Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.25 @ 21:28:13 Player: RBrandon Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (79) 395 Value Destroyed (2691) 2691 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (907) 907 TOTAL SCORE: 6473 Bonus ------- Follower Combat Kills 7 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 366/400 Energy 100/100 System Corruption 4% Temperature Cool (9) Location -8/Garrison Parts ------- Power (1) Propulsion (3) Aluminum Leg Aluminum Leg Aluminum Leg Utility (5) Large Storage Unit Large Storage Unit Medium Matter Pod Relay Coupler [Brawler] (2) Weapon (2) High-powered Shotgun High-powered Shotgun Inventory (16) Light Nuclear Core Light Treads Light Treads Experimental Sensor Array Relay Coupler [NC] (31) Relay Coupler [Swarmer] (39) Relay Coupler [Swarmer] (43) Relay Coupler [Sentry] (24) Relay Coupler [Hunter] (18) Relay Coupler [Hunter] (12) Particle Gun Ion Cannon Heavy Assault Rifle Grenade Launcher Datajack Peak State ------------ Power Improved Ion Engine Propulsion Aluminum Leg Aluminum Leg Titanium Leg Utility Large Storage Unit Large Storage Unit Experimental Sensor Array Advanced Signal Interpreter Relay Coupler [Brawler] Weapon Heavy EM Shotgun Gauss Rifle Inventory Light Nuclear Core Aluminum Leg Aluminum Leg Wheel Compact Wheel Hacking Suite Relay Coupler [Swarmer] Relay Coupler [Swarmer] Relay Coupler [Sentry] Relay Coupler [Hunter] Heavy Assault Rifle Grenade Launcher Datajack Mining Laser [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Relay Coupler [Brawler] Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Gar Slots Evolved 4 | . . 2 . 2 . . . Power . | . . . . . . . . Propulsion 1 | . . 1 . . . . . Utility 3 | . . 1 . 2 . . . Weapon . | . . . . . . . . Parts Attached 81 | 8 1 6 14 1 20 23 8 Power 10 | 1 . . 3 . 3 2 1 Engine 9 | 1 . . 3 . 3 1 1 Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 22 | 2 . 2 5 . 6 5 2 Treads 2 | . . . . . 2 . . Leg 7 | . . . . . . 5 2 Wheel 13 | 2 . 2 5 . 4 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 3 1 1 2 1 3 5 1 Device 4 | 1 . . 1 . 1 1 . Storage 4 | 1 1 . 1 . . . 1 Processor 3 | 1 . . . 1 1 . . Hackware 4 | . . 1 . . . 3 . Protection 2 | . . . . . 1 1 . Artifact . | . . . . . . . . Weapon 32 | 2 . 3 4 . 8 11 4 Energy Gun 10 | 1 . 1 2 . 5 1 . Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 16 | 1 . 2 2 . 3 5 3 Ballistic Cannon 1 | . . . . . . 1 . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 4 | . . . . . . 4 . Unidentified Prototypes 3 | . . 1 1 . . 1 . Parts Lost 36 | . . 5 5 . 12 7 7 Power 6 | . . 1 1 . 1 1 2 Propulsion 13 | . . 1 2 . 4 4 2 Utility 3 | . . . . . 1 1 1 Weapon 14 | . . 3 2 . 6 1 2 Highest Loss Streak 6 | . . 3 3 . 6 3 3 Average Slot Usage (%) 93 | . 100 83 94 88 92 97 87 Engine 7 | . 14 7 7 9 8 7 3 Leg 8 | . . . . . . 12 26 Wheel 18 | . 28 22 32 27 19 13 . Device 6 | . 14 11 2 9 9 9 . Storage 18 | . 10 11 19 18 18 18 26 Processor 6 | . 3 . . 7 12 10 . Hackware 5 | . . 9 10 . . 6 9 Energy Gun 5 | . 14 9 3 18 4 6 . Ballistic Gun 11 | . 14 11 16 . 13 6 14 Ballistic Cannon 1 | . . . . . . 2 1 Naked Turns . | . . . . . . . . Heaviest Build 50 | 12 24 25 50 50 50 50 50 Greatest Support 42 | 26 26 36 42 36 40 37 37 Greatest Overweight (x) 4 | . . . 3 1 2 4 1 Average Overweight (x) . | . . . . 1 1 1 1 Largest Inventory Capacity 16 | 6 10 10 16 16 16 16 16 Average Capacity 14 | 5 8 10 14 16 16 16 16 Most Carried 16 | 4 10 10 16 16 16 16 16 Average Carried 13 | 2 7 9 12 15 15 15 15 Final Capacity 16 | . . . . . . . 16 Final Carried 15 | . . . . . . . 15 Class Distribution -------------------- 41% | Scavenger-Mutant 34% | Bothacker-Mutant 24% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Bothacker-Mutant | -8/Materials Bothacker-Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 -8 -8 ----------- Run | Scr Mat Mat Min Mat Gar Mat Gar Matter Collected 1799 | 280 10 51 318 10 325 472 333 Remotely . | . . . . . . . . Salvage Created 2810 | 166 99 355 579 . 365 918 328 Parts 186 | 17 4 29 41 . 21 58 16 Haulers Intercepted 3 | . 1 1 . . . 1 . Recyclers Shooed 1 | . . 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Gar Combat Hostiles Destroyed 60 | . 1 8 11 . 7 22 11 Guns 52 | . 1 6 11 . 7 16 11 Cannons 6 | . . . . . . 6 . AOE 2 | . . 2 . . . . . Classes Destroyed 13 | 3 2 5 1 . 1 . 1 Worker 2 | 1 . . . . . 1 . Builder 3 | . . 1 2 . . . . Tunneler 3 | 3 . . . . . . . Hauler 3 | . 1 1 . . . 1 . Recycler 5 | 1 . . 2 . . 2 . Operator 1 | . . 1 . . . . . Watcher 2 | . . 1 . . . 1 . Swarmer 21 | . . 4 3 . . 12 2 Grunt 30 | . 1 3 7 . 4 7 8 Brawler 1 | . . . 1 . . . . Duelist 1 | . . . . . . . 1 Sentry 6 | . . 1 . . 2 3 . Hunter 1 | . . . . . 1 . . Best Kill Streak 6 | 3 2 6 3 . 2 6 3 Combat Bots Only 6 | . 1 5 3 . 2 6 3 Max Kills in Single Turn 3 | 1 1 2 1 . 1 3 1 Gunslinging . | . . . . . . . . Exploded 2 | . . 2 . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -------- Run | Scr Mat Mat Min Mat Gar Mat Gar Damage Taken 3890 | 26 10 542 425 . 1047 821 1019 Core 696 | . . 97 48 . 148 209 194 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 87 | 100 100 . 63 . . . . Volleys Fired 255 | 26 10 45 37 . 39 58 40 Largest 2 | 1 1 2 2 . 2 2 2 Hottest 140 | 40 40 85 140 . 140 78 85 Shots Fired 423 | 26 10 66 73 . 76 99 73 Gun 392 | 26 10 66 73 . 76 79 62 Cannon 31 | . . . . . . 20 11 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 277 | . . 30 66 . 51 61 69 Thermal 33 | . . . 7 . 22 . 4 Explosive . | . . . . . . . . Electromagnetic 113 | 26 10 36 . . 3 38 . Robot Hit Streak 26 | 4 2 10 9 . 9 26 12 Robot Miss Streak 8 | 3 3 3 5 . 2 2 8 Penetration Max 1 | . . . . . . 1 . Secondary Targets 3 | . . 2 1 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . Shots Hit Robots 297 | 11 5 40 43 . 51 100 47 Core Hits 139 | 5 2 20 22 . 20 39 31 Critical Hits 1 | . . . . . . 1 . Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . Melee Attacks 22 | . . . . . . 22 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 16 | . . . . . . 16 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5359 | 203 74 729 626 . 762 1855 1110 Guns 4462 | 168 74 604 626 . 762 1214 1014 Cannons 483 | . . . . . . 387 96 Explosions 414 | 35 . 125 . . . 254 . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 3155 | . . 163 529 . 473 904 1086 Thermal 590 | 35 . 125 97 . 253 56 24 Explosive 198 | . . . . . . 198 . Electromagnetic 1416 | 168 74 441 . . 36 697 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . . 4 4 Average Corruption 4 | . . . . . . 4 4 Corruption Purged . | . . . . . . . . Effects 22 | . . . . . . . 22 Message Errors 4 | . . . . . . . 4 Matter Fused 5 | . . . . . . . 5 Heat Flow Errors 2 | . . . . . . . 2 Energy Discharges 3 | . . . . . . . 3 Data Loss (minor) 2 | . . . . . . . 2 Targeting Errors 4 | . . . . . . . 4 Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 51 | 10 . . . . . 41 . Projectiles . | . . . . . . . . Explosions 51 | 10 . . . . . 41 . Melee . | . . . . . . . . Knockbacks 3 | . . . . . . 3 . Impact . | . . . . . . . . Kinetic 3 | . . . . . . 3 . Secondary . | . . . . . . . . Self-Inflicted Damage 205 | 26 . 9 . . . 170 . Shots 4 | 1 . 1 . . . 2 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 432 | 20 . 65 177 . 432 66 226 Average Temperature 61 | 16 . 31 59 . 146 23 45 Received Heat Transfer 1368 | . 6 210 189 . 360 180 423 Effects 6 | . . . . . 6 . . Damage (minor) 1 | . . . . . 1 . . Damage (major) 5 | . . . . . 5 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . 2 . . . 2 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 923 | 50 . 200 185 . 401 50 37 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | 1 . 4 . . . 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Gar Peak Influence 358 | 25 64 253 160 78 315 288 358 Average Influence 143 | 10 34 143 101 74 144 147 276 Maximum Alert Level 1 | . . 1 . . 1 1 1 Low Security (%) 70 | . . . . . . . . Level 1 29 | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . . 1 . . . 5 . Investigation 1 | . . . . . . 1 . Extermination . | . . . . . . . . Reinforcement 2 | . . 1 . . . 1 . Assault . | . . . . . . . . Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Mat Gar Distress Signals 2 | . . 1 . . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 104 | . 2 17 12 1 9 48 15 Peak Tracking Total 7 | . 1 5 3 1 4 6 7 Tactical Retreats 3 | . . . . . 2 . 1 Traps | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Gar Traps Triggered 6 | . . . . . 4 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts 1 | . . . . . . 1 . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 ---------- Run | Scr Mat Mat Min Mat Gar Mat Gar Machines Disabled 6 | . . . 1 . 2 2 1 Max in Single Turn 2 | . . . 1 . 1 2 1 Garrison Relay 3 | . . . . . 2 . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Mat Gar Machines Accessed 12 | . 2 2 . 3 . 5 . Terminals 6 | . 2 2 . . . 2 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . 1 . Recycling Units 3 | . . . . 2 . 1 . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . Total Hacks 26 | . 5 5 . 4 . 12 . Successful 20 | . 3 3 . 3 . 11 . Failed 6 | . 2 2 . 1 . 1 . Catastrophic 2 | . 1 1 . . . . . Database Lockouts . | . . . . . . . . Manual 13 | . 4 4 . 1 . 4 . Terminals 14 | . 5 5 . . . 4 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . . 2 . Recycling Units 6 | . . . . 2 . 4 . Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . . 2 . 2 . Terminal Hacks 6 | . 2 2 . . . 2 . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 1 | . . . . . . 1 . Locate Traps 1 | . . 1 . . . . . Garrison Status 1 | . . 1 . . . . . Recall Investigation 1 | . . . . . . 1 . Hauler Manifests 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . Scan Component 1 | . . . . . . 1 . Repair 1 | . . . . . . 1 . Recycling Unit Hacks 3 | . . . . 1 . 2 . Report Inventory 2 | . . . . 1 . 1 . Retrieve Components 1 | . . . . . . 1 . Scanalyzer . | . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . 2 . Unlock Access 2 | . . . . 1 . 1 . Coupler Status 1 | . . . . . . 1 . Unauthorized Hacks 13 | . 2 3 . 2 . 6 . Terminals 3 | . 1 1 . . . 1 . Assimilate 1 | . . . . . . 1 . Botnet 1 | . . 1 . . . . . Operators 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . . . . 1 . 2 . Monitor 1 | . . . . . . 1 . Reject 1 | . . . . . . 1 . Mask 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 2 2 . 1 . 3 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . 1 . Time 80 | . . . . . . 80 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 4 | . . . . . . 4 . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 ------------ Run | Scr Mat Mat Min Mat Gar Mat Gar Used RIF Installer 1 | . . . . . 1 . . Robots Hacked 8 | . . . . . . 8 . Non-combat 6 | . . . . . . 6 . Combat 2 | . . . . . . 2 . Robot Hacks Applied 15 | . . . . . . 15 . parse_system 4 | . . . . . . 4 . no_distress 3 | . . . . . . 3 . find_recycling 1 | . . . . . . 1 . ignore_parts 2 | . . . . . . 2 . purge_threat 1 | . . . . . . 1 . link_fov 1 | . . . . . . 1 . streamctrl_high 2 | . . . . . . 2 . formatsys_low 1 | . . . . . . 1 . Relay Couplers Released 10 | . . . . . 6 . 4 Machine Destruction 10 | . . . . . 6 . 4 Attached 2 | . . . . . . 2 . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -------- Run | Scr Mat Mat Min Mat Gar Mat Gar Total Allies 4 | . . . 1 . . 3 . Largest Group 1 | . . . 1 . . 1 . Highest-Rated Group 31 | . . . 31 . . 10 . Highest-Rated Ally 31 | . . . 31 . . 10 . Total Orders . | . . . . . . . . Ally Attacks 11 | . . . 5 . . 6 . Total Damage 117 | . . . 42 . . 75 . Kills 1 | . . . . . . 1 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Gar Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 ------------- Run | Scr Mat Mat Min Mat Gar Mat Gar Turns Passed 4173 | 131 212 234 756 297 619 1267 657 Spaces Moved 2599 | 69 184 118 635 256 378 624 335 Core 3 | 3 . . . . . . . Treads 46 | . . . . . 46 . . Legs 567 | . . . . . . 232 335 Wheels 1983 | 66 184 118 635 256 332 392 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 86 86 96 90 90 150 Average Speed 107 | 88 90 89 92 96 106 114 151 Slowest Speed 190 | 100 90 90 130 96 180 190 155 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 3 30 18 98 16 50 29 39 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 3 | . . . 3 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 40 | 3 . 7 . . 1 29 . Melee . | . . . . . . . . Projectile 6 | . . . . . 1 5 . AOE 34 | 3 . 7 . . . 24 . Actions | -11 -10 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Mat Gar Total 3543 | 110 221 182 738 306 520 1055 411 Wait 439 | . 15 10 33 48 21 300 12 Move 2591 | 68 183 117 634 255 376 623 335 Hop . | . . . . . . . . Pick Up 68 | 6 9 2 11 2 18 14 6 Fast Attach 28 | 7 . 2 6 1 5 5 2 Attach 37 | 1 1 4 5 . 13 9 4 Detach 15 | . 1 1 3 . 4 5 1 Swap 16 | . . . 3 . 2 9 2 Drop 34 | 2 2 1 6 . 10 9 4 Fire 255 | 26 10 45 37 . 39 58 40 Melee 22 | . . . . . . 22 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 37 | . . . . . 32 . 5 Rewire . | . . . . . . . . Trap 1 | . . . . . . 1 . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison -8/Materials -8/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 132 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 11) 344 | -10/Materials | Entered another Materials area 344 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 431 | -9/Materials | Discovered new exit (range 12) 452 | -9/Materials | Discovered new exit (range 16) 535 | -9/Materials | Lost 3 parts (1p2w) 578 | -9/Materials | Entered Mines 592 | -9/Mines | Discovered new exit (range 13) 1071 | -9/Mines | Build established: Scavenger-Mutant 1093 | -9/Mines | Received a Mining Laser from a helpful Derelict 1214 | -9/Mines | Learned Materials security intel 1265 | -9/Mines | Discovered new exit (range 5) 1274 | -9/Mines | Lost 3 parts (2n1w) 1289 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1295 | -9/Mines | Found Prototype Device 1295 | -9/Mines | Identified Exp. Sensor Array 1334 | -9/Mines | Entered Materials 1334 | -8/Materials | Evolved 2 slots: Utility x2 1630 | -8/Materials | Identified exit to Garrison 1631 | -8/Materials | Entered Garrison 1658 | -8/Garrison | Triggered checkpoint 1767 | -8/Garrison | Lost 6 parts (1p2n3w) 1826 | -8/Garrison | Garrison Relay disabled 1898 | -8/Garrison | Triggered checkpoint 2078 | -8/Garrison | Discovered new exit (range 12) 2088 | -8/Garrison | Identified exit to Materials 2094 | -8/Garrison | Installed Relay Interface Framework 2132 | -8/Garrison | Triggered checkpoint 2154 | -8/Garrison | Garrison Relay disabled 2218 | -8/Garrison | Lost 4 parts (1n3w) 2250 | -8/Garrison | Entered Materials 2336 | -8/Materials | Repaired Exp. Sensor Array 2648 | -8/Materials | Build established: Mutant 3056 | -8/Materials | Build established: Bothacker-Mutant 3175 | -8/Materials | Garrison activated, responded to threat 3391 | -8/Materials | Core integrity fell below 50% 3467 | -8/Materials | Lost 3 parts (2n1u) 3516 | -8/Materials | Identified exit to Garrison 3517 | -8/Materials | Entered Garrison 3670 | -8/Garrison | Triggered checkpoint 3671 | -8/Garrison | Lost 3 parts (1p1u1w) 3706 | -8/Garrison | Core integrity fell below 20% 3752 | -8/Garrison | Garrison Relay disabled 3814 | -8/Garrison | Triggered checkpoint 3861 | -8/Garrison | Triggered checkpoint 3945 | -8/Garrison | Lost 3 parts (1p1n1w) 4022 | -8/Garrison | Discovered new exit (range 12) 4122 | -8/Garrison | Triggered checkpoint 4162 | -8/Garrison | Triggered checkpoint 4174 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03967_ Acquired 16 matter. 03972_ Acquired 5 matter. 03994_ Triggered Stasis Trap. 03994_ A bubble of rippling energy engulfs the area. 03994_ Field strength at 85. 03996_ Field strength at 70. 03997_ Field strength at 55. 03998_ Field strength at 40. 03999_ 7RIWU2G:OC7B&YYKDL/Y Y# 6=K,5IC9IE 03999_ Field strength at 25. 04000_ Field strength at 10. 04001_ Stasis field depleted. 04018_ EN/MRFCG0FUKDHZJMSYS8YDVE6AGRBD>D 04022_ EXIT=FOUND 04054_ System corrupted: Energy discharge (-36). 04091_ System corrupted: Matter fused (-10). 04122_ Beams of light sweep through the air. An alarm sounds. 04150_ System corrupted: Energy discharge (-31). 04162_ Beams of light sweep through the air. An alarm sounds. 04168_ System corrupted: Matter fused (-8). 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" ?????? | | ?????????????????????????# #????? | | ?????????????????????????# #????? | | ?????????????????????????# #????? | | ?????????????????????????### ## ## ###????? | | ???????????????????????????# ## ## #??????? | | ??????????????????????????? ??????? | | ??????????????????????????? ??????? | | ???????????????????????????# #??????? | | ???????????????????????????## ##""""## ##??????? | | ????????????????????????????? #??????? ????????? | | ????????????????????????????? #?????????????????? | | ????????????????????????????? #?????????????????? | | ????????????????????????????? #?????????????????? | | ????????????????????????????? ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 18 Energy Capacity 265 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 16 Terrain Scan Density 60 Armor Coverage 150 Evasion (%) 42 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpreadInsulatedVibroblade Manual? 0 Play Time 00:54:03 Cumulative 72.9 hours Start 2019.10.25 @ 20:34:30 End 2019.10.25 @ 21:28:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 50 Gallery% 62 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 125fdcdd-5714-4f5e-a4f1-224df986212b