Cogmind - Beta 17.1 *** ADVENTURER MODE // 2026.08.28 @ 09:59:16 Player: F-forge Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (131) 655 Value Destroyed (5860) 5860 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (2584) 2584 TOTAL SCORE: 14499 Bonus ------- High Alert Combat Kills 610 Follower Combat Kills 711 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 MAIN.C Attacked Proxy Base 500 Friendly Fire -37 Cogmind --------- Core Integrity 0/1150 Matter 264/300 Energy 88/100 System Corruption 15% Temperature Cool (12) Movement Rolling (100) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Compact Wheel > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- Railgun > --- INVENTORY (5) ---- Relay Coupler [Grunt] (39) Relay Coupler [Hunter] (21) Dynamic Insulation System Hacking Drone Bay (1/1) Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads Armored Medium Treads > --- UTILITY ---------- Improved Heat Sink Improved Cooling System High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Seismic Detector Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- KE Penetrator Magnetic Acceleration Cannon Long-range Missile Launcher > --- INVENTORY -------- Ion Engine Light Deuterium Engine Heavy Deuterium Engine Neutrino Core Armored Treads Armored Treads IFF Parser Dynamic Insulation System Hacking Drone Bay Phasing AFG Heavy Laser Heavy Laser Beamcaster Heavy Phase Cannon Long-range Missile Launcher Long-range Missile Launcher [Rating: 77] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Enhanced Optical Array Protection Hardened Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Long-range Missile Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Gar Fac Slots Evolved 12 | . . 2 . . . 6 . . 2 . 2 Power 1 | . . . . . . 1 . . . . . Propulsion 4 | . . 1 . . . 1 . . . . 2 Utility 6 | . . 1 . . . 3 . . 2 . . Weapon 1 | . . . . . . 1 . . . . . Parts Attached 122 | 9 8 9 1 2 15 24 9 . 7 29 9 Power 20 | 2 1 2 . . 1 5 2 . 2 3 2 Engine 15 | 2 1 2 . . 1 3 1 . 1 3 1 Core 4 | . . . . . . 2 1 . 1 . . Reactor 1 | . . . . . . . . . . . 1 Propulsion 42 | 2 2 3 . . 10 7 . . 1 15 2 Treads 13 | . . . . . 4 6 . . 1 2 . Leg 28 | 2 2 3 . . 6 1 . . . 13 1 Wheel 1 | . . . . . . . . . . . 1 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 26 | 2 2 2 . 2 2 7 3 . 3 3 . Device 11 | 1 1 1 . 2 . 2 2 . . 2 . Storage 4 | 1 1 1 . . . . . . 1 . . Processor 5 | . . . . . . 5 . . . . . Hackware . | . . . . . . . . . . . . Protection 6 | . . . . . 2 . 1 . 2 1 . Artifact . | . . . . . . . . . . . . Weapon 34 | 3 3 2 1 . 2 5 4 . 1 8 5 Energy Gun 14 | 2 . . . . 1 2 3 . . 3 3 Energy Cannon 1 | . . . . . . . . . . 1 . Ballistic Gun 7 | 1 . 2 . . . 1 . . 1 1 1 Ballistic Cannon 5 | . 2 . . . 1 1 . . . 1 . Launcher 5 | . . . 1 . . 1 1 . . 1 1 Special Weapon 1 | . 1 . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 . 2 . . 1 . 1 1 . Corrupted Parts 4 | . . . . . . . . . . . 4 System Corruption 15 | . . . . . . . . . . . 15 Parts Lost 70 | . 1 . . . . 12 7 . . 25 25 Power 11 | . . . . . . 2 1 . . 2 6 Propulsion 22 | . . . . . . 2 2 . . 9 9 Utility 14 | . 1 . . . . 4 1 . . 6 2 Weapon 23 | . . . . . . 4 3 . . 8 8 Highest Loss Streak 25 | . 1 . . . . 8 5 . . 7 25 To Critical Strikes . | . . . . . . . . . . . . Average Backups 13 | 3 8 13 14 15 14 7 13 13 14 18 10 Power 1 | . . . 1 1 1 1 2 2 2 3 1 Propulsion 2 | 1 2 3 4 4 3 2 3 2 2 2 1 Utility 5 | . 3 5 5 6 8 3 4 5 3 5 5 Weapon 3 | . 2 3 4 3 2 . 2 4 5 5 1 Tool/Special . | . . . . . . . . . . . . Unused Backups 16 | . 1 5 . 2 . . . . . 4 4 Power . | . . . . . . . . . . . . Propulsion 4 | . . 2 . . . . . . . 2 . Utility 8 | . . 2 . 1 . . . . . 2 3 Weapon 3 | . 1 1 . 1 . . . . . . . Tool/Special 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 90 | . 95 88 96 88 99 89 98 100 99 78 40 Engine 9 | . 14 11 11 11 11 7 6 6 5 8 2 Core 1 | . . . . . . 2 5 6 4 . 1 Treads 14 | . . . . . 27 21 26 26 23 7 . Leg 12 | . 28 32 33 33 5 3 . . . 13 15 Device 11 | . 11 21 22 22 . 8 11 13 17 13 3 Storage 8 | . 14 11 11 11 11 6 6 6 5 5 3 Processor 7 | . . . . . . 18 20 20 17 7 3 Protection 5 | . . . . . 21 2 1 . 4 1 . Energy Gun 5 | . 3 . . . 10 5 5 6 . 5 2 Ballistic Gun 1 | . 3 2 . . . 4 1 . 4 1 1 Ballistic Cannon 6 | . 15 9 11 11 10 3 6 6 5 1 . Launcher 1 | . . . 8 . . . 3 6 5 1 1 Peak Build Rating 77 | 7 8 15 13 23 39 65 68 63 77 74 63 Average Rating 42 | 6 7 10 12 13 33 50 62 62 74 58 33 On Entrance 34 | . 7 7 14 11 14 39 65 62 63 74 53 Avg Prop Armor Cover (%) 6 | . . . . . 6 . . . . . . Naked Turns 35 | . . . . . . . . . . . 35 Heaviest Build 103 | 15 22 33 34 30 52 54 66 66 95 103 72 Greatest Support 100 | 20 20 30 30 30 68 88 88 88 95 100 99 Greatest Overweight (x) 3 | 1 1 1 1 . 1 2 . . . 3 2 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 15 15 15 15 15 15 15 20 20 20 Average Capacity 15 | 7 8 14 15 15 15 15 15 15 15 20 16 Most Carried 20 | 5 10 15 15 15 15 14 15 14 16 20 20 Average Carried 13 | 4 8 13 14 14 14 7 13 13 14 18 9 Final Capacity 20 | 8 10 15 15 15 15 15 15 15 20 20 5 Final Carried 20 | 5 10 15 15 15 15 10 14 13 15 20 5 Class Distribution -------------------- 38% | Scavenger-Mutant 31% | Scavenger-Gunner 27% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Scavenger-Mutant | -5/Garrison Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Gar Fac Matter Collected 3569 | 302 312 355 31 88 246 666 409 . 278 756 126 Remotely . | . . . . . . . . . . . . Salvage Created 5254 | 148 518 397 . . . 830 614 . 434 1711 602 Parts 231 | 18 31 20 . . . 40 25 . 20 64 13 Haulers Intercepted 6 | . 2 2 . . . 2 . . . . . Recyclers Shooed 5 | . 2 . . . . 3 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 52 | . . . . . 27 . 25 . . . . Prevented 58 | . . . . . 58 . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Gar Fac Combat Hostiles Destroyed 99 | . 7 6 . . . 13 14 . 12 38 9 Melee 2 | . . . . . . . . . . 1 1 Guns 33 | . . . . . . 8 7 . 3 13 2 Cannons 44 | . 7 6 . . . 3 7 . 9 12 . AOE 10 | . . . . . . 2 . . . 8 . Classes Destroyed 16 | 3 4 1 . . . 3 1 . 1 3 . Worker 8 | 1 3 2 . . . 2 . . . . . Tunneler 6 | 4 1 . . . . 1 . . . . . Hauler 6 | . 2 2 . . . 2 . . . . . Recycler 4 | 1 2 1 . . . . . . . . . Mechanic 1 | . . . . . . 1 . . . . . Operator 1 | . . . . . . 1 . . . . . Watcher 6 | . 3 2 . . . 1 . . . . . Swarmer 18 | . 2 . . . . . 3 . 5 8 . Grunt 58 | . 5 3 . . . 9 9 . 2 24 6 Brawler 1 | . . . . . . . . . . 1 . Duelist 2 | . . . . . . . . . . 2 . Sentry 8 | . . 3 . . . . 1 . 3 . 1 Specialist 1 | . . . . . . . . . . 1 . Hunter 6 | . . . . . . 4 . . . . 2 Programmer 3 | . . . . . . . . . 2 1 . Behemoth 2 | . . . . . . . 1 . . 1 . Best Kill Streak 8 | 4 7 3 . . . 6 5 . 5 8 7 Combat Bots Only 8 | . 2 3 . . . 4 5 . 5 8 7 Max Kills in Single Turn 2 | 1 1 1 . . . 2 1 . 1 2 1 Gunslinging 1 | . . . . . . . . . . 1 . Exploded 2 | . . . . . . 1 . . . 2 . Melee 1 | . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Gar Fac Hostile Shots Fired 1041 | . 28 36 . . 15 156 177 . 61 283 285 Missed 291 | . 9 11 . . 3 30 66 . 19 67 86 Hits 750 | . 19 25 . . 12 126 111 . 42 216 199 Melee 6 | . . . . . . . . . . 6 . Projectile 744 | . 19 25 . . 12 126 111 . 42 210 199 AOE 7 | . . . . . . . . . . 7 . Critical Strikes 34 | . . 1 . . . 6 3 . 6 8 10 Damage Taken 11671 | . 188 261 . . 126 1851 1728 . 698 3914 2905 Core 2258 | . . 48 . . 17 338 169 . 87 433 1166 Absorbed by Shields 20 | . . . . . . . . . . 20 . Redirected to Shielding 135 | . . . . . . . 135 . . . . Ignored by Resistances 3217 | . 58 74 . . 36 461 472 . 198 1069 849 Regen/Repaired (Parts) 26 | . . 14 . 12 . . . . . . . Core Remaining (%) 74 | 100 100 . . . 83 . . 40 . 48 . Volleys Fired 374 | 10 43 53 . . 8 81 37 . 26 96 20 Largest 3 | 2 2 2 . . 2 2 3 . 2 3 2 Hottest 228 | 70 130 60 . . 113 113 182 . 113 228 100 Shots Fired 627 | 13 75 65 . . 15 109 89 . 52 177 32 Gun 346 | 13 14 9 . . 7 84 52 . 26 110 31 Cannon 256 | . 51 56 . . 8 18 37 . 26 60 . Launcher 15 | . . . . . . 7 . . . 7 1 Special 10 | . 10 . . . . . . . . . . Kinetic 362 | 4 58 65 . . 8 66 60 . 47 40 14 Thermal 250 | 9 17 . . . 7 36 29 . 5 130 17 Explosive 15 | . . . . . . 7 . . . 7 1 Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 31 | 7 7 27 . . 31 27 28 . 16 23 23 Robot Miss Streak 4 | 1 4 3 . . 4 4 2 . 1 2 1 Penetration Max 1 | . . . . . . 1 . . 1 1 . Secondary Targets 2 | . . . . . . . . . . 1 1 Max Gunslinging Chain 1 | . . . . . . . . . . 1 1 Shots Hit Robots 517 | 11 43 50 . . 12 95 66 . 43 151 46 Core Hits 244 | 7 20 16 . . 10 56 25 . 21 80 9 Critical Kills 2 | . . . . . . . . . . 2 . Critical Parts Destroyed 3 | . . . . . . . . . . 1 2 Critical Strikes 25 | 2 4 4 . . . 2 5 . 3 3 2 Burn 6 | 2 1 . . . . 2 1 . . . . Meltdown 1 | . . . . . . . . . . 1 . Destroy 1 | . . . . . . . . . . 1 . Blast 14 | . 3 4 . . . . 4 . 3 . . Smash 3 | . . . . . . . . . . 1 2 Melee Attacks 32 | . . . . . . . . . . 11 21 Impact 32 | . . . . . . . . . . 11 21 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 14910 | 134 722 886 . . 279 2641 1575 . 1247 5994 1432 Guns 5781 | 134 91 178 . . 75 1599 784 . 539 1948 433 Cannons 5053 | . 583 708 . . 204 392 791 . 689 1686 . Explosions 2970 | . . . . . . 614 . . . 2214 142 Melee 1003 | . . . . . . . . . . 146 857 Ramming 55 | . . . . . . 36 . . 19 . . Kinetic 6264 | 47 637 886 . . 204 1251 1129 . 1169 813 128 Thermal 4618 | 87 85 . . . 75 740 446 . 59 2821 305 Explosive 2970 | . . . . . . 614 . . . 2214 142 Electromagnetic . | . . . . . . . . . . . . Impact 1003 | . . . . . . . . . . 146 857 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 15 | . 1 . . . . . . . . 2 15 Average Corruption 1 | . 1 . . . . . . . . 1 11 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 36 | . 3 . . . . . . . . 30 3 Message Errors 6 | . . . . . . . . . . 6 . Matter Fused 11 | . 1 . . . . . . . . 8 2 Heat Flow Errors 5 | . . . . . . . . . . 5 . Energy Discharges 4 | . . . . . . . . . . 4 . Data Loss (minor) 4 | . 1 . . . . . . . . 3 . Data Loss (major) 2 | . 1 . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . 1 . Alerts 1 | . . . . . . . . . . 1 . Weapon Failures 2 | . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 309 | . 9 . . . . 44 . . . 92 164 Projectiles 24 | . 9 . . . . . . . . 15 . Explosions 65 | . . . . . . 44 . . . 21 . Melee 220 | . . . . . . . . . . 56 164 Knockbacks 47 | . 8 7 . . 3 8 5 . 2 4 10 Impact 9 | . . . . . . . . . . 1 8 Kinetic 32 | . 6 6 . . 3 8 5 . 2 2 . Secondary 6 | . 2 1 . . . . . . . 1 2 Self-Inflicted Damage 111 | . . . . . . 16 . . . 95 . Shots 5 | . . . . . . 2 . . . 3 . Rammed 7 | . . . . . . 6 . . 1 . . Targets Rammed 7 | . . . . . . 6 . . 1 . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 663 | 20 237 15 . . 312 663 245 . . 471 75 Average Temperature 119 | 9 65 5 . . 123 175 62 . . 135 29 Received Heat Transfer 3848 | . 120 102 . . . 639 729 . 153 1353 752 Effects 35 | . 2 . . . . 28 1 . . 4 . Shutdowns 4 | . . . . . . 4 . . . . . Energy Bleed 4 | . . . . . . 2 1 . . 1 . Interference 8 | . 2 . . . . 3 . . . 3 . Matter Decay 1 | . . . . . . 1 . . . . . Short Circuit 2 | . . . . . . 2 . . . . . Damage (minor) 3 | . . . . . . 3 . . . . . Damage (major) 11 | . . . . . . 11 . . . . . Damage (core) 2 | . . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . . . 1 5 Combat Hostiles 6 | . . . . . . . . . . 1 5 Parts Fried 7 | . . . . . . . . . . 1 6 Impact Corruptions 12 | . . . . . . . . . . 1 11 Robots Melted 4 | . . . . . . . . . . 3 1 Combat Hostiles 4 | . . . . . . . . . . 3 1 Parts Melted 18 | . . . . . . 3 1 . . 11 3 Heat Transferred 7996 | 407 285 . . . 148 1369 925 . 111 4144 607 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Gar Fac Maximum Alert Level 4 | . . . . . . . . . 1 4 2 Low Security (%) 58 | 100 100 100 100 . . 100 . . 94 2 . Level 1 8 | . . . . . . . . . 5 20 . Level 2 12 | . . . . . . . . . . 24 100 Level 3 9 | . . . . . . . . . . 24 . Level 4 10 | . . . . . . . . . . 27 . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 1459 | 10 92 71 . . . 192 . . 214 1459 663 Initial 663 | . 2 20 . . . . . . . 120 663 Average 358 | 2 30 12 . . . 109 . . 92 789 591 Influence Increases 4264 | 30 306 213 . . 255 758 300 . 516 1609 277 Destroy 0b10 Robot/C 2340 | . 140 120 . . 160 400 280 . 300 760 180 Destroy 0b10 Robot/NC 185 | 30 55 35 . . . 65 . . . . . Destroy Leader 412 | . 30 48 . . 20 114 20 . 70 70 40 Allied During Kill 47 | . . . . . 30 14 . . 3 . . Successful Hack 47 | . 28 7 . . . . . . 12 . . Select Force Hacks 70 | . . . . . . 40 . . 30 . . Disable Machine 108 | . . . . . . 36 . . 27 45 . Anti-Garrison Action 650 | . . . . . . . . . . 650 . Destroy Structure 150 | . 8 3 . . . 44 . . 14 69 12 Partial Spotted 15 | . 15 . . . . . . . . . . Lose Combat Pursuer 240 | . 30 . . . 45 45 . . 60 15 45 Influence Decreases 3684 | 25 253 271 . . 255 640 418 . 320 346 1156 Entered New Map 967 | . 3 38 . . . . 54 . . 76 796 Time Decay 1846 | 25 240 233 . . 184 460 294 . 300 . 110 Lost Part 700 | . 10 . . . . 120 70 . . 250 250 Lost Ally 171 | . . . . . 71 60 . . 20 20 . Squads Dispatched 16 | . 2 . . . . 7 . . 2 . 5 Investigation 6 | . 2 . . . . 3 . . 1 . . Extermination 4 | . . . . . . 2 . . 1 . 1 Reinforcement 4 | . . . . . . 2 . . . . 2 Assault . | . . . . . . . . . . . . Garrison 2 | . . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Gar Fac Distress Signals 3 | . 1 . . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 167 | . 15 17 3 . 8 28 16 . 21 40 19 Peak Tracking Total 10 | . 2 4 3 . 4 4 10 . 5 6 6 Tactical Retreats 9 | . 1 . . . 2 2 . . 2 1 1 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Gar Fac Traps Triggered 10 | . 2 . . . . . . . 1 6 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Gar Fac Machines Disabled 18 | . . . . . . 4 1 . 3 10 . Max in Single Turn 3 | . . . . . . 3 1 . 1 1 . Garrison Relay 3 | . . . . . . . . . . 3 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Gar Fac Machines Accessed 22 | . 9 4 . . 2 3 2 . 2 . . Terminals 13 | . 8 3 . . 1 . 1 . . . . Fabricators 2 | . . . . . . 2 . . . . . Repair Stations 1 | . . 1 . . . . . . . . . Recycling Units 3 | . 1 . . . 1 . . . 1 . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . 1 . . Total Hacks 54 | . 26 8 . . 3 5 8 . 4 . . Successful 40 | . 19 6 . . 2 2 8 . 3 . . Failed 14 | . 7 2 . . 1 3 . . 1 . . Catastrophic 2 | . 1 . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 29 | . 9 3 . 2 . 9 . . 3 3 . Terminals 39 | . 25 6 . . 1 . 7 . . . . Fabricators 3 | . . . . . . 3 . . . . . Repair Stations 2 | . . 2 . . . . . . . . . Recycling Units 5 | . 1 . . . 2 . . . 2 . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . . . . 2 . . 2 . . Terminal Hacks 23 | . 12 2 . . 1 . 8 . . . . Record 7 | . . . . . . . 7 . . . . Prototype ID Bank 2 | . 2 . . . . . . . . . . Open Door 2 | . . . . . 1 . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . . Locate Traps 3 | . 3 . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . . . . Zone Layout 3 | . 2 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . Recycling Unit Hacks 3 | . 1 . . . 1 . . . 1 . . Retrieve Components 3 | . 1 . . . 1 . . . 1 . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . Unlock Access 1 | . . . . . . . . . 1 . . Unauthorized Hacks 11 | . 6 2 . . . 2 . . 1 . . Terminals 8 | . 6 2 . . . . . . . . . Botnet 8 | . 6 2 . . . . . . . . . Fabricators 2 | . . . . . . 2 . . . . . Download 2 | . . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . . Tunnel 1 | . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 13 | . 7 3 . . . 2 . . 1 . . Full Trace Events 1 | . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . Time 26 | . . 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 11 | . 7 . . . 3 . . . 1 . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 12 | . . . . . . . . . . 12 . Machine Destruction 12 | . . . . . . . . . . 12 . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 5 | . . . . . 5 . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Gar Fac Total Allies 15 | . . . . 4 6 3 . . 2 . . Largest Group 7 | . . . . 4 7 4 1 . 2 1 . Highest-Rated Group 217 | . . . . 164 217 210 65 . 170 85 . Highest-Rated Ally 85 | . . . . 43 43 70 65 . 85 85 . Zionite Dispatches 2 | . . . . . . 1 . . 1 . . Heavy 1 | . . . . . . . . . 1 . . Light 1 | . . . . . . 1 . . . . . Total Orders 2 | . . . . . . 2 . . . . . EXPLORE 2 | . . . . . . 2 . . . . . Ally Attacks 121 | . . . . . 59 54 1 . 5 2 . Total Damage 2782 | . . . . . 1178 1316 30 . 195 63 . Kills 25 | . . . . . 10 12 . . 3 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . 1 . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Gar Fac Active Infowar (turns) 9002 | 93 688 771 258 875 86 1034 1691 143 708 2482 173 Optics 6145 | . . . . . . 948 1691 143 708 2482 173 Sensors 2199 | . . 771 258 875 86 209 . . . . . Seismic 6633 | 93 688 745 258 873 84 . 494 143 708 2482 65 Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 1 2 . . 2 . . . . Drone Launches 2 | . . . . . . 2 . . . . . Drone Recoveries 2 | . . . . . . 2 . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Gar Fac Turns Passed 11322 | 130 820 771 258 875 2189 1034 1691 143 708 2482 221 Spaces Moved 6073 | 79 507 434 151 700 1283 466 917 73 329 1034 100 Core 78 | 10 . . . . . . . . . . 68 Treads 3097 | . . . . . 1056 383 917 73 329 339 . Legs 2897 | 69 507 434 151 700 227 83 . . . 695 31 Wheels 1 | . . . . . . . . . . . 1 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 110 110 167 167 167 117 50 Average Speed 153 | 113 123 121 169 120 158 158 169 167 167 183 79 Slowest Speed 400 | 120 190 190 190 120 190 260 170 167 167 400 310 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 45 | 5 76 39 51 87 85 17 85 8 11 78 4 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . . . 1 . . . . 1 . . Known Exits Taken 4 | . . . . . . 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . Scrap Searched 10 | . . . 1 2 4 . 3 . . . . Spaces Dug 4 | . 2 . . . . . . . . 2 . Terrain Destroyed 98 | . 5 . . . . 40 8 . 6 34 5 Melee . | . . . . . . . . . . . . Projectile 29 | . 5 . . . . 1 8 . 6 8 1 AOE 69 | . . . . . . 39 . . . 26 4 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Gar Fac Total 7398 | 101 609 618 153 735 1427 648 980 94 435 1426 172 Wait 548 | . 29 91 . 24 69 59 2 19 62 183 10 Move 6062 | 78 506 433 150 699 1282 465 916 72 328 1033 100 Hop . | . . . . . . . . . . . . Pick Up 65 | 4 9 11 . 4 7 . 8 . 4 18 . Fast Attach 50 | 7 3 3 . . 4 8 4 . . 15 6 Attach 58 | . . 4 1 . 1 14 4 . 2 19 13 Detach 18 | . 2 4 1 . . 3 1 . . 7 . Swap 70 | 2 6 8 1 4 14 9 5 2 8 10 1 Drop 65 | . 11 11 . 4 15 3 2 1 4 13 1 Fire 374 | 10 43 53 . . 8 81 37 . 26 96 20 Melee 32 | . . . . . . . . . . 11 21 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 7 | . . . . . . 6 . . 1 . . Escape Stasis 18 | . . . . . . . . . . 18 . Rewire 31 | . . . . . 27 . 1 . . 3 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -5/Factory -5/Garrison (discovered 3 exits: [*Fac x3]) -4/Factory (discovered 1 exit: Res) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 131 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 5) 397 | -10/Materials | Discovered new exit (range 15) 504 | -10/Materials | Identified exit to Mines 806 | -10/Materials | Discovered new exit (range 3) 905 | -10/Materials | Discovered new exit (range 4) 951 | -10/Materials | Entered another Materials area 951 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1069 | -9/Materials | Build established: Scavenger-Mutant 1653 | -9/Materials | Discovered new exit (range 12) 1693 | -9/Materials | Repaired Seismic Detector 1722 | -9/Materials | Entered Mines 1736 | -9/Mines | Learned location of 1 exit from Materials 1751 | -9/Mines | Met a Derelict bent on vengeance 1793 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1905 | -9/Mines | Assembled infested the area 1910 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1965 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1980 | -9/Mines | Entered Zion 2009 | -7/Zion | Learned Factory emergency access door positions 2042 | -7/Zion | Learned Factory trap positions 2092 | -7/Zion | Received a hallucinogenic algorithm 2095 | -7/Zion | Ran a hallucination algorithm 2095 | -7/Zion | Ran a hallucination algorithm 2118 | -7/Zion | Found Prototype Device 2119 | -7/Zion | Identified Phasing AFG 2264 | -7/Zion | Given the Hacking Drone Bay 2265 | -7/Zion | Found Prototype Device 2266 | -7/Zion | Identified Hacking Drone Bay 2354 | -7/Zion | Learned location of Storage (-7) 2390 | -7/Zion | Met Imprinter 2412 | -7/Zion | Imprinted 2414 | -7/Zion | Declared Zion's savior 2741 | -7/Zion | Discovered new exit (range 12) 2855 | -7/Zion | Entered Proximity Caves 2855 | -6/Proximity Caves | Accompanied by 4 allies 2857 | -6/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 3004 | -6/Proximity Caves | Former 0b10 base attacked by MAIN.C 3214 | -6/Proximity Caves | Build established: Mutant 3324 | -6/Proximity Caves | Lost 10 allies 3355 | -6/Proximity Caves | 0b10 base defense nominally successful 4278 | -6/Proximity Caves | Discovered new exit (range 7) 5044 | -6/Proximity Caves | Entered Factory 5044 | -6/Factory | Accompanied by 4 allies 5044 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 5045 | -6/Factory | Loaded intel: 95 trap records 5154 | -6/Factory | Lost 4 allies 5285 | -6/Factory | Lost 8 parts (1p2n3u2w) 5464 | -6/Factory | Lost 3 parts (1p1u1w) 5612 | -6/Factory | Zion Light squad teleported in 5637 | -6/Factory | Build established: Scavenger-Mutant 5945 | -6/Factory | Discovered new exit (range 19) 5963 | -6/Factory | Build established: Scavenger-Gunner 5972 | -6/Factory | Discovered new exit (range 32) 6074 | -6/Factory | Identified exit to Lower Caves 6078 | -6/Factory | Entered Lower Caves 6078 | -6/Lower Caves | Accompanied by 1 ally 6124 | -6/Lower Caves | Spotted B-75 Beast 6239 | -6/Lower Caves | Found Prototype Protection 6242 | -6/Lower Caves | Identified Zio. Weapon Casing 6271 | -6/Lower Caves | Destroyed B-75 Beast 6614 | -6/Lower Caves | Core integrity fell below 50% 6634 | -6/Lower Caves | Lost 5 parts (1p1n1u2w) 6702 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 6703 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 6703 | -6/Lower Caves | Learned Extension trap positions 6703 | -6/Lower Caves | Learned Extension stockpile data 6703 | -6/Lower Caves | Learned Armory stockpile data 7694 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7751 | -6/Lower Caves | Learned Factory stockpile data 7764 | -6/Lower Caves | Discovered new exit (range 3) 7768 | -6/Lower Caves | Identified exit to Lower Caves 7769 | -6/Lower Caves | Entered another Lower Caves area 7881 | -6/Lower Caves | Discovered new exit (range 5) 7886 | -6/Lower Caves | Identified exit to Factory 7912 | -6/Lower Caves | Entered Factory 7912 | -5/Factory | Evolved 2 slots: Utility x2 8423 | -5/Factory | Zion Heavy squad teleported in 8619 | -5/Factory | Identified exit to Garrison 8620 | -5/Factory | Entered Garrison 8620 | -5/Garrison | Accompanied by 1 ally 8669 | -5/Garrison | Spotted B-86 Titan 8669 | -5/Garrison | Spotted B-86 Titan 8684 | -5/Garrison | Triggered checkpoint 8735 | -5/Garrison | Garrison Relay disabled 8910 | -5/Garrison | Triggered checkpoint 8914 | -5/Garrison | Spotted B-75 Beast 8988 | -5/Garrison | Destroyed B-75 Beast 9010 | -5/Garrison | Lost 7 parts (2n3u2w) 9205 | -5/Garrison | Triggered checkpoint 9206 | -5/Garrison | Triggered checkpoint 9238 | -5/Garrison | Destroyed 8 combat bots 9269 | -5/Garrison | Lost 4 parts (1n3w) 9530 | -5/Garrison | Triggered checkpoint 9538 | -5/Garrison | Discovered new exit (range 13) 9616 | -5/Garrison | Lost 5 parts (1p3n1u) 9810 | -5/Garrison | Garrison Relay disabled 9878 | -5/Garrison | Build established: Scavenger-Mutant 9936 | -5/Garrison | Triggered checkpoint 10042 | -5/Garrison | Triggered checkpoint 10094 | -5/Garrison | Garrison Relay disabled 10251 | -5/Garrison | Discovered new exit (range 9) 10523 | -5/Garrison | Discovered new exit (range 21) 10644 | -5/Garrison | Triggered checkpoint 10669 | -5/Garrison | Core integrity fell below 50% 10697 | -5/Garrison | Lost 4 parts (1n1u2w) 11032 | -5/Garrison | Triggered checkpoint 11102 | -5/Garrison | Entered Factory 11102 | -4/Factory | Evolved 2 slots: Propulsion x2 11103 | -4/Factory | Identified exit to Research 11126 | -4/Factory | Garrison activated, responded to threat 11259 | -4/Factory | Destroyed 7 combat bots 11263 | -4/Factory | Core integrity fell below 50% 11267 | -4/Factory | System corruption reached 10% 11275 | -4/Factory | Released all parts (3) 11287 | -4/Factory | Core integrity fell below 20% 11304 | -4/Factory | Lost 25 parts (6p9n2u8w) 11323 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 11275_ Released Enh. Optical Array. 11275_ Released Plasma Rifle. 11277_ Acquired Corrupted Flexi-carbon Leg. 11277_ Integrated Corrupted Flexi-carbon Leg (+3). 11278_ Acquired 58 matter. 11283_ Dropped Flexi-carbon Leg. 11293_ System corrupted: Substantial component data lost. 11294_ Triggered Ambush Trap. 11294_ S-27 Virus emerges from a hatch in the floor. 11294_ G-67 Veteran emerges from a hatch in the floor. 11294_ S-27 Virus emerges from a hatch in the floor. 11297_ U-05 Engineer lays Concrete. 11312_ U-05 Engineer destroyed. 11313_ System corrupted: Matter fused (-6). 11316_ Acquired Com. Wheel. 11318_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 2C. 11318_ Acquired Railgun. Map ----- +----------------------------------------------------+ | ###########/############ #????????????? | | ????# [[%#? # #????????????? | | ????# %=!##| """ # #????????????? | | ????# !![## """ + #????????????? | | ????# "" "" ## """ # +????????????? | | ????# "" "" #? # #????????????? | | ????# "T """ ## """ ?# #????????????? | | ????# "" ## """ ?######## #????????????? | | ????# "" ##! 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