Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.11 @ 11:51:24

Player: Skullbearer

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (34)      170
Value Destroyed (582)      582
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 3272

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             178/550
Matter                     101/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Storage

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (3) ------
           Modified TNC
     Light Armor Plating
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Light Nuclear Core
           Sensor Array
  Improved Terrain Scan Processor
  Improved Targeting Computer

 Peak State 
------------
>           --- POWER ------------
      Light Ion Engine
>           --- PROPULSION -------
  Makeshift Leg
            Flight Unit
            Flight Unit
            Flight Unit
>           --- UTILITY ----------
      Small Storage Unit
            Modified TNC
            ECM Suite
>           --- WEAPON -----------
            Pulse Rifle
            Pulse Rifle
>           --- INVENTORY --------
      Light Ion Engine
            Sensor Array
   Improved Terrain Scan Processor
   Improved Targeting Computer
      Light Armor Plating
      Small Laser
            Rocket Launcher
            Mining Laser
[Rating: 23]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Flight Unit
  Leg                      Makeshift Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   ECM Suite
  Storage                  Small Storage Unit
  Processor                Modified TNC
  Protection               Light Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Slots Evolved              4    | .   .   .   .   .   4   .   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   .   .   2   .   
  Utility                  1    | .   .   .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             59   | 6   10  5   2   11  11  14  
  Power                    5    | 1   1   .   .   1   1   1   
    Engine                 5    | 1   1   .   .   1   1   1   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               19   | 2   4   1   .   5   5   2   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    6    | .   2   .   .   3   1   .   
    Wheel                  2    | 2   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 11   | .   2   1   .   2   4   2   
  Utility                  9    | 1   2   .   1   .   3   2   
    Device                 5    | .   2   .   .   .   2   1   
    Storage                1    | 1   .   .   .   .   .   .   
    Processor              1    | .   .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   26   | 2   3   4   1   5   2   9   
    Energy Gun             7    | 1   2   .   1   .   .   3   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   1   .   .   .   .   .   
    Launcher               11   | .   .   4   .   2   1   4   
    Special Weapon         6    | .   .   .   .   3   1   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   
Parts Lost                 12   | .   2   .   .   .   .   10  
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               7    | .   2   .   .   .   .   5   
  Utility                  1    | .   .   .   .   .   .   1   
  Weapon                   3    | .   .   .   .   .   .   3   
  Highest Loss Streak      8    | .   2   .   .   .   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     66   | .   78  57  62  85  87  62  
  Engine                   4    | .   11  .   .   .   8   5   
  Leg                      4    | .   1   .   .   1   8   5   
  Wheel                    1    | .   13  .   .   .   .   .   
  Flight                   19   | .   11  28  28  26  25  16  
  Device                   6    | .   8   14  8   .   7   5   
  Storage                  8    | .   14  14  14  14  9   5   
  Processor                7    | .   .   .   5   14  9   9   
  Protection               1    | .   .   .   .   .   .   2   
  Energy Gun               5    | .   2   .   5   14  9   5   
  Special Weapon           4    | .   .   .   .   12  8   5   
Peak Build Rating          23   | 6   7   5   10  14  19  23  
  Average Rating           11   | 4   5   4   6   11  17  14  
  On Entrance              7    | .   6   4   4   10  12  19  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             17   | 14  17  9   6   7   12  15  
  Greatest Support         20   | 20  20  8   8   20  12  12  
  Greatest Overweight (x)  2    | 1   1   1   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   8   6   
  Most Carried             8    | 4   8   8   8   8   8   8   
  Average Carried          6    | 1   6   7   7   7   4   6   
  Final Capacity           8    | 8   8   8   8   8   8   5   
  Final Carried            8    | 4   8   8   8   8   8   4   

 Class Distribution 
--------------------
 57% | Mutant
 42% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage

 Resources                      | -11 -10 -10 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat Sto 
Matter Collected           886  | 225 184 187 .   98  36  156 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            526  | .   233 46  .   104 36  107 
  Parts                    47   | .   7   12  .   13  2   13  
Haulers Intercepted        1    | .   1   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Combat Hostiles Destroyed  29   | .   6   9   .   5   1   8   
  Guns                     5    | .   3   .   .   1   .   1   
  Cannons                  3    | .   3   .   .   .   .   .   
  AOE                      21   | .   .   9   .   4   1   7   
Classes Destroyed          7    | .   4   .   .   1   1   1   
  Builder                  1    | .   .   .   .   1   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   
  Recycler                 2    | .   1   .   .   .   .   1   
  Watcher                  1    | .   .   .   .   .   .   1   
  Swarmer                  22   | .   3   9   .   3   .   7   
  Grunt                    6    | .   3   .   .   2   .   1   
  Sentry                   1    | .   .   .   .   .   1   .   
Best Kill Streak           6    | .   6   3   .   4   1   4   
  Combat Bots Only         5    | .   5   3   .   3   1   4   
Max Kills in Single Turn   3    | .   1   2   .   3   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   .   2   1   3   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat Sto 
Hostile Shots Fired        133  | .   50  9   .   6   3   65  
  Missed                   45   | .   15  7   .   2   2   19  
Damage Taken               1279 | .   314 65  .   50  14  836 
  Core                     457  | .   34  51  .   .   14  358 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   
Core Remaining (%)         83   | 100 .   .   .   66  .   .   
Volleys Fired              56   | .   22  7   .   12  2   13  
  Largest                  2    | .   2   1   .   2   2   2   
  Hottest                  140  | .   55  30  .   140 73  140 
Shots Fired                92   | .   44  7   .   16  4   21  
  Gun                      47   | .   22  .   .   10  2   13  
  Cannon                   22   | .   22  .   .   .   .   .   
  Launcher                 20   | .   .   7   .   4   2   7   
  Special                  3    | .   .   .   .   2   .   1   
  Kinetic                  44   | .   44  .   .   .   .   .   
  Thermal                  28   | .   .   .   .   12  2   14  
  Explosive                20   | .   .   7   .   4   2   7   
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Robot Hit Streak         10   | .   4   5   .   10  2   5   
  Robot Miss Streak        3    | .   3   .   .   3   1   2   
  Penetration Max          .    | .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   
Shots Hit Robots           43   | .   21  2   .   6   3   11  
  Core Hits                48   | .   11  10  .   9   2   16  
  Critical Kills           .    | .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   
Damage Inflicted           2120 | .   440 428 .   338 56  858 
  Guns                     285  | .   147 .   .   45  20  73  
  Cannons                  194  | .   194 .   .   .   .   .   
  Explosions               1600 | .   99  428 .   293 36  744 
  Melee                    .    | .   .   .   .   .   .   .   
  Ramming                  17   | .   .   .   .   .   .   17  
  Kinetic                  341  | .   341 .   .   .   .   .   
  Thermal                  162  | .   .   .   .   45  20  97  
  Explosive                1600 | .   99  428 .   293 36  744 
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   
Overflow Damage            43   | .   5   1   .   .   .   37  
  Projectiles              .    | .   .   .   .   .   .   .   
  Explosions               43   | .   5   1   .   .   .   37  
  Melee                    .    | .   .   .   .   .   .   .   
Knockbacks                 2    | .   2   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Kinetic                  2    | .   2   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   
Self-Inflicted Damage      145  | .   .   12  .   .   .   133 
  Shots                    6    | .   .   1   .   .   .   5   
  Rammed                   2    | .   .   .   .   .   .   2   
Targets Rammed             2    | .   .   .   .   .   .   2   
  Kicked                   .    | .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   
Highest Temperature        48   | .   40  .   .   33  15  48  
  Average Temperature      18   | .   29  .   .   17  8   15  
  Received Heat Transfer   441  | .   54  .   .   27  9   351 
Siege Activations          .    | .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   
  Heat Transferred         362  | .   .   .   .   100 50  212 
Parts Sabotaged            .    | .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Peak Influence             321  | .   186 197 .   158 118 321 
  Initial                  72   | .   .   72  .   .   61  49  
  Average                  96   | .   103 86  .   88  77  103 
Maximum Alert Level        1    | .   .   .   .   .   .   1   
  Low Security (%)         80   | 100 100 100 .   100 100 68  
  Level 1                  19   | .   .   .   .   .   .   31  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          3    | .   .   .   .   .   .   3   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto 
Distress Signals           4    | .   .   .   .   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              59   | .   9   12  .   7   1   30  
  Peak Tracking Total      8    | .   4   3   .   3   1   8   
  Tactical Retreats        12   | .   .   1   .   .   .   11  

 Traps                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Traps Triggered            1    | .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                1    | .   .   1   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat Sto 
Machines Disabled          3    | .   2   .   .   .   .   1   
  Max in Single Turn       2    | .   2   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto 
Machines Accessed          7    | .   1   .   .   .   .   6   
  Terminals                7    | .   1   .   .   .   .   6   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                14   | .   3   .   .   .   .   11  
  Successful               8    | .   2   .   .   .   .   6   
  Failed                   6    | .   1   .   .   .   .   5   
    Catastrophic           1    | .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   1   .   .   1   
  Terminals                14   | .   3   .   .   .   .   11  
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             8    | .   2   .   .   .   .   6   
  Record                   1    | .   1   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   1   
  Robot Analysis           1    | .   .   .   .   .   .   1   
  Open Door                1    | .   .   .   .   .   .   1   
  Emergency Access Points  1    | .   .   .   .   .   .   1   
  Locate Traps             1    | .   .   .   .   .   .   1   
  Dispatch Records         1    | .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         4    | .   .   .   .   .   .   4   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  
------------               Run  | Yrd Mat Min Exi Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat Sto 
Total Allies               1    | .   .   .   .   1   .   .   
  Largest Group            1    | .   .   .   .   1   .   .   
  Highest-Rated Group      31   | .   .   .   .   31  .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               8    | .   .   .   .   8   .   .   
  Total Damage             41   | .   .   .   .   41  .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Robot Analysis Total       1    | .   .   .   .   .   .   1   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  
Turns Passed               4347 | 58   325  639  163  303  242  2617 
Spaces Moved               3196 | 47   394  960  431  306  122  936  
  Core                     395  | 1    .    .    .    .    .    394  
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     20   | .    13   .    .    7    .    .    
  Wheels                   161  | 46   115  .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   2620 | .    266  960  431  299  122  542  
  Fastest Speed            37   | 50   37   37   37   37   44   44   
  Average Speed            43   | 79   54   37   37   39   44   48   
  Slowest Speed            210  | 95   120  117  37   140  44   210  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            20   | .    .    6    .    4    1    9    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       46   | 3    50   94   72   28   10   68   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    2    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             2    | .    .    2    .    .    .    .    
Spaces Dug                 11   | .    .    .    .    2    .    9    
Terrain Destroyed          179  | .    4    68   .    38   11   58   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    2    .    .    
  AOE                      177  | .    4    68   .    36   11   58   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  
Total                      6019 | 64   460  1230 433  461  304  3067 
  Wait                     2665 | 7    15   259  .    133  164  2087 
  Move                     3150 | 46   393  947  430  297  119  918  
  Hop                      20   | .    .    6    .    4    1    9    
  Pick Up                  22   | 5    10   1    .    1    4    1    
  Fast Attach              13   | 5    2    .    1    2    .    3    
  Attach                   19   | 1    2    4    1    1    7    3    
  Detach                   12   | .    2    4    1    1    3    1    
  Swap                     27   | .    6    1    .    8    4    8    
  Drop                     15   | .    8    1    .    2    .    4    
  Fire                     56   | .    22   7    .    12   2    13   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      2    | .    .    .    .    .    .    2    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            18   | .    .    .    .    .    .    18   
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 2 exits: [*Mat x2])
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
   21 | -11/Scrapyard | Discovered new exit (range 16)
   59 | -11/Scrapyard | Entered Materials
  146 | -10/Materials | Discovered new exit (range 10)
  300 | -10/Materials | Build established: Mutant
  384 | -10/Materials | Entered Mines
  389 | -10/Mines     | Discovered new exit (range 15)
  392 | -10/Mines     | Learned location of Storage (-8)
  397 | -10/Mines     | Met a Derelict bent on vengeance
  448 | -10/Mines     | Learned location of 1 exit from Materials
  979 | -10/Mines     | Discovered new exit (range 10)
 1011 | -10/Mines     | Found a hidden stash of uninstalled traps
 1020 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1021 | -10/Mines     | Discovered new exit (range 5)
 1023 | -10/Mines     | Entered Exiles
 1033 | -10/Exiles    | Discovered new exit (range 15)
 1045 | -10/Exiles    | Met 8R-AWN
 1058 | -10/Exiles    | Met EX-HEX
 1079 | -10/Exiles    | Met EX-DEC
 1105 | -10/Exiles    | Met EX-BIN
 1113 | -10/Exiles    | Aligned with FarCom system
 1113 | -10/Exiles    | Given EX-Vault access code
 1125 | -10/Exiles    | Opened EX-Vault
 1129 | -10/Exiles    | Found Prototype Processor
 1129 | -10/Exiles    | Identified Modified TNC
 1138 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1144 | -10/Exiles    | Exiles lab attacked by MAIN.C
 1179 | -10/Exiles    | Discovered new exit (range 14)
 1186 | -10/Exiles    | Left Exiles lab with Modified TNC
 1186 | -10/Exiles    | Entered Mines
 1189 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 1430 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1430 | -9/Mines      | Discovered new exit (range 15)
 1474 | -9/Mines      | Discovered new exit (range 10)
 1489 | -9/Mines      | Entered Materials
 1489 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x2, Utility x1
 1490 | -8/Materials  | Identified exit to Storage
 1731 | -8/Materials  | Entered Storage
 1795 | -8/Storage    | Build established: Scavenger-Mutant
 3406 | -8/Storage    | Lost 8 parts (1p5n2w)
 3488 | -8/Storage    | Core integrity fell below 50%
 3627 | -8/Storage    | Build established: Mutant
 4348 | -8/Storage    | Self-destructed

 Last Messages 
---------------
U-05 Engineer lays Concrete.
O-16 Technician sends out distress signal.
O-16 Technician: "IFF HANDSHAKE FAILED. SECURING
  TERMINAL."
ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal S002.
U-05 Engineer lays Concrete. <x6>
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete. <x2>
U-05 Engineer builds a Wall. <x5>
Slammed into K-01 Serf.
Connecting with Door Terminal...
Acquired Weight Redist. System.
Weight Redist. System destroyed.
Critical hit (Burn: +37).
Acquired 24 matter.
Acquired Lgt. Armor Plating.
Acquired 87 matter.
Rocket Launcher destroyed.
Slammed into K-01 Serf.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ??????????????????????????????????????????????     |
| ????????????????????????###########???????????     |
| ??????????????????#####?#@        #???????????     |
| ###################"T"###g        #???????????     |
|                   g g   +         #???????????     |
|                ##########         #???????????     |
|                #????????###########???????????     |
| ################???????????????????#??????????     |
| ?????#        ##???????????????????#??????????     |
| ?????# """    Y##########??????????#??????????     |
| ?????# """    ##        #??????????#??????????     |
| ?????# """    ## """ ]  #??????????#""""??????     |
| ?????#        ## """    ####?########  #??????     |
| ?????# """    ## """    """#?##! !##T  #??????     |
| ?????# """    ##         R"#?##! !###  #??????     |
| #+#### """    ## """    """#?##! !#?#  #??????     |
|      +        ## """    ####?##! !#?#  #??????     |
|    #?#####+##### """    Y#???### ##?#  #??????     |
|    ######      +        ##???#T   ###  ##?????     |
|                ########+#########+##    #?????     |
|                                      T" #?????     |
|                                       " #?????     |
| #+#######^^ ##############+######+##    #?????     |
| ????????# ^ #????????#        !    ######?????     |
| ????????#   #????????#             """#???????     |
| ????????#   #????????# """"" """""  T"#???????     |
| ????????#   #????????# """"" """"" """#???????     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               1
Additional Mass Support    6
Armor Coverage             150
Evasion (%)                62

 Item Schematics 
-----------------
 Imp. Datajack | -8/Storage | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NovaDroneClaws
  Manual?         0
Play Time         00:42:15
  Cumulative      15.3 hours
  Start           2024.12.10 @ 19:55:30
  End             2024.12.11 @ 11:51:24
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          30
  Rogue           30
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          19
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 88fdd814-8f33-4492-a866-5107e05ad070