Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.25 @ 08:40:19 Player: ModulinMyGlobulin Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (30) 150 Value Destroyed (844) 844 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2634 Bonus ------- None Cogmind --------- Core Integrity 466/550 Matter 249/300 Energy 240/240 System Corruption 0% Temperature Cool (105) Location -8/Materials Parts ------- Power (1) Nuclear Core Propulsion (4) Utility (4) Small Storage Unit Large Storage Unit Signal Interpreter Weapon (2) Assault Rifle Inventory (12) Improved Ion Engine Improved Ion Engine Light Deuterium Engine Cooling System Light Armor Plating Light Assault Rifle Light Assault Rifle Peak State ------------ Power Nuclear Core Propulsion Aluminum Leg Aluminum Leg Aluminum Leg Utility Small Storage Unit Small Storage Unit Signal Interpreter Hardlight Generator Weapon Beam Cannon Heavy Assault Rifle Inventory Improved Ion Engine Improved Ion Engine Cooling System Light Armor Plating Assault Rifle Assault Rifle Light Assault Rifle Light Assault Rifle [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Hardlight Generator Storage Small Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 33 | 6 4 18 5 Power 5 | 1 . 3 1 Engine 3 | 1 . 2 . Core 2 | . . 1 1 Reactor . | . . . . Propulsion 11 | 2 1 8 . Treads 2 | . . 2 . Leg 6 | . . 6 . Wheel 3 | 2 1 . . Hover . | . . . . Flight . | . . . . Utility 6 | 1 1 2 2 Device 1 | . . . 1 Storage 3 | 1 1 . 1 Processor 1 | . . 1 . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 11 | 2 2 5 2 Energy Gun 1 | . . 1 . Energy Cannon 1 | . . 1 . Ballistic Gun 9 | 2 2 3 2 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 17 | . . 10 7 Power 2 | . . 2 . Propulsion 7 | . . 4 3 Utility 2 | . . 1 1 Weapon 6 | . . 3 3 Highest Loss Streak 7 | . . 6 7 Average Slot Usage (%) 95 | . 100 94 87 Engine 9 | . 14 9 1 Core 1 | . . 1 7 Treads 4 | . . 6 . Leg 16 | . . 20 24 Wheel 9 | . 28 4 . Storage 22 | . 28 22 18 Processor 5 | . . 5 9 Protection 1 | . . 2 . Energy Gun 1 | . . 2 . Energy Cannon 2 | . . 3 7 Ballistic Gun 18 | . 28 16 10 Naked Turns . | . . . . Heaviest Build 38 | 11 17 22 38 Greatest Support 30 | 26 26 30 30 Greatest Overweight (x) 3 | 3 1 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 12 | 6 8 8 12 Average Capacity 8 | 5 7 8 10 Most Carried 9 | 6 8 8 9 Average Carried 6 | 3 7 6 8 Final Capacity 12 | . . . 12 Final Carried 7 | . . . 7 Class Distribution -------------------- 61% | Mutant 38% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 812 | 174 167 429 42 Remotely . | . . . . Salvage Created 1177 | 56 160 750 211 Parts 69 | 1 8 51 9 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 27 | . 6 17 4 Guns 24 | . 6 15 3 Cannons 3 | . . 2 1 Classes Destroyed 5 | 1 2 2 . Recycler 2 | 1 . 1 . Watcher 1 | . . 1 . Swarmer 9 | . 3 6 . Grunt 10 | . 3 6 1 Sentry 8 | . . 5 3 Best Kill Streak 10 | 1 2 10 2 Combat Bots Only 10 | . 2 10 2 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2399 | . 230 1436 733 Core 288 | . 54 150 84 Absorbed by Shields 108 | . . . 108 Core Remaining (%) 80 | 100 78 62 . Volleys Fired 102 | 7 15 61 19 Largest 2 | 2 2 2 2 Hottest 83 | 40 40 83 83 Shots Fired 197 | 14 30 115 38 Gun 177 | 14 30 108 25 Cannon 20 | . . 7 13 Launcher . | . . . . Special . | . . . . Kinetic 153 | 14 30 84 25 Thermal 44 | . . 31 13 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 17 | 5 8 14 17 Robot Miss Streak 5 | 2 5 3 4 Penetration Max . | . . . . Secondary Targets 3 | . . 2 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 136 | 9 15 83 29 Core Hits 50 | 2 9 29 10 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1914 | 64 203 1204 443 Guns 1588 | 64 203 1052 269 Cannons 296 | . . 122 174 Explosions . | . . . . Melee . | . . . . Ramming 30 | . . 30 . Kinetic 1384 | 64 203 848 269 Thermal 500 | . . 326 174 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 3 | . . 3 . Projectiles . | . . . . Explosions . | . . . . Melee 3 | . . 3 . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 7 | . . 7 . Shots . | . . . . Rammed 5 | . . 5 . Targets Rammed 6 | . . 6 . Kicked 1 | . . 1 . Crushed . | . . . . Highest Temperature 234 | . . 234 202 Average Temperature 95 | . . 93 100 Received Heat Transfer 768 | . 57 438 273 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions 1 | . . 1 . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1147 | . . 777 370 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 366 | 5 213 366 231 Average Influence 170 | . 124 204 162 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 57 | . . . . Level 1 42 | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 2 1 1 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 3 | . 1 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . 1 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 50 | . 14 24 12 Peak Tracking Total 12 | . 6 12 8 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 4 | . 1 3 . Terminals 3 | . 1 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 7 | . 1 6 . Successful 4 | . . 4 . Failed 3 | . 1 2 . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 4 | . 1 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . . 3 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . . 2 . Prototype ID Bank 1 | . . 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . . 2 . Report Inventory 1 | . . 1 . Retrieve Components 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 1 3 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 2 | . . 2 . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1177 | 83 230 736 128 Spaces Moved 644 | 46 153 398 47 Core 25 | 25 . . . Treads 2 | . . 2 . Legs 331 | . . 284 47 Wheels 286 | 21 153 112 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 90 120 Average Speed 111 | 108 90 117 134 Slowest Speed 200 | 200 110 160 150 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 20 | 5 31 38 7 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 900 | 64 214 548 74 Wait 88 | . 38 50 . Move 641 | 45 152 397 47 Hop . | . . . . Pick Up 19 | 6 2 10 1 Fast Attach 18 | 6 3 7 2 Attach 10 | . . 8 2 Detach . | . . . . Swap 5 | . 1 3 1 Drop 11 | . 3 6 2 Fire 102 | 7 15 61 19 Melee . | . . . . Ram . | . . . . Kick 6 | . . 6 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 13) 84 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 314 | -10/Materials | Entered another Materials area 314 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 505 | -9/Materials | Lost 3 parts (1n2w) 744 | -9/Materials | Destroyed 10 combat bots 750 | -9/Materials | Lost 6 parts (2p2n1u1w) 1028 | -9/Materials | Build established: Scavenger-Mutant 1033 | -9/Materials | Discovered new exit (range 11) 1046 | -9/Materials | Identified exit to Materials 1050 | -9/Materials | Entered another Materials area 1050 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1178 | -8/Materials | Self-destructed Last Messages --------------- 01078_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01078_ O-16 Technician uses terminal to summon reinforcements. 01078_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M010. 01078_ O-16 Technician locks terminal. 01093_ Dropped Sml. Storage Unit. 01096_ Acquired 42 matter. 01127_ Acquired Lgt. Deuterium Engine. 01137_ Y-45 Defender destroyed. 01146_ G-47 Trooper destroyed. 01150_ Aluminum Leg destroyed. 01153_ Hvy. Assault Rifle destroyed. 01159_ Beam Cannon destroyed. 01165_ Aluminum Leg destroyed. 01169_ Y-45 Defender destroyed. 01169_ Switching to secondary target: Y-45 Defender. 01172_ Y-45 Defender destroyed. 01175_ Hardlight Generator destroyed. 01177_ Assault Rifle destroyed. 01178_ Aluminum Leg destroyed. 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