Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.30 @ 05:01:59 Player: thingamajigger Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (108) 540 Value Destroyed (3272) 3272 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (28) 28 TOTAL SCORE: 7740 Bonus ------- High Alert Combat Kills 28 Cogmind --------- Core Integrity 0/700 Matter 132/300 Energy 48/1100 System Corruption 0% Temperature Cool (27) Movement Hovering (60) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Zionite Glidesys I > --- UTILITY (8) ------ Zionite Biocell Targeting Computer Advanced Target Analyzer Core Analyzer Advanced Armor Integrity Analyzer Zionite Weapon Casing > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Heat Sink Improved Heat Sink Compact Matter Pod (95) Makeshift System Restoration Module Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Xenon Bombardment Thruster Makeshift Flight Unit > --- UTILITY ---------- Improved Signal Interpreter Experimental Signal Interpreter Experimental Terrain Scan Processor Targeting Computer Experimental Melee Analysis Suite Core Analyzer Experimental Hacking Suite Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- Makeshift Hammer > --- INVENTORY -------- 0b10 Decoder Chip [Skirmisher] Advanced Target Analyzer Advanced Armor Integrity Analyzer [Rating: 57] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Zionite Glidesys I Flight Unit Makeshift Flight Unit Utility Targeting Computer Device Structural Scanner Storage High-capacity Storage Unit Processor Targeting Computer Hackware Experimental Hacking Suite Protection Hardened Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Impact Weapon Makeshift Hammer Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 2 . 2 . . . . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 6 | . . . 2 2 . 2 . . . . Weapon . | . . . . . . . . . . . Parts Attached 136 | 6 3 5 19 13 34 16 6 1 22 11 Power 17 | 1 1 1 4 2 4 1 . 1 2 . Engine 10 | 1 1 1 4 1 2 . . . . . Core 7 | . . . . 1 2 1 . 1 2 . Reactor . | . . . . . . . . . . . Propulsion 22 | 2 . 1 6 3 4 1 . . 4 1 Treads 4 | . . . . 2 2 . . . . . Leg 8 | 2 . 1 4 1 . . . . . . Wheel 5 | . . . . . 2 1 . . 2 . Hover 1 | . . . . . . . . . . 1 Flight 4 | . . . 2 . . . . . 2 . Utility 42 | 1 2 1 3 4 5 9 2 . 13 2 Device 19 | . 2 . 2 3 4 2 1 . 5 . Storage 6 | 1 . 1 . . . 2 . . 1 1 Processor 10 | . . . 1 . . 4 . . 5 . Hackware 1 | . . . . . . . . . 1 . Protection 6 | . . . . 1 1 1 1 . 1 1 Artifact . | . . . . . . . . . . . Weapon 55 | 2 . 2 6 4 21 5 4 . 3 8 Energy Gun 29 | 2 . 2 5 2 8 3 2 . 1 4 Energy Cannon 6 | . . . 1 1 4 . . . . . Ballistic Gun 5 | . . . . . 4 . . . . 1 Ballistic Cannon 2 | . . . . . . . . . 1 1 Launcher 12 | . . . . 1 5 2 2 . . 2 Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 20 | . . . . . 9 2 . . 5 4 Parts Lost 54 | . . 2 8 11 10 6 4 1 . 12 Power 6 | . . . 1 2 1 . . 1 . 1 Propulsion 9 | . . 1 2 2 2 1 . . . 1 Utility 12 | . . . . 3 1 3 2 . . 3 Weapon 27 | . . 1 5 4 6 2 2 . . 7 Highest Loss Streak 12 | . . 1 3 11 7 3 2 1 . 12 Average Slot Usage (%) 89 | . 99 99 92 92 89 94 86 92 82 85 Engine 3 | . 14 14 9 3 5 . . . . . Core 3 | . . . . 4 2 6 7 7 4 6 Treads 2 | . . . . . 7 9 . . . . Leg 6 | . 28 27 16 15 . . . . . . Wheel 3 | . . . . . 9 2 7 7 3 5 Flight 1 | . . . 2 . . . . . 4 . Device 20 | . 13 14 21 26 30 30 25 23 12 14 Storage 8 | . 14 14 11 9 9 9 7 7 3 6 Processor 18 | . . . 9 9 9 11 23 23 34 30 Hackware 1 | . . . . . . . . . 3 . Protection 2 | . . . . 8 . 5 . 7 3 4 Energy Gun 12 | . 28 28 21 12 9 13 10 7 3 5 Launcher 1 | . . . . . . 1 3 7 2 1 Naked Turns . | . . . . . . . . . . . Heaviest Build 65 | 9 12 17 21 29 31 65 58 58 58 57 Greatest Support 40 | 20 20 20 20 40 40 40 28 28 28 28 Greatest Overweight (x) 19 | 1 . 1 6 9 2 19 2 2 13 2 Average Overweight (x) . | . . . . 1 . 1 1 2 . 1 Largest Inventory Capacity 16 | 6 6 8 8 8 8 16 12 12 12 12 Average Capacity 9 | 5 6 7 8 8 8 12 12 12 8 11 Most Carried 12 | 3 6 8 8 8 8 12 12 12 12 12 Average Carried 8 | 1 5 7 7 6 6 10 11 11 6 10 Final Capacity 12 | 6 6 8 8 8 8 12 12 12 12 4 Final Carried 12 | 3 6 7 7 6 8 11 12 11 12 4 Class Distribution -------------------- 70% | Mutant 20% | Scavenger-Mutant 9% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Infiltrator-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Dee Matter Collected 1737 | 260 71 60 158 110 482 185 121 55 183 52 Remotely 2 | . . . . . . . . . 2 . Salvage Created 4161 | 200 143 323 492 231 862 874 453 483 . 100 Parts 244 | 16 13 18 39 14 60 32 18 23 . 11 Haulers Intercepted 4 | . . . 1 1 2 . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . 5 9 . . Prevented 6 | . . . . . . . . 6 . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Dee Combat Hostiles Destroyed 77 | . 4 7 15 4 13 11 7 14 . 2 Guns 37 | . 4 6 11 . 8 4 1 1 . 2 Cannons 4 | . . . 1 1 2 . . . . . AOE 27 | . . 1 3 3 3 3 2 12 . . Classes Destroyed 13 | 3 4 . 2 2 . 1 . . . 1 Worker 6 | 2 1 1 . . 1 1 . . . . Builder 4 | . 1 . . . 3 . . . . . Tunneler 6 | 5 . 1 . . . . . . . . Hauler 4 | . . . 1 1 2 . . . . . Recycler 5 | 1 . 1 . . 1 2 . . . . Watcher 6 | . 1 . . . 1 4 . . . . Swarmer 22 | . 3 3 8 . . . . 8 . . Grunt 25 | . 1 4 4 2 6 3 . 5 . . Brawler 1 | . . . . 1 . . . . . . Sentry 16 | . . . 3 . 7 4 1 1 . . Hunter 4 | . . . . 1 . 2 1 . . . Programmer 2 | . . . . . . 2 . . . . Z-Light 2 | . . . . . . . . . . 2 Thug 1 | . . . . . . . 1 . . . Savage 4 | . . . . . . . 4 . . . Best Kill Streak 10 | 5 3 3 5 5 7 4 4 10 . 2 Combat Bots Only 10 | . 3 3 5 4 4 2 4 10 . 2 Max Kills in Single Turn 6 | 1 2 2 3 2 3 2 2 6 . 1 Gunslinging 1 | . . 1 . . . . . . . . Exploded 6 | . . 1 3 2 1 2 1 6 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Dee Damage Taken 6697 | . 73 247 894 911 1126 1021 297 298 26 1804 Core 1365 | . . 16 258 202 184 61 30 49 . 565 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 64 | 100 . 93 35 . 29 . . . . . Volleys Fired 247 | 12 21 21 26 9 55 49 23 10 . 21 Largest 2 | 2 2 2 2 2 2 2 2 1 . 2 Hottest 141 | 80 80 80 121 103 130 141 140 80 . 124 Shots Fired 401 | 24 42 41 48 15 84 79 27 10 . 31 Gun 320 | 24 42 41 47 9 61 68 16 2 . 10 Cannon 32 | . . . 1 3 14 . . . . 14 Launcher 49 | . . . . 3 9 11 11 8 . 7 Special . | . . . . . . . . . . . Kinetic 39 | . . . . . 23 . . . . 16 Thermal 297 | 24 42 33 48 9 47 68 16 2 . 8 Explosive 12 | . . . . 3 9 . . . . . Electromagnetic 53 | . . 8 . 3 5 11 11 8 . 7 Robot Hit Streak 34 | 4 9 5 7 9 34 33 15 7 . 5 Robot Miss Streak 6 | 1 3 3 3 1 2 6 2 1 . 6 Penetration Max . | . . . . . . . . . . . Secondary Targets 7 | . 1 1 4 . . 1 . . . . Max Gunslinging Chain 1 | . 1 1 1 . . 1 . . . . Shots Hit Robots 268 | 14 26 25 38 12 62 54 20 7 . 10 Core Hits 184 | 9 10 17 32 13 30 27 18 18 . 10 Critical Hits 4 | . . . . . 3 . . . . 1 Critical Kills 2 | . . . . . 2 . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Melee Attacks 27 | . . . . . . . . . 27 . Impact 27 | . . . . . . . . . 27 . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7390 | 158 287 378 620 562 1425 1836 714 1081 . 329 Guns 3786 | 158 287 286 486 92 812 1132 344 66 . 123 Cannons 490 | . . . 21 82 228 . . . . 159 Explosions 3114 | . . 92 113 388 385 704 370 1015 . 47 Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 473 | . . . . . 281 . . . . 192 Thermal 4357 | 158 287 304 507 92 835 1173 344 567 . 90 Explosive 596 | . . . . 388 208 . . . . . Electromagnetic 1964 | . . 74 113 82 101 663 370 514 . 47 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 3 | . . . . . 1 3 3 3 3 . Average Corruption 2 | . . . . . 1 1 3 3 3 . Corruption Purged . | . . . . . . . . . . . Effects 33 | . . . . . 1 3 18 6 5 . Message Errors 8 | . . . . . 1 1 2 3 1 . Matter Fused 7 | . . . . . . . 4 1 2 . Heat Flow Errors 4 | . . . . . . . 1 2 1 . Energy Discharges 6 | . . . . . . 1 4 . 1 . Data Loss (minor) 5 | . . . . . . 1 4 . . . Targeting Errors 2 | . . . . . . . 2 . . . Weapon Failures 1 | . . . . . . . 1 . . . Overload Shots 1 | . . . . . . . 1 . . . Overflow Damage 123 | . . . . 17 . 76 25 5 . . Projectiles . | . . . . . . . . . . . Explosions 123 | . . . . 17 . 76 25 5 . . Melee . | . . . . . . . . . . . Knockbacks 2 | . . . . . . . . . . 2 Impact . | . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 416 | . . 44 61 65 51 102 76 17 . . Shots 19 | . . 1 2 3 2 6 4 1 . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 437 | 90 114 156 225 78 314 437 245 260 158 199 Average Temperature 83 | 42 41 66 95 37 87 137 110 60 88 106 Received Heat Transfer 1833 | . 24 81 228 153 477 279 51 45 . 495 Effects 2 | . . . . . 1 1 . . . . Shutdowns 1 | . . . . . . 1 . . . . Interference 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 4 | . . . . . . 1 2 1 . . Combat Hostiles 3 | . . . . . . . 2 1 . . Parts Fried 7 | . . . . . . 5 1 1 . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 6 | . . . . . . 4 2 . . . Combat Hostiles 6 | . . . . . . 4 2 . . . Parts Melted 19 | . 1 . . . 5 12 1 . . . Heat Transferred 8423 | 375 650 575 1003 212 1643 2319 723 800 . 123 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 9 | . . 1 1 . 1 2 1 3 . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Dee Peak Influence 511 | 40 163 143 120 169 366 511 . . . . Initial 165 | . 26 63 . 44 53 165 . . . . Average 127 | 14 80 81 58 78 218 184 . . . . Maximum Alert Level 2 | . . . . . 1 2 . . . . Low Security (%) 82 | 100 100 100 100 100 35 76 . . . . Level 1 15 | . . . . . 64 15 . . . . Level 2 2 | . . . . . . 7 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 6 | . 1 . 1 . . 3 . 1 . . Investigation 2 | . . . 1 . . 1 . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement 2 | . 1 . . . . 1 . . . . Assault 1 | . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Dee Distress Signals 5 | . 1 . 1 1 2 . . . . . Communications Jammed 6 | . . . . . 5 1 . . . . Distress Signals 6 | . . . . . 5 1 . . . . Times Spotted 105 | . 8 7 23 10 20 20 7 7 . 3 Peak Tracking Total 9 | . 4 3 5 6 8 4 5 9 . 3 Tactical Retreats 8 | . . . 1 1 2 2 . 2 . . Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Dee Traps Triggered 3 | . . . 1 . 1 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Dee Machines Disabled 9 | . . . 2 1 2 2 . 2 . . Max in Single Turn 2 | . . . 2 1 1 1 . 1 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Dee Machines Accessed 8 | . . 1 5 1 . 1 . . . . Terminals 8 | . . 1 5 1 . 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 20 | . . 3 14 2 . 1 . . . . Successful 6 | . . 1 4 1 . . . . . . Failed 14 | . . 2 10 1 . 1 . . . . Catastrophic 2 | . . 1 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 14 | . . 3 9 . . 1 . . 1 . Terminals 20 | . . 3 14 2 . 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 5 | . . 1 3 1 . . . . . . Robot Analysis 2 | . . 1 1 . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . . . Terminals 1 | . . . 1 . . . . . . . Botnet 1 | . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 8 | . . 1 5 1 . 1 . . . . Full Trace Events 1 | . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Dee Total Allies 3 | . . 1 . . . . . . 2 . Largest Group 2 | . . 1 . . . . . . 2 . Highest-Rated Group 188 | . . 31 . . . . . . 188 . Highest-Rated Ally 94 | . . 31 . . . . . . 94 . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Dee Robot Analysis Total 2 | . . 1 1 . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . 1 . 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Dee Turns Passed 7596 | 119 270 818 884 217 710 1241 553 292 2297 195 Spaces Moved 4849 | 62 162 613 503 111 361 658 438 229 1592 120 Core 246 | 5 . . 27 1 . 2 . . 205 6 Treads 577 | . . . . 3 155 419 . . . . Legs 1368 | 57 162 613 429 107 . . . . . . Wheels 2136 | . . . . . 206 237 438 229 917 109 Hover 5 | . . . . . . . . . . 5 Flight 517 | . . . 47 . . . . . 470 . Fastest Speed 37 | 50 120 120 117 120 80 110 110 120 37 50 Average Speed 115 | 115 120 120 132 154 120 160 110 120 88 106 Slowest Speed 1000 | 120 120 150 350 500 180 1000 120 120 700 120 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . Exploration Rate (%) 45 | 4 43 98 46 14 52 21 65 50 85 20 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 2 | . . 1 . . . . . . 1 . Known Exits Taken 4 | . . . . . . 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . Scrap Searched 13 | . . 1 . . . . 5 3 4 . Spaces Dug 19 | . . . . . . 3 . . 16 . Terrain Destroyed 136 | . . 8 4 12 42 36 7 10 16 1 Melee 16 | . . . . . . . . . 16 . Projectile 1 | . . . . . . . . . . 1 AOE 119 | . . 8 4 12 42 36 7 10 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Dee Total 6448 | 82 195 655 678 139 561 785 481 239 2472 161 Wait 1005 | . 3 10 99 2 76 32 10 . 765 8 Move 4839 | 61 161 612 502 110 360 657 437 228 1591 120 Hop . | . . . . . . . . . . . Pick Up 83 | 3 4 4 15 2 11 12 4 . 28 . Fast Attach 81 | 6 2 1 13 5 22 11 2 . 15 4 Attach 39 | . . 2 6 6 7 4 2 1 7 4 Detach 31 | . . . 2 3 9 6 . . 11 . Swap 16 | . 1 2 . 2 5 1 2 . . 3 Drop 80 | . 3 3 15 . 16 13 1 . 28 1 Fire 247 | 12 21 21 26 9 55 49 23 10 . 21 Melee 27 | . . . . . . . . . 27 . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / *Pro) -7/Deep Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 120 | -11/Scrapyard | Entered Materials 141 | -10/Materials | Discovered new exit (range 6) 311 | -10/Materials | Build established: Mutant 374 | -10/Materials | Discovered new exit (range 7) 390 | -10/Materials | Entered Mines 496 | -10/Mines | Discovered new exit (range 10) 506 | -10/Mines | Met a Derelict bent on vengeance 572 | -10/Mines | Received a Mining Laser from a helpful Derelict 842 | -10/Mines | Discovered new exit (range 10) 1208 | -10/Mines | Entered Materials 1208 | -9/Materials | Evolved 2 slots: Utility x2 1577 | -9/Materials | Build established: Scavenger-Mutant 1671 | -9/Materials | Lost 3 parts (2n1w) 1961 | -9/Materials | Core integrity fell below 50% 2072 | -9/Materials | Discovered new exit (range 4) 2092 | -9/Materials | Entered another Materials area 2092 | -8/Materials | Evolved 2 slots: Utility x2 2276 | -8/Materials | Discovered new exit (range 15) 2309 | -8/Materials | Entered Storage 2328 | -8/Storage | Lost 11 parts (2p2n3u4w) 2468 | -8/Storage | Core integrity fell below 50% 2508 | -8/Storage | Lost 7 parts (1p1n5w) 3008 | -8/Storage | Discovered new exit (range 8) 3019 | -8/Storage | Entered Factory 3019 | -7/Factory | Evolved 2 slots: Utility x2 3130 | -7/Factory | Build established: Infiltrator-Mutant 3789 | -7/Factory | Lost 3 parts (1n1u1w) 3801 | -7/Factory | Discovered new exit (range 10) 4187 | -7/Factory | Build established: Mutant 4258 | -7/Factory | Identified exit to Lower Caves 4260 | -7/Factory | Entered Lower Caves 4610 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4626 | -7/Lower Caves | Learned Factory emergency access door positions 4804 | -7/Lower Caves | Discovered new exit (range 7) 4811 | -7/Lower Caves | Identified exit to Lower Caves 4813 | -7/Lower Caves | Entered another Lower Caves area 5044 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5077 | -7/Lower Caves | Destroyed 10 combat bots 5097 | -7/Lower Caves | Discovered new exit (range 5) 5104 | -7/Lower Caves | Identified exit to Zion 5105 | -7/Lower Caves | Entered Zion 5204 | -7/Zion | Discovered new exit (range 13) 5237 | -7/Zion | Identified exit to Proximity Caves 5287 | -7/Zion | System corruption cleaned by Quarantine Array 5297 | -7/Zion | Learned location of Warlord (-5) 5311 | -7/Zion | Learned Factory emergency access door positions 5421 | -7/Zion | Given A8's code to call for help 5650 | -7/Zion | Loaded intel: 4 derelict terminal locations 5825 | -7/Zion | Found Prototype Processor 5825 | -7/Zion | Identified Exp. Melee Analysis Suite 5827 | -7/Zion | Found Prototype Hackware 5827 | -7/Zion | Identified Exp. Hacking Suite 5829 | -7/Zion | Found Prototype Processor 5829 | -7/Zion | Identified Exp. Terrain Scan Processor 5832 | -7/Zion | Found Prototype Processor 5832 | -7/Zion | Identified Exp. Signal Interpreter 5889 | -7/Zion | Learned 8 Factory zone layouts 5890 | -7/Zion | Found Prototype Device 5890 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 6596 | -7/Zion | Crushed by falling debris 6847 | -7/Zion | Discovered new exit (range 3) 6847 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 6848 | -7/Zion | Identified exit to Deep Caves 7364 | -7/Zion | Enhanced Grunt warped into view, answering call for help 7365 | -7/Zion | Enhanced Grunt warped into view, answering call for help 7402 | -7/Zion | Entered Deep Caves 7528 | -7/Deep Caves | Attacked by Z-Imprinter 7569 | -7/Deep Caves | Core integrity fell below 50% 7588 | -7/Deep Caves | Core integrity fell below 20% 7595 | -7/Deep Caves | Found Prototype Protection 7595 | -7/Deep Caves | Identified Zio. Weapon Casing 7597 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- 07561_ Mak. Shrapnel Gun destroyed. 07562_ 0W-6C5(z) destroyed. 07574_ Enh. Nuclear Core destroyed. 07577_ Mak. Laser destroyed. 07579_ Z-Imprinter knocked back. 07584_ Assault Cannon destroyed. 07585_ Dropped Hcp. Storage Unit. 07587_ Weapon Cycler destroyed. 07588_ Acquired Prototype Hover Unit. 07588_ Identified Zio. Glidesys I. 07590_ Acquired 52 matter. 07591_ Acquired Prototype Energy Gun. 07591_ Identified Zio. Laser-S. 07593_ Acquired Prototype Storage. 07593_ Identified Zio. Biocell. 07594_ Zio. Laser-S destroyed. 07594_ Coolant Injector destroyed. 07595_ Acquired Prototype Protection. 07595_ Identified Zio. Weapon Casing. [Achievement: Ooh, Shiny!] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????##?#?????????????????????????? | | ????????????????????# # ?????????????????????????? | | ????????????????????# ##????????????##########?? | | ?????????????##????## #????????##### ### | | ?? ???????# ##??# ;!;###??????# | | ## # #??#;;/!] ##?????# | | ####; ! #??????# | | #???????# | | #???????### | | ? ##?????????###### | | ? ;##?????????????# | | ??"" @I;;#?????????????# | | ???" ############### | | ???" = | | ???" !%! | | ??? *!! | | ???? ############## | | ???? ;##????????????#### | | ????? ###??????#####?????## | | ??????? #???????## ##?????## | | ????????? #??????## ##?????## | | ???????????? ?????## ##?????# | | ?????????????? ?????# ###???# | | ?????????????? ?????# ##??# | | ??????????????? #?????## ##?# | | ????????????????? ???????### ##? | | ??????????????????? ?????????# #? | | ?????????????????????? ???????### #? | | ???????????????????????? ??????## #? | | ?????????????????????????????????# ## ## | | ????????????????????????????????## ## # | | ????????????????????????????????# ## | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 65 Energy Generation 17 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 1010 Jamming Range 8 Heat Shielding 100 Armor Coverage 225 Thermal Conversion 30 Weapon Cycling 15 Evasion (%) 62 Targeting Accuracy 5 Melee Accuracy 12 Target Analysis 8 Core Analysis 6 Armor Integrity Analysis 66 Recoil Reduction 2 Offensive Hacking 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Ooh, Shiny! Challenges ------------ None Game ------ Seed SiegeCloakScreen Manual? 0 Play Time 00:51:53 Cumulative 45.0 hours Start 2021.04.30 @ 04:12:23 End 2021.04.30 @ 05:01:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 94 Rogue 83 Adventurer 4 Explorer 7 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 62 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b06e26d6-8411-4572-ab63-4d83ec180539