Cogmind - Beta 9.1 --- EXPLORER MODE // 2019.10.30 @ 18:03:54 Player: HexDSL Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (41) 205 Value Destroyed (1529) 1529 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4714 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 224/300 Energy 99/100 System Corruption 10% Temperature Cool (0) Location -7/Lower Caves Parts ------- Power (3) Propulsion (3) Utility (4) Improved Targeting Computer Armor Integrity Analyzer Weapon (4) Inventory (4) Peak State ------------ Power Improved Deuterium Engine Propulsion (None) Utility Improved Targeting Computer Energy Filter Recalibrator Weapon Arc Projector Gauss Rifle Gauss Cannon Great Axe Inventory EM Shotgun Shock Rifle Minigun Gauss Rifle [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Improved Targeting Computer Device Recalibrator Storage Small Storage Unit Processor Improved Targeting Computer Protection Weapon Shielding Weapon Gauss Rifle Energy Gun Arc Projector Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Slots Evolved 7 | . 1 2 2 2 . . . Power 2 | . 1 . 1 . . . . Propulsion 1 | . . . . 1 . . . Utility 2 | . . 2 . . . . . Weapon 2 | . . . 1 1 . . . Parts Attached 62 | 6 5 5 13 4 1 24 4 Power 15 | 1 2 1 4 1 1 5 . Engine 10 | 1 1 1 4 1 . 2 . Core 4 | . 1 . . . . 3 . Reactor 1 | . . . . . 1 . . Propulsion 12 | 2 1 2 5 . . 1 1 Treads 11 | 2 1 2 5 . . 1 . Leg . | . . . . . . . . Wheel 1 | . . . . . . . 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 12 | 1 2 1 . 2 . 5 1 Device 7 | . 2 . . 1 . 4 . Storage 1 | . . 1 . . . . . Processor 2 | . . . . . . 1 1 Hackware . | . . . . . . . . Protection 2 | 1 . . . 1 . . . Artifact . | . . . . . . . . Weapon 23 | 2 . 1 4 1 . 13 2 Energy Gun 6 | 1 . 1 . . . 3 1 Energy Cannon 2 | . . . 2 . . . . Ballistic Gun 10 | 1 . . 1 1 . 6 1 Ballistic Cannon 3 | . . . 1 . . 2 . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . . 2 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 33 | . . 8 6 . 5 9 5 Power 9 | . . 3 1 . 2 3 . Propulsion 6 | . . 1 2 . 1 1 1 Utility 5 | . . 1 1 . 1 1 1 Weapon 13 | . . 3 2 . 1 4 3 Highest Loss Streak 8 | . . 8 2 . 5 7 5 Average Slot Usage (%) 53 | . 88 77 59 66 47 47 27 Engine 8 | . 17 8 20 21 10 6 . Core 1 | . 2 8 . . . 1 . Treads 5 | . 24 18 8 14 8 1 . Device 7 | . 6 8 . 2 4 9 5 Storage 1 | . . 4 8 7 4 . . Processor 2 | . . . . . . 4 10 Protection 2 | . 12 10 5 2 4 . . Energy Gun 4 | . 12 9 . . . 4 2 Energy Cannon 1 | . . . 6 7 3 . . Ballistic Gun 7 | . 12 9 5 3 4 8 7 Ballistic Cannon 4 | . . . 4 7 4 6 . Slashing Weapon 3 | . . . . . . 6 . Naked Turns 126 | . . . . . 63 63 . Heaviest Build 43 | 7 13 17 25 34 43 37 11 Greatest Support 46 | 40 40 40 46 46 46 20 16 Greatest Overweight (x) 10 | . . . 6 . . 10 3 Average Overweight (x) 2 | . . . . . . 4 . Largest Inventory Capacity 6 | 4 4 6 6 6 6 4 4 Average Capacity 4 | 4 4 4 6 6 5 4 4 Most Carried 6 | 4 2 5 6 6 4 4 3 Average Carried 1 | 1 . 2 2 4 2 1 1 Final Capacity 6 | 4 4 6 6 6 4 4 4 Final Carried 5 | 1 1 2 5 3 1 2 . Class Distribution -------------------- 45% | Mutant 43% | Gunner 4% | Scavenger-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/Waste Gunner | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac Low Matter Collected 1532 | 199 120 45 196 . 176 756 40 Remotely . | . . . . . . . . Salvage Created 1775 | . 86 214 356 . 395 702 22 Parts 95 | . 6 15 20 . 2 50 2 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Combat Hostiles Destroyed 37 | . 2 7 11 . 2 14 1 Melee 1 | . . . . . . 1 . Guns 19 | . 2 7 2 . 1 6 1 Cannons 15 | . . . 8 . 1 6 . AOE 2 | . . . 1 . . 1 . Classes Destroyed 9 | . 1 2 . . 1 5 . Worker 1 | . . . . . . 1 . Builder 1 | . . . . . . 1 . Watcher 2 | . . . . . . 2 . Swarmer 10 | . . 3 5 . . 1 1 Grunt 11 | . 2 3 3 . . 3 . Sentry 5 | . . 1 3 . . 1 . Hunter 4 | . . . . . . 4 . Programmer 5 | . . . . . . 5 . Compactor 2 | . . . . . 2 . . Best Kill Streak 6 | . 2 6 3 . 1 3 1 Combat Bots Only 6 | . 2 6 3 . 1 3 1 Max Kills in Single Turn 2 | . 1 2 1 . 1 1 1 Gunslinging 1 | . . 1 . . . . . Exploded 1 | . . . 1 . . 1 . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Damage Taken 3370 | . 80 761 682 . 168 1284 395 Core 1040 | . 18 132 188 . 117 327 258 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 81 | 100 92 67 65 . . . . Volleys Fired 119 | . 9 31 23 . 14 36 6 Largest 4 | . 2 2 3 . 3 4 1 Hottest 154 | . 70 70 120 . 127 154 65 Shots Fired 278 | . 18 53 45 . 40 116 6 Gun 184 | . 18 53 13 . 14 80 6 Cannon 94 | . . . 32 . 26 36 . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 183 | . 9 31 25 . 28 89 1 Thermal 52 | . 9 22 4 . 12 . 5 Explosive . | . . . . . . . . Electromagnetic 43 | . . . 16 . . 27 . Robot Hit Streak 29 | . 8 26 25 . 29 20 3 Robot Miss Streak 2 | . 2 1 2 . 1 1 1 Penetration Max 1 | . . . . . . 1 . Secondary Targets 4 | . . 4 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 215 | . 14 36 37 . 33 91 4 Core Hits 101 | . 6 17 24 . 17 34 3 Critical Hits 6 | . . . . . . 6 . Critical Kills 3 | . . . . . . 3 . Critical Parts Destroyed 3 | . . . . . . 3 . Melee Attacks 2 | . . . . . . 2 . Impact . | . . . . . . . . Slashing 2 | . . . . . . 2 . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4284 | . 151 373 769 . 935 1975 81 Guns 1967 | . 151 366 86 . 185 1104 75 Cannons 1904 | . . . 618 . 750 536 . Explosions 320 | . . . 52 . . 268 . Melee 63 | . . . . . . 63 . Ramming 30 | . . 7 13 . . 4 6 Kinetic 2639 | . 50 178 318 . 676 1399 18 Thermal 1018 | . 101 188 145 . 259 268 57 Explosive . | . . . . . . . . Electromagnetic 534 | . . . 293 . . 241 . Impact . | . . . . . . . . Slashing 63 | . . . . . . 63 . Piercing . | . . . . . . . . Highest Corruption 10 | . . . 1 . 6 10 10 Average Corruption 6 | . . . 1 . 4 7 10 Corruption Purged . | . . . . . . . . Effects 108 | . . . 3 . 6 85 14 Message Errors 30 | . . . 3 . 2 23 2 Matter Fused 31 | . . . . . 1 25 5 Heat Flow Errors 6 | . . . . . 2 3 1 Energy Discharges 8 | . . . . . 1 5 2 Data Loss (minor) 11 | . . . . . . 9 2 Data Loss (major) 3 | . . . . . . 3 . Misfires 2 | . . . . . . 2 . Alerts 1 | . . . . . . 1 . Misdirections 3 | . . . . . . 2 1 Targeting Errors 13 | . . . . . . 12 1 Overload Shots . | . . . . . . . . Overflow Damage 145 | . . . . . . 145 . Projectiles 59 | . . . . . . 59 . Explosions 86 | . . . . . . 86 . Melee . | . . . . . . . . Knockbacks 6 | . . . 1 . . 5 . Impact . | . . . . . . . . Kinetic 6 | . . . 1 . . 5 . Secondary . | . . . . . . . . Self-Inflicted Damage 3 | . . . . . . . 3 Shots . | . . . . . . . . Rammed 4 | . . 1 1 . . 1 1 Targets Rammed 4 | . . 1 1 . . 1 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 375 | . 277 234 261 . 194 375 133 Average Temperature 102 | . 127 84 72 . 102 119 82 Received Heat Transfer 1305 | . 72 465 297 . . 471 . Effects 3 | . . . . . . 3 . Shutdowns 1 | . . . . . . 1 . Energy Bleed 1 | . . . . . . 1 . Short Circuit 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . 2 . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . 3 . . . . . Heat Transferred 1754 | . 296 555 198 . 407 150 148 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . 1 . . 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Peak Influence 200 | . 50 200 184 43 30 140 . Average Influence 43 | . 14 83 78 43 11 36 . Maximum Alert Level 1 | . . 1 . . . . . Low Security (%) 99 | . . . . . . . . Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . . 1 1 . . 8 . Investigation 2 | . . 1 . . . 1 . Extermination 5 | . . . . . . 5 . Reinforcement 3 | . . . 1 . . 2 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Distress Signals 3 | . 1 2 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 78 | . 7 15 14 . 6 31 5 Peak Tracking Total 5 | . 4 4 3 . 4 5 4 Tactical Retreats 3 | . . . . . . 3 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Traps Triggered 6 | . 1 . 1 1 . 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac Low Machines Disabled 4 | . . . . . . 4 . Max in Single Turn 2 | . . . . . . 2 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Machines Accessed 9 | . 2 3 1 . . 3 . Terminals 8 | . 2 3 1 . . 2 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . 1 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 29 | . 7 10 3 . . 9 . Successful 24 | . 6 10 3 . . 5 . Failed 5 | . 1 . . . . 4 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 27 | . 7 10 3 . . 7 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . . 2 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 22 | . 6 10 3 . . 3 . Record 12 | . 3 7 . . . 2 . Part Schematic 1 | . . . . . . 1 . Prototype ID Bank 2 | . . 1 1 . . . . Branch Access Points 1 | . . . 1 . . . . Unreport Threat 1 | . . 1 . . . . . Dispatch Records 1 | . 1 . . . . . . Recall Investigation 1 | . 1 . . . . . . Recall Assault 1 | . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . Scan Component 1 | . . . . . . 1 . Repair 1 | . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 1 2 . . . 3 . Full Trace Events 3 | . 1 1 . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . 1 . Time 44 | . . . . . . 44 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Total Allies 1 | . . . . . 1 . . Largest Group 1 | . . . . . 1 . . Highest-Rated Group 31 | . . . . . 31 . . Highest-Rated Ally 31 | . . . . . 31 . . Total Orders . | . . . . . . . . Ally Attacks 23 | . . . . . 23 . . Total Damage 418 | . . . . . 418 . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac Low Turns Passed 4576 | 120 262 448 562 104 176 2618 286 Spaces Moved 2041 | 91 143 225 266 62 163 795 296 Core 995 | 38 . . 18 . 124 592 223 Treads 973 | 53 143 225 248 62 39 203 . Legs . | . . . . . . . . Wheels 73 | . . . . . . . 73 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 50 50 50 Average Speed 200 | 114 160 160 177 160 76 306 90 Slowest Speed 550 | 160 160 160 350 160 160 550 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 5 25 20 24 3 71 17 44 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . . . . . 1 Known Exits Taken 5 | 1 1 1 1 . . 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched 1 | . . . . . . . 1 Spaces Dug . | . . . . . . . . Terrain Destroyed 32 | . . . 4 . . 28 . Melee . | . . . . . . . . Projectile 11 | . . . . . . 11 . AOE 21 | . . . 4 . . 17 . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Total 2302 | 109 161 266 318 67 185 887 309 Wait . | . . . . . . . . Move 2035 | 90 142 224 265 62 162 794 296 Hop . | . . . . . . . . Pick Up 61 | 10 4 4 14 1 3 23 2 Fast Attach . | . . . . . . . . Attach 56 | 6 5 4 13 3 1 20 4 Detach 6 | . 1 1 2 . 1 1 . Swap 6 | . . 1 . 1 . 4 . Drop 10 | 3 . . . . 4 3 . Fire 119 | . 9 31 23 . 14 36 6 Melee 2 | . . . . . . 2 . Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush 3 | . . 1 1 . . 1 . Escape Stasis . | . . . . . . . . Rewire 3 | . . . . . . 3 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -7/Waste -7/Factory -7/Lower Caves (discovered 1 exit: Low) History --------- Turn | Location | Event 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 14) 121 | -11/Scrapyard | Entered Materials 121 | -10/Materials | Evolved 1 slot: Power x1 236 | -10/Materials | Identified exit to Materials 236 | -10/Materials | Discovered exit to Materials (range 17) 308 | -10/Materials | Build established: Mutant 383 | -10/Materials | Entered another Materials area 383 | -9/Materials | Evolved 2 slots: Utility x2 806 | -9/Materials | Identified exit to Materials 806 | -9/Materials | Discovered exit to Materials (range 13) 831 | -9/Materials | Entered another Materials area 831 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 847 | -8/Materials | Lost 8 parts (3p1n1u3w) 1232 | -8/Materials | Identified exit to Storage 1378 | -8/Materials | Identified exit to Factory 1378 | -8/Materials | Discovered exit to Factory (range 8) 1393 | -8/Materials | Entered Factory 1393 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1497 | -7/Factory | Sucked down chute 1497 | -7/Factory | Entered Waste 1498 | -7/Waste | Met a frightened Derelict 1512 | -7/Waste | EMP discharged 1515 | -7/Waste | Spotted C-40 Crusher 1534 | -7/Waste | Destroyed C-40 Crusher 1548 | -7/Waste | Spotted C-40 Crusher 1572 | -7/Waste | Spotted C-40 Crusher 1588 | -7/Waste | Destroyed C-40 Crusher 1595 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1601 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1604 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1607 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1610 | -7/Waste | Crushed by Compactor (1 part destroyed) 1612 | -7/Waste | EMP discharged 1613 | -7/Waste | Spotted C-40 Crusher 1635 | -7/Waste | Spotted C-40 Crusher 1639 | -7/Waste | Spotted C-40 Crusher 1641 | -7/Waste | Lost 5 parts (2p1n1u1w) 1659 | -7/Waste | Identified exit to Factory 1659 | -7/Waste | Discovered exit to Factory (range 12) 1673 | -7/Waste | Entered Factory 1968 | -7/Factory | Repaired Great Axe 2526 | -7/Factory | Build established: Gunner 3841 | -7/Factory | Core integrity fell below 50% 4005 | -7/Factory | Identified exit to Lower Caves 4005 | -7/Factory | Discovered exit to Lower Caves (range 15) 4039 | -7/Factory | System corruption reached 10% 4291 | -7/Factory | Entered Lower Caves 4298 | -7/Lower Caves | Learned location of Zion (-6) 4319 | -7/Lower Caves | Lost 7 parts (3p1n3w) 4389 | -7/Lower Caves | Encountered a Warlord checkpoint 4403 | -7/Lower Caves | Identified exit to Lower Caves 4549 | -7/Lower Caves | Core integrity fell below 20% 4577 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Found Slug Cannon. Found Armor Integrity Analyzer. Found Com. Wheel. Acquired 40 matter. JJ:OSBMP%/3YBXANT /U Acquired Armor Integrity Analyzer. Acquired Com. Wheel. System corrupted: Energy discharge (-26). System corrupted: Energy discharge (-36). 7|T19OF5/54IC3RPRFP#QZ NW Gauss Rifle destroyed. Minigun destroyed. Recalibrator destroyed. System corrupted: Particle Gun targeting data glitched. S-27 Virus destroyed. Particle Gun destroyed. System corrupted: Component data lost. Com. Wheel destroyed. System corrupted: Matter fused (-6). Slammed into S-27 Virus. 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Terrain Scan Processor | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Librarian System Compromised Challenges ------------ None Game ------ Seed IntegritySeismicAutogun Manual? 0 Play Time 00:28:34 Cumulative 6.6 hours Start 2019.10.30 @ 17:36:09 End 2019.10.30 @ 18:03:54 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 16 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 6 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0dcf75c9-6218-4028-8651-64df8f46ffa5