Cogmind - Beta 9.1 *** ADVENTURER MODE // 2019.11.06 @ 10:43:18 Player: sideriver81 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (84) 420 Value Destroyed (3080) 3080 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1157) 1157 TOTAL SCORE: 6477 Bonus ------- High Alert Combat Kills 457 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 155/550 Matter 265/300 Energy 72/100 System Corruption 0% Temperature Cool (0) Location -8/Garrison Parts ------- Power (1) Propulsion (4) Aluminum Leg Carbon-fiber Leg Utility (4) Improved Heat Sink Large Storage Unit Large Storage Unit Improved Signal Interpreter Weapon (2) Particle Gun EMP Blaster Inventory (16) Light Nuclear Core Light Nuclear Core Aluminum Leg Small Battery (100) Large Matter Pod (150) Visual Processing Unit Improved Sensor Array Hardened Light Armor Plating Relay Coupler [NC] (34) Relay Coupler [Swarmer] (50) Relay Coupler [Sentry] (24) Relay Coupler [Hunter] (16) Peak State ------------ Power Light Nuclear Core Propulsion Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Utility Large Storage Unit Large Storage Unit Improved Signal Interpreter Medium Armor Plating Weapon Heavy Laser Heavy Assault Rifle Inventory Light Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink Improved Cooling System Small Battery Large Matter Pod Visual Processing Unit Improved Sensor Array Hardened Light Armor Plating Heavy Laser EMP Blaster Grenade Launcher Maul [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Medium Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Impact Weapon Maul Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 2 | . . 1 1 . Weapon . | . . . . . Parts Attached 72 | 6 8 22 16 20 Power 9 | 1 1 3 1 3 Engine 5 | 1 1 3 . . Core 4 | . . . 1 3 Reactor . | . . . . . Propulsion 21 | 2 1 6 5 7 Treads . | . . . . . Leg 18 | . . 6 5 7 Wheel 3 | 2 1 . . . Hover . | . . . . . Flight . | . . . . . Utility 12 | 1 2 5 3 1 Device 1 | . . . . 1 Storage 6 | 1 2 3 . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 4 | . . 2 2 . Artifact . | . . . . . Weapon 30 | 2 4 8 7 9 Energy Gun 20 | 1 4 6 4 5 Energy Cannon . | . . . . . Ballistic Gun 2 | 1 . . 1 . Ballistic Cannon . | . . . . . Launcher 5 | . . . 2 3 Special Weapon . | . . . . . Impact Weapon 3 | . . 2 . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 12 | . 1 2 3 6 Power 1 | . . . . 1 Propulsion 3 | . 1 . . 2 Utility 2 | . . 1 1 . Weapon 6 | . . 1 2 3 Highest Loss Streak 6 | . 1 2 1 6 Average Slot Usage (%) 98 | . 98 99 99 97 Engine 7 | . 14 11 5 . Core 3 | . . . 3 8 Leg 20 | . . 17 36 34 Wheel 12 | . 27 15 . . Storage 21 | . 27 22 18 18 Processor 3 | . . . 9 9 Protection 6 | . . 11 8 7 Energy Gun 15 | . 22 20 10 8 Ballistic Gun 4 | . 5 . 4 7 Naked Turns . | . . . . . Heaviest Build 51 | 10 42 50 51 49 Greatest Support 50 | 26 32 32 50 50 Greatest Overweight (x) 3 | 3 2 1 1 1 Average Overweight (x) . | 1 . 1 . . Largest Inventory Capacity 16 | 6 16 16 16 16 Average Capacity 15 | 5 15 16 16 16 Most Carried 16 | 6 16 16 16 16 Average Carried 14 | 4 14 15 14 15 Final Capacity 16 | 6 16 16 16 16 Final Carried 16 | 6 16 16 15 12 Class Distribution -------------------- 63% | Mutant 36% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 1347 | 265 267 200 236 379 Remotely . | . . . . . Salvage Created 3185 | 95 477 971 711 931 Parts 176 | 5 33 49 50 39 Haulers Intercepted 3 | . 1 2 . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 70 | . 11 13 17 29 Guns 53 | . 11 12 11 19 AOE 16 | . . . 6 10 Classes Destroyed 11 | 2 4 3 1 1 Worker 2 | . . 1 1 . Tunneler 1 | 1 . . . . Hauler 3 | . 1 2 . . Recycler 3 | 1 . 1 1 . Operator 1 | . . 1 . . Watcher 4 | . 1 2 1 . Swarmer 17 | . 3 . 6 8 Grunt 35 | . 8 9 4 14 Duelist 3 | . . . . 3 Sentry 10 | . . 4 4 2 Hunter 5 | . . . 3 2 Best Kill Streak 18 | 2 4 4 18 7 Combat Bots Only 12 | . 4 3 12 7 Max Kills in Single Turn 4 | 1 1 2 3 4 Gunslinging 1 | . . . . 1 Exploded 4 | . . . 2 4 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 3092 | 19 313 581 686 1493 Core 462 | . 41 26 119 276 Absorbed by Shields . | . . . . . Core Remaining (%) 92 | 100 83 93 . . Volleys Fired 207 | 5 36 51 42 73 Largest 2 | 2 2 2 2 2 Hottest 134 | 60 105 101 125 134 Shots Fired 354 | 10 72 83 69 120 Gun 340 | 10 72 83 65 110 Cannon . | . . . . . Launcher 14 | . . . 4 10 Special . | . . . . . Kinetic 90 | 5 23 . 12 50 Thermal 113 | . 13 4 36 60 Explosive 13 | . . . 4 9 Electromagnetic 138 | 5 36 79 17 1 Robot Hit Streak 52 | 5 31 21 52 23 Robot Miss Streak 2 | 1 1 1 2 2 Penetration Max . | . . . . . Secondary Targets 7 | . 2 . 2 3 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 304 | 7 61 82 58 96 Core Hits 177 | 3 25 48 42 59 Critical Hits 1 | . 1 . . . Critical Kills 1 | . 1 . . . Critical Parts Destroyed . | . . . . . Melee Attacks 14 | . . 8 . 6 Impact 14 | . . 8 . 6 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6005 | 118 746 1448 1392 2301 Guns 4508 | 73 746 1232 1010 1447 Cannons . | . . . . . Explosions 1385 | 45 . 104 382 854 Melee 112 | . . 112 . . Ramming . | . . . . . Kinetic 838 | 24 157 . 143 514 Thermal 1931 | 45 142 157 654 933 Explosive 1135 | . . . 311 824 Electromagnetic 1989 | 49 447 1179 284 30 Impact 112 | . . 112 . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 . . . Average Corruption 1 | . 1 . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 20 | . . . 1 19 Projectiles . | . . . . . Explosions 20 | . . . 1 19 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 190 | 19 . 5 . 166 Shots 10 | 1 . 1 . 8 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 372 | 32 372 180 324 328 Average Temperature 100 | 16 116 62 109 120 Received Heat Transfer 1365 | . 201 327 207 630 Effects 6 | . . . 3 3 Shutdowns 1 | . . . 1 . Energy Bleed 2 | . . . . 2 Interference 3 | . . . 2 1 Siege Activations . | . . . . . Robots Corrupted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Fried 6 | . 2 4 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . 2 . 1 3 Heat Transferred 3889 | . 333 311 1321 1924 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 7 | 1 1 3 2 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 1029 | 10 271 331 589 1029 Average Influence 324 | 1 108 183 368 674 Maximum Alert Level 3 | . 1 1 2 3 Low Security (%) 45 | . . . . . Level 1 23 | . . . . . Level 2 15 | . . . . . Level 3 16 | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . . 2 3 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . . 2 1 . Assault . | . . . . . Garrison 2 | . . . 2 . Intercept . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 5 | . . 1 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 90 | . 14 20 25 31 Peak Tracking Total 8 | . 4 5 6 8 Tactical Retreats 4 | . 1 . 1 2 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 8 | . 2 . . 6 Indirectly 1 | . . . . 1 Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled 4 | . . 1 1 2 Max in Single Turn 1 | . . 1 1 1 Garrison Relay 2 | . . . . 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 12 | . 8 3 1 . Terminals 7 | . 5 2 . . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 3 | . 2 1 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 36 | . 24 11 1 . Successful 25 | . 15 9 1 . Failed 11 | . 9 2 . . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 16 | . 12 4 . . Terminals 27 | . 18 9 . . Fabricators . | . . . . . Repair Stations 2 | . 2 . . . Recycling Units 6 | . 4 2 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 15 | . 9 6 . . Robot Analysis 1 | . . 1 . . Branch Access Points 2 | . 1 1 . . Terminal Index 2 | . 1 1 . . Alert Level 1 | . 1 . . . Locate Traps 6 | . 4 2 . . Hauler Manifests 2 | . 1 1 . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 6 | . 4 2 . . Process 1 | . 1 . . . Report Inventory 2 | . 2 . . . Retrieve Matter 1 | . 1 . . . Retrieve Components 2 | . . 2 . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 5 | . 3 2 . . Terminals 1 | . . 1 . . Track 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 6 1 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter 357 | . 357 . . . Retrieved Matter 357 | . 357 . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer 1 | . . . . 1 Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 7 | . . . . 7 Machine Destruction 7 | . . . . 7 Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 2396 | 127 650 613 276 730 Spaces Moved 1235 | 80 413 303 98 341 Core 64 | 64 . . . . Treads . | . . . . . Legs 514 | . . 75 98 341 Wheels 657 | 16 413 228 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 110 120 120 Average Speed 118 | 121 105 119 133 128 Slowest Speed 200 | 200 120 150 150 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 5 59 28 11 44 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 2 | . . 2 . . Terrain Destroyed 79 | 5 3 16 27 28 Melee 2 | . . 2 . . Projectile . | . . . . . AOE 77 | 5 3 14 27 28 Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 1796 | 98 564 458 173 503 Wait 146 | . 72 43 4 27 Move 1232 | 79 412 302 98 341 Hop . | . . . . . Pick Up 55 | 8 22 12 6 7 Fast Attach 10 | 4 2 2 1 1 Attach 18 | 2 2 5 5 4 Detach . | . . . . . Swap 44 | . 4 15 10 15 Drop 55 | . 14 20 7 14 Fire 207 | 5 36 51 42 73 Melee 14 | . . 8 . 6 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 15 | . . . . 15 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -8/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 128 | -11/Scrapyard | Entered Materials 207 | -10/Materials | Identified exit to Mines 247 | -10/Materials | Repaired EM Pulse Gun 306 | -10/Materials | Build established: Mutant 743 | -10/Materials | Discovered new exit (range 9) 778 | -10/Materials | Entered another Materials area 778 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 942 | -9/Materials | Identified exit to Mines 1386 | -9/Materials | Discovered new exit (range 3) 1391 | -9/Materials | Entered another Materials area 1391 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1517 | -8/Materials | Garrison activated, responded to threat 1564 | -8/Materials | Destroyed 12 combat bots 1667 | -8/Materials | Identified exit to Garrison 1667 | -8/Materials | Entered Garrison 1673 | -8/Garrison | Installed Relay Interface Framework 1740 | -8/Garrison | Triggered checkpoint 1773 | -8/Garrison | Garrison Relay disabled 1838 | -8/Garrison | Build established: Scavenger-Mutant 1862 | -8/Garrison | Triggered checkpoint 1907 | -8/Garrison | Triggered checkpoint 1944 | -8/Garrison | Destroyed 7 combat bots 1994 | -8/Garrison | Garrison Relay disabled 2066 | -8/Garrison | Triggered checkpoint 2080 | -8/Garrison | Triggered checkpoint 2130 | -8/Garrison | Triggered checkpoint 2272 | -8/Garrison | Triggered checkpoint 2308 | -8/Garrison | Core integrity fell below 50% 2370 | -8/Garrison | Lost 6 parts (1p2n3w) 2374 | -8/Garrison | Destroyed 7 combat bots 2376 | -8/Garrison | Discovered new exit (range 15) 2397 | -8/Garrison | Self-destructed Last Messages --------------- 02331_ G-47 Trooper destroyed. 02331_ Aluminum Leg destroyed. 02331_ Destroyed Aluminum Leg. 02335_ G-47 Trooper destroyed. 02338_ Aluminum Leg destroyed. 02339_ The unstable cave ceiling collapses. 02339_ Grenade Launcher destroyed. 02339_ Destroyed Grenade Launcher. 02339_ Y-45 Defender destroyed. 02342_ G-47 Trooper destroyed. 02342_ Stasis Trap short circuited. 02342_ A bubble of rippling energy engulfs the area. 02353_ Y-45 Defender destroyed. 02356_ Acquired 13 matter. 02358_ Acquired 14 matter. 02359_ Acquired 18 matter. 02364_ The unstable cave ceiling collapses. 02376_ EXIT=FOUND 02394_ Triggered Alarm Trap. 02394_ An alarm sounds. Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ##??????##??????????????????????????? | | #?????? ???????????????????????????? | | #????? #???????????????????????????? | | #???##+##??????????????#####???????? | | #???# #??????????????# #???????? | | ##### ################ < #???????? | | ^^ ^@ #???????? | | [ #???????? | | #???????? | | ########## #############???????? | | # #???????####???????????????????? | | #??????????????????????????????? | | # #??????????????????????????????? | | =# ###??????????????????????????????? | | %###????????????????????????????????? | | =#??????????????????????????????????? | | =#??????????????????????????????????? | | #??????????????????????????????????? | | [#?????????????????????????####?????? | | =##########################!!!#?????? | | =[= *= + !#?????? | | ##### #####% %#####%[ ##!!!#?????? | | #???# #???#=%*#???#[ #?####?????? | | #???#####???#####???#####??????????? | | #????# #???????????????????????????? | | #????# #???????????????????????????? | | ###### #???????????????????????????? | | " #???????????????????????????? | | ####### ##??????????????????????????? | | ?????#! !#??????????????????????????? | | ?????#! !#??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinearGlidesysTrap Manual? 0 Play Time 00:43:19 Cumulative 67.4 hours Start 2019.11.06 @ 09:58:27 End 2019.11.06 @ 10:43:18 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 21 Rogue -19 Adventurer 20 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 20 Gallery% 44 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c933495f-1617-4db4-8e54-60dbf2c93079