Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.01 @ 18:52:48 Player: Azken Zutik Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (243) 4860 Alien Tech Used (0) 0 Bonus (6626) 6626 TOTAL SCORE: 17186 Bonus ------- Pacifist 2312 Follower Combat Kills 14 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Cogmind --------- Core Integrity 0/1000 Matter 291/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Transmission Jammer Skeleton Box Datajack Ionic Axe Peak State ------------ > --- POWER ------------ Backup Power I Backup Power I > --- PROPULSION ------- Backup Propulsion I Backup Propulsion I Backup Propulsion I Backup Propulsion I > --- UTILITY ---------- (None) > --- WEAPON ----------- Backup Laser I Backup Laser I > --- INVENTORY -------- Light Ion Engine Propulsion Shielding Skeleton Box Datajack Mining Laser [Rating: 9] Favorites ----------- Power Backup Power I Engine Backup Power I Propulsion Backup Propulsion I Treads Light Treads Leg Aluminum Leg Hover Unit Backup Propulsion I Flight Unit Xenon Bombardment Thruster Utility Propulsion Shielding Storage Small Storage Unit Protection Propulsion Shielding Weapon Backup Laser I Energy Gun Backup Laser I Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Gar Fac Upp Slots Evolved 10 | . . 2 . . . 2 2 2 . . . . 2 . . . Power 2 | . . . . . . 1 . . . . . . 1 . . . Propulsion 5 | . . 1 . . . 1 2 . . . . . 1 . . . Utility 3 | . . 1 . . . . . 2 . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 8 | 2 . . . . . 3 . 1 . . 1 1 . . . . Power . | . . . . . . . . . . . . . . . . . Engine . | . . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . Propulsion 6 | 2 . . . . . 2 . 1 . . . 1 . . . . Treads 3 | 2 . . . . . . . . . . . 1 . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . 2 . . . . . . . . . . Flight 1 | . . . . . . . . 1 . . . . . . . . Utility 1 | . . . . . . 1 . . . . . . . . . . Device . | . . . . . . . . . . . . . . . . . Storage . | . . . . . . . . . . . . . . . . . Processor . | . . . . . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . Protection 1 | . . . . . . 1 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 1 | . . . . . . . . . . . 1 . . . . . Energy Gun . | . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . 1 . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . . . Parts Lost 5 | . . 1 . . . . 2 1 . . . . . 1 . . Power . | . . . . . . . . . . . . . . . . . Propulsion 5 | . . 1 . . . . 2 1 . . . . . 1 . . Utility . | . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . Highest Loss Streak 2 | . . 1 . . . . 2 1 . . . . . 1 . . To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 12 | . 28 14 . . . 28 45 1 . . . 6 5 4 . . Engine 2 | . . . . . . 8 12 . . . . . . . . . Treads 2 | . 28 14 . . . . . . . . . 6 5 4 . . Hover 5 | . . . . . . 16 25 . . . . . . . . . Protection 1 | . . . . . . 4 5 . . . . . . . . . Naked Turns 1055 | . . 30 185 110 23 48 55 70 123 193 57 3 . 25 36 97 Heaviest Build 4 | . . . . . . 4 3 . . . . . . . . . Greatest Support 24 | 3 3 3 3 3 3 24 24 6 3 3 3 3 3 3 3 3 Greatest Overweight (x) . | . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 6 | 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 3 3 5 5 4 5 4 4 4 5 5 4 4 4 5 5 5 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 5 5 5 5 5 4 5 5 5 5 5 4 5 5 5 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Garrison Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Gar Fac Upp Matter Collected 245 | 220 . . . . . . . . 25 . . . . . . . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . . . . . . . . 1 Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Gar Fac Upp Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Gar Fac Upp Damage Taken 3157 | . 154 286 86 . 34 . 541 54 276 . 368 218 . 824 . 316 Core 2544 | . 67 116 86 . 34 . 415 24 276 . 368 148 . 694 . 316 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Shielding 26 | . . . . . . . 26 . . . . . . . . . Core Remaining (%) 59 | 100 73 . . . 41 100 40 . . . . 4 . . . . Volleys Fired . | . . . . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 1 | . . . . . . . . . . . 1 . . . . . Core Hits 3 | . . 2 . . 1 . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . . Melee Attacks 1 | . . . . . . . . . . . 1 . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 52 | . . 51 . . 1 . . . . . . . . . . . Guns . | . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Ramming 52 | . . 51 . . 1 . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 1 | . . 1 1 1 1 . . . . . . . . . . . Average Corruption 1 | . . 1 1 1 1 . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 1 | . . . . 1 . . . . . . . . . . . . Data Loss (minor) 1 | . . . . 1 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Knockbacks 1 | . . 1 . . . . . . . . . . . . . . Impact 1 | . . 1 . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 23 | . . 23 . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . Rammed 17 | . . 13 . . 2 . . . . . 1 1 . . . . Targets Rammed 17 | . . 13 . . 2 . . . . . 1 1 . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature . | . . . . . . . . . . . . . . . . . Average Temperature . | . . . . . . . . . . . . . . . . . Received Heat Transfer 266 | . 18 87 20 . 18 . . . 9 . . 27 . 87 . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Gar Fac Upp Peak Influence 171 | . 40 81 117 . . 27 171 83 . . . . 37 55 28 . Initial 83 | . . 16 31 . . . 11 83 . . . . 37 35 28 . Average 47 | . 19 57 85 . . 18 42 75 . . . . 37 37 28 . Maximum Alert Level . | . . . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 . 100 100 100 100 . . . . 100 100 100 . Level 1 . | . . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 5 | . 1 1 . . . . 1 1 . . . 1 . . . . Investigation 1 | . . . . . . . 1 . . . . . . . . . Extermination . | . . . . . . . . . . . . . . . . . Reinforcement 3 | . 1 1 . . . . . 1 . . . . . . . . Assault 1 | . . . . . . . . . . . . 1 . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Gar Fac Upp Distress Signals 3 | . . . 1 . . . 2 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 114 | . 9 10 15 . 3 . 14 . 11 . 4 17 . 17 . 14 Peak Tracking Total 16 | . 9 9 15 . 3 . 7 1 9 . 4 13 . 16 . 7 Tactical Retreats 14 | . . . 2 . . . 4 . 4 . . 2 . . . 2 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Gar Fac Upp Traps Triggered 1 | . . . . . . . . 1 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . 2 . . . . . 2 Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Gar Fac Upp Machines Disabled . | . . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Gar Fac Upp Machines Accessed 17 | . 3 1 1 2 . 1 1 . . 1 4 . 2 . 1 . Terminals 6 | . 3 1 . . . . . . . . . . 1 . 1 . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . . 1 . . . Total Hacks 53 | . 6 1 1 2 . 3 3 . . 1 30 . 4 . 2 . Successful 42 | . 3 . 1 2 . 2 . . . 1 30 . 2 . 1 . Failed 11 | . 3 1 . . . 1 3 . . . . . 2 . 1 . Catastrophic 4 | . 2 1 . . . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 5 | . 3 1 . 1 . . . . . . . . . . . . Terminals 11 | . 6 1 . . . . . . . . . . 2 . 2 . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . 3 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . 3 . . . . . 2 . . . Terminal Hacks 39 | . 3 . 1 2 . . . . . 1 30 . 1 . 1 . Record 12 | . . . . 1 . . . . . . 11 . . . . . Part Schematic 12 | . . . . . . . . . . . 12 . . . . . Robot Schematic 4 | . . . . . . . . . . . 4 . . . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . . . . . Open Door 2 | . . . 1 . . . . . . 1 . . . . . . Open DSF 2 | . . . . . . . . . . . . . 1 . 1 . Zone Layout 3 | . 3 . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . . . . . . Refit 2 | . . . . . . 2 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . . . Unlock Access 1 | . . . . . . . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 7 | . 2 1 . . . 1 1 . . . . . 1 . 1 . Full Trace Events 2 | . 1 . . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . . . 12 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Gar Fac Upp Used RIF Installer 1 | . . . . . . . . . . . . . . 1 . . Robots Hacked 1 | . . . . . . . . . . . 1 . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . 1 . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . 1 . . . . . parse_system 1 | . . . . . . . . . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Gar Fac Upp Total Allies 2 | . . . 2 . . . . . . . . . . . . . Largest Group 2 | . . . 2 . . . . . . . . . . . . . Highest-Rated Group 56 | . . . 56 . . . . . . . . . . . . . Highest-Rated Ally 31 | . . . 31 . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 6 | . . . 6 . . . . . . . . . . . . . Total Damage 82 | . . . 82 . . . . . . . . . . . . . Kills 3 | . . . 3 . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Gar Fac Upp Robot Analysis Total 128 | . . . . . . . . . . . 128 . . . . . Derelict Logs Recovered 5 | . . . 1 . . . . . 1 1 . 1 . . . 1 Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Gar Fac Upp Turns Passed 1855 | 7 89 98 185 110 23 96 339 98 123 193 60 107 22 172 36 97 Spaces Moved 3259 | 1 171 167 369 216 42 157 527 205 242 385 112 210 40 149 72 194 Core 2718 | 1 171 167 369 216 42 95 112 141 242 385 112 210 40 149 72 194 Treads . | . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover 477 | . . . . . . 62 415 . . . . . . . . . Flight 64 | . . . . . . . . 64 . . . . . . . . Fastest Speed 40 | 50 50 50 50 50 50 50 50 40 50 50 50 50 50 50 50 50 Average Speed 52 | 50 50 50 50 50 50 57 64 46 50 50 50 50 50 50 50 50 Slowest Speed 72 | 50 50 50 50 50 50 72 72 50 50 50 50 50 50 50 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 2 32 19 63 60 15 16 16 5 45 50 78 61 2 34 2 43 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 29 | . . . . 1 . . . . . . 28 . . . . . Known Exits Taken 2 | . . . . . . . . . . . . 1 1 . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 . . . 1 . Scrap Searched 4 | . . . 1 . . . . . 1 1 . . . . . 1 Spaces Dug . | . . . . . . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Gar Fac Upp Total 3393 | 11 173 181 368 217 43 163 527 206 243 384 115 211 41 245 71 194 Wait 97 | . . . . . . . . . . . . . . 97 . . Move 3245 | . 170 166 368 215 41 156 526 204 241 384 111 210 40 148 71 194 Hop . | . . . . . . . . . . . . . . . . . Pick Up 9 | . 3 1 . 1 . . 1 1 1 . . . 1 . . . Fast Attach 2 | . . . . . . 2 . . . . . . . . . . Attach 6 | 2 . . . . . 1 . 1 . . 1 1 . . . . Detach 2 | 1 . . . . . . . . . . 1 . . . . . Swap . | . . . . . . . . . . . . . . . . . Drop 15 | 8 . 1 . 1 . 4 . . 1 . . . . . . . Fire . | . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . 1 . . . . . Ram 16 | . . 13 . . 2 . . . . . 1 . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory (discovered 2 exits: [*Low] / [*Ext]) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Gar / DSF) -5/Garrison -5/Factory -5/Upper Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 0) 8 | -11/Scrapyard | Entered Materials 54 | -10/Materials | Discovered new exit (range 14) 97 | -10/Materials | Entered another Materials area 97 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 184 | -9/Materials | Discovered new exit (range 13) 195 | -9/Materials | Entered Mines 211 | -9/Mines | Assembled infested the area 232 | -9/Mines | Core integrity fell below 50% 309 | -9/Mines | Build established: Mutant 314 | -9/Mines | Learned Materials terminal intel 335 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 376 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 377 | -9/Mines | Discovered new exit (range 5) 380 | -9/Mines | Entered Exiles 393 | -9/Exiles | Met 8R-AWN 402 | -9/Exiles | Met EX-HEX 418 | -9/Exiles | Met EX-BIN 424 | -9/Exiles | Aligned with FarCom system 424 | -9/Exiles | Given EX-Vault access code 437 | -9/Exiles | Opened EX-Vault 441 | -9/Exiles | Found Skeleton Box 453 | -9/Exiles | Warned to stay clear of 0b10 Research branches 467 | -9/Exiles | Met EX-DEC 470 | -9/Exiles | Learned location of Zion (-7) 484 | -9/Exiles | Discovered new exit (range 14) 490 | -9/Exiles | Left Exiles lab with Skeleton Box 490 | -9/Exiles | Entered Mines 508 | -8/Mines | Discovered new exit (range 7) 513 | -8/Mines | Entered Materials 513 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 514 | -8/Materials | Loaded intel: 12 terminal locations 602 | -8/Materials | Discovered new exit (range 5) 609 | -8/Materials | Entered Factory 609 | -7/Factory | Evolved 2 slots: Propulsion x2 893 | -7/Factory | Released all parts (5) 938 | -7/Factory | Discovered new exit (range 7) 945 | -7/Factory | Core integrity fell below 50% 948 | -7/Factory | Entered another Factory area 948 | -6/Factory | Evolved 2 slots: Utility x2 1038 | -6/Factory | Discovered new exit (range 14) 1038 | -6/Factory | Discovered new exit (range 13) 1046 | -6/Factory | Entered Lower Caves 1057 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 1063 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 1080 | -6/Lower Caves | Encountered a Warlord checkpoint 1108 | -6/Lower Caves | Spotted B-75 Beast 1167 | -6/Lower Caves | Discovered new exit (range 3) 1169 | -6/Lower Caves | Entered another Lower Caves area 1216 | -6/Lower Caves | Encountered a Warlord checkpoint 1359 | -6/Lower Caves | Discovered new exit (range 5) 1362 | -6/Lower Caves | Entered Data Miner 1362 | -6/Data Miner | Discovered new exit (range 6) 1372 | -6/Data Miner | Met Data Miner 1387 | -6/Data Miner | Learned location of Section 7 (-2) 1387 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 1397 | -6/Data Miner | Received God Mode back door access code from Data Miner 1407 | -6/Data Miner | Interfaced with the Data Conduit 1417 | -6/Data Miner | Core integrity fell below 50% 1422 | -6/Data Miner | Entered Proximity Caves 1423 | -5/Proximity Caves | Identified exit to Factory 1439 | -5/Proximity Caves | Core integrity fell below 20% 1459 | -5/Proximity Caves | Learned Factory stockpile data 1525 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 1529 | -5/Proximity Caves | Entered Factory 1529 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 1531 | -5/Factory | Loaded intel: 282 machine locations 1546 | -5/Factory | Identified exit to DSF 1551 | -5/Factory | Identified exit to Garrison 1551 | -5/Factory | Entered Garrison 1552 | -5/Garrison | Loaded intel: 23 machine locations 1554 | -5/Garrison | Installed Relay Interface Framework 1685 | -5/Garrison | Spotted B-75 Beast 1698 | -5/Garrison | Triggered checkpoint 1716 | -5/Garrison | Discovered new exit (range 14) 1720 | -5/Garrison | Core integrity fell below 50% 1723 | -5/Garrison | Entered Factory 1724 | -5/Factory | Loaded intel: 263 machine locations 1757 | -5/Factory | Discovered new exit (range 5) 1759 | -5/Factory | Entered Upper Caves 1819 | -5/Upper Caves | Core integrity fell below 20% 1819 | -5/Upper Caves | Learned Factory stockpile data 1856 | -5/Upper Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- GOAL=ESCAPE 01723_ Receiving FarCom transmissions... Loading Factory machine intel (x263)... 01725_ Connecting with DSF Access... 01725_ Current location identified: Factory 01757_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 01801_ Connecting with Outpost Terminal... 01801_ Current location identified: Upper Caves 01810_ Searching scrap... 01810_ Found Hvy. Ion Cannon. 01810_ Found Arm. Medium Treads. 01810_ Found Hvy. Beamcaster. 01810_ Found Remote Datajack. 01810_ Found 32 Matter. 01818_ Penetrated by Slug. 01819_ Acquired derelict log, extracted data. Data stored: Factory stockpile data. 01823_ S-27 Virus overheating. Map ----- +----------------------------------------------------+ | ????????????????????????????????## ???????? | | ????????????????????????????????# ???????? | | ???????????????????????????????## #???????? | | ??????????????????????????????## ##???????# | | ??????????????????????????????? ##?????## | | ???????????????????????????????? #????## | | ?????????????????????????????????? #????# | | ????????????????????????????????????# #????# | | ??????????????????????????????????### ###### | | ?????????????????????#???????????## | | ?????????????????????# ??????????# | | ?????????????????????# #######???# ### #### | | ????????????????????## #???# #### #??# | | ????????????????????# #???# ######??# | | ????????????????????# ?# ##??#### #??????# | | ??????????????????### ## ###???# ###?????# | | ?????????????????## ##??# #??????# | | ????????????????## ##?# #??????# | | ????????????????# ### ##?????# | | ?????????????????????## ### ## #?????# # | | ??????????????????????# # ##?# #????? ? | | ??????????????????????# ?# #??# #??? ? | | ??????????????????????# ?# #??## ####??? ##? | | ??????????????????????# # #???## #?????###??? | | ????????????????????### # #????## #??????????? | | ????????????????????# @ #?????## #?????????? | | ???????????????????# g #?????# #????????? | | ???????????????????# gg #?????# #????????? | | ???????????????????# ## ##?????## ##????????? | | ???????????????????#??#######???????####?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 13 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Propulsion Shielding 33 Evasion (%) 62 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Tri-rail Accelerator | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Imp. Force Booster | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Variable Charge Gun | -6/Data Miner | Free Adv. Focal Shield | -6/Data Miner | Free Adv. Thermal Shield | -6/Data Miner | Free Q-thruster | -6/Data Miner | Free Robot Schematics ------------------ B-60 Warrior | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free O-32 Director | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FluxForcePrototype Manual? 0 Play Time 00:27:17 Cumulative 356.7 hours Start 2022.08.01 @ 18:26:59 End 2022.08.01 @ 18:52:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 158 Rogue 158 Adventurer 0 Explorer 0 Win Type - Total 7 Types 3/1/0/1/2/0/0/0/0 Lore% 66 Gallery% 80 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 34a104e4-4940-46c4-bcb1-0aedcca626d6