Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.08 @ 22:02:43 Player: Finestep Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (152) 760 Value Destroyed (4316) 4316 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (761) 761 TOTAL SCORE: 9537 Bonus ------- High Alert Combat Kills 761 Cogmind --------- Core Integrity 79/850 Matter 300/300 Energy 800/800 System Corruption 2% Temperature Cool (0) Movement Core (250) Ox4 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Scrap Engine Energy Well Energy Well > --- WEAPON (2) ------- Plasma Rifle > --- INVENTORY (5) ---- Experimental Sensor Array Improved Particle Charger Hardened Medium Armor Plating Hacking Suite Missile Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino-Angular Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Gravmag-Titanium Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Heat Sink Large Storage Unit Experimental Sensor Array Improved Signal Interpreter Improved Targeting Computer Shield Generator > --- WEAPON ----------- Advanced Beam Cannon KE HMG Construct/G > --- INVENTORY -------- Cooling System Medium Storage Unit High-capacity Battery Energy Well Target Analyzer Particle Charger Improved Kinecellerator Improved Utility Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating Hacking Suite Mini Drone Bay EM Pulse Cannon Missile Launcher Great Axe [Rating: 69] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Constructs Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Minigun Energy Gun Improved Lightning Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -8 -8 -6 ------- Run | Jun Mat Mat Min Mat Sto Rec Fac Slots Evolved 8 | . . 2 . 2 . . 4 Power 1 | . . . . . . . 1 Propulsion 1 | . . 1 . . . . . Utility 6 | . . 1 . 2 . . 3 Weapon . | . . . . . . . . Parts Attached 113 | 7 10 14 1 34 24 6 17 Power 10 | 1 . 2 . 4 3 . . Engine 8 | 1 . 2 . 2 3 . . Core 2 | . . . . 2 . . . Reactor . | . . . . . . . . Propulsion 26 | 2 4 5 . 11 3 . 1 Treads 4 | . 2 2 . . . . . Leg 22 | 2 2 3 . 11 3 . 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 33 | 2 2 1 1 9 3 2 13 Device 14 | 1 . 1 1 2 1 2 6 Storage 5 | 1 1 . . 1 . . 2 Processor 4 | . . . . 2 . . 2 Hackware . | . . . . . . . . Protection 10 | . 1 . . 4 2 . 3 Artifact . | . . . . . . . . Weapon 44 | 2 4 6 . 10 15 4 3 Energy Gun 3 | . 1 . . . 1 . 1 Energy Cannon 11 | . 3 . . 1 5 1 1 Ballistic Gun 24 | 2 . 6 . 7 8 1 . Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . . 1 1 . . Special Weapon 3 | . . . . 1 . 2 . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . 1 1 . . 4 . . Parts Lost 23 | . . . 1 3 1 . 18 Power 2 | . . . . 1 . . 1 Propulsion 4 | . . . . . . . 4 Utility 13 | . . . 1 2 1 . 9 Weapon 4 | . . . . . . . 4 Highest Loss Streak 14 | . . . 1 2 1 . 14 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 93 | . 99 97 100 98 99 80 78 Engine 9 | . 14 11 11 8 9 9 5 Treads 2 | . 13 13 . . . . . Leg 22 | . 14 17 33 27 27 25 14 Device 12 | . 13 10 11 8 8 18 20 Storage 9 | . 14 11 11 9 9 9 8 Processor 10 | . . . . 15 18 9 11 Protection 6 | . . 11 11 9 9 . . Energy Cannon 2 | . 4 . . . 2 9 5 Ballistic Gun 13 | . 23 21 22 17 14 . 3 Naked Turns . | . . . . . . . . Heaviest Build 55 | 15 40 42 38 42 46 40 55 Greatest Support 60 | 20 40 60 39 45 47 47 48 Greatest Overweight (x) 15 | 1 . 2 . 1 1 1 15 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 6 11 15 15 15 15 15 14 Most Carried 15 | 5 15 15 15 15 15 15 15 Average Carried 13 | 2 8 14 14 14 14 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 5 15 14 15 15 15 14 5 Scrap Engine Consumption 36 | . . . . . . 18 18 Constructs Created 3 | . . . . . . 2 1 Constructs Modified 12 | . . . . . . . 12 Class Distribution -------------------- 74% | Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -6 ----------- Run | Jun Mat Mat Min Mat Sto Rec Fac Matter Collected 3789 | 186 473 417 165 1089 1225 50 184 Remotely . | . . . . . . . . Salvage Created 7163 | 96 553 682 232 1674 2577 301 1048 Parts 358 | 9 29 51 9 80 126 11 43 Haulers Intercepted 10 | . 1 1 . 2 6 . . Recyclers Shooed 15 | . . 1 . 4 2 2 6 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -6 ------- Run | Jun Mat Mat Min Mat Sto Rec Fac Combat Hostiles Destroyed 91 | . 8 14 6 21 27 . 15 Melee 1 | . . . . . . . 1 Guns 78 | . 8 14 6 21 23 . 6 Cannons 8 | . . . . . 2 . 6 AOE 1 | . . . . . 1 . . Classes Destroyed 13 | 2 4 2 . 1 3 . 1 Worker 10 | . 2 1 . 2 5 . . Builder 6 | . . . . . 4 . 2 Tunneler 3 | 2 1 . . . . . . Hauler 10 | . 1 1 . 2 6 . . Recycler 20 | 1 1 1 . 7 7 3 . Mechanic 2 | . . . . . 1 . 1 Operator 2 | . . . . . 1 . 1 Watcher 8 | . 1 3 . 1 2 . 1 Swarmer 13 | . . 6 1 6 . . . Grunt 46 | . 8 2 5 7 17 . 7 Sentry 23 | . . 6 . 7 8 . 2 Hunter 7 | . . . . 1 2 . 4 Programmer 2 | . . . . . . . 2 Best Kill Streak 11 | 3 4 5 4 11 11 1 6 Combat Bots Only 8 | . 3 5 4 8 4 . 5 Max Kills in Single Turn 2 | 2 1 1 1 2 2 1 1 Gunslinging 1 | . . . . 1 . . . Exploded 1 | . . . . . 1 . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -6 -------- Run | Jun Mat Mat Min Mat Sto Rec Fac Damage Taken 5342 | . 272 341 169 631 1223 . 2706 Core 1109 | . 98 27 . 47 166 . 771 Absorbed by Shields 951 | . . 135 64 246 430 . 76 Redirected to Shielding 109 | . . . . . . . 109 Regen/Repaired (Parts) 129 | . . . . . 11 . 118 Core Remaining (%) 78 | 100 60 . 93 . . 61 . Volleys Fired 472 | 3 54 46 22 104 141 15 87 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 168 | 40 40 112 50 100 96 168 131 Shots Fired 892 | 6 108 92 44 204 277 17 144 Gun 760 | 6 108 90 44 199 251 . 62 Cannon 126 | . . 2 . 1 25 16 82 Launcher 4 | . . . . 3 1 . . Special 2 | . . . . 1 . 1 . Kinetic 739 | 6 108 90 44 199 238 . 54 Thermal 107 | . . . . 1 25 16 65 Explosive 4 | . . . . 3 1 . . Electromagnetic 42 | . . 2 . 1 13 1 25 Robot Hit Streak 25 | 5 13 19 6 19 25 4 24 Robot Miss Streak 5 | . 5 4 2 4 3 2 5 Penetration Max 1 | . . . . . 1 . . Secondary Targets 8 | . 1 1 . 3 3 . . Max Gunslinging Chain 1 | . 1 1 . 1 1 . . Shots Hit Robots 620 | 5 64 67 27 129 202 7 119 Core Hits 250 | 4 25 29 8 53 82 4 45 Critical Kills 7 | . . . . 1 4 . 2 Critical Parts Destroyed 11 | . . 1 1 2 2 . 5 Critical Strikes 21 | . . 1 1 3 6 . 10 Burn 2 | . . . . . . . 2 Destroy 18 | . . 1 1 3 6 . 7 Sever 1 | . . . . . . . 1 Melee Attacks 8 | . . . . . . . 8 Impact . | . . . . . . . . Slashing 8 | . . . . . . . 8 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11433 | 74 900 808 469 2090 4120 140 2832 Guns 9234 | 74 900 808 469 2063 3798 . 1122 Cannons 1875 | . . . . 27 246 140 1462 Explosions 70 | . . . . . 70 . . Melee 207 | . . . . . . . 207 Ramming 47 | . . . . . 6 . 41 Kinetic 8820 | 74 900 808 469 2063 3515 . 991 Thermal 1504 | . . . . . 246 140 1118 Explosive 70 | . . . . . 70 . . Electromagnetic 785 | . . . . 27 283 . 475 Impact . | . . . . . . . . Slashing 207 | . . . . . . . 207 Piercing . | . . . . . . . . Highest Corruption 2 | . 2 . . 1 1 1 2 Average Corruption 1 | . 2 . . 1 1 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 24 | . 1 . . 4 12 3 4 Message Errors 3 | . . . . 1 1 . 1 Matter Fused 7 | . . . . 2 4 . 1 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 1 | . . . . 1 . . . Parts Fused 2 | . . . . . . 2 . Data Loss (minor) 5 | . 1 . . . 2 1 1 Misfires 1 | . . . . . 1 . . Alerts 1 | . . . . . 1 . . Weapon Failures 3 | . . . . . 3 . . Overload Shots . | . . . . . . . . Overflow Damage 50 | . . . . . . . 50 Projectiles 40 | . . . . . . . 40 Explosions . | . . . . . . . . Melee 10 | . . . . . . . 10 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 1 | . . . . . . . 1 Targets Rammed 17 | . . . . . 1 . 16 Kicked 16 | . . . . . 1 . 15 Crushed . | . . . . . . . . Highest Temperature 339 | . 5 51 56 24 234 20 339 Average Temperature 48 | . 2 13 19 5 50 12 127 Received Heat Transfer 1670 | . 153 99 80 313 529 . 496 Effects 3 | . . . . . 2 . 1 Energy Bleed 1 | . . . . . . . 1 Interference 2 | . . . . . 2 . . Siege Activations . | . . . . . . . . Robots Corrupted 3 | . . . . . 1 . 2 Combat Hostiles 3 | . . . . . 1 . 2 Parts Fried 4 | . . . . . 1 . 3 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 8 | . . . . . . . 8 Heat Transferred 2942 | . . . . . 444 259 2239 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -6 ------- Run | Jun Mat Mat Min Mat Sto Rec Fac Peak Influence 1141 | 15 287 354 269 613 1141 637 829 Initial 817 | . 9 . 79 104 228 444 817 Average 450 | 3 145 230 206 417 682 506 603 Maximum Alert Level 4 | . 1 1 1 2 4 2 3 Low Security (%) 13 | 100 53 33 38 6 . . . Level 1 26 | . 46 66 61 21 15 11 7 Level 2 44 | . . . . 72 35 88 60 Level 3 14 | . . . . . 45 . 32 Level 4 . | . . . . . 2 . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 2 . . 1 5 . 2 Investigation 4 | . 1 . . 1 1 . 1 Extermination 1 | . . . . . . . 1 Reinforcement 2 | . 1 . . . 1 . . Assault 1 | . . . . . 1 . . Garrison 2 | . . . . . 2 . . Intercept . | . . . . . . . . Searches Triggered 2 | . . . . . . . 2 Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -6 --------- Run | Jun Mat Mat Min Mat Sto Rec Fac Distress Signals 12 | . 2 2 . . 4 . 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 155 | . 14 20 9 33 45 . 34 Peak Tracking Total 10 | . 6 3 6 8 6 . 10 Tactical Retreats 12 | . . 1 1 3 4 . 3 Traps | -11 -10 -9 -9 -8 -8 -8 -6 ------- Run | Jun Mat Mat Min Mat Sto Rec Fac Traps Triggered 5 | . 1 . . . 4 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -6 ---------- Run | Jun Mat Mat Min Mat Sto Rec Fac Machines Disabled 8 | . . . 1 . 6 1 . Max in Single Turn 1 | . . . 1 . 1 1 . Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -6 --------- Run | Jun Mat Mat Min Mat Sto Rec Fac Machines Accessed 46 | . 3 2 . 8 10 16 7 Terminals 28 | . 3 2 . 6 7 6 4 Fabricators 1 | . . . . . . . 1 Repair Stations 2 | . . . . . 2 . . Recycling Units 12 | . . . . . 1 10 1 Scanalyzers 2 | . . . . 2 . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 141 | . 11 5 . 26 28 53 18 Successful 65 | . 5 2 . 8 15 27 8 Failed 76 | . 6 3 . 18 13 26 10 Catastrophic 14 | . . 1 . 5 5 3 . Database Lockouts . | . . . . . . . . Manual 35 | . 4 . . 6 7 18 . Terminals 91 | . 11 5 . 20 21 22 12 Fabricators 2 | . . . . . . . 2 Repair Stations 5 | . . . . . 5 . . Recycling Units 36 | . . . . . 2 31 3 Scanalyzers 6 | . . . . 6 . . . Garrison Access 1 | . . . . . . . 1 Terminal Hacks 29 | . 3 2 . 5 6 9 4 Part Schematic 4 | . . . . . . 4 . Robot Schematic 1 | . . . . . . 1 . Robot Analysis 2 | . . . . . 2 . . Prototype ID Bank 3 | . . 1 . 1 . . 1 Open Door 2 | . . . . . 2 . . Branch Access Points 3 | . . 1 . 1 . . 1 Emergency Access Points 1 | . . . . . . 1 . Unreport Threat 2 | . 1 . . . . 1 . Locate Traps 2 | . . . . 1 1 . . Maintenance Status 1 | . . . . . . 1 . Hauler Manifests 3 | . 1 . . 1 1 . . Registered Components 1 | . . . . . . 1 . Zone Layout 4 | . 1 . . 1 . . 2 Fabricator Hacks 2 | . . . . . . . 2 Load Schematic 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 3 | . . . . . 3 . . Scan Component 2 | . . . . . 2 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks 11 | . . . . . 1 9 1 Retrieve Components 11 | . . . . . 1 9 1 Scanalyzer 2 | . . . . 2 . . . Insert Component 2 | . . . . 2 . . . Garrison Access Hacks 1 | . . . . . . . 1 Seal Access 1 | . . . . . . . 1 Unauthorized Hacks 17 | . 2 . . 1 5 9 . Terminals 9 | . 2 . . 1 5 1 . Track 1 | . . . . . 1 . . Botnet 7 | . 2 . . 1 3 1 . Disrupt 1 | . . . . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 8 | . . . . . . 8 . Tunnel 8 | . . . . . . 8 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . 1 Used . | . . . . . . . . Hacking Detections 36 | . 3 2 . 8 7 10 6 Full Trace Events 10 | . . . . 3 1 5 1 Feedback Events 1 | . . . . 1 . . . Corruption 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . . . . 4 . Parts Built 2 | . . . . . . . 2 Authchips . | . . . . . . . . Time 95 | . . . . . . . 95 Total Part Build Rating 10 | . . . . . . . 10 Parts Repaired 1 | . . . . . 1 . . Time 136 | . . . . . 136 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 23 | . . . . . 2 19 2 Parts Scanalyzed 1 | . . . . 1 . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -6 ------------ Run | Jun Mat Mat Min Mat Sto Rec Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -6 -------- Run | Jun Mat Mat Min Mat Sto Rec Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -6 ------- Run | Jun Mat Mat Min Mat Sto Rec Fac Robot Analysis Total 2 | . . . . . 2 . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -6 ------------- Run | Jun Mat Mat Min Mat Sto Rec Fac Turns Passed 6061 | 73 508 817 265 1453 1196 660 1089 Spaces Moved 3223 | 44 224 463 169 892 584 444 403 Core 26 | 7 . . . . . . 19 Treads 302 | . 118 184 . . . . . Legs 2895 | 37 106 279 169 892 584 444 384 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 123 116 106 Average Speed 133 | 111 141 141 120 122 127 123 172 Slowest Speed 800 | 120 160 260 120 195 193 190 800 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 44 | 4 34 51 37 52 69 94 12 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 8 | . . . . . . 8 . Known Exits Taken 2 | . . 1 . 1 . . . Unknown Exits Taken 5 | 1 1 . 1 . 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 1 | . . . . 1 . . . Terrain Destroyed 65 | . . . . 24 41 . . Melee . | . . . . . . . . Projectile 2 | . . . . 1 1 . . AOE 63 | . . . . 23 40 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -6 --------- Run | Jun Mat Mat Min Mat Sto Rec Fac Total 4172 | 58 310 545 196 1080 814 543 626 Wait 174 | . . 2 3 13 16 57 83 Move 3216 | 43 223 462 168 891 583 443 403 Hop . | . . . . . . . . Pick Up 60 | 5 12 6 2 12 9 7 7 Fast Attach 38 | 7 4 5 . 11 7 2 2 Attach 23 | . 1 1 1 4 4 2 10 Detach 6 | . 2 . . . 2 2 . Swap 52 | . 5 8 . 19 13 2 5 Drop 86 | . 9 15 . 26 18 13 5 Fire 472 | 3 54 46 22 104 141 15 87 Melee 8 | . . . . . . . 8 Ram 1 | . . . . . . . 1 Kick 16 | . . . . . 1 . 15 Crush . | . . . . . . . . Escape Stasis 20 | . . . . . 20 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage -8/Recycling -6/Factory (discovered 4 exits: Low x2 / Ext x2) History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 5 | -11/Junkyard | Discovered new exit (range 16) 74 | -11/Junkyard | Entered Materials 261 | -10/Materials | Discovered new exit (range 12) 303 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 16) 582 | -10/Materials | Entered another Materials area 582 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 896 | -9/Materials | Discovered new exit (range 9) 1115 | -9/Materials | Identified exit to Mines 1266 | -9/Materials | Discovered new exit (range 7) 1399 | -9/Materials | Entered Mines 1454 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1457 | -9/Mines | Found Prototype Device 1650 | -9/Mines | Discovered new exit (range 13) 1664 | -9/Mines | Entered Materials 1664 | -8/Materials | Evolved 2 slots: Utility x2 1947 | -8/Materials | Identified exit to Storage 2086 | -8/Materials | Destroyed 8 combat bots 2243 | -8/Materials | Discovered new exit (range 8) 2690 | -8/Materials | Identified Exp. Sensor Array 3117 | -8/Materials | Entered Storage 3407 | -8/Storage | Garrison activated, responded to threat 3480 | -8/Storage | Repaired Broken Exp. Sensor Array? 3555 | -8/Storage | Garrison activated, responded to threat 3917 | -8/Storage | First assault squad dispatched 4303 | -8/Storage | Build established: Scavenger-Mutant 4307 | -8/Storage | Used back door to open Recycling access 4307 | -8/Storage | Discovered new exit (range 5) 4313 | -8/Storage | Entered Recycling 4315 | -8/Recycling | Found Scrap Engine 4884 | -8/Recycling | Discovered new exit (range 15) 4973 | -8/Recycling | Entered Factory 4973 | -6/Factory | Evolved 4 slots: Power x1, Utility x3 4993 | -6/Factory | Identified exit to Lower Caves 4993 | -6/Factory | Identified exit to Extension 5323 | -6/Factory | Search patrols dispatched 5664 | -6/Factory | Fabricated Arm. Leg (x2) 5673 | -6/Factory | Search patrols dispatched 5783 | -6/Factory | Lost 4 parts (2n2u) 5953 | -6/Factory | Core integrity fell below 50% 5979 | -6/Factory | Core integrity fell below 20% 5999 | -6/Factory | Build established: Mutant 6002 | -6/Factory | Lost 14 parts (1p2n7u4w) 6062 | -6/Factory | Self-destructed Last Messages --------------- 05980_ H-66 Slayer suffers critical hit (Burn). 05981_ Penetrated by Slug. 05989_ H-66 Slayer heat spikes uncontrollably. 05989_ Penetrated by Slug. 05991_ K-01 Serf collects debris. 05992_ H-66 Slayer suffers critical hit (Burn). 05992_ Gauss Rifle melted. 05992_ Hvy. Assault Rifle melted. 05992_ Unknown Device melted. 05992_ Flexi-carbon Leg melted. 05992_ Gauss Rifle melted. 05992_ Targeting Computer melted. 05992_ H-66 Slayer destroyed. 05993_ Acquired 10 matter. 05996_ K-01 Serf collects debris. 06013_ F5IMRMSBQTO=U M AB>TUWHVE:1VN,2OV5QBWTQ 06025_ Dropped Lrg. Storage Unit. 06041_ R-10 Processor collects Imp. Kinecellerator. 06044_ R-10 Processor collects Med. Storage Unit. 06052_ W-25 Informer sends out distress signal. Map ----- +----------------------------------------------------+ | ?????????????????# #??"" """ + # | | ?????????????????# """ """ # # # | | ?????????????????# """ """ # # # | | ??????????#####??# """ """ #= ! ?# # | | ??????????# #### # ?# # | | ??????????# ######+#??# # | | ??????????# ######### ##### #?????????# # | | ###+####??## ##########+###?? #?????????# # | | # ###### # ! #?? #?????????# # | | # # #?? #????? #??# # | | # ###### # """" """" ### ###### #### # | | + #????# # """" """" # ^^ # | | # #????# # """" """" # ^ #""" | | ### ########+# """" """" + #"R | | #?# ## # # ^ ?#""" | | #?# ## # """" # ^^ ????""" | | #?# ## # ! 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"?????????????????????????? | | ?????????# =! #?#! ?????????????????????????? | | ?????????#!! #?######?????????????????????????? | | ?????????#!! #????????????????????????????????? | | ?????????#!! #????????????????????????????????? | | ?????????# #????????????????????????????????? | | ?????????########????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 32 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 11 Target Analysis 5 Recoil Reduction 3 Particle Charging 15 Kinecelleration 40 Item Schematics ----------------- Arm. Leg | -8/Recycling | Hacked Lrg. Storage Unit | -8/Recycling | Hacked Med. Storage Unit | -8/Recycling | Hacked Force Field | -8/Recycling | Hacked Robot Schematics ------------------ G-34 Mercenary | -8/Recycling | Hacked Fabricated ------------ Arm. Leg | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LayeredWeightRedistributor Manual? 0 Play Time 00:47:28 Cumulative 616.5 hours Start 2023.03.08 @ 21:15:26 End 2023.03.08 @ 22:02:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 388 Rogue 388 Adventurer 0 Explorer 0 Win Type - Total 8 Types 5/0/1/1/1/0/0/0/0 Lore% 86 Gallery% 88 Achievement% 74 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 68x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0999a3ab-025c-4cb1-a5ef-f69f203c29d8