Cogmind - Beta 9.1 *** ADVENTURER MODE // 2019.11.06 @ 10:43:18

Player: sideriver81

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (84)      420
Value Destroyed (3080)     3080
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (1157)               1157
              TOTAL SCORE: 6477

 Bonus
-------
High Alert Combat Kills    457
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             155/550
Matter                     265/300
Energy                     72/100
System Corruption          0%
Temperature                Cool (0)
Location                   -8/Garrison

 Parts 
-------
Power (1)
Propulsion (4)
  Aluminum Leg
  Carbon-fiber Leg
Utility (4)
  Improved Heat Sink
  Large Storage Unit
  Large Storage Unit
  Improved Signal Interpreter
Weapon (2)
  Particle Gun
  EMP Blaster
Inventory (16)
  Light Nuclear Core
  Light Nuclear Core
  Aluminum Leg
  Small Battery (100)
  Large Matter Pod (150)
  Visual Processing Unit
  Improved Sensor Array
  Hardened Light Armor Plating
  Relay Coupler [NC] (34)
  Relay Coupler [Swarmer] (50)
  Relay Coupler [Sentry] (24)
  Relay Coupler [Hunter] (16)

 Peak State 
------------
Power
  Light Nuclear Core
Propulsion
  Aluminum Leg
  Aluminum Leg
  Carbon-fiber Leg
  Carbon-fiber Leg
Utility
  Large Storage Unit
  Large Storage Unit
  Improved Signal Interpreter
  Medium Armor Plating
Weapon
  Heavy Laser
  Heavy Assault Rifle
Inventory
  Light Nuclear Core
  Light Nuclear Core
  Aluminum Leg
  Aluminum Leg
  Aluminum Leg
  Improved Heat Sink
  Improved Cooling System
  Small Battery
  Large Matter Pod
  Visual Processing Unit
  Improved Sensor Array
  Hardened Light Armor Plating
  Heavy Laser
  EMP Blaster
  Grenade Launcher
  Maul
[Rating: 26]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Medium Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Maul

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Slots Evolved              4    | .   .   2   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   
  Utility                  2    | .   .   1   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             72   | 6   8   22  16  20  
  Power                    9    | 1   1   3   1   3   
    Engine                 5    | 1   1   3   .   .   
    Core                   4    | .   .   .   1   3   
    Reactor                .    | .   .   .   .   .   
  Propulsion               21   | 2   1   6   5   7   
    Treads                 .    | .   .   .   .   .   
    Leg                    18   | .   .   6   5   7   
    Wheel                  3    | 2   1   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  12   | 1   2   5   3   1   
    Device                 1    | .   .   .   .   1   
    Storage                6    | 1   2   3   .   .   
    Processor              1    | .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             4    | .   .   2   2   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   30   | 2   4   8   7   9   
    Energy Gun             20   | 1   4   6   4   5   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          2    | 1   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               5    | .   .   .   2   3   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          3    | .   .   2   .   1   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   
Parts Lost                 12   | .   1   2   3   6   
  Power                    1    | .   .   .   .   1   
  Propulsion               3    | .   1   .   .   2   
  Utility                  2    | .   .   1   1   .   
  Weapon                   6    | .   .   1   2   3   
  Highest Loss Streak      6    | .   1   2   1   6   
Average Slot Usage (%)     98   | .   98  99  99  97  
  Engine                   7    | .   14  11  5   .   
  Core                     3    | .   .   .   3   8   
  Leg                      20   | .   .   17  36  34  
  Wheel                    12   | .   27  15  .   .   
  Storage                  21   | .   27  22  18  18  
  Processor                3    | .   .   .   9   9   
  Protection               6    | .   .   11  8   7   
  Energy Gun               15   | .   22  20  10  8   
  Ballistic Gun            4    | .   5   .   4   7   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             51   | 10  42  50  51  49  
  Greatest Support         50   | 26  32  32  50  50  
  Greatest Overweight (x)  3    | 3   2   1   1   1   
  Average Overweight (x)   .    | 1   .   1   .   .   
Largest Inventory Capacity 16   | 6   16  16  16  16  
  Average Capacity         15   | 5   15  16  16  16  
  Most Carried             16   | 6   16  16  16  16  
  Average Carried          14   | 4   14  15  14  15  
  Final Capacity           16   | 6   16  16  16  16  
  Final Carried            16   | 6   16  16  15  12  

 Class Distribution 
--------------------
 63% | Mutant
 36% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison

 Resources                      | -11 -10 -9  -8  -8  
-----------                Run  | Scr Mat Mat Mat Gar 
Matter Collected           1347 | 265 267 200 236 379 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            3185 | 95  477 971 711 931 
  Parts                    176  | 5   33  49  50  39  
Haulers Intercepted        3    | .   1   2   .   .   
Recyclers Shooed           1    | .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Combat Hostiles Destroyed  70   | .   11  13  17  29  
  Guns                     53   | .   11  12  11  19  
  AOE                      16   | .   .   .   6   10  
Classes Destroyed          11   | 2   4   3   1   1   
  Worker                   2    | .   .   1   1   .   
  Tunneler                 1    | 1   .   .   .   .   
  Hauler                   3    | .   1   2   .   .   
  Recycler                 3    | 1   .   1   1   .   
  Operator                 1    | .   .   1   .   .   
  Watcher                  4    | .   1   2   1   .   
  Swarmer                  17   | .   3   .   6   8   
  Grunt                    35   | .   8   9   4   14  
  Duelist                  3    | .   .   .   .   3   
  Sentry                   10   | .   .   4   4   2   
  Hunter                   5    | .   .   .   3   2   
Best Kill Streak           18   | 2   4   4   18  7   
  Combat Bots Only         12   | .   4   3   12  7   
Max Kills in Single Turn   4    | 1   1   2   3   4   
  Gunslinging              1    | .   .   .   .   1   
  Exploded                 4    | .   .   .   2   4   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Scr  Mat  Mat  Mat  Gar  
Damage Taken               3092 | 19   313  581  686  1493 
  Core                     462  | .    41   26   119  276  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         92   | 100  83   93   .    .    
Volleys Fired              207  | 5    36   51   42   73   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  134  | 60   105  101  125  134  
Shots Fired                354  | 10   72   83   69   120  
  Gun                      340  | 10   72   83   65   110  
  Cannon                   .    | .    .    .    .    .    
  Launcher                 14   | .    .    .    4    10   
  Special                  .    | .    .    .    .    .    
  Kinetic                  90   | 5    23   .    12   50   
  Thermal                  113  | .    13   4    36   60   
  Explosive                13   | .    .    .    4    9    
  Electromagnetic          138  | 5    36   79   17   1    
  Robot Hit Streak         52   | 5    31   21   52   23   
  Robot Miss Streak        2    | 1    1    1    2    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        7    | .    2    .    2    3    
    Max Gunslinging Chain  1    | .    1    .    1    1    
Shots Hit Robots           304  | 7    61   82   58   96   
  Core Hits                177  | 3    25   48   42   59   
  Critical Hits            1    | .    1    .    .    .    
  Critical Kills           1    | .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              14   | .    .    8    .    6    
  Impact                   14   | .    .    8    .    6    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           6005 | 118  746  1448 1392 2301 
  Guns                     4508 | 73   746  1232 1010 1447 
  Cannons                  .    | .    .    .    .    .    
  Explosions               1385 | 45   .    104  382  854  
  Melee                    112  | .    .    112  .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  838  | 24   157  .    143  514  
  Thermal                  1931 | 45   142  157  654  933  
  Explosive                1135 | .    .    .    311  824  
  Electromagnetic          1989 | 49   447  1179 284  30   
  Impact                   112  | .    .    112  .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    1    .    .    .    
  Average Corruption       1    | .    1    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            20   | .    .    .    1    19   
  Projectiles              .    | .    .    .    .    .    
  Explosions               20   | .    .    .    1    19   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      190  | 19   .    5    .    166  
  Shots                    10   | 1    .    1    .    8    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        372  | 32   372  180  324  328  
  Average Temperature      100  | 16   116  62   109  120  
  Received Heat Transfer   1365 | .    201  327  207  630  
  Effects                  6    | .    .    .    3    3    
    Shutdowns              1    | .    .    .    1    .    
    Energy Bleed           2    | .    .    .    .    2    
    Interference           3    | .    .    .    2    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    .    1    .    .    
  Combat Hostiles          1    | .    .    1    .    .    
  Parts Fried              6    | .    2    4    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             6    | .    2    .    1    3    
  Heat Transferred         3889 | .    333  311  1321 1924 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      7    | 1    1    3    2    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -8   
-------                    Run  | Scr  Mat  Mat  Mat  Gar  
Peak Influence             1029 | 10   271  331  589  1029 
  Average Influence        324  | 1    108  183  368  674  
Maximum Alert Level        3    | .    1    1    2    3    
  Low Security (%)         45   | .    .    .    .    .    
  Level 1                  23   | .    .    .    .    .    
  Level 2                  15   | .    .    .    .    .    
  Level 3                  16   | .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    
  High Security            .    | .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    
Squads Dispatched          5    | .    .    2    3    .    
  Investigation            .    | .    .    .    .    .    
  Extermination            .    | .    .    .    .    .    
  Reinforcement            3    | .    .    2    1    .    
  Assault                  .    | .    .    .    .    .    
  Garrison                 2    | .    .    .    2    .    
  Intercept                .    | .    .    .    .    .    
Construction Impeded       1    | .    .    .    1    .    
Haulers Reinforced         .    | .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Gar 
Distress Signals           5    | .   .   1   4   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              90   | .   14  20  25  31  
  Peak Tracking Total      8    | .   4   5   6   8   
  Tactical Retreats        4    | .   1   .   1   2   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Traps Triggered            8    | .   2   .   .   6   
  Indirectly               1    | .   .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Scr Mat Mat Mat Gar 
Machines Disabled          4    | .   .   1   1   2   
  Max in Single Turn       1    | .   .   1   1   1   
  Garrison Relay           2    | .   .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Gar 
Machines Accessed          12   | .   8   3   1   .   
  Terminals                7    | .   5   2   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          3    | .   2   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                36   | .   24  11  1   .   
  Successful               25   | .   15  9   1   .   
  Failed                   11   | .   9   2   .   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   16   | .   12  4   .   .   
  Terminals                27   | .   18  9   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   
  Recycling Units          6    | .   4   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Terminal Hacks             15   | .   9   6   .   .   
  Robot Analysis           1    | .   .   1   .   .   
  Branch Access Points     2    | .   1   1   .   .   
  Terminal Index           2    | .   1   1   .   .   
  Alert Level              1    | .   1   .   .   .   
  Locate Traps             6    | .   4   2   .   .   
  Hauler Manifests         2    | .   1   1   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   
  Scan Component           1    | .   1   .   .   .   
  Repair                   1    | .   1   .   .   .   
Recycling Unit Hacks       6    | .   4   2   .   .   
  Process                  1    | .   1   .   .   .   
  Report Inventory         2    | .   2   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   
  Retrieve Components      2    | .   .   2   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Unlock Access            1    | .   .   .   1   .   
Unauthorized Hacks         5    | .   3   2   .   .   
  Terminals                1    | .   .   1   .   .   
    Track                  1    | .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   6   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   
  Time                     26   | .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          357  | .   357 .   .   .   
  Retrieved Matter         357  | .   357 .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Scr Mat Mat Mat Gar 
Used RIF Installer         1    | .   .   .   .   1   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    7    | .   .   .   .   7   
  Machine Destruction      7    | .   .   .   .   7   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Scr Mat Mat Mat Gar 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Robot Analysis Total       1    | .   .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  
-------------              Run  | Scr Mat Mat Mat Gar 
Turns Passed               2396 | 127 650 613 276 730 
Spaces Moved               1235 | 80  413 303 98  341 
  Core                     64   | 64  .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     514  | .   .   75  98  341 
  Wheels                   657  | 16  413 228 .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  90  110 120 120 
  Average Speed            118  | 121 105 119 133 128 
  Slowest Speed            200  | 200 120 150 150 150 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       29   | 5   59  28  11  44  
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 2    | .   .   2   .   .   
Terrain Destroyed          79   | 5   3   16  27  28  
  Melee                    2    | .   .   2   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      77   | 5   3   14  27  28  

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Gar 
Total                      1796 | 98  564 458 173 503 
  Wait                     146  | .   72  43  4   27  
  Move                     1232 | 79  412 302 98  341 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  55   | 8   22  12  6   7   
  Fast Attach              10   | 4   2   2   1   1   
  Attach                   18   | 2   2   5   5   4   
  Detach                   .    | .   .   .   .   .   
  Swap                     44   | .   4   15  10  15  
  Drop                     55   | .   14  20  7   14  
  Fire                     207  | 5   36  51  42  73  
  Melee                    14   | .   .   8   .   6   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            15   | .   .   .   .   15  
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials (discovered 2 exits: *Mat / Min)
-8/Materials
-8/Garrison (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
  128 | -11/Scrapyard | Entered Materials
  207 | -10/Materials | Identified exit to Mines
  247 | -10/Materials | Repaired EM Pulse Gun
  306 | -10/Materials | Build established: Mutant
  743 | -10/Materials | Discovered new exit (range 9)
  778 | -10/Materials | Entered another Materials area
  778 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  942 | -9/Materials  | Identified exit to Mines
 1386 | -9/Materials  | Discovered new exit (range 3)
 1391 | -9/Materials  | Entered another Materials area
 1391 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1517 | -8/Materials  | Garrison activated, responded to threat
 1564 | -8/Materials  | Destroyed 12 combat bots
 1667 | -8/Materials  | Identified exit to Garrison
 1667 | -8/Materials  | Entered Garrison
 1673 | -8/Garrison   | Installed Relay Interface Framework
 1740 | -8/Garrison   | Triggered checkpoint
 1773 | -8/Garrison   | Garrison Relay disabled
 1838 | -8/Garrison   | Build established: Scavenger-Mutant
 1862 | -8/Garrison   | Triggered checkpoint
 1907 | -8/Garrison   | Triggered checkpoint
 1944 | -8/Garrison   | Destroyed 7 combat bots
 1994 | -8/Garrison   | Garrison Relay disabled
 2066 | -8/Garrison   | Triggered checkpoint
 2080 | -8/Garrison   | Triggered checkpoint
 2130 | -8/Garrison   | Triggered checkpoint
 2272 | -8/Garrison   | Triggered checkpoint
 2308 | -8/Garrison   | Core integrity fell below 50%
 2370 | -8/Garrison   | Lost 6 parts (1p2n3w)
 2374 | -8/Garrison   | Destroyed 7 combat bots
 2376 | -8/Garrison   | Discovered new exit (range 15)
 2397 | -8/Garrison   | Self-destructed

 Last Messages 
---------------
02331_ G-47 Trooper destroyed.
02331_ Aluminum Leg destroyed.
02331_ Destroyed Aluminum Leg.
02335_ G-47 Trooper destroyed. <x2>
02338_ Aluminum Leg destroyed.
02339_ The unstable cave ceiling collapses.
02339_ Grenade Launcher destroyed.
02339_ Destroyed Grenade Launcher.
02339_ Y-45 Defender destroyed.
02342_ G-47 Trooper destroyed.
02342_ Stasis Trap short circuited.
02342_ A bubble of rippling energy engulfs the area.
02353_ Y-45 Defender destroyed.
02356_ Acquired 13 matter.
02358_ Acquired 14 matter.
02359_ Acquired 18 matter.
02364_ The unstable cave ceiling collapses. <x2>
02376_ EXIT=FOUND
02394_ Triggered Alarm Trap.
02394_ An alarm sounds.

 Map 
-----
+----------------------------------------------------+
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|    # #???????####????????????????????              |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LinearGlidesysTrap
  Manual?         0
Play Time         00:43:19
  Cumulative      67.4 hours
  Start           2019.11.06 @ 09:58:27
  End             2019.11.06 @ 10:43:18
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          21
  Rogue           -19
  Adventurer      20
  Explorer        1
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             20
Gallery%          44
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              20/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c933495f-1617-4db4-8e54-60dbf2c93079