Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.08 @ 18:58:15 Player: thej Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (28) 140 Value Destroyed (816) 816 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (385) 385 TOTAL SCORE: 2841 Bonus ------- Follower Combat Kills 85 Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 84/100 System Corruption 7% Temperature Cool (12) Movement Walking (140) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Makeshift Leg > --- UTILITY (2) ------ Authchip [Propulsion] > --- WEAPON (2) ------- Plasma Cannon > --- INVENTORY (5) ---- Ion Engine Light Angular Momentum Engine Light Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Makeshift Leg Makeshift Leg Combat Airjet > --- UTILITY ---------- Improved Terrain Scanner Improved Light Armor Plating > --- WEAPON ----------- Plasma Cannon Proton Missile Launcher > --- INVENTORY -------- Ion Engine Authchip [Propulsion] Relay Coupler [Programmer] Light Assault Rifle Light Assault Rifle [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Combat Airjet Utility Improved Light Armor Plating Device Improved Terrain Scanner Storage Small Storage Unit Hackware Authchip [Propulsion] Protection Improved Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Plasma Cannon Ballistic Gun Makeshift Shrapnel Gun Launcher Proton Missile Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 36 | 6 5 4 11 7 3 Power 6 | 1 1 1 2 1 . Engine 5 | 1 . 1 2 1 . Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 13 | 2 . 3 5 2 1 Treads . | . . . . . . Leg 12 | 2 . 3 4 2 1 Wheel . | . . . . . . Hover 1 | . . . 1 . . Flight . | . . . . . . Utility 7 | 1 3 . 1 1 1 Device 4 | . 3 . . 1 . Storage 1 | 1 . . . . . Processor . | . . . . . . Hackware 1 | . . . . . 1 Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 10 | 2 1 . 3 3 1 Energy Gun 5 | 2 1 . 2 . . Energy Cannon 1 | . . . . 1 . Ballistic Gun 2 | . . . 1 . 1 Ballistic Cannon . | . . . . . . Launcher 2 | . . . . 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 23 | . 1 1 14 . 7 Power 4 | . . 1 2 . 1 Propulsion 9 | . . . 6 . 3 Utility 5 | . 1 . 2 . 2 Weapon 5 | . . . 4 . 1 Highest Loss Streak 8 | . 1 1 8 . 4 To Critical Strikes 1 | . . . 1 . . Average Backups 4 | 2 6 6 2 4 4 Power 1 | 1 2 2 1 1 1 Propulsion . | . 1 . . . . Utility . | . . . . 1 1 Weapon 1 | . 2 3 . 2 2 Tool/Special . | . . . . . . Unused Backups 8 | 1 2 . . . 5 Power 2 | . . . . . 2 Propulsion 2 | 1 1 . . . . Utility 1 | . . . . . 1 Weapon 3 | . 1 . . . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 92 | . 99 97 66 98 89 Engine 7 | . 2 . 10 11 11 Core 3 | . 11 8 . . . Leg 32 | . 28 43 22 32 37 Hover 4 | . . . 2 10 . Device 9 | . 13 11 . 10 7 Storage 5 | . 14 11 7 . . Protection 5 | . . . 2 11 7 Energy Gun 11 | . 28 22 18 . . Energy Cannon 4 | . . . . 8 11 Ballistic Gun 1 | . . . 2 . 7 Launcher 5 | . . . . 13 3 Peak Build Rating 30 | 6 10 11 13 30 28 Average Rating 17 | 4 9 10 7 26 24 On Entrance 10 | . 6 9 9 13 26 Naked Turns . | . . . . . . Heaviest Build 23 | 12 15 14 14 23 21 Greatest Support 65 | 20 20 40 40 60 65 Greatest Overweight (x) 3 | 1 . . 3 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 Average Capacity 6 | 7 8 8 6 5 5 Most Carried 8 | 4 8 8 7 5 5 Average Carried 4 | 2 6 6 2 4 4 Final Capacity 8 | 8 8 8 5 5 5 Final Carried 8 | 3 8 7 4 5 4 Class Distribution -------------------- 55% | Scavenger-Mutant 33% | Mutant 10% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 640 | 260 38 20 140 91 91 Remotely . | . . . . . . Salvage Created 1100 | 119 242 265 267 . 207 Parts 47 | 12 9 11 7 . 8 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 8 | . . . . 2 6 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 27 | . 4 6 11 . 6 Guns 23 | . 4 6 11 . 2 Cannons 3 | . . . . . 3 Classes Destroyed 11 | 3 1 1 3 . 3 Worker 1 | 1 . . . . . Tunneler 3 | 3 . . . . . Recycler 2 | 1 1 . . . . Drone 1 | . . . . . 1 Swarmer 3 | . . . 2 . 1 Grunt 14 | . 4 5 3 . 2 Brawler 1 | . . . . . 1 Duelist 1 | . . . 1 . . Sentry 1 | . . 1 . . . Programmer 1 | . . . . . 1 Assembled 5 | . . . 5 . . Best Kill Streak 5 | 4 2 3 5 . 2 Combat Bots Only 5 | . 2 3 5 . 2 Max Kills in Single Turn 2 | 1 1 1 2 . 1 Gunslinging 1 | . . . 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 218 | . 28 32 123 . 35 Missed 60 | . 5 15 34 . 6 Hits 158 | . 23 17 89 . 29 Melee 24 | . . . 18 . 6 Projectile 134 | . 23 17 71 . 23 Critical Strikes 8 | . 1 2 2 . 3 Part Disruptions 1 | . . . 1 . . Damage Taken 2413 | . 263 215 1363 . 572 Core 460 | . 49 48 311 . 52 Absorbed by Shields 75 | . 75 . . . . Core Remaining (%) 90 | 100 80 . . . . Volleys Fired 100 | 8 18 19 36 . 19 Largest 2 | 2 2 2 2 . 2 Hottest 104 | 80 90 90 90 . 104 Shots Fired 189 | 16 34 38 67 . 34 Gun 170 | 16 34 38 67 . 15 Cannon 19 | . . . . . 19 Launcher . | . . . . . . Special . | . . . . . . Kinetic 28 | . . . 13 . 15 Thermal 161 | 16 34 38 54 . 19 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 21 | 8 21 18 10 . 4 Robot Miss Streak 4 | 4 1 1 4 . 4 Penetration Max . | . . . . . . Secondary Targets 3 | . . . 3 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 138 | 10 28 28 46 . 26 Core Hits 64 | 6 12 13 23 . 10 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 4 | . 1 1 1 . 1 Burn 2 | . 1 1 . . . Meltdown 1 | . . . . . 1 Destroy 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1899 | 108 328 332 562 . 569 Guns 1554 | 108 322 332 562 . 230 Cannons 339 | . . . . . 339 Explosions . | . . . . . . Melee . | . . . . . . Ramming 6 | . 6 . . . . Kinetic 403 | . . . 173 . 230 Thermal 1490 | 108 322 332 389 . 339 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . 3 . 8 8 7 Average Corruption 7 | . 2 . 7 8 7 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 21 | . 1 . 11 4 5 Message Errors 7 | . . . 4 2 1 Matter Fused 3 | . . . 1 1 1 Heat Flow Errors 3 | . 1 . 1 . 1 Energy Discharges 2 | . . . 1 . 1 Data Loss (major) 2 | . . . 1 1 . Misfires 1 | . . . . . 1 Alerts 1 | . . . 1 . . Weapon Failures 2 | . . . 2 . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 4 | . 4 . . . . Kicked 4 | . 4 . . . . Crushed . | . . . . . . Highest Temperature 389 | 36 305 252 264 . 389 Average Temperature 97 | 16 121 95 72 . 125 Received Heat Transfer 704 | . 131 132 315 . 126 Effects 4 | . 3 . . . 1 Interference 3 | . 3 . . . . Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 10 | . 2 5 . . 3 Heat Transferred 3606 | 250 894 942 870 . 650 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 80 | 10 60 80 70 . . Initial 25 | . 3 . 25 . . Average 19 | 1 12 34 20 . . Influence Increases 689 | 25 135 175 214 . 140 Destroy 0b10 Robot/C 480 | . 80 120 180 . 100 Destroy 0b10 Robot/NC 35 | 25 5 . . . 5 Destroy Leader 110 | . 20 40 30 . 20 Allied During Kill 4 | . . . 4 . . Lose Combat Pursuer 60 | . 30 15 . . 15 Influence Decreases 669 | 20 140 110 249 30 120 Entered New Map 72 | . 2 . 40 30 . Time Decay 478 | 20 128 100 130 . 100 Lost Part 99 | . 10 10 59 . 20 Lost Ally 20 | . . . 20 . . Squads Dispatched 6 | . 1 3 2 . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 3 | . 1 2 . . . Assault 2 | . . . 2 . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . . . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 55 | . 7 11 27 . 10 Peak Tracking Total 14 | . 2 4 14 . 3 Tactical Retreats 5 | . 1 1 2 . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 6 | . 5 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 5 | . 4 1 . . . Terminals 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 11 | . 7 4 . . . Successful 11 | . 7 4 . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . 5 . . . . Scanalyzers 4 | . . 4 . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 2 . . . . Record 2 | . 2 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 5 | . 5 . . . . Process 1 | . 1 . . . . Report Inventory 3 | . 3 . . . . Retrieve Matter 1 | . 1 . . . . Scanalyzer 4 | . . 4 . . . Insert Component 2 | . . 2 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 2 | . . . . 2 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 17 | . . 2 . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 8 | . 8 . . . . Retrieved Matter 8 | . 8 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 1 | . . . 1 . . Largest Group 1 | . . . 1 . . Highest-Rated Group 31 | . . . 31 . . Highest-Rated Ally 31 | . . . 31 . . Total Orders . | . . . . . . Ally Attacks 8 | . . . 8 . . Total Damage 122 | . . . 122 . . Kills 3 | . . . 3 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 1713 | . 167 330 24 951 241 Terrain 1713 | . 167 330 24 951 241 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 5 | . . . 1 2 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2695 | 118 516 330 390 964 377 Spaces Moved 1719 | 66 340 177 189 739 208 Core 11 | 5 . . 6 . . Treads . | . . . . . . Legs 1708 | 61 340 177 183 739 208 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 130 Average Speed 125 | 116 120 120 132 127 133 Slowest Speed 200 | 190 120 120 200 190 140 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 4 53 19 35 84 25 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . . 3 1 Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2060 | 91 413 257 260 764 275 Wait 146 | 1 32 55 13 4 41 Move 1714 | 65 339 176 188 738 208 Hop . | . . . . . . Pick Up 40 | 10 11 2 10 6 1 Fast Attach 6 | . . . . 4 2 Attach 28 | 6 2 3 13 2 2 Detach . | . . . . . . Swap 6 | . 3 1 . 2 . Drop 16 | 1 4 1 . 8 2 Fire 100 | 8 18 19 36 . 19 Melee . | . . . . . . Ram . | . . . . . . Kick 4 | . 4 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Sub]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 119 | -11/Scrapyard | Entered Materials 120 | -10/Materials | Met a group of wandering Federalists 160 | -10/Materials | Discovered new exit (range 9) 302 | -10/Materials | Build established: Mutant 603 | -10/Materials | Discovered new exit (range 10) 635 | -10/Materials | Entered another Materials area 635 | -9/Materials | Evolved 2 slots: Propulsion x2 888 | -9/Materials | Discovered new exit (range 11) 965 | -9/Materials | Entered Mines 966 | -9/Mines | Met a Derelict testing a Signal Generator 1006 | -9/Mines | Met a Derelict bent on vengeance 1014 | -9/Mines | Assembled infested the area 1097 | -9/Mines | Lost 8 parts (2p4n2w) 1160 | -9/Mines | Core integrity fell below 50% 1235 | -9/Mines | Core integrity fell below 20% 1327 | -9/Mines | Learned location of Zion (-7) 1345 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1355 | -9/Mines | Entered Zion 1514 | -7/Zion | Discovered new exit (range 14) 1545 | -7/Zion | Build established: Scavenger-Mutant 1546 | -7/Zion | System corruption cleaned by Quarantine Array 1561 | -7/Zion | Learned location of Warlord (-4) 1879 | -7/Zion | Met Imprinter 2011 | -7/Zion | Learned location of Quarantine (-3) 2040 | -7/Zion | Found Relay Coupler [Programmer] 2100 | -7/Zion | Learned Factory terminal intel 2144 | -7/Zion | Given the Hacking Drone Bay 2319 | -7/Zion | Entered Proximity Caves 2366 | -6/Proximity Caves | Learned 8 Factory zone layouts 2400 | -6/Proximity Caves | Spotter reported a threat 2617 | -6/Proximity Caves | Lost 4 parts (2n2u) 2623 | -6/Proximity Caves | Learned Factory security intel 2696 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- G-50 Soldier destroyed. Acquired 36 matter. Adv. Heat Sink fries itself beyond repair. Acquired 34 matter. Aluminum Leg broken. Overheating: Short circuit. Acquired Lgt. Angular Momentum Engine. Mace fries itself beyond repair. System corrupted: Energy discharge (-25). Acquired derelict log, extracted data. Data stored: Factory security intel. System corrupted: Matter fused (-7). System corrupted: Heat flow error (+233). C-30 ARC bursts open, deploying its payload. S-27 Virus unfolds itself. SAPE MN#D==ZO , OCHZWD< XVA7G U Lgt. Ion Engine destroyed. Mak. Shrapnel Gun destroyed. Broken Aluminum Leg destroyed. S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?#####??????????????????#????????????????????????? | | ?# ######???????????????????####?????####??????? | | ## #????????########### ##### ##?????? | | # ########?# ????? | | # #?# ?????? | | ##### ### ######## ###### ?????? | | ?#??# ###### #?????# ????? | | ##?## ###?# ####### ????? | | #??## #### ### ## ##### ????? | | ##???## #### ### s #?????? ?????? | | ##?#??# #?####?# * " #???????????????? | | ###### % ####??????## s%#####%"#???????????????? | | ##??????#??###@#???? #???????????????? | | #?????#????####???? ??????????????? | | ###???? ??????????? ?????????????? | | #????????????????? ????????????? | | ++## ### #???? ???????????? ???????????? | | "" ""# ##???? ??????????? ??????????? | | # #????????????????? ?????????? | | = ##?? ??????????????? ?????????? | | ###???????????????????#???????????????? | | +#### ##?#???#???????????????????????????????? | | "# #??????????????????????????????????????? | | =" #?#????? ??????????????????????????????? | | " + #???????? ? ??????????????????????????? | | # #????#?????????????????????????????????? | | "" #### #?????? ???????????????????????????????? | | "" " "# #?????????????#????????????????????????? | | "" ""# ##????????#????????????????????????????? | | T "# ######????#????????????????????????????? | | ""# % #??????????????????????????????????? | | ## ##### ## ???????????????????????????? | | ! ##?? ???????????????????????? | | !% ##?????## ???????????????????????? | | ########???????#??? ???????????????????????? | | #?#???????????????????????????????????????????? | | #??????????#??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Coolant Potential 50 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Authchip Count 1 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Phase Cannon | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Adv. System Shield | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Power Sword | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Energy Filter | -7/Zion | Archive IFF Parser | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Flak Gun | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Robot Schematics ------------------ P-60 Hacker | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Robot Respite Tourist Challenges ------------ None Game ------ Seed ReactionUltimateCasing Manual? 0 Play Time 00:43:23 Cumulative 2.8 hours Start 2025.07.08 @ 17:34:04 End 2025.07.08 @ 18:58:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: be5c9b9a-354a-45e8-bab7-791c66b35abc