Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.08 @ 10:35:59 Player: AkimboAoki Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (121) 605 Value Destroyed (4398) 4398 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (409) 409 TOTAL SCORE: 11452 Bonus ------- High Alert Combat Kills 109 Met Data Miner 300 Cogmind --------- Core Integrity 0/1150 Matter 224/300 Energy 22/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Medium Treads Advanced Heat Sink Medium Matter Pod (0) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet > --- UTILITY ---------- Weight Redist. System Improved Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Core Analyzer Weapon Cycler Force Field Advanced System Shield Recalibrator > --- WEAPON ----------- Hypervelocity Gauss Rifle KE Penetrator > --- INVENTORY -------- Neutrino Core Improved Linear Gravjet Large Storage Unit Cooled Plasma Rifle Magnetic Acceleration Cannon [Rating: 93] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Hover Unit Improved Linear Gravjet Flight Unit Field Propulsion Drive Utility Improved Targeting Computer Device Improved Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Heavy Machine Gun Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Was Fac Slots Evolved 12 | . . 2 2 2 2 . . . . 2 2 . . Power 1 | . . . . . . . . . . 1 . . . Propulsion 2 | . . . 2 . . . . . . . . . . Utility 8 | . . 2 . 2 2 . . . . 1 1 . . Weapon 1 | . . . . . . . . . . . 1 . . Parts Attached 145 | 6 4 20 13 7 12 . 7 . 8 16 49 . 3 Power 23 | 1 1 2 1 1 2 . 1 . . 5 9 . . Engine 10 | 1 1 2 1 1 2 . . . . 2 . . . Core 5 | . . . . . . . 1 . . 3 1 . . Reactor 8 | . . . . . . . . . . . 8 . . Propulsion 40 | 2 1 3 7 1 3 . 4 . . 2 16 . 1 Treads 5 | 2 1 1 . . . . . . . . . . 1 Leg 28 | . . 2 7 1 3 . 4 . . 2 9 . . Wheel . | . . . . . . . . . . . . . . Hover 6 | . . . . . . . . . . . 6 . . Flight 1 | . . . . . . . . . . . 1 . . Utility 41 | 1 2 3 4 3 5 . . . 5 6 11 . 1 Device 14 | . 1 . 1 1 2 . . . 2 3 4 . . Storage 5 | 1 1 . 2 . . . . . . . 1 . . Processor 12 | . . 1 1 1 . . . . 1 2 5 . 1 Hackware 2 | . . . . 1 . . . . . . 1 . . Protection 8 | . . 2 . . 3 . . . 2 1 . . . Artifact . | . . . . . . . . . . . . . . Weapon 41 | 2 . 12 1 2 2 . 2 . 3 3 13 . 1 Energy Gun 8 | 2 . 2 . . . . . . . . 4 . . Energy Cannon 5 | . . 3 . . . . . . . . 1 . 1 Ballistic Gun 14 | . . 5 1 1 1 . . . 1 . 5 . . Ballistic Cannon 8 | . . . . 1 1 . 1 . 1 1 3 . . Launcher 6 | . . 2 . . . . 1 . 1 2 . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . 2 . . 1 . . . . . 1 . . Parts Lost 50 | . 1 3 2 . . . . . 1 13 29 . 1 Power 7 | . . . . . . . . . . 2 5 . . Propulsion 16 | . 1 1 2 . . . . . . 2 10 . . Utility 16 | . . 1 . . . . . . 1 7 7 . . Weapon 11 | . . 1 . . . . . . . 2 7 . 1 Highest Loss Streak 13 | . 1 2 1 . . . . . 1 9 13 . 1 To Critical Strikes 4 | . . 1 . . . . . . . 1 2 . . Average Slot Usage (%) 91 | . 99 98 98 94 92 93 92 93 92 93 77 2 5 Engine 5 | . 14 10 9 7 6 6 . . . 2 1 . . Core 2 | . . . . . . . 5 6 6 7 2 . . Treads 3 | . 28 11 . . . . . . . . . . . Leg 17 | . . 10 35 24 20 20 19 20 20 16 11 2 . Device 11 | . 13 11 9 7 13 13 13 13 12 7 13 . . Storage 7 | . 14 11 9 7 6 6 6 6 6 5 2 . . Processor 18 | . . 10 17 23 20 20 20 20 20 26 23 . 4 Hackware 3 | . . . . 7 6 6 6 6 6 4 1 . . Protection 4 | . . 11 . . 5 6 6 6 5 4 . . . Energy Gun 2 | . 28 2 . . . . . . . . 1 . . Energy Cannon 1 | . . 9 . . . . . . . . . . . Ballistic Gun 7 | . . 9 17 11 4 6 6 6 5 4 6 . . Ballistic Cannon 3 | . . . . 3 7 6 5 6 6 4 1 . . Peak Build Rating 93 | 6 8 20 29 40 57 57 60 58 64 73 93 11 18 Average Rating 45 | 5 7 14 27 38 51 56 59 58 62 70 68 3 6 On Entrance 31 | . 6 7 20 26 40 57 57 58 58 62 43 11 1 Naked Turns 103 | . . . . . . . . . . . 40 55 8 Heaviest Build 74 | 13 20 29 37 39 54 53 53 50 55 74 70 . 10 Greatest Support 101 | 40 40 40 52 56 65 65 70 70 70 70 101 40 3 Greatest Overweight (x) 3 | 1 . 1 2 1 . 1 1 . . 1 2 . 3 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 15 5 5 Average Capacity 13 | 7 8 10 14 15 15 15 15 15 15 15 10 5 5 Most Carried 15 | 6 10 10 14 15 15 15 15 13 15 15 10 3 3 Average Carried 11 | 2 8 9 11 14 14 14 14 13 14 13 5 3 2 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 5 5 5 Final Carried 15 | 6 9 10 14 15 15 15 13 13 14 6 3 3 3 Class Distribution -------------------- 74% | Mutant 10% | Derelict-Mutant 5% | Derelict-Skirmisher 4% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Derelict-Mutant | -5/Proximity Caves Derelict-Skirmisher | -5/Factory Scavenger-Gunner | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Was Fac Matter Collected 3897 | 205 95 405 329 120 145 461 164 . 164 357 1352 . 100 Remotely . | . . . . . . . . . . . . . . Salvage Created 4623 | . 391 743 461 97 116 250 34 . 129 505 1897 . . Parts 267 | . 25 51 25 6 12 13 1 . 12 32 90 . . Haulers Intercepted 6 | . 2 4 . . . . . . . . . . . Recyclers Shooed 6 | . . 1 . . . . . . . 4 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . 13 2 . 8 . . . . Prevented 3 | . . . . . . . 3 . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Was Fac Combat Hostiles Destroyed 88 | . 6 20 5 4 2 8 1 . 6 12 24 . . Guns 42 | . 5 6 5 1 1 4 . . . 1 19 . . Cannons 28 | . . 6 . 3 1 4 1 . 2 6 5 . . AOE 17 | . 1 7 . . . . . . 4 5 . . . Classes Destroyed 13 | . 3 4 . 1 . 1 . . 1 3 . . . Worker 7 | . . . . . . . . . . 4 3 . . Builder 5 | . . . . . . . . . . 1 4 . . Hauler 6 | . 2 4 . . . . . . . . . . . Recycler 4 | . . 2 1 . . . . . . . 1 . . Watcher 11 | . 1 2 3 1 2 . . . . 1 1 . . Swarmer 29 | . . 14 . 3 . 4 . . 4 4 . . . Grunt 31 | . 6 4 3 . . . 1 . . 3 14 . . Brawler 3 | . . 1 1 . . 1 . . . . . . . Duelist 1 | . . . . . . 1 . . . . . . . Sentry 6 | . . 1 1 . 1 1 . . . 1 1 . . Hunter 6 | . . . . . . . . . 2 . 4 . . Programmer 11 | . . . . 1 1 1 . . . 3 5 . . Heavy 1 | . . . . . . . . . . 1 . . . Best Kill Streak 8 | . 4 5 4 4 2 5 1 . 4 6 8 . . Combat Bots Only 5 | . 3 5 2 4 1 5 1 . 4 4 5 . . Max Kills in Single Turn 4 | . 1 2 1 1 1 1 1 . 3 4 2 . . Gunslinging 1 | . . 1 . . . . . . . . . . . Exploded 3 | . 1 2 . . . . . . 3 2 . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Was Fac Hostile Shots Fired 851 | . 44 96 47 23 29 89 8 . 22 133 326 2 32 Missed 272 | . 15 24 13 4 5 30 . . 8 45 120 . 8 Damage Taken 9574 | . 437 789 557 322 254 532 155 . 277 1821 3976 93 361 Core 1784 | . 82 97 66 39 25 75 18 . 51 171 887 93 180 Absorbed by Shields 589 | . . . . . . . . . . 292 297 . . Redirected to Shielding 155 | . . 59 . . . . . . . 96 . . . Regen/Repaired (Parts) 94 | . . 94 . . . . . . . . . . . Core Remaining (%) 83 | 100 67 75 88 94 . . . . 80 82 . . . Volleys Fired 340 | . 37 62 34 14 7 21 12 . 9 45 96 . 3 Largest 3 | . 2 2 2 2 2 2 2 . 2 2 3 . 1 Hottest 119 | . 80 112 46 67 92 63 63 . 76 76 119 . 105 Shots Fired 615 | . 64 110 68 27 13 33 17 . 15 77 188 . 3 Gun 433 | . 64 65 68 14 3 21 12 . 6 45 135 . . Cannon 169 | . . 40 . 13 10 12 3 . 6 29 53 . 3 Launcher 13 | . . 5 . . . . 2 . 3 3 . . . Special . | . . . . . . . . . . . . . . Kinetic 447 | . . 56 68 27 13 33 15 . 12 74 149 . . Thermal 77 | . 27 9 . . . . . . . . 38 . 3 Explosive 13 | . . 5 . . . . 2 . 3 3 . . . Electromagnetic 78 | . 37 40 . . . . . . . . 1 . . Robot Hit Streak 28 | . 13 11 23 6 12 16 5 . 4 12 28 . 4 Robot Miss Streak 4 | . 3 4 3 2 . 2 2 . 1 4 3 . 2 Penetration Max 2 | . . . . . . . . . . 1 2 . . Secondary Targets 2 | . . 1 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . Shots Hit Robots 442 | . 39 72 54 20 10 23 9 . 11 58 145 . 1 Core Hits 224 | . 17 37 19 9 5 11 2 . 8 33 83 . . Critical Kills 23 | . . . . . . . . . 2 7 14 . . Critical Parts Destroyed 13 | . . . . 1 . . . . 2 5 5 . . Critical Strikes 40 | . . . . 1 1 . . . 4 12 22 . . Burn 1 | . . . . . . . . . . . 1 . . Destroy 37 | . . . . 1 . . . . 4 12 20 . . Blast 2 | . . . . . 1 . . . . . 1 . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 10770 | . 557 1876 872 384 283 647 298 . 468 1971 3345 . 69 Guns 6029 | . 493 583 872 173 84 370 208 . 63 962 2221 . . Cannons 3032 | . . 562 . 211 199 277 90 . 57 443 1124 . 69 Explosions 1706 | . 64 731 . . . . . . 348 563 . . . Melee . | . . . . . . . . . . . . . . Ramming 3 | . . . . . . . . . . 3 . . . Kinetic 7101 | . . 530 872 384 283 647 298 . 120 1405 2562 . . Thermal 1172 | . 241 84 . . . . . . . . 778 . 69 Explosive 1611 | . . 700 . . . . . . 348 563 . . . Electromagnetic 883 | . 316 562 . . . . . . . . 5 . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 12 | . . . . 1 . . . . . 9 12 12 12 Average Corruption 5 | . . . . 1 . . . . . 8 3 12 12 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 56 | . . . . 4 . . . . . 20 25 5 2 Message Errors 16 | . . . . . . . . . . 6 8 1 1 Matter Fused 12 | . . . . 1 . . . . . 3 7 . 1 Heat Flow Errors 2 | . . . . . . . . . . 1 1 . . Energy Discharges 3 | . . . . . . . . . . 2 . 1 . Parts Rejected 2 | . . . . . . . . . . 2 . . . Data Loss (minor) 7 | . . . . 2 . . . . . 2 2 1 . Data Loss (major) 2 | . . . . . . . . . . 1 . 1 . Misfires 4 | . . . . . . . . . . 2 2 . . Misdirections 2 | . . . . . . . . . . . 1 1 . Weapon Failures 6 | . . . . 1 . . . . . 1 4 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 155 | . . 85 . 25 . . . . . 33 12 . . Projectiles 51 | . . 10 . 25 . . . . . 4 12 . . Explosions 104 | . . 75 . . . . . . . 29 . . . Melee . | . . . . . . . . . . . . . . Knockbacks 19 | . . . . 4 . 2 . . . 2 11 . . Impact . | . . . . . . . . . . . . . . Kinetic 18 | . . . . 3 . 2 . . . 2 11 . . Secondary 1 | . . . . 1 . . . . . . . . . Self-Inflicted Damage 354 | . 56 170 . . . . 61 . 51 16 . . . Shots 6 | . 1 2 . . . . 1 . 1 1 . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . 1 . . . Kicked 1 | . . . . . . . . . . 1 . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 418 | . 267 180 17 . 72 65 55 . 60 206 418 . 54 Average Temperature 71 | . 96 41 10 . 36 28 20 . 24 68 99 . 28 Received Heat Transfer 1353 | . 216 54 297 . 48 54 45 . . 265 374 . . Effects 5 | . 2 . . . . . . . . . 3 . . Shutdowns 3 | . . . . . . . . . . . 3 . . Interference 2 | . 2 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 4 | . . 1 . . . . . . . . 3 . . Heat Transferred 2436 | . 500 225 . . . . . . . . 1637 . 74 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . 2 . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 3 | . 2 1 . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Was Fac Peak Influence 625 | . 230 379 330 130 114 . . . . 282 625 138 158 Initial 159 | . . 37 159 68 5 . . . . . 65 138 96 Average 145 | . 72 181 214 55 46 . . . . 111 255 138 112 Maximum Alert Level 2 | . 1 1 1 . . . . . . 1 2 . . Low Security (%) 74 | 100 94 67 59 100 100 . . . . 76 43 100 100 Level 1 18 | . 5 32 40 . . . . . . 23 21 . . Level 2 6 | . . . . . . . . . . . 34 . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 14 | . 3 . 3 1 1 . . . . 3 3 . . Investigation 1 | . . . . . . . . . . . 1 . . Extermination 2 | . . . . 1 . . . . . . 1 . . Reinforcement 8 | . 3 . . . 1 . . . . 3 1 . . Assault . | . . . . . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 1 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Was Fac Distress Signals 10 | . 1 3 2 . . . . . . 2 2 . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 177 | . 17 39 16 6 5 8 3 . 6 25 38 6 8 Peak Tracking Total 10 | . 3 4 3 2 2 4 2 . 4 10 6 6 5 Tactical Retreats 20 | . 4 6 1 . . . . . . 2 5 1 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Was Fac Traps Triggered 11 | . . . 3 2 3 . . . . . 3 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 3 | . . . . . . . 3 . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Was Fac Machines Disabled 11 | . 1 8 . 1 . . . . . . 1 . . Max in Single Turn 2 | . 1 2 . 1 . . . . . . 1 . . Garrison Access 1 | . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Was Fac Machines Accessed 34 | . 4 6 2 7 5 . . 4 . 1 5 . . Terminals 22 | . 4 5 2 6 1 . . . . . 4 . . Fabricators 1 | . . . . . . . . . . 1 . . . Repair Stations 1 | . . 1 . . . . . . . . . . . Recycling Units 5 | . . . . 1 4 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . Total Hacks 116 | . 15 19 5 18 10 . . 28 . 1 20 . . Successful 82 | . 8 10 3 14 6 . . 28 . . 13 . . Failed 34 | . 7 9 2 4 4 . . . . 1 7 . . Catastrophic 6 | . 1 . . 2 . . . . . 1 2 . . Database Lockouts . | . . . . . . . . . . . . . . Manual 52 | . 12 5 4 12 2 . . 1 . . 16 . . Terminals 69 | . 15 14 5 15 1 . . . . . 19 . . Fabricators 1 | . . . . . . . . . . 1 . . . Repair Stations 5 | . . 5 . . . . . . . . . . . Recycling Units 12 | . . . . 3 9 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . Terminal Hacks 52 | . 3 5 1 7 . . . 28 . . 8 . . Record 17 | . . . . 1 . . . 11 . . 5 . . Part Schematic 9 | . . . . . . . . 9 . . . . . Robot Schematic 5 | . . . . . . . . 5 . . . . . Prototype ID Bank 8 | . 2 3 . . . . . 3 . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . Terminal Index 3 | . . 1 . 1 . . . . . . 1 . . Unreport Threat 1 | . . . . 1 . . . . . . . . . Locate Traps 3 | . . 1 . 1 . . . . . . 1 . . Dispatch Records 1 | . 1 . . . . . . . . . . . . Registered Components 2 | . . . . 1 . . . . . . 1 . . Registered Prototypes 1 | . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 4 | . . 4 . . . . . . . . . . . Scan Component 2 | . . 2 . . . . . . . . . . . Repair 2 | . . 2 . . . . . . . . . . . Recycling Unit Hacks 5 | . . . . 1 4 . . . . . . . . Recycle Component 1 | . . . . . 1 . . . . . . . . Process 2 | . . . . . 2 . . . . . . . . Report Inventory 2 | . . . . 1 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 21 | . 5 1 2 6 2 . . . . . 5 . . Terminals 17 | . 5 1 2 5 . . . . . . 4 . . Track 1 | . 1 . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . 1 . . Botnet 9 | . 2 1 1 3 . . . . . . 2 . . Detonate 1 | . 1 . . . . . . . . . . . . Operators 5 | . 1 . 1 2 . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 3 | . . . . 1 2 . . . . . . . . Mask 3 | . . . . 1 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . Jam 1 | . . . . . . . . . . . 1 . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 28 | . 4 5 2 7 5 . . . . 1 4 . . Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . 9 . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 2 | . . 2 . . . . . . . . . . . Time 83 | . . 83 . . . . . . . . . . . Parts Recycled 1 | . . . . . 1 . . . . . . . . Recycled Matter 58 | . . . . . 58 . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Was Fac Total Allies 1 | . . . . . . . . . . . 1 . . Largest Group 1 | . . . . . . . . . . . 1 . . Highest-Rated Group 26 | . . . . . . . . . . . 26 . . Highest-Rated Ally 26 | . . . . . . . . . . . 26 . . Total Orders 8 | . . . . . . . . . 8 . . . . EXPLORE 4 | . . . . . . . . . 4 . . . . RETURN 4 | . . . . . . . . . 4 . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 2 1 . 1 . . . . Drone Launches 15 | . . . . . . . . . 15 . . . . Drone Recoveries 12 | . . . . . . . . . 12 . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Was Fac Turns Passed 10168 | 82 674 1498 751 986 653 1164 1253 119 892 722 1236 78 60 Spaces Moved 6004 | 45 313 590 410 696 447 684 948 92 590 282 705 115 87 Core 260 | 4 . . . . . . . . . . 73 96 87 Treads 631 | 41 313 277 . . . . . . . . . . . Legs 5038 | . . 313 410 696 447 684 948 92 590 282 557 19 . Wheels . | . . . . . . . . . . . . . . Hover 57 | . . . . . . . . . . . 57 . . Flight 18 | . . . . . . . . . . . 18 . . Fastest Speed 28 | 50 160 120 120 120 116 120 116 130 130 126 28 50 50 Average Speed 132 | 152 160 170 121 124 123 147 127 130 130 159 116 61 53 Slowest Speed 260 | 160 160 190 260 190 126 225 225 130 130 213 210 120 200 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 44 | 5 55 61 23 18 13 78 92 75 90 14 16 77 3 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . . Known Exits Taken 8 | . . . 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . Scrap Searched 16 | . . . . . . 9 2 . 5 . . . . Spaces Dug 33 | . . . . . . . 33 . . . . . . Terrain Destroyed 156 | . 8 32 . 1 3 3 33 . 29 37 9 . 1 Melee . | . . . . . . . . . . . . . . Projectile 15 | . . . . 1 3 3 . . . . 7 . 1 AOE 139 | . 8 32 . . . . 33 . 29 37 . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Was Fac Total 7665 | 56 423 985 594 793 544 809 982 91 704 491 975 121 97 Wait 977 | . 59 280 126 51 54 101 1 . 85 139 73 7 1 Move 5992 | 44 312 589 409 695 446 683 947 91 589 281 705 114 87 Hop . | . . . . . . . . . . . . . . Pick Up 110 | 6 7 18 8 13 12 2 6 . 6 5 26 . 1 Fast Attach 48 | 6 1 6 5 2 3 . . . 1 1 21 . 2 Attach 59 | . 1 5 6 3 2 . 4 . 4 11 22 . 1 Detach 9 | . . . 2 . . . . . 1 . 5 . 1 Swap 38 | . 2 9 2 2 7 . 3 . 3 4 6 . . Drop 91 | . 4 16 2 13 13 2 9 . 6 4 21 . 1 Fire 340 | . 37 62 34 14 7 21 12 . 9 45 96 . 3 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . 1 . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 29 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Discovered new exit (range 5) 304 | -10/Materials | Build established: Mutant 731 | -10/Materials | Discovered new exit (range 3) 757 | -10/Materials | Entered another Materials area 757 | -9/Materials | Evolved 2 slots: Utility x2 1242 | -9/Materials | Repaired Lgt. EM Pulse Cannon 1294 | -9/Materials | Repaired Hvy. Ion Engine 1485 | -9/Materials | Discovered new exit (range 15) 2213 | -9/Materials | Discovered new exit (range 12) 2255 | -9/Materials | Entered another Materials area 2255 | -8/Materials | Evolved 2 slots: Propulsion x2 2368 | -8/Materials | Garrison activated, responded to threat 2872 | -8/Materials | Discovered new exit (range 16) 3004 | -8/Materials | Identified exit to Factory 3006 | -8/Materials | Entered Factory 3006 | -7/Factory | Evolved 2 slots: Utility x2 3871 | -7/Factory | Identified exit to Factory 3992 | -7/Factory | Entered another Factory area 3992 | -6/Factory | Evolved 2 slots: Utility x2 4563 | -6/Factory | Discovered new exit (range 3) 4566 | -6/Factory | Identified exit to Lower Caves 4645 | -6/Factory | Entered Lower Caves 5107 | -6/Lower Caves | Learned Factory security intel 5484 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5541 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 5708 | -6/Lower Caves | Discovered new exit (range 14) 5737 | -6/Lower Caves | Identified exit to Lower Caves 5809 | -6/Lower Caves | Entered another Lower Caves area 5839 | -6/Lower Caves | Found DCF Scrap (15 items) 6350 | -6/Lower Caves | Learned location of 1 exit from Factory 6890 | -6/Lower Caves | Discovered new exit (range 7) 6899 | -6/Lower Caves | Identified exit to Data Miner 7062 | -6/Lower Caves | Entered Data Miner 7062 | -6/Data Miner | Discovered new exit (range 6) 7069 | -6/Data Miner | Identified exit to Proximity Caves 7087 | -6/Data Miner | Met Data Miner 7130 | -6/Data Miner | Learned location of Section 7 (-2) 7130 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7152 | -6/Data Miner | Received God Mode back door access code from Data Miner 7181 | -6/Data Miner | Entered Proximity Caves 7182 | -5/Proximity Caves | Identified exit to Factory 7380 | -5/Proximity Caves | Learned Factory non-interactive machine intel 7583 | -5/Proximity Caves | Build established: Derelict-Mutant 8073 | -5/Proximity Caves | Entered Factory 8073 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8074 | -5/Factory | Identified exit to Upper Caves 8076 | -5/Factory | Loaded intel: 204 non-interactive machine locations 8370 | -5/Factory | Build established: Derelict-Skirmisher 8655 | -5/Factory | Discovered new exit (range 21) 8723 | -5/Factory | Lost 3 parts (3u) 8793 | -5/Factory | Identified exit to Factory 8795 | -5/Factory | Entered another Factory area 8795 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8819 | -4/Factory | Lost 9 parts (2p2n3u2w) 9714 | -4/Factory | Lost 13 parts (4p3n3u3w) 9911 | -4/Factory | System corruption reached 10% 9919 | -4/Factory | Core integrity fell below 50% 9928 | -4/Factory | Released all parts (9) 9951 | -4/Factory | Found Quantum Capacitor 9989 | -4/Factory | Lost 11 parts (5n3u3w) 10031 | -4/Factory | Sucked down chute 10031 | -4/Factory | Entered Waste 10045 | -4/Waste | Spotted C-40 Crusher 10054 | -4/Waste | Released all parts (2) 10066 | -4/Waste | Spotted C-40 Crusher 10075 | -4/Waste | Spotted C-40 Crusher 10076 | -4/Waste | Spotted C-40 Crusher 10085 | -4/Waste | Core integrity fell below 20% 10088 | -4/Waste | Spotted C-40 Crusher 10089 | -4/Waste | Spotted C-40 Crusher 10104 | -4/Waste | Discovered new exit (range 10) 10109 | -4/Waste | Entered Factory 10169 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- LOCATION=UNKNOWN GOAL=ESCAPE 10036_ System corrupted: Energy discharge (-36). 10054_ Released Flexi-carbon Leg. 10055_ System corrupted: Substantial component data lost. 10071_ AA 2PE