Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.14 @ 08:16:09 Player: Hamilcar Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (20) 100 Value Destroyed (378) 378 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (15) 15 TOTAL SCORE: 893 Bonus ------- High Alert Combat Kills 15 Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 250/250 System Corruption 0% Temperature Cool (6) Movement Treading (160) Location -10/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Improved Treads Improved Treads > --- UTILITY (2) ------ Small Storage Unit Light Armor Plating > --- WEAPON (2) ------- Maul Maul > --- INVENTORY (6) ---- Improved Treads Improved Treads Grenade Launcher Rocket Launcher Maul Maul Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Small Storage Unit Improved Terrain Scanner > --- WEAPON ----------- Maul Maul > --- INVENTORY -------- Ion Engine Improved Treads Improved Treads Grenade Launcher Maul Maul [Rating: 13] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Protection Light Armor Plating Weapon Maul Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Maul Build | -11 -10 -10 ------- Run | Scr Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 19 | 6 5 8 Power 2 | 1 . 1 Engine 2 | 1 . 1 Core . | . . . Reactor . | . . . Propulsion 4 | 2 2 . Treads 2 | . 2 . Leg 2 | 2 . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 3 | 1 1 1 Device 1 | . 1 . Storage 1 | 1 . . Processor . | . . . Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 10 | 2 2 6 Energy Gun 1 | 1 . . Energy Cannon . | . . . Ballistic Gun 1 | 1 . . Ballistic Cannon . | . . . Launcher 3 | . . 3 Special Weapon . | . . . Impact Weapon 5 | . 2 3 Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 1 | . . 1 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon . | . . . Highest Loss Streak 1 | . . 1 Average Slot Usage (%) 98 | . 95 99 Engine 14 | . 14 14 Treads 26 | . 24 28 Leg 1 | . 2 . Device 9 | . 10 7 Storage 14 | . 14 14 Protection 3 | . . 5 Energy Gun 1 | . 2 . Ballistic Gun 1 | . 2 . Impact Weapon 24 | . 22 26 Naked Turns . | . . . Heaviest Build 18 | 10 14 18 Greatest Support 46 | 20 46 46 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 6 | 6 6 6 Average Capacity 5 | 5 6 6 Most Carried 6 | 4 6 6 Average Carried 5 | 2 5 5 Final Capacity 6 | 6 6 6 Final Carried 6 | 4 6 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Scr Mat Min Matter Collected 460 | 177 78 205 Remotely . | . . . Salvage Created 343 | . 78 265 Parts 26 | . 5 21 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Scr Mat Min Combat Hostiles Destroyed 17 | . 2 15 Melee 8 | . 2 6 AOE 7 | . . 7 Classes Destroyed 4 | . 1 3 Worker 2 | . . 2 Tunneler 1 | . . 1 Swarmer 12 | . . 12 Grunt 5 | . 2 3 Best Kill Streak 11 | . 1 11 Combat Bots Only 8 | . 1 8 Max Kills in Single Turn 3 | . 1 3 Gunslinging . | . . . Exploded 2 | . . 2 Melee 1 | . 1 1 Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Scr Mat Min Damage Taken 790 | . 145 645 Core 250 | . 38 212 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 7 | . . 7 Largest 1 | . . 1 Hottest 30 | . . 30 Shots Fired 7 | . . 7 Gun . | . . . Cannon . | . . . Launcher 7 | . . 7 Special . | . . . Kinetic . | . . . Thermal . | . . . Explosive 7 | . . 7 Electromagnetic . | . . . Robot Hit Streak 4 | . . 4 Robot Miss Streak 3 | . . 3 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 35 | . 7 28 Core Hits 22 | . 2 20 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks 44 | . 9 35 Impact 44 | . 9 35 Slashing . | . . . Piercing . | . . . Sneak Attacks 2 | . . 2 Combat Hostiles 2 | . . 2 Follow-up Attacks 3 | . . 3 Damage Inflicted 1344 | . 181 1163 Guns . | . . . Cannons . | . . . Explosions 508 | . . 508 Melee 836 | . 181 655 Ramming . | . . . Kinetic . | . . . Thermal 60 | . . 60 Explosive 448 | . . 448 Electromagnetic . | . . . Impact 836 | . 181 655 Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage 76 | . . 76 Projectiles . | . . . Explosions . | . . . Melee 76 | . . 76 Knockbacks 1 | . 1 . Impact 1 | . 1 . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 30 | . . 30 Shots 2 | . . 2 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature . | . . . Average Temperature . | . . . Received Heat Transfer 135 | . 36 99 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 2 | . . 2 Impact Corruptions 8 | . . 8 Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 100 | . . 100 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Scr Mat Min Peak Influence 465 | . 65 465 Average Influence 105 | . 15 186 Maximum Alert Level 2 | . . 2 Low Security (%) 82 | 100 100 67 Level 1 6 | . . 11 Level 2 11 | . . 21 Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . 1 . Investigation . | . . . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -10 --------- Run | Scr Mat Min Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 24 | . 6 18 Peak Tracking Total 5 | . 2 5 Tactical Retreats 3 | . 1 2 Traps | -11 -10 -10 ------- Run | Scr Mat Min Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Scr Mat Min Machines Disabled 4 | . . 4 Max in Single Turn 4 | . . 4 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -10 --------- Run | Scr Mat Min Machines Accessed . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks . | . . . Successful . | . . . Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections . | . . . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Scr Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Scr Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Scr Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Scr Mat Min Turns Passed 766 | 67 290 409 Spaces Moved 358 | 48 153 157 Core 4 | 4 . . Treads 287 | . 130 157 Legs 67 | 44 23 . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 160 Average Speed 151 | 114 153 160 Slowest Speed 160 | 120 160 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 25 | 4 32 41 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 39 | . . 39 Melee . | . . . Projectile . | . . . AOE 39 | . . 39 Actions | -11 -10 -10 --------- Run | Scr Mat Min Total 494 | 57 196 241 Wait 46 | . 12 34 Move 356 | 47 152 157 Hop . | . . . Pick Up 15 | 4 9 2 Fast Attach 11 | 6 5 . Attach 2 | . . 2 Detach . | . . . Swap 6 | . . 6 Drop 12 | . 11 1 Fire 7 | . . 7 Melee 39 | . 7 32 Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 68 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 10) 358 | -10/Materials | Entered Mines 365 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 671 | -10/Mines | Core integrity fell below 50% 694 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 702 | -10/Mines | Destroyed 8 combat bots 733 | -10/Mines | Discovered new exit (range 5) 753 | -10/Mines | Core integrity fell below 20% 767 | -10/Mines | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- 00690_ BC-I5A(g): "Pshh... whatever." 00691_ BC-I5A(g): "Everyone knows a good old rocket launcher goes a long way." 00692_ BC-I5A(g): "Need to get rid of a swarm? Done. Need a big hole in the wall? Done." 00693_ BC-I5A(g): "Need a small hole in the wall? Leave that to the mining laser wimps, I say!" 00694_ BC-I5A(g): "Would you like a rocket launcher? I know I would if I were you, so I'm going to lend you mine." 00694_ BC-I5A(g) slips back into the shadows. 00694_ Acquired 10 matter. 00695_ Extracted 31 matter. 00696_ The unstable cave ceiling collapses. 00698_ U-05 Engineer lays Concrete. 00700_ The unstable cave ceiling collapses. 00700_ U-05 Engineer lays Concrete. 00702_ U-05 Engineer builds a Wall. 00703_ Acquired Rocket Launcher. 00733_ EXIT=FOUND 00752_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? ##????????????????????? | | ????????????????????????? $#????????????????????? | | ????????????????????????? #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????#######?# #????????????????????? | | ?????????????????# # #????????????????????? | | ?????????????????# # #????????????????????? | | ?????????????????# < !@ #????????????????????? | | ?????????????????# g# #????????????????????? | | ?????????????????# # #????????????????????? | | ?????????????????#######?# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ????????????????????????## #????????????????????? | | ???????????????????###### #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# ## #????????????????????? | | ???????????????????#??## ##???????????????#????? | | ???#???????????????????## ###???????????? #????? | | ????????????????????????## ###?????????? #????? | | ????????????????????????## #????????? ##???? | | ???????????????????????## % ########?# ##??? | | ???????????? ??????????# # # ## ##?? | | ????????? ?????????????# * #?? | | ??#????????????????????# ! #?? | | ?#?????????????????##### # # = #? | | #??????????????????? ## ## [ ## ##? | | ### #???????????????# ?## #### #??? ####?? | | #??????????????## ??##### # ####??#????? | | ????????????????????# ###??## #???????? | | ########???????# #### ##?# ! #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TacticalArmageddonProcessor Manual? 0 Play Time 00:13:10 Cumulative 41.5 hours Start 2020.02.14 @ 08:04:41 End 2020.02.14 @ 08:16:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 18 Gallery% 27 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b1bab620-4a65-4196-b5d4-89e9f4b14e0f