Cogmind - Beta 11 X11 @@@ ROGUE MODE // 2022.03.12 @ 12:34:52 Player: LU-1G1 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (143) 715 Value Destroyed (4112) 4112 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (502) 502 TOTAL SCORE: 10709 Bonus ------- Follower Combat Kills 234 Met Data Miner 300 Friendly Fire -32 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 98/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- 0b10 Alert Chip Kinecellerator Medium Reflective Plating Improved Field Recycling Unit (0) Improved Medium Laser Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Advanced Treads Advanced Treads Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Huge Storage Unit Advanced Visual Processing Unit Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Targeting Computer Medium Reactive Plating > --- WEAPON ----------- Heavy Assault Rifle Flak Gun > --- INVENTORY -------- Cooled Ion Engine High-capacity Matter Pod Improved Signal Interpreter Improved Terrain Scanner Improved Terrain Scanner Seismic Detector Seismic Detector 0b10 Alert Chip Advanced Targeting Computer Energy Filter Kinecellerator Weapon Cycler Medium Reflective Plating Medium Reflective Plating Hardlight Generator Improved Field Recycling Unit Improved Medium Laser Pulse Rifle Precision Beam Rifle Precision Beam Rifle Cooled Pulse Rifle Battle Rifle Enhanced Autogun Rocket Launcher Maul [Rating: 50] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Improved Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Medium Reflective Plating Weapon Autogun Energy Gun Precision Beam Rifle Ballistic Gun Autogun Launcher Grenade Launcher Impact Weapon Maul Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . . 2 . . . 2 2 . . . . 2 Power . | . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . 1 1 . . . . 1 Utility 4 | . . . 1 . . . 1 1 . . . . 1 Weapon . | . . . . . . . . . . . . . . Parts Attached 116 | 7 2 1 24 2 1 3 24 21 3 11 2 4 11 Power 6 | 1 . . 2 . . . 1 1 . . . . 1 Engine 6 | 1 . . 2 . . . 1 1 . . . . 1 Core . | . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 43 | 2 . . 8 1 . 3 8 11 3 4 . . 3 Treads 40 | 2 . . 8 1 . 3 8 11 3 4 . . . Leg 2 | . . . . . . . . . . . . . 2 Wheel 1 | . . . . . . . . . . . . . 1 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 29 | 2 1 . 4 1 1 . 7 4 . 4 . 1 4 Device 13 | 1 . . 2 . . . 4 1 . 3 . . 2 Storage 3 | 1 1 . . . . . . 1 . . . . . Processor 6 | . . . 1 . 1 . 1 1 . . . . 2 Hackware . | . . . . . . . . . . . . . . Protection 7 | . . . 1 1 . . 2 1 . 1 . 1 . Artifact . | . . . . . . . . . . . . . . Weapon 38 | 2 1 1 10 . . . 8 5 . 3 2 3 3 Energy Gun 6 | 1 . . . . . . 3 1 . . . . 1 Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 24 | 1 1 . 9 . . . 4 2 . 2 2 1 2 Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 6 | . . 1 1 . . . 1 1 . 1 . 1 . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . 1 . . . 1 . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . . . 3 1 . . . . . Parts Lost 29 | . . . . . . . 4 2 1 6 . 1 15 Power 3 | . . . . . . . 1 . . . . . 2 Propulsion 12 | . . . . . . . . . 1 4 . . 7 Utility 9 | . . . . . . . 3 1 . 2 . 1 2 Weapon 5 | . . . . . . . . 1 . . . . 4 Highest Loss Streak 7 | . . . . . . . 3 1 1 2 . 1 7 To Critical Strikes 1 | . . . . . . . 1 . . . . . . Average Slot Usage (%) 96 | . 86 85 94 100 99 100 98 99 98 96 84 100 87 Engine 9 | . 14 14 11 11 11 11 8 7 7 7 7 7 5 Treads 33 | . 28 28 31 33 33 33 36 37 36 37 38 38 23 Device 5 | . . . 3 11 6 . 8 7 7 4 7 7 5 Storage 9 | . 16 14 11 11 11 11 9 7 7 7 7 7 5 Processor 10 | . . . 8 . 3 11 9 15 15 15 15 15 19 Protection 7 | . . . 6 11 11 11 8 7 7 7 7 7 3 Energy Gun 2 | . 4 . . . . . 4 13 . . . . . Ballistic Gun 14 | . 22 14 21 22 22 22 12 1 15 14 . 14 10 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 117 | 10 50 47 58 60 60 59 63 104 104 106 104 117 117 Greatest Support 112 | 40 40 40 60 60 60 60 80 104 100 112 112 112 112 Greatest Overweight (x) 5 | . 1 1 1 . . . . 1 1 1 . 1 5 Average Overweight (x) . | . . 1 . . . . . . 1 . . . 1 Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 20 25 25 25 25 25 25 Average Capacity 21 | 7 15 20 20 20 20 20 20 24 25 25 25 25 24 Most Carried 25 | 8 11 12 20 20 20 20 20 25 25 25 25 25 25 Average Carried 20 | 4 9 11 19 20 19 20 19 24 24 24 24 23 22 Final Capacity 25 | 8 20 20 20 20 20 20 20 25 25 25 25 25 5 Final Carried 25 | 8 11 12 20 20 20 20 20 25 25 24 24 23 5 Class Distribution -------------------- 54% | Mutant 40% | Scavenger-Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Matter Collected 3813 | 279 28 1 668 256 . 227 823 168 273 373 . 176 541 Remotely . | . . . . . . . . . . . . . . Salvage Created 5234 | 140 45 18 1007 259 . 378 1255 670 315 223 . 115 809 Parts 288 | 8 6 5 68 19 . 24 65 23 17 10 . 8 35 Haulers Intercepted 5 | . . . 3 . . . 2 . . . . . . Recyclers Shooed 6 | . . . 1 . . . 2 . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . . . . 7 9 . 18 . Prevented 4 | . . . . . . . . . 3 1 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 116 | . 3 6 23 6 . 10 23 14 3 11 . 6 11 Guns 90 | . 3 . 20 6 . 10 20 9 3 6 . 2 11 AOE 23 | . . 6 3 . . . 3 2 . 5 . 4 . Classes Destroyed 16 | 2 1 1 6 1 . 2 1 1 . 1 . . . Worker 7 | . . . 1 2 . . 2 . . . . . 2 Builder 3 | . . . . . . . 3 . . . . . . Tunneler 5 | 3 . . . . . . . 1 . . . . 1 Hauler 5 | . . . 3 . . . 2 . . . . . . Recycler 6 | 1 . . . . . . 2 1 . . . . 2 Operator 1 | . . . 1 . . . . . . . . . . Watcher 3 | . . . 2 . . . 1 . . . . . . Swarmer 47 | . 3 3 9 . . 4 10 3 1 4 . 4 6 Grunt 29 | . . . 6 5 . 3 6 4 1 . . 2 2 Brawler 3 | . . . . . . 2 1 . . . . . . Duelist 2 | . . . . 1 . . . 1 . . . . . Sentry 20 | . . . 8 . . . 5 4 . 1 . . 2 Hunter 3 | . . . . . . 1 1 . . . . . 1 Programmer 4 | . . . . . . . . 2 1 1 . . . Assembled 3 | . . 3 . . . . . . . . . . . Thug 1 | . . . . . . . . . . 1 . . . Butcher 3 | . . . . . . . . . . 3 . . . Mutant 1 | . . . . . . . . . . 1 . . . Best Kill Streak 7 | 4 3 3 6 3 . 4 6 4 1 5 . 4 7 Combat Bots Only 5 | . 3 3 4 3 . 4 5 4 1 5 . 4 4 Max Kills in Single Turn 4 | 1 1 2 4 2 . 2 4 1 1 2 . 2 1 Gunslinging 1 | . . . . 1 . . . . . . . 1 . Exploded 3 | . . 2 3 . . . 3 1 . 2 . 2 . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Damage Taken 7313 | . 102 111 792 274 . 427 1006 1222 81 807 . 413 2078 Core 1474 | . 23 52 136 44 . 49 109 132 . 61 . 13 855 Absorbed by Shields 265 | . . . . . . . 236 . . . . . 29 Regen/Repaired (Parts) 533 | . . . 278 . . . 171 84 . . . . . Core Remaining (%) 72 | 100 . 70 . . . 42 80 . . . . 70 . Volleys Fired 380 | 9 8 6 62 11 . 24 86 41 15 29 . 18 71 Largest 2 | 2 2 1 2 2 . 2 2 2 2 2 . 2 2 Hottest 122 | 60 60 30 46 46 . 46 122 81 51 53 . 53 51 Shots Fired 724 | 18 16 6 123 22 . 48 173 77 31 52 . 34 124 Gun 702 | 18 16 . 122 22 . 48 172 74 31 44 . 31 124 Cannon . | . . . . . . . . . . . . . . Launcher 22 | . . 6 1 . . . 1 3 . 8 . 3 . Special . | . . . . . . . . . . . . . . Kinetic 578 | 9 8 . 122 22 . 48 155 2 31 44 . 31 106 Thermal 124 | 9 8 . . . . . 17 72 . . . . 18 Explosive 22 | . . 6 1 . . . 1 3 . 8 . 3 . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 29 | 6 7 2 13 8 . 7 17 29 8 6 . 5 20 Robot Miss Streak 6 | 1 4 2 6 1 . 1 4 1 4 5 . 4 5 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 4 | . . . . 1 . 1 . . . 1 . 1 . Max Gunslinging Chain 1 | . . . . 1 . 1 . . . 1 . 1 . Shots Hit Robots 547 | 12 9 3 83 17 . 37 119 67 22 42 . 27 109 Core Hits 345 | 7 3 9 52 13 . 19 55 28 26 42 . 29 62 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . . . 2 . . . . . 2 Critical Strikes 15 | . . . . . . . 4 8 . . . . 3 Burn 11 | . . . . . . . 2 8 . . . . 1 Destroy 4 | . . . . . . . 2 . . . . . 2 Melee Attacks 4 | . . . . . . . . 1 . . . 3 . Impact 4 | . . . . . . . . 1 . . . 3 . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 11042 | 121 89 401 1277 324 . 564 2044 1589 333 1564 . 811 1925 Guns 8254 | 121 89 . 1071 251 . 538 1809 1174 333 580 . 381 1907 Cannons . | . . . . . . . . . . . . . . Explosions 2537 | . . 399 164 . . . 203 357 . 984 . 430 . Melee . | . . . . . . . . . . . . . . Ramming 251 | . . 2 42 73 . 26 32 58 . . . . 18 Kinetic 6479 | 54 44 . 1071 251 . 538 1629 6 333 580 . 381 1592 Thermal 1775 | 67 45 . . . . . 180 1168 . . . . 315 Explosive 2532 | . . 399 164 . . . 198 357 . 984 . 430 . Electromagnetic 5 | . . . . . . . 5 . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . 5 2 2 2 2 2 1 Average Corruption 2 | . . . . . . . 5 1 2 2 2 2 1 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 58 | . . . . . . . 8 10 13 12 2 13 . Message Errors 16 | . . . . . . . . 2 7 1 1 5 . Matter Fused 11 | . . . . . . . 1 2 2 3 1 2 . Heat Flow Errors 7 | . . . . . . . 1 2 . 3 . 1 . Energy Discharges 7 | . . . . . . . . . 3 1 . 3 . Data Loss (minor) 9 | . . . . . . . 3 3 . 2 . 1 . Data Loss (major) 1 | . . . . . . . 1 . . . . . . Misfires 5 | . . . . . . . 1 . 1 2 . 1 . Alerts 1 | . . . . . . . 1 . . . . . . Weapon Failures 1 | . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 60 | . . 14 10 . . . 1 12 . 16 . 7 . Projectiles . | . . . . . . . . . . . . . . Explosions 60 | . . 14 10 . . . 1 12 . 16 . 7 . Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 224 | . . 78 38 . . . 28 27 . 35 . 18 . Shots 9 | . . 4 1 . . . 1 1 . 1 . 1 . Rammed 19 | . . 2 3 5 . 2 4 1 . . . . 2 Targets Rammed 24 | . . 2 3 7 . 2 4 3 . . . . 3 Kicked . | . . . . . . . . . . . . . . Crushed 5 | . . . . 2 . . . 2 . . . . 1 Highest Temperature 273 | 40 60 . 20 28 . 54 241 253 . 273 . 214 69 Average Temperature 36 | 19 32 . 5 9 . 16 36 91 . 63 . 62 19 Received Heat Transfer 1834 | . . . 234 78 . 126 328 423 45 156 . 63 381 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . 3 . . . . . Combat Hostiles 3 | . . . . . . . . 3 . . . . . Parts Melted 22 | 1 . . . . . . 1 19 . . . . 1 Heat Transferred 4357 | 150 100 . . . . . 518 2923 . . . . 666 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Peak Influence 406 | 20 83 134 327 143 . 255 406 255 . . . . 225 Initial 53 | . 13 31 19 53 . . . 51 . . . . 50 Average 105 | 6 63 116 110 64 . 93 185 92 . . . . 92 Maximum Alert Level 2 | . . . 1 . . 1 2 1 . . . . 1 Low Security (%) 86 | 100 100 100 81 100 . 82 57 95 . . . . 97 Level 1 12 | . . . 18 . . 17 41 4 . . . . 2 Level 2 . | . . . . . . . 1 . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 12 | . . . 3 . . . 2 5 . . . . 2 Investigation 5 | . . . 1 . . . 2 2 . . . . . Extermination 1 | . . . . . . . . 1 . . . . . Reinforcement 6 | . . . 2 . . . . 2 . . . . 2 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Distress Signals 9 | . . . 4 . . . 3 . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 178 | . 3 8 35 6 . 10 33 22 4 12 . 11 34 Peak Tracking Total 10 | . 3 4 5 3 . 3 5 5 1 5 . 4 10 Tactical Retreats 7 | . . 1 1 . . . 2 . . . . . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Traps Triggered 5 | . . . 1 . . . 1 2 . . . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . 2 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Machines Disabled 6 | . . . 1 . . . 2 3 . . . . . Max in Single Turn 2 | . . . 1 . . . 2 2 . . . . . Garrison Access 2 | . . . . . . . . 1 . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Machines Accessed 28 | . 1 . 9 . 2 . 5 5 . . 3 . 3 Terminals 15 | . 1 . 7 . . . 4 2 . . . . 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations 6 | . . . 2 . . . 1 2 . . . . 1 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . . . 1 Total Hacks 106 | . 1 . 44 . 2 . 14 15 . . 26 . 4 Successful 65 | . . . 21 . 2 . 8 6 . . 26 . 2 Failed 40 | . 1 . 22 . . . 6 9 . . . . 2 Catastrophic 6 | . 1 . 1 . . . 1 3 . . . . . Database Lockouts 1 | . . . 1 . . . . . . . . . . Manual 33 | . . . 26 . 1 . 4 2 . . . . . Terminals 48 | . 1 . 30 . . . 10 5 . . . . 2 Fabricators . | . . . . . . . . . . . . . . Repair Stations 27 | . . . 14 . . . 4 8 . . . . 1 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 2 . . . . 1 Terminal Hacks 45 | . . . 11 . 2 . 4 1 . . 26 . 1 Record 7 | . . . . . 1 . . . . . 6 . . Part Schematic 11 | . . . . . . . . . . . 11 . . Robot Schematic 6 | . . . . . . . . . . . 6 . . Robot Analysis 4 | . . . 4 . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . . Branch Access Points 1 | . . . . . . . . 1 . . . . . Terminal Index 1 | . . . . . . . . . . . . . 1 Repair Station Index 1 | . . . 1 . . . . . . . . . . Alert Level 2 | . . . 2 . . . . . . . . . . Unreport Threat 4 | . . . 2 . . . 2 . . . . . . Hauler Manifests 2 | . . . 1 . . . 1 . . . . . . Zone Layout 2 | . . . 1 . . . 1 . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 17 | . . . 10 . . . 4 3 . . . . . Scan Component 9 | . . . 5 . . . 2 2 . . . . . Repair 8 | . . . 5 . . . 2 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 1 . . . . 1 Seal Access 2 | . . . . . . . . 1 . . . . 1 Unauthorized Hacks 1 | . . . . . . . . 1 . . . . . Terminals 1 | . . . . . . . . 1 . . . . . Botnet 1 | . . . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 20 | . 1 . 9 . . . 5 4 . . . . 1 Full Trace Events 4 | . . . 2 . . . 1 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 6 . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . . . 11 . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 8 | . . . 5 . . . 2 1 . . . . . Time 220 | . . . 130 . . . 64 26 . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Total Allies 3 | . . . . . 2 . . . . . . 1 . Largest Group 2 | . . . . . 2 2 . . . . . 1 . Highest-Rated Group 96 | . . . . . 16 16 . . . . . 96 . Highest-Rated Ally 96 | . . . . . 8 8 . . . . . 96 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 23 | . . . . . . 3 . . . . . 20 . Total Damage 636 | . . . . . . 33 . . . . . 603 . Kills 5 | . . . . . . . . . . . . 5 . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Robot Analysis Total 4 | . . . 4 . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 1 . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Turns Passed 11011 | 124 274 490 1760 971 462 890 1091 1689 842 898 126 687 707 Spaces Moved 4990 | 54 120 197 706 581 281 509 428 840 332 349 80 272 241 Core 45 | 4 . . . . . . . . . . . . 41 Treads 4931 | 50 120 197 706 581 281 509 428 840 332 349 80 272 186 Legs . | . . . . . . . . . . . . . . Wheels 14 | . . . . . . . . . . . . . 14 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 160 160 160 160 160 154 240 154 154 154 50 Average Speed 184 | 151 204 240 170 160 160 160 160 177 240 231 154 229 201 Slowest Speed 312 | 160 240 240 240 160 160 160 160 240 240 240 154 234 312 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 51 | 7 27 43 64 91 70 96 50 28 52 60 74 50 11 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 5 | . . 1 . 1 1 . . . . 1 1 . . Known Exits Taken 1 | . . . . . . . . 1 . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 15 | . . . . 3 . 2 . . 2 8 . . . Spaces Dug 10 | . . . . . . . 8 1 . . . 1 . Terrain Destroyed 91 | . . 39 3 . . . 8 9 . 24 . 8 . Melee 2 | . . . . . . . . 1 . . . 1 . Projectile . | . . . . . . . . . . . . . . AOE 89 | . . 39 3 . . . 8 8 . 24 . 7 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Total 6157 | 79 136 206 1166 601 294 547 692 954 350 396 83 302 351 Wait 470 | . 1 . 306 . . 7 118 27 . . . 2 9 Move 4978 | 53 119 196 705 580 280 508 428 839 331 348 79 271 241 Hop . | . . . . . . . . . . . . . . Pick Up 79 | 8 3 1 32 . 1 . 11 12 1 5 . 2 3 Fast Attach 36 | 7 2 . 8 1 1 . 8 1 . 4 1 . 3 Attach 27 | . . . . . . . 5 7 1 5 1 1 7 Detach 9 | 1 1 . 1 . . . 2 2 . . 1 . 1 Swap 53 | . . 1 16 1 . 3 11 13 2 2 . 3 1 Drop 76 | 1 2 . 33 1 2 3 20 8 . 3 1 2 . Fire 380 | 9 8 6 62 11 . 24 86 41 15 29 . 18 71 Melee 4 | . . . . . . . . 1 . . . 3 . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 23 | . . 2 3 7 . 2 3 3 . . . . 3 Escape Stasis 11 | . . . . . . . . . . . . . 11 Rewire 11 | . . . . . 10 . . . . . . . 1 Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 125 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Discovered new exit (range 14) 315 | -10/Materials | Build established: Mutant 399 | -10/Materials | Entered Mines 526 | -10/Mines | Discovered new exit (range 9) 560 | -10/Mines | Learned location of Storage (-9) 564 | -10/Mines | Discovered new exit (range 10) 760 | -10/Mines | Assembled infested the area 889 | -10/Mines | Entered Materials 889 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 951 | -9/Materials | Central database locked down 1419 | -9/Materials | Discovered new exit (range 9) 1450 | -9/Materials | Build established: Scavenger-Mutant 1934 | -9/Materials | Repaired Lgt. Treads 1950 | -9/Materials | Build established: Mutant 2189 | -9/Materials | Repaired Lgt. Treads 2216 | -9/Materials | Repaired Lgt. Treads 2243 | -9/Materials | Repaired Lgt. Treads 2270 | -9/Materials | Repaired Lgt. Treads 2486 | -9/Materials | Discovered new exit (range 16) 2649 | -9/Materials | Entered Mines 2662 | -9/Mines | Build established: Scavenger-Mutant 2662 | -9/Mines | Met a Derelict bent on vengeance 3012 | -9/Mines | Build established: Mutant 3162 | -9/Mines | Discovered new exit (range 12) 3277 | -9/Mines | Discovered new exit (range 16) 3614 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3614 | -9/Mines | Discovered new exit (range 5) 3620 | -9/Mines | Entered Exiles 3620 | -9/Exiles | Found Exiles lab destroyed 3818 | -9/Exiles | Learned location of Zion (-6) 3904 | -9/Exiles | Opened EX-Vault 3917 | -9/Exiles | Found 0b10 Alert Chip 4068 | -9/Exiles | Discovered new exit (range 10) 4082 | -9/Exiles | Entered Mines 4082 | -8/Mines | Accompanied by 2 allies 4158 | -8/Mines | Discovered new exit (range 5) 4176 | -8/Mines | Core integrity fell below 50% 4922 | -8/Mines | Discovered new exit (range 5) 4972 | -8/Mines | Entered Materials 4972 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5161 | -8/Materials | Repaired Autogun 5194 | -8/Materials | Repaired Autogun 5799 | -8/Materials | Lost 3 parts (1p2u) 5874 | -8/Materials | Build established: Scavenger-Mutant 6048 | -8/Materials | Discovered new exit (range 10) 6063 | -8/Materials | Entered Factory 6063 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7053 | -7/Factory | Discovered new exit (range 5) 7147 | -7/Factory | Identified exit to Lower Caves 7333 | -7/Factory | Discovered new exit (range 9) 7409 | -7/Factory | Repaired Broken Adv. Treads 7752 | -7/Factory | Entered Lower Caves 8570 | -7/Lower Caves | Discovered new exit (range 10) 8594 | -7/Lower Caves | Entered another Lower Caves area 8596 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8616 | -7/Lower Caves | Discovered new exit (range 17) 8829 | -7/Lower Caves | Attacked by a faux Warlord 9415 | -7/Lower Caves | Discovered new exit (range 13) 9492 | -7/Lower Caves | Entered Data Miner 9493 | -7/Data Miner | Discovered new exit (range 6) 9517 | -7/Data Miner | Met Data Miner 9555 | -7/Data Miner | Learned location of Section 7 (-2) 9555 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9580 | -7/Data Miner | Received God Mode back door access code from Data Miner 9618 | -7/Data Miner | Entered Proximity Caves 9642 | -6/Proximity Caves | Escorted by Enhanced Grunt 9736 | -6/Proximity Caves | Build established: Mutant 10296 | -6/Proximity Caves | Discovered new exit (range 5) 10305 | -6/Proximity Caves | Entered Factory 10305 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10764 | -6/Factory | Build established: Scavenger-Skirmisher 10822 | -6/Factory | Lost 5 parts (1p1n1u2w) 10979 | -6/Factory | Released all parts (6) 10981 | -6/Factory | Core integrity fell below 50% 10999 | -6/Factory | Core integrity fell below 20% 11008 | -6/Factory | Lost 7 parts (1p4n1u1w) 11012 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 10985_ U-05 Engineer lays Concrete. 10985_ A-15 Conveyor suffers critical hit (Burn). 10989_ Triggered Stasis Trap. 10989_ A bubble of rippling energy engulfs the area. 10989_ Field strength at 94. 10989_ Field strength at 88. 10990_ Field strength at 82. 10991_ Field strength at 76. 10992_ Field strength at 70. 10993_ Field strength at 64. 10994_ Field strength at 58. 10995_ Field strength at 44. 10996_ Field strength at 34. 10997_ Field strength at 24. 10998_ Field strength at 18. 10999_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F002. 10999_ Field strength at 2. 10999_ Stasis field depleted. 11004_ Slug penetrates S-27 Virus. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#[ ???????????????????????? | | ???????????????????????# %??"""?????????????????? | | ???????????????????????# ???????????????? | | ???????????????????????# """"""" #????????????? | | ???????????????????????# """"""" #????????????? | | ???????????????????????? """"""" #????????????? | | ?????????????????????????? """""""??????????????? | | ???????????????????????????? ????????????????? | | ?????????????????#############+####??????????????? | | ?????????? @ #??????????????? | | ?????????? #?????? ?????? | | ?????????? #???????""?????? | | ??????????? #??????? ????? | | ??????????? s #????????""???" | | ????????????################# ss#???????? ?? | | ????????????????????????????# us##########+##### | | ????????????????????????????# s | | ????????????????????????????# | | ????????????????????????????# ^ | | ????????????????????????????# ^ ^ | | ????????????????????????????# | | ????????????????????????????# ######+########### | | ????????????????????????????# #???? ##### | | ??????????????????????????? #???? ##### | | ??????????????????????????## ###???? ? ##### | | ???????????????????????????# ??????? ##### | | ???????????????????????????#??????? ##### | | ??????????????????????????????????? ##### | | ?????????????????????????????????? ##### | | ?????????????????????????????????? ##### | | ????????????????????????????????? ##### | | ????????????????????????????????? ##### | | ????????????????????????????????# ##### | | ????????????????????????????????# ##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 225 Resistance: KI 30 Resistance: TH 15 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 5 Matter Filtering 30 Energy Filtering 30 Salvage Targeting 1 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Lance | -7/Data Miner | Free Imp. Actuator Array | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Imp. Antigrav System | -7/Data Miner | Free Robot Schematics ------------------ X-62 Marksman | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free X-57 Shotgunner | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WarpReinforcedStorm Manual? 0 Play Time 00:56:12 Cumulative 480.7 hours Start 2022.03.12 @ 11:26:27 End 2022.03.12 @ 12:34:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 474 Rogue 259 Adventurer 112 Explorer 103 Win Type - Total 31 Types 23/0/5/2/0/0/0/1/0 Lore% 85 Gallery% 89 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e15eb444-a6ec-496e-9cb0-4dfd85e845bd