Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.04 @ 10:42:07 Player: Sunvar Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (23) 4600 Robots Destroyed (275) 1375 Value Destroyed (9386) 9386 Prototype IDs (65) 1300 Alien Tech Used (1) 200 Bonus (1335) 1335 TOTAL SCORE: 21196 Bonus ------- High Alert Combat Kills 254 Follower Combat Kills 213 Aligned with FarCom 300 Met Data Miner 300 Met Zhirov 300 Friendly Fire -32 Cogmind --------- Core Integrity 1021/1150 Matter 285/300 Energy 600/600 System Corruption 10% Temperature Cool (0) Movement Rolling (150) Ox3 Location -4/Factory Parts ------- > --- POWER (2) -------- Quantum Reactor Quantum Reactor > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg High-density Centrium Wheel High-density Centrium Wheel > --- UTILITY (10) ----- Advanced Cooling System Huge Storage Unit Enhanced Optical Array Core Analyzer Experimental Core Analyzer Layered Medium Armor Plating Light Regenerative Plating Improved Force Field > --- WEAPON (3) ------- Long-range Proton Cannon > --- INVENTORY (25) --- Light Antimatter Reactor Quantum Reactor Quantum Reactor Heavy Treads Advanced Heat Sink Advanced Cooling System Huge Storage Unit Compact Battery (200) Experimental Matter Compressor (500) Improved Signal Interpreter Layered Medium Armor Plating Improved Shield Generator System Restoration Module Long-range Tractor Beam Drone Bay (2/2) Transdimensional Reconstructor Field Lobotomy Kit (4) Improved Plasma Cutter Molecular Deconstructor Power Sword Heavy Pick Lance Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Reinforced Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg High-density Centrium Wheel High-density Centrium Wheel > --- UTILITY ---------- Improved Cooling System Advanced Cooling System Huge Storage Unit Enhanced Optical Array Advanced Targeting Computer Core Analyzer Experimental Core Analyzer Layered Medium Armor Plating Light Regenerative Plating Improved Force Field > --- WEAPON ----------- Cooled Phase Cannon Molecular Deconstructor > --- INVENTORY -------- Light Antimatter Reactor Heavy Treads Advanced Heat Sink Advanced Cooling System Huge Storage Unit Compact Battery Experimental Matter Compressor Improved Signal Interpreter Layered Medium Armor Plating Improved Shield Generator System Restoration Module Long-range Tractor Beam Drone Bay Transdimensional Reconstructor Long-range Proton Cannon Long-range Proton Cannon Field Lobotomy Kit Improved Plasma Cutter Power Sword Heavy Pick Lance [Rating: 128] Favorites ----------- Power Fission Core Engine Improved Deuterium Engine Power Core Fission Core Reactor Quantum Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Improved VTOL Module Utility Core Analyzer Device Improved Cooling System Storage Huge Storage Unit Processor Core Analyzer Protection Light Regenerative Plating Weapon Advanced Assault Cannon Energy Gun Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Special Weapon Molecular Deconstructor Impact Weapon Impact Mace Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . Utility 8 | . . . 1 . . . 1 1 . . . . 2 . . . . 2 . . . . 1 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Attached 210 | . 10 8 17 1 . . 30 36 6 6 2 2 20 . . 3 15 15 7 6 6 4 16 Power 17 | . 1 2 1 . . . 3 2 . . . . 3 . . . . 1 1 . . 1 2 Engine 9 | . 1 2 1 . . . 1 1 . . . . 1 . . . . . 1 . . 1 . Core 6 | . . . . . . . 2 1 . . . . 2 . . . . 1 . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Propulsion 44 | . 3 2 5 1 . . 13 7 1 . . . 1 . . . 3 2 2 2 . . 2 Treads 15 | . 1 1 4 . . . 3 1 1 . . . 1 . . . . 1 2 . . . . Leg 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Wheel 25 | . 2 1 1 1 . . 8 6 . . . . . . . . 3 1 . 2 . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . Utility 72 | . 4 2 5 . . . 6 7 2 3 . 1 8 . . 3 7 8 1 4 3 1 7 Device 42 | . 2 . 2 . . . 2 2 2 2 . 1 6 . . 1 6 4 1 4 2 . 5 Storage 6 | . 1 . . . . . . 1 . . . . 1 . . . 1 . . . 1 . 1 Processor 7 | . . . . . . . 1 1 . 1 . . . . . . . 3 . . . 1 . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . Protection 17 | . 1 2 3 . . . 3 3 . . . . 1 . . 2 . 1 . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 77 | . 2 2 6 . . . 8 20 3 3 2 1 8 . . . 5 4 3 . 3 2 5 Energy Gun 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Energy Cannon 21 | . . . 2 . . . 1 5 . . 1 . 1 . . . 3 2 1 . 1 1 3 Ballistic Gun 3 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 30 | . 1 1 2 . . . 5 6 1 2 . 1 4 . . . 1 2 1 . 1 1 1 Launcher 17 | . . . 1 . . . 1 6 2 1 1 . 3 . . . 1 . 1 . . . . Special Weapon 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 Impact Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . . 1 . . . 3 4 1 . . . . . . 1 7 2 . . 2 . 1 Parts Lost 53 | . 2 8 . . . . 15 3 1 1 . . 1 . . . . 3 5 1 . 6 7 Power 7 | . . 2 . . . . 1 1 . . . . 1 . . . . . 1 . . 1 . Propulsion 18 | . 1 2 . . . . 7 2 1 . . . . . . . . 1 2 1 . 1 . Utility 15 | . 1 2 . . . . 4 . . 1 . . . . . . . 1 . . . 2 4 Weapon 13 | . . 2 . . . . 3 . . . . . . . . . . 1 2 . . 2 3 Highest Loss Streak 9 | . 1 5 . . . . 9 2 1 1 . . 1 . . . . 2 4 1 . 2 2 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . Average Slot Usage (%) 95 | . 98 98 99 100 100 100 97 96 92 91 76 92 92 93 93 93 92 93 93 99 90 97 92 Engine 7 | . 14 13 11 11 11 11 2 8 15 15 15 15 9 . . . . . 4 5 5 4 4 Core 5 | . . . . . . . 6 5 . . . . 3 13 13 13 13 11 5 5 5 5 4 Treads 13 | . 10 13 21 22 22 22 15 14 15 15 15 15 13 13 13 13 13 10 10 11 11 8 3 Wheel 8 | . 10 13 11 11 11 11 18 11 7 7 7 7 6 6 6 6 6 5 5 10 11 11 10 Device 13 | . 4 . 10 11 11 11 8 7 7 7 7 7 19 20 20 20 19 19 17 17 16 16 19 Storage 7 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 Processor 12 | . . . . . . . 9 13 15 14 15 15 13 13 13 13 13 20 23 23 23 22 20 Protection 7 | . 8 13 10 11 11 11 8 8 7 7 7 7 6 6 6 5 6 5 5 5 5 5 6 Energy Cannon 6 | . . . 9 11 11 11 8 7 7 7 . 7 6 6 6 6 5 4 5 5 . 5 9 Ballistic Gun 1 | . 12 17 1 . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 6 | . 4 10 10 11 11 11 8 6 6 6 . 7 6 6 6 6 5 5 5 5 . 5 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 169 | 11 52 52 61 61 61 61 63 77 77 77 77 76 128 128 128 128 132 144 144 144 143 143 169 Greatest Support 48 | 20 20 16 40 16 16 16 44 40 28 48 28 28 28 28 28 28 28 28 28 40 40 40 40 Greatest Overweight (x) 7 | . 3 5 6 6 3 3 5 7 2 2 2 2 4 4 4 4 6 5 5 5 3 3 4 Average Overweight (x) 3 | . 2 3 5 5 3 3 1 2 2 1 2 2 3 4 4 4 4 4 5 3 2 3 3 Largest Inventory Capacity 25 | . 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | . 16 20 20 20 20 20 20 20 20 20 20 20 24 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | . 16 18 20 20 20 20 20 20 19 18 19 17 25 25 25 25 25 25 24 22 25 25 25 Average Carried 20 | . 12 15 19 20 19 20 13 19 18 17 18 17 21 25 25 25 24 24 19 20 24 24 21 Final Capacity 25 | 8 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 16 13 20 20 20 20 20 19 18 17 17 17 25 25 25 25 25 24 19 22 24 23 24 Class Distribution -------------------- 88% | Mutant 7% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Gunner | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Matter Collected 6278 | 200 148 330 512 121 . . 541 912 85 215 . 63 563 162 89 30 690 616 182 212 58 181 368 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9559 | . 434 370 766 304 . 11 1088 1557 84 241 . 72 903 319 254 . 562 860 202 165 353 139 875 Parts 507 | . 29 23 68 15 . 3 36 92 5 10 . 4 45 14 10 . 23 58 17 5 5 10 35 Haulers Intercepted 12 | . 2 . 4 . . . 2 1 . . . . 2 . . . . 1 . . . . . Recyclers Shooed 5 | . . . . . . 1 . 2 . . . . 1 . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 97 | . . . . . . . . . 3 9 . 4 . 18 5 . 21 . 17 5 4 11 . Prevented 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 214 | . 11 18 20 3 . . 19 31 5 6 . 3 13 6 6 . 14 22 12 4 . 6 15 Guns 22 | . 11 10 1 . . . . . . . . . . . . . . . . . . . . Cannons 160 | . . 8 19 3 . . 16 21 2 3 . 3 9 6 6 . 11 19 12 4 . 5 13 AOE 28 | . . . . . . . 1 10 3 3 . . 3 . . . 3 3 . . . 1 1 Classes Destroyed 17 | . 3 3 3 1 . 1 1 4 . . . . . . . . 1 . . . . . . Worker 16 | . . 1 2 . . . 1 7 . . . . 4 . . . . 1 . . . . . Builder 8 | . . . 1 . . . 1 4 . . . . 1 . . . . 1 . . . . . Tunneler 4 | . . . . . . 1 . 2 . . . . 1 . . . . . . . . . . Hauler 12 | . 2 . 4 . . . 2 1 . . . . 2 . . . . 1 . . . . . Recycler 13 | . . . . 3 . . 4 4 . . . . 1 . . . . . . . . . 1 Operator 4 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 Drone 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . Watcher 7 | . . . 3 . . . . 1 . . . . . . . . . 3 . . . . . Swarmer 83 | . 3 9 12 . . . 3 12 4 . . 3 4 . 3 . 4 9 9 . . 4 4 Grunt 63 | . 8 4 4 3 . . 9 12 . 4 . . 2 3 . . 3 3 . 2 . . 6 Brawler 6 | . . . . . . . . 1 . 2 . . . . . . . 1 . 1 . . 1 Duelist 3 | . . . . . . . . 1 . . . . . . . . 1 . . . . . 1 Sentry 14 | . . . 4 . . . 4 1 . . . . 1 1 . . . 2 1 . . . . Demolisher 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . Hunter 19 | . . . . . . . 3 . 1 . . . 3 . . . 2 3 2 1 . 2 2 Programmer 16 | . . . . . . . . 4 . . . . 3 2 . . 2 4 . . . . 1 Assembled 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Butcher 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . Best Kill Streak 8 | . 3 4 6 3 . 1 6 8 4 3 . 3 5 3 3 . 4 5 7 3 . 4 4 Combat Bots Only 7 | . 3 3 4 3 . . 4 7 4 3 . 3 4 3 3 . 4 4 7 3 . 4 4 Max Kills in Single Turn 5 | . 1 1 1 1 . 1 2 5 3 2 . 1 4 1 1 . 3 4 1 1 . 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . 1 4 3 2 . . 3 . . . 3 3 . . . 1 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Hostile Shots Fired 1095 | . 54 82 97 20 . 2 137 129 21 20 . 7 49 41 11 . 52 86 80 16 . 68 123 Missed 328 | . 18 17 33 1 . 2 37 42 9 6 . 1 19 17 5 . 15 21 23 4 . 22 36 Damage Taken 12569 | . 424 921 646 231 . . 1665 1433 188 245 . 89 509 499 93 . 685 1267 993 214 . 874 1593 Core 1122 | . 107 133 64 . . . 170 101 . 16 . 15 54 105 . . 75 49 45 18 . 41 129 Absorbed by Shields 149 | . . . . . . . . . . . . . . . . . . . . . . . 149 Regen/Repaired (Parts) 1430 | . . . 78 . . . . . . . . . 65 53 28 245 60 352 174 62 . 115 198 Core Remaining (%) 70 | 100 . 4 . . . 84 69 . . . . 81 . . . . 72 . . . . 84 . Volleys Fired 637 | . 57 43 68 12 . 4 73 81 10 11 . 11 51 13 11 . 30 57 21 13 . 29 42 Largest 3 | . 2 2 2 2 . 2 2 2 2 2 . 2 2 2 2 . 2 2 2 2 . 2 3 Hottest 178 | . 70 55 110 110 . 110 119 119 78 78 . 78 138 138 138 . 158 158 167 167 . 167 178 Shots Fired 1260 | . 114 87 135 24 . 8 146 155 20 20 . 23 98 27 22 . 58 110 41 26 . 54 92 Gun 166 | . 103 53 10 . . . . . . . . . . . . . . . . . . . . Cannon 1068 | . 11 34 124 24 . 8 145 145 19 18 . 23 95 27 22 . 57 110 41 26 . 54 85 Launcher 18 | . . . 1 . . . 1 9 1 2 . . 3 . . . 1 . . . . . . Special 8 | . . . . . . . . 1 . . . . . . . . . . . . . . 7 Kinetic 657 | . 68 87 77 12 . 4 72 69 10 9 . 12 48 13 11 . 29 56 20 13 . 29 18 Thermal 551 | . 46 . 57 12 . 4 73 76 9 9 . 11 47 14 11 . 28 54 21 13 . 25 41 Explosive 18 | . . . 1 . . . 1 9 1 2 . . 3 . . . 1 . . . . . . Electromagnetic 26 | . . . . . . . . . . . . . . . . . . . . . . . 26 Robot Hit Streak 28 | . 16 6 8 7 . 2 18 10 9 18 . 5 20 19 20 . 15 17 15 8 . 8 28 Robot Miss Streak 7 | . 6 3 7 3 . 3 4 3 1 2 . . 3 1 2 . 2 2 1 1 . 2 2 Penetration Max 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 711 | . 67 48 70 15 . 2 98 74 16 14 . 4 55 20 13 . 36 58 30 15 7 11 58 Core Hits 403 | . 27 28 32 7 . 1 41 71 5 13 . 3 33 11 9 . 22 40 14 8 5 8 25 Critical Kills 4 | . . 1 . . . . 2 . . . . . 1 . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 21 | . 2 4 . . . . 3 1 1 . . . 5 1 . . 3 1 . . . . . Burn 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . Meltdown 3 | . . . . . . . 2 . . . . . 1 . . . . . . . . . . Destroy 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Blast 15 | . . 3 . . . . 1 1 1 . . . 4 1 . . 3 1 . . . . . Melee Attacks 10 | . . . . . . . 3 . . . . . . . . . . . . . 7 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing 10 | . . . . . . . 3 . . . . . . . . . . . . . 7 . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 21866 | . 708 603 1402 333 . 43 2204 3535 650 644 . 107 1961 664 432 . 1431 2422 1113 549 484 609 1972 Guns 950 | . 656 237 57 . . . . . . . . . . . . . . . . . . . . Cannons 17222 | . 52 366 1345 333 . 43 2078 2103 358 348 . 107 1579 664 432 . 1209 2234 1078 549 . 471 1873 Explosions 3193 | . . . . . . . 126 1432 292 296 . . 365 . . . 222 188 35 . . 138 99 Melee 484 | . . . . . . . . . . . . . . . . . . . . . 484 . . Ramming 17 | . . . . . . . . . . . . . 17 . . . . . . . . . . Kinetic 7189 | . 357 603 693 108 . 18 753 953 113 134 . 25 641 225 147 . 497 765 370 260 . 108 419 Thermal 11368 | . 351 . 709 225 . 25 1451 1431 245 214 . 82 938 439 285 . 712 1657 708 289 . 501 1106 Explosive 2326 | . . . . . . . . 1151 292 296 . . 365 . . . 222 . . . . . . Electromagnetic 482 | . . . . . . . . . . . . . . . . . . . 35 . . . 447 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing 484 | . . . . . . . . . . . . . . . . . . . . . 484 . . Highest Corruption 10 | . . 6 . . . . . 2 2 4 4 4 2 3 3 3 2 6 2 2 2 10 10 Average Corruption 3 | . . 5 . . . . . 1 2 2 4 4 1 2 3 3 1 4 2 2 2 9 2 Corruption Purged 7 | . . . . . . . . . . . . . 2 . . . . 5 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 172 | . . 8 . . . . . 21 5 8 1 11 15 22 4 1 4 23 8 8 2 25 6 Message Errors 38 | . . 1 . . . . . 4 2 2 . 1 4 4 1 1 1 3 . 1 . 9 4 Matter Fused 46 | . . 3 . . . . . 8 2 1 . 3 3 8 . . 1 5 2 2 1 6 1 Heat Flow Errors 19 | . . 1 . . . . . 1 . . . 2 5 . . . 1 3 2 2 . 2 . Energy Discharges 19 | . . 1 . . . . . . . 2 1 1 1 4 . . 1 4 . 2 1 1 . Parts Fused 3 | . . . . . . . . . . . . . . . . . . 2 . . . 1 . Data Loss (minor) 16 | . . 1 . . . . . 1 . 2 . 2 . 1 3 . . 3 1 . . 2 . Data Loss (major) 13 | . . . . . . . . 3 . 1 . 1 1 2 . . . 2 1 1 . 1 . Misfires 11 | . . 1 . . . . . 4 1 . . 1 1 2 . . . . . . . 1 . Alerts 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Weapon Failures 6 | . . . . . . . . . . . . . . 1 . . . 1 1 . . 2 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 568 | . . 13 22 2 . . 65 105 67 . . . 34 . . . 74 58 30 . 12 . 86 Projectiles 293 | . . 13 22 2 . . 5 19 . . . . 34 . . . 49 33 30 . . . 86 Explosions 263 | . . . . . . . 60 86 67 . . . . . . . 25 25 . . . . . Melee 12 | . . . . . . . . . . . . . . . . . . . . . 12 . . Knockbacks 65 | . . 5 6 3 . . 15 5 2 2 . . 8 2 . . 2 6 3 . . 2 4 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 62 | . . 5 6 3 . . 12 5 2 2 . . 8 2 . . 2 6 3 . . 2 4 Secondary 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . Self-Inflicted Damage 401 | . . . . . . . 129 50 . . . . 8 . . . . 143 . . . . 71 Shots 7 | . . . . . . . 2 1 . . . . . . . . . 3 . . . . 1 Rammed 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 280 | . 155 156 102 180 . 6 183 252 2 . . 234 265 280 131 . 157 191 243 252 . 169 1 Average Temperature 54 | . 50 26 27 75 . 4 39 80 1 . . 106 67 110 66 . 52 25 122 109 . 73 1 Received Heat Transfer 2252 | . 213 126 87 132 . . 612 372 . 117 . . 60 126 . . 72 72 54 45 . . 164 Effects 7 | . . . . . . . . 2 . . . . . . . . . . 3 2 . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Interference 6 | . . . . . . . . 2 . . . . . . . . . . 3 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . 2 . . . . . 1 . . . . . . . . . . Combat Hostiles 3 | . . . . . . . 2 . . . . . 1 . . . . . . . . . . Parts Melted 18 | . 2 . 2 . . . 5 1 . . . . 3 1 1 . . 1 . . . . 2 Heat Transferred 11406 | . 1184 . 1147 333 . 37 2111 1767 333 296 . 111 1277 650 450 . 250 274 . . . 137 1049 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . . . . . . . 1 1 . . 1 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Peak Influence 712 | . 210 205 255 141 . 23 418 675 . . . . 304 . . . . 712 . . . . 373 Initial 325 | . . 25 13 55 . . 8 38 . . . . 44 . . . . 325 . . . . 12 Average 192 | . 71 81 115 63 . 4 196 342 . . . . 72 . . . . 368 . . . . 180 Maximum Alert Level 3 | . 1 1 1 . . . 2 2 . . . . 1 . . . . 3 . . . . 1 Low Security (%) 59 | . 97 97 87 100 . 100 51 21 . . . . 96 . . . . 1 . . . . 47 Level 1 28 | . 2 2 12 . . . 45 45 . . . . 3 . . . . 70 . . . . 52 Level 2 11 | . . . . . . . 3 33 . . . . . . . . . 26 . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . 1 . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 35 | . 2 . 2 . . . 3 11 . . . . 10 . . . . 3 . . . . 4 Investigation 4 | . . . . . . . . 1 . . . . 2 . . . . . . . . . 1 Extermination 11 | . . . . . . . . 4 . . . . 4 . . . . 2 . . . . 1 Reinforcement 13 | . 2 . 2 . . . 3 . . . . . 4 . . . . 1 . . . . 1 Assault 3 | . . . . . . . . 2 . . . . . . . . . . . . . . 1 Garrison 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Distress Signals 16 | . 2 . 3 . . . 3 2 . . . . . . . . . 5 . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 312 | . 23 32 32 3 . 1 30 43 5 6 . 3 24 7 6 . 16 31 12 4 . 8 26 Peak Tracking Total 19 | . 4 19 5 3 . 1 4 7 4 3 . 3 4 5 3 . 4 5 5 3 . 4 5 Tactical Retreats 8 | . 1 2 2 . . . 1 . . . . . . . . . . . . . . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Traps Triggered 6 | . . . 1 . . . . 2 . . . . 2 . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 11 | . . . . . . . . 4 . . . . 7 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Machines Disabled 28 | . . 1 1 . . . 3 9 . . . . 2 1 . . . 8 . . . 1 2 Max in Single Turn 5 | . . 1 1 . . . 1 5 . . . . 1 1 . . . 4 . . . 1 1 Garrison Access 4 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Machines Accessed 53 | . 1 . 4 . 2 . 3 9 . . 3 . 13 2 . . . 8 . . 4 . 4 Terminals 27 | . 1 . 2 . . . 3 7 . . . . 7 . . . . 4 . . . . 3 Fabricators 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . Repair Stations 6 | . . . 1 . . . . 1 . . . . 2 . . . . 2 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . 1 . . . . 1 . . . . 2 . . . . 1 Total Hacks 148 | . 2 . 9 . 2 . 11 19 . . 25 . 21 8 . . . 22 . . 17 . 12 Successful 88 | . 1 . 6 . 2 . 3 6 . . 25 . 10 8 . . . 8 . . 17 . 2 Failed 60 | . 1 . 3 . . . 8 13 . . . . 11 . . . . 14 . . . . 10 Catastrophic 15 | . . . . . . . . 5 . . . . 5 . . . . 2 . . . . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 33 | . . . 3 . 1 . 6 10 . . . . 5 . . . . 4 . . . 1 3 Terminals 68 | . 2 . 4 . . . 11 16 . . . . 12 . . . . 14 . . . . 9 Fabricators 5 | . . . . . . . . . . . . . 5 . . . . . . . . . . Repair Stations 14 | . . . 4 . . . . 2 . . . . 3 . . . . 5 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . . . 1 . . . . 1 . . . . 3 . . . . 3 Terminal Hacks 67 | . 1 . 1 . 2 . 2 3 . . 25 . 4 8 . . . 3 . . 17 . 1 Record 19 | . . . . . 1 . . . . . 6 . . 7 . . . . . . 5 . . Part Schematic 16 | . . . . . . . . . . . 11 . 1 . . . . . . . 4 . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . Prototype ID Bank 7 | . . . . . . . . . . . 3 . . . . . . . . . 4 . . Open Door 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Branch Access Points 4 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 Unreport Threat 4 | . . . 1 . . . 2 1 . . . . . . . . . . . . . . . Locate Traps 2 | . 1 . . . . . . . . . . . . . . . . 1 . . . . . Disarm Traps 3 | . . . . . . . . 1 . . . . 2 . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Build 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Repair Station Hacks 7 | . . . 2 . . . . 1 . . . . 1 . . . . 3 . . . . . Scan Component 5 | . . . 1 . . . . 1 . . . . 1 . . . . 2 . . . . . Repair 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . Seal Access 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . Unauthorized Hacks 9 | . . . 2 . . . 1 2 . . . . 2 . . . . 1 . . . . 1 Terminals 7 | . . . 2 . . . 1 2 . . . . . . . . . 1 . . . . 1 Assimilate 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Botnet 6 | . . . 2 . . . . 2 . . . . . . . . . 1 . . . . 1 Fabricators 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . Report 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Liberate 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 Used 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Hacking Detections 36 | . 1 . 3 . . . 3 9 . . . . 10 . . . . 6 . . . . 4 Full Trace Events 3 | . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . 5 . . . . 3 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 30 | . . . . . . . . . . . 11 . 1 . . 14 . . . . 4 . . Parts Built 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . . 152 . . . . . . . . . . Total Part Build Rating 5 | . . . . . . . . . . . . . 5 . . . . . . . . . . Parts Repaired 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . Time 75 | . . . 26 . . . . . . . . . . . . . . 49 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 2 . . . . . . . . . . . . . . 2 Machine Destruction 4 | . . . . . . . . 2 . . . . . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Total Allies 5 | . . . . . . . . 1 . . . . 4 . . . . . . . . . . Largest Group 4 | . . . . . . . . 1 . . . . 4 . . . . . . . . . . Highest-Rated Group 146 | . . . . . . . . 37 . . . . 146 . . . . . . . . . . Highest-Rated Ally 41 | . . . . . . . . 37 . . . . 41 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 49 | . . . . . . . . 11 . . . . 38 . . . . . . . . . . Total Damage 1436 | . . . . . . . . 140 . . . . 1296 . . . . . . . . . . Kills 11 | . . . . . . . . 2 . . . . 9 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Field Lobotomies 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . Derelict Logs Recovered 15 | . . 1 . 2 . . . . 1 . . 2 . 1 1 3 1 . 1 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Turns Passed 22076 | . 950 870 1216 892 322 174 1212 3299 539 644 104 561 3106 1062 439 1077 804 1942 537 547 251 573 955 Spaces Moved 12322 | 1 531 480 532 509 222 96 647 1980 385 392 78 364 1699 583 257 669 429 1010 259 314 146 320 419 Core . | . . . . . . . . . . . . . . . . . . . . . . . . Treads 47 | . . . 20 . . . 14 11 . 2 . . . . . . . . . . . . . Legs 164 | 1 163 . . . . . . . . . . . . . . . . . . . . . . Wheels 12111 | . 368 480 512 509 222 96 633 1969 385 390 78 364 1699 583 257 669 429 1010 259 314 146 320 419 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 105 | 120 120 140 155 145 145 145 105 120 130 130 130 130 130 160 160 160 160 160 175 150 130 150 150 Average Speed 148 | 120 137 145 162 167 145 145 125 126 130 130 130 130 156 160 160 160 160 164 175 152 148 150 166 Slowest Speed 250 | 120 145 155 240 170 145 145 250 250 130 245 130 130 160 160 160 160 210 175 175 175 150 150 170 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 55 | 2 94 83 59 97 61 24 54 48 66 57 68 65 41 73 43 78 59 30 50 52 60 48 8 Regions Visited 23 Branch Regions 16 Pre-discovered Areas 9 | . . . . 2 1 . . . . . 1 . . 1 . 1 . . . . 3 . . Known Exits Taken 5 | . . . . . . . . 1 . . . . 1 . . . 1 1 . . . 1 . Unknown Exits Taken 18 | 1 1 1 1 1 1 1 1 . 1 1 1 1 . 1 1 1 . . 1 1 1 . . Scrap Searched 16 | . . . . 2 . . . . 1 1 . 1 . 2 . 3 . . 1 4 . 1 . Spaces Dug 158 | . . . 11 . . . 5 17 . . . 5 31 . . . 3 69 . 2 . 9 6 Terrain Destroyed 576 | . . . 14 3 . 3 97 81 17 26 . 13 56 4 9 . 27 103 15 12 . 55 41 Melee 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . Projectile 241 | . . . 3 3 . 3 15 16 1 3 . 13 21 4 9 . 19 46 15 12 . 43 15 AOE 332 | . . . 11 . . . 79 65 16 23 . . 35 . . . 8 57 . . . 12 26 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Total 14961 | . 653 577 758 526 223 123 897 2624 402 501 81 429 2079 692 268 676 495 1192 300 356 167 358 584 Wait 1547 | . 29 42 106 . . 24 119 473 2 93 . 53 280 97 1 . 4 91 14 18 . 4 97 Move 12298 | . 530 479 531 508 221 95 646 1979 384 391 77 363 1698 582 256 668 428 1009 258 313 145 318 419 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 123 | . 18 5 17 2 1 . 16 19 . . . . 16 . . 1 4 10 . 4 2 2 6 Fast Attach 54 | . 2 . 4 . . . 7 15 . . . . 2 . . 3 10 3 . 1 3 . 4 Attach 74 | . 4 8 4 . . . 13 5 1 1 2 . 4 . . . 1 8 5 3 3 4 8 Detach 21 | . 1 . 4 . . . 1 1 . . 2 . 2 . . . 1 2 . 2 3 . 2 Swap 83 | . 4 . 9 1 . . 10 16 5 5 . 2 14 . . . 4 4 2 2 1 . 4 Drop 112 | . 8 . 15 3 1 . 9 35 . . . . 11 . . 4 13 8 . . 3 . 2 Fire 637 | . 57 43 68 12 . 4 73 81 10 11 . 11 51 13 11 . 30 57 21 13 . 29 42 Melee 10 | . . . . . . . 3 . . . . . . . . . . . . . 7 . . Ram 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: Dee / [*Pro]) -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x3 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: Res / Upp x2 / Ext x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 436 | -10/Materials | Discovered new exit (range 16) 577 | -10/Materials | Discovered new exit (range 16) 871 | -10/Materials | Discovered new exit (range 12) 951 | -10/Materials | Entered Mines 1029 | -10/Mines | Core integrity fell below 50% 1173 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1176 | -10/Mines | Found Prototype Device 1183 | -10/Mines | Discovered new exit (range 5) 1234 | -10/Mines | Discovered new exit (range 9) 1395 | -10/Mines | Assembled infested the area 1400 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1453 | -10/Mines | Core integrity fell below 20% 1481 | -10/Mines | Lost 5 parts (1p2n1u1w) 1542 | -10/Mines | Discovered new exit (range 8) 1821 | -10/Mines | Entered Materials 1821 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1822 | -9/Materials | Identified exit to Storage 2081 | -9/Materials | Repaired Lgt. Armor Plating 2961 | -9/Materials | Discovered new exit (range 16) 3037 | -9/Materials | Entered Mines 3129 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3154 | -9/Mines | Build established: Scavenger-Mutant 3209 | -9/Mines | Discovered new exit (range 4) 3371 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3371 | -9/Mines | Discovered new exit (range 5) 3403 | -9/Mines | Found a hidden stash of uninstalled traps 3566 | -9/Mines | Learned location of Storage (-9) 3690 | -9/Mines | Learned Materials stockpile data 3707 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3724 | -9/Mines | Discovered new exit (range 9) 3929 | -9/Mines | Entered Exiles 3964 | -9/Exiles | Met 8R-AWN 3989 | -9/Exiles | Met EX-HEX 4032 | -9/Exiles | Met EX-BIN 4050 | -9/Exiles | Aligned with FarCom system 4051 | -9/Exiles | Given EX-Vault access code 4085 | -9/Exiles | Opened EX-Vault 4097 | -9/Exiles | Found Field Lobotomy Kit 4128 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4145 | -9/Exiles | Exiles lab attacked by MAIN.C 4196 | -9/Exiles | Learned location of Zion (-6) 4235 | -9/Exiles | Discovered new exit (range 14) 4251 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 4251 | -9/Exiles | Entered Mines 4384 | -8/Mines | Discovered new exit (range 12) 4425 | -8/Mines | Entered Materials 4425 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4660 | -8/Materials | Lost 9 parts (1p3n3u2w) 4731 | -8/Materials | Build established: Mutant 4840 | -8/Materials | Discovered new exit (range 16) 5124 | -8/Materials | Discovered new exit (range 16) 5637 | -8/Materials | Entered Factory 5637 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6056 | -7/Factory | Garrison activated, responded to threat 6144 | -7/Factory | Destroyed 7 combat bots 6626 | -7/Factory | Garrison activated, responded to threat 7541 | -7/Factory | Found Prototype Launcher 7541 | -7/Factory | Identified Rocket Array 7762 | -7/Factory | Discovered new exit (range 16) 8310 | -7/Factory | Identified exit to Lower Caves 8442 | -7/Factory | Assimilated P-60 Hacker with FLK Orb 8837 | -7/Factory | First assault squad dispatched 8936 | -7/Factory | Entered Lower Caves 9074 | -7/Lower Caves | Encountered a Warlord checkpoint 9173 | -7/Lower Caves | Learned 4 Factory zone layouts 9402 | -7/Lower Caves | Identified Exp. Sensor Array 9468 | -7/Lower Caves | Discovered new exit (range 3) 9475 | -7/Lower Caves | Entered another Lower Caves area 10105 | -7/Lower Caves | Discovered new exit (range 12) 10119 | -7/Lower Caves | Entered Data Miner 10120 | -7/Data Miner | Discovered new exit (range 6) 10145 | -7/Data Miner | Met Data Miner 10180 | -7/Data Miner | Learned location of Section 7 (-2) 10180 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10192 | -7/Data Miner | Received God Mode back door access code from Data Miner 10223 | -7/Data Miner | Entered Proximity Caves 10394 | -6/Proximity Caves | Learned Factory security intel 10527 | -6/Proximity Caves | Learned Factory stockpile data 10774 | -6/Proximity Caves | Discovered new exit (range 7) 10784 | -6/Proximity Caves | Entered Factory 10784 | -6/Factory | Evolved 2 slots: Utility x2 10785 | -6/Factory | Identified exit to Factory 11073 | -6/Factory | Fabricated Lgt. Regenerative Plating? 12707 | -6/Factory | Discovered exit to Factory (range 8) 13502 | -6/Factory | Identified exit to Lower Caves 13738 | -6/Factory | Discovered exit to Factory (range 12) 13890 | -6/Factory | Entered Lower Caves 13974 | -6/Lower Caves | Learned Extension trap positions 13974 | -6/Lower Caves | Learned Factory emergency access door positions 13974 | -6/Lower Caves | Learned Research stockpile data 13974 | -6/Lower Caves | Learned Extension security intel 13974 | -6/Lower Caves | Learned Factory garrison access intel 14779 | -6/Lower Caves | Discovered new exit (range 10) 14785 | -6/Lower Caves | Encountered a Warlord checkpoint 14816 | -6/Lower Caves | Learned location of Extension (-4) 14952 | -6/Lower Caves | Entered another Lower Caves area 15296 | -6/Lower Caves | Discovered new exit (range 14) 15364 | -6/Lower Caves | Learned location of 1 exit from Factory 15391 | -6/Lower Caves | Entered Zion 15404 | -6/Zion | Given A8's code to call for help 15460 | -6/Zion | System corruption cleaned by Quarantine Array 15679 | -6/Zion | Found Prototype Device 15679 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 15913 | -6/Zion | Identified exit to Deep Caves 16148 | -6/Zion | Learned location of 2 exits from Factory 16333 | -6/Zion | Discovered new exit (range 12) 16468 | -6/Zion | Entered Proximity Caves 16468 | -5/Proximity Caves | Spotted B-75 Beast 16470 | -5/Proximity Caves | Spotter reported a threat 16471 | -5/Proximity Caves | Spotter reported a threat 16488 | -5/Proximity Caves | Learned Factory security intel 16809 | -5/Proximity Caves | Found Prototype Device 16809 | -5/Proximity Caves | Identified Exp. Actuator Array 16854 | -5/Proximity Caves | Encountered a Derelict guarding a broken Freighter 16854 | -5/Proximity Caves | Found Prototype Processor 17237 | -5/Proximity Caves | Discovered exit to Factory (range 10) 17272 | -5/Proximity Caves | Entered Factory 17272 | -5/Factory | Evolved 2 slots: Utility x2 17273 | -5/Factory | Identified exit to Factory 17276 | -5/Factory | Loaded intel: 4 garrison access locations 18044 | -5/Factory | Identified exit to Upper Caves 18109 | -5/Factory | Identified Exp. Core Analyzer 19022 | -5/Factory | Repaired Hvy. Neutron Cannon 19214 | -5/Factory | Entered Upper Caves 19279 | -5/Upper Caves | Encountered a Warlord checkpoint 19281 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 19327 | -5/Upper Caves | Lost 4 parts (1p2n1w) 19364 | -5/Upper Caves | Learned Factory trap positions 19439 | -5/Upper Caves | Destroyed 7 combat bots 19735 | -5/Upper Caves | Discovered new exit (range 10) 19751 | -5/Upper Caves | Entered another Upper Caves area 19852 | -5/Upper Caves | Learned 4 Factory zone layouts 20289 | -5/Upper Caves | Discovered new exit (range 7) 20298 | -5/Upper Caves | Entered Zhirov 20298 | -5/Zhirov | Discovered new exit (range 3) 20326 | -5/Zhirov | Met Zhirov 20355 | -5/Zhirov | Learned location of Quarantine (-3) 20355 | -5/Zhirov | Learned location of Testing (-2) 20355 | -5/Zhirov | Learned location of Command (-1) 20368 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 20391 | -5/Zhirov | Found Alien Artifact 20391 | -5/Zhirov | Identified Integrated Dissipator 20391 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 20408 | -5/Zhirov | Found Alien Artifact 20549 | -5/Zhirov | Entered Proximity Caves 20588 | -4/Proximity Caves | Crushed by falling debris 20589 | -4/Proximity Caves | System corruption reached 10% 20606 | -4/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 20616 | -4/Proximity Caves | Found Prototype Special Weapon 21107 | -4/Proximity Caves | Discovered exit to Factory (range 11) 21122 | -4/Proximity Caves | Entered Factory 21122 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 21123 | -4/Factory | Identified exit to Upper Caves 21123 | -4/Factory | Identified exit to Extension 21124 | -4/Factory | Identified exit to Research 21125 | -4/Factory | Loaded intel: 113 trap records 21433 | -4/Factory | Build established: Gunner 21834 | -4/Factory | Identified Molecular Deconstructor 22052 | -4/Factory | Spotted B-86 Titan 22074 | -4/Factory | System corruption reached 10% 22077 | -4/Factory | Self-destructed Last Messages --------------- 22052_ Destroyed Imp. Heat Sink. 22055_ HHF|#Q,Y%TU>/JBZ3MZWZ??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????"""""" | | ????????????????????????????????????????????# T# | | ??????????????????????????????????########### ## | | ??????????????????????????????????# # # | | ???????????????????###????????????# # # | | ???????????????????# #????????????# """ """ + + | | ???????????????????#;############?# """ """ # # | | ???????????????????# #?# """ """ # # | | ???????????????????# *""#?# # # | | ???????????????????# *F"#?# # # | | ???????????????????# "#?# # # | | ???????????????????# ""############# ## | | ???????????????????# = # """ # #? | | ???????????????????# !%* @ """ # #? | | ???????????????????# =p """"" #% """ # #? | | ???????????????????# """""" +%% # #? | | ???????????????????# """""" # !!! # #? | | ???????????????????# """"" # !! # #? | | ???????????#???????# u # !! ^ # #? | | ???????????# #;;#######+#############+### ## | | ???????????# ^ |%! * | | ???????????# ^ != % " [= | | ???????????# ^" ^!!BB "%" % %[ | | ???????????# T^^!!BB ############+###########+### | | ????????????? " !! ??????????# #???? % // | | ???????????? ??????????# #?? % /! | | ???????????? ??????????# ## % /! | | ?????????? ########### ## """ | | ?????????? %+ % ## """ | | ?????????? | ## # ##+######## != #" """ | | ???????????? ?# # # #??# ## ## | | ?????????????????#### # !####=## % ## """ """ | | ????????????????????? # + [ +%/ ## """ """ | | ????????????????????? # #######!* ## """ """ | | ????????????????????? # [#??# #[ ## ?? | | ????????????????????? # #??# # ## ?? | | ??????????????????????# #??## # ##???##+### | | ??????????????????????######################## #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 121 Energy Generation 45 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 375 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 28 Core Analysis 11 Recoil Reduction 2 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Shock Maul | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Adv. System Shield | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Enh. Optical Array | -7/Data Miner | Free Graphene Brace | -7/Data Miner | Free Adv. Transmission Jammer | -7/Data Miner | Free Adv. Sensor Array | -6/Factory | Hacked Hvy. Flak Cannon | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Hyp. Gauss Rifle | -6/Zion | Archive Mni. Drone Bay | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Drone Bay | -6/Zion | Archive Adv. Target Analyzer | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Recoil Nullifier | -6/Zion | Archive Remote Force Field | -6/Zion | Archive Mak. Hover Unit | -6/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ E-15 Imp | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free A-02 Transporter | -6/Zion | Archive S-27 Virus | -6/Zion | Archive K-01 Serf | -6/Zion | Archive Fabricated ------------ Lgt. Regenerative Plating | x1 | -6/Factory Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- Deconstruction Challenges ------------ None Game ------ Seed ExplosiveCoordinationScrap Manual? 0 Play Time 02:46:31 Cumulative 117.1 hours Start 2024.08.03 @ 15:57:52 End 2024.08.04 @ 10:42:07 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 80 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/1/0/0/0/0/0/0 Lore% 56 Gallery% 63 Achievement% 50 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x56 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1ecc49c8-633c-4977-bc5c-170a641c517f