Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.29 @ 15:17:27 Player: YppY Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (187) 935 Value Destroyed (7845) 7845 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1732) 1732 TOTAL SCORE: 17632 Bonus ------- High Alert Combat Kills 503 Follower Combat Kills 306 Entered Garrisons 600 Used RIF Installer 1000 Friendly Fire -677 Cogmind --------- Core Integrity 1053/1300 Matter 300/300 Energy 330/330 System Corruption 18% Temperature Cool (0) Movement Core (800) Ox15 Location -3/Research Parts ------- > --- POWER (3) -------- Light Antimatter Reactor Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION (2) --- (None) > --- UTILITY (10) ----- Advanced Heat Sink Advanced Heat Sink Improved Kinecellerator Focal Shield Relay Coupler [NC] (12) > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- Advanced Signal Interpreter Improved Kinecellerator Advanced Hardlight Generator Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Coolant Injector Recoil Nullifier Improved Kinecellerator Improved Phase Shifter Improved Medium Armor Plating Focal Shield Advanced Hardlight Generator Relay Coupler [NC] High-powered Tractor Beam > --- WEAPON ----------- Gamma Rifle Electrolaser Neutron Cannon Autogun Coil Gun KE Penetrator > --- INVENTORY -------- Light Antimatter Reactor Improved Kinecellerator Advanced Hardlight Generator [Rating: 120] Favorites ----------- Power Light Antimatter Reactor Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Armored Leg Utility Advanced Heat Sink Device Advanced Heat Sink Processor Improved Targeting Computer Hackware Relay Coupler [NC] Protection Reactive Plating Weapon Improved Assault Rifle Energy Gun Improved Spread Laser Energy Cannon Compact Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Sto Mat Gar Fac Gar Fac Gar Fac Fac Upp War Pro Fac Res Slots Evolved 14 | . . . 2 . 2 . 2 . 2 . . 2 . . . 2 2 Power 2 | . . . . . . . . . . . . 1 . . . 1 . Propulsion . | . . . . . . . . . . . . . . . . . . Utility 8 | . . . 1 . 1 . 1 . 1 . . 1 . . . 1 2 Weapon 4 | . . . 1 . 1 . 1 . 1 . . . . . . . . Parts Attached 196 | 4 1 5 5 12 9 4 6 11 15 2 18 21 2 . 25 39 17 Power 29 | 1 . 1 . 1 1 1 1 2 . 1 2 3 . . 4 7 4 Engine 9 | 1 . 1 . 1 1 . 1 1 . . 1 2 . . . . . Core 11 | . . . . . . 1 . 1 . 1 1 1 . . 3 3 . Reactor 9 | . . . . . . . . . . . . . . . 1 4 4 Propulsion 32 | 2 . 3 . 4 2 1 1 2 1 . 2 . . . 6 6 2 Treads 9 | . . . . 2 2 1 1 2 1 . . . . . . . . Leg 23 | 2 . 3 . 2 . . . . . . 2 . . . 6 6 2 Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 62 | . . . 2 4 4 2 2 3 5 1 6 7 1 . 6 12 7 Device 42 | . . . 1 . 1 2 2 1 3 1 4 5 1 . 4 10 7 Storage . | . . . . . . . . . . . . . . . . . . Processor 3 | . . . . . . . . . 1 . . 1 . . 1 . . Hackware 2 | . . . . . . . . . . . 2 . . . . . . Protection 15 | . . . 1 4 3 . . 2 1 . . 1 . . 1 2 . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 73 | 1 1 1 3 3 2 . 2 4 9 . 8 11 1 . 9 14 4 Energy Gun 36 | 1 . 1 1 . . . . 1 5 . 7 5 1 . 4 7 3 Energy Cannon 7 | . . . 1 . . . . . . . . 4 . . 1 . 1 Ballistic Gun 25 | . 1 . 1 3 2 . . 3 3 . . 2 . . 3 7 . Ballistic Cannon 2 | . . . . . . . . . 1 . . . . . 1 . . Launcher 2 | . . . . . . . 2 . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 1 . . . . 1 . 1 2 . . . . 2 Parts Lost 106 | . . . . 2 . 3 . 12 3 14 3 8 1 . 23 17 20 Power 13 | . . . . . . 1 . 2 . 2 . 2 . . 2 2 2 Propulsion 10 | . . . . . . . . 2 . 1 . . . . 3 2 2 Utility 32 | . . . . 2 . 2 . 2 . 7 . 1 . . 6 6 6 Weapon 51 | . . . . . . . . 6 3 4 3 5 1 . 12 7 10 Highest Loss Streak 14 | . . . . 1 . 2 . 7 2 14 3 4 1 . 8 6 14 Average Slot Usage (%) 85 | . 60 71 73 91 98 98 97 83 94 75 58 95 90 94 70 80 93 Engine 4 | . 14 14 11 11 9 2 4 2 6 3 2 10 . . . . . Core 2 | . . . . . . 6 2 3 . . 2 . 5 5 8 6 . Reactor 1 | . . . . . . . . . . . . . . . . 6 12 Treads 6 | . . . . 13 18 18 15 12 13 9 . . . . . . . Leg 7 | . 28 28 22 8 . . . . . . 9 11 11 11 10 9 8 Device 19 | . . . 6 11 17 17 20 23 22 19 12 21 25 29 15 20 37 Hackware 4 | . . . . . . . . . . . 10 11 11 11 8 5 4 Protection 6 | . . . . 14 18 18 15 9 9 3 . 3 . . 1 2 3 Energy Gun 9 | . 14 14 5 3 . . . 2 14 15 16 14 16 17 9 12 7 Energy Cannon 2 | . . . 10 3 . . . . . . . 5 11 11 8 1 . Ballistic Gun 15 | . 3 14 17 25 35 36 30 26 14 9 . 6 . . 3 13 14 Special Weapon 1 | . . . . . . . . . . . 2 5 5 5 . . . Naked Turns 49 | . . . . . . . . . . 11 38 . . . . . . Heaviest Build 99 | 4 6 10 18 23 44 44 44 44 53 43 36 58 37 37 47 81 99 Greatest Support 50 | 20 20 20 20 40 40 40 40 40 48 48 32 32 32 32 50 45 50 Greatest Overweight (x) 7 | . . . . 5 1 1 1 7 1 . 1 1 1 1 2 3 1 Average Overweight (x) . | . . . . . . . 1 . . . . 1 . 1 . . 1 Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 4 1 3 3 4 4 4 4 4 4 4 4 4 4 3 4 4 4 Average Carried 2 | 1 . 1 1 3 2 3 3 3 3 3 2 2 2 3 2 2 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 1 1 2 3 3 3 4 3 3 4 3 4 3 3 3 2 4 3 Class Distribution -------------------- 39% | Scavenger-Executioner 23% | Scavenger-Tank 10% | Mutant 8% | Scavenger-Mutant 6% | Scavenger-Gunner 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Tank | -9/Storage Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Mutant | -7/Factory Scavenger-Tank | -7/Garrison Scavenger-Executioner | -6/Factory Scavenger-Executioner | -6/Garrison Mutant | -6/Factory Scavenger-Executioner | -5/Factory Scavenger-Executioner | -5/Upper Caves Scavenger-Executioner | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Scavenger-Executioner | -4/Factory Scavenger-Executioner | -3/Research Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 ----------- Run | Scr Mat Min Mat Sto Mat Gar Fac Gar Fac Gar Fac Fac Upp War Pro Fac Res Matter Collected 4956 | 233 . 97 58 270 214 372 171 465 363 32 177 433 20 . 427 1021 603 Remotely 633 | . . . . . . . . . . . . . . . . 30 603 Salvage Created 8585 | . . 175 157 719 414 746 218 702 370 95 267 1246 39 . 947 1588 902 Parts 435 | . . 9 12 46 26 33 14 39 27 5 6 56 4 . 40 82 36 Haulers Intercepted 5 | . . . . 1 1 . . . 1 . . 1 . . . . 1 Recyclers Shooed 3 | . . . . 1 . . . . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . . . . . . . 9 . 24 . . Prevented 5 | . . . . . . . . . . . . . . . 5 . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Sto Mat Gar Fac Gar Fac Gar Fac Fac Upp War Pro Fac Res Combat Hostiles Destroyed 153 | . . 4 3 10 6 14 4 19 8 5 4 22 2 . 21 20 11 Guns 129 | . . 4 1 8 6 14 4 17 7 5 4 17 2 . 13 17 10 Cannons 16 | . . . 1 1 . . . . 1 . . 5 . . 7 . 1 AOE 6 | . . . 1 1 . . . 2 . . . . . . . 2 . Classes Destroyed 14 | . . 1 2 5 2 . 1 1 1 . . . . . . 1 . Worker 7 | . . . . 1 . . . . . . . 1 . . . 5 . Builder 9 | . . . . 1 . . . . . . . 4 . . . 4 . Hauler 5 | . . . . 1 1 . . . 1 . . 1 . . . . 1 Recycler 2 | . . . . . . . . . . . . . . . . 2 . Operator 2 | . . . . . 1 . . . . . . . . . . . 1 Drone 2 | . . . . . 2 . . . . . . . . . . . . Watcher 4 | . . . 1 1 . . . . 1 . . 1 . . . . . Swarmer 45 | . . . . . . . . 11 3 5 . 7 2 . 11 6 . Grunt 54 | . . 4 2 7 2 9 . 6 1 . . 8 . . 4 3 8 Brawler 3 | . . . . 1 1 . 1 . . . . . . . . . . Duelist 2 | . . . . 1 . . 1 . . . . . . . . . . Sentry 27 | . . . 1 4 3 5 . 2 . . 3 4 . . 1 4 . Hunter 8 | . . . . . . . . . 2 . . . . . 2 4 . Programmer 17 | . . . . . . . 2 . 2 . 1 3 . . 3 3 3 Best Kill Streak 11 | . . 2 3 4 4 5 4 11 3 5 3 8 2 . 5 7 3 Combat Bots Only 11 | . . 2 2 4 4 5 4 11 3 5 3 8 2 . 5 4 3 Max Kills in Single Turn 5 | . . 1 2 2 1 1 1 2 1 2 1 2 2 . 1 5 1 Gunslinging 1 | . . . . 1 . . . . . 1 . . . . . . . Exploded 2 | . . . 1 1 . . . 2 . . . . . . . 2 . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -------- Run | Scr Mat Min Mat Sto Mat Gar Fac Gar Fac Gar Fac Fac Upp War Pro Fac Res Damage Taken 14494 | . . 173 78 597 80 780 218 1183 592 1425 756 1663 30 . 2694 2184 2041 Core 2049 | . . 39 14 47 13 28 . 149 67 401 194 230 . . 423 197 247 Absorbed by Shields 312 | . . . . . . . . . . . . . . . . 42 270 Core Remaining (%) 72 | 100 . 84 . 84 . 92 . 78 . . 22 . . . 34 82 . Volleys Fired 433 | . . 10 5 28 15 29 11 44 20 11 15 56 3 . 68 71 47 Largest 6 | . . 2 3 3 4 4 4 5 6 5 4 5 4 . 6 6 6 Hottest 436 | . . 85 96 121 92 92 92 157 370 276 280 345 270 . 436 354 314 Shots Fired 1598 | . . 20 13 77 60 97 44 126 97 43 44 231 12 . 191 358 185 Gun 1382 | . . 20 8 61 60 97 44 124 84 41 43 167 6 . 103 344 180 Cannon 210 | . . . 5 16 . . . . 13 2 . 61 6 . 88 14 5 Launcher 2 | . . . . . . . . 2 . . . . . . . . . Special 4 | . . . . . . . . . . . 1 3 . . . . . Kinetic 853 | . . 10 8 50 60 97 44 118 44 22 . 53 . . 46 179 122 Thermal 590 | . . 10 . . . . . 6 53 21 35 155 12 . 132 110 56 Explosive 2 | . . . . . . . . 2 . . . . . . . . . Electromagnetic 149 | . . . 5 27 . . . . . . 8 20 . . 13 69 7 Robot Hit Streak 24 | . . 14 23 13 23 22 24 21 23 9 14 17 4 . 8 14 10 Robot Miss Streak 8 | . . 1 . 4 2 2 2 3 7 4 5 7 3 . 7 8 3 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 1 Secondary Targets 25 | . . 1 . 3 1 6 1 6 . 1 1 . . . . 3 2 Max Gunslinging Chain 1 | . . 1 . 1 1 1 1 1 . 1 1 . . . . 1 1 Shots Hit Robots 1073 | . . 17 9 60 44 78 34 89 75 37 30 168 8 . 106 196 122 Core Hits 500 | . . 9 6 23 18 32 11 38 41 23 11 132 6 . 43 69 38 Critical Hits 14 | . . . . 1 1 . 1 2 1 . . 2 . . 1 3 2 Critical Kills 7 | . . . . . . . . 1 . . . 2 . . 1 1 2 Critical Parts Destroyed 7 | . . . . 1 1 . 1 1 1 . . . . . . 2 . Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 19802 | . . 236 222 1312 693 1144 529 1394 1226 595 607 3141 79 . 2488 3815 2321 Guns 15944 | . . 236 52 729 693 1144 529 1251 1011 530 607 2429 79 . 1284 3181 2189 Cannons 2768 | . . . 122 184 . . . . 215 55 . 712 . . 1204 144 132 Explosions 1080 | . . . 48 399 . . . 143 . . . . . . . 490 . Melee . | . . . . . . . . . . . . . . . . . . Ramming 10 | . . . . . . . . . . 10 . . . . . . . Kinetic 8997 | . . 108 52 570 693 1144 529 1207 582 205 . 648 . . 360 1492 1407 Thermal 8581 | . . 128 48 141 . . . 44 644 380 518 2165 79 . 1894 1735 805 Explosive 401 | . . . . 258 . . . 143 . . . . . . . . . Electromagnetic 1813 | . . . 122 343 . . . . . . 89 328 . . 234 588 109 Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 17 | . . . . . . . . . 1 1 3 2 2 4 9 . 17 Average Corruption 4 | . . . . . . . . . 1 1 1 1 2 2 8 . 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 76 | . . . . . . . . . 1 2 6 3 . 1 54 . 9 Message Errors 12 | . . . . . . . . . . 1 3 . . . 6 . 2 Matter Fused 7 | . . . . . . . . . . . . . . . 5 . 2 Heat Flow Errors 5 | . . . . . . . . . . . . . . . 5 . . Energy Discharges 8 | . . . . . . . . . . . . . . 1 7 . . Parts Rejected 3 | . . . . . . . . . . . . . . . 2 . 1 Data Loss (minor) 9 | . . . . . . . . . 1 . 1 . . . 5 . 2 Data Loss (major) 3 | . . . . . . . . . . . . . . . 3 . . Targeting Errors 25 | . . . . . . . . . . 1 2 1 . . 19 . 2 Weapon Failures 4 | . . . . . . . . . . . . 2 . . 2 . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 95 | . . . . 1 . . . . . . . 17 . . 77 . . Projectiles 94 | . . . . . . . . . . . . 17 . . 77 . . Explosions 1 | . . . . 1 . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 5 | . . . . . . . . . 2 . . . . . 3 . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 5 | . . . . . . . . . 2 . . . . . 3 . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 264 | . . . 25 115 . . . 34 . 4 . . . . . 86 . Shots 7 | . . . 1 3 . . . 1 . . . . . . . 2 . Rammed 4 | . . . . . . . . . . 4 . . . . . . . Targets Rammed 4 | . . . . . . . . . . 4 . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 433 | . . 204 105 144 78 433 28 198 246 193 330 339 . . 382 190 384 Average Temperature 100 | . . 85 62 37 27 156 21 46 115 121 136 38 . . 132 74 142 Received Heat Transfer 1939 | . . 96 21 189 36 405 . 279 . 102 198 285 . . 114 70 144 Effects 13 | . . 1 . . . 7 . . . . . . . . 3 . 2 Shutdowns 2 | . . . . . . . . . . . . . . . . . 2 Energy Bleed 1 | . . . . . . 1 . . . . . . . . . . . Interference 9 | . . 1 . . . 5 . . . . . . . . 3 . . Damage (minor) 1 | . . . . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 7 | . . . . 3 . . . . . . . . . . 1 3 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . 1 1 . Combat Hostiles 2 | . . . . . . . . . . . . . . . 1 1 . Parts Melted 32 | . . 2 . . . . . . 3 . 3 3 . . 5 7 9 Heat Transferred 12590 | . . 322 100 250 . . . 111 769 320 1074 2265 130 . 2787 3025 1437 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . 1 2 . . . . . . . . . . . 2 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Sto Mat Gar Fac Gar Fac Gar Fac Fac Upp War Pro Fac Res Peak Influence 851 | . . 134 159 851 469 734 495 675 391 317 183 290 . . . 399 376 Average Influence 310 | . . 87 101 574 407 551 399 553 330 251 108 157 . . . 200 249 Maximum Alert Level 3 | . . . . 3 2 3 2 2 1 1 . 1 . . . 1 1 Low Security (%) 36 | 100 100 100 100 17 . . . . . . 100 70 . . . 52 35 Level 1 38 | . . . . 1 41 20 81 11 99 100 . 29 . . . 47 64 Level 2 21 | . . . . 50 58 69 18 88 . . . . . . . . . Level 3 3 | . . . . 29 . 9 . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 23 | . . 1 . 2 2 . 2 . 3 . 2 4 . . . 6 1 Investigation 2 | . . 1 . . . . . . . . . . . . . 1 . Extermination 7 | . . . . . . . 1 . 2 . 1 1 . . . 1 1 Reinforcement 8 | . . . . 1 2 . . . 1 . 1 2 . . . 1 . Assault 1 | . . . . 1 . . . . . . . . . . . . . Garrison 5 | . . . . . . . 1 . . . . 1 . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . 2 . . . 1 . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Mat Sto Mat Gar Fac Gar Fac Gar Fac Fac Upp War Pro Fac Res Distress Signals 10 | . . . 1 2 . . 1 . . . 2 2 . . . 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 229 | . . 3 5 21 6 16 5 19 10 13 12 36 4 . 25 41 13 Peak Tracking Total 10 | . . 2 3 6 3 9 5 7 4 10 4 9 4 . 5 6 5 Tactical Retreats 18 | . . . 1 . . 1 . 1 . 2 1 5 . . 4 3 . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Sto Mat Gar Fac Gar Fac Gar Fac Fac Upp War Pro Fac Res Traps Triggered 9 | . . . . . 1 1 . 1 1 . 1 1 . . . 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . 2 . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 ---------- Run | Scr Mat Min Mat Sto Mat Gar Fac Gar Fac Gar Fac Fac Upp War Pro Fac Res Machines Disabled 13 | . . . . 5 . 1 . . . . . 1 . . 2 4 . Max in Single Turn 3 | . . . . 3 . 1 . . . . . 1 . . 2 1 . Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . Garrison Relay 1 | . . . . . . 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Mat Sto Mat Gar Fac Gar Fac Gar Fac Fac Upp War Pro Fac Res Machines Accessed 20 | . 2 1 . 4 2 . 1 . 3 . 2 2 . . . 1 2 Terminals 16 | . 2 1 . 4 1 . . . 2 . 1 2 . . . 1 2 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . 1 . 1 . 1 . . . . . . Total Hacks 32 | . 3 9 . 5 3 . 1 . 3 . 2 2 . . . 2 2 Successful 21 | . 3 6 . 2 3 . 1 . 1 . 1 1 . . . 1 2 Failed 11 | . . 3 . 3 . . . . 2 . 1 1 . . . 1 . Catastrophic 2 | . . . . 1 . . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 6 | . . . . 2 1 . . . . . . 2 . . . . 1 Terminals 28 | . 3 9 . 5 2 . . . 2 . 1 2 . . . 2 2 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . 1 . 1 . 1 . . . . . . Terminal Hacks 13 | . 3 6 . 1 1 . . . . . . . . . . 1 1 Record 9 | . 3 6 . . . . . . . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . . . . 1 . Locate Traps 1 | . . . . . . . . . . . . . . . . . 1 Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . 1 . 1 . 1 . 1 . . . . . . Unlock Access 3 | . . . . . 1 . 1 . 1 . . . . . . . . Seal Access 1 | . . . . . . . . . . . 1 . . . . . . Unauthorized Hacks 4 | . . . . 1 1 . . . . . . 1 . . . . 1 Terminals 4 | . . . . 1 1 . . . . . . 1 . . . . 1 Botnet 4 | . . . . 1 1 . . . . . . 1 . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . 1 Used 1 | . . . . . . . . . . . . . . . . . 1 Hacking Detections 15 | . 2 1 . 4 . . 1 . 3 . . 2 . . . 1 1 Full Trace Events 2 | . . 1 . . . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 ------------ Run | Scr Mat Min Mat Sto Mat Gar Fac Gar Fac Gar Fac Fac Upp War Pro Fac Res Used RIF Installer 2 | . . . . . . 1 . 1 . . . . . . . . . Program Shield 1 | . . . . . . . . 1 . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . 1 1 . . . . . Non-combat 2 | . . . . . . . . . . . 1 1 . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . . . . . 1 2 . . . . . start_evac 1 | . . . . . . . . . . . . 1 . . . . . drop_inventory 2 | . . . . . . . . . . . 1 1 . . . . . Relay Couplers Released 4 | . . . . . . 4 . . . . . . . . . . . Machine Destruction 4 | . . . . . . 4 . . . . . . . . . . . Attached 1 | . . . . . . . . . . . 1 . . . . . . Robots Rewired 2 | . . . . 1 . . . . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -------- Run | Scr Mat Min Mat Sto Mat Gar Fac Gar Fac Gar Fac Fac Upp War Pro Fac Res Total Allies 11 | . . . . 10 . . . . . . . . . . . 1 . Largest Group 10 | . . . . 10 . . . . . . . . . . . 1 . Highest-Rated Group 88 | . . . . 88 . . . . . . . . . . . 47 . Highest-Rated Ally 47 | . . . . 16 . . . . . . . . . . . 47 . Total Orders 3 | . . . . . 2 . . . . . 1 . . . . . . EXPLORE 3 | . . . . . 2 . . . . . 1 . . . . . . Ally Attacks 91 | . . . . 87 . . . . . . . . . . . 4 . Total Damage 857 | . . . . 813 . . . . . . . . . . . 44 . Kills 19 | . . . . 18 . . . . . . . . . . . 1 . Allies Corrupted 4 | . . . . 4 . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Sto Mat Gar Fac Gar Fac Gar Fac Fac Upp War Pro Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . . . . . . 1 . . Drone Launches 16 | . . . . 14 . . . . . . 2 . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 ------------- Run | Scr Mat Min Mat Sto Mat Gar Fac Gar Fac Gar Fac Fac Upp War Pro Fac Res Turns Passed 7944 | 40 48 221 163 570 315 607 364 602 767 135 615 1051 207 54 815 730 640 Spaces Moved 4072 | 32 39 146 76 298 143 305 177 266 374 89 521 492 130 37 409 251 287 Core 311 | 9 . . . 1 . . . 7 . 46 248 . . . . . . Treads 1481 | . . . . 180 143 305 177 259 374 43 . . . . . . . Legs 2280 | 23 39 146 76 117 . . . . . . 273 492 130 37 409 251 287 Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 160 160 180 160 160 50 50 150 120 150 120 120 150 Average Speed 143 | 100 120 120 120 145 161 164 180 176 172 103 93 150 148 150 126 146 150 Slowest Speed 400 | 120 120 120 120 300 180 180 180 400 180 160 150 150 150 150 180 210 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 24 | 2 13 25 9 65 24 52 6 53 11 31 27 15 27 9 58 8 10 Regions Visited 17 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . Known Exits Taken 3 | . . . . . 1 . 1 . 1 . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 . . . . . . 1 1 1 1 1 1 . Scrap Searched 4 | . . 1 . . . . . . . . . . 1 . 2 . . Spaces Dug . | . . . . . . . . . . . . . . . . . . Terrain Destroyed 129 | . . . 2 27 . . . 9 1 3 . 18 . . 33 22 14 Melee . | . . . . . . . . . . . . . . . . . . Projectile 81 | . . . . . . . . . 1 3 . 18 . . 33 12 14 AOE 48 | . . . 2 27 . . . 9 . . . . . . . 10 . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Mat Sto Mat Gar Fac Gar Fac Gar Fac Fac Upp War Pro Fac Res Total 5301 | 40 40 172 137 375 198 361 201 337 459 110 619 673 136 36 577 436 394 Wait 295 | . . 1 46 8 11 17 . 3 27 2 36 70 . . 43 15 16 Move 4052 | 31 38 145 75 297 142 303 176 264 373 87 520 491 129 36 408 250 287 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 216 | 5 1 6 5 12 12 5 5 11 17 1 23 22 2 . 26 45 18 Fast Attach . | . . . . . . . . . . . . . . . . . . Attach 134 | 4 1 . 3 4 3 3 3 10 10 2 16 11 2 . 21 30 11 Detach . | . . . . . . . . . . . . . . . . . . Swap 62 | . . 5 2 8 6 1 3 1 5 . 2 10 . . 4 9 6 Drop 88 | . . 5 1 9 9 1 3 1 7 3 6 13 . . 7 14 9 Fire 433 | . . 10 5 28 15 29 11 44 20 11 15 56 3 . 68 71 47 Melee . | . . . . . . . . . . . . . . . . . . Ram 4 | . . . . . . . . . . 4 . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . 2 . 2 . . . . . . . . . Rewire 5 | . . . . 2 . . . 1 . . . . . . . 2 . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous 8 | . . . . 7 . . . . . . 1 . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory -6/Garrison -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res / Upp x2 / Arm) -3/Research History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 14) 41 | -11/Scrapyard | Entered Materials 41 | -10/Materials | Discovered new exit (range 8) 89 | -10/Materials | Entered Mines 106 | -10/Mines | Met a Derelict bent on vengeance 180 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 214 | -10/Mines | Discovered new exit (range 8) 310 | -10/Mines | Entered Materials 310 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 418 | -9/Materials | Discovered new exit (range 13) 473 | -9/Materials | Entered Storage 527 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 873 | -9/Storage | First assault squad dispatched 950 | -9/Storage | Build established: Scavenger-Tank 1010 | -9/Storage | Discovered new exit (range 20) 1043 | -9/Storage | Entered Materials 1043 | -8/Materials | Accompanied by 10 allies 1043 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1356 | -8/Materials | Identified exit to Garrison 1358 | -8/Materials | Entered Garrison 1358 | -8/Garrison | Accompanied by 3 allies 1452 | -8/Garrison | Triggered checkpoint 1479 | -8/Garrison | Discovered new exit (range 26) 1486 | -8/Garrison | Triggered checkpoint 1496 | -8/Garrison | Triggered checkpoint 1506 | -8/Garrison | Discovered new exit (range 34) 1600 | -8/Garrison | Triggered checkpoint 1724 | -8/Garrison | Triggered checkpoint 1788 | -8/Garrison | Installed Relay Interface Framework 1838 | -8/Garrison | Triggered checkpoint 1906 | -8/Garrison | Garrison Relay disabled 1965 | -8/Garrison | Entered Factory 1965 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2259 | -7/Factory | Garrison activated, responded to threat 2327 | -7/Factory | Identified exit to Garrison 2329 | -7/Factory | Entered Garrison 2498 | -7/Garrison | Triggered checkpoint 2502 | -7/Garrison | Triggered checkpoint 2561 | -7/Garrison | Destroyed 11 combat bots 2566 | -7/Garrison | Lost 7 parts (1p2u4w) 2626 | -7/Garrison | Discovered new exit (range 13) 2814 | -7/Garrison | Discovered new exit (range 10) 2818 | -7/Garrison | Triggered checkpoint 2865 | -7/Garrison | Lost 3 parts (1p1n1w) 2923 | -7/Garrison | Expanded RIF knowledge: Program Shield 2931 | -7/Garrison | Entered Factory 2931 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3297 | -6/Factory | Build established: Scavenger-Executioner 3697 | -6/Factory | Identified exit to Garrison 3698 | -6/Factory | Entered Garrison 3773 | -6/Garrison | Spotted B-75 Beast 3818 | -6/Garrison | Triggered checkpoint 3824 | -6/Garrison | Core integrity fell below 50% 3828 | -6/Garrison | Discovered new exit (range 10) 3833 | -6/Garrison | Entered Factory 3853 | -6/Factory | Lost 14 parts (2p1n7u4w) 3911 | -6/Factory | Spotted B-75 Beast 3917 | -6/Factory | Discovered new exit (range 56) 4150 | -6/Factory | Lost 3 parts (3w) 4412 | -6/Factory | Discovered new exit (range 13) 4448 | -6/Factory | Entered another Factory area 4448 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4586 | -5/Factory | Lost 4 parts (4w) 4635 | -5/Factory | Destroyed 8 combat bots 5430 | -5/Factory | Discovered new exit (range 13) 5448 | -5/Factory | Garrison activated, responded to threat 5499 | -5/Factory | Entered Upper Caves 5524 | -5/Upper Caves | Encountered a Warlord checkpoint 5698 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 5706 | -5/Upper Caves | Entered Warlord 5750 | -5/Warlord | Discovered new exit (range 8) 5760 | -5/Warlord | Entered Proximity Caves 5842 | -4/Proximity Caves | Lost 3 parts (2u1w) 6022 | -4/Proximity Caves | Learned 4 Research zone layouts 6087 | -4/Proximity Caves | Lost 4 parts (2n2w) 6232 | -4/Proximity Caves | Lost 8 parts (1p2u5w) 6241 | -4/Proximity Caves | Spotted B-86 Titan 6370 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6386 | -4/Proximity Caves | Core integrity fell below 50% 6505 | -4/Proximity Caves | Discovered new exit (range 10) 6575 | -4/Proximity Caves | Entered Factory 6575 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6577 | -4/Factory | Lost 4 parts (1n1u2w) 6861 | -4/Factory | Lost 6 parts (1p2u3w) 7036 | -4/Factory | Identified exit to Upper Caves 7036 | -4/Factory | Identified exit to Armory 7074 | -4/Factory | Garrison activated, responded to threat 7096 | -4/Factory | Discovered new exit (range 10) 7108 | -4/Factory | Lost 6 parts (1p1n3u1w) 7305 | -4/Factory | Entered Research 7305 | -3/Research | Evolved 2 slots: Utility x2 7557 | -3/Research | Lost 4 parts (1p3w) 7917 | -3/Research | System corruption reached 10% 7945 | -3/Research | Self-destructed Last Messages --------------- 07919_ |T<9J|LV| 96/TST4BPEKWLB>Y%IKBGDVXSK4<1W 07919_ Acquired Adv. Heat Sink. 07919_ KE Penetrator destroyed. 07922_ Acquired Adv. Coolant Injector. 07924_ Imp. Medium Armor Plating destroyed. 07927_ Neutron Cannon destroyed. 07928_ P-80 Master resets P-80 Master, system corruption cleaned. 07930_ Adv. Hardlight Generator destroyed. 07933_ Adv. Coolant Injector destroyed. 07933_ Recoil Nullifier destroyed. 07935_ Gamma Rifle melted. 07935_ Sml. Battery melted. 07935_ Imp. Antigrav System melted. 07935_ Sml. Battery melted. 07935_ P-80 Master destroyed. 07939_ Critical hit. 07939_ Myomer Leg destroyed. 07940_ System corrupted: Matter fused (-6). 07942_ Myomer Leg destroyed. 07945_ Electrolaser destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ????????????????????????????###########? | | ????????????????????????????# #? | | ????????????????????????????#! #? | | ????????????????????????????# """" #? | | ????????????????????????????# ""S"" #? | | ????????????????????????????# "" "" #? | | ????????????????????????????# #? | | ????????????????????????????# #? | | ????????????????????????????# #? | | ????????????????????????????#####+#####? | | ??????????????????????????????# #???? | | ?###??????????????????????????# ##### | | ?# ######################## | | ?# | | ?#= ! != | | ?# u|!@ | | ?# ######p/################# | | ????????# =*! #????? ???# | | ????????# = #????? ?## "" | | ????????# ##### """ ?# "" | | ????????# / # """ # "" | | ????????# """ ##### """ # | | ????????# """ #???# """ + | | ????????# """ #???# """ #% ! | | ????????# "???? # = | | ????????# ! #???# ! ?# | | ????????##########???########?# | | ??????????????????????????????# | | ??????????????????????????????# ""T"" | | ?????????????????????????"????# """"" | | ????????????????????????"""???# ##### | | ?????????????????? """""" ??# #??## | | ?????????????????# ?#!* #? | | ??????????????????? #%! #? | | ???????????????????????"""" +!! # | | ???????????????????????"""" #= # | | ???????????????????????"""????# + | | ??????????????????????????????# # "" | | ??????????????????????????????# ##### | | ???????????##+############+#### ##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 119 Coolant Potential 100 Energy Generation 57 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 25 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 6 Kinecelleration 40 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VisualDamperNukerbomber Manual? 0 Play Time 01:20:57 Cumulative 90.3 hours Start 2020.08.28 @ 19:59:17 End 2020.08.29 @ 15:17:27 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 74 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0 Lore% 59 Gallery% 66 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 75cb2d3c-1b5b-41f0-80ca-8f9c22fa7134