Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.01.24 @ 15:14:12 Player: Infomantis Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (15) 75 Value Destroyed (403) 403 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (14943) 14943 TOTAL SCORE: 23401 Bonus ------- Pacifist 270 Entered DSFs 500 Aligned with FarCom 300 Win 3000 Win Speed 10873 Cogmind --------- Core Integrity 1600/1600 Matter 174/300 Energy 201/210 System Corruption 0% Temperature Cool (18) Movement Flying (27) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Micro Nuclear Core Light Fission Core > --- PROPULSION (9) --- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY (11) ----- Advanced Heat Sink Advanced Heat Sink Lightpack 2.0 Stasis Canceller Advanced Reaction Control System Layered Heavy Armor Plating Improved Hacking Suite Advanced System Shield > --- WEAPON (2) ------- Enhanced Nova Cannon Powered Hammer > --- INVENTORY (40) --- Neutrino Core Light Antimatter Reactor Heavy Antimatter Reactor Micro Antimatter Reactor Light Quantum Reactor VTOL Module Field Propulsion Array Field Propulsion Array Field Propulsion Array Field Propulsion Array Field Propulsion Array Impulse Thruster Array IFF Parser Armor Integrity Analyzer Transmission Jammer ECM Suite Improved Reaction Control System Improved Weapon Shielding Hacking Suite High-powered Tractor Beam Enhanced Quantum Rifle Gamma Bomb Array Micro-nuke Launcher Powered Hammer Powered Hammer Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Antimatter Reactor > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Lightpack 2.0 Advanced Reaction Control System Layered Heavy Armor Plating Improved Hacking Suite Makeshift System Shield Advanced System Shield > --- WEAPON ----------- Quantum Rifle Micro-nuke Launcher > --- INVENTORY -------- Light Fission Core Neutrino Core Heavy Antimatter Reactor Light Quantum Reactor VTOL Module Nuclear Pulse Thruster Field Propulsion Array Field Propulsion Array Field Propulsion Array Field Propulsion Array Field Propulsion Array Field Propulsion Array Impulse Thruster Array IFF Parser Transmission Jammer ECM Suite Improved Reaction Control System Improved Weapon Shielding High-powered Tractor Beam Quantum Rifle Mace [Rating: 179] Favorites ----------- Power Light Antimatter Reactor Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Nuclear Pulse Thruster Treads Light Treads Flight Unit Nuclear Pulse Thruster Utility Lightpack 2.0 Device Advanced Heat Sink Storage Lightpack 2.0 Processor Core Analyzer Hackware Advanced System Shield Protection Utility Shielding Weapon Greatsword Energy Gun Quantum Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Light Assault Rifle Launcher Micro-nuke Launcher Special Weapon Mining Laser Impact Weapon Mace Slashing Weapon Greatsword Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res DSF Res Acc Slots Evolved 18 | . . . . . 4 2 2 2 2 . . 2 . 2 2 Power 2 | . . . . . . 1 . . . . . . . . 1 Propulsion 7 | . . . . . 2 1 1 1 1 . . . . 1 . Utility 9 | . . . . . 2 . 1 1 1 . . 2 . 1 1 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 63 | 2 1 . 1 1 8 3 5 . 18 . . . 5 3 16 Power 7 | . . . . . . 1 . . 3 . . . 1 . 2 Engine . | . . . . . . . . . . . . . . . . Core 6 | . . . . . . 1 . . 2 . . . 1 . 2 Reactor 1 | . . . . . . . . . 1 . . . . . . Propulsion 24 | 2 . . . . 4 1 1 . 11 . . . . 1 4 Treads 3 | 2 . . . . . 1 . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 21 | . . . . . 4 . 1 . 11 . . . . 1 4 Utility 19 | . 1 . . 1 1 1 4 . 2 . . . 4 2 3 Device 7 | . . . . . . 1 1 . 1 . . . 1 1 2 Storage 1 | . . . . . . . 1 . . . . . . . . Processor 2 | . . . . . 1 . 1 . . . . . . . . Hackware 3 | . . . . . . . . . 1 . . . . 1 1 Protection 6 | . 1 . . 1 . . 1 . . . . . 3 . . Artifact . | . . . . . . . . . . . . . . . . Weapon 13 | . . . 1 . 3 . . . 2 . . . . . 7 Energy Gun 4 | . . . . . 1 . . . . . . . . . 3 Energy Cannon 1 | . . . . . . . . . . . . . . . 1 Ballistic Gun 1 | . . . . . 1 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . . . 1 Special Weapon 1 | . . . 1 . . . . . . . . . . . . Impact Weapon 3 | . . . . . 1 . . . . . . . . . 2 Slashing Weapon 2 | . . . . . . . . . 2 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . . . . . . . Parts Lost 16 | . . 2 . . . 8 . . 2 . . . . 4 . Power 2 | . . . . . . 1 . . . . . . . 1 . Propulsion 10 | . . 2 . . . 5 . . 2 . . . . 1 . Utility 1 | . . . . . . . . . . . . . . 1 . Weapon 3 | . . . . . . 2 . . . . . . . 1 . Highest Loss Streak 6 | . . 2 . . . 6 . . 2 . . . . 4 . To Critical Strikes 1 | . . . . . . 1 . . . . . . . . . Average Backups 10 | . 2 3 3 3 3 2 6 10 10 18 19 19 21 23 21 Power 2 | . 1 1 1 1 1 1 2 4 3 5 5 5 5 6 4 Propulsion 2 | . . . . . . . . . 1 5 5 5 6 8 8 Utility 3 | . 1 1 2 2 1 1 2 4 3 5 6 6 6 6 6 Weapon 1 | . . 1 . . . . . 2 1 2 3 3 3 3 2 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 30 | . . . 1 . 2 . . . 2 . . . . 2 23 Power 7 | . . . . . 1 . . . 1 . . . . 1 4 Propulsion 7 | . . . . . . . . . . . . . . . 7 Utility 10 | . . . 1 . 1 . . . . . . . . 1 7 Weapon 6 | . . . . . . . . . 1 . . . . . 5 Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 45 | . 28 33 20 28 41 44 18 17 40 73 73 66 71 63 70 Core 2 | . . . . . . 1 . . 2 5 5 4 4 2 5 Reactor 1 | . . . . . . . . . 1 5 5 4 4 4 2 Treads 2 | . 28 19 . . . 2 . . . . . . . . . Flight 13 | . . . . . 9 9 4 5 16 31 31 28 28 24 24 Device 4 | . . . . . . 3 . . . 9 10 9 6 10 13 Storage 2 | . . . . . . . 4 5 5 5 5 4 4 4 4 Processor 2 | . . . . . 4 4 5 5 5 5 5 4 3 . . Hackware 2 | . . . . . . . . . 1 5 5 4 4 4 10 Protection 6 | . . 14 14 14 18 10 1 . 2 . . . 7 6 4 Slashing Weapon 1 | . . . . . . . . . 4 5 5 4 4 2 . Peak Build Rating 179 | 3 3 3 5 6 15 23 42 42 121 127 127 127 143 158 179 Average Rating 68 | 2 2 2 2 5 9 13 34 42 61 125 127 127 133 146 171 On Entrance 56 | . 3 3 1 5 6 15 4 42 42 121 127 127 127 143 144 Avg Prop Armor Cover (%) 20 | 41 41 39 . . . 26 . . . 4 4 4 4 . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 65 | . 1 1 2 3 5 13 5 5 30 30 30 30 52 53 65 Greatest Support 66 | 3 3 20 3 3 16 22 5 5 54 54 39 39 54 63 66 Greatest Overweight (x) 2 | . . . . . 1 2 . . 2 1 . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 40 | 5 5 5 5 5 5 5 40 40 40 40 40 40 40 40 40 Average Capacity 26 | 5 5 5 5 5 5 5 33 40 40 40 40 40 40 40 40 Most Carried 31 | 3 3 4 5 5 5 5 10 10 23 24 22 22 30 31 31 Average Carried 13 | 1 2 3 4 5 4 4 6 10 10 21 22 22 27 29 28 Final Capacity 40 | 5 5 5 5 5 5 5 40 40 40 40 40 40 40 40 40 Final Carried 31 | 3 3 4 5 5 5 5 10 10 22 22 22 22 30 30 31 Class Distribution -------------------- 42% | Hauler-Sprinter 33% | Mutant 18% | Hauler-Mutant 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Hauler-Mutant | -6/Factory Hauler-Mutant | -5/Factory Hauler-Sprinter | -4/Factory Hauler-Sprinter | -4/Upper Caves Hauler-Sprinter | -4/Upper Caves Hauler-Sprinter | -3/Research Hauler-Sprinter | -3/DSF Hauler-Sprinter | -2/Research Hauler-Sprinter | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res DSF Res Acc Matter Collected 780 | 193 . . . . 25 97 . . 175 81 . . 89 10 110 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 523 | . . . . . 42 98 . . 212 . . . . 61 110 Parts 24 | . . . . . 5 1 . . 10 . . . . 3 5 Haulers Intercepted 1 | . . . . . . . . . . . . . . . 1 Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . . 4 . . . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res DSF Res Acc Combat Hostiles Destroyed 12 | . . . . . 3 4 . . 4 . . . . 1 . Melee 5 | . . . . . . . . . 4 . . . . 1 . Guns 4 | . . . . . 3 1 . . . . . . . . . Classes Destroyed 5 | . . . . . 1 . . . 1 . . . . 1 2 Hauler 1 | . . . . . . . . . . . . . . . 1 Recycler 1 | . . . . . . . . . 1 . . . . . . Operator 1 | . . . . . . . . . . . . . . . 1 Swarmer 11 | . . . . . 3 4 . . 4 . . . . . . Programmer 1 | . . . . . . . . . . . . . . 1 . Best Kill Streak 4 | . . . . . 3 3 . . 4 . . . . 1 1 Combat Bots Only 4 | . . . . . 3 4 . . 4 . . . . 1 . Max Kills in Single Turn 1 | . . . . . 1 1 . . 1 . . . . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . 1 . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res DSF Res Acc Hostile Shots Fired 425 | . 1 44 . . 17 83 100 2 60 2 3 . 10 73 30 Missed 220 | . . 10 . . 6 37 64 1 18 2 3 . 7 48 24 Hits 205 | . 1 34 . . 11 46 36 1 42 . . . 3 25 6 Melee 8 | . . . . . . . . . . . . . . 8 . Projectile 197 | . 1 34 . . 11 46 36 1 42 . . . 3 17 6 AOE 2 | . . . . . . . . . . . . . . 2 . Critical Strikes 9 | . . . . . . 1 1 . 1 . . . . 5 1 Part Disruptions 1 | . . . . . . . . . . . . . . 1 . Actively Blocked 1 | . . . . . . . . . . . . . . 1 . Damage Taken 3432 | . 20 414 . 6 117 609 413 24 632 . . . 124 939 134 Core 955 | . . 139 . . 41 183 218 24 289 . . . 18 43 . Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 232 | . . . . . 9 40 . . 8 . . . 69 106 . Core Remaining (%) 84 | 100 . . . 44 92 73 74 97 . . 74 . 98 97 100 Volleys Fired 23 | . . . . . 7 12 . . . . . . . . 4 Largest 2 | . . . . . 1 2 . . . . . . . . 2 Hottest 188 | . . . . . 50 70 . . . . . . . . 188 Shots Fired 29 | . . . . . 7 16 . . . . . . . . 6 Gun 27 | . . . . . 7 16 . . . . . . . . 4 Cannon . | . . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . . . . . . . 2 Special . | . . . . . . . . . . . . . . . . Kinetic 12 | . . . . . . 12 . . . . . . . . . Thermal 15 | . . . . . 7 4 . . . . . . . . 4 Explosive 2 | . . . . . . . . . . . . . . . 2 Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 6 | . . . . . 6 4 . . . . . . . . 1 Robot Miss Streak 5 | . . . . . 1 5 . . . . . . . . 2 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 32 | . . . . . 6 11 . . 8 . . . . 4 3 Core Hits 14 | . . 1 . 1 3 1 . . 5 . . . . 1 2 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 3 | . . . . . 2 . . . 1 . . . . . . Burn 2 | . . . . . 2 . . . . . . . . . . Sever 1 | . . . . . . . . . 1 . . . . . . Melee Attacks 39 | . . . . . . 4 . . 15 . . . . 11 9 Impact 13 | . . . . . . 4 . . . . . . . . 9 Slashing 26 | . . . . . . . . . 15 . . . . 11 . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 1074 | . 9 23 . 16 75 222 . . 381 . . . . 223 125 Guns 214 | . . . . . 75 80 . . . . . . . . 59 Cannons . | . . . . . . . . . . . . . . . . Explosions 44 | . . . . . . . . . . . . . . . 44 Melee 755 | . . . . . . 131 . . 381 . . . . 221 22 Ramming 61 | . 9 23 . 16 . 11 . . . . . . . 2 . Kinetic 42 | . . . . . . 42 . . . . . . . . . Thermal 172 | . . . . . 75 38 . . . . . . . . 59 Explosive 44 | . . . . . . . . . . . . . . . 44 Electromagnetic . | . . . . . . . . . . . . . . . . Impact 153 | . . . . . . 131 . . . . . . . . 22 Slashing 602 | . . . . . . . . . 381 . . . . 221 . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . 2 . . . . . . . . 4 . Average Corruption 2 | . . . . . 2 . . . . . . . . 3 . Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 2 | . . . . . 1 . . . . . . . . 1 . Message Errors 2 | . . . . . 1 . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 104 | . . . . . . 56 . . 38 . . . . 8 2 Projectiles . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee 104 | . . . . . . 56 . . 38 . . . . 8 2 Knockbacks 1 | . . . . . . 1 . . . . . . . . . Impact 1 | . . . . . . 1 . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 25 | . 4 9 . 6 . 5 . . . . . . . 1 . Shots . | . . . . . . . . . . . . . . . . Rammed 22 | . 1 11 . 7 . 1 . . . . . . . 2 . Targets Rammed 22 | . 1 11 . 7 . 1 . . . . . . . 2 . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 331 | . . . . . . . . . 193 331 23 1 . 2 127 Average Temperature 135 | . . . . . . . . . 92 167 13 1 . 2 53 Received Heat Transfer 471 | . 9 141 . . 27 42 132 . 21 . . . 9 27 63 Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . 3 . . . . . . . . 1 Combat Hostiles 3 | . . . . . . 3 . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . . . . . . . . Impact Corruptions 4 | . . . . . . 3 . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . . . . . . . Heat Transferred 555 | . . . . . 370 111 . . . . . . . . 74 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res DSF Res Acc Maximum Alert Level 1 | . . . . . . . . . . . . . . . 1 Low Security (%) 99 | 100 100 100 . 100 100 100 100 100 100 . . 100 100 100 98 Level 1 . | . . . . . . . . . . . . . . . 1 Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 222 | . 38 70 . . 95 57 85 46 57 . . 1 15 144 222 Initial 80 | . . 14 . . . 42 6 31 17 . . 1 . 8 80 Average 43 | . 4 25 . . 18 35 17 38 20 . . 1 3 54 132 Influence Increases 1225 | . 38 135 . . 115 151 105 15 95 15 . . 15 244 297 Destroy 0b10 Robot/C 240 | . . . . . 60 80 . . 80 . . . . 20 . Destroy 0b10 Robot/NC 15 | . . . . . . . . . 5 . . . . . 10 Destroy Leader 42 | . . . . . 10 10 . . 10 . . . . 10 2 Successful Hack 70 | . 8 . . . . 16 . . . . . . . 46 . Disable Machine 30 | . . . . . . . . . . . . . . . 30 Destroy Structure 153 | . . . . . . . . . . . . . . 18 135 Partial Spotted 60 | . . . . . 45 . . 15 . . . . . . . Lose Combat Pursuer 615 | . 30 135 . . . 45 105 . . 15 . . 15 150 120 Influence Decreases 988 | . . 113 60 . 20 233 53 44 131 10 2 2 1 125 194 Entered New Map 263 | . . 24 60 . . 53 7 34 19 . 2 2 1 7 54 Time Decay 555 | . . 69 . . 20 100 46 10 92 10 . . . 68 140 Lost Part 160 | . . 20 . . . 80 . . 20 . . . . 40 . Lost Ally 10 | . . . . . . . . . . . . . . 10 . Squads Dispatched 17 | . . . . . 1 . 3 . 2 . . . 1 3 7 Investigation 5 | . . . . . . . 1 . 1 . . . . . 3 Extermination 4 | . . . . . . . 1 . . . . . . 1 2 Reinforcement 8 | . . . . . 1 . 1 . 1 . . . 1 2 2 Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res DSF Res Acc Distress Signals 5 | . . . . . . . 1 . 1 . . . . 2 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 115 | . 4 9 . . 10 12 22 1 9 2 1 . 5 23 17 Peak Tracking Total 15 | . 4 4 . . 6 6 10 1 6 2 1 . 5 15 13 Tactical Retreats 16 | . 1 3 . . . 1 3 . . 1 . . 1 3 3 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res DSF Res Acc Traps Triggered 6 | . . . . . 1 2 . . . . . . . 1 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res DSF Res Acc Machines Disabled 2 | . . . . . . . . . . . . . . . 2 Max in Single Turn 1 | . . . . . . . . . . . . . . . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res DSF Res Acc Machines Accessed 15 | . 1 . 1 1 . 1 2 . 2 1 . 1 . 2 3 Terminals 12 | . 1 . . 1 . 1 1 . 2 . . 1 . 2 3 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 27 | . 1 . 1 1 . 1 3 . 5 1 . 2 . 5 7 Successful 13 | . 1 . 1 1 . 1 1 . . 1 . 1 . 4 2 Failed 14 | . . . . . . . 2 . 5 . . 1 . 1 5 Catastrophic 4 | . . . . . . . 1 . 1 . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 5 | . 1 . 1 . . . . . . . . . . 2 1 Terminals 24 | . 1 . . 1 . 1 2 . 5 . . 2 . 5 7 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 11 | . 1 . 1 1 . 1 . . . 1 . 1 . 3 2 Part Schematic 1 | . . . . . . . . . . . . . . 1 . Open Door 1 | . . . . . . . . . . 1 . . . . . Open DSF 1 | . . . . . . . . . . . . 1 . . . Branch Access Points 3 | . 1 . . . . . . . . . . . . 1 1 Machine Index 1 | . . . . . . . . . . . . . . . 1 Maintenance Status 1 | . . . . . . . . . . . . . . 1 . Registered Components 1 | . . . . . . 1 . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . . . . . 1 . Terminals 1 | . . . . . . . . . . . . . . 1 . Assimilate 1 | . . . . . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 8 | . 1 . . . . . 1 . 2 . . 1 . . 3 Full Trace Events 3 | . . . . . . . 1 . 1 . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . 1 . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . 3 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res DSF Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res DSF Res Acc Total Allies 1 | . . . . . . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . . . . . . 1 . Highest-Rated Group 26 | . . . . . . . . . . . . . . 26 . Highest-Rated Ally 26 | . . . . . . . . . . . . . . 26 . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res DSF Res Acc Active Infowar (turns) 197 | . . . . . . . 32 . . 139 16 5 5 . . IFF 197 | . . . . . . . 32 . . 139 16 5 5 . . Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 1 . . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res DSF Res Acc Turns Passed 1889 | 25 33 141 105 51 119 211 301 32 224 149 16 5 48 140 289 Spaces Moved 4093 | 41 58 226 204 66 247 357 763 52 342 416 53 16 98 372 782 Core 920 | 41 58 215 204 66 8 226 100 . 2 . . . . . . Treads 12 | . . 11 . . . 1 . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 3161 | . . . . . 239 130 663 52 340 416 53 16 98 372 782 Fastest Speed 21 | 50 50 50 50 50 29 29 35 35 21 25 28 28 25 25 25 Average Speed 34 | 50 50 55 50 50 35 43 36 35 27 26 28 28 27 25 26 Slowest Speed 160 | 50 50 160 50 50 115 150 50 35 150 111 28 28 28 28 109 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 42 | . . . . . 4 2 10 2 1 . . . 1 16 6 Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 27 | 4 21 63 60 28 29 16 24 3 12 63 10 . 51 15 20 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . . . . Known Exits Taken 5 | . 1 1 . 1 1 . . . . . . 1 . . . Unknown Exits Taken 9 | 1 . . 1 . . 1 1 1 1 1 1 . . 1 . Scrap Searched 3 | . . 1 . 1 . . . . . 1 . . . . . Spaces Dug 11 | . . . . . . . . . . . . . . 6 5 Terrain Destroyed 56 | . . . . . . . . . . . . . . 6 50 Melee 11 | . . . . . . . . . . . . . . 6 5 Projectile . | . . . . . . . . . . . . . . . . AOE 45 | . . . . . . . . . . . . . . . 45 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res DSF Res Acc Total 4394 | 44 61 237 206 82 265 385 770 63 435 454 53 15 115 377 832 Wait 112 | . . . . 9 2 3 . 14 46 31 1 . 3 . 3 Move 4002 | 40 57 225 203 65 238 352 743 47 339 415 52 15 95 345 771 Hop 33 | . . . . . 4 2 9 2 1 . . . 1 10 4 Pick Up 52 | 2 1 1 1 . 2 . 10 . 14 4 . . 3 3 11 Fast Attach 45 | 2 1 . . 1 8 6 4 . 9 . . . 6 2 6 Attach 15 | . . . 1 . . 1 1 . 5 . . . . 1 6 Detach 4 | . . . . . . 1 . . . . . . 1 1 1 Swap 18 | . . . . . . 2 . . 5 1 . . 2 . 8 Drop 29 | . 1 . 1 . 4 1 3 . 1 3 . . 4 2 9 Fire 23 | . . . . . 7 12 . . . . . . . . 4 Melee 39 | . . . . . . 4 . . 15 . . . . 11 9 Ram 15 | . 1 4 . 7 . 1 . . . . . . . 2 . Kick . | . . . . . . . . . . . . . . . . Crush 7 | . . 7 . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -3/DSF -2/Research (discovered 3 exits: *Acc / *Tes x2) -1/Access (discovered 2 exits: [*Sur] / Com) To Epsilon Eridani History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 12) 26 | -11/Scrapyard | Entered Materials 47 | -10/Materials | Identified exit to Mines 59 | -10/Materials | Entered Mines 64 | -10/Mines | Discovered new exit (range 6) 144 | -10/Mines | Discovered new exit (range 11) 146 | -10/Mines | Identified exit to Exiles 182 | -10/Mines | Core integrity fell below 50% 198 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 200 | -10/Mines | Entered Exiles 213 | -10/Exiles | Met 8R-AWN 222 | -10/Exiles | Met EX-HEX 235 | -10/Exiles | Met EX-BIN 241 | -10/Exiles | Aligned with FarCom system 241 | -10/Exiles | Given EX-Vault access code 253 | -10/Exiles | Opened EX-Vault 258 | -10/Exiles | Found Lightpack 2.0 268 | -10/Exiles | Warned to stay clear of 0b10 Research branches 283 | -10/Exiles | Met EX-DEC 301 | -10/Exiles | Discovered new exit (range 10) 305 | -10/Exiles | Left Exiles lab with Lightpack 2.0 305 | -10/Exiles | Entered Mines 313 | -9/Mines | Identified exit to Materials 316 | -9/Mines | Build established: Mutant 356 | -9/Mines | Entered Materials 356 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 473 | -8/Materials | Discovered new exit (range 6) 474 | -8/Materials | Identified exit to Factory 475 | -8/Materials | Entered Factory 475 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 589 | -7/Factory | Lost 6 parts (1p4n1w) 666 | -7/Factory | Discovered new exit (range 16) 672 | -7/Factory | Discovered new exit (range 12) 686 | -7/Factory | Entered another Factory area 686 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 823 | -6/Factory | Spotted B-75 Beast 982 | -6/Factory | Discovered new exit (range 15) 987 | -6/Factory | Entered another Factory area 987 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1001 | -5/Factory | Discovered new exit (range 8) 1019 | -5/Factory | Entered another Factory area 1019 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1033 | -4/Factory | Build established: Hauler-Mutant 1225 | -4/Factory | Spotted B-86 Titan 1241 | -4/Factory | Discovered new exit (range 9) 1243 | -4/Factory | Entered Upper Caves 1278 | -4/Upper Caves | Encountered a Warlord checkpoint 1281 | -4/Upper Caves | Learned location of Quarantine (-3) 1308 | -4/Upper Caves | P-70 Sage assimilated allied MQ-Q15(g) 1376 | -4/Upper Caves | Discovered new exit (range 6) 1392 | -4/Upper Caves | Entered another Upper Caves area 1404 | -4/Upper Caves | Discovered new exit (range 14) 1406 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 1408 | -4/Upper Caves | Entered Research 1408 | -3/Research | Evolved 2 slots: Utility x2 1412 | -3/Research | Identified exit to DSF 1413 | -3/Research | Entered DSF 1414 | -3/DSF | Joined Warlord attack on 0b10 via DSF 1436 | -3/DSF | Additional patrols routed to DSF 1438 | -3/DSF | Discovered new exit (range 16) 1461 | -3/DSF | Entered Research 1461 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 1485 | -2/Research | Lost 4 allies 1487 | -2/Research | Identified exit to Testing 1516 | -2/Research | 8 allies followed out of DSF 1575 | -2/Research | Lost 6 allies 1588 | -2/Research | Discovered new exit (range 10) 1595 | -2/Research | Lost 4 parts (1p1n1u1w) 1601 | -2/Research | Entered Access 1601 | -1/Access | Evolved 2 slots: Power x1, Utility x1 1638 | -1/Access | Identified exit to Command 1652 | -1/Access | Build established: Hauler-Sprinter 1739 | -1/Access | Energy Cycler disabled 1842 | -1/Access | Found Gamma Bomb Array 1889 | -1/Access | Discovered new exit (range 6) 1890 | *** | Escaped! Last Messages --------------- 01804_ Acquired Mic. Antimatter Reactor. 01807_ Dropped Nuclear Pulse Thruster. 01831_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 3Q. 01831_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 01842_ Acquired Gamma Bomb Array. 01856_ W-44 Eye sends out distress signal. 01861_ Critical hit (Burn: +37). 01866_ Connecting with Terminal... 01866_ ALERT: Suspicious activity at Terminal A010. Dispatching Investigation squad. 01868_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01870_ Slug penetrates H-88 Terminator. 01870_ Slug penetrates Wall. 01881_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A018. 01885_ Door malfunctions. 01889_ The Access Shell folds into the floor. 01889_ EXIT=FOUND [Achievement: Speedrunner] Map ----- +----------------------------------------------------+ | # #???????????????????????????????????? | | # #???????????????????????????????????? | | # ############+#??????????????????????? | | # ???????????????????? | | ######### ???????????????????? | | ????????# ???????????????????? | | ????????# ????????????????????? | | ????????# ########## ##????????????????????? | | ????????# #??????????? #?????????????????????? | | ????????# #?????????????#?????????????????????? | | ????????# #???????????????????????????????????? | | ????????# #???????????????????????????????????? | | ????????# #???????????????????????????????????? | | ????????# #???????????????????????????????????? | | ????######+#######???BB????BB?????????Y??????????? | | ????# #???BB????BB????????????????????? | | ????# #???????????????????????????????? | | ????# #???????????????????????????????? | | ????# #???????????????????????????????? | | ????# " #???????????????????????????????? | | ????# """" #?#""""""""""#??????????????????? | | ????#""""" #?# #??????????????????? | | ????# """"" g #?# #??????????????????? | | ????# """" gg #?# #??????????????????? | | ????# " g #?# "" #??????????????????? | | ????#] *#?# "@ #??????????????????? | | ????# * #?# #??????????????????? | | ????###"g#########?# #??????????????????? | | ??????### #?# #??????????????????? | | ????????# ### ##?????????????????? | | ????????# "" ## #?????????????????? | | ????????# """ ###"" ##?????????????????? | | ????????# T" #?#"" #??????????????????? | | ????????# """ #?#"" #??????????????????? | | ????????# "" =#?#T #??????????????????? | | ????????# #?#"" #??????????????????? | | ????????# #?#"" #??????????????????? | | ???????#####+#/#####"" #??????????????????? | | ??+ ???????????? | | ???# ???????????? | | ???######## ######################+#????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ?????????????????????????????????????? | | ??????????# ?????????????????????????????????????? | | ??????????#??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 31 Energy Capacity 240 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Propulsion Shielding 66 Utility Shielding 33 Evasion (%) 76 Core Analysis 6 Recoil Reduction 1 Offensive Hacking 12 Defensive Hacking 25 Item Schematics ----------------- Biometal Heavy Treads | -2/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Speedrunner Challenges ------------ None Game ------ Seed TripodChromionNeutralizer Manual? 0 Play Time 00:40:23 Cumulative 638.2 hours Start 2026.01.24 @ 14:39:29 End 2026.01.24 @ 15:14:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 354 Rogue 329 Adventurer 7 Explorer 18 Win Type 0 Total 56 Types 36/1/8/2/2/1/1/3/0/2 Lore% 95 Gallery% 89 Achievement% 68 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4f079c04-1cbf-43d9-acb2-d7e195c249aa