Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.14 @ 14:25:10

Player: darki

Result: Destroyed by B-75 Beast with Heavy Plasma Cannon

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (39)      195
Value Destroyed (1490)     1490
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 4845

 Bonus
-------
Entered Garrisons          200
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     170/300
Energy                     71/100
System Corruption          0%
Temperature                Cool (12)
Movement                   Walking (130)
Location                   -8/Garrison

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (2) ---
         Titanium Leg
         Titanium Leg
>        --- UTILITY (6) ------
   Large Storage Unit
         Hacking Suite
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (15) ---
         Nuclear Core
   Light Fission Core
   Large Matter Pod (150)
         Relay Coupler [Grunt] (29)
         Relay Coupler [Grunt] (24)
  Guided Plasma Cannon
         Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
     Light Treads
   Armored Treads
>          --- UTILITY ----------
           Heat Sink
  Improved Heat Sink
     Large Storage Unit
  Improved Light Armor Plating
           Hacking Suite
           System Shield
>          --- WEAPON -----------
    Guided Plasma Cannon
  Improved Light Cannon
>          --- INVENTORY --------
           Nuclear Core
     Light Fission Core
           Titanium Leg
           Titanium Leg
           Titanium Leg
           Titanium Leg
     Large Matter Pod
           Relay Coupler [Grunt]
           Relay Coupler [Grunt]
  Improved Light Cannon
  Improved Light Cannon
  Improved Light Cannon
           Rocket Launcher
           Datajack
[Rating: 34]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Titanium Leg
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Gar 
Slots Evolved              4    | .   .   .   .   .   4   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   4   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             35   | .   7   3   .   3   8   14  
  Power                    2    | .   .   .   .   1   1   .   
    Engine                 1    | .   .   .   .   1   .   .   
    Core                   1    | .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               7    | .   2   1   .   .   .   4   
    Treads                 3    | .   2   1   .   .   .   .   
    Leg                    4    | .   .   .   .   .   .   4   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  9    | .   3   1   .   .   4   1   
    Device                 2    | .   .   .   .   .   1   1   
    Storage                2    | .   2   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               3    | .   1   .   .   .   2   .   
    Protection             2    | .   .   1   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   17   | .   2   1   .   2   3   9   
    Energy Gun             1    | .   .   .   .   .   1   .   
    Energy Cannon          2    | .   .   1   .   .   .   1   
    Ballistic Gun          4    | .   2   .   .   2   .   .   
    Ballistic Cannon       7    | .   .   .   .   .   2   5   
    Launcher               2    | .   .   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 16   | .   .   .   .   1   1   14  
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               4    | .   .   .   .   .   .   4   
  Utility                  5    | .   .   .   .   1   .   4   
  Weapon                   6    | .   .   .   .   .   1   5   
  Highest Loss Streak      14   | .   .   .   .   1   1   14  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   90  100 71  94  82  84  
  Engine                   9    | .   14  14  14  14  .   .   
  Core                     2    | .   .   .   .   .   8   6   
  Treads                   24   | .   27  28  28  28  18  12  
  Device                   3    | .   .   .   .   .   8   11  
  Storage                  12   | .   14  14  14  14  9   9   
  Hackware                 6    | .   5   3   .   .   15  16  
  Protection               6    | .   .   10  14  8   5   7   
  Energy Cannon            2    | .   .   9   .   .   .   1   
  Ballistic Gun            14   | .   25  18  .   28  6   .   
  Ballistic Cannon         3    | .   .   .   .   .   10  14  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             46   | 12  26  31  31  32  39  46  
  Greatest Support         40   | 20  40  40  40  40  40  40  
  Greatest Overweight (x)  1    | .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | .   15  15  15  15  15  15  
  Average Capacity         13   | .   9   15  15  15  15  15  
  Most Carried             15   | .   9   11  15  15  15  15  
  Average Carried          11   | .   4   9   14  14  14  13  
  Final Capacity           15   | 8   15  15  15  15  15  15  
  Final Carried            15   | 6   7   11  15  15  15  7   

 Class Distribution 
--------------------
 71% | Mutant
 28% | Hacker-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -10/Exiles
        Mutant | -9/Mines
 Hacker-Mutant | -8/Materials
 Hacker-Mutant | -8/Garrison

 Resources                      | -11 -10 -10 -10 -9  -8  -8  
-----------                Run  | Scr Mat Min Exi Min Mat Gar 
Matter Collected           1039 | 200 215 27  42  205 180 170 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1127 | .   425 108 .   182 205 207 
  Parts                    70   | .   22  7   .   19  13  9   
Haulers Intercepted        2    | .   1   .   .   .   1   .   
Recyclers Shooed           2    | .   1   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Gar 
Combat Hostiles Destroyed  29   | .   8   2   .   8   4   7   
  Guns                     19   | .   6   2   .   8   3   .   
  Cannons                  5    | .   .   .   .   .   1   4   
  AOE                      5    | .   2   .   .   .   .   3   
Classes Destroyed          11   | .   4   1   .   2   3   1   
  Worker                   2    | .   .   .   .   1   1   .   
  Builder                  1    | .   .   .   .   .   1   .   
  Hauler                   2    | .   1   .   .   .   1   .   
  Recycler                 1    | .   .   .   .   .   1   .   
  Operator                 2    | .   2   .   .   .   .   .   
  Watcher                  2    | .   2   .   .   .   .   .   
  Swarmer                  9    | .   .   .   .   6   3   .   
  Grunt                    13   | .   8   .   .   2   .   3   
  Duelist                  2    | .   .   .   .   .   .   2   
  Sentry                   4    | .   .   2   .   .   .   2   
  Hunter                   1    | .   .   .   .   .   1   .   
Best Kill Streak           3    | .   3   2   .   3   3   3   
  Combat Bots Only         3    | .   2   2   .   3   2   3   
Max Kills in Single Turn   3    | .   2   1   .   1   3   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  
Damage Taken               2954 | .    337  121  .    246  473  1777 
  Core                     668  | .    67   .    .    47   97   457  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         77   | 100  .    .    .    54   .    .    
Volleys Fired              117  | .    34   5    .    23   27   28   
  Largest                  2    | .    2    2    .    2    2    2    
  Hottest                  120  | .    60   40   .    40   78   120  
Shots Fired                219  | .    68   11   .    46   44   50   
  Gun                      152  | .    68   10   .    46   28   .    
  Cannon                   65   | .    .    1    .    .    16   48   
  Launcher                 2    | .    .    .    .    .    .    2    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  198  | .    56   10   .    46   42   44   
  Thermal                  5    | .    .    1    .    .    .    4    
  Explosive                2    | .    .    .    .    .    .    2    
  Electromagnetic          14   | .    12   .    .    .    2    .    
  Robot Hit Streak         30   | .    9    15   .    30   7    6    
  Robot Miss Streak        5    | .    3    .    .    5    4    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        4    | .    1    .    .    3    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    .    .    
Shots Hit Robots           141  | .    44   9    .    30   27   31   
  Core Hits                61   | .    21   5    .    12   10   13   
  Critical Kills           1    | .    .    .    .    1    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    2    .    .    
  Critical Strikes         4    | .    .    .    .    3    .    1    
    Destroy                3    | .    .    .    .    3    .    .    
    Blast                  1    | .    .    .    .    .    .    1    
Melee Attacks              2    | .    .    .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3024 | .    911  114  .    378  710  911  
  Guns                     1238 | .    521  105  .    378  234  .    
  Cannons                  810  | .    .    .    .    .    145  665  
  Explosions               963  | .    390  .    .    .    331  242  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  13   | .    .    9    .    .    .    4    
  Kinetic                  1803 | .    406  105  .    378  351  563  
  Thermal                  433  | .    .    .    .    .    331  102  
  Explosive                568  | .    326  .    .    .    .    242  
  Electromagnetic          207  | .    179  .    .    .    28   .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         3    | .    3    3    3    3    .    .    
  Average Corruption       2    | .    2    3    3    3    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  29   | .    6    9    9    5    .    .    
    Message Errors         9    | .    .    1    3    5    .    .    
    Matter Fused           7    | .    3    3    1    .    .    .    
    Heat Flow Errors       2    | .    1    .    1    .    .    .    
    Energy Discharges      5    | .    1    1    3    .    .    .    
    Data Loss (minor)      2    | .    1    .    1    .    .    .    
    Data Loss (major)      2    | .    .    2    .    .    .    .    
    Misfires               1    | .    .    1    .    .    .    .    
    Alerts                 1    | .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            120  | .    41   .    .    .    76   3    
  Projectiles              7    | .    .    .    .    .    4    3    
  Explosions               113  | .    41   .    .    .    72   .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 5    | .    .    .    .    .    2    3    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  5    | .    .    .    .    .    2    3    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      25   | .    .    .    .    .    .    25   
  Shots                    2    | .    .    .    .    .    .    2    
  Rammed                   2    | .    .    2    .    .    .    .    
Targets Rammed             3    | .    .    2    .    .    .    1    
  Kicked                   1    | .    .    .    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        253  | .    253  30   216  46   .    134  
  Average Temperature      47   | .    50   19   112  31   .    29   
  Received Heat Transfer   651  | .    192  36   .    90   9    324  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    1    .    
  Heat Transferred         520  | .    .    .    .    .    300  220  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Gar 
Peak Influence             377  | .   375 173 .   185 150 377 
  Initial                  118  | .   .   118 .   .   .   97  
  Average                  122  | .   172 113 .   72  48  243 
Maximum Alert Level        1    | .   1   .   .   .   .   1   
  Low Security (%)         81   | .   61  100 .   100 100 33  
  Level 1                  18   | .   38  .   .   .   .   66  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          4    | .   2   .   .   .   2   .   
  Investigation            1    | .   .   .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   2   .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Scr Mat Min Exi Min Mat Gar 
Distress Signals           5    | .   1   .   .   .   4   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              42   | .   12  2   .   6   11  11  
  Peak Tracking Total      4    | .   3   2   .   3   3   4   
  Tactical Retreats        1    | .   .   .   .   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Gar 
Traps Triggered            4    | .   2   1   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  
----------                 Run  | Scr Mat Min Exi Min Mat Gar 
Machines Disabled          9    | .   3   .   .   .   3   3   
  Max in Single Turn       3    | .   1   .   .   .   3   1   
  Garrison Relay           2    | .   .   .   .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Scr Mat Min Exi Min Mat Gar 
Machines Accessed          12   | .   5   2   2   .   3   .   
  Terminals                8    | .   5   1   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                46   | .   11  3   24  .   8   .   
  Successful               41   | .   8   2   24  .   7   .   
  Failed                   5    | .   3   1   .   .   1   .   
    Catastrophic           1    | .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   19   | .   11  1   1   .   6   .   
  Terminals                20   | .   11  2   .   .   7   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Terminal Hacks             28   | .   .   2   24  .   2   .   
  Record                   23   | .   .   .   23  .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   
  Zone Layout              1    | .   .   1   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
Unauthorized Hacks         12   | .   8   .   .   .   4   .   
  Terminals                12   | .   8   .   .   .   4   .   
    Botnet                 7    | .   5   .   .   .   2   .   
    Detonate               3    | .   2   .   .   .   1   .   
    Operators              2    | .   1   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   .   
Hacking Detections         6    | .   3   1   .   .   2   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  
------------               Run  | Scr Mat Min Exi Min Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   1   
Relay Couplers Released    7    | .   .   .   .   .   .   7   
  Machine Destruction      7    | .   .   .   .   .   .   7   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  
--------                   Run  | Scr Mat Min Exi Min Mat Gar 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -8  
-------------              Run  | Scr Mat Min Exi Min Mat Gar 
Turns Passed               3110 | .   666 545 400 500 632 367 
Spaces Moved               1601 | 1   342 305 239 255 308 151 
  Core                     .    | .   .   .   .   .   .   .   
  Treads                   1557 | .   333 305 239 255 308 117 
  Legs                     44   | 1   9   .   .   .   .   34  
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            120  | 120 120 160 165 165 165 130 
  Average Speed            163  | 120 158 162 165 165 165 171 
  Slowest Speed            245  | 120 160 165 165 165 165 245 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       40   | 2   46  68  60  63  26  21  
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     3    | .   .   1   1   1   .   .   
  Known Exits Taken        1    | .   .   .   .   .   1   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   
Scrap Searched             1    | .   .   .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          141  | .   62  .   .   .   66  13  
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      141  | .   62  .   .   .   66  13  
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Scr Mat Min Exi Min Mat Gar 
Total                      1876 | .   401 342 248 288 391 206 
  Wait                     73   | .   7   23  .   5   34  4   
  Move                     1595 | .   341 304 238 254 307 151 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  24   | .   5   3   5   2   7   2   
  Fast Attach              10   | .   1   2   .   .   6   1   
  Attach                   12   | .   .   .   .   2   2   8   
  Detach                   3    | .   .   .   2   .   .   1   
  Swap                     13   | .   6   1   .   1   .   5   
  Drop                     24   | .   7   2   3   1   8   3   
  Fire                     117  | .   34  5   .   23  27  28  
  Melee                    2    | .   .   .   .   .   .   2   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     1    | .   .   .   .   .   .   1   
  Crush                    2    | .   .   2   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: Sto / Gar)
-8/Garrison

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
   94 | -10/Materials | Discovered new exit (range 12)
  227 | -10/Materials | Discovered new exit (range 13)
  306 | -10/Materials | Build established: Mutant
  531 | -10/Materials | Discovered new exit (range 12)
  667 | -10/Materials | Entered Mines
  855 | -10/Mines     | Discovered new exit (range 13)
  885 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1003 | -10/Mines     | Learned location of Storage (-8)
 1090 | -10/Mines     | Discovered new exit (range 10)
 1203 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1205 | -10/Mines     | Discovered new exit (range 5)
 1212 | -10/Mines     | Entered Exiles
 1263 | -10/Exiles    | Met 8R-AWN
 1291 | -10/Exiles    | Met EX-HEX
 1339 | -10/Exiles    | Met EX-BIN
 1359 | -10/Exiles    | Aligned with FarCom system
 1361 | -10/Exiles    | Given EX-Vault access code
 1400 | -10/Exiles    | Opened EX-Vault
 1410 | -10/Exiles    | Found Gui. Plasma Cannon
 1442 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1495 | -10/Exiles    | Met EX-DEC
 1501 | -10/Exiles    | Learned location of Zion (-6)
 1597 | -10/Exiles    | Discovered new exit (range 10)
 1612 | -10/Exiles    | Left Exiles lab with Gui. Plasma Cannon
 1612 | -10/Exiles    | Entered Mines
 1658 | -9/Mines      | Met a Derelict bent on vengeance
 1746 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2065 | -9/Mines      | Discovered new exit (range 14)
 2097 | -9/Mines      | Discovered new exit (range 9)
 2112 | -9/Mines      | Entered Materials
 2112 | -8/Materials  | Evolved 4 slots: Utility x4
 2113 | -8/Materials  | Identified exit to Storage
 2127 | -8/Materials  | Identified exit to Garrison
 2493 | -8/Materials  | Build established: Hacker-Mutant
 2744 | -8/Materials  | Entered Garrison
 2772 | -8/Garrison   | Triggered checkpoint
 2976 | -8/Garrison   | Spotted B-75 Beast
 2976 | -8/Garrison   | Spotted B-75 Beast
 2996 | -8/Garrison   | Triggered checkpoint
 3054 | -8/Garrison   | Garrison Relay disabled
 3059 | -8/Garrison   | Core integrity fell below 50%
 3104 | -8/Garrison   | Core integrity fell below 20%
 3111 | -8/Garrison   | Destroyed by B-75 Beast with Heavy Plasma Cannon

 Last Messages 
---------------
03034_ Acquired 4 matter.
03038_ Acquired 1 matter.
03051_ Y-45 Defender springs to life. <x2>
03054_ Garrison Relay disabled.
03054_ Relay Coupler [NC] tumbles out of relay unit.
03054_ Relay Coupler [Grunt] tumbles out of relay unit.
03054_ Relay Coupler [Duelist] tumbles out of relay unit.
03056_ Imp. Light Cannon destroyed. <x2>
03059_ Critical hit (Burn: +37).
03059_ Titanium Leg destroyed.
03060_ System Shield destroyed.
03075_ Titanium Leg destroyed.
03077_ Y-45 Defender destroyed. <x2>
03100_ Imp. Light Cannon destroyed. <x2>
03104_ Jacked B-75 Beast...
>>parse_system
Reading system data...
03105_ Kicked B-75 Beast out of the way.
03106_ Datajack destroyed.
03106_ Knocked back.

 Map 
-----
+----------------------------------------------------+
| ??????????????????#  #  ####?????????????????????? |
| ??????????????????####  #????????????????????????? |
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|                                   #??????????????? |
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|               =%=    "    #??????????????????????? |
| ######## ####     ####    #??????????????????????? |
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| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           55
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           2
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpacefoldGyrokineticStreamer
  Manual?         0
Play Time         00:20:50
  Cumulative      124.0 hours
  Start           2022.11.14 @ 14:08:26
  End             2022.11.14 @ 14:25:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          136
  Rogue           136
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             53
Gallery%          68
Achievement%      53
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0798f37a-669e-4141-8cb2-55a958ca024d