 45 89 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 1 . . 4 2 . Investigation 1 | . 1 . . . . . Extermination 1 | . . . . . 1 . Reinforcement 4 | . . . . 3 1 . Assault . | . . . . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Sto Distress Signals 5 | . 1 . . 4 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 62 | . 6 4 4 41 7 . Peak Tracking Total 6 | . 4 3 3 6 3 . Tactical Retreats 3 | . . . . 3 . . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Sto Machines Disabled 2 | . . . . . 2 . Max in Single Turn 2 | . . . . . 2 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Sto Machines Accessed 9 | . 2 . 2 4 1 . Terminals 5 | . 1 . 2 2 . . Fabricators 1 | . . . . . 1 . Repair Stations 2 | . . . . 2 . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 27 | . 4 . 10 12 1 . Successful 15 | . 2 . 5 7 1 . Failed 11 | . 2 . 4 5 . . Catastrophic 1 | . . . . 1 . . Database Lockouts 1 | . . . 1 . . . Manual 16 | . 4 . 8 4 . . Terminals 18 | . 3 . 10 5 . . Fabricators 1 | . . . . . 1 . Repair Stations 7 | . . . . 7 . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . . . 3 1 . . Robot Analysis 2 | . . . 1 1 . . Prototype ID Bank 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks 6 | . . . . 6 . . Scan Component 3 | . . . . 3 . . Repair 3 | . . . . 3 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 4 | . 2 . 2 . . . Terminals 3 | . 1 . 2 . . . Botnet 3 | . 1 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Tunnel 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 1 . 2 3 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . . 3 . . Time 120 | . . . . 120 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Sto Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Robot Analysis Total 2 | . . . 1 1 . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Sto Turns Passed 2446 | 75 206 277 338 1277 273 . Spaces Moved 1199 | 38 114 129 170 577 171 . Core 4 | 4 . . . . . . Treads 78 | 34 44 . . . . . Legs 1117 | . 70 129 170 577 171 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 120 120 125 . Average Speed 137 | 148 141 190 152 123 125 . Slowest Speed 190 | 160 190 190 190 190 125 . Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 19 | 3 26 25 18 53 7 2 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 2 | . 1 1 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Sto Total 1736 | 50 143 150 215 975 203 . Wait 216 | . 5 3 13 195 . . Move 1193 | 37 113 128 169 576 170 . Hop . | . . . . . . . Pick Up 45 | 4 7 5 4 22 3 . Fast Attach 26 | 7 1 1 1 16 . . Attach 11 | . . . 1 8 2 . Detach 1 | . . . . 1 . . Swap 29 | . 2 1 5 17 4 . Drop 50 | . 5 4 3 37 1 . Fire 157 | 2 10 6 19 98 22 . Melee . | . . . . . . . Ram . | . . . . . . . Kick 8 | . . 2 . 5 1 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 10 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Discovered new exit (range 6) 282 | -10/Materials | Entered Mines 283 | -10/Mines | Met a Derelict testing a Signal Generator 286 | -10/Mines | Found Signal Generator 304 | -10/Mines | Build established: Mutant 406 | -10/Mines | Learned location of Storage (-7) 461 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 537 | -10/Mines | Discovered new exit (range 10) 559 | -10/Mines | Entered Materials 559 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 842 | -9/Materials | Discovered new exit (range 15) 842 | -9/Materials | Central database locked down 897 | -9/Materials | Entered another Materials area 897 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 942 | -8/Materials | Repaired Reaction Control System 1377 | -8/Materials | Lost 4 parts (3n1u) 1991 | -8/Materials | Repaired Imp. Titanium Leg 2031 | -8/Materials | Repaired Field Laser 2161 | -8/Materials | Discovered new exit (range 5) 2170 | -8/Materials | Garrison activated, responded to threat 2174 | -8/Materials | Entered Factory 2174 | -7/Factory | Evolved 2 slots: Utility x2 2437 | -7/Factory | Discovered new exit (range 9) 2447 | -7/Factory | Entered Storage 2447 | -7/Storage | Self-destructed Last Messages --------------- 02402_ Destroyed Lgt. Nuclear Core. 02404_ Critical hit (Burn: +37). 02407_ G-47 Trooper destroyed. 02407_ Switching to secondary target: G-47 Trooper. 02409_ A-02 Transporter destroyed. 02413_ G-47 Trooper destroyed. 02422_ R-06 Scavenger collects Aluminum Leg. 02424_ ALERT: Rogue bot located, Programmers report to Factory Zone 1W. 02425_ Acquired 44 matter. 02425_ R-06 Scavenger collects Aluminum Leg. 02426_ Acquired 47 matter. 02429_ R-06 Scavenger collects Particle Gun. 02431_ Acquired 25 matter. 02434_ K-01 Serf collects debris. 02435_ R-06 Scavenger collects Seismic Detector. 02437_ EXIT=FOUND 02438_ K-01 Serf collects debris. 02438_ Kicked K-01 Serf out of the way. LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ????######+##+#####???????????? | | ????# ????????? | | ????# @ ????????? | | ????# ????????? | | ????######## ####???????????? | | ???????????????#??????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Propulsion Shielding 33 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 59 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BackupChipFacilitator Manual? 0 Play Time 00:16:56 Cumulative 713.5 hours Start 2022.04.10 @ 13:50:27 End 2022.04.10 @ 14:08:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1093 Rogue 1093 Adventurer 0 Explorer 0 Win Type - Total 67 Types 41/1/9/12/4/0/0/0/0 Lore% 89 Gallery% 89 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8036129b-52ee-4e68-9b5a-ea894bd9cb7e