Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.06 @ 11:44:29 Player: Trantor Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (230) 1150 Value Destroyed (9008) 9008 Prototype IDs (60) 1200 Alien Tech Used (0) 0 Bonus (1404) 1404 TOTAL SCORE: 18662 Bonus ------- High Alert Combat Kills 403 Follower Combat Kills 724 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -323 Cogmind --------- Core Integrity 0/1000 Matter 217/300 Energy 125/325 System Corruption 6% Temperature Cool (58) Movement Walking (120) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- Light Ion Engine Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (7) ------ Advanced Heat Sink Experimental Signal Interpreter 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer Improved Thermal Shield > --- WEAPON (4) ------- Disruptor Cannon Enhanced Gauss Cannon Makeshift Axe > --- INVENTORY (4) ---- Advanced Cooling System Layered Medium Armor Plating AWS/Thermal Peak State ------------ > --- POWER ------------ Angular Momentum Engine Mini Fusion Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Signal Interpreter Experimental Armor Integrity Analyzer Hacking Drone Bay > --- WEAPON ----------- High-powered Shock Rifle AWS/Thermal Gauss Rifle > --- INVENTORY -------- Angular Momentum Engine Advanced Heat Sink Large Matter Pod Makeshift Sensor Array Experimental Signal Interpreter 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer Advanced Targeting Computer Improved Target Analyzer Improved Core Analyzer Advanced Core Analyzer Advanced Core Analyzer Makeshift Transmission Jammer Improved Thermal Shield Improved Thermal Shield Relay Coupler [Sentry] Phasing AFG Tesla Rifle Beamcaster Wave Gun Autogun Gauss Rifle Gauss Rifle Enhanced Gauss Cannon Advanced EMP Blaster Improved Remote Datajack CR-A16's Pointy Stick [Rating: 97] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Ion Engine Power Core Enhanced Nuclear Core Reactor Mini Fusion Reactor Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Hover Unit Antigrav System Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Experimental Signal Interpreter Hackware Experimental System Shield Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Precision Shock Rifle Energy Cannon Disruptor Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Array Special Weapon Remote Datajack Impact Weapon Flail Slashing Weapon Great Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Slots Evolved 10 | . . . 2 . . . 2 2 . 2 . . . . 2 . . Power 1 | . . . . . . . . . . . . . . . 1 . . Propulsion 2 | . . . 1 . . . 1 . . . . . . . . . . Utility 5 | . . . 1 . . . 1 1 . 1 . . . . 1 . . Weapon 2 | . . . . . . . . 1 . 1 . . . . . . . Parts Attached 316 | 6 15 17 21 15 2 9 31 37 36 17 13 11 7 25 21 33 . Power 27 | 1 1 2 4 . . . 3 4 4 . 1 . . 2 2 3 . Engine 19 | 1 1 2 4 . . . 3 2 2 . . . . . 2 2 . Core 5 | . . . . . . . . 2 1 . 1 . . 1 . . . Reactor 3 | . . . . . . . . . 1 . . . . 1 . 1 . Propulsion 84 | 2 3 4 7 7 . 2 12 8 6 2 2 5 . 11 4 9 . Treads 3 | . . . . . . . . . . . . 1 . 1 . 1 . Leg 76 | 2 3 4 7 7 . 2 12 8 6 2 2 4 . 10 . 7 . Wheel . | . . . . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . . . . . 4 1 . Flight . | . . . . . . . . . . . . . . . . . . Utility 61 | 1 2 1 2 1 2 . 6 6 4 8 3 2 7 1 6 9 . Device 23 | . . . . . . . 1 1 3 2 2 1 2 1 5 5 . Storage 10 | 1 1 1 2 . 2 . . 1 . 1 . . 1 . . . . Processor 12 | . 1 . . 1 . . 1 1 . 2 . . 2 . . 4 . Hackware 1 | . . . . . . . . . . . . . 1 . . . . Protection 15 | . . . . . . . 4 3 1 3 1 1 1 . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 144 | 2 9 10 8 7 . 7 10 19 22 7 7 4 . 11 9 12 . Energy Gun 43 | 1 2 4 3 3 . 1 3 9 5 2 2 1 . 4 1 2 . Energy Cannon 15 | . 2 2 2 . . . 1 1 3 . . 1 . 1 1 1 . Ballistic Gun 39 | 1 5 3 3 2 . 3 2 5 4 3 1 . . 2 4 1 . Ballistic Cannon 16 | . . . . . . . 2 1 1 1 1 1 . 2 2 5 . Launcher 19 | . . 1 . 1 . 3 1 2 5 . 2 1 . 2 . 1 . Special Weapon 2 | . . . . . . . . 1 . . . . . . . 1 . Impact Weapon 1 | . . . . 1 . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . . . 1 . 4 1 1 . . . . 1 . Piercing Weapon 1 | . . . . . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . . . . . 2 3 10 1 . . 4 . 1 . . Parts Lost 92 | . 1 1 8 1 . 1 5 5 5 5 9 6 . 17 5 21 2 Power 11 | . 1 1 1 . . . . 1 . . 1 . . 2 1 3 . Propulsion 33 | . . . 3 . . . 4 2 2 . 4 1 . 8 3 6 . Utility 15 | . . . . . . . 1 1 2 1 2 1 . 1 . 5 1 Weapon 33 | . . . 4 1 . 1 . 1 1 4 2 4 . 6 1 7 1 Highest Loss Streak 14 | . 1 1 5 1 . 1 2 2 2 2 5 6 . 6 4 14 2 Average Slot Usage (%) 96 | . 96 99 93 99 100 99 98 98 98 98 95 94 99 90 92 86 98 Engine 6 | . 13 13 9 11 11 11 9 5 3 6 1 . . . 5 7 11 Core 1 | . . . . . . . . . 3 . 4 6 6 2 . . . Leg 26 | . 28 28 30 33 33 33 34 28 29 26 22 21 26 22 7 13 23 Device 5 | . . . . . . . . 5 9 10 12 13 11 4 9 7 11 Storage 16 | . 14 14 21 22 22 22 18 15 15 13 13 13 17 20 17 5 4 Processor 9 | . 11 14 11 11 11 11 9 6 . 6 6 6 6 13 11 21 23 Protection 4 | . . . . . . . 8 9 12 8 6 5 2 . . . . Energy Gun 5 | . 5 11 3 3 . 3 3 9 9 7 7 6 6 6 5 4 5 Energy Cannon 1 | . . . 6 . . . 2 . 3 . . 5 6 1 . . 5 Ballistic Gun 8 | . 21 13 10 13 22 11 9 6 6 12 5 . . 8 11 2 . Ballistic Cannon 2 | . . . . . . . 1 4 1 . 6 6 6 1 2 6 5 Launcher 1 | . . 2 . 2 . 6 . . . . . 4 6 . . 3 . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 163 | 13 21 44 62 64 78 83 88 102 111 117 105 109 138 137 158 163 77 Greatest Support 83 | 20 20 20 30 36 36 36 68 71 71 83 83 64 64 64 60 70 70 Greatest Overweight (x) 16 | 3 1 2 5 2 2 2 3 2 2 1 3 3 2 7 8 16 1 Average Overweight (x) 1 | . . . 1 1 1 2 1 1 1 1 1 1 1 1 2 1 . Largest Inventory Capacity 28 | 6 10 12 18 18 20 20 20 20 20 28 20 20 28 28 28 28 12 Average Capacity 19 | 5 7 9 17 18 19 20 20 20 20 20 20 20 25 28 28 13 9 Most Carried 28 | 4 8 11 18 18 20 20 20 20 20 20 20 20 28 28 28 28 12 Average Carried 19 | 1 7 9 16 17 19 19 19 19 19 19 18 15 25 26 27 12 9 Final Capacity 28 | 6 8 12 18 18 20 20 20 20 20 20 20 20 28 28 28 12 4 Final Carried 28 | 4 8 11 18 18 20 19 19 20 20 20 19 20 27 28 28 12 4 Class Distribution -------------------- 23% | Hauler-Mutant 23% | Hauler-Skirmisher 14% | Hauler-Tank 14% | Scavenger-Mutant 9% | Scavenger-Gunner 9% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Tank | -7/Storage Hauler-Tank | -6/Factory Hauler-Tank | -6/Lower Caves Hauler-Tank | -6/Lower Caves Hauler-Skirmisher | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Matter Collected 6983 | 170 649 242 367 174 . 269 803 921 865 375 447 201 35 496 293 676 . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 9343 | . 426 267 650 298 . 160 1393 1073 1676 652 563 145 . 1197 293 480 70 Parts 501 | . 34 12 45 21 . 12 80 57 90 42 16 2 . 51 21 15 3 Haulers Intercepted 9 | . 1 . . . . . 2 2 3 1 . . . . . . . Recyclers Shooed 4 | . . . 2 . . . 1 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 61 | . . . . . . . . . . . 8 1 2 43 . 7 . Prevented 17 | . . . . . . . . . . . . 1 . 3 . 10 3 Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Combat Hostiles Destroyed 196 | . 12 6 15 10 . 7 34 17 29 10 13 2 . 27 5 8 1 Melee 3 | . . . . . . . . . . 2 . . . . 1 . . Guns 110 | . 12 3 9 7 . 6 9 15 17 7 6 . . 15 3 1 . Cannons 43 | . . 2 5 1 . . 10 1 5 . 5 2 . 7 1 3 1 AOE 35 | . . 1 . 2 . 1 15 . 7 1 2 . . 5 . 1 . Classes Destroyed 13 | . 4 . 3 . . 2 1 1 . . 2 . . . . . . Worker 8 | . . . 3 . . . 1 . 4 . . . . . . . . Builder 4 | . . . . . . 1 1 . 2 . . . . . . . . Hauler 9 | . 1 . . . . . 2 2 3 1 . . . . . . . Operator 2 | . . . . . . . 1 . . . . . . . 1 . . Watcher 11 | . 3 . . . . . 4 3 . . . . . . 1 . . Swarmer 46 | . 6 . 3 3 . 3 9 . 8 . 4 . . 9 . 1 . Grunt 86 | . 6 6 8 6 . 2 17 7 8 5 5 . . 9 . 6 1 Brawler 1 | . . . . . . . . . . . 1 . . . . . . Duelist 5 | . . . 1 1 . . . . 3 . . . . . . . . Sentry 24 | . . . 3 . . . 7 2 6 1 2 . . 2 . 1 . Hunter 11 | . . . . . . 2 1 3 1 . . 2 . 2 . . . Programmer 22 | . . . . . . . . 5 3 4 . . . 5 5 . . Mutant 1 | . . . . . . . . . . . 1 . . . . . . Best Kill Streak 13 | . 3 2 5 3 . 4 13 2 5 3 10 1 . 8 2 3 1 Combat Bots Only 12 | . 3 2 4 3 . 3 12 2 5 3 10 1 . 8 2 3 1 Max Kills in Single Turn 5 | . 1 1 1 3 . 2 3 1 3 1 2 1 . 5 1 1 1 Gunslinging 1 | . . . . 1 . 1 . . . . . . . . . . . Exploded 5 | . . 1 . 2 . 1 2 . 2 1 1 . . 5 . 1 . Melee 1 | . . . . . . . . . . 1 . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Damage Taken 17408 | . 663 303 1111 82 . 603 1403 1660 1708 1114 1477 590 . 2343 864 2821 666 Core 2879 | . 154 24 199 15 . 72 199 268 169 171 115 108 . 375 42 885 83 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Core Remaining (%) 44 | 100 . 28 . . . 28 63 . 37 . . . . 9 . . . Volleys Fired 574 | . 44 21 70 12 . 28 90 66 89 30 27 14 . 34 16 26 7 Largest 4 | . 2 2 2 2 . 2 2 3 3 4 4 4 . 4 4 4 3 Hottest 294 | . 63 133 108 79 . 73 110 155 165 172 237 245 . 294 173 231 203 Shots Fired 1399 | . 83 42 115 23 . 56 180 167 243 95 86 37 . 124 62 65 21 Gun 1013 | . 83 35 75 19 . 42 114 128 183 93 57 21 . 82 48 26 7 Cannon 319 | . . 7 40 3 . . 53 29 51 2 27 16 . 38 14 25 14 Launcher 66 | . . . . 1 . 14 13 10 9 . 2 . . 4 . 13 . Special 1 | . . . . . . . . . . . . . . . . 1 . Kinetic 730 | . 73 21 52 15 . 35 92 79 99 61 53 18 . 41 46 38 7 Thermal 196 | . . 11 9 . . . . 2 47 15 31 13 . 57 . 11 . Explosive 45 | . . . . 1 . 14 13 10 4 . 2 . . 1 . . . Electromagnetic 427 | . 10 10 54 7 . 7 75 76 93 19 . 6 . 25 16 15 14 Robot Hit Streak 22 | . 13 5 8 6 . 9 12 22 10 17 11 5 . 8 5 4 5 Robot Miss Streak 10 | . 3 5 9 1 . 9 10 4 4 2 7 5 . 6 3 7 3 Penetration Max 1 | . . . . . . . . . . . . 1 . 1 . . . Secondary Targets 11 | . 2 1 . 1 . 1 . 1 3 2 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . 1 . 1 1 1 . . . . . . . Autonomous 54 | . . . . . . . . 2 . . . . . 52 . . . Shots Hit Robots 862 | . 57 28 76 18 . 22 103 106 165 76 46 19 . 80 32 23 11 Core Hits 458 | . 23 13 31 14 . 15 78 42 89 25 27 6 . 59 15 18 3 Critical Hits 27 | . 2 . 1 . . . 2 1 2 1 8 4 . 3 2 1 . Critical Kills 11 | . 1 . . . . . 1 1 . 1 4 1 . . 1 1 . Critical Parts Destroyed 16 | . 1 . 1 . . . 1 . 2 . 4 3 . 3 1 . . Melee Attacks 53 | . . . . 14 . . 1 . 15 4 8 . . . 4 7 . Impact 14 | . . . . 14 . . . . . . . . . . . . . Slashing 28 | . . . . . . . 1 . 15 4 8 . . . . . . Piercing 11 | . . . . . . . . . . . . . . . 4 7 . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 22046 | . 724 404 1137 548 . 826 3735 1937 3751 1472 1383 442 . 3015 951 1442 279 Guns 11432 | . 724 255 614 219 . 323 1154 1560 1921 1138 625 312 . 1667 622 166 132 Cannons 4667 | . . 123 514 73 . . 1002 377 784 32 280 130 . 544 292 369 147 Explosions 5352 | . . 26 . 256 . 503 1579 . 1046 216 188 . . 804 . 734 . Melee 549 | . . . . . . . . . . 86 290 . . . 37 136 . Ramming 46 | . . . 9 . . . . . . . . . . . . 37 . Kinetic 8118 | . 584 150 444 174 . 308 1064 922 1033 736 584 183 . 567 813 461 95 Thermal 4235 | . . 179 105 100 . . 270 76 1053 322 321 202 . 1409 . 198 . Explosive 3332 | . . . . 156 . 503 1309 . 401 80 188 . . 695 . . . Electromagnetic 5766 | . 140 75 579 118 . 15 1092 939 1264 248 . 57 . 344 101 610 184 Impact . | . . . . . . . . . . . . . . . . . . Slashing 376 | . . . . . . . . . . 86 290 . . . . . . Piercing 173 | . . . . . . . . . . . . . . . 37 136 . Highest Corruption 6 | . 1 1 . . . . . 4 3 2 3 3 3 3 4 6 6 Average Corruption 2 | . 1 1 . . . . . 1 2 1 2 3 3 1 2 5 6 Corruption Purged 15 | . . . . . . . . 15 . . . . . . . . . Effects 187 | . 6 5 . . . . . 17 14 13 23 23 8 14 9 52 3 Message Errors 52 | . 2 4 . . . . . 6 2 3 5 6 3 5 4 12 . Matter Fused 29 | . . . . . . . . 1 1 . 6 2 1 6 . 11 1 Heat Flow Errors 21 | . . . . . . . . . 2 4 3 5 . 1 3 3 . Energy Discharges 31 | . 2 1 . . . . . 4 4 3 2 4 2 . 2 7 . Data Loss (minor) 27 | . 2 . . . . . . 5 1 2 5 2 2 1 . 7 . Data Loss (major) 2 | . . . . . . . . . . . . . . . . 2 . Misfires 6 | . . . . . . . . . . . . . . . . 6 . Targeting Errors 18 | . . . . . . . . 1 3 1 2 4 . 1 . 4 2 Weapon Failures 1 | . . . . . . . . . 1 . . . . . . . . Overload Shots 1 | . . . . . . . . . 1 . . . . . . . . Overflow Damage 254 | . . . 8 13 . . 35 3 8 123 . . . 12 . 52 . Projectiles 19 | . . . 8 . . . . 3 8 . . . . . . . . Explosions 235 | . . . . 13 . . 35 . . 123 . . . 12 . 52 . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 16 | . . . . . . . 6 4 . . 1 . . 1 1 2 1 Impact . | . . . . . . . . . . . . . . . . . . Kinetic 16 | . . . . . . . 6 4 . . 1 . . 1 1 2 1 Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 686 | . . . 3 . . 27 112 32 133 184 . . . 112 . 83 . Shots 23 | . . . . . . 1 4 2 5 2 . . . 6 . 3 . Rammed 9 | . . . 1 . . . . . . . . . . . . 8 . Targets Rammed 10 | . . . 2 . . . . . . . . . . . . 8 . Kicked 1 | . . . 1 . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 867 | . 75 330 348 63 . 131 378 443 321 164 406 229 . 576 237 867 351 Average Temperature 114 | . 23 94 73 27 . 36 92 105 86 26 119 66 . 217 64 268 143 Received Heat Transfer 4185 | . 270 168 420 42 . 108 504 129 309 270 441 . . 297 12 864 351 Effects 72 | . . . . . . . 1 3 2 . . . . 18 1 47 . Shutdowns 14 | . . . . . . . 1 1 . . . . . 2 . 10 . Energy Bleed 10 | . . . . . . . . 2 . . . . . 1 1 6 . Interference 12 | . . . . . . . . . 2 . . . . 6 . 4 . Matter Decay 9 | . . . . . . . . . . . . . . . . 9 . Short Circuit 4 | . . . . . . . . . . . . . . . . 4 . Damage (minor) 4 | . . . . . . . . . . . . . . 2 . 2 . Damage (major) 15 | . . . . . . . . . . . . . . 6 . 9 . Damage (core) 4 | . . . . . . . . . . . . . . 1 . 3 . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . 1 . . . . 1 . . . . . . . 3 . Combat Hostiles 5 | . . . 1 . . . . 1 . . . . . . . 3 . Parts Fried 26 | . . . 1 . . . 6 10 5 . . . . 2 . 1 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 7 | . . 1 . . . . . . 3 1 . . . 2 . . . Heat Transferred 5464 | . . 346 185 100 . . 300 74 1212 433 592 333 . 1678 . 211 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 12 | . . 1 . . . . 2 . 4 2 . . . 1 . 2 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Peak Influence 867 | . 184 67 235 170 . 102 867 439 697 371 . . . . 121 . . Initial 394 | . . 27 . 60 . . 13 394 44 317 . . . . 20 . . Average 149 | . 47 51 107 88 . 38 210 211 253 222 . . . . 23 . . Maximum Alert Level 3 | . . . 1 . . . 3 2 2 1 . . . . . . . Low Security (%) 73 | 100 100 100 94 100 . 100 63 44 57 47 . . . . 100 . . Level 1 18 | . . . 5 . . . 7 50 13 52 . . . . . . . Level 2 7 | . . . . . . . 19 4 28 . . . . . . . . Level 3 1 | . . . . . . . 8 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 42 | . 2 . 1 1 . . 3 8 14 9 . . . . 4 . . Investigation 6 | . 1 . 1 . . . 1 1 1 1 . . . . . . . Extermination 15 | . . . . . . . . 5 3 4 . . . . 3 . . Reinforcement 10 | . 1 . . . . . 2 2 3 1 . . . . 1 . . Assault 2 | . . . . 1 . . . . 1 . . . . . . . . Garrison 9 | . . . . . . . . . 6 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 . 2 . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Distress Signals 5 | . . . 1 . . . 1 1 2 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 313 | . 21 6 31 12 . 9 46 31 52 21 15 2 . 36 12 14 5 Peak Tracking Total 11 | . 4 2 6 3 . 4 7 4 5 3 8 2 . 11 3 5 5 Tactical Retreats 28 | . 4 . 7 1 . . 5 . 1 4 2 . . 3 . 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Traps Triggered 12 | . 3 . . . . . 1 4 1 3 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 2 | . . . 1 . . . . . . . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Machines Disabled 23 | . . 1 1 1 . 3 2 . 8 2 2 . . 1 2 . . Max in Single Turn 2 | . . 1 1 1 . 2 1 . 1 1 1 . . 1 2 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Machines Accessed 49 | . 9 . 2 . 5 . 7 4 8 8 1 1 . 1 3 . . Terminals 34 | . 7 . 2 . . . 6 4 7 4 . . . 1 3 . . Fabricators 1 | . . . . . . . . . . 1 . . . . . . . Repair Stations 3 | . 1 . . . . . 1 . 1 . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . 1 . . . . . . . Scanalyzers 2 | . . . . . . . . . . 2 . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 160 | . 20 . 4 . 50 . 19 10 24 22 1 1 . 3 6 . . Successful 101 | . 7 . . . 50 . 7 4 13 12 1 1 . 3 3 . . Failed 59 | . 13 . 4 . . . 12 6 11 10 . . . . 3 . . Catastrophic 17 | . 3 . 1 . . . 3 3 4 3 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 46 | . 7 . 1 . 3 . 9 7 11 4 . . . . 4 . . Terminals 83 | . 15 . 4 . . . 14 10 19 12 . . . 3 6 . . Fabricators 2 | . . . . . . . . . . 2 . . . . . . . Repair Stations 13 | . 3 . . . . . 5 . 5 . . . . . . . . Recycling Units 4 | . 2 . . . . . . . . 2 . . . . . . . Scanalyzers 6 | . . . . . . . . . . 6 . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 82 | . 5 . . . 50 . 3 4 8 5 1 1 . 3 2 . . Record 55 | . . . . . 49 . 1 1 . 1 . . . 3 . . . Part Schematic 1 | . . . . . . . . . 1 . . . . . . . . Prototype ID Bank 7 | . 1 . . . . . 1 . 2 3 . . . . . . . Open Door 3 | . . . . . . . . . 1 . 1 1 . . . . . Branch Access Points 4 | . 1 . . . . . . 1 2 . . . . . . . . Unreport Threat 10 | . 2 . . . . . 1 2 2 1 . . . . 2 . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 . . . . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . . . . Build 1 | . . . . . . . . . . 1 . . . . . . . Repair Station Hacks 11 | . 2 . . . . . 4 . 5 . . . . . . . . Scan Component 6 | . 1 . . . . . 2 . 3 . . . . . . . . Repair 5 | . 1 . . . . . 2 . 2 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . . . . 5 . . . . . . . Insert Component 3 | . . . . . . . . . . 3 . . . . . . . Analyze 2 | . . . . . . . . . . 2 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . . . . . . 1 . . Terminals 1 | . . . . . . . . . . . . . . . 1 . . Assimilate 1 | . . . . . . . . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 40 | . 9 . 2 . . . 7 4 7 8 . . . 1 2 . . Full Trace Events 1 | . . . . . . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . 1 2 . . . . . . . Parts Built 2 | . . . . . . . . . . 2 . . . . . . . Matter 146 | . . . . . . . . . . 146 . . . . . . . Time 73 | . . . . . . . . . . 73 . . . . . . . Total Part Build Rating 6 | . . . . . . . . . . 6 . . . . . . . Parts Repaired 5 | . 1 . . . . . 2 . 2 . . . . . . . . Time 178 | . 26 . . . . . 64 . 88 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . 2 . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 . . . . . . . . Programmers 3 | . . . . . . . . . 3 . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . 1 . Hacks Repelled 3 | . . . . . . . . . 3 . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Total Allies 15 | . . 1 . 4 . . . . 3 . . . 5 . . 2 . Largest Group 5 | . . 1 . 4 1 1 . . 2 . . . 5 5 . 1 . Highest-Rated Group 157 | . . 31 . 71 31 31 . . 126 . . . 146 146 . 157 . Highest-Rated Ally 157 | . . 31 . 31 31 31 . . 99 . . . 31 31 . 157 . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 115 | . . . . 11 . 5 . . 61 . . . . 34 . 4 . Total Damage 2565 | . . . . 189 . 62 . . 1506 . . . . 671 . 137 . Kills 23 | . . . . 3 . 1 . . 13 . . . . 5 . 1 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 1 . 1 . . . . . . 2 1 . 3 . 2 1 Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Turns Passed 31241 | 82 1257 1298 1165 1102 1663 2169 3539 3749 1901 1992 1486 1271 3110 2154 1391 1866 46 Spaces Moved 16466 | 56 850 799 553 632 989 1095 1564 2022 772 1004 845 714 1774 1102 656 1022 17 Core 16 | 7 . . . . . . . . . . . . . . . 9 . Treads . | . . . . . . . . . . . . . . . . . . Legs 15935 | 49 850 799 553 632 989 1095 1564 2022 772 1004 845 714 1774 1102 172 982 17 Wheels . | . . . . . . . . . . . . . . . . . . Hover 515 | . . . . . . . . . . . . . . . 484 31 . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 150 150 150 180 150 152 152 150 150 155 155 152 160 150 120 Average Speed 161 | 125 120 143 167 157 167 180 155 156 153 150 159 169 173 179 183 162 137 Slowest Speed 850 | 200 150 180 270 180 180 180 210 190 183 152 210 210 185 330 550 850 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . 2 . . . . . . . . . Exploration Rate (%) 67 | 4 99 98 30 99 95 93 80 41 78 22 88 84 90 95 9 95 11 Regions Visited 17 Branch Regions 11 Pre-discovered Areas 5 | . . . . . 1 . . . . . . . 2 1 . 1 . Known Exits Taken 14 | . 1 1 1 1 1 1 . 1 . 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . . . . . . 1 . 1 . . . . . . . . Scrap Searched 20 | . . 2 . 3 . . . . . . 2 1 4 5 . 3 . Spaces Dug 175 | . . . . . . 42 1 127 . 2 . . . . 3 . . Terrain Destroyed 712 | . . 6 . 15 . 130 96 140 105 46 45 5 . 51 45 24 4 Melee 6 | . . . . . . . 1 . . 2 . . . . 3 . . Projectile 95 | . . . . . . 5 5 4 13 1 13 5 . 16 10 19 4 AOE 611 | . . 6 . 15 . 125 90 136 92 43 32 . . 35 32 5 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Total 19884 | 65 1002 908 681 698 997 1234 2501 2477 1287 1424 904 746 1803 1210 801 1122 24 Wait 2180 | . 75 64 9 12 . 102 779 313 349 352 4 . . 35 73 13 . Move 16448 | 55 849 798 552 631 988 1094 1563 2020 771 1003 844 713 1773 1101 655 1021 17 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 135 | 4 9 2 16 3 3 . 14 13 6 8 5 7 14 11 13 7 . Fast Attach 101 | 6 4 1 4 2 . . 10 12 15 5 3 2 1 7 11 18 . Attach 67 | . . 1 6 . . 1 4 9 5 5 5 7 3 10 4 7 . Detach 17 | . 1 1 . . . . 1 5 3 1 . . 3 . . 2 . Swap 148 | . 11 15 11 13 2 8 17 16 16 7 5 2 3 8 6 8 . Drop 149 | . 9 5 11 11 4 1 22 22 18 9 3 1 6 3 19 5 . Fire 574 | . 44 21 70 12 . 28 90 66 89 30 27 14 . 34 16 26 7 Melee 53 | . . . . 14 . . 1 . 15 4 8 . . . 4 7 . Ram 8 | . . . . . . . . . . . . . . . . 8 . Kick 2 | . . . 2 . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . 1 . . . . . . . . . Rewire 1 | . . . . . . . . . . . . . . 1 . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac x2 / *Sto / Low x2) -7/Storage (discovered 2 exits: *Fac / Rec) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves (discovered 2 exits: *Upp / *Fac) -5/Upper Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 5) 402 | -10/Materials | Identified exit to Materials 562 | -10/Materials | Discovered new exit (range 7) 571 | -10/Materials | Identified exit to Mines 696 | -10/Materials | Discovered exit to Materials (range 14) 922 | -10/Materials | Repaired Assault Rifle 993 | -10/Materials | Discovered exit to Materials (range 16) 1237 | -10/Materials | Core integrity fell below 50% 1340 | -10/Materials | Entered Mines 1427 | -10/Mines | Met a Derelict bent on vengeance 1438 | -10/Mines | Received a Mining Laser from a helpful Derelict 1567 | -10/Mines | Discovered exit to Materials (range 12) 1637 | -10/Mines | Discovered exit to Materials (range 9) 1913 | -10/Mines | Found a hidden stash of uninstalled traps 2638 | -10/Mines | Entered Materials 2638 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2639 | -9/Materials | Identified exit to Mines 2930 | -9/Materials | Build established: Scavenger-Mutant 3164 | -9/Materials | Lost 5 parts (1p2n2w) 3803 | -9/Materials | Entered Mines 3825 | -9/Mines | Learned 4 Materials zone layouts 3896 | -9/Mines | Core integrity fell below 50% 3940 | -9/Mines | Discovered new exit (range 16) 3966 | -9/Mines | Identified exit to Materials 4096 | -9/Mines | Met a Derelict testing a Signal Generator 4393 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4486 | -9/Mines | Excavation squad dispatched 4486 | -9/Mines | A large section of the Mines collapsed 4684 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4852 | -9/Mines | Discovered exit to Materials (range 9) 4894 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4896 | -9/Mines | Discovered new exit (range 5) 4900 | -9/Mines | Identified exit to Exiles 4905 | -9/Mines | Entered Exiles 4905 | -9/Exiles | Accompanied by 1 ally 4906 | -9/Exiles | Identified exit to Mines 4932 | -9/Exiles | Discovered exit to Mines (range 14) 4991 | -9/Exiles | Met 8R-AWN 5021 | -9/Exiles | Met EX-HEX 5154 | -9/Exiles | Met EX-DEC 5187 | -9/Exiles | Visited The Gauntlet 5718 | -9/Exiles | Learned location of Zion (-6) 6109 | -9/Exiles | Met EX-BIN 6317 | -9/Exiles | Aligned with FarCom system 6319 | -9/Exiles | Given EX-Vault access code 6375 | -9/Exiles | Opened EX-Vault 6392 | -9/Exiles | Found AWS/Thermal 6433 | -9/Exiles | Warned to stay clear of 0b10 Research branches 6568 | -9/Exiles | Left Exiles lab with AWS/Thermal 6568 | -9/Exiles | Entered Mines 6568 | -8/Mines | Accompanied by 1 ally 6872 | -8/Mines | Build established: Hauler-Mutant 6889 | -8/Mines | Discovered exit to Materials (range 8) 6923 | -8/Mines | Discovered exit to Materials (range 7) 7542 | -8/Mines | Build established: Scavenger-Mutant 7866 | -8/Mines | Build established: Hauler-Mutant 8737 | -8/Mines | Entered Materials 8737 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 9586 | -8/Materials | Repaired Imp. Aluminum Leg 9619 | -8/Materials | Repaired Hvy. Assault Rifle 11122 | -8/Materials | Discovered new exit (range 22) 12012 | -8/Materials | Destroyed 12 combat bots 12019 | -8/Materials | Discovered new exit (range 8) 12276 | -8/Materials | Entered Factory 12276 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 12788 | -7/Factory | Build established: Hauler-Skirmisher 13067 | -7/Factory | Identified exit to Storage 13067 | -7/Factory | Identified exit to Lower Caves 15006 | -7/Factory | Crushed by falling debris 15012 | -7/Factory | Crushed by falling debris 15020 | -7/Factory | Discovered new exit (range 12) 15332 | -7/Factory | Build established: Hauler-Tank 15677 | -7/Factory | Discovered new exit (range 13) 16025 | -7/Factory | Entered Storage 16076 | -7/Storage | Identified exit to Recycling 16464 | -7/Storage | Found Prototype Launcher 16464 | -7/Storage | Identified Rocket Array 16608 | -7/Storage | Met 01-MTF 16981 | -7/Storage | Garrison activated, responded to threat 17393 | -7/Storage | Garrison activated, responded to threat 17431 | -7/Storage | Core integrity fell below 50% 17625 | -7/Storage | First assault squad dispatched 17694 | -7/Storage | Build established: Hauler-Skirmisher 17770 | -7/Storage | Repaired Imp. Carbon-fiber Leg 17816 | -7/Storage | Repaired Imp. Carbon-fiber Leg 17903 | -7/Storage | Discovered new exit (range 16) 17926 | -7/Storage | Entered Factory 17926 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 18216 | -6/Factory | Garrison activated, responded to threat 18221 | -6/Factory | Build established: Hauler-Tank 18630 | -6/Factory | Fabricated Carbon-fiber Leg? 19220 | -6/Factory | Build established: Hauler-Mutant 19803 | -6/Factory | Found Exp. Signal Interpreter 19907 | -6/Factory | Discovered new exit (range 3) 19910 | -6/Factory | Identified exit to Lower Caves 19918 | -6/Factory | Entered Lower Caves 19938 | -6/Lower Caves | Learned Factory machine intel 20161 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 20351 | -6/Lower Caves | Lost 3 parts (1p1n1u) 20472 | -6/Lower Caves | Build established: Hauler-Tank 20676 | -6/Lower Caves | Encountered a Warlord checkpoint 21099 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 21108 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 21166 | -6/Lower Caves | Lost 5 parts (2n1u2w) 21179 | -6/Lower Caves | Discovered new exit (range 12) 21180 | -6/Lower Caves | Destroyed 10 combat bots 21200 | -6/Lower Caves | Identified exit to Lower Caves 21404 | -6/Lower Caves | Entered another Lower Caves area 21422 | -6/Lower Caves | Encountered a Warlord checkpoint 21435 | -6/Lower Caves | Build established: Scavenger-Tank 21623 | -6/Lower Caves | Lost 6 parts (1n1u4w) 21668 | -6/Lower Caves | Discovered new exit (range 5) 21673 | -6/Lower Caves | Identified exit to Factory 22070 | -6/Lower Caves | Build established: Hauler-Tank 22183 | -6/Lower Caves | Spotted B-75 Beast 22204 | -6/Lower Caves | Learned 4 Factory zone layouts 22344 | -6/Lower Caves | Discovered new exit (range 9) 22355 | -6/Lower Caves | Identified exit to Zion 22675 | -6/Lower Caves | Entered Zion 22734 | -6/Zion | Build established: Hauler-Skirmisher 22755 | -6/Zion | Discovered new exit (range 10) 22768 | -6/Zion | Identified exit to Proximity Caves 22934 | -6/Zion | System corruption cleaned by Quarantine Array 22951 | -6/Zion | Learned location of Quarantine (-2) 23047 | -6/Zion | Given A8's code to call for help 23694 | -6/Zion | Found Exp. Signal Interpreter 23697 | -6/Zion | Found Prototype Hackware 23715 | -6/Zion | Found Prototype Processor 23736 | -6/Zion | Found Prototype Processor 24009 | -6/Zion | Gained Derelict followers 24372 | -6/Zion | Found CR-A16's Pointy Stick 24917 | -6/Zion | Rebuked by Imprinter 25222 | -6/Zion | Given the Hacking Drone Bay 25250 | -6/Zion | Identified Exp. System Shield 25282 | -6/Zion | Found Prototype Device 25677 | -6/Zion | Found Prototype Device 25677 | -6/Zion | Identified Phasing AFG 25679 | -6/Zion | Identified Exp. Armor Integrity Analyzer 25682 | -6/Zion | Identified Exp. Melee Analysis Suite 25785 | -6/Zion | Entered Proximity Caves 25785 | -5/Proximity Caves | Accompanied by 5 allies 25932 | -5/Proximity Caves | Attracted the attention of an 0b10 base 25983 | -5/Proximity Caves | Core integrity fell below 50% 25988 | -5/Proximity Caves | Destroyed 8 combat bots 26004 | -5/Proximity Caves | Lost 4 parts (2n2w) 26086 | -5/Proximity Caves | Lost 4 parts (1p1n1u1w) 26197 | -5/Proximity Caves | Learned Factory emergency access door positions 26197 | -5/Proximity Caves | Learned Armory security intel 26197 | -5/Proximity Caves | Learned Factory garrison access intel 26256 | -5/Proximity Caves | Spotted B-75 Beast 26294 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 26348 | -5/Proximity Caves | Core integrity fell below 20% 26359 | -5/Proximity Caves | Lost 6 parts (3n3w) 26668 | -5/Proximity Caves | Build established: Scavenger-Gunner 27704 | -5/Proximity Caves | Learned location of Warlord (-5) 27740 | -5/Proximity Caves | Discovered exit to Factory (range 15) 27774 | -5/Proximity Caves | Learned Factory stockpile data 27939 | -5/Proximity Caves | Entered Factory 27939 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 27940 | -5/Factory | Identified exit to Upper Caves 27943 | -5/Factory | Loaded intel: 259 machine locations 27944 | -5/Factory | Loaded intel: 4 garrison access locations 27971 | -5/Factory | Identified Hacking Drone Bay 28276 | -5/Factory | Build established: Scavenger-Skirmisher 28327 | -5/Factory | Lost 4 parts (1p3n) 29330 | -5/Factory | Entered Upper Caves 29334 | -5/Upper Caves | Learned location of Armory (-3) 29437 | -5/Upper Caves | Core integrity fell below 50% 29464 | -5/Upper Caves | ME-RLN showed up to help 29470 | -5/Upper Caves | Core integrity fell below 20% 29473 | -5/Upper Caves | ME-RLN revealed a hidden path 29490 | -5/Upper Caves | ME-RLN assimilated hostile G-50 Soldier 29519 | -5/Upper Caves | Lost 14 parts (2p4n3u5w) 29616 | -5/Upper Caves | Identified exit to Factory 29859 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 29902 | -5/Upper Caves | Lost 4 parts (1p2u1w) 30201 | -5/Upper Caves | Build established: Scavenger-Gunner 30488 | -5/Upper Caves | Lost 3 parts (2n1w) 30658 | -5/Upper Caves | Learned Factory interactive machine intel 30917 | -5/Upper Caves | Encountered a Warlord checkpoint 31061 | -5/Upper Caves | Discovered new exit (range 9) 31076 | -5/Upper Caves | Identified exit to Upper Caves 31196 | -5/Upper Caves | Entered another Upper Caves area 31200 | -5/Upper Caves | Discovered exit to Factory (range 12) 31222 | -5/Upper Caves | Learned 4 Factory zone layouts 31242 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 31180_ System corrupted: Enh. Gauss Cannon misfires. 31196_ System corrupted: Matter fused (-10). LOCATION=UPPER CAVES GOAL=ESCAPE 31200_ G-50 Soldier misfires. 31200_ EXIT=FOUND: FACTORY 31212_ System corrupted: Disruptor Cannon targeting data glitched. 31212_ Adv. Heat Sink fried. 31212_ G-50 Soldier destroyed. 31215_ System corrupted: Disruptor Cannon targeting data glitched. 31218_ Lgt. Angular Momentum Engine self-destruct mechanism malfunctions. 31220_ G-50 Soldier misfires. 31222_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x4). 31226_ Carbon-fiber Leg self-destruct mechanism malfunctions. 31230_ Hcp. Storage Unit destroyed. 31232_ G-50 Soldier misfires. 31237_ System corrupted: Matter fused (-8). 31241_ G-50 Soldier misfires. 31241_ Tesla Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? #####?###???????????? | | ??????????????????? ??????# ## ##??????????? | | ???????????????? ?????# ?????????? | | ???????????????? ???? ?????????? | | ????????????????# #??? ??????????? | | ?????????????????# ??? ???????????? | | ????????????????## ???? ????????????? | | ????????????????? ???? #?????????????? | | ??????????????????? ????? #??????????????? | | ???????????????###### ###### #???????????????? | | ?????????????? #???????????????? | | ?????????????? " $ #???????????????? | | ?????????????? " !!| ##???????????? | | ????????????? "" " g]!! ;#?????????# | | ????????????? " gg"=" ;######?? < | | ????????????? "" g * # | | ??????????? """" =%= #??????? | | ????????????? """"" " ;;## #??????? | | ??????????? " #### ####??????? | | ??????????? ""@ " #??# #?????????? | | ??????????? """ " " #??# #?????????? | | ???????????? " " """ #?? #?????????? | | ????????????????? " " #?? #?????????? | | ????????????????? " #?# ##?????????? | | ???????????????? ### ???????????? | | ????????????????#### ### ##?# ???????????? | | ??????????????????? ??? ###??# ???????????? | | ??????????????????# ??? ##???? ???????????? | | ??????????????????# ??? #????? ???????????? | | ??????????????????# ??? ###?????? ???????????? | | ??????????????????# ????##???????? ???????????? | | ?????????????????? ??????????????? ????????????? | | ?????????????????? ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 82 Coolant Potential 80 Energy Generation 40 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 22 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 600 Resistance: KI 30 Resistance: TH 25 Resistance: EM 15 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 6 Armor Integrity Analysis 90 Recoil Reduction 1 Defensive Hacking 16 Item Schematics ----------------- Carbon-fiber Leg | -7/Storage | Hacked Prc. Shock Rifle | -6/Factory | Scanalyzed Imp. Medium Armor Plating | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Carbon-fiber Leg | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance Ooh, Shiny! True Hacker Challenges ------------ None Game ------ Seed NeutrinoRestorationScythe Manual? 0 Play Time 04:56:33 Cumulative 49.8 hours Start 2020.10.05 @ 14:22:21 End 2020.10.06 @ 11:44:29 Sessions 17 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 4 Adventurer 15 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 33 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8475b3f6-8b4f-4eaf-95f2-d7837bdee810