Cogmind - Beta 10.1 @@@ ROGUE MODE // 2021.05.01 @ 03:02:39 Player: Farfid Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (370) 1850 Value Destroyed (16074) 16074 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (6669) 6669 TOTAL SCORE: 31893 Bonus ------- Triggered High Security 500 High Alert Combat Kills 6089 Follower Combat Kills 80 Cogmind --------- Core Integrity 0/1600 Matter 245/300 Energy 169/170 System Corruption 35% Temperature Cool (0) Movement Core (100) Ox1 Location -1/Command Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (5) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Particle Reactor Myomer Leg Advanced Overload Amplifier Variable Charge Gun Peak State ------------ > --- POWER ------------ Light Particle Reactor Quantum Reactor > --- PROPULSION ------- Advanced Medium Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Coolant Injector Large Storage Unit Large Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit Experimental Terrain Scanner Seismic Analyzer Advanced Core Analyzer Quantum Capacitor Advanced Transmission Jammer Layered Medium Armor Plating Improved Focal Shield > --- WEAPON ----------- Gamma Rifle Quantum Rifle Enhanced Nova Cannon Railgun > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Advanced Medium Treads Advanced Medium Treads Centrium Wheel Advanced Heat Sink Energy Well Matter Compressor Advanced Overload Amplifier Improved Utility Shielding Improved Focal Shield Improved Shock Absorption System Advanced Hardlight Generator Variable Charge Gun Phase Gun Quantum Rifle Enhanced Quantum Rifle Railgun Railgun Hypervelocity Gauss Cannon Advanced EMP Blaster Precision Rocket Launcher Segregator Plasma Sword [Rating: 173] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Wheel Treads Armored Heavy Treads Leg Myomer Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Core Shielding Weapon Railgun Energy Gun High-powered Electrolaser Energy Cannon Enhanced Nova Cannon Ballistic Gun Railgun Ballistic Cannon Hypervelocity Gauss Cannon Launcher Advanced EMP Blaster Impact Weapon Powered Hammer Slashing Weapon Plasma Sword Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Com Slots Evolved 18 | . . 2 2 2 2 2 2 2 . 2 2 . Power 1 | . . . . . 1 . . . . . . . Propulsion 3 | . . . 1 . . . 1 . . 1 . . Utility 12 | . . 2 . 2 1 1 1 2 . 1 2 . Weapon 2 | . . . 1 . . 1 . . . . . . Parts Attached 358 | 6 4 16 5 11 17 39 65 32 5 63 51 44 Power 42 | 1 1 1 . 1 1 4 8 3 . 9 7 6 Engine 2 | 1 . . . 1 . . . . . . . . Core 13 | . 1 1 . . 1 3 5 . . . 1 1 Reactor 27 | . . . . . . 1 3 3 . 9 6 5 Propulsion 72 | 2 . 4 1 2 1 7 16 3 . 13 13 10 Treads 7 | . . . . . . . . 1 . 1 . 5 Leg 5 | . . . . . . . . . . . 3 2 Wheel 58 | 2 . 4 1 2 1 7 16 2 . 12 10 1 Hover . | . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . 2 Utility 92 | 1 2 6 . 3 6 10 16 11 . 12 13 12 Device 48 | . 2 2 . 1 1 5 10 2 . 10 9 6 Storage 10 | 1 . 2 . . 2 2 . 1 . . 1 1 Processor 8 | . . . . 1 . 2 . 2 . 1 1 1 Hackware 4 | . . 1 . . 2 . . 1 . . . . Protection 22 | . . 1 . 1 1 1 6 5 . 1 2 4 Artifact . | . . . . . . . . . . . . . Weapon 152 | 2 1 5 4 5 9 18 25 15 5 29 18 16 Energy Gun 71 | . . 3 2 2 6 8 13 8 4 13 5 7 Energy Cannon 8 | . 1 . . . . . . . . 1 4 2 Ballistic Gun 50 | 2 . 2 1 3 2 6 8 6 . 12 5 3 Ballistic Cannon 2 | . . . . . . . . . . . 1 1 Launcher 16 | . . . 1 . 1 1 4 1 . 3 3 2 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . 3 . . . . . . Slashing Weapon 2 | . . . . . . . . . 1 . . 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . 1 . 3 2 . 4 3 1 1 . Parts Lost 155 | . . 9 2 1 . 17 26 6 . 31 33 30 Power 18 | . . 1 . . . 2 2 . . 4 5 4 Propulsion 42 | . . 4 1 . . 4 8 2 . 7 10 6 Utility 45 | . . 1 . 1 . 6 6 2 . 9 8 12 Weapon 50 | . . 3 1 . . 5 10 2 . 11 10 8 Highest Loss Streak 26 | . . 4 2 1 . 6 6 4 . 8 10 26 Average Slot Usage (%) 88 | . 93 93 91 91 96 94 93 88 89 85 76 81 Core 4 | . 2 10 9 6 5 9 8 3 . . . . Reactor 3 | . . . . . . . 1 4 9 7 7 6 Treads 1 | . . . . . . . . 1 4 2 3 7 Wheel 14 | . 28 18 19 22 20 16 18 15 9 13 9 1 Device 16 | . 7 23 18 11 6 12 23 16 14 17 19 18 Storage 10 | . 14 11 9 7 11 11 10 9 9 8 10 11 Processor 7 | . . . . 3 6 10 5 6 9 11 9 8 Hackware 2 | . . . 9 7 13 3 . . 4 1 . . Protection 5 | . . 7 . 7 4 3 5 9 9 4 2 8 Energy Gun 7 | . . 7 9 7 12 9 6 9 8 5 2 6 Ballistic Gun 10 | . 27 10 18 14 6 11 11 8 9 9 6 6 Naked Turns 24 | . . . . . . . . . . . . 24 Heaviest Build 154 | 12 15 31 33 54 72 91 105 119 113 126 139 154 Greatest Support 180 | 20 20 22 30 32 32 48 58 50 36 78 42 180 Greatest Overweight (x) 11 | 1 . 3 1 2 2 8 9 5 3 7 11 5 Average Overweight (x) 1 | . . 1 1 1 1 2 2 2 2 2 3 1 Largest Inventory Capacity 24 | 6 6 10 10 10 16 18 18 18 18 18 24 24 Average Capacity 16 | 5 6 8 10 10 15 17 18 18 18 18 21 22 Most Carried 24 | 6 6 10 10 10 16 18 18 18 18 18 19 24 Average Carried 15 | 2 3 6 9 9 14 17 17 17 18 17 15 19 Final Capacity 24 | 6 6 10 10 10 16 18 18 18 18 18 24 4 Final Carried 18 | 1 6 10 10 10 16 18 18 18 18 17 15 4 Class Distribution -------------------- 44% | Scavenger-Mutant 26% | Scavenger-Tank 10% | Scavenger-Skirmisher 9% | Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Tank | -3/Testing Scavenger-Mutant | -2/Research Scavenger-Mutant | -1/Access Scavenger-Mutant | -1/Command Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Com Matter Collected 7548 | 219 309 368 176 175 193 966 1277 800 . 1751 584 730 Remotely . | . . . . . . . . . . . . . Salvage Created 21027 | . 231 924 350 356 333 1684 4045 2178 . 4961 4277 1688 Parts 965 | . 17 42 26 15 12 85 182 75 . 277 162 72 Haulers Intercepted 9 | . 1 1 1 . 1 1 2 1 . . 1 . Recyclers Shooed 18 | . . . 1 . . 7 3 1 . 4 . 2 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Com Combat Hostiles Destroyed 237 | . 4 13 6 4 3 24 42 19 . 56 42 24 Melee 3 | . . . . . . . . . . 1 . 2 Guns 123 | . 4 10 6 3 2 16 24 14 . 31 6 7 Cannons 35 | . . 3 . . . . . . . 7 14 11 AOE 31 | . . . . 1 . 6 7 . . 10 6 1 Classes Destroyed 17 | . 2 8 1 1 1 . 2 1 . . 1 . Worker 40 | . . 3 . 2 1 4 8 1 . 12 7 2 Builder 24 | . . 3 1 . . 2 4 2 . 9 3 . Tunneler 6 | . . 2 1 . . . 2 . . . 1 . Hauler 9 | . 1 1 1 . 1 1 2 1 . . 1 . Recycler 24 | . . 2 1 . . 3 4 3 . 6 4 1 Mechanic 2 | . . . . . . . 1 1 . . . . Operator 1 | . . . . . . . . 1 . . . . Watcher 27 | . . 3 . 2 1 3 4 3 . 5 4 2 Swarmer 55 | . . 3 3 . . 11 5 4 . 18 4 7 Saboteur 5 | . . . . . . . 1 . . 1 1 2 Grunt 71 | . 4 5 1 2 1 5 13 6 . 11 20 3 Brawler 7 | . . . . 1 . . 3 . . . 2 1 Duelist 8 | . . 1 . . . . 2 1 . 1 2 1 Protector 1 | . . . . . . . . . . . 1 . Sentry 25 | . . 4 1 . 1 1 6 3 . 6 . 3 Hunter 16 | . . . 1 1 . 3 3 . . 4 4 . Programmer 49 | . . . . . 1 4 9 5 . 15 8 7 Best Kill Streak 17 | . 2 17 6 3 2 7 9 12 . 12 14 12 Combat Bots Only 11 | . 2 4 4 3 1 6 8 8 . 8 9 11 Max Kills in Single Turn 5 | . 1 2 2 1 1 5 3 2 . 4 2 2 Gunslinging 1 | . . . 1 . . 1 1 . . . . . Exploded 5 | . . . . 1 . 5 3 . . 3 2 1 Melee 1 | . . . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Com Damage Taken 24254 | . 222 724 303 285 250 2407 3218 1746 265 4792 3910 6132 Core 2861 | . 89 91 48 24 19 257 344 151 . 223 246 1369 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 84 | 100 64 77 91 96 97 74 70 . 88 84 . . Volleys Fired 1046 | . 20 67 27 24 20 90 146 72 2 223 220 135 Largest 4 | . 2 2 3 3 3 4 4 4 1 4 2 3 Hottest 258 | . 40 80 102 124 153 198 184 225 94 258 195 223 Shots Fired 1883 | . 40 134 81 58 36 222 311 183 2 434 220 162 Gun 1617 | . 40 109 81 58 36 216 298 177 2 400 112 88 Cannon 211 | . . 25 . . . . . . . 22 96 68 Launcher 55 | . . . . . . 6 13 6 . 12 12 6 Special . | . . . . . . . . . . . . . Kinetic 812 | . 40 67 54 24 10 88 164 105 . 233 1 26 Thermal 595 | . . 67 27 23 9 102 33 26 2 81 96 129 Explosive 11 | . . . . . . . . . . 8 3 . Electromagnetic 465 | . . . . 11 17 32 114 52 . 112 120 7 Robot Hit Streak 22 | . 7 14 5 6 11 13 15 13 . 16 19 22 Robot Miss Streak 12 | . 2 3 3 3 3 4 3 2 . 12 3 3 Penetration Max 2 | . . . . . . 2 1 1 . 2 . 1 Secondary Targets 14 | . . . 1 . . 3 3 1 . 5 . 1 Max Gunslinging Chain 1 | . . . 1 . . 1 1 1 . 1 . 1 Capacitor 414 | . . . . . . . . . . 98 205 111 Shots Hit Robots 1206 | . 26 88 42 32 22 143 193 124 . 263 155 118 Core Hits 731 | . 14 39 18 14 13 72 144 65 . 184 116 52 Critical Hits 27 | . 1 . . . . 2 4 2 . 13 3 2 Critical Kills 10 | . 1 . . . . 1 2 1 . 5 . . Critical Parts Destroyed 15 | . . . . . . 1 2 . . 7 3 2 Melee Attacks 6 | . . . . . . 6 . . . . . . Impact 6 | . . . . . . 6 . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 41812 | . 293 1341 652 704 620 4398 7063 4014 . 10015 7830 4882 Guns 26848 | . 293 1030 652 704 620 3150 4847 3492 . 7597 2825 1638 Cannons 6974 | . . 311 . . . . . . . 812 3398 2453 Explosions 7981 | . . . . . . 1248 2216 522 . 1606 1607 782 Melee . | . . . . . . . . . . . . . Ramming 9 | . . . . . . . . . . . . 9 Kinetic 11548 | . 293 521 335 242 159 949 2559 1869 . 4235 10 376 Thermal 14941 | . . 820 317 260 164 2597 1151 501 . 1930 3433 3768 Explosive 2183 | . . . . . . . . . . 1398 785 . Electromagnetic 13131 | . . . . 202 297 852 3353 1644 . 2452 3602 729 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 35 | . 1 . . . 6 18 9 3 6 10 9 35 Average Corruption 6 | . 1 . . . 4 16 4 2 3 5 3 12 Corruption Purged . | . . . . . . . . . . . . . Effects 260 | . 1 . . . 10 63 33 17 3 51 21 61 Message Errors 36 | . . . . . 2 8 7 3 2 7 1 6 Matter Fused 46 | . . . . . 3 8 3 8 1 9 3 11 Heat Flow Errors 15 | . . . . . 2 2 4 . . 2 2 3 Energy Discharges 23 | . 1 . . . 1 7 2 1 . 5 2 4 Parts Rejected 2 | . . . . . . . . . . . 1 1 Data Loss (minor) 19 | . . . . . 1 7 1 1 . 5 . 4 Data Loss (major) 8 | . . . . . . 1 3 . . . 2 2 Misfires 7 | . . . . . . 3 1 . . 1 . 2 Alerts 2 | . . . . . . 1 . . . . . 1 Misdirections 7 | . . . . . . 5 . . . . . 2 Targeting Errors 80 | . . . . . 1 18 10 3 . 18 9 21 Weapon Failures 15 | . . . . . . 3 2 1 . 4 1 4 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 800 | . . . . . . 271 45 4 . 51 171 258 Projectiles 449 | . . . . . . . . . . 36 162 251 Explosions 351 | . . . . . . 271 45 4 . 15 9 7 Melee . | . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 296 | . . . . . . 42 90 22 . 44 67 31 Shots 11 | . . . . . . 1 4 1 . 1 3 1 Rammed 1 | . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 374 | . 12 20 6 297 250 233 264 . . 374 191 196 Average Temperature 83 | . 7 6 3 147 71 55 71 . . 107 82 101 Received Heat Transfer 2685 | . 123 171 81 162 81 153 342 258 . 396 405 513 Effects 3 | . . . . 1 . . . . . 2 . . Shutdowns 1 | . . . . . . . . . . 1 . . Energy Bleed 2 | . . . . 1 . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 49 | . . . . . 1 2 13 6 . 9 16 2 Combat Hostiles 43 | . . . . . 1 2 11 5 . 7 15 2 Parts Fried 128 | . . . . 2 1 3 28 18 . 24 44 8 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . . . . . 1 1 Parts Melted 43 | . . 1 . 1 . 6 2 3 . 3 6 21 Heat Transferred 16582 | . . 1961 814 555 222 2931 1342 790 . 1924 2489 3554 Parts Sabotaged 14 | . . . . . . . . . . 6 2 6 Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 10 | . . . . . . 1 4 1 . . 2 2 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Com Peak Influence 1846 | . 237 305 222 209 94 390 968 699 438 1593 1846 1480 Initial 1142 | . . 36 33 100 25 39 80 507 393 246 955 1142 Average 590 | . 159 162 106 84 44 240 416 555 416 976 1342 1237 Maximum Alert Level 5 | . 1 1 1 1 . 1 3 2 2 4 5 4 Low Security (%) 29 | 100 42 69 83 96 100 36 27 . . . . . Level 1 17 | . 57 30 16 3 . 63 25 . 3 9 . . Level 2 16 | . . . . . . . 23 100 96 11 . . Level 3 10 | . . . . . . . 24 . . 35 16 3 Level 4 23 | . . . . . . . . . . 42 68 96 Level 5 1 | . . . . . . . . . . . 10 . High Security . | . . . . . . . . . . . 3 . Max Security . | . . . . . . . . . . . . . Squads Dispatched 56 | . 4 2 2 . 2 7 10 4 . 10 9 6 Investigation 6 | . 3 1 . . . 1 . . . . 1 . Extermination 17 | . . . . . 1 3 3 3 . 3 2 2 Reinforcement 14 | . 1 1 2 . 1 3 3 . . 1 1 1 Assault 14 | . . . . . . . 3 1 . 2 5 3 Garrison 5 | . . . . . . . 1 . . 4 . . Intercept . | . . . . . . . . . . . . . Construction Impeded 6 | . . 1 . . . 2 2 . . 1 . . Haulers Reinforced 3 | . . . . . 1 1 1 . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Com Distress Signals 22 | . 1 1 3 1 . 1 4 1 1 3 2 4 Communications Jammed 27 | . . . . . . . 7 10 3 7 . . Distress Signals 27 | . . . . . . . 7 10 3 7 . . Times Spotted 399 | . 10 19 14 10 5 38 68 34 3 87 73 38 Peak Tracking Total 10 | . 5 5 5 4 2 6 10 5 2 9 8 9 Tactical Retreats 34 | . . 1 . 1 1 3 5 2 . 8 10 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Com Traps Triggered 9 | . 1 . 1 . 1 3 . . . . 1 2 Indirectly 2 | . . . . . . . . . . . . 2 Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 3 | . . . . 1 . . . . . 1 . 1 Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Com Machines Disabled 29 | . . . . . . 8 11 . 1 1 7 1 Max in Single Turn 4 | . . . . . . 4 2 . 1 1 1 1 Garrison Access 1 | . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Com Machines Accessed 35 | . 4 2 2 5 4 4 2 4 . 4 . 4 Terminals 23 | . 2 2 2 3 1 2 1 3 . 4 . 3 Fabricators 2 | . . . . 1 . . 1 . . . . . Repair Stations 3 | . . . . . 1 1 . . . . . 1 Recycling Units 3 | . 2 . . . 1 . . . . . . . Scanalyzers 3 | . . . . 1 1 . . 1 . . . . Garrison Access 1 | . . . . . . 1 . . . . . . Total Hacks 81 | . 10 5 7 9 11 11 4 9 . 6 . 9 Successful 34 | . 4 2 4 6 6 5 1 4 . . . 2 Failed 47 | . 6 3 3 3 5 6 3 5 . 6 . 7 Catastrophic 8 | . 1 . . . . 3 . 1 . 2 . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 17 | . 6 . 4 1 1 3 . . . 1 . 1 Terminals 52 | . 6 5 7 5 2 6 2 5 . 6 . 8 Fabricators 4 | . . . . 2 . . 2 . . . . . Repair Stations 7 | . . . . . 2 4 . . . . . 1 Recycling Units 5 | . 4 . . . 1 . . . . . . . Scanalyzers 12 | . . . . 2 6 . . 4 . . . . Garrison Access 1 | . . . . . . 1 . . . . . . Terminal Hacks 15 | . 1 2 4 3 1 2 . . . . . 2 Part Schematic 1 | . . . 1 . . . . . . . . . Prototype ID Bank 2 | . . 1 . . . . . . . . . 1 Unreport Threat 5 | . 1 1 1 1 . 1 . . . . . . Locate Traps 3 | . . . 1 1 . 1 . . . . . . Dispatch Records 1 | . . . . . . . . . . . . 1 Hauler Manifests 1 | . . . 1 . . . . . . . . . Zone Layout 2 | . . . . 1 1 . . . . . . . Fabricator Hacks 2 | . . . . 1 . . 1 . . . . . Load Schematic 1 | . . . . 1 . . . . . . . . Build 1 | . . . . . . . 1 . . . . . Repair Station Hacks 3 | . . . . . 1 2 . . . . . . Scan Component 2 | . . . . . 1 1 . . . . . . Repair 1 | . . . . . . 1 . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . Scanalyzer 9 | . . . . 2 3 . . 4 . . . . Insert Component 5 | . . . . 1 2 . . 2 . . . . Analyze 4 | . . . . 1 1 . . 2 . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . Unauthorized Hacks 3 | . 2 . . . 1 . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . 2 . . . 1 . . . . . . . Reject 1 | . . . . . 1 . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . Hacking Detections 31 | . 2 2 2 5 3 3 2 4 . 4 . 4 Full Trace Events 2 | . 1 1 . . . . . . . . . . Feedback Events 1 | . 1 . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . 1 1 1 . . 2 . . . . Parts Built 2 | . . . . . . . 2 . . . . . Matter 278 | . . . . . . . 278 . . . . . Time 46 | . . . . . . . 46 . . . . . Total Part Build Rating 18 | . . . . . . . 18 . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . Time 25 | . . . . . . 25 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . . . . . Parts Scanalyzed 5 | . . . . 1 2 . . 2 . . . . Part Schematics Acquired 4 | . . . . 1 1 . . 2 . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . 4 . . Programmers 4 | . . . . . . . . . . 4 . . Robots Rewired 1 | . . . . 1 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Com Total Allies 1 | . . . . 1 . . . . . . . . Largest Group 1 | . . . . 1 . . . . . . . . Highest-Rated Group 32 | . . . . 32 . . . . . . . . Highest-Rated Ally 32 | . . . . 32 . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 11 | . . . . 11 . . . . . . . . Total Damage 488 | . . . . 488 . . . . . . . . Kills 2 | . . . . 2 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Com Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Com Turns Passed 10207 | 38 307 684 304 570 716 1339 1456 1018 180 1485 1160 950 Spaces Moved 5847 | 35 272 349 189 464 587 760 694 580 121 718 586 492 Core 65 | 16 . . . . . . . . . . . 49 Treads 328 | . . . . . . . . . . . . 328 Legs . | . . . . . . . . . . . . . Wheels 5440 | 19 272 349 189 464 587 760 694 580 121 718 586 101 Hover . | . . . . . . . . . . . . . Flight 14 | . . . . . . . . . . . . 14 Fastest Speed 40 | 50 80 80 90 90 93 100 92 92 115 96 110 40 Average Speed 106 | 73 80 94 90 93 98 105 105 106 124 112 123 131 Slowest Speed 190 | 100 80 110 90 100 103 160 170 140 125 160 190 145 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . 1 Cave-ins Triggered 2 | . . . . . . 2 . . . . . . Exploration Rate (%) 22 | 3 52 29 24 19 17 22 18 15 30 29 12 16 Regions Visited 12 Branch Regions 2 Pre-discovered Areas 2 | . 2 . . . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 . 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 18 | . . . . . . 14 . . . 1 . 3 Terrain Destroyed 292 | . . . . . . 45 36 5 . 92 82 32 Melee 6 | . . . . . . 6 . . . . . . Projectile 72 | . . . . . . 14 10 2 . 15 15 16 AOE 214 | . . . . . . 25 26 3 . 77 67 16 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Com Total 8605 | 46 327 573 262 553 696 1107 1155 832 148 1141 1010 755 Wait 943 | . 17 117 34 29 40 150 202 118 14 89 102 31 Move 5831 | 34 271 348 188 463 586 757 693 579 120 717 585 490 Hop 1 | . . . . . . . . . . . . 1 Pick Up 211 | 6 10 18 5 8 17 22 18 10 1 27 39 30 Fast Attach 105 | 1 1 1 1 4 4 9 29 15 4 25 2 9 Attach 170 | 5 3 12 2 4 6 16 19 9 . 24 41 29 Detach 14 | . . . . . 1 2 3 1 1 2 3 1 Swap 83 | . . 3 2 3 7 14 17 8 1 14 8 6 Drop 158 | . 5 7 3 9 15 15 28 20 5 20 10 21 Fire 1046 | . 20 67 27 24 20 90 146 72 2 223 220 135 Melee 6 | . . . . . . 6 . . . . . . Ram 1 | . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 26 | . . . . . . 26 . . . . . . Rewire 10 | . . . . 9 . . . . . . . 1 Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research -3/Testing -2/Research -1/Access -1/Command (discovered 1 exit: [Sur]) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 39 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Discovered new exit (range 13) 259 | -10/Materials | Discovered new exit (range 9) 259 | -10/Materials | Discovered new exit (range 14) 310 | -10/Materials | Build established: Mutant 318 | -10/Materials | Discovered new exit (range 12) 346 | -10/Materials | Entered another Materials area 346 | -9/Materials | Evolved 2 slots: Utility x2 570 | -9/Materials | Lost 3 parts (2n1w) 864 | -9/Materials | Lost 4 parts (1p1u2w) 982 | -9/Materials | Discovered new exit (range 15) 1030 | -9/Materials | Entered another Materials area 1030 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1308 | -8/Materials | Build established: Scavenger-Gunner 1321 | -8/Materials | Discovered new exit (range 16) 1334 | -8/Materials | Entered Factory 1334 | -7/Factory | Evolved 2 slots: Utility x2 1654 | -7/Factory | Build established: Scavenger-Tank 1671 | -7/Factory | Found Powered Armor 1811 | -7/Factory | Discovered new exit (range 18) 1904 | -7/Factory | Entered another Factory area 1904 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2497 | -6/Factory | Discovered new exit (range 17) 2620 | -6/Factory | Entered another Factory area 2620 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2758 | -5/Factory | Repaired Imp. Transmission Jammer 3068 | -5/Factory | Lost 6 parts (1n2u3w) 3185 | -5/Factory | Crushed by falling debris 3188 | -5/Factory | Crushed by falling debris 3189 | -5/Factory | System corruption reached 10% 3209 | -5/Factory | Found Prototype Device 3210 | -5/Factory | Identified Exp. Terrain Scanner 3213 | -5/Factory | Found Prototype Processor 3214 | -5/Factory | Identified Exp. Signal Interpreter 3219 | -5/Factory | Lost 6 parts (2p3u1w) 3219 | -5/Factory | Found Exp. Terrain Scanner 3538 | -5/Factory | Build established: Scavenger-Skirmisher 3949 | -5/Factory | Discovered new exit (range 7) 3957 | -5/Factory | Identified exit to Factory 3959 | -5/Factory | Entered another Factory area 3959 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4063 | -4/Factory | Found Quantum Capacitor 4369 | -4/Factory | Lost 5 parts (1p1n3w) 4471 | -4/Factory | Discovered new exit (range 6) 4578 | -4/Factory | Garrison activated, responded to threat 4899 | -4/Factory | Fabricated Enh. Quantum Rifle (x2) 4985 | -4/Factory | First assault squad dispatched 5074 | -4/Factory | Destroyed 7 combat bots 5078 | -4/Factory | Lost 6 parts (1n3u2w) 5124 | -4/Factory | Spotted B-86 Titan 5167 | -4/Factory | Destroyed 8 combat bots 5194 | -4/Factory | Lost 6 parts (1p2n1u2w) 5415 | -4/Factory | Entered Research 5415 | -3/Research | Evolved 2 slots: Utility x2 5432 | -3/Research | Build established: Scavenger-Tank 6165 | -3/Research | First assault squad dispatched 6285 | -3/Research | Lost 4 parts (1n1u2w) 6297 | -3/Research | Destroyed 8 combat bots 6376 | -3/Research | Discovered new exit (range 9) 6433 | -3/Research | Entered Testing 6555 | -3/Testing | Discovered new exit (range 21) 6587 | -3/Testing | Spotted PP-FO06SOA2JW 6613 | -3/Testing | Entered Research 6613 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 6913 | -2/Research | First assault squad dispatched 7002 | -2/Research | Destroyed 8 combat bots 7214 | -2/Research | Lost 8 parts (1p1n1u5w) 7473 | -2/Research | Spotted B-90 Cyclops 7583 | -2/Research | Lost 4 parts (1n2u1w) 7601 | -2/Research | Garrison activated, responded to threat 7839 | -2/Research | Build established: Scavenger-Mutant 7879 | -2/Research | System corruption reached 10% 7918 | -2/Research | Destroyed 8 combat bots 7928 | -2/Research | Lost 7 parts (1p1n2u3w) 8052 | -2/Research | Discovered new exit (range 18) 8098 | -2/Research | Entered Access 8098 | -1/Access | Evolved 2 slots: Utility x2 8387 | -1/Access | First assault squad dispatched 8541 | -1/Access | Lost 10 parts (1p3n3u3w) 8968 | -1/Access | Lost 4 parts (1n3w) 9067 | -1/Access | Lost 10 parts (3p4n1u2w) 9080 | -1/Access | Destroyed 9 combat bots 9177 | -1/Access | Discovered new exit (range 15) 9219 | -1/Access | High security lockdown imminent 9249 | -1/Access | Spotted B-99 Colossus 9249 | -1/Access | Spotted B-99 Colossus 9258 | -1/Access | Entered Command 9283 | -1/Command | Lost 6 parts (2n3u1w) 9688 | -1/Command | System corruption reached 10% 9788 | -1/Command | First assault squad dispatched 9945 | -1/Command | Spotted M Guard 9945 | -1/Command | Spotted M Guard 9945 | -1/Command | Spotted Combat Programmer 10107 | -1/Command | Discovered new exit (range 17) 10107 | -1/Command | Lost 3 parts (2u1w) 10150 | -1/Command | Core integrity fell below 50% 10155 | -1/Command | System corruption reached 30% 10166 | -1/Command | Destroyed 11 combat bots 10168 | -1/Command | Core integrity fell below 20% 10208 | -1/Command | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 10166_ Acquired 27 matter. 10168_ Dropped Imp. Shock Absorption System. 10169_ Acquired Xenon Bombardment Thruster. 10171_ Dropped Imp. Focal Shield. 10171_ Acquired Lgt. Particle Reactor. 10185_ Acquired Mic. Fission Core. 10187_ System corrupted: Substantial component data lost. 10188_ Acquired 53 matter. 10192_ O-32 Director sends out distress signal. 10192_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 10193_ Xenon Bombardment Thruster destroyed. 10193_ Slug penetrates R-10 Processor. 10193_ Slug penetrates Door. 10193_ Slug penetrates R-10 Processor. 10193_ Slug penetrates Door. 10193_ Slammed into R-10 Processor. 10197_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal C021. 10203_ System corrupted: Component data lost. 10207_ Acquired Myomer Leg. 10208_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?? ??###?###?#####?###?###### ""## ##??# ? | | ??######???#######??####?#?# #### ######## ? | | ????####?#?################## #### #######? ? | | ?? ?##?#?###############?##?# #?## ##?###?? | | ????#######??####?##?####?## #### ####?##?? | | ?? #??#?##?#?#?#######?###### #?## ######## ? | | ? ????##########?########### ###########? ? | | ????#?####?#######??#?#?#?## # ####?# | | ??????#?###?################# # ###?? | | #????####??################## # ####???? | | ?????# ### ### ######## # ###### ? | | ### ### ### ######## # ##??###++ | | + # ##?###? ? | | + # # ? # | | + + "" # ? | | + # "" # + | | + * ! + T" # ? # ? | | ### ### ### #####+######## "" # ? | | ?#?# ?### ### #??# = ## "" # ? # ? | | ####?###########?########[ ## # ? | | ??#####?#?###?###???#### ## # ?? # ? | | ???##?######?#???#####?## ! #########? # | | ??#?#???###?#?######?### ###########?### | | ##??#####?#?#?####?## [ ##?############ | | ???###?#?######??###?#### ##### | | ?#??##?######???######@ ; | | ? ??????##?#######?##########+######## | | ?#?##??#####?##?## !% ####?## | | ? ###?#?##?##?##### ]! * ######? ? | | ? ?#?######?#####?## !! ## ? ? | | ?? ###?##########?## + ? | | ?? ##?############## !! ## ? | | ? ?####??###?###### ! ## ? ? | | ?################ ## ?"? ? | | ? ####################/""####### """ ? | | ??###########?###?#### "T | | ? ##???######### ! """ | | ## #### ########?##### "" ? | | ?# #??? ###########??# | | ## ?### ########?##?## % ?? | | ??####?#######?####### = = ? ! | | # ? # ############ % ? # | | ? ? # ############ ^!=* ############## # | | #? # ########### %! ############## # | | ? ? # ??###?##?### #= | ##### !##### # | | ?? # ??###########%* % ##### # | | # # ###########!!= ##### # | | ?? ?## ####?###### " ############# ##### # | | ?#? ### ?###########"%!"############### ###### # | | ?# ### ########### " %" # # ###### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 139 Coolant Potential 100 Energy Generation 45 Energy Capacity 930 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 30 Terrain Scan Density 60 Jamming Range 16 Corruption Prevention 20 Armor Coverage 825 Resistance: KI 25 Resistance: TH 30 Resistance: EM 25 Core Shielding 30 Propulsion Shielding 33 Utility Shielding 66 Evasion (%) 62 Core Analysis 10 Recoil Reduction 5 Particle Charging 20 Salvage Targeting 3 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- EMP Blaster | -8/Materials | Hacked Adv. EMP Blaster | -7/Factory | Scanalyzed Imp. Particle Charger | -6/Factory | Scanalyzed Imp. Medium Armor Plating | -3/Research | Scanalyzed Hyp. Gauss Cannon | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Enh. Quantum Rifle | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnhancedGravityClaws Manual? 0 Play Time 02:54:47 Cumulative 175.6 hours Start 2021.04.30 @ 22:52:56 End 2021.05.01 @ 03:02:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 70 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 62 Gallery% 73 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 1c189654-2ff8-47cd-aed9-333946440009