Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.23 @ 17:34:51

Player: nfd

Result: Destroyed by A-27 Freighter with PD Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (17)       3400
Robots Destroyed (92)      460
Value Destroyed (3147)     3147
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (1939)               1939
              TOTAL SCORE: 12026

 Bonus
-------
High Alert Combat Kills    148
Follower Combat Kills      909
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -18

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     100/100
System Corruption          22%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (5) ---
                   (None)
>              --- UTILITY (8) ------
               Hacking Suite
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
  Experimental Heat Sink
      Advanced Sensor Array
      Improved Shock Absorption System
               System Restoration Module

 Peak State 
------------
>              --- POWER ------------
         Light Fission Core
         Micro Fission Core
>              --- PROPULSION -------
               Gravmag System
               Gravmag Array
       Zionite Glidesys I
               Xenon Bombardment Thruster
>              --- UTILITY ----------
        Medium Storage Unit
               Machine Analyzer
      Advanced Sensor Array
      Advanced Signal Interpreter
      Advanced Terrain Scan Processor
               0b10 Decoder Chip [Looter]
               0b10 Decoder Chip [Scout]
               Transmission Jammer
>              --- WEAPON -----------
      Enhanced Gauss Cannon
         Heavy Pick
>              --- INVENTORY --------
               Fusion Compressor
  Experimental Heat Sink
      Advanced Energy Well
       Compact Matter Pod
      Advanced Sensor Array
      Improved Kinecellerator
               EM Disruption Field
               System Restoration Module
               Z-Drone Bay
     Precision Grenade Launcher
[Rating: 83]

 Favorites 
-----------
Power                      Fusion Compressor
  Engine                   Ion Engine
  Power Core               Fusion Compressor
Propulsion                 Cooled VTOL Module
  Treads                   Armored Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag Array
  Flight Unit              Cooled VTOL Module
Utility                    Machine Analyzer
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Machine Analyzer
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     Precision Grenade Launcher
  Energy Gun               Plasma Rifle
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Precision Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Hammer
  Slashing Weapon          Phasing Sabre
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -10 -10 -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Sub Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Slots Evolved              10   | .   .   .   .   4   2   .   .   .   .   .   .   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  6    | .   .   .   .   3   1   .   .   .   .   .   .   1   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             189  | 7   7   7   1   32  7   3   9   10  2   17  10  30  1   6   .   3   37  
  Power                    29   | 2   1   2   .   6   .   .   3   .   1   1   1   5   1   .   .   3   3   
    Engine                 9    | 2   1   1   .   2   .   .   2   .   .   .   1   .   .   .   .   .   .   
    Core                   20   | .   .   1   .   4   .   .   1   .   1   1   .   5   1   .   .   3   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               40   | 2   3   2   .   11  1   .   .   1   1   .   .   7   .   2   .   .   10  
    Treads                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Leg                    13   | 2   3   1   .   4   .   .   .   .   .   .   .   1   .   .   .   .   2   
    Wheel                  2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Hover                  9    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   2   .   .   2   
    Flight                 14   | .   .   .   .   7   1   .   .   1   1   .   .   1   .   .   .   .   3   
  Utility                  64   | 1   1   .   1   9   5   2   3   1   .   6   5   14  .   4   .   .   12  
    Device                 33   | .   .   .   .   5   3   1   2   .   .   4   2   3   .   4   .   .   9   
    Storage                12   | 1   1   .   .   .   .   1   1   .   .   .   1   6   .   .   .   .   1   
    Processor              8    | .   .   .   .   3   .   .   .   .   .   1   2   1   .   .   .   .   1   
    Hackware               4    | .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   1   
    Protection             7    | .   .   .   1   1   .   .   .   1   .   .   .   4   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   56   | 2   2   3   .   6   1   1   3   8   .   10  4   4   .   .   .   .   12  
    Energy Gun             7    | 2   .   .   .   2   .   .   1   1   .   .   .   1   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   
    Ballistic Gun          3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Ballistic Cannon       3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Launcher               26   | .   .   .   .   .   .   .   1   7   .   5   4   2   .   .   .   .   7   
    Special Weapon         7    | .   .   2   .   2   .   1   .   .   .   2   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   .   1   .   1   2   .   .   4   .   3   .   .   .   .   1   
  Corrupted Parts          2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    System Corruption      12   | .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
Parts Lost                 56   | .   .   7   .   9   .   .   3   2   3   .   7   1   .   2   .   .   22  
  Power                    6    | .   .   2   .   1   .   .   .   .   1   .   1   .   .   .   .   .   1   
  Propulsion               23   | .   .   3   .   3   .   .   .   .   1   .   4   .   .   2   .   .   10  
  Utility                  18   | .   .   .   .   4   .   .   2   1   1   .   2   1   .   .   .   .   7   
  Weapon                   9    | .   .   2   .   1   .   .   1   1   .   .   .   .   .   .   .   .   4   
  Highest Loss Streak      9    | .   .   4   .   9   .   .   2   1   3   .   3   1   .   1   .   .   6   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   94  92  85  57  99  100 99  86  82  96  71  77  93  92  93  93  49  
  Engine                   3    | .   14  11  .   1   7   7   6   7   5   .   1   .   .   .   .   .   .   
  Core                     5    | .   .   .   14  7   .   .   .   .   .   7   3   5   13  13  13  13  4   
  Leg                      4    | .   28  24  .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hover                    6    | .   .   .   .   .   .   .   .   .   .   .   .   14  20  19  20  20  7   
  Flight                   10   | .   .   .   .   11  30  30  30  29  29  30  16  1   .   .   .   .   1   
  Device                   8    | .   .   .   .   8   21  15  15  11  7   14  9   3   13  13  13  13  6   
  Storage                  7    | .   25  28  14  2   .   .   .   7   7   7   3   5   6   6   6   6   2   
  Processor                15   | .   .   .   .   9   15  15  15  15  15  15  18  25  26  26  26  26  11  
  Hackware                 3    | .   .   .   .   .   7   15  14  7   7   7   7   1   .   .   .   .   1   
  Protection               1    | .   .   .   13  3   .   .   .   2   6   .   .   6   .   .   .   .   .   
  Energy Gun               3    | .   10  .   .   3   5   .   5   .   .   .   .   2   6   6   6   6   .   
  Energy Cannon            1    | .   .   .   .   .   1   7   6   .   .   .   .   2   .   .   .   .   .   
  Launcher                 3    | .   .   .   .   .   .   .   .   2   .   6   4   4   6   6   6   6   3   
  Special Weapon           1    | .   .   6   14  2   7   7   1   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            2    | .   10  14  14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
Heaviest Build             40   | 14  19  19  20  26  15  15  26  24  19  24  24  40  33  34  34  34  36  
  Greatest Support         55   | 20  20  20  10  30  29  20  20  20  20  19  19  48  48  48  43  43  55  
  Greatest Overweight (x)  11   | 1   .   4   1   4   .   4   1   1   .   1   4   1   .   .   .   .   11  
  Average Overweight (x)   .    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   8   5   5   8   8   8   8   8   10  10  10  10  10  10  
  Average Capacity         7    | 6   8   8   8   5   5   5   5   8   8   8   6   8   10  10  10  10  7   
  Most Carried             10   | 5   8   8   7   8   5   5   8   8   8   8   8   10  10  10  10  10  10  
  Average Carried          7    | 3   7   7   6   5   4   5   4   6   5   7   6   7   9   9   10  9   6   
  Final Capacity           10   | 8   8   8   8   5   5   5   8   8   8   8   5   10  10  10  10  10  5   
  Final Carried            10   | 4   8   5   7   5   5   5   8   5   8   8   5   10  10  10  10  10  4   

 Class Distribution 
--------------------
 37% | Mutant
 29% | Scout
 10% | Hacker-Scout
  8% | Messiah-Scout
  4% | Scavenger-Scout
  4% | Derelict-Scout
  3% | Ninja

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -10/Subcaves
          Mutant | -8/Materials
 Scavenger-Scout | -7/Factory
    Hacker-Scout | -7/Waste
    Hacker-Scout | -7/Factory
    Hacker-Scout | -7/Lower Caves
           Scout | -7/Lower Caves
           Scout | -7/Zion
  Derelict-Scout | -6/Proximity Caves
          Mutant | -6/Factory
   Messiah-Scout | -6/Lower Caves
           Scout | -6/Lower Caves
           Scout | -6/Data Miner
           Scout | -5/Proximity Caves
          Mutant | -5/Factory

 Resources                      | -11 -10 -10 -10 -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-----------                Run  | Yrd Mat Min Sub Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Matter Collected           3866 | 197 192 108 16  401 80  .   153 271 54  71  275 904 236 213 .   179 516 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1727 | .   192 86  .   108 .   .   157 264 .   .   142 91  108 76  .   95  408 
  Parts                    104  | .   4   7   .   2   .   .   19  8   .   .   6   5   8   6   .   18  21  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      35   | .   .   .   .   .   .   .   .   4   .   .   5   .   5   10  .   11  .   
  Prevented                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   

 Kills                          | -11 -10 -10 -10 -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Sub Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Combat Hostiles Destroyed  80   | .   5   2   .   2   .   .   8   11  .   .   11  5   8   7   .   12  9   
  Melee                    7    | .   5   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  AOE                      67   | .   .   .   .   .   .   .   7   10  .   .   11  5   8   7   .   12  7   
Classes Destroyed          12   | .   1   1   .   .   .   .   5   1   .   .   .   1   .   1   .   1   1   
  Worker                   5    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   
  Builder                  5    | .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Watcher                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  51   | .   .   .   .   .   .   .   7   7   .   .   7   4   8   6   .   10  2   
  Grunt                    19   | .   5   1   .   2   .   .   .   2   .   .   4   1   .   .   .   .   4   
  Brawler                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   2    | .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           13   | .   2   1   .   2   .   .   13  5   .   .   4   6   4   6   .   6   3   
  Combat Bots Only         7    | .   2   1   .   2   .   .   7   5   .   .   4   4   4   6   .   6   3   
Max Kills in Single Turn   4    | .   1   1   .   1   .   .   3   3   .   .   2   3   4   3   .   4   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   2   3   .   .   2   2   4   3   .   4   3   
  Melee                    1    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
--------                   Run  | Yrd  Mat  Min  Sub  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  
Hostile Shots Fired        774  | .    63   37   3    52   4    .    41   66   46   .    71   47   3    27   .    15   299  
  Missed                   315  | .    15   3    .    9    3    .    16   34   33   .    31   27   2    13   .    12   117  
Damage Taken               7779 | .    549  460  52   634  16   16   355  538  252  .    609  440  20   223  .    65   3550 
  Core                     2107 | .    133  109  .    150  .    .    47   206  72   .    244  75   .    60   .    9    1002 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  76   | .    .    .    .    .    .    .    .    48   28   .    .    .    .    .    .    .    .    
  Ignored by Resistances   29   | .    .    .    7    .    .    .    .    .    .    .    .    22   .    .    .    .    .    
  Regen/Repaired (Parts)   51   | .    .    .    .    .    .    .    .    .    .    .    .    51   .    .    .    .    .    
Core Remaining (%)         55   | 100  .    .    3    72   .    .    .    .    .    .    18   .    .    .    .    83   .    
Volleys Fired              118  | .    2    3    2    3    4    9    12   18   .    .    21   8    3    10   .    8    15   
  Largest                  2    | .    1    1    1    1    1    1    2    1    .    .    1    2    1    1    .    1    2    
  Hottest                  114  | .    50   80   100  100  100  100  114  55   .    .    36   99   36   36   .    36   74   
Shots Fired                124  | .    2    3    2    3    4    9    14   18   .    .    21   12   3    10   .    8    15   
  Gun                      15   | .    2    1    .    .    .    .    4    6    .    .    .    .    .    .    .    .    2    
  Cannon                   20   | .    .    .    .    .    .    8    2    .    .    .    .    3    .    .    .    .    7    
  Launcher                 77   | .    .    .    .    .    .    .    8    12   .    .    21   9    3    10   .    8    6    
  Special                  12   | .    .    2    2    3    4    1    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  10   | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Thermal                  14   | .    2    2    2    3    4    1    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                73   | .    .    .    .    .    .    .    8    12   .    .    21   9    3    10   .    8    2    
  Electromagnetic          27   | .    .    .    .    .    .    8    6    6    .    .    .    3    .    .    .    .    4    
  Robot Hit Streak         11   | .    1    2    .    .    .    10   11   8    .    .    2    7    .    6    .    2    8    
  Robot Miss Streak        4    | .    1    1    .    .    .    .    1    2    .    .    1    2    .    4    .    4    1    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           103  | .    18   13   .    15   .    8    11   10   .    .    2    8    .    6    .    2    10   
  Core Hits                132  | .    3    2    .    2    .    2    17   18   .    .    21   11   9    12   .    15   20   
  Critical Kills           1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 6    | .    3    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         12   | .    4    3    .    3    .    1    .    .    .    .    .    .    .    .    .    .    1    
    Blast                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Corrupt                1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  7    | .    4    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  3    | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              68   | .    25   14   .    19   .    .    .    .    .    .    .    .    .    .    .    .    10   
  Impact                   39   | .    25   14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 19   | .    .    .    .    19   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8999 | .    454  263  .    470  .    103  1093 1132 .    .    1412 750  561  699  .    903  1159 
  Guns                     191  | .    13   .    .    .    .    .    57   103  .    .    .    .    .    .    .    .    18   
  Cannons                  396  | .    .    .    .    .    .    16   62   .    .    .    .    52   .    .    .    .    266  
  Explosions               7221 | .    .    .    .    .    .    87   974  1029 .    .    1412 698  561  699  .    903  858  
  Melee                    1152 | .    441  241  .    470  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  17   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   
  Kinetic                  259  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    259  
  Thermal                  571  | .    13   22   .    .    .    87   68   .    .    .    .    .    .    .    .    .    381  
  Explosive                6340 | .    .    .    .    .    .    .    906  1029 .    .    1412 698  561  699  .    903  132  
  Electromagnetic          635  | .    .    .    .    .    .    16   119  103  .    .    .    52   .    .    .    .    345  
  Impact                   707  | .    441  241  .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   
  Slashing                 470  | .    .    .    .    470  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         22   | .    1    6    6    .    .    .    .    .    .    .    1    1    1    1    .    .    22   
  Average Corruption       2    | .    1    1    6    .    .    .    .    .    .    .    1    1    1    1    .    .    7    
  Corruption Purged        1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  32   | .    .    3    2    .    .    .    .    .    .    .    4    5    2    1    .    .    15   
    Message Errors         6    | .    .    .    .    .    .    .    .    .    .    .    1    2    1    .    .    .    2    
    Matter Fused           6    | .    .    1    1    .    .    .    .    .    .    .    .    .    1    1    .    .    2    
    Heat Flow Errors       4    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Energy Discharges      4    | .    .    .    1    .    .    .    .    .    .    .    .    2    .    .    .    .    1    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      4    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Misfires               2    | .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Misdirections          2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Weapon Failures        2    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            389  | .    87   48   .    24   .    .    26   40   .    .    45   31   17   21   .    15   35   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               230  | .    .    .    .    .    .    .    26   40   .    .    45   31   17   21   .    15   35   
  Melee                    159  | .    87   48   .    24   .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 7    | .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Impact                   6    | .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      139  | .    .    .    .    .    .    .    24   12   .    .    .    22   .    55   .    19   7    
  Shots                    5    | .    .    .    .    .    .    .    1    1    .    .    .    1    .    1    .    1    .    
  Rammed                   5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
Targets Rammed             5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        276  | .    38   276  .    8    .    36   38   6    .    .    6    248  .    .    .    .    190  
  Average Temperature      57   | .    20   93   .    3    .    12   23   4    .    .    2    99   .    .    .    .    45   
  Received Heat Transfer   1389 | .    153  258  .    414  .    .    .    111  42   .    69   132  9    18   .    .    183  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          2    | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
  Parts Fried              5    | .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Impact Corruptions       6    | .    3    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Heat Transferred         497  | .    37   160  .    .    .    50   50   .    .    .    .    .    .    .    .    .    200  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    

 Alert                          | -11  -10  -10  -10  -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
-------                    Run  | Yrd  Mat  Min  Sub  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  
Peak Influence             1394 | .    175  65   .    87   91   102  511  .    .    .    .    1394 .    .    .    .    604  
  Initial                  91   | .    .    17   .    9    39   31   .    .    .    .    .    91   .    .    .    .    28   
  Average                  290  | .    54   40   .    23   58   38   66   .    .    .    .    1003 .    .    .    .    237  
Maximum Alert Level        4    | .    .    .    .    .    .    .    2    .    .    .    .    4    .    .    .    .    2    
  Low Security (%)         68   | 100  100  100  .    100  100  100  91   .    .    .    .    1    .    .    .    .    54   
  Level 1                  6    | .    .    .    .    .    .    .    3    .    .    .    .    11   .    .    .    .    16   
  Level 2                  9    | .    .    .    .    .    .    .    5    .    .    .    .    10   .    .    .    .    28   
  Level 3                  2    | .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    
  Level 4                  13   | .    .    .    .    .    .    .    .    .    .    .    .    64   .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          25   | .    1    .    .    5    .    .    2    .    .    .    .    11   .    .    .    .    6    
  Investigation            3    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    
  Extermination            5    | .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    2    
  Reinforcement            14   | .    1    .    .    5    .    .    1    .    .    .    .    4    .    .    .    .    3    
  Assault                  2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    1    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    2    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -10 -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Min Sub Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Distress Signals           7    | .   .   .   .   1   1   .   2   .   .   .   .   1   .   .   .   .   2   
Communications Jammed      14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  
  Distress Signals         14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  
Times Spotted              254  | .   15  7   1   15  5   7   19  20  13  .   18  48  6   10  .   13  57  
  Peak Tracking Total      15   | .   5   3   1   5   4   5   8   10  10  .   9   15  4   6   .   7   13  
  Tactical Retreats        43   | .   2   6   .   3   .   .   5   2   4   .   3   6   2   .   .   1   9   

 Traps                          | -11 -10 -10 -10 -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Sub Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Traps Triggered            8    | .   3   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Min Sub Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Machines Disabled          21   | .   .   .   .   .   .   .   4   .   .   .   .   4   .   .   .   .   13  
  Max in Single Turn       13   | .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   13  
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Min Sub Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Machines Accessed          26   | .   1   .   .   5   4   .   4   .   .   .   .   4   .   .   4   .   4   
  Terminals                13   | .   1   .   .   5   3   .   3   .   .   .   .   .   .   .   .   .   1   
  Fabricators              5    | .   .   .   .   .   1   .   1   .   .   .   .   2   .   .   .   .   1   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Total Hacks                79   | .   1   .   .   17  8   .   6   .   .   .   .   12  .   .   30  .   5   
  Successful               50   | .   .   .   .   8   5   .   1   .   .   .   .   4   .   .   30  .   2   
  Failed                   29   | .   1   .   .   9   3   .   5   .   .   .   .   8   .   .   .   .   3   
    Catastrophic           5    | .   1   .   .   2   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   49   | .   1   .   .   9   1   .   .   .   .   .   .   22  .   .   .   .   16  
  Terminals                31   | .   1   .   .   17  7   .   4   .   .   .   .   .   .   .   .   .   2   
  Fabricators              8    | .   .   .   .   .   1   .   2   .   .   .   .   4   .   .   .   .   1   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Terminal Hacks             41   | .   .   .   .   6   4   .   .   .   .   .   .   .   .   .   30  .   1   
  Record                   11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   
  Part Schematic           11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   
  Prototype ID Bank        4    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Open DSF                 2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                3    | .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 3    | .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   1   .   .   4   2   .   3   .   .   .   .   3   .   .   .   .   4   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   50   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   50  
  Total Robot Build Rating 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
Part Schematics Acquired   19   | .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   11  .   .   
  Parts Built              3    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   169  | .   .   .   .   .   .   .   35  .   .   .   .   134 .   .   .   .   .   
  Total Part Build Rating  16   | .   .   .   .   .   .   .   12  .   .   .   .   4   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Time                     50   | .   .   .   .   .   .   .   .   .   .   .   .   50  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
------------               Run  | Yrd Mat Min Sub Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
--------                   Run  | Yrd  Mat  Min  Sub  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  
Total Allies               40   | .    .    .    .    .    .    19   .    .    .    4    .    11   .    .    .    .    6    
  Largest Group            19   | .    .    .    .    .    .    19   .    .    .    4    4    5    .    .    .    .    3    
  Highest-Rated Group      465  | .    .    .    .    .    .    465  .    .    .    156  156  271  .    .    .    .    210  
  Highest-Rated Ally       96   | .    .    .    .    .    .    35   .    .    .    40   40   96   .    .    .    .    70   
Zionite Dispatches         8    | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    4    
  Light                    2    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
  Recon                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Hacker                   1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Demo                     2    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
  Explosive Resupply       1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Heavy Resupply           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               202  | .    .    .    .    .    .    106  .    .    .    .    10   56   .    .    .    .    30   
  Total Damage             8492 | .    .    .    .    .    .    4549 .    .    .    .    260  2735 .    .    .    .    948  
  Kills                    40   | .    .    .    .    .    .    10   .    .    .    .    .    22   .    .    .    .    8    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Sub Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    13   | .   .   2   1   .   .   .   .   1   2   .   2   .   1   2   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         43   | .   .   .   .   .   .   .   .   .   .   .   .   13  .   .   .   .   30  
  Traps                    18   | .   .   .   .   .   .   .   .   .   .   .   .   13  .   .   .   .   5   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Items                    24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   24  
Zionite Intel Received     2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Prototype Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
-------------              Run   | Yrd  Mat  Min  Sub  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  
Turns Passed               7924  | 72   557  535  179  495  162  115  770  162  335  582  581  995  447  415  43   519  960  
Spaces Moved               12597 | 50   339  395  177  564  344  257  1217 390  902  1515 1303 1439 840  737  82   925  1121 
  Core                     742   | 14   .    1    .    143  .    5    .    .    .    .    168  179  .    .    .    .    232  
  Treads                   21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   
  Legs                     930   | 36   339  341  .    23   .    .    .    .    .    .    .    .    .    .    .    .    191  
  Wheels                   291   | .    .    53   177  60   .    .    .    .    .    .    .    .    .    .    .    .    1    
  Hover                    4520  | .    .    .    .    .    .    .    .    .    .    .    .    1260 840  737  82   925  676  
  Flight                   6093  | .    .    .    .    338  344  252  1217 390  902  1515 1135 .    .    .    .    .    .    
  Fastest Speed            26    | 50   120  95   95   29   26   26   26   26   26   26   26   50   52   52   52   52   50   
  Average Speed            48    | 114  120  116  95   62   26   30   26   26   26   26   33   58   52   52   52   52   70   
  Slowest Speed            600   | 190  120  250  95   250  26   250  91   91   29   99   295  105  52   56   52   52   600  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            14    | .    .    .    .    5    .    .    4    2    3    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Exploration Rate (%)       54    | 4    49   74   17   55   9    81   19   50   90   90   88   25   81   77   70   80   25   
  Regions Visited          17
    Branch Regions         10
  Pre-discovered Areas     6     | .    .    .    .    .    .    .    .    .    1    2    .    .    .    1    1    1    .    
  Known Exits Taken        11    | .    .    .    .    1    .    .    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      4     | 1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             23    | .    .    1    1    .    .    .    .    2    2    3    3    .    7    4    .    .    .    
Spaces Dug                 44    | .    .    .    .    3    .    .    .    .    .    .    24   .    9    .    .    .    8    
Terrain Destroyed          581   | .    .    .    .    3    .    10   102  86   .    .    139  44   18   48   .    66   65   
  Melee                    8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Projectile               5     | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    2    
  AOE                      568   | .    .    .    .    .    .    10   102  86   .    .    139  44   18   48   .    66   55   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
---------                  Run   | Yrd  Mat  Min  Sub  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  
Total                      14167 | 61   446  439  181  666  406  281  1651 432  996  1695 1434 1588 847  756  81   955  1252 
  Wait                     960   | .    57   15   .    18   39   10   398  .    92   140  78   60   .    2    .    12   39   
  Move                     12553 | 49   338  394  176  553  344  256  1208 385  896  1514 1301 1438 839  736  81   924  1121 
  Hop                      13    | .    .    .    .    5    .    .    4    2    2    .    .    .    .    .    .    .    .    
  Pick Up                  106   | 5    8    4    1    12   5    .    9    5    4    5    7    23   2    2    .    3    11   
  Fast Attach              100   | 5    2    1    1    25   3    3    3    .    1    15   2    16   .    .    .    2    21   
  Attach                   61    | 1    1    6    .    4    3    .    4    10   1    .    7    10   1    2    .    .    11   
  Detach                   32    | .    1    .    1    2    2    .    3    7    .    2    5    5    .    .    .    .    4    
  Swap                     28    | 1    4    .    .    3    1    .    2    .    .    2    1    4    .    4    .    1    5    
  Drop                     123   | .    8    2    .    24   5    3    8    5    .    17   11   24   2    .    .    5    9    
  Fire                     118   | .    2    3    2    3    4    9    12   18   .    .    21   8    3    10   .    8    15   
  Melee                    66    | .    25   14   .    17   .    .    .    .    .    .    .    .    .    .    .    .    10   
  Ram                      6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / [*Sub])
-10/Subcaves
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory

 History 
---------
 Turn | Location           | Event
   10 | -11/Scrapyard      | Discovered new exit (range 15)
   73 | -11/Scrapyard      | Entered Materials
  311 | -10/Materials      | Build established: Mutant
  452 | -10/Materials      | Discovered new exit (range 14)
  628 | -10/Materials      | Core integrity fell below 50%
  630 | -10/Materials      | Entered Mines
  666 | -10/Mines          | Met a Derelict bent on vengeance
  703 | -10/Mines          | Lost 3 parts (1p1n1w)
  785 | -10/Mines          | Learned location of 1 exit from Materials
  793 | -10/Mines          | Discovered new exit (range 16)
  870 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  941 | -10/Mines          | Learned Materials emergency access door positions
  982 | -10/Mines          | Discovered new exit (range 5)
 1110 | -10/Mines          | Core integrity fell below 20%
 1146 | -10/Mines          | Lost 4 parts (1p2n1w)
 1165 | -10/Mines          | Entered Subcaves
 1286 | -10/Subcaves       | Learned Materials emergency access door positions
 1315 | -10/Subcaves       | Discovered new exit (range 11)
 1332 | -10/Subcaves       | Disturbed a concealed Subdweller
 1344 | -10/Subcaves       | Entered Materials
 1344 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
 1345 | -8/Materials       | Identified exit to Factory
 1496 | -8/Materials       | Lost 9 parts (1p3n4u1w)
 1716 | -8/Materials       | Met 7R-MNS
 1839 | -8/Materials       | Entered Factory
 1839 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 1840 | -7/Factory         | Caught up to 7R-MNS
 1845 | -7/Factory         | Identified exit to DSF
 1999 | -7/Factory         | Discovered new exit (range 16)
 2001 | -7/Factory         | Sucked down chute
 2001 | -7/Factory         | Entered Waste
 2010 | -7/Waste           | Spotted C-40 Crusher
 2010 | -7/Waste           | Spotted C-40 Crusher
 2019 | -7/Waste           | Spotted C-40 Crusher
 2024 | -7/Waste           | Spotted C-40 Crusher
 2024 | -7/Waste           | Spotted C-40 Crusher
 2024 | -7/Waste           | Spotted C-40 Crusher
 2029 | -7/Waste           | Warlord forces began an assault
 2041 | -7/Waste           | Allies destroyed C-40 Crusher
 2045 | -7/Waste           | Allies destroyed C-40 Crusher
 2060 | -7/Waste           | Discovered new exit (range 12)
 2087 | -7/Waste           | Identified exit to Factory
 2116 | -7/Waste           | Entered Factory
 2130 | -7/Factory         | Lost 12 allies
 2426 | -7/Factory         | Build established: Hacker-Scout
 2855 | -7/Factory         | Discovered new exit (range 16)
 2867 | -7/Factory         | Destroyed 7 combat bots
 2886 | -7/Factory         | Fabricated Imp. Recalibrator?
 2886 | -7/Factory         | Identified exit to Lower Caves
 2886 | -7/Factory         | Entered Lower Caves
 2888 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 2894 | -7/Lower Caves     | Encountered a Warlord checkpoint
 2944 | -7/Lower Caves     | Learned 4 Factory zone layouts
 2995 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 2997 | -7/Lower Caves     | Discovered new exit (range 5)
 3047 | -7/Lower Caves     | Identified exit to Lower Caves
 3048 | -7/Lower Caves     | Entered another Lower Caves area
 3095 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 3124 | -7/Lower Caves     | Spotted B-75 Beast
 3152 | -7/Lower Caves     | Build established: Scout
 3163 | -7/Lower Caves     | Learned location of Extension (-5)
 3165 | -7/Lower Caves     | Discovered new exit (range 13)
 3181 | -7/Lower Caves     | Identified exit to Factory
 3367 | -7/Lower Caves     | Learned location of 1 exit from Factory
 3375 | -7/Lower Caves     | Lost 3 parts (1p1n1u)
 3377 | -7/Lower Caves     | Discovered new exit (range 14)
 3383 | -7/Lower Caves     | Identified exit to Zion
 3383 | -7/Lower Caves     | Entered Zion
 3394 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 3413 | -7/Zion            | Found Prototype Launcher
 3413 | -7/Zion            | Identified Rocket Array
 3453 | -7/Zion            | Found CR-A16's Pointy Stick
 3486 | -7/Zion            | Found Prototype Special Weapon
 3486 | -7/Zion            | Identified RU-N14's Throwing Claymores
 3528 | -7/Zion            | Learned location of Quarantine (-3)
 3575 | -7/Zion            | Found Prototype Device
 3575 | -7/Zion            | Identified Bomb Factory No. 2
 3593 | -7/Zion            | Learned location of Warlord (-4)
 3619 | -7/Zion            | Imprinted
 3621 | -7/Zion            | Declared Zion's savior
 3780 | -7/Zion            | Given A8's code to call for help
 3783 | -7/Zion            | Learned Factory emergency access door positions
 3922 | -7/Zion            | Discovered new exit (range 15)
 3928 | -7/Zion            | Identified exit to Proximity Caves
 3965 | -7/Zion            | Entered Proximity Caves
 3965 | -6/Proximity Caves | Accompanied by 4 allies
 4158 | -6/Proximity Caves | Lost 4 allies
 4176 | -6/Proximity Caves | Crushed by falling debris
 4197 | -6/Proximity Caves | Build established: Derelict-Scout
 4238 | -6/Proximity Caves | Core integrity fell below 50%
 4272 | -6/Proximity Caves | Lost 3 parts (3n)
 4310 | -6/Proximity Caves | Spotted B-75 Beast
 4408 | -6/Proximity Caves | Learned 4 Factory zone layouts
 4409 | -6/Proximity Caves | Learned Factory terminal intel
 4463 | -6/Proximity Caves | Lost 3 parts (1p1n1u)
 4495 | -6/Proximity Caves | Core integrity fell below 20%
 4519 | -6/Proximity Caves | Discovered exit to Factory (range 4)
 4546 | -6/Proximity Caves | Entered Factory
 4546 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 4547 | -6/Factory         | Identified exit to Factory
 4548 | -6/Factory         | Identified exit to Lower Caves
 4550 | -6/Factory         | Loaded intel: 26 terminal locations
 4554 | -6/Factory         | Zion Hacker squad teleported in
 4739 | -6/Factory         | Zion Explosive Resupply teleported in
 4741 | -6/Factory         | Enhanced Grunt warped into view, answering call for help
 4742 | -6/Factory         | Enhanced Grunt warped into view, answering call for help
 4784 | -6/Factory         | Build established: Mutant
 4852 | -6/Factory         | Repaired Fusion Compressor
 4896 | -6/Factory         | First assault squad dispatched
 5181 | -6/Factory         | Discovered exit to Lower Caves (range 2)
 5205 | -6/Factory         | Zion Demo squad teleported in
 5246 | -6/Factory         | Search patrols dispatched
 5354 | -6/Factory         | Retrieved Zion intel report: Prototype Schematics
 5390 | -6/Factory         | Retrieved Zion intel report: Active Terminals
 5394 | -6/Factory         | Zion Light squad teleported in
 5462 | -6/Factory         | Cargo convoy interrupted
 5496 | -6/Factory         | Fabricated Cld. Airjet?
 5506 | -6/Factory         | Lost 3 allies
 5541 | -6/Factory         | Entered Lower Caves
 5693 | -6/Lower Caves     | Build established: Messiah-Scout
 5799 | -6/Lower Caves     | Spotted B-75 Beast
 5867 | -6/Lower Caves     | Encountered a Warlord checkpoint
 5973 | -6/Lower Caves     | Discovered new exit (range 5)
 5978 | -6/Lower Caves     | Identified exit to Lower Caves
 5983 | -6/Lower Caves     | Learned Factory stockpile data
 5988 | -6/Lower Caves     | Entered another Lower Caves area
 5998 | -6/Lower Caves     | Discovered exit to Factory (range 6)
 6074 | -6/Lower Caves     | Attacked by a delusional Derelict stockpiling parts
 6162 | -6/Lower Caves     | Learned Factory emergency access door positions
 6242 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 6258 | -6/Lower Caves     | Encountered a Warlord checkpoint
 6297 | -6/Lower Caves     | Discovered new exit (range 6)
 6403 | -6/Lower Caves     | Identified exit to Data Miner
 6403 | -6/Lower Caves     | Entered Data Miner
 6403 | -6/Data Miner      | Discovered new exit (range 6)
 6407 | -6/Data Miner      | Build established: Scout
 6413 | -6/Data Miner      | Met Data Miner
 6425 | -6/Data Miner      | Learned location of Section 7 (-3)
 6425 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 6434 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 6445 | -6/Data Miner      | Identified exit to Proximity Caves
 6446 | -6/Data Miner      | Entered Proximity Caves
 6515 | -5/Proximity Caves | Learned Factory interactive machine intel
 6655 | -5/Proximity Caves | Learned location of Armory (-3)
 6741 | -5/Proximity Caves | Discovered exit to Factory (range 6)
 6923 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 6965 | -5/Proximity Caves | Entered Factory
 6965 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 6968 | -5/Factory         | Loaded intel: 53 interactive machine locations
 6969 | -5/Factory         | Identified exit to DSF
 7170 | -5/Factory         | Zion Recon squad teleported in
 7248 | -5/Factory         | Zion Demo squad teleported in
 7271 | -5/Factory         | Fabricated R-10 Processor?
 7354 | -5/Factory         | Released all parts (12)
 7380 | -5/Factory         | Lost 5 parts (4n1u)
 7444 | -5/Factory         | Zion Light squad teleported in
 7499 | -5/Factory         | Lost 3 allies
 7526 | -5/Factory         | Lost 6 parts (3n1u2w)
 7646 | -5/Factory         | Build established: Mutant
 7756 | -5/Factory         | Core integrity fell below 50%
 7792 | -5/Factory         | Lost 4 parts (1n2u1w)
 7830 | -5/Factory         | Zion Heavy Resupply teleported in
 7840 | -5/Factory         | System corruption reached 10%
 7861 | -5/Factory         | Core integrity fell below 20%
 7912 | -5/Factory         | Cargo convoy interrupted
 7925 | -5/Factory         | Destroyed by A-27 Freighter with PD Laser

 Last Messages 
---------------
07911_ C-30 ARC bursts open, deploying its payload.
07911_ X-72 Disruptor unfolds itself.
07911_ P-70 Sage unfolds itself.
07911_ X-72 Disruptor unfolds itself.
07911_ X-77 Beamer unfolds itself.
07911_ M-28 Smith unfolds itself.
07912_ ALERT: Cargo convoy interrupted, initiating access lockdown.
07918_ Spk. Medium Treads destroyed.
07919_ Slammed into H-66 Slayer. <x3>
07921_ Imp. Transmission Jammer broken.
07921_ Destabilizing: Short circuit.
07921_ Penetrated by Slug. <x2>
07922_ Slammed into H-66 Slayer.
07925_ Arm. Medium Treads destroyed.
07925_ Slammed into H-66 Slayer.
07925_ Triggered Alarm Trap.
07925_ An alarm sounds.
07925_ ALERT: Alarm triggered, dispatching investigation squad.
07925_ Broken Imp. Transmission Jammer destroyed.
[Achievement: Just Browsing]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           63
Energy Generation          34
Energy Capacity            310
Matter Stores              436
Matter Capacity            500
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       210
Jamming Range              14
Additional Mass Support    9
Armor Coverage             375
Resistance: KI             10
Resistance: EX             50
Propulsion Shielding       66
Evasion (%)                64
Melee Accuracy             5
Recoil Reduction           2
Energy Filtering           30
Offensive Hacking          10
Defensive Hacking          14

 Item Schematics 
-----------------
           Enh. Nuclear Core | -6/Factory    | Z-intel
       Prc. Grenade Launcher | -6/Factory    | Z-intel
            Imp. Heavy Laser | -6/Factory    | Z-intel
             Prc. Beam Rifle | -6/Factory    | Z-intel
          Imp. Lightning Gun | -6/Factory    | Z-intel
          Cld. Plasma Cannon | -6/Factory    | Z-intel
                 Cld. Airjet | -6/Factory    | Z-intel
           Imp. Spread Laser | -6/Factory    | Z-intel
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
 Cld. Nuclear Pulse Thruster | -6/Data Miner | Free
      Imp. Matter Compressor | -6/Data Miner | Free
           Cld. Plasma Rifle | -6/Data Miner | Free
                  Myomer Leg | -6/Data Miner | Free
    Adv. Hardlight Generator | -6/Data Miner | Free
          Matter Neutralizer | -6/Data Miner | Free
        Imp. Cloaking Device | -6/Data Miner | Free
     Mic. Antimatter Reactor | -6/Data Miner | Free
      Impulse Thruster Array | -6/Data Miner | Free

 Robot Schematics 
------------------
       E-15 Imp | -6/Data Miner | Free
 D-63 Destroyer | -6/Data Miner | Free
  Y-54 Guardian | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free
 R-10 Processor | -6/Data Miner | Free

 Fabricated
------------
 Imp. Recalibrator | x2 | -7/Factory | Preloaded
       Cld. Airjet | x1 | -6/Factory 
    R-10 Processor | x1 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Adventurer
Explorer
Help From High Places
It Was An Accident, I Swear
Just Browsing
Knowing Is Half The Battle
My Command Is Your Wish
No Signal
The More The Merrier
The One
Total Silence

 Challenges 
------------
None

 Game 
------
Seed              HypercooledZhirovTube
  Manual?         0
Play Time         05:13:09
  Cumulative      37.6 hours
  Start           2024.06.19 @ 17:43:20
  End             2024.06.23 @ 17:34:51
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          27
Achievement%      22
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c557076d-92d5-4113-af13-4e0819387a64