Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.28 @ 19:12:35 Player: Derk Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (89) 445 Value Destroyed (2084) 2084 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (7) 7 TOTAL SCORE: 5016 Bonus ------- Follower Combat Kills 7 Cogmind --------- Core Integrity 275/550 Matter 218/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Rolling (215) Ox9 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Wheel > --- UTILITY (5) ------ Disposable Heat Sink Huge Storage Unit Advanced Targeting Computer Energy Filter Core Shielding > --- WEAPON (2) ------- Heavy Particle Gun > --- INVENTORY (25) --- Nuclear Core Fission Core Advanced Heat Sink High-capacity Matter Pod (200) Signal Interpreter Improved Signal Interpreter Seismic Detector Core Shielding Light Armor Plating Light Armor Plating Hardened Heavy Armor Plating Insulated Plating Improved EM Shotgun Improved Assault Rifle Minigun Flak Gun EMP Blaster Grenade Launcher Heavy Missile Launcher Heavy Flail Makeshift Spear Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Advanced Targeting Computer Core Shielding Improved Shield Generator > --- WEAPON ----------- Minigun Minigun > --- INVENTORY -------- Nuclear Core Nuclear Core Fission Core Wheel Advanced Heat Sink High-capacity Matter Pod Signal Interpreter Seismic Detector Energy Filter Core Shielding Light Armor Plating Light Armor Plating Hardened Heavy Armor Plating Insulated Plating Improved EM Shotgun Shock Rifle Heavy Particle Gun Improved Assault Rifle Flak Gun EMP Blaster Grenade Launcher Heavy Missile Launcher Heavy Flail Makeshift Spear [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Protection Core Shielding Weapon Improved Assault Rifle Energy Gun Heavy EM Pulse Gun Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 1 | . . . . . . . 1 Utility 3 | . . . 2 . . . 1 Weapon . | . . . . . . . . Parts Attached 93 | 8 18 . 23 8 1 11 24 Power 4 | 1 2 . . 1 . . . Engine 4 | 1 2 . . 1 . . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 42 | 2 7 . 11 5 . 9 8 Treads 15 | . 2 . 1 3 . 2 7 Leg 7 | . 3 . 4 . . . . Wheel 20 | 2 2 . 6 2 . 7 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 2 2 . 4 . . . 9 Device 9 | 1 1 . 1 . . . 6 Storage 2 | 1 1 . . . . . . Processor 3 | . . . 2 . . . 1 Hackware . | . . . . . . . . Protection 3 | . . . 1 . . . 2 Artifact . | . . . . . . . . Weapon 30 | 3 7 . 8 2 1 2 7 Energy Gun 12 | 2 4 . 1 1 . . 4 Energy Cannon . | . . . . . . . . Ballistic Gun 12 | 1 2 . 3 1 . 2 3 Ballistic Cannon . | . . . . . . . . Launcher 2 | . 1 . 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 4 | . . . 3 . 1 . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . 1 . . . . . 1 Parts Lost 18 | . 5 . 2 2 . . 9 Power 2 | . 1 . . 1 . . . Propulsion 6 | . 2 . 1 1 . . 2 Utility 3 | . . . . . . . 3 Weapon 7 | . 2 . 1 . . . 4 Highest Loss Streak 4 | . 3 . 2 2 . . 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 98 | . 99 100 91 100 88 99 99 Engine 11 | . 13 14 11 11 11 11 9 Treads 6 | . 5 . . . . . 22 Leg 2 | . 8 . . . . . . Wheel 16 | . 14 28 20 21 22 21 4 Device 12 | . 14 14 10 11 11 11 14 Storage 11 | . 14 14 11 11 11 11 9 Processor 7 | . . . 11 11 11 11 9 Protection 6 | . . . 2 11 11 11 12 Energy Gun 6 | . 12 14 8 5 . . 2 Ballistic Gun 14 | . 13 14 6 15 . 21 15 Piercing Weapon 1 | . . . 6 1 11 . . Peak Build Rating 30 | 8 13 12 21 22 23 23 30 Average Rating 18 | 5 9 12 17 19 20 21 27 On Entrance 14 | . 8 12 12 19 22 20 22 Naked Turns . | . . . . . . . . Heaviest Build 100 | 13 90 90 91 96 92 96 100 Greatest Support 60 | 32 40 20 20 40 20 20 60 Greatest Overweight (x) 9 | . 4 4 4 9 4 4 9 Average Overweight (x) 2 | . . 4 4 4 4 4 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 Average Capacity 20 | 7 10 25 25 25 25 25 25 Most Carried 25 | 8 13 14 25 25 25 25 25 Average Carried 19 | 5 7 13 20 24 24 24 24 Final Capacity 25 | 8 25 25 25 25 25 25 25 Final Carried 25 | 8 13 14 25 25 25 25 22 Class Distribution -------------------- 68% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Matter Collected 1983 | 297 250 85 250 201 . 277 623 Remotely . | . . . . . . . . Salvage Created 2953 | 70 684 102 352 352 . 370 1023 Parts 198 | 9 51 2 33 16 . 33 54 Haulers Intercepted 3 | . 2 . 1 . . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 59 | . 14 2 5 9 . 9 20 Melee 1 | . . . 1 . . . . Guns 52 | . 11 2 4 7 . 9 19 AOE 6 | . 3 . . 2 . . 1 Classes Destroyed 12 | 1 7 . 2 . . 1 1 Worker 10 | . 2 . 1 . . 4 3 Builder 3 | . 1 . . 1 . . 1 Tunneler 6 | 4 . . 1 . . 1 . Hauler 3 | . 2 . 1 . . . . Recycler 2 | . . . 1 . . 1 . Mechanic 1 | . 1 . . . . . . Watcher 5 | . 3 . 1 . . . 1 Swarmer 20 | . 6 . 3 3 . 7 1 Grunt 31 | . 8 2 . 6 . 1 14 Brawler 1 | . . . . . . 1 . Duelist 1 | . . . . . . . 1 Sentry 6 | . . . 2 . . . 4 Best Kill Streak 7 | 3 5 2 3 5 . 7 4 Combat Bots Only 7 | . 3 2 3 5 . 7 3 Max Kills in Single Turn 3 | 1 3 1 1 1 . 1 2 Gunslinging 1 | . 1 . . . . . . Exploded 2 | . 2 . . 1 . . 1 Melee 1 | . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Hostile Shots Fired 329 | . 75 13 26 24 . 25 166 Missed 82 | . 19 2 5 6 . 8 42 Damage Taken 3223 | . 667 129 243 221 . 147 1816 Core 600 | . 165 12 70 65 . 13 275 Absorbed by Shields 138 | . . . . . . . 138 Redirected to Shielding 74 | . . . 2 13 . 2 57 Core Remaining (%) 64 | 100 . 29 . . . 63 . Volleys Fired 218 | 8 52 8 12 24 . 24 90 Largest 2 | 2 2 2 2 2 . 2 2 Hottest 105 | 70 90 68 68 68 . 46 105 Shots Fired 420 | 16 102 16 23 39 . 48 176 Gun 418 | 16 100 16 23 39 . 48 176 Cannon . | . . . . . . . . Launcher 2 | . 2 . . . . . . Special . | . . . . . . . . Kinetic 293 | 8 43 8 15 27 . 48 144 Thermal 40 | 8 7 . . . . . 25 Explosive 2 | . 2 . . . . . . Electromagnetic 85 | . 50 8 8 12 . . 7 Robot Hit Streak 28 | 5 11 18 6 11 . 9 28 Robot Miss Streak 3 | 2 3 . 2 2 . 3 2 Penetration Max . | . . . . . . . . Secondary Targets 7 | . 2 1 1 2 . . 1 Max Gunslinging Chain 1 | . 1 1 1 1 . . 1 Shots Hit Robots 299 | 8 64 15 17 29 . 29 137 Core Hits 136 | 4 33 3 11 16 . 16 53 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 5 | 1 2 . . . . 1 1 Burn 1 | 1 . . . . . . . Destroy 2 | . . . . . . 1 1 Corrupt 2 | . 2 . . . . . . Melee Attacks 17 | . . . 17 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 17 | . . . 17 . . . . Sneak Attacks 1 | . . . 1 . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5196 | 101 1022 237 349 536 . 459 2492 Guns 4677 | 101 874 237 213 432 . 459 2361 Cannons . | . . . . . . . . Explosions 412 | . 148 . 29 104 . . 131 Melee 107 | . . . 107 . . . . Ramming . | . . . . . . . . Kinetic 3190 | 26 295 109 153 242 . 459 1906 Thermal 824 | 75 121 . 29 104 . . 495 Explosive 103 | . 103 . . . . . . Electromagnetic 972 | . 503 128 60 190 . . 91 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 107 | . . . 107 . . . . Highest Corruption 1 | . . . 1 1 1 1 . Average Corruption 1 | . . . 1 1 1 1 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 26 | . . . 4 11 3 8 . Message Errors 10 | . . . 1 6 . 3 . Matter Fused 6 | . . . 2 2 1 1 . Energy Discharges 5 | . . . 1 2 1 1 . Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 2 | . . . . 1 1 . . Misfires 1 | . . . . . . 1 . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 78 | . . . 5 18 . . 55 Shots 3 | . . . 1 1 . . 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 277 | 38 277 120 19 5 . . 192 Average Temperature 65 | 13 76 70 10 3 . . 67 Received Heat Transfer 1555 | . 339 72 54 96 . 9 985 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . 2 . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . 2 . . . . . 1 Heat Transferred 1571 | 296 272 . 50 100 . . 853 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . 1 2 . . 1 Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Peak Influence 250 | 20 245 76 200 206 . 205 250 Initial 39 | . 13 11 29 39 . . 3 Average 87 | 7 88 72 78 77 . 55 140 Maximum Alert Level 1 | . 1 . 1 1 . 1 1 Low Security (%) 90 | 100 98 100 95 88 . 84 80 Level 1 9 | . 1 . 4 11 . 15 19 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . 1 . 1 1 . . 2 Investigation 3 | . 1 . 1 1 . . . Extermination . | . . . . . . . . Reinforcement 1 | . . . . . . . 1 Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Distress Signals 4 | . 1 . . . . . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 95 | . 19 2 14 17 . 12 31 Peak Tracking Total 7 | . 4 2 4 5 . 7 4 Tactical Retreats 4 | . 1 . . 2 . 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Traps Triggered 4 | . 3 . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Disabled 4 | . 3 . . . . . 1 Max in Single Turn 2 | . 2 . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Accessed 18 | . 3 . 9 1 1 . 4 Terminals 13 | . 3 . 7 . . . 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . 1 . . . 1 Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 43 | . 12 . 21 1 1 . 8 Successful 25 | . 4 . 16 1 1 . 3 Failed 18 | . 8 . 5 . . . 5 Catastrophic 2 | . . . 1 . . . 1 Database Lockouts . | . . . . . . . . Manual 24 | . 10 . 9 . . . 5 Terminals 34 | . 12 . 16 . . . 6 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . . . 1 . . . 2 Scanalyzers 4 | . . . 4 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 10 | . 1 . 6 1 1 . 1 Record 1 | . . . . . 1 . . Robot Analysis 1 | . . . 1 . . . . Open Door 1 | . . . . 1 . . . Branch Access Points 1 | . . . 1 . . . . Emergency Access Points 2 | . 1 . 1 . . . . Locate Traps 2 | . . . 1 . . . 1 Hauler Manifests 1 | . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . . 4 . . . . Insert Component 2 | . . . 2 . . . . Analyze 2 | . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 11 | . 3 . 6 . . . 2 Terminals 10 | . 3 . 5 . . . 2 Track 4 | . 1 . 3 . . . . Botnet 6 | . 2 . 2 . . . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . 1 . . . . Tunnel 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 3 . 8 . . . 4 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Total Allies 1 | . . . . 1 . . . Largest Group 1 | . . . . 1 . . . Highest-Rated Group 31 | . . . . 31 . . . Highest-Rated Ally 31 | . . . . 31 . . . Total Orders . | . . . . . . . . Ally Attacks 15 | . . . . 15 . . . Total Damage 236 | . . . . 236 . . . Kills 1 | . . . . 1 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered 4 | . . 1 . 3 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Turns Passed 6383 | 131 1555 154 954 1008 202 1128 1251 Spaces Moved 3510 | 86 811 90 568 648 140 735 432 Core 3 | 3 . . . . . . . Treads 437 | . 116 . . 1 . . 320 Legs 212 | . 212 . . . . . . Wheels 2858 | 83 483 90 568 647 140 735 112 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 140 140 140 140 140 140 Average Speed 144 | 98 119 140 140 142 140 140 215 Slowest Speed 320 | 100 160 140 140 320 140 140 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 55 | 5 75 28 44 99 50 100 42 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 5 | . . 1 1 2 1 . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 5 | . . 1 . 2 . 2 . Spaces Dug 13 | . . . 13 . . . . Terrain Destroyed 32 | . 5 . 17 6 . . 4 Melee 13 | . . . 13 . . . . Projectile . | . . . . . . . . AOE 19 | . 5 . 4 6 . . 4 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Total 4417 | 113 1292 102 679 700 148 787 596 Wait 458 | . 382 4 39 4 . 7 22 Move 3503 | 85 810 89 567 647 139 734 432 Hop . | . . . . . . . . Pick Up 71 | 10 16 1 16 8 3 4 13 Fast Attach 19 | 7 7 . 3 1 . . 1 Attach 19 | . 4 . 2 2 . 1 10 Detach 2 | . . . . 1 1 . . Swap 55 | 1 7 . 18 5 1 10 13 Drop 55 | 2 14 . 5 8 4 7 15 Fire 218 | 8 52 8 12 24 . 24 90 Melee 17 | . . . 17 . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat / [*Min x2] / [*Sub]) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 132 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 450 | -10/Materials | Discovered new exit (range 15) 508 | -10/Materials | Discovered new exit (range 8) 778 | -10/Materials | Lost 3 parts (2n1w) 951 | -10/Materials | Core integrity fell below 50% 1201 | -10/Materials | Discovered new exit (range 11) 1412 | -10/Materials | Discovered new exit (range 3) 1687 | -10/Materials | Entered Mines 1789 | -10/Mines | Build established: Scavenger-Mutant 1795 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1828 | -10/Mines | Discovered new exit (range 9) 1841 | -10/Mines | Entered Materials 1841 | -9/Materials | Evolved 2 slots: Utility x2 2051 | -9/Materials | Identified exit to Mines 2541 | -9/Materials | Build established: Mutant 2632 | -9/Materials | Discovered new exit (range 15) 2795 | -9/Materials | Entered Mines 2804 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2838 | -9/Mines | Learned Materials emergency access door positions 2899 | -9/Mines | Learned location of Zion (-7) 2918 | -9/Mines | Escorted by a lone wolf Derelict 2938 | -9/Mines | Learned location of Storage (-7) 3094 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3094 | -9/Mines | Discovered new exit (range 5) 3268 | -9/Mines | Learned Materials garrison access intel 3290 | -9/Mines | Discovered new exit (range 11) 3294 | -9/Mines | Met a Derelict shopkeep closing up shop 3558 | -9/Mines | Discovered new exit (range 13) 3803 | -9/Mines | Entered Exiles 3847 | -9/Exiles | Met 8R-AWN 3869 | -9/Exiles | Met EX-HEX 3922 | -9/Exiles | Met EX-DEC 3994 | -9/Exiles | Discovered new exit (range 10) 4005 | -9/Exiles | Entered Mines 4113 | -8/Mines | Discovered new exit (range 11) 4180 | -8/Mines | Discovered new exit (range 13) 4247 | -8/Mines | Destroyed 7 combat bots 5133 | -8/Mines | Entered Materials 5133 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5135 | -8/Materials | Loaded intel: 1 garrison access location 5439 | -8/Materials | Build established: Scavenger-Mutant 5447 | -8/Materials | Lost 3 parts (1n1u1w) 5910 | -8/Materials | Discovered new exit (range 16) 6348 | -8/Materials | Garrison activated, responded to threat 6382 | -8/Materials | Lost 4 parts (1n1u2w) 6384 | -8/Materials | Self-destructed Last Messages --------------- Testing... Terminal linked with 1 system. Awaiting botnet instructions. 06313_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M008. 06313_ Critical hit (Burn: +37). 06320_ Lgt. Armor Plating destroyed. 06320_ Critical hit (Burn: +37). 06323_ Minigun destroyed. 06338_ R-06 Scavenger collects Rigged Nuclear Core. 06348_ Chain reaction triggered in Lgt. Nuclear Core. 06348_ G-47 Trooper calls for garrison reinforcements. 06348_ ALERT: Activating Garrison Access M001. 06348_ Lgt. Treads destroyed. 06348_ Destroyed Lgt. Treads. 06348_ G-47 Trooper destroyed. 06349_ G-47 Trooper IFF system glitched. 06351_ G-47 Trooper destroyed. 06351_ Shock Rifle destroyed. 06379_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????+??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????+?????????##????????? | | ??????????????????????????????????????"""#???????? | | ?????????????????????????????#######??"G"###?????? | | ?????????????????????????????# ###" "#T###### | | ?????????????????????????????# | | ?????????????????????????????# ^ ^ ! ? | | ?????????????????????????????# """ %^ ??? | | ?????????????????????????????# """ ^!! #???? | | ??????????????????????????????# """ ! #???? | | ????????????????????########### #???? | | ????????????????????# # #???? | | ????????????????????# + #???? | | ????????????????????# # [ + ??? | | ????????#???????????# #=%="##"T"## #???? | | ?????? #???????????########### !%[##"""#??? #???? | | ####?? #?????????????######## "#####????????? | | ! #?? #?????????????# "#????????????? | | #?? #?????????????# ##????????????? | | #? #?????????????# #?????????????? | | #? #?????????????# l#### #?????????????? | | #? #?????????????# @#??#######?????????????? | | ! #? #??????? ????# ##############?????????? | | #? #??????? ????# ?????????? | | #? #??????# ???# ????????? | | #? ######## ??# ????????? | | ##### ??# ????????? | | = ??# #############??????????? | | %[ #?# # #????????????? | | """ ""#?# # #????????????? | | #### """ T"#?# # !!! #????????????? | | ## """ ""#?# #! !! #????????????? | | ## % #?# + ! ! #????????????? | | ## #?# #! #????????????? | | ## """ """ #?# # #????????????? | | ## """ """ ### # #????????????? | | ## """ """ ###########????????????? | | ## % ######??????????????????????? | | ## #???????????????????????????? | | ## #######+### #???????????????????????????? | | ## ## [ # #???????????????????????????? | | ## ## """ # #????????###????????????????? | | #### ## """ # ########## ####?????????????? | | ## """ # # #?????????????? | | + # # """! #?????????????? | | ## """ # # "T"%= #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 3 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LegHelicalFragment Manual? 0 Play Time 01:01:40 Cumulative 360.8 hours Start 2024.12.28 @ 17:32:00 End 2024.12.28 @ 19:12:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 151 Rogue 151 Adventurer 0 Explorer 0 Win Type - Total 12 Types 10/0/1/1/0/0/0/0/0 Lore% 58 Gallery% 77 Achievement% 67 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 44c66ec7-cc5c-40b2-a46c-2c1cba1b016c