Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.23 @ 23:55:32 Player: Singularius Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (94) 470 Value Destroyed (4012) 4012 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (239) 239 TOTAL SCORE: 8641 Bonus ------- High Alert Combat Kills 266 Friendly Fire -27 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 394/540 System Corruption 1% Temperature Critical (586) Movement Treading (160) Location -6/Waste Parts ------- > --- POWER (3) -------- Improved Deuterium Engine Angular Momentum Engine Micro Fission Core > --- PROPULSION (4) --- Medium Treads Heavy Treads > --- UTILITY (4) ------ Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON (4) ------- Plasma Rifle Thermic Laser Thermic Laser Thermic Laser > --- INVENTORY (15) --- Angular Momentum Engine Medium Treads Power Amplifier Advanced Heat Sink High-capacity Battery (250) Improved Weapon Shielding Reflective Plating Force Field High-powered Shock Rifle Plasma Rifle Thermic Laser Phase Cannon Heavy Plasma Cannon Hypervelocity Gauss Rifle Improved Proton Missile Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Triangulator Force Field > --- WEAPON ----------- Tesla Rifle Plasma Rifle Plasma Rifle Thermic Laser > --- INVENTORY -------- Power Amplifier High-capacity Battery Advanced Targeting Computer Improved Light Armor Plating Reflective Plating Reflective Plating High-powered Shock Rifle Heavy Laser Plasma Rifle Thermic Laser Phase Cannon Heavy Plasma Cannon Gauss Rifle Hypervelocity Gauss Rifle Improved Proton Missile Launcher [Rating: 73] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Small Storage Unit Device Improved Shield Generator Storage Small Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Plasma Rifle Energy Gun Plasma Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Was Slots Evolved 8 | . . 2 . 2 2 . . 2 . Power 2 | . . 1 . . . . . 1 . Propulsion 2 | . . 1 . . . . . 1 . Utility 2 | . . . . 1 1 . . . . Weapon 2 | . . . . 1 1 . . . . Parts Attached 110 | 6 8 13 5 12 16 5 6 38 1 Power 21 | 1 1 3 1 2 4 1 . 8 . Engine 10 | 1 . 3 . . 1 . . 5 . Core 11 | . 1 . 1 2 3 1 . 3 . Reactor . | . . . . . . . . . . Propulsion 25 | 2 4 6 . 1 4 . 1 6 1 Treads 12 | . . . . . 4 . 1 6 1 Leg 7 | . 2 4 . 1 . . . . . Wheel 2 | 2 . . . . . . . . . Hover 4 | . 2 2 . . . . . . . Flight . | . . . . . . . . . . Utility 28 | 1 1 1 1 3 4 . 2 15 . Device 14 | . . . . 1 2 . 1 10 . Storage 4 | 1 . . . . 1 . . 2 . Processor 2 | . . . . 1 . . . 1 . Hackware . | . . . . . . . . . . Protection 8 | . 1 1 1 1 1 . 1 2 . Artifact . | . . . . . . . . . . Weapon 36 | 2 2 3 3 6 4 4 3 9 . Energy Gun 17 | 1 1 1 1 1 . 1 2 9 . Energy Cannon 3 | . . . . . 1 2 . . . Ballistic Gun 11 | 1 1 2 . 3 2 1 1 . . Ballistic Cannon 2 | . . . . 1 1 . . . . Launcher 3 | . . . 2 1 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 26 | . 1 6 . 1 5 2 5 5 1 Power 4 | . . 2 . . 1 . . 1 . Propulsion 7 | . 1 2 . . . . 2 1 1 Utility 6 | . . . . 1 2 . 2 1 . Weapon 9 | . . 2 . . 2 2 1 2 . Highest Loss Streak 4 | . 1 4 . 1 3 1 3 2 1 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 94 | . 84 84 99 100 95 91 85 96 96 Engine 9 | . 3 10 21 3 3 2 . 14 13 Core 7 | . 10 3 . 14 10 12 15 4 6 Treads 18 | . . . . . 20 23 20 24 23 Leg 5 | . 16 21 33 27 2 . . . . Device 8 | . . . . 3 3 . 3 15 6 Storage 6 | . 14 11 11 9 7 7 1 5 6 Processor 2 | . . . . 7 7 7 1 . 6 Protection 5 | . . 5 11 7 6 7 12 3 6 Energy Gun 14 | . 14 8 . 3 3 . 5 24 26 Energy Cannon 1 | . . . . . 3 8 7 . . Ballistic Gun 5 | . 14 12 . 3 12 9 12 1 . Ballistic Cannon 2 | . . . . 8 9 9 1 . . Launcher 1 | . . . 21 11 . . . . . Peak Build Rating 73 | 6 13 14 14 27 42 45 48 73 72 Average Rating 46 | 4 8 11 11 23 38 42 43 64 69 On Entrance 26 | . 6 12 11 14 27 42 42 45 69 Naked Turns . | . . . . . . . . . . Heaviest Build 80 | 12 15 28 27 30 58 63 59 80 68 Greatest Support 118 | 26 26 30 30 35 64 64 64 106 118 Greatest Overweight (x) 4 | . 4 1 . . 1 . 2 1 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 8 8 15 15 Average Capacity 9 | 6 8 8 8 8 8 8 5 10 15 Most Carried 15 | 4 8 8 8 8 8 8 5 15 15 Average Carried 8 | 2 6 7 7 7 7 6 4 9 15 Final Capacity 15 | 8 8 8 8 8 8 8 5 15 15 Final Carried 15 | 4 8 8 8 8 8 5 5 15 15 Class Distribution -------------------- 33% | Tank 24% | Gunner 9% | Scavenger-Mutant 7% | Bomber 7% | Pyromaniac-Gunner 6% | Derelict-Gunner 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Bomber | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Tank | -7/Lower Caves Tank | -6/Factory Pyromaniac-Gunner | -6/Waste Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Was Matter Collected 2784 | 181 285 221 92 168 581 154 296 802 4 Remotely . | . . . . . . . . . . Salvage Created 4439 | . 261 502 72 148 686 48 214 1829 679 Parts 202 | . 15 40 4 5 45 . 7 83 3 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . 1 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . 3 5 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Was Combat Hostiles Destroyed 85 | . 8 12 2 4 16 1 4 36 2 Guns 61 | . 8 12 . 1 7 1 2 30 . Cannons 13 | . . . . 2 9 . 2 . . AOE 4 | . . . 2 1 . . . 1 . Classes Destroyed 10 | . 3 1 . . 1 . 1 3 1 Worker 1 | . . . . . . . . 1 . Watcher 8 | . 1 2 . . 1 . . 4 . Swarmer 19 | . 3 3 . . 3 . . 10 . Grunt 33 | . 5 7 2 2 3 . 3 11 . Brawler 2 | . . . . . . . 1 1 . Duelist 1 | . . . . . . . . 1 . Sentry 10 | . . 2 . 2 4 1 . 1 . Hunter 1 | . . . . . . . . 1 . Programmer 17 | . . . . . 6 . . 11 . Compactor 2 | . . . . . . . . . 2 Best Kill Streak 5 | . 5 4 2 1 3 1 2 4 2 Combat Bots Only 4 | . 3 4 2 1 3 1 2 4 2 Max Kills in Single Turn 2 | . 1 1 1 1 1 1 1 2 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . 1 1 . . . 1 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Was Hostile Shots Fired 669 | . 38 97 2 16 181 71 60 203 1 Missed 215 | . 20 29 . 2 54 20 24 66 . Damage Taken 6326 | . 210 783 84 207 1179 757 828 2035 243 Core 1472 | . 54 100 19 11 44 . 276 756 212 Absorbed by Shields 1083 | . . . . 49 185 . . 849 . Regen/Repaired (Parts) 397 | . . . . . . . . 397 . Core Remaining (%) 80 | 100 78 . 70 98 . . 54 . . Volleys Fired 228 | . 31 40 2 13 36 5 13 81 7 Largest 4 | . 2 2 2 3 4 4 4 4 4 Hottest 330 | . 85 105 63 132 195 193 213 330 330 Shots Fired 713 | . 62 78 4 27 134 21 39 322 26 Gun 601 | . 62 78 . 12 73 10 18 322 26 Cannon 106 | . . . . 13 61 11 21 . . Launcher 6 | . . . 4 2 . . . . . Special . | . . . . . . . . . . Kinetic 230 | . 31 49 . 22 83 16 20 9 . Thermal 388 | . 31 28 . 3 28 3 19 250 26 Explosive 6 | . . . 4 2 . . . . . Electromagnetic 89 | . . 1 . . 23 2 . 63 . Robot Hit Streak 16 | . 15 16 2 7 9 3 3 14 5 Robot Miss Streak 7 | . 3 4 1 2 7 2 5 7 3 Penetration Max . | . . . . . . . . . . Secondary Targets 12 | . 1 3 . . . . . 8 . Max Gunslinging Chain 1 | . 1 1 . . . . . 1 . Shots Hit Robots 408 | . 36 52 2 19 83 13 19 167 17 Core Hits 190 | . 19 22 3 7 38 4 12 82 3 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . Critical Strikes 24 | . . 3 . 1 1 . . 14 5 Burn 21 | . . 1 . . 1 . . 14 5 Destroy 2 | . . 2 . . . . . . . Blast 1 | . . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8406 | . 417 722 141 418 1820 313 399 3800 376 Guns 6574 | . 417 722 . 156 902 157 162 3682 376 Cannons 1464 | . . . . 214 857 156 237 . . Explosions 368 | . . . 141 48 61 . . 118 . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 2445 | . 152 394 . 319 1070 234 142 134 . Thermal 4768 | . 265 316 . 51 429 55 257 3019 376 Explosive 189 | . . . 141 48 . . . . . Electromagnetic 1004 | . . 12 . . 321 24 . 647 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 9 | . . . . . 3 4 9 2 1 Average Corruption 2 | . . . . . 2 3 7 1 1 Corruption Purged 3 | . . . . . . . . 3 . Corruption Blocked . | . . . . . . . . . . Effects 73 | . . . . . 18 14 21 20 . Message Errors 19 | . . . . . 3 2 7 7 . Matter Fused 19 | . . . . . 5 3 6 5 . Heat Flow Errors 9 | . . . . . . 3 2 4 . Energy Discharges 6 | . . . . . 1 3 2 . . Parts Rejected 1 | . . . . . . . 1 . . Data Loss (minor) 7 | . . . . . 3 2 2 . . Data Loss (major) 4 | . . . . . 2 . . 2 . Misfires 5 | . . . . . 3 1 . 1 . Alerts 1 | . . . . . . . 1 . . Weapon Failures 2 | . . . . . 1 . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 26 | . . . . . 26 . . . . Projectiles 26 | . . . . . 26 . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 6 | . . . . 2 4 . . . . Impact . | . . . . . . . . . . Kinetic 6 | . . . . 2 4 . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 189 | . . . 60 13 . . . 116 . Shots 7 | . . . 3 1 . . . 3 . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 906 | . 246 313 54 194 432 350 717 906 642 Average Temperature 193 | . 74 123 31 84 153 129 299 244 285 Received Heat Transfer 1526 | . 99 312 18 102 210 126 434 225 . Effects 179 | . . 1 . . 10 3 44 106 15 Shutdowns 79 | . . . . . 4 2 15 53 5 Energy Bleed 21 | . . . . . . . 8 11 2 Interference 26 | . . 1 . . 5 1 5 9 5 Matter Decay 11 | . . . . . . . 3 8 . Short Circuit 11 | . . . . . 1 . 2 8 . Damage (minor) 9 | . . . . . . . 4 4 1 Damage (major) 13 | . . . . . . . 5 8 . Damage (core) 9 | . . . . . . . 2 5 2 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 5 | . . . . . 1 . . 4 . Impact Corruptions . | . . . . . . . . . . Robots Melted 7 | . . . . . . . . 5 2 Combat Hostiles 7 | . . . . . . . . 5 2 Parts Melted 44 | . . . . . 2 . . 34 8 Heat Transferred 12425 | . 631 814 . 111 777 74 370 8148 1500 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . . 1 . . 2 . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Was Peak Influence 850 | . 292 448 98 165 297 . . 850 310 Initial 295 | . . 44 92 37 20 . . 9 295 Average 222 | . 150 246 62 75 145 . . 285 304 Maximum Alert Level 3 | . 1 2 . . 1 . . 3 1 Low Security (%) 60 | 100 56 31 100 100 79 . . 50 . Level 1 20 | . 43 63 . . 20 . . 16 100 Level 2 11 | . . 4 . . . . . 19 . Level 3 7 | . . . . . . . . 13 . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 20 | . 1 2 . 1 5 . . 11 . Investigation 1 | . . 1 . . . . . . . Extermination 12 | . . . . . 4 . . 8 . Reinforcement 7 | . 1 1 . 1 1 . . 3 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Was Distress Signals 6 | . 1 3 . . . . . 2 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 143 | . 16 27 2 6 19 8 8 52 5 Peak Tracking Total 9 | . 5 9 2 2 4 3 4 4 3 Tactical Retreats 18 | . 3 2 . 1 2 2 3 5 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Was Traps Triggered 5 | . . . . 1 . . . 4 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Was Machines Disabled 15 | . . . 2 1 2 . . 10 . Max in Single Turn 2 | . . . 2 1 1 . . 2 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Was Machines Accessed 23 | . 3 1 . 2 5 . . 12 . Terminals 9 | . 3 . . 1 3 . . 2 . Fabricators 4 | . . . . . 2 . . 2 . Repair Stations 2 | . . . . . . . . 2 . Recycling Units 3 | . . 1 . . . . . 2 . Scanalyzers 4 | . . . . . . . . 4 . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 56 | . 8 3 . 3 8 . . 34 . Successful 29 | . 2 1 . 1 2 . . 23 . Failed 27 | . 6 2 . 2 6 . . 11 . Catastrophic 5 | . 1 . . 1 2 . . 1 . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 23 | . 8 . . 2 5 . . 8 . Fabricators 6 | . . . . . 3 . . 3 . Repair Stations 11 | . . . . . . . . 11 . Recycling Units 6 | . . 3 . . . . . 3 . Scanalyzers 9 | . . . . . . . . 9 . Garrison Access 1 | . . . . 1 . . . . . Terminal Hacks 11 | . 2 . . 1 2 . . 6 . Record 4 | . . . . 1 1 . . 2 . Prototype ID Bank 3 | . 1 . . . 1 . . 1 . Locate Traps 1 | . . . . . . . . 1 . Maintenance Status 1 | . 1 . . . . . . . . Zone Layout 2 | . . . . . . . . 2 . Fabricator Hacks 1 | . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . 1 . Repair Station Hacks 9 | . . . . . . . . 9 . Scan Component 5 | . . . . . . . . 5 . Repair 4 | . . . . . . . . 4 . Recycling Unit Hacks 2 | . . 1 . . . . . 1 . Report Inventory 1 | . . 1 . . . . . . . Retrieve Components 1 | . . . . . . . . 1 . Scanalyzer 6 | . . . . . . . . 6 . Insert Component 3 | . . . . . . . . 3 . Analyze 3 | . . . . . . . . 3 . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . 2 1 . 2 4 . . 9 . Full Trace Events 1 | . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . 3 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 4 | . . . . . . . . 4 . Time 213 | . . . . . . . . 213 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 10 | . . . . . . . . 10 . Parts Scanalyzed 3 | . . . . . . . . 3 . Part Schematics Acquired 3 | . . . . . . . . 3 . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . 7 . Programmers 7 | . . . . . . . . 7 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Was Total Allies 1 | . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . 1 Highest-Rated Group 31 | . . . . . . . . . 31 Highest-Rated Ally 31 | . . . . . . . . . 31 Total Orders . | . . . . . . . . . . Ally Attacks 6 | . . . . . . . . . 6 Total Damage 125 | . . . . . . . . . 125 Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Was Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . 1 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Was Turns Passed 10278 | 57 524 401 631 449 1453 1078 707 4872 106 Spaces Moved 5894 | 49 414 276 492 312 806 680 309 2515 41 Core 2 | 1 1 . . . . . . . . Treads 4288 | . . . . . 743 680 309 2515 41 Legs 1213 | . 202 144 492 312 63 . . . . Wheels 155 | 48 107 . . . . . . . . Hover 236 | . 104 132 . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 56 52 120 120 153 153 152 160 162 Average Speed 150 | 89 97 88 120 120 156 153 213 167 162 Slowest Speed 305 | 100 250 190 120 120 250 153 305 245 163 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 45 | 4 55 33 98 26 20 80 40 55 41 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched 5 | . . . 2 . . 2 1 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 58 | . . . 27 12 3 2 5 9 . Melee . | . . . . . . . . . . Projectile 13 | . . . . 3 3 2 5 . . AOE 45 | . . . 27 9 . . . 9 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Was Total 6799 | 59 482 354 532 364 918 707 330 2988 65 Wait 396 | . 8 18 17 10 30 9 . 290 14 Move 5886 | 48 413 275 491 311 805 679 308 2515 41 Hop . | . . . . . . . . . . Pick Up 93 | 5 11 5 7 9 15 4 3 34 . Fast Attach 33 | 5 3 5 2 . 3 . 2 12 1 Attach 33 | 1 2 4 1 3 8 3 3 8 . Detach 2 | . 1 . 1 . . . . . . Swap 44 | . 3 4 2 9 5 2 1 18 . Drop 84 | . 10 3 9 9 16 5 . 30 2 Fire 228 | . 31 40 2 13 36 5 13 81 7 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Discovered new exit (range 12) 277 | -10/Materials | Discovered new exit (range 14) 317 | -10/Materials | Build established: Mutant 574 | -10/Materials | Discovered new exit (range 9) 582 | -10/Materials | Entered another Materials area 582 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 738 | -9/Materials | Lost 4 parts (2p2n) 958 | -9/Materials | Build established: Scavenger-Mutant 977 | -9/Materials | Discovered new exit (range 6) 983 | -9/Materials | Entered Mines 990 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1200 | -9/Mines | Discovered new exit (range 7) 1441 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1568 | -9/Mines | Discovered new exit (range 16) 1614 | -9/Mines | Entered Materials 1614 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1900 | -8/Materials | Discovered new exit (range 10) 2063 | -8/Materials | Entered Factory 2063 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2085 | -7/Factory | Build established: Bomber 2250 | -7/Factory | Found Prototype Launcher 2653 | -7/Factory | Discovered new exit (range 6) 2757 | -7/Factory | Lost 3 parts (1u2w) 2854 | -7/Factory | Build established: Gunner 3516 | -7/Factory | Entered Lower Caves 3540 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3838 | -7/Lower Caves | Found DCF Scrap (12 items) 3885 | -7/Lower Caves | Spotted B-75 Beast 4045 | -7/Lower Caves | Encountered a Warlord checkpoint 4054 | -7/Lower Caves | Learned Factory stockpile data 4380 | -7/Lower Caves | Build established: Derelict-Gunner 4563 | -7/Lower Caves | Discovered new exit (range 10) 4594 | -7/Lower Caves | Entered another Lower Caves area 4813 | -7/Lower Caves | Lost 3 parts (1n2u) 5169 | -7/Lower Caves | Encountered a Warlord checkpoint 5184 | -7/Lower Caves | Spotted B-75 Beast 5192 | -7/Lower Caves | Learned Factory security intel 5289 | -7/Lower Caves | Discovered new exit (range 3) 5301 | -7/Lower Caves | Entered Factory 5301 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5655 | -6/Factory | Build established: Tank 5974 | -6/Factory | Repaired Broken Arm. Treads 6022 | -6/Factory | Repaired Lgt. Nuclear Core 6102 | -6/Factory | Repaired Broken Tesla Rifle 6247 | -6/Factory | Cargo convoy interrupted 6605 | -6/Factory | Repaired Imp. Cooling System? 7708 | -6/Factory | Spotted B-75 Beast 7805 | -6/Factory | Build established: Gunner 8716 | -6/Factory | Build established: Tank 9829 | -6/Factory | Build established: Pyromaniac-Gunner 10000 | -6/Factory | Core integrity fell below 50% 10019 | -6/Factory | Core integrity fell below 20% 10173 | -6/Factory | Sucked down chute 10173 | -6/Factory | Entered Waste 10174 | -6/Waste | Met a frightened Derelict 10188 | -6/Waste | Spotted C-40 Crusher 10194 | -6/Waste | Destroyed C-40 Crusher 10199 | -6/Waste | Spotted C-40 Crusher 10208 | -6/Waste | Destroyed C-40 Crusher 10262 | -6/Waste | Spotted C-40 Crusher 10265 | -6/Waste | Spotted C-40 Crusher 10275 | -6/Waste | Spotted C-40 Crusher 10277 | -6/Waste | Crushed by Compactor (1 part destroyed) 10280 | -6/Waste | Core destroyed Last Messages --------------- help for more info. ZC-Q4A(g) Carbon-fiber Leg crushed. ZC-Q4A(g) suffers critical hit (Destroy). ZC-Q4A(g) destroyed. C-40 Crusher suffers critical hit (Burn). Beamcaster crushed. C-40 Crusher overheating. 49 Matter crushed. Melted Damper Plating. Power failure, Imp. Deuterium Engine shutdown. Power failure, Mic. Fission Core shutdown. Overheating: Core damaged (-85). Imp. Heat Sink crushed. Carbon-fiber Leg crushed. Power failure, Angular Momentum Engine shutdown. Overheating: Energy bleed (-105). Arm. Treads crushed. Overheating: System interference. Thermic Laser temporarily disabled. Overheating: Core damaged (-127). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????######???????????????????????????????? | | ????????????# #???????????????????????????????? | | ##########??# #???????????????????????????????? | | #??# #???????????????????????????????? | | #??# #??????? ?????????????????????? | | #### #??????? #???????????????????? | | ! ! #??????? ??????????????????? | | ! #??????? ??????????????????? | | #??????# ???????????????????? | | ! ] #??????# ???????????????????? | | #### #??????# #???????????????????? | | #??# #??????# #???????????????????? | | #??# #??????# #???????????????????? | | ##########??# #??????# #????????? ?????????? | | ??????????### #??????# ######## ??????????? | | ??????????# #??????# ?????????? | | ??????????# #??????# ?????????? | | ??????????# #??????# CC CC ????????? | | ??????????# #??????# CC ????????????? | | ??????????###% #??????#@CC #???????????????????? | | ????????????# #??????# CC!#???????????????????? | | ????????????# #??????# #???????????????????? | | ????????????# #??????# #???????????????????? | | ??????????### !=######## #???????????????????? | | ??????????# % #???????????????????? | | ??????????# != #???????????????????? | | ??????????# #???????????????????? | | ??????????#! #???????????????????? | | ??????????### ######## #???????????????????? | | ????????????# #??????# #???????????????????? | | ????????????# #??????# #???????????????????? | | ????????????# #??????# #???????????????????? | | ????????????# #??????# #???????????????????? | | ???????????? ??????######???????????????????? | | ??????????? ???????????????????????????????? | | ??????????# ???????????????????????????????? | | ??????????# ???????????????????????????????? | | ??????????# ????????????????????????????????? | | ???????????? ????????????????????????????????? | | ?????????????? ????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 42 Energy Capacity 930 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 750 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Particle Charging 20 Item Schematics ----------------- Reflective Plating | -6/Factory | Scanalyzed Phase Cannon | -6/Factory | Scanalyzed Force Field | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RocketPersonalCarapace Manual? 0 Play Time 02:20:34 Cumulative 11.7 hours Start 2025.03.23 @ 21:20:46 End 2025.03.23 @ 23:55:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4483273b-4b58-4dc5-ae3b-daddd582f298